cordova-plugin-nativeaudio
Version:
Cordova/PhoneGap Plugin for low latency Native Audio Playback, must have for HTML5 games
79 lines (71 loc) • 3.4 kB
JavaScript
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
var app = {
// Application Constructor
initialize: function() {
this.bindEvents();
},
// Bind Event Listeners
//
// Bind any events that are required on startup. Common events are:
// 'load', 'deviceready', 'offline', and 'online'.
bindEvents: function() {
document.addEventListener('deviceready', this.onDeviceReady, false);
},
// deviceready Event Handler
//
// The scope of 'this' is the event. In order to call the 'receivedEvent'
// function, we must explicitly call 'app.receivedEvent(...);'
onDeviceReady: function() {
app.receivedEvent('deviceready');
console.log('deviceready');
},
// Update DOM on a Received Event
receivedEvent: function(id) {
if( window.plugins && window.plugins.NativeAudio ) {
var items = ['bass', 'snare', 'highhat', 'bongo'];
for(var i=0; i<items.length; i++) {
var asset = 'assets/' + items[i] + '.mp3';
window.plugins.NativeAudio.preloadSimple(items[i],
asset,
function(msg){console.info(msg)},
function(msg){ console.error( 'Error: ' + msg ); });
}
window.plugins.NativeAudio.preloadComplex('noise',
'assets/ambient.mp3',
1, // volume
1, // voices
0, // delay
function(msg) {
console.info(msg);
window.plugins.NativeAudio.play('noise',
function(msg){console.info(msg)},
function(msg){ console.error( 'Error: ' + msg ); },
function(msg){ console.error( 'Complete: ' + msg ); });
},
function(msg){ alert( 'Error: ' + msg ); });
}
},
play: function(drum) {
document.getElementById(drum).classList.add('touched');
window.plugins.NativeAudio.play(drum,
function(msg){console.info(msg), document.getElementById(drum).classList.remove('touched');},
function(msg){ console.error( 'Error: ' + msg ); });
}
};