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cordova-plugin-enable-bitcode

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/** * Lo-Dash 2.4.1 (Custom Build) <http://lodash.com/> * Build: `lodash modularize underscore exports="node" -o ./underscore/` * Copyright 2012-2013 The Dojo Foundation <http://dojofoundation.org/> * Based on Underscore.js 1.5.2 <http://underscorejs.org/LICENSE> * Copyright 2009-2013 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors * Available under MIT license <http://lodash.com/license> */ var baseRandom = require('../internals/baseRandom'); /** Native method shortcuts */ var floor = Math.floor; /* Native method shortcuts for methods with the same name as other `lodash` methods */ var nativeRandom = Math.random; /** * Produces a random number between `min` and `max` (inclusive). If only one * argument is provided a number between `0` and the given number will be * returned. If `floating` is truey or either `min` or `max` are floats a * floating-point number will be returned instead of an integer. * * @static * @memberOf _ * @category Utilities * @param {number} [min=0] The minimum possible value. * @param {number} [max=1] The maximum possible value. * @param {boolean} [floating=false] Specify returning a floating-point number. * @returns {number} Returns a random number. * @example * * _.random(0, 5); * // => an integer between 0 and 5 * * _.random(5); * // => also an integer between 0 and 5 * * _.random(5, true); * // => a floating-point number between 0 and 5 * * _.random(1.2, 5.2); * // => a floating-point number between 1.2 and 5.2 */ function random(min, max) { if (min == null && max == null) { max = 1; } min = +min || 0; if (max == null) { max = min; min = 0; } else { max = +max || 0; } return min + floor(nativeRandom() * (max - min + 1)); } module.exports = random;