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cordova-ios

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<!DOCTYPE html> <html> <!-- # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to you under the Apache License, Version 2.0 (the # "License"); you may not use this file except in compliance # with the License. You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, # software distributed under the License is distributed on an # "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the License for the # specific language governing permissions and limitations # under the License. # --> <head> <title></title> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no;" /> <meta charset="utf-8"> <!-- iPad/iPhone specific css below, add after your main css > <link rel="stylesheet" media="only screen and (max-device-width: 1024px)" href="ipad.css" type="text/css" /> <link rel="stylesheet" media="only screen and (max-device-width: 480px)" href="iphone.css" type="text/css" /> --> <!-- If your application is targeting iOS BEFORE 4.0 you MUST put json2.js from http://www.JSON.org/json2.js into your www directory and include it here --> <script type="text/javascript" charset="utf-8" src="cordova.js"></script> <script type="text/javascript"> // If you want to prevent dragging, uncomment this section /* function preventBehavior(e) { e.preventDefault(); }; document.addEventListener("touchmove", preventBehavior, false); */ /* If you are supporting your own protocol, the var invokeString will contain any arguments to the app launch. see http://iphonedevelopertips.com/cocoa/launching-your-own-application-via-a-custom-url-scheme.html for more details -jm */ /* function handleOpenURL(url) { // TODO: do something with the url passed in. } */ function onBodyLoad() { document.addEventListener("deviceready", onDeviceReady, false); } /* When this function is called, Cordova has been initialized and is ready to roll */ /* If you are supporting your own protocol, the var invokeString will contain any arguments to the app launch. see http://iphonedevelopertips.com/cocoa/launching-your-own-application-via-a-custom-url-scheme.html for more details -jm */ function onDeviceReady() { // Used by unit tests to tell when the page is loaded. window.pageIsLoaded = true; // do your thing! console.log("Cordova is working") } </script> </head> <body onload="onBodyLoad()"> <h1>Hey, it's Cordova!</h1> <ol> <li>Check your console log for any white-list rejection errors.</li> <li>Add your allowed <strong>hosts</strong> in config.xml as access tags and set the origin attribute. (wildcards OK, don't enter the URL scheme)</li> </ol> </body> </html>