convex-pixel
Version:
The library for creating pseudo 3d interactive scenes based on webgl
74 lines • 2.03 kB
TypeScript
export interface IVector2D {
x: number;
y: number;
}
export interface IVector3D extends IVector2D {
z: number;
}
export interface IVector4D extends IVector3D {
t: number;
}
/**
* Vector2D
* Uses pooling for speed performance
*/
export declare class Vector2D implements IVector2D {
x: number;
y: number;
private static _pool;
static readonly poolCount: number;
static new(x?: number, y?: number): Vector2D;
constructor(x?: number, y?: number);
set(x: number, y: number): this;
/**
* @deprecated
*/
move(x: number, y: number): this;
from(vector: IVector2D): this;
free(): void;
valueOf(): {
x: number;
y: number;
};
clone(): Vector2D;
add(vector: Vector2D, isClone?: boolean): Vector2D;
deduct(vector: IVector2D, isClone?: boolean): Vector2D;
measureDistance(vector: IVector2D, xAxis?: boolean, yAxis?: boolean): number;
comparePoint(vector: IVector2D): boolean;
empty(): void;
}
export declare class Vector3D implements IVector3D {
x: number;
y: number;
z: number;
private static _pool;
static readonly poolCount: number;
static new(x?: number, y?: number, z?: number): Vector3D;
constructor(x?: number, y?: number, z?: number);
set(x: number, y: number, z: number): this;
free(): void;
valueOf(): {
x: number;
y: number;
z: number;
};
}
export declare class Vector4D implements IVector4D {
x: number;
y: number;
z: number;
t: number;
private static _pool;
static readonly poolCount: number;
static new(x?: number, y?: number, z?: number, t?: number): Vector4D;
constructor(x?: number, y?: number, z?: number, t?: number);
set(x: number, y: number, z: number, t: number): this;
free(): void;
valueOf(): {
x: number;
y: number;
z: number;
t: number;
};
}
//# sourceMappingURL=vector.d.ts.map