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convex-pixel

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The library for creating pseudo 3d interactive scenes based on webgl

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import { IVector2D, Vector4D } from "./geom/vector"; export declare enum RatioFitTypes { NONE = 0, FILL = 1, SHOW_ALL = 2, O_FILL = 3, O_SHOW_ALL = 4 } export declare const getRatio: (width1: number, height1: number, width2: number, height2: number, type?: RatioFitTypes) => number; export interface IHierarchicalObject extends IVector2D { parent: IHierarchicalObject; scale: IVector2D; width: number; height: number; } export declare const getAbsolutePosition: (object: IHierarchicalObject, options?: { to?: (new (...args: any) => any) | undefined; } | undefined, iteration?: number) => Vector4D; //# sourceMappingURL=display.d.ts.map