convex-pixel
Version:
The library for creating pseudo 3d interactive scenes based on webgl
42 lines • 1.48 kB
TypeScript
import * as PIXI from "pixi.js";
import { BaseContainer } from "./base-container";
import { App } from "../../core/app";
interface IResources<T = any> {
diffuse?: T;
depth?: T;
[x: string]: any;
}
export interface IBaseConvexObjectConfig {
diffuseMap: string;
depthMap?: string;
diffuseMapTexture?: PIXI.Texture;
depthMapTexture?: PIXI.Texture;
}
export declare class BaseConvexObject<T extends App = any, C extends IBaseConvexObjectConfig = any> extends BaseContainer {
protected _config: C;
protected _diffuseMapSprite: PIXI.Sprite | undefined;
protected _depthMapSprite: PIXI.Sprite | undefined;
protected _container: PIXI.Container | undefined;
protected _textures: IResources<PIXI.Texture>;
protected _displacementFilter: PIXI.filters.DisplacementFilter | undefined;
protected _loader: PIXI.Loader | undefined;
protected _filters: PIXI.Filter[];
protected _originalWidth: number;
protected _originalHeight: number;
constructor(appContext: T, _config: C);
/**
* Setupt the POV-effect weights
*/
setPOV(x: number, y: number): void;
destroy(): void;
protected initialize(): void;
protected create(): void;
/**
* Calling when loading is fineshed
*/
protected loadingComplete(): void;
readonly container: PIXI.Container | undefined;
readonly config: C;
}
export {};
//# sourceMappingURL=base-sprite.d.ts.map