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convex-pixel

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The library for creating pseudo 3d interactive scenes based on webgl

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import * as PIXI from "pixi.js"; import { BaseContainer } from "./base-container"; import { App } from "../../core/app"; interface IResources<T = any> { diffuse?: T; depth?: T; [x: string]: any; } export interface IBaseConvexObjectConfig { diffuseMap: string; depthMap?: string; diffuseMapTexture?: PIXI.Texture; depthMapTexture?: PIXI.Texture; } export declare class BaseConvexObject<T extends App = any, C extends IBaseConvexObjectConfig = any> extends BaseContainer { protected _config: C; protected _diffuseMapSprite: PIXI.Sprite | undefined; protected _depthMapSprite: PIXI.Sprite | undefined; protected _container: PIXI.Container | undefined; protected _textures: IResources<PIXI.Texture>; protected _displacementFilter: PIXI.filters.DisplacementFilter | undefined; protected _loader: PIXI.Loader | undefined; protected _filters: PIXI.Filter[]; protected _originalWidth: number; protected _originalHeight: number; constructor(appContext: T, _config: C); /** * Setupt the POV-effect weights */ setPOV(x: number, y: number): void; destroy(): void; protected initialize(): void; protected create(): void; /** * Calling when loading is fineshed */ protected loadingComplete(): void; readonly container: PIXI.Container | undefined; readonly config: C; } export {}; //# sourceMappingURL=base-sprite.d.ts.map