convex-pixel
Version:
The library for creating pseudo 3d interactive scenes based on webgl
33 lines • 1.42 kB
TypeScript
import * as PIXI from "pixi.js";
import { Camera, ICameraConfig } from "../../camera/camera";
import { ICameraController } from "../../camera/controller/interfaces";
import { P3DCameraProcessor } from "../../core/camera-processor";
import { App } from "../../core/app";
import * as DisplayUtils from "../../utils/display";
import { BaseContainer } from "./base-container";
export interface IRoomOptions {
camera: {
class: new (room: BaseRoom, viewport?: PIXI.Rectangle, config?: ICameraConfig) => Camera;
config: ICameraConfig;
controllers: Array<new (appContext: App) => ICameraController>;
viewport?: PIXI.Rectangle;
};
autosize: DisplayUtils.RatioFitTypes;
}
export declare class BaseRoom<C extends App = any> extends BaseContainer<C> {
readonly camera: Camera;
readonly roomBound: PIXI.Rectangle;
protected _roomBound: PIXI.Rectangle;
protected _cameraProcessor: P3DCameraProcessor;
protected _camera: Camera;
protected _autosize: DisplayUtils.RatioFitTypes;
private _sonarResize;
constructor(appContext: C, options: IRoomOptions);
recalculateCameraPOV(): void;
setViewport(width: number, height: number): void;
setSize(width: number, height: number): void;
destroy(): void;
protected resetScaleFactor(): void;
private _resizeSonarHandler;
}
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