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convex-pixel

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The library for creating pseudo 3d interactive scenes based on webgl

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import { TweenMax } from "gsap"; import * as PIXI from "pixi.js"; import * as SonarUtils from "../utils/sonar"; import { CameraControllerManager } from "./controller"; import { Vector2D } from "../utils/geom"; import { BaseRoom } from "../display/base"; export interface ICameraConfig { pov: number; dof: number; float: boolean; maxXOffset: number; maxYOffset: number; xOffset: number; yOffset: number; } export declare class Camera extends PIXI.utils.EventEmitter { protected _room: BaseRoom; protected _viewport: PIXI.Rectangle; readonly room: BaseRoom<any>; maxZoom: number; /** * If you change the properties of the Bound then the Sonar will * begin to check it for changes. */ readonly viewport: PIXI.Rectangle; readonly float: boolean; /** * Returns PointOfView */ readonly pov: Vector2D; readonly dof: number; readonly controllers: CameraControllerManager | undefined; readonly x: number; readonly y: number; readonly povFactor: number; readonly maxXOffset: number; readonly maxYOffset: number; readonly xOffset: number; readonly yOffset: number; protected _dof: number; protected _povFactor: number; protected _maxXOffset: number; protected _maxYOffset: number; protected _xOffset: number; protected _yOffset: number; protected _float: boolean; protected _controllers: CameraControllerManager | undefined; protected _sonarViewport: SonarUtils.SonarDetector; protected _x: number; protected _y: number; protected _tweenPivot: TweenMax | undefined; protected _tweenPOV: TweenMax | undefined; protected _cameraPosition: Vector2D; protected _pov: Vector2D; protected _maxZoom: number; constructor(_room: BaseRoom, _viewport: PIXI.Rectangle, config: ICameraConfig); destroy(): void; /** * Normalize and modify the target */ protected normalizeCameraMove(target: Vector2D): boolean; protected normalizeCameraPOV(target: Vector2D): void; protected _handlerCameraMove: (target: Vector2D) => void; protected _handlerCameraPOV: (target: Vector2D) => void; protected _handlePivotUpdate: () => void; protected _handlePOVUpdate: () => void; protected _handlerCameraZoom: (zoom: number) => void; protected _handlerCameraRotate: (rotation: number) => void; private createControllerManager; private removeControllerManager; } //# sourceMappingURL=camera.d.ts.map