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convex-pixel

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The library for creating pseudo 3d interactive scenes based on webgl

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import { Vector2D } from "../../utils/geom"; import { FaceTrackerService } from "../service"; export class CameraFaceTrackerController { constructor(appContext) { this.appContext = appContext; this._cameraTarget = new Vector2D(); this._handlerFaceMove = (pos) => { this.calculate(pos.x, -pos.y); }; appContext.pixi.stage.interactive = true; this._faceTrackerService = new FaceTrackerService(); this._faceTrackerService.addListener("move", this._handlerFaceMove); } initialize() { /*this._handlerFaceMove({ data: { x: this.camera.viewport.width * 0.5, y: this.camera.viewport.height * 0.5 } });*/ } destroy() { this.onMove = this.onPOV = this.onZoom = this.onRotate = undefined; } calculate(x, y) { if (!this.camera) { return; } const sceneBounds = this.camera.room.roomBound; const sWidth = sceneBounds.width * this.camera.room.scale.x; const sHeight = sceneBounds.height * this.camera.room.scale.y; const halfWidth = this.camera.viewport.width * 0.5; const halfHeight = this.camera.viewport.height * 0.5; const normalizedX = halfWidth + halfWidth * x; const normalizedY = halfHeight + halfHeight * y; const xx = halfWidth * x; const yy = halfHeight * y; /*if (x > this.camera.viewport.width) xx = this.camera.viewport.width; else if (x < 0) xx = 0; if (y > this.camera.viewport.height) yy = this.camera.viewport.height; else if (y < 0) yy = 0;*/ // const sign = inverse ? -1 : 1; // let sx = // this.camera.viewport.width * 0.5 - // xx /* * // this.camera.maxXOffset * sign*/; // let sy = // this.camera.viewport.height * 0.5 - // yy /* * // this.camera.maxYOffset * sign*/; /*let povX = -sx * 0.0075 * this.camera.povFactor; let povY = sy * 0.0075 * this.camera.povFactor; if (Math.abs(povX) > this.camera.maxXOffset) { povX = this.camera.maxXOffset * Math.sign(povX); } if (Math.abs(povY) > this.camera.maxYOffset) { povY = this.camera.maxYOffset * Math.sign(povY); }*/ if (this.onPOV) { this.onPOV(Vector2D.new(xx, yy)); } const sx = (sWidth - this.camera.viewport.width) * (normalizedX / this.camera.viewport.width); const sy = (sHeight - this.camera.viewport.height) * (normalizedY / this.camera.viewport.height); if (this.onMove) { this.onMove(Vector2D.new(sx, sy)); } } } //# sourceMappingURL=camera-face-tracker-controller.js.map