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/*!
* Angular Material Design
* https://github.com/angular/material
* @license MIT
* v0.10.0
*/
(function( window, angular, undefined ){
"use strict";
(function(){
"use strict";
angular.module('ngMaterial', ["ng","ngAnimate","ngAria","material.core","material.core.gestures","material.core.theming.palette","material.core.theming","material.components.autocomplete","material.components.backdrop","material.components.bottomSheet","material.components.button","material.components.card","material.components.checkbox","material.components.content","material.components.chips","material.components.dialog","material.components.fabActions","material.components.divider","material.components.fabSpeedDial","material.components.fabToolbar","material.components.gridList","material.components.fabTrigger","material.components.icon","material.components.input","material.components.list","material.components.menu","material.components.progressCircular","material.components.progressLinear","material.components.radioButton","material.components.select","material.components.sidenav","material.components.slider","material.components.subheader","material.components.sticky","material.components.swipe","material.components.switch","material.components.tabs","material.components.toast","material.components.toolbar","material.components.tooltip","material.components.whiteframe"]);
})();
(function(){
"use strict";
/**
* Initialization function that validates environment
* requirements.
*/
angular
.module('material.core', [ 'material.core.gestures', 'material.core.theming' ])
.config( MdCoreConfigure );
function MdCoreConfigure($provide, $mdThemingProvider) {
$provide.decorator('$$rAF', ["$delegate", rAFDecorator]);
$mdThemingProvider.theme('default')
.primaryPalette('indigo')
.accentPalette('pink')
.warnPalette('red')
.backgroundPalette('grey');
}
MdCoreConfigure.$inject = ["$provide", "$mdThemingProvider"];
function rAFDecorator( $delegate ) {
/**
* Use this to throttle events that come in often.
* The throttled function will always use the *last* invocation before the
* coming frame.
*
* For example, window resize events that fire many times a second:
* If we set to use an raf-throttled callback on window resize, then
* our callback will only be fired once per frame, with the last resize
* event that happened before that frame.
*
* @param {function} callback function to debounce
*/
$delegate.throttle = function(cb) {
var queueArgs, alreadyQueued, queueCb, context;
return function debounced() {
queueArgs = arguments;
context = this;
queueCb = cb;
if (!alreadyQueued) {
alreadyQueued = true;
$delegate(function() {
queueCb.apply(context, queueArgs);
alreadyQueued = false;
});
}
};
};
return $delegate;
}
})();
(function(){
"use strict";
angular.module('material.core')
.factory('$mdConstant', MdConstantFactory);
function MdConstantFactory($$rAF, $sniffer) {
var webkit = /webkit/i.test($sniffer.vendorPrefix);
function vendorProperty(name) {
return webkit ? ('webkit' + name.charAt(0).toUpperCase() + name.substring(1)) : name;
}
return {
KEY_CODE: {
ENTER: 13,
ESCAPE: 27,
SPACE: 32,
LEFT_ARROW : 37,
UP_ARROW : 38,
RIGHT_ARROW : 39,
DOWN_ARROW : 40,
TAB : 9,
BACKSPACE: 8,
DELETE: 46
},
CSS: {
/* Constants */
TRANSITIONEND: 'transitionend' + (webkit ? ' webkitTransitionEnd' : ''),
ANIMATIONEND: 'animationend' + (webkit ? ' webkitAnimationEnd' : ''),
TRANSFORM: vendorProperty('transform'),
TRANSFORM_ORIGIN: vendorProperty('transformOrigin'),
TRANSITION: vendorProperty('transition'),
TRANSITION_DURATION: vendorProperty('transitionDuration'),
ANIMATION_PLAY_STATE: vendorProperty('animationPlayState'),
ANIMATION_DURATION: vendorProperty('animationDuration'),
ANIMATION_NAME: vendorProperty('animationName'),
ANIMATION_TIMING: vendorProperty('animationTimingFunction'),
ANIMATION_DIRECTION: vendorProperty('animationDirection')
},
MEDIA: {
'sm': '(max-width: 600px)',
'gt-sm': '(min-width: 600px)',
'md': '(min-width: 600px) and (max-width: 960px)',
'gt-md': '(min-width: 960px)',
'lg': '(min-width: 960px) and (max-width: 1200px)',
'gt-lg': '(min-width: 1200px)'
},
MEDIA_PRIORITY: [
'gt-lg',
'lg',
'gt-md',
'md',
'gt-sm',
'sm'
]
};
}
MdConstantFactory.$inject = ["$$rAF", "$sniffer"];
})();
(function(){
"use strict";
angular
.module('material.core')
.config( ["$provide", function($provide){
$provide.decorator('$mdUtil', ['$delegate', function ($delegate){
/**
* Inject the iterator facade to easily support iteration and accessors
* @see iterator below
*/
$delegate.iterator = MdIterator;
return $delegate;
}
]);
}]);
/**
* iterator is a list facade to easily support iteration and accessors
*
* @param items Array list which this iterator will enumerate
* @param reloop Boolean enables iterator to consider the list as an endless reloop
*/
function MdIterator(items, reloop) {
var trueFn = function() { return true; };
if (items && !angular.isArray(items)) {
items = Array.prototype.slice.call(items);
}
reloop = !!reloop;
var _items = items || [ ];
// Published API
return {
items: getItems,
count: count,
inRange: inRange,
contains: contains,
indexOf: indexOf,
itemAt: itemAt,
findBy: findBy,
add: add,
remove: remove,
first: first,
last: last,
next: angular.bind(null, findSubsequentItem, false),
previous: angular.bind(null, findSubsequentItem, true),
hasPrevious: hasPrevious,
hasNext: hasNext
};
/**
* Publish copy of the enumerable set
* @returns {Array|*}
*/
function getItems() {
return [].concat(_items);
}
/**
* Determine length of the list
* @returns {Array.length|*|number}
*/
function count() {
return _items.length;
}
/**
* Is the index specified valid
* @param index
* @returns {Array.length|*|number|boolean}
*/
function inRange(index) {
return _items.length && ( index > -1 ) && (index < _items.length );
}
/**
* Can the iterator proceed to the next item in the list; relative to
* the specified item.
*
* @param item
* @returns {Array.length|*|number|boolean}
*/
function hasNext(item) {
return item ? inRange(indexOf(item) + 1) : false;
}
/**
* Can the iterator proceed to the previous item in the list; relative to
* the specified item.
*
* @param item
* @returns {Array.length|*|number|boolean}
*/
function hasPrevious(item) {
return item ? inRange(indexOf(item) - 1) : false;
}
/**
* Get item at specified index/position
* @param index
* @returns {*}
*/
function itemAt(index) {
return inRange(index) ? _items[index] : null;
}
/**
* Find all elements matching the key/value pair
* otherwise return null
*
* @param val
* @param key
*
* @return array
*/
function findBy(key, val) {
return _items.filter(function(item) {
return item[key] === val;
});
}
/**
* Add item to list
* @param item
* @param index
* @returns {*}
*/
function add(item, index) {
if ( !item ) return -1;
if (!angular.isNumber(index)) {
index = _items.length;
}
_items.splice(index, 0, item);
return indexOf(item);
}
/**
* Remove item from list...
* @param item
*/
function remove(item) {
if ( contains(item) ){
_items.splice(indexOf(item), 1);
}
}
/**
* Get the zero-based index of the target item
* @param item
* @returns {*}
*/
function indexOf(item) {
return _items.indexOf(item);
}
/**
* Boolean existence check
* @param item
* @returns {boolean}
*/
function contains(item) {
return item && (indexOf(item) > -1);
}
/**
* Return first item in the list
* @returns {*}
*/
function first() {
return _items.length ? _items[0] : null;
}
/**
* Return last item in the list...
* @returns {*}
*/
function last() {
return _items.length ? _items[_items.length - 1] : null;
}
/**
* Find the next item. If reloop is true and at the end of the list, it will go back to the
* first item. If given, the `validate` callback will be used to determine whether the next item
* is valid. If not valid, it will try to find the next item again.
*
* @param {boolean} backwards Specifies the direction of searching (forwards/backwards)
* @param {*} item The item whose subsequent item we are looking for
* @param {Function=} validate The `validate` function
* @param {integer=} limit The recursion limit
*
* @returns {*} The subsequent item or null
*/
function findSubsequentItem(backwards, item, validate, limit) {
validate = validate || trueFn;
var curIndex = indexOf(item);
while (true) {
if (!inRange(curIndex)) return null;
var nextIndex = curIndex + (backwards ? -1 : 1);
var foundItem = null;
if (inRange(nextIndex)) {
foundItem = _items[nextIndex];
} else if (reloop) {
foundItem = backwards ? last() : first();
nextIndex = indexOf(foundItem);
}
if ((foundItem === null) || (nextIndex === limit)) return null;
if (validate(foundItem)) return foundItem;
if (angular.isUndefined(limit)) limit = nextIndex;
curIndex = nextIndex;
}
}
}
})();
(function(){
"use strict";
angular.module('material.core')
.factory('$mdMedia', mdMediaFactory);
/**
* @ngdoc service
* @name $mdMedia
* @module material.core
*
* @description
* `$mdMedia` is used to evaluate whether a given media query is true or false given the
* current device's screen / window size. The media query will be re-evaluated on resize, allowing
* you to register a watch.
*
* `$mdMedia` also has pre-programmed support for media queries that match the layout breakpoints.
* (`sm`, `gt-sm`, `md`, `gt-md`, `lg`, `gt-lg`).
*
* @returns {boolean} a boolean representing whether or not the given media query is true or false.
*
* @usage
* <hljs lang="js">
* app.controller('MyController', function($mdMedia, $scope) {
* $scope.$watch(function() { return $mdMedia('lg'); }, function(big) {
* $scope.bigScreen = big;
* });
*
* $scope.screenIsSmall = $mdMedia('sm');
* $scope.customQuery = $mdMedia('(min-width: 1234px)');
* $scope.anotherCustom = $mdMedia('max-width: 300px');
* });
* </hljs>
*/
function mdMediaFactory($mdConstant, $rootScope, $window) {
var queries = {};
var mqls = {};
var results = {};
var normalizeCache = {};
$mdMedia.getResponsiveAttribute = getResponsiveAttribute;
$mdMedia.getQuery = getQuery;
$mdMedia.watchResponsiveAttributes = watchResponsiveAttributes;
return $mdMedia;
function $mdMedia(query) {
var validated = queries[query];
if (angular.isUndefined(validated)) {
validated = queries[query] = validate(query);
}
var result = results[validated];
if (angular.isUndefined(result)) {
result = add(validated);
}
return result;
}
function validate(query) {
return $mdConstant.MEDIA[query] ||
((query.charAt(0) !== '(') ? ('(' + query + ')') : query);
}
function add(query) {
var result = mqls[query] = $window.matchMedia(query);
result.addListener(onQueryChange);
return (results[result.media] = !!result.matches);
}
function onQueryChange(query) {
$rootScope.$evalAsync(function() {
results[query.media] = !!query.matches;
});
}
function getQuery(name) {
return mqls[name];
}
function getResponsiveAttribute(attrs, attrName) {
for (var i = 0; i < $mdConstant.MEDIA_PRIORITY.length; i++) {
var mediaName = $mdConstant.MEDIA_PRIORITY[i];
if (!mqls[queries[mediaName]].matches) {
continue;
}
var normalizedName = getNormalizedName(attrs, attrName + '-' + mediaName);
if (attrs[normalizedName]) {
return attrs[normalizedName];
}
}
// fallback on unprefixed
return attrs[getNormalizedName(attrs, attrName)];
}
function watchResponsiveAttributes(attrNames, attrs, watchFn) {
var unwatchFns = [];
attrNames.forEach(function(attrName) {
var normalizedName = getNormalizedName(attrs, attrName);
if (attrs[normalizedName]) {
unwatchFns.push(
attrs.$observe(normalizedName, angular.bind(void 0, watchFn, null)));
}
for (var mediaName in $mdConstant.MEDIA) {
normalizedName = getNormalizedName(attrs, attrName + '-' + mediaName);
if (!attrs[normalizedName]) {
return;
}
unwatchFns.push(attrs.$observe(normalizedName, angular.bind(void 0, watchFn, mediaName)));
}
});
return function unwatch() {
unwatchFns.forEach(function(fn) { fn(); })
};
}
// Improves performance dramatically
function getNormalizedName(attrs, attrName) {
return normalizeCache[attrName] ||
(normalizeCache[attrName] = attrs.$normalize(attrName));
}
}
mdMediaFactory.$inject = ["$mdConstant", "$rootScope", "$window"];
})();
(function(){
"use strict";
/*
* This var has to be outside the angular factory, otherwise when
* there are multiple material apps on the same page, each app
* will create its own instance of this array and the app's IDs
* will not be unique.
*/
var nextUniqueId = 0;
angular.module('material.core')
.factory('$mdUtil', ["$cacheFactory", "$document", "$timeout", "$q", "$window", "$mdConstant", function($cacheFactory, $document, $timeout, $q, $window, $mdConstant) {
var Util;
function getNode(el) {
return el[0] || el;
}
return Util = {
now: window.performance ?
angular.bind(window.performance, window.performance.now) :
Date.now,
clientRect: function(element, offsetParent, isOffsetRect) {
var node = getNode(element);
offsetParent = getNode(offsetParent || node.offsetParent || document.body);
var nodeRect = node.getBoundingClientRect();
// The user can ask for an offsetRect: a rect relative to the offsetParent,
// or a clientRect: a rect relative to the page
var offsetRect = isOffsetRect ?
offsetParent.getBoundingClientRect() :
{ left: 0, top: 0, width: 0, height: 0 };
return {
left: nodeRect.left - offsetRect.left,
top: nodeRect.top - offsetRect.top,
width: nodeRect.width,
height: nodeRect.height
};
},
offsetRect: function(element, offsetParent) {
return Util.clientRect(element, offsetParent, true);
},
// Annoying method to copy nodes to an array, thanks to IE
nodesToArray: function (nodes) {
var results = [];
for (var i = 0; i < nodes.length; ++i) {
results.push(nodes.item(i));
}
return results;
},
// Disables scroll around the passed element.
disableScrollAround: function(element) {
if (Util.disableScrollAround._enableScrolling) return Util.disableScrollAround._enableScrolling;
element = angular.element(element);
var body = $document[0].body,
restoreBody = disableBodyScroll(),
restoreElement = disableElementScroll();
return Util.disableScrollAround._enableScrolling = function () {
restoreBody();
restoreElement();
delete Util.disableScrollAround._enableScrolling;
};
// Creates a virtual scrolling mask to absorb touchmove, keyboard, scrollbar clicking, and wheel events
function disableElementScroll() {
var zIndex = $window.getComputedStyle(element[0]).zIndex - 1;
if (isNaN(zIndex)) zIndex = 99;
var scrollMask = angular.element(
'<div class="md-scroll-mask" style="z-index: ' + zIndex + '">' +
' <div class="md-scroll-mask-bar"></div>' +
'</div>');
body.appendChild(scrollMask[0]);
scrollMask.on('wheel', preventDefault);
scrollMask.on('touchmove', preventDefault);
$document.on('keydown', disableKeyNav);
return function restoreScroll () {
scrollMask.off('wheel');
scrollMask.off('touchmove');
scrollMask[0].parentNode.removeChild(scrollMask[0]);
$document.off('keydown', disableKeyNav);
delete Util.disableScrollAround._enableScrolling;
};
// Prevent keypresses from elements inside the body
// used to stop the keypresses that could cause the page to scroll
// (arrow keys, spacebar, tab, etc).
function disableKeyNav(e) {
//-- temporarily removed this logic, will possibly re-add at a later date
return;
if (!element[0].contains(e.target)) {
e.preventDefault();
e.stopImmediatePropagation();
}
}
function preventDefault(e) {
e.preventDefault();
}
}
// Converts the body to a position fixed block and translate it to the proper scroll
// position
function disableBodyScroll() {
var restoreStyle = body.getAttribute('style') || '';
var scrollOffset = body.scrollTop + body.parentElement.scrollTop;
applyStyles(body, {
position: 'fixed',
width: '100%',
overflowY: 'scroll',
top: -scrollOffset + 'px'
});
return function restoreScroll() {
body.setAttribute('style', restoreStyle);
body.scrollTop = scrollOffset;
};
}
function applyStyles (el, styles) {
for (var key in styles) {
el.style[key] = styles[key];
}
}
},
enableScrolling: function () {
var method = this.disableScrollAround._enableScrolling;
method && method();
},
floatingScrollbars: function() {
if (this.floatingScrollbars.cached === undefined) {
var tempNode = angular.element('<div style="width: 100%; z-index: -1; position: absolute; height: 35px; overflow-y: scroll"><div style="height: 60;"></div></div>');
$document[0].body.appendChild(tempNode[0]);
this.floatingScrollbars.cached = (tempNode[0].offsetWidth == tempNode[0].childNodes[0].offsetWidth);
tempNode.remove();
}
return this.floatingScrollbars.cached;
},
// Mobile safari only allows you to set focus in click event listeners...
forceFocus: function(element) {
var node = element[0] || element;
document.addEventListener('click', function focusOnClick(ev) {
if (ev.target === node && ev.$focus) {
node.focus();
ev.stopImmediatePropagation();
ev.preventDefault();
node.removeEventListener('click', focusOnClick);
}
}, true);
var newEvent = document.createEvent('MouseEvents');
newEvent.initMouseEvent('click', false, true, window, {}, 0, 0, 0, 0,
false, false, false, false, 0, null);
newEvent.$material = true;
newEvent.$focus = true;
node.dispatchEvent(newEvent);
},
transitionEndPromise: function(element, opts) {
opts = opts || {};
var deferred = $q.defer();
element.on($mdConstant.CSS.TRANSITIONEND, finished);
function finished(ev) {
// Make sure this transitionend didn't bubble up from a child
if (!ev || ev.target === element[0]) {
element.off($mdConstant.CSS.TRANSITIONEND, finished);
deferred.resolve();
}
}
if (opts.timeout) $timeout(finished, opts.timeout);
return deferred.promise;
},
fakeNgModel: function() {
return {
$fake: true,
$setTouched: angular.noop,
$setViewValue: function(value) {
this.$viewValue = value;
this.$render(value);
this.$viewChangeListeners.forEach(function(cb) { cb(); });
},
$isEmpty: function(value) {
return ('' + value).length === 0;
},
$parsers: [],
$formatters: [],
$viewChangeListeners: [],
$render: angular.noop
};
},
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds.
// @param wait Integer value of msecs to delay (since last debounce reset); default value 10 msecs
// @param invokeApply should the $timeout trigger $digest() dirty checking
debounce: function (func, wait, scope, invokeApply) {
var timer;
return function debounced() {
var context = scope,
args = Array.prototype.slice.call(arguments);
$timeout.cancel(timer);
timer = $timeout(function() {
timer = undefined;
func.apply(context, args);
}, wait || 10, invokeApply );
};
},
// Returns a function that can only be triggered every `delay` milliseconds.
// In other words, the function will not be called unless it has been more
// than `delay` milliseconds since the last call.
throttle: function throttle(func, delay) {
var recent;
return function throttled() {
var context = this;
var args = arguments;
var now = Util.now();
if (!recent || (now - recent > delay)) {
func.apply(context, args);
recent = now;
}
};
},
/**
* Measures the number of milliseconds taken to run the provided callback
* function. Uses a high-precision timer if available.
*/
time: function time(cb) {
var start = Util.now();
cb();
return Util.now() - start;
},
/**
* Get a unique ID.
*
* @returns {string} an unique numeric string
*/
nextUid: function() {
return '' + nextUniqueId++;
},
// Stop watchers and events from firing on a scope without destroying it,
// by disconnecting it from its parent and its siblings' linked lists.
disconnectScope: function disconnectScope(scope) {
if (!scope) return;
// we can't destroy the root scope or a scope that has been already destroyed
if (scope.$root === scope) return;
if (scope.$$destroyed ) return;
var parent = scope.$parent;
scope.$$disconnected = true;
// See Scope.$destroy
if (parent.$$childHead === scope) parent.$$childHead = scope.$$nextSibling;
if (parent.$$childTail === scope) parent.$$childTail = scope.$$prevSibling;
if (scope.$$prevSibling) scope.$$prevSibling.$$nextSibling = scope.$$nextSibling;
if (scope.$$nextSibling) scope.$$nextSibling.$$prevSibling = scope.$$prevSibling;
scope.$$nextSibling = scope.$$prevSibling = null;
},
// Undo the effects of disconnectScope above.
reconnectScope: function reconnectScope(scope) {
if (!scope) return;
// we can't disconnect the root node or scope already disconnected
if (scope.$root === scope) return;
if (!scope.$$disconnected) return;
var child = scope;
var parent = child.$parent;
child.$$disconnected = false;
// See Scope.$new for this logic...
child.$$prevSibling = parent.$$childTail;
if (parent.$$childHead) {
parent.$$childTail.$$nextSibling = child;
parent.$$childTail = child;
} else {
parent.$$childHead = parent.$$childTail = child;
}
},
/*
* getClosest replicates jQuery.closest() to walk up the DOM tree until it finds a matching nodeName
*
* @param el Element to start walking the DOM from
* @param tagName Tag name to find closest to el, such as 'form'
*/
getClosest: function getClosest(el, tagName, onlyParent) {
if (el instanceof angular.element) el = el[0];
tagName = tagName.toUpperCase();
if (onlyParent) el = el.parentNode;
if (!el) return null;
do {
if (el.nodeName === tagName) {
return el;
}
} while (el = el.parentNode);
return null;
},
/**
* Functional equivalent for $element.filter(‘md-bottom-sheet’)
* useful with interimElements where the element and its container are important...
*/
extractElementByName: function (element, nodeName) {
for (var i = 0, len = element.length; i < len; i++) {
if (element[i].nodeName.toLowerCase() === nodeName){
return angular.element(element[i]);
}
}
return element;
},
/**
* Give optional properties with no value a boolean true by default
*/
initOptionalProperties: function (scope, attr, defaults ) {
defaults = defaults || { };
angular.forEach(scope.$$isolateBindings, function (binding, key) {
if (binding.optional && angular.isUndefined(scope[key])) {
var hasKey = attr.hasOwnProperty(attr.$normalize(binding.attrName));
scope[key] = angular.isDefined(defaults[key]) ? defaults[key] : hasKey;
}
});
}
};
}]);
/*
* Since removing jQuery from the demos, some code that uses `element.focus()` is broken.
*
* We need to add `element.focus()`, because it's testable unlike `element[0].focus`.
*
* TODO(ajoslin): This should be added in a better place later.
*/
angular.element.prototype.focus = angular.element.prototype.focus || function() {
if (this.length) {
this[0].focus();
}
return this;
};
angular.element.prototype.blur = angular.element.prototype.blur || function() {
if (this.length) {
this[0].blur();
}
return this;
};
})();
(function(){
"use strict";
angular.module('material.core')
.service('$mdAria', AriaService);
/*
* @ngInject
*/
function AriaService($$rAF, $log, $window) {
return {
expect: expect,
expectAsync: expectAsync,
expectWithText: expectWithText
};
/**
* Check if expected attribute has been specified on the target element or child
* @param element
* @param attrName
* @param {optional} defaultValue What to set the attr to if no value is found
*/
function expect(element, attrName, defaultValue) {
var node = element[0] || element;
// if node exists and neither it nor its children have the attribute
if (node &&
((!node.hasAttribute(attrName) ||
node.getAttribute(attrName).length === 0) &&
!childHasAttribute(node, attrName))) {
defaultValue = angular.isString(defaultValue) ? defaultValue.trim() : '';
if (defaultValue.length) {
element.attr(attrName, defaultValue);
} else {
$log.warn('ARIA: Attribute "', attrName, '", required for accessibility, is missing on node:', node);
}
}
}
function expectAsync(element, attrName, defaultValueGetter) {
// Problem: when retrieving the element's contents synchronously to find the label,
// the text may not be defined yet in the case of a binding.
// There is a higher chance that a binding will be defined if we wait one frame.
$$rAF(function() {
expect(element, attrName, defaultValueGetter());
});
}
function expectWithText(element, attrName) {
expectAsync(element, attrName, function() {
return getText(element);
});
}
function getText(element) {
return element.text().trim();
}
function childHasAttribute(node, attrName) {
var hasChildren = node.hasChildNodes(),
hasAttr = false;
function isHidden(el) {
var style = el.currentStyle ? el.currentStyle : $window.getComputedStyle(el);
return (style.display === 'none');
}
if(hasChildren) {
var children = node.childNodes;
for(var i=0; i<children.length; i++){
var child = children[i];
if(child.nodeType === 1 && child.hasAttribute(attrName)) {
if(!isHidden(child)){
hasAttr = true;
}
}
}
}
return hasAttr;
}
}
AriaService.$inject = ["$$rAF", "$log", "$window"];
})();
(function(){
"use strict";
angular.module('material.core')
.service('$mdCompiler', mdCompilerService);
function mdCompilerService($q, $http, $injector, $compile, $controller, $templateCache) {
/* jshint validthis: true */
/*
* @ngdoc service
* @name $mdCompiler
* @module material.core
* @description
* The $mdCompiler service is an abstraction of angular's compiler, that allows the developer
* to easily compile an element with a templateUrl, controller, and locals.
*
* @usage
* <hljs lang="js">
* $mdCompiler.compile({
* templateUrl: 'modal.html',
* controller: 'ModalCtrl',
* locals: {
* modal: myModalInstance;
* }
* }).then(function(compileData) {
* compileData.element; // modal.html's template in an element
* compileData.link(myScope); //attach controller & scope to element
* });
* </hljs>
*/
/*
* @ngdoc method
* @name $mdCompiler#compile
* @description A helper to compile an HTML template/templateUrl with a given controller,
* locals, and scope.
* @param {object} options An options object, with the following properties:
*
* - `controller` - `{(string=|function()=}` Controller fn that should be associated with
* newly created scope or the name of a registered controller if passed as a string.
* - `controllerAs` - `{string=}` A controller alias name. If present the controller will be
* published to scope under the `controllerAs` name.
* - `template` - `{string=}` An html template as a string.
* - `templateUrl` - `{string=}` A path to an html template.
* - `transformTemplate` - `{function(template)=}` A function which transforms the template after
* it is loaded. It will be given the template string as a parameter, and should
* return a a new string representing the transformed template.
* - `resolve` - `{Object.<string, function>=}` - An optional map of dependencies which should
* be injected into the controller. If any of these dependencies are promises, the compiler
* will wait for them all to be resolved, or if one is rejected before the controller is
* instantiated `compile()` will fail..
* * `key` - `{string}`: a name of a dependency to be injected into the controller.
* * `factory` - `{string|function}`: If `string` then it is an alias for a service.
* Otherwise if function, then it is injected and the return value is treated as the
* dependency. If the result is a promise, it is resolved before its value is
* injected into the controller.
*
* @returns {object=} promise A promise, which will be resolved with a `compileData` object.
* `compileData` has the following properties:
*
* - `element` - `{element}`: an uncompiled element matching the provided template.
* - `link` - `{function(scope)}`: A link function, which, when called, will compile
* the element and instantiate the provided controller (if given).
* - `locals` - `{object}`: The locals which will be passed into the controller once `link` is
* called. If `bindToController` is true, they will be coppied to the ctrl instead
* - `bindToController` - `bool`: bind the locals to the controller, instead of passing them in.
*/
this.compile = function(options) {
var templateUrl = options.templateUrl;
var template = options.template || '';
var controller = options.controller;
var controllerAs = options.controllerAs;
var resolve = options.resolve || {};
var locals = options.locals || {};
var transformTemplate = options.transformTemplate || angular.identity;
var bindToController = options.bindToController;
// Take resolve values and invoke them.
// Resolves can either be a string (value: 'MyRegisteredAngularConst'),
// or an invokable 'factory' of sorts: (value: function ValueGetter($dependency) {})
angular.forEach(resolve, function(value, key) {
if (angular.isString(value)) {
resolve[key] = $injector.get(value);
} else {
resolve[key] = $injector.invoke(value);
}
});
//Add the locals, which are just straight values to inject
//eg locals: { three: 3 }, will inject three into the controller
angular.extend(resolve, locals);
if (templateUrl) {
resolve.$template = $http.get(templateUrl, {cache: $templateCache})
.then(function(response) {
return response.data;
});
} else {
resolve.$template = $q.when(template);
}
// Wait for all the resolves to finish if they are promises
return $q.all(resolve).then(function(locals) {
var template = transformTemplate(locals.$template);
var element = options.element || angular.element('<div>').html(template.trim()).contents();
var linkFn = $compile(element);
//Return a linking function that can be used later when the element is ready
return {
locals: locals,
element: element,
link: function link(scope) {
locals.$scope = scope;
//Instantiate controller if it exists, because we have scope
if (controller) {
var invokeCtrl = $controller(controller, locals, true);
if (bindToController) {
angular.extend(invokeCtrl.instance, locals);
}
var ctrl = invokeCtrl();
//See angular-route source for this logic
element.data('$ngControllerController', ctrl);
element.children().data('$ngControllerController', ctrl);
if (controllerAs) {
scope[controllerAs] = ctrl;
}
}
return linkFn(scope);
}
};
});
};
}
mdCompilerService.$inject = ["$q", "$http", "$injector", "$compile", "$controller", "$templateCache"];
})();
(function(){
"use strict";
var HANDLERS = {};
/* The state of the current 'pointer'
* The pointer represents the state of the current touch.
* It contains normalized x and y coordinates from DOM events,
* as well as other information abstracted from the DOM.
*/
var pointer, lastPointer, forceSkipClickHijack = false;
// Used to attach event listeners once when multiple ng-apps are running.
var isInitialized = false;
angular
.module('material.core.gestures', [ ])
.provider('$mdGesture', MdGestureProvider)
.factory('$$MdGestureHandler', MdGestureHandler)
.run( attachToDocument );
/**
* @ngdoc service
* @name $mdGestureProvider
* @module material.core.gestures
*
* @description
* In some scenarios on Mobile devices (without jQuery), the click events should NOT be hijacked.
* `$mdGestureProvider` is used to configure the Gesture module to ignore or skip click hijacking on mobile
* devices.
*
* <hljs lang="js">
* app.config(function($mdGestureProvider) {
*
* // For mobile devices without jQuery loaded, do not
* // intercept click events during the capture phase.
* $mdGestureProvider.skipClickHijack();
*
* });
* </hljs>
*
*/
function MdGestureProvider() { }
MdGestureProvider.prototype = {
// Publish access to setter to configure a variable BEFORE the
// $mdGesture service is instantiated...
skipClickHijack: function() {
return forceSkipClickHijack = true;
},
/**
* $get is used to build an instance of $mdGesture
* @ngInject
*/
$get : ["$$MdGestureHandler", "$$rAF", "$timeout", function($$MdGestureHandler, $$rAF, $timeout) {
return new MdGesture($$MdGestureHandler, $$rAF, $timeout);
}]
};
/**
* MdGesture factory construction function
* @ngInject
*/
function MdGesture($$MdGestureHandler, $$rAF, $timeout) {
var userAgent = navigator.userAgent || navigator.vendor || window.opera;
var isIos = userAgent.match(/ipad|iphone|ipod/i);
var isAndroid = userAgent.match(/android/i);
var hasJQuery = (typeof window.jQuery !== 'undefined') && (angular.element === window.jQuery);
var self = {
handler: addHandler,
register: register,
// On mobile w/out jQuery, we normally intercept clicks. Should we skip that?
isHijackingClicks: (isIos || isAndroid) && !hasJQuery && !forceSkipClickHijack
};
if (self.isHijackingClicks) {
self.handler('click', {
options: {
maxDistance: 6
},
onEnd: function (ev, pointer) {
if (pointer.distance < this.state.options.maxDistance) {
this.dispatchEvent(ev, 'click');
}
}
});
}
/*
* Register an element to listen for a handler.
* This allows an element to override the default options for a handler.
* Additionally, some handlers like drag and hold only dispatch events if
* the domEvent happens inside an element that's registered to listen for these events.
*
* @see GestureHandler for how overriding of default options works.
* @example $mdGesture.register(myElement, 'drag', { minDistance: 20, horziontal: false })
*/
function register(element, handlerName, options) {
var handler = HANDLERS[handlerName.replace(/^\$md./, '')];
if (!handler) {
throw new Error('Failed to register element with handler ' + handlerName + '. ' +
'Available handlers: ' + Object.keys(HANDLERS).join(', '));
}
return handler.registerElement(element, options);
}
/*
* add a handler to $mdGesture. see below.
*/
function addHandler(name, definition) {
var handler = new $$MdGestureHandler(name);
angular.extend(handler, definition);
HANDLERS[name] = handler;
return self;
}
/*
* Register handlers. These listen to touch/start/move events, interpret them,
* and dispatch gesture events depending on options & conditions. These are all
* instances of GestureHandler.
* @see GestureHandler
*/
return self
/*
* The press handler dispatches an event on touchdown/touchend.
* It's a simple abstraction of touch/mouse/pointer start and end.
*/
.handler('press', {
onStart: function (ev, pointer) {
this.dispatchEvent(ev, '$md.pressdown');
},
onEnd: function (ev, pointer) {
this.dispatchEvent(ev, '$md.pressup');
}
})
/*
* The hold handler dispatches an event if the user keeps their finger within
* the same <maxDistance> area for <delay> ms.
* The hold handler will only run if a parent of the touch target is registered
* to listen for hold events through $mdGesture.register()
*/
.handler('hold', {
options: {
maxDistance: 6,
delay: 500
},
onCancel: function () {
$timeout.cancel(this.state.timeout);
},
onStart: function (ev, pointer) {
// For hold, require a parent to be registered with $mdGesture.register()
// Because we prevent scroll events, this is necessary.
if (!this.state.registeredParent) return this.cancel();
this.state.pos = {x: pointer.x, y: pointer.y};
this.state.timeout = $timeout(angular.bind(this, function holdDelayFn() {
this.dispatchEvent(ev, '$md.hold');
this.cancel(); //we're done!
}), this.state.options.delay, false);
},
onMove: function (ev, pointer) {
// Don't scroll while waiting for hold.
// If we don't preventDefault touchmove events here, Android will assume we don't
// want to listen to anymore touch events. It will start scrolling and stop sending
// touchmove events.
ev.preventDefault();
// If the user moves greater than <maxDistance> pixels, stop the hold timer
// set in onStart
var dx = this.state.pos.x - pointer.x;
var dy = this.state.pos.y - pointer.y;
if (Math.sqrt(dx * dx + dy * dy) > this.options.maxDistance) {
this.cancel();
}
},
onEnd: function () {
this.onCancel();
}
})
/*
* The drag handler dispatches a drag event if the user holds and moves his finger greater than
* <minDistance> px in the x or y direction, depending on options.horizontal.
* The drag will be cancelled if the user moves his finger greater than <minDistance>*<cancelMultiplier> in
* the perpindicular direction. Eg if the drag is horizontal and the user moves his finger <minDistance>*<cancelMultiplier>
* pixels vertically, this handler won't consider the move part of a drag.
*/
.handler('drag', {
options: {
minDistance: 6,
horizontal: true,
cancelMultiplier: 1.5
},
onStart: function (ev) {
// For drag, require a parent to be registered with $mdGesture.register()
if (!this.state.registeredParent) this.cancel();
},
onMove: function (ev, pointer) {
var shouldStartDrag, shouldCancel;
// Don't scroll while deciding if this touchmove qualifies as a drag event.
// If we don't preventDefault touchmove events here, Android will assume we don't
// want to listen to anymore touch events. It will start scrolling and stop sending
// touchmove events.
ev.preventDefault();
if (!this.state.dragPointer) {
if (this.state.options.horizontal) {
shouldStartDrag = Math.abs(pointer.distanceX) > this.state.options.minDistance;
shouldCancel = Math.abs(pointer.distanceY) > this.state.options.minDistance * this.state.options.cancelMultiplier;
} else {
shouldStartDrag = Math.abs(pointer.distanceY) > this.state.options.minDistance;
shouldCancel = Math.abs(pointer.distanceX) > this.state.options.minDistance * this.state.options.cancelMultiplier;
}
if (shouldStartDrag) {
// Create a new pointer representing this drag, starting at this point where the drag started.
this.state.dragPointer = makeStartPointer(ev);
updatePointerState(ev, this.state.dragPointer);
this.dispatchEvent(ev, '$md.dragstart', this.state.dragPointer);
} else if (shouldCancel) {
this.cancel();
}
} else {
this.dispatchDragMove(ev);
}
},
// Only dispatch dragmove events every frame; any more is unnecessray
dispatchDragMove: $$rAF.throttle(function (ev) {
// Make sure the drag didn't stop while waiting for the next frame
if (this.state.isRunning) {
updatePointerState(ev, this.state.dragPointer);
this.dispatchEvent(ev, '$md.drag', this.state.dragPointer);
}
}),
onEnd: function (ev, pointer) {
if (this.state.dragPointer) {
updatePointerState(ev, this.state.dragPointer);
this.dispatchEvent(ev, '$md.dragend', this.state.dragPointer);
}
}
})
/*
* The swipe handler will dispatch a swipe event if, on the end of a touch,
* the velocity and distance were high enough.
* TODO: add vertical swiping with a `horizontal` option similar to the drag handler.
*/
.handler('swipe', {
options: {
minVelocity: 0.65,
minDistance: 10
},
onEnd: function (ev, pointer) {
if (Math.abs(pointer.velocityX) > this.state.options.minVelocity &&
Math.abs(pointer.distanceX) > this.state.options.minDistance) {
var eventType = pointer.directionX == 'left' ? '$md.swipeleft' : '$md.swiperight';
this.dispatchEvent(ev, eventType);
}
}
});
}
MdGesture.$inject = ["$$MdGestureHandler", "$$rAF", "$timeout"];
/**
* MdGestureHandler
* A GestureHandler is an object which is able to dispatch custom dom events
* based on native dom {touch,pointer,mouse}{start,move,end} events.
*
* A gesture will manage its lifecycle through the start,move,end, and cancel
* functions, which are called by native dom events.
*
* A gesture has the concept of 'options' (eg a swipe's required velocity), which can be
* overridden by elements registering through $mdGesture.register()
*/
function GestureHandler (name) {
this.name = name;
this.state = {};
}
function MdGestureHandler() {
var hasJQuery = (typeof window.jQuery !== 'undefined') && (angular.element === window.jQuery);
GestureHandler.prototype = {
options: {},
// jQuery listeners don't work with custom DOMEvents, so we have to dispatch events
// differently when jQuery is loaded
dispatchEvent: hasJQuery ? jQueryDispatchEvent : nativeDispatchEvent,
// These are overridden by the registered handler
onStart: angular.noop,
onMove: angular.noop,
onEnd: angular.noop,
onCancel: angular.noop,
// onStart sets up a new state for the handler, which includes options from the
// nearest registered parent element of ev.target.
start: function (ev, pointer) {
if (this.state.isRunning) return;
var parentTarget = this.getNearestParent(ev.target);
// Get the options from the nearest registered parent
var parentTargetOptions = parentTarget && parentTarget.$mdGesture[this.name] || {};
this.state = {
isRunning: true,
// Override the default options with the nearest registered parent's options
options: angular.extend({}, this.options, parentTargetOptions),
// Pass in the registered parent node to the state so the onStart listener can use
registeredParent: parentTarget
};
this.onStart(ev, pointer);
},
move: function (ev, pointer) {
if (!this.state.isRunning) return;
this.onMove(ev, pointer);
},
end: function (ev, pointer) {
if (!this.state.isRunning) return;
this.onEnd(ev, pointer);
this.state.isRunning = false;
},
cancel: function (ev, pointer) {
this.onCancel(ev, pointer);
this.state = {};
},
// Find and return the nearest parent element that has been registered to
// listen for this handler via $mdGesture.register(element, 'handlerName').
getNearestParent: function (node) {
var current = node;
while (current) {
if ((current.$mdGesture || {})[this.name]) {
return current;
}
current = current.parentNode;
}
return null;
},
// Called from $mdGesture.register when an element reigsters itself with a handler.
// Store the options the user gave on the DOMElement itself. These options will
// be retrieved with getNearestParent when the handler starts.
registerElement: function (element, options) {
var self = this;
element[0].$mdGesture = element[0].$mdGesture || {};
element[0].$mdGesture[this.name] = options || {};
element.on('$destroy', onDestroy);
return onDestroy;
function onDestroy() {
delete element[0].$mdGesture[self.name];
element.off('$destroy', onDestroy);
}
}
};
return GestureHandler;
/*
* Dispatch an event with jQuery
* TODO: Make sure this sends bubbling events
*
* @param srcEvent the original DOM touch event that started this.
* @param eventType the name of the custom event to send (eg 'click' or '$md.drag')
* @param eventPointer the pointer object that matches this event.
*/
function jQueryDispatchEvent(srcEvent, eventType, eventPointer) {
eventPointer = eventPointer || pointer;
var eventObj = new angular.element.Event(eventType);
eventObj.$material = true;
eventObj.pointer = eventPointer;
eventObj.srcEvent = srcEvent;
angular.extend(eventObj, {
clientX: eventPointer.x,
clientY: eventPointer.y,
screenX: eventPointer.x,
screenY: eventPointer.y,
pageX: eventPointer.x,
pageY: eventPointer.y,
ctrlKey: srcEvent.ctrlKey,
altKey: srcEvent.altKey,
shiftKey: srcEvent.shiftKey,
metaKey: srcEvent.metaKey
});
angular.element(eventPointer.target).trigger(eventObj);
}
/*
* NOTE: nativeDispatchEvent is very performance sensitive.
* @param srcEvent the original DOM touch event that started this.
* @param eventType the name of the custom event to send (eg 'click' or '$md.drag')
* @param eventPointer the pointer object that matches this event.
*/
function nativeDispatchEvent(srcEvent, eventType, eventPointer) {
eventPointer = eventPointer || pointer;
var eventObj;
if (eventType === 'click') {
eventObj = document.createEvent('MouseEvents');
eventObj.initMouseEvent(
'click', true, true, window, srcEvent.detail,
eventPointer.x,