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Complex web3-themed game engine using Express, Web3, and Ethers
64 lines (53 loc) • 2.24 kB
JavaScript
// w0rld0fweb3.js
const express = require('express');
const { ethers } = require('ethers');
const Web3 = require('web3');
const app = express();
const port = 3000;
// Web3 provider for communication with the blockchain
const web3Provider = new Web3.providers.HttpProvider('https://mainnet.infura.io/v3/YOUR_INFURA_API_KEY');
const web3 = new Web3(web3Provider);
// Game logic - Imagine a complex web3-themed game with blockchain and L2 communication
const players = new Map();
let gameStarted = false;
app.use(express.json());
app.post('/join-game', async (req, res) => {
if (!gameStarted) {
const playerName = req.body.playerName;
const playerWallet = ethers.Wallet.createRandom();
const playerAddress = playerWallet.address;
// Simulate a smart contract interaction to register the player on the blockchain
const gasPrice = await web3.eth.getGasPrice();
const transaction = {
from: 'YOUR_GAME_CONTRACT_ADDRESS',
to: 'YOUR_GAME_CONTRACT_ADDRESS',
value: web3.utils.toWei('0.1', 'ether'),
gas: 21000,
gasPrice,
data: web3.eth.abi.encodeFunctionCall({
name: 'registerPlayer',
type: 'function',
inputs: [{ type: 'string', name: 'playerName' }, { type: 'address', name: 'playerAddress' }],
}, [playerName, playerAddress]),
};
// Send the transaction
const signedTransaction = await playerWallet.signTransaction(transaction);
await web3.eth.sendSignedTransaction(signedTransaction.rawTransaction);
players.set(playerName, playerAddress);
res.send(`Player ${playerName} joined the game. Address: ${playerAddress}`);
} else {
res.status(400).send('Game already started. Cannot join.');
}
});
app.post('/start-game', async (req, res) => {
if (!gameStarted && players.size >= 2) {
gameStarted = true;
const gameInfo = Array.from(players.entries()).map(([name, address]) => ({ name, address }));
res.json({ message: 'Game started!', players: gameInfo });
} else {
res.status(400).send('Not enough players to start the game.');
}
});
app.listen(port, () => {
console.log(`Server is running at http://localhost:${port}`);
});