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concurrently

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/// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> import { ChildProcess, SpawnOptions } from 'child_process'; import supportsColor from 'supports-color'; /** * Spawns a command using `cmd.exe` on Windows, or `/bin/sh` elsewhere. */ export declare function spawn(command: string, options: SpawnOptions, spawn?: (command: string, args: string[], options: SpawnOptions) => ChildProcess, process?: Pick<NodeJS.Process, 'platform'>): ChildProcess; export declare const getSpawnOpts: ({ colorSupport, cwd, process, ipc, stdio, env, }: { /** * What the color support of the spawned processes should be. * If set to `false`, then no colors should be output. * * Defaults to whatever the terminal's stdout support is. */ colorSupport?: false | Pick<supportsColor.supportsColor.Level, "level"> | undefined; /** * The NodeJS process. */ process?: Pick<NodeJS.Process, "platform" | "cwd" | "env"> | undefined; /** * A custom working directory to spawn processes in. * Defaults to `process.cwd()`. */ cwd?: string | undefined; /** * The file descriptor number at which the channel for inter-process communication * should be set up. */ ipc?: number | undefined; /** * Which stdio mode to use. Raw implies inheriting the parent process' stdio. * * - `normal`: all of stdout, stderr and stdin are piped * - `hidden`: stdin is piped, stdout/stderr outputs are ignored * - `raw`: all of stdout, stderr and stdin are inherited from the main process * * Defaults to `normal`. */ stdio?: "raw" | "hidden" | "normal" | undefined; /** * Map of custom environment variables to include in the spawn options. */ env?: Record<string, unknown> | undefined; }) => SpawnOptions;