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compoze

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music writer

39,272 lines 1.32 MB
(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
var Artist, Vex, _,
  slice = [].slice,
  indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; };

Vex = require('vexflow');

_ = require('lodash');

Artist = (function() {
  var L, formatAndRender, getFingering, getScoreArticulationParts, getStrokeParts, makeBend, makeDuration, parseBool;

  Artist.DEBUG = false;

  L = function() {
    var args;
    args = 1 <= arguments.length ? slice.call(arguments, 0) : [];
    if (Artist.DEBUG) {
      return typeof console !== "undefined" && console !== null ? console.log.apply(console, ["(Vex.Flow.Artist)"].concat(slice.call(args))) : void 0;
    }
  };

  Artist.NOLOGO = false;

  function Artist(x, y, width1, options) {
    this.x = x;
    this.y = y;
    this.width = width1;
    this.options = {
      font_face: "Arial",
      font_size: 10,
      font_style: null,
      bottom_spacing: 20 + (Artist.NOLOGO ? 0 : 10),
      tab_stave_lower_spacing: 10,
      note_stave_lower_spacing: 0,
      scale: 1.0
    };
    if (options != null) {
      _.extend(this.options, options);
    }
    this.reset();
  }

  Artist.prototype.reset = function() {
    this.tuning = new Vex.Flow.Tuning();
    this.key_manager = new Vex.Flow.KeyManager("C");
    this.music_api = new Vex.Flow.Music();
    this.customizations = {
      "font-size": this.options.font_size,
      "font-face": this.options.font_face,
      "font-style": this.options.font_style,
      "annotation-position": "bottom",
      "scale": this.options.scale,
      "width": this.width,
      "stave-distance": 0,
      "space": 0,
      "player": "false",
      "tempo": 120,
      "instrument": "acoustic_grand_piano",
      "accidentals": "standard",
      "tab-stems": "false",
      "tab-stem-direction": "up",
      "beam-rests": "true",
      "beam-stemlets": "true",
      "beam-middle-only": "false",
      "connector-space": 0
    };
    this.staves = [];
    this.tab_articulations = [];
    this.stave_articulations = [];
    this.player_voices = [];
    this.last_y = this.y;
    this.current_duration = "q";
    this.current_clef = "treble";
    this.current_bends = {};
    this.current_octave_shift = 0;
    this.bend_start_index = null;
    this.bend_start_strings = null;
    this.rendered = false;
    return this.renderer_context = null;
  };

  Artist.prototype.attachPlayer = function(player) {
    return this.player = player;
  };

  Artist.prototype.setOptions = function(options) {
    var k, v, valid_options;
    L("setOptions: ", options);
    valid_options = _.keys(this.customizations);
    for (k in options) {
      v = options[k];
      if (indexOf.call(valid_options, k) >= 0) {
        this.customizations[k] = v;
      } else {
        throw new Vex.RERR("ArtistError", "Invalid option '" + k + "'");
      }
    }
    this.last_y += parseInt(this.customizations.space, 10);
    if (this.customizations.player === "true") {
      return this.last_y += 15;
    }
  };

  Artist.prototype.getPlayerData = function() {
    return {
      voices: this.player_voices,
      context: this.renderer_context,
      scale: this.customizations.scale
    };
  };

  parseBool = function(str) {
    return str === "true";
  };

  formatAndRender = function(ctx, tab, score, text_notes, customizations, options) {
    var align_rests, beam_config, beams, format_stave, format_voices, formatter, i, j, l, len, len1, len2, m, multi_voice, notes, ref, ref1, score_stave, score_voices, stem_direction, tab_stave, tab_voices, text_stave, text_voices, voice;
    if (tab != null) {
      tab_stave = tab.stave;
    }
    if (score != null) {
      score_stave = score.stave;
    }
    tab_voices = [];
    score_voices = [];
    text_voices = [];
    beams = [];
    format_stave = null;
    text_stave = null;
    beam_config = {
      beam_rests: parseBool(customizations["beam-rests"]),
      show_stemlets: parseBool(customizations["beam-stemlets"]),
      beam_middle_only: parseBool(customizations["beam-middle-only"]),
      groups: options.beam_groups
    };
    if (tab != null) {
      multi_voice = tab.voices.length > 1 ? true : false;
      ref = tab.voices;
      for (i = j = 0, len = ref.length; j < len; i = ++j) {
        notes = ref[i];
        if (_.isEmpty(notes)) {
          continue;
        }
        _.each(notes, function(note) {
          return note.setStave(tab_stave);
        });
        voice = new Vex.Flow.Voice(Vex.Flow.TIME4_4).setMode(Vex.Flow.Voice.Mode.SOFT);
        voice.addTickables(notes);
        tab_voices.push(voice);
        if (customizations["tab-stems"] === "true") {
          if (multi_voice) {
            beam_config.stem_direction = i === 0 ? 1 : -1;
          } else {
            beam_config.stem_direction = customizations["tab-stem-direction"] === "down" ? -1 : 1;
          }
          beam_config.beam_rests = false;
          beams = beams.concat(Vex.Flow.Beam.generateBeams(voice.getTickables(), beam_config));
        }
      }
      format_stave = tab_stave;
      text_stave = tab_stave;
    }
    beam_config.beam_rests = parseBool(customizations["beam-rests"]);
    if (score != null) {
      multi_voice = score.voices.length > 1 ? true : false;
      ref1 = score.voices;
      for (i = l = 0, len1 = ref1.length; l < len1; i = ++l) {
        notes = ref1[i];
        if (_.isEmpty(notes)) {
          continue;
        }
        stem_direction = i === 0 ? 1 : -1;
        _.each(notes, function(note) {
          return note.setStave(score_stave);
        });
        voice = new Vex.Flow.Voice(Vex.Flow.TIME4_4).setMode(Vex.Flow.Voice.Mode.SOFT);
        voice.addTickables(notes);
        score_voices.push(voice);
        if (multi_voice) {
          beam_config.stem_direction = stem_direction;
          beams = beams.concat(Vex.Flow.Beam.generateBeams(notes, beam_config));
        } else {
          beam_config.stem_direction = null;
          beams = beams.concat(Vex.Flow.Beam.generateBeams(notes, beam_config));
        }
      }
      format_stave = score_stave;
      text_stave = score_stave;
    }
    for (m = 0, len2 = text_notes.length; m < len2; m++) {
      notes = text_notes[m];
      if (_.isEmpty(notes)) {
        continue;
      }
      _.each(notes, function(voice) {
        return voice.setStave(text_stave);
      });
      voice = new Vex.Flow.Voice(Vex.Flow.TIME4_4).setMode(Vex.Flow.Voice.Mode.SOFT);
      voice.addTickables(notes);
      text_voices.push(voice);
    }
    if (format_stave != null) {
      format_voices = [];
      formatter = new Vex.Flow.Formatter();
      align_rests = false;
      if (tab != null) {
        if (!_.isEmpty(tab_voices)) {
          formatter.joinVoices(tab_voices);
        }
        format_voices = tab_voices;
      }
      if (score != null) {
        if (!_.isEmpty(score_voices)) {
          formatter.joinVoices(score_voices);
        }
        format_voices = format_voices.concat(score_voices);
        if (score_voices.length > 1) {
          align_rests = true;
        }
      }
      if (!_.isEmpty(text_notes) && !_.isEmpty(text_voices)) {
        formatter.joinVoices(text_voices);
        format_voices = format_voices.concat(text_voices);
      }
      if (!_.isEmpty(format_voices)) {
        formatter.formatToStave(format_voices, format_stave, {
          align_rests: align_rests
        });
      }
      if (tab != null) {
        _.each(tab_voices, function(voice) {
          return voice.draw(ctx, tab_stave);
        });
      }
      if (score != null) {
        _.each(score_voices, function(voice) {
          return voice.draw(ctx, score_stave);
        });
      }
      _.each(beams, function(beam) {
        return beam.setContext(ctx).draw();
      });
      if (!_.isEmpty(text_notes)) {
        _.each(text_voices, function(voice) {
          return voice.draw(ctx, text_stave);
        });
      }
      if ((tab != null) && (score != null)) {
        (new Vex.Flow.StaveConnector(score.stave, tab.stave)).setContext(ctx).draw();
      }
      if (score != null) {
        return score_voices;
      } else {
        return tab_voices;
      }
    }
  };

  Artist.prototype.render = function(renderer) {
    var LOGO, articulation, ctx, j, l, len, len1, len2, m, ref, ref1, ref2, setBar, stave, voices, width;
    L("Render: ", this.options);
    this.closeBends();
    renderer.resize(this.customizations.width * this.customizations.scale, (this.last_y + this.options.bottom_spacing) * this.customizations.scale);
    ctx = renderer.getContext();
    ctx.scale(this.customizations.scale, this.customizations.scale);
    ctx.clear();
    ctx.setFont(this.options.font_face, this.options.font_size, "");
    this.renderer_context = ctx;
    setBar = function(stave, notes) {
      var last_note;
      last_note = _.last(notes);
      if (last_note instanceof Vex.Flow.BarNote) {
        notes.pop();
        return stave.setEndBarType(last_note.getType());
      }
    };
    ref = this.staves;
    for (j = 0, len = ref.length; j < len; j++) {
      stave = ref[j];
      L("Rendering staves.");
      if (stave.tab != null) {
        setBar(stave.tab, stave.tab_notes);
      }
      if (stave.note != null) {
        setBar(stave.note, stave.note_notes);
      }
      if (stave.tab != null) {
        stave.tab.setContext(ctx).draw();
      }
      if (stave.note != null) {
        stave.note.setContext(ctx).draw();
      }
      stave.tab_voices.push(stave.tab_notes);
      stave.note_voices.push(stave.note_notes);
      voices = formatAndRender(ctx, stave.tab != null ? {
        stave: stave.tab,
        voices: stave.tab_voices
      } : null, stave.note != null ? {
        stave: stave.note,
        voices: stave.note_voices
      } : null, stave.text_voices, this.customizations, {
        beam_groups: stave.beam_groups
      });
      this.player_voices.push(voices);
    }
    L("Rendering tab articulations.");
    ref1 = this.tab_articulations;
    for (l = 0, len1 = ref1.length; l < len1; l++) {
      articulation = ref1[l];
      articulation.setContext(ctx).draw();
    }
    L("Rendering note articulations.");
    ref2 = this.stave_articulations;
    for (m = 0, len2 = ref2.length; m < len2; m++) {
      articulation = ref2[m];
      articulation.setContext(ctx).draw();
    }
    if (this.player != null) {
      if (this.customizations.player === "true") {
        this.player.setTempo(parseInt(this.customizations.tempo, 10));
        this.player.setInstrument(this.customizations.instrument);
        this.player.render();
      } else {
        this.player.removeControls();
      }
    }
    this.rendered = true;
    if (!Artist.NOLOGO) {
      LOGO = "";
      width = ctx.measureText(LOGO).width;
      ctx.save();
      ctx.setFont("Times", 10, "italic");
      ctx.fillText(LOGO, (this.customizations.width - width) / 2, this.last_y + 25);
      return ctx.restore();
    }
  };

  Artist.prototype.isRendered = function() {
    return this.rendered;
  };

  Artist.prototype.draw = function(renderer) {
    return this.render(renderer);
  };

  Artist.prototype.getNoteForFret = function(fret, string) {
    var accidental, new_note, new_octave, new_root, old_root, selected_note, spec, spec_props;
    spec = this.tuning.getNoteForFret(fret, string);
    spec_props = Vex.Flow.keyProperties(spec);
    selected_note = this.key_manager.selectNote(spec_props.key);
    accidental = null;
    switch (this.customizations.accidentals) {
      case "standard":
        if (selected_note.change) {
          accidental = selected_note.accidental != null ? selected_note.accidental : "n";
        }
        break;
      case "cautionary":
        if (selected_note.change) {
          accidental = selected_note.accidental != null ? selected_note.accidental : "n";
        } else {
          accidental = selected_note.accidental != null ? selected_note.accidental + "_c" : void 0;
        }
        break;
      default:
        throw new Vex.RERR("ArtistError", "Invalid value for option 'accidentals': " + this.customizations.accidentals);
    }
    new_note = selected_note.note;
    new_octave = spec_props.octave;
    old_root = this.music_api.getNoteParts(spec_props.key).root;
    new_root = this.music_api.getNoteParts(selected_note.note).root;
    if (new_root === "b" && old_root === "c") {
      new_octave--;
    } else if (new_root === "c" && old_root === "b") {
      new_octave++;
    }
    return [new_note, new_octave, accidental];
  };

  Artist.prototype.getNoteForABC = function(abc, string) {
    var accidental, key, octave;
    key = abc.key;
    octave = string;
    accidental = abc.accidental;
    if (abc.accidental_type != null) {
      accidental += "_" + abc.accidental_type;
    }
    return [key, octave, accidental];
  };

  Artist.prototype.addStaveNote = function(note_params) {
    var acc, index, j, len, new_accidental, params, parts, ref, stave_note, stave_notes;
    params = {
      is_rest: false,
      play_note: null
    };
    _.extend(params, note_params);
    stave_notes = _.last(this.staves).note_notes;
    stave_note = new Vex.Flow.StaveNote({
      keys: params.spec,
      duration: this.current_duration + (params.is_rest ? "r" : ""),
      clef: params.is_rest ? "treble" : this.current_clef,
      auto_stem: params.is_rest ? false : true
    });
    ref = params.accidentals;
    for (index = j = 0, len = ref.length; j < len; index = ++j) {
      acc = ref[index];
      if (acc != null) {
        parts = acc.split("_");
        new_accidental = new Vex.Flow.Accidental(parts[0]);
        if (parts.length > 1 && parts[1] === "c") {
          new_accidental.setAsCautionary();
        }
        stave_note.addAccidental(index, new_accidental);
      }
    }
    if (this.current_duration[this.current_duration.length - 1] === "d") {
      stave_note.addDotToAll();
    }
    if (params.play_note != null) {
      stave_note.setPlayNote(params.play_note);
    }
    return stave_notes.push(stave_note);
  };

  Artist.prototype.addTabNote = function(spec, play_note) {
    var new_tab_note, tab_notes;
    if (play_note == null) {
      play_note = null;
    }
    tab_notes = _.last(this.staves).tab_notes;
    new_tab_note = new Vex.Flow.TabNote({
      positions: spec,
      duration: this.current_duration
    }, this.customizations["tab-stems"] === "true");
    if (play_note != null) {
      new_tab_note.setPlayNote(play_note);
    }
    tab_notes.push(new_tab_note);
    if (this.current_duration[this.current_duration.length - 1] === "d") {
      return new_tab_note.addDot();
    }
  };

  makeDuration = function(time, dot) {
    return time + (dot ? "d" : "");
  };

  Artist.prototype.setDuration = function(time, dot) {
    var t;
    if (dot == null) {
      dot = false;
    }
    t = time.split(/\s+/);
    L("setDuration: ", t[0], dot);
    return this.current_duration = makeDuration(t[0], dot);
  };

  Artist.prototype.addBar = function(type) {
    var TYPE, bar_note, stave;
    L("addBar: ", type);
    this.closeBends();
    this.key_manager.reset();
    stave = _.last(this.staves);
    TYPE = Vex.Flow.Barline.type;
    type = (function() {
      switch (type) {
        case "single":
          return TYPE.SINGLE;
        case "double":
          return TYPE.DOUBLE;
        case "end":
          return TYPE.END;
        case "repeat-begin":
          return TYPE.REPEAT_BEGIN;
        case "repeat-end":
          return TYPE.REPEAT_END;
        case "repeat-both":
          return TYPE.REPEAT_BOTH;
        default:
          return TYPE.SINGLE;
      }
    })();
    bar_note = new Vex.Flow.BarNote().setType(type);
    stave.tab_notes.push(bar_note);
    if (stave.note != null) {
      return stave.note_notes.push(bar_note);
    }
  };

  makeBend = function(from_fret, to_fret) {
    var direction, text;
    direction = Vex.Flow.Bend.UP;
    text = "";
    if (parseInt(from_fret, 10) > parseInt(to_fret, 10)) {
      direction = Vex.Flow.Bend.DOWN;
    } else {
      text = (function() {
        switch (Math.abs(to_fret - from_fret)) {
          case 1:
            return "1/2";
          case 2:
            return "Full";
          case 3:
            return "1 1/2";
          default:
            return "Bend to " + to_fret;
        }
      })();
    }
    return {
      type: direction,
      text: text
    };
  };

  Artist.prototype.openBends = function(first_note, last_note, first_indices, last_indices) {
    var base, first_frets, from_fret, i, index, j, last_frets, last_index, len, results, start_indices, start_note, tab_notes, to_fret;
    L("openBends", first_note, last_note, first_indices, last_indices);
    tab_notes = _.last(this.staves).tab_notes;
    start_note = first_note;
    start_indices = first_indices;
    if (_.isEmpty(this.current_bends)) {
      this.bend_start_index = tab_notes.length - 2;
      this.bend_start_strings = first_indices;
    } else {
      start_note = tab_notes[this.bend_start_index];
      start_indices = this.bend_start_strings;
    }
    first_frets = start_note.getPositions();
    last_frets = last_note.getPositions();
    results = [];
    for (i = j = 0, len = start_indices.length; j < len; i = ++j) {
      index = start_indices[i];
      last_index = last_indices[i];
      from_fret = first_note.getPositions()[first_indices[i]];
      to_fret = last_frets[last_index];
      if ((base = this.current_bends)[index] == null) {
        base[index] = [];
      }
      results.push(this.current_bends[index].push(makeBend(from_fret.fret, to_fret.fret)));
    }
    return results;
  };

  Artist.prototype.closeBends = function(offset) {
    var bend, j, k, l, len, len1, phrase, ref, ref1, tab_note, tab_notes, v;
    if (offset == null) {
      offset = 1;
    }
    if (this.bend_start_index == null) {
      return;
    }
    L("closeBends(" + offset + ")");
    tab_notes = _.last(this.staves).tab_notes;
    ref = this.current_bends;
    for (k in ref) {
      v = ref[k];
      phrase = [];
      for (j = 0, len = v.length; j < len; j++) {
        bend = v[j];
        phrase.push(bend);
      }
      tab_notes[this.bend_start_index].addModifier(new Vex.Flow.Bend(null, null, phrase), k);
    }
    ref1 = tab_notes.slice(this.bend_start_index + 1, +((tab_notes.length - 2) + offset) + 1 || 9e9);
    for (l = 0, len1 = ref1.length; l < len1; l++) {
      tab_note = ref1[l];
      tab_note.setGhost(true);
    }
    this.current_bends = {};
    return this.bend_start_index = null;
  };

  Artist.prototype.makeTuplets = function(tuplets, notes) {
    var modifier, stave_notes, tab_modifier, tab_notes;
    L("makeTuplets", tuplets, notes);
    if (notes == null) {
      notes = tuplets;
    }
    if (!_.last(this.staves).note) {
      return;
    }
    stave_notes = _.last(this.staves).note_notes;
    tab_notes = _.last(this.staves).tab_notes;
    if (stave_notes.length < notes) {
      throw new Vex.RERR("ArtistError", "Not enough notes for tuplet");
    }
    modifier = new Vex.Flow.Tuplet(stave_notes.slice(stave_notes.length - notes), {
      num_notes: tuplets
    });
    this.stave_articulations.push(modifier);
    tab_modifier = new Vex.Flow.Tuplet(tab_notes.slice(tab_notes.length - notes), {
      num_notes: tuplets
    });
    if (this.customizations["tab-stems"] === "true") {
      return this.tab_articulations.push(tab_modifier);
    }
  };

  getFingering = function(text) {
    return text.match(/^\.fingering\/([^.]+)\./);
  };

  Artist.prototype.makeFingering = function(text) {
    var POS, badFingering, finger, fingering, fingers, j, len, modifier, note_number, number, p, parts, pieces, position;
    parts = getFingering(text);
    POS = Vex.Flow.Modifier.Position;
    fingers = [];
    fingering = [];
    if (parts != null) {
      fingers = (function() {
        var j, len, ref, results;
        ref = parts[1].split(/-/);
        results = [];
        for (j = 0, len = ref.length; j < len; j++) {
          p = ref[j];
          results.push(p.trim());
        }
        return results;
      })();
    } else {
      return null;
    }
    badFingering = function() {
      return new Vex.RERR("ArtistError", "Bad fingering: " + parts[1]);
    };
    for (j = 0, len = fingers.length; j < len; j++) {
      finger = fingers[j];
      pieces = finger.match(/(\d+):([ablr]):([fs]):([^-.]+)/);
      if (pieces == null) {
        throw badFingering();
      }
      note_number = parseInt(pieces[1], 10) - 1;
      position = POS.RIGHT;
      switch (pieces[2]) {
        case "l":
          position = POS.LEFT;
          break;
        case "r":
          position = POS.RIGHT;
          break;
        case "a":
          position = POS.ABOVE;
          break;
        case "b":
          position = POS.BELOW;
      }
      modifier = null;
      number = pieces[4];
      switch (pieces[3]) {
        case "s":
          modifier = new Vex.Flow.StringNumber(number).setPosition(position);
          break;
        case "f":
          modifier = new Vex.Flow.FretHandFinger(number).setPosition(position);
      }
      fingering.push({
        num: note_number,
        modifier: modifier
      });
    }
    return fingering;
  };

  getStrokeParts = function(text) {
    return text.match(/^\.stroke\/([^.]+)\./);
  };

  Artist.prototype.makeStroke = function(text) {
    var TYPE, parts, type;
    parts = getStrokeParts(text);
    TYPE = Vex.Flow.Stroke.Type;
    type = null;
    if (parts != null) {
      switch (parts[1]) {
        case "bu":
          type = TYPE.BRUSH_UP;
          break;
        case "bd":
          type = TYPE.BRUSH_DOWN;
          break;
        case "ru":
          type = TYPE.ROLL_UP;
          break;
        case "rd":
          type = TYPE.ROLL_DOWN;
          break;
        case "qu":
          type = TYPE.RASQUEDO_UP;
          break;
        case "qd":
          type = TYPE.RASQUEDO_DOWN;
          break;
        default:
          throw new Vex.RERR("ArtistError", "Invalid stroke type: " + parts[1]);
      }
      return new Vex.Flow.Stroke(type);
    } else {
      return null;
    }
  };

  getScoreArticulationParts = function(text) {
    return text.match(/^\.(a[^\/]*)\/(t|b)[^.]*\./);
  };

  Artist.prototype.makeScoreArticulation = function(text) {
    var POSTYPE, parts, pos, position, type;
    parts = getScoreArticulationParts(text);
    if (parts != null) {
      type = parts[1];
      position = parts[2];
      POSTYPE = Vex.Flow.Modifier.Position;
      pos = position === "t" ? POSTYPE.ABOVE : POSTYPE.BELOW;
      return new Vex.Flow.Articulation(type).setPosition(pos);
    } else {
      return null;
    }
  };

  Artist.prototype.makeAnnotation = function(text) {
    var VJUST, aposition, default_vjust, font_face, font_size, font_style, just, makeIt, parts;
    font_face = this.customizations["font-face"];
    font_size = this.customizations["font-size"];
    font_style = this.customizations["font-style"];
    aposition = this.customizations["annotation-position"];
    VJUST = Vex.Flow.Annotation.VerticalJustify;
    default_vjust = aposition === "top" ? VJUST.TOP : VJUST.BOTTOM;
    makeIt = function(text, just) {
      if (just == null) {
        just = default_vjust;
      }
      return new Vex.Flow.Annotation(text).setFont(font_face, font_size, font_style).setVerticalJustification(just);
    };
    parts = text.match(/^\.([^-]*)-([^-]*)-([^.]*)\.(.*)/);
    if (parts != null) {
      font_face = parts[1];
      font_size = parts[2];
      font_style = parts[3];
      text = parts[4];
      if (text) {
        return makeIt(text);
      } else {
        return null;
      }
    }
    parts = text.match(/^\.([^.]*)\.(.*)/);
    if (parts != null) {
      just = default_vjust;
      text = parts[2];
      switch (parts[1]) {
        case "big":
          font_style = "bold";
          font_size = "14";
          break;
        case "italic":
        case "italics":
          font_face = "Times";
          font_style = "italic";
          break;
        case "medium":
          font_size = "12";
          break;
        case "top":
          just = VJUST.TOP;
          this.customizations["annotation-position"] = "top";
          break;
        case "bottom":
          just = VJUST.BOTTOM;
          this.customizations["annotation-position"] = "bottom";
      }
      if (text) {
        return makeIt(text, just);
      } else {
        return null;
      }
    }
    return makeIt(text);
  };

  Artist.prototype.addAnnotations = function(annotations) {
    var annotation, e, fingering, fingerings, i, j, l, len, len1, len2, m, note, ref, ref1, ref2, results, score_articulation, stave, stave_notes, stroke, tab_note, tab_notes;
    stave = _.last(this.staves);
    stave_notes = stave.note_notes;
    tab_notes = stave.tab_notes;
    if (annotations.length > tab_notes.length) {
      throw new Vex.RERR("ArtistError", "More annotations than note elements");
    }
    if (stave.tab) {
      ref = tab_notes.slice(tab_notes.length - annotations.length);
      for (i = j = 0, len = ref.length; j < len; i = ++j) {
        tab_note = ref[i];
        if (getScoreArticulationParts(annotations[i])) {
          score_articulation = this.makeScoreArticulation(annotations[i]);
          tab_note.addModifier(score_articulation, 0);
        } else if (getStrokeParts(annotations[i])) {
          stroke = this.makeStroke(annotations[i]);
          tab_note.addModifier(stroke, 0);
        } else {
          annotation = this.makeAnnotation(annotations[i]);
          if (annotation) {
            tab_note.addModifier(this.makeAnnotation(annotations[i]), 0);
          }
        }
      }
    } else {
      ref1 = stave_notes.slice(stave_notes.length - annotations.length);
      for (i = l = 0, len1 = ref1.length; l < len1; i = ++l) {
        note = ref1[i];
        if (!getScoreArticulationParts(annotations[i])) {
          annotation = this.makeAnnotation(annotations[i]);
          if (annotation) {
            note.addAnnotation(0, this.makeAnnotation(annotations[i]));
          }
        }
      }
    }
    if (stave.note) {
      ref2 = stave_notes.slice(stave_notes.length - annotations.length);
      results = [];
      for (i = m = 0, len2 = ref2.length; m < len2; i = ++m) {
        note = ref2[i];
        score_articulation = this.makeScoreArticulation(annotations[i]);
        if (score_articulation != null) {
          note.addArticulation(0, score_articulation);
        }
        stroke = this.makeStroke(annotations[i]);
        if (stroke != null) {
          note.addStroke(0, stroke);
        }
        fingerings = this.makeFingering(annotations[i]);
        if (fingerings != null) {
          try {
            results.push((function() {
              var len3, o, results1;
              results1 = [];
              for (o = 0, len3 = fingerings.length; o < len3; o++) {
                fingering = fingerings[o];
                results1.push(note.addModifier(fingering.num, fingering.modifier));
              }
              return results1;
            })());
          } catch (_error) {
            e = _error;
            throw new Vex.RERR("ArtistError", "Bad note number in fingering: " + annotations[i]);
          }
        } else {
          results.push(void 0);
        }
      }
      return results;
    }
  };

  Artist.prototype.addTabArticulation = function(type, first_note, last_note, first_indices, last_indices) {
    var articulation;
    L("addTabArticulations: ", type, first_note, last_note, first_indices, last_indices);
    if (type === "t") {
      last_note.addModifier(new Vex.Flow.Annotation("T").setVerticalJustification(Vex.Flow.Annotation.VerticalJustify.BOTTOM));
    }
    if (_.isEmpty(first_indices) && _.isEmpty(last_indices)) {
      return;
    }
    articulation = null;
    if (type === "s") {
      articulation = new Vex.Flow.TabSlide({
        first_note: first_note,
        last_note: last_note,
        first_indices: first_indices,
        last_indices: last_indices
      });
    }
    if (type === "h" || type === "p") {
      articulation = new Vex.Flow.TabTie({
        first_note: first_note,
        last_note: last_note,
        first_indices: first_indices,
        last_indices: last_indices
      }, type.toUpperCase());
    }
    if (type === "T" || type === "t") {
      articulation = new Vex.Flow.TabTie({
        first_note: first_note,
        last_note: last_note,
        first_indices: first_indices,
        last_indices: last_indices
      }, " ");
    }
    if (type === "b") {
      this.openBends(first_note, last_note, first_indices, last_indices);
    }
    if (articulation != null) {
      return this.tab_articulations.push(articulation);
    }
  };

  Artist.prototype.addStaveArticulation = function(type, first_note, last_note, first_indices, last_indices) {
    var articulation;
    L("addStaveArticulations: ", type, first_note, last_note, first_indices, last_indices);
    articulation = null;
    if (type === "b" || type === "s" || type === "h" || type === "p" || type === "t" || type === "T") {
      articulation = new Vex.Flow.StaveTie({
        first_note: first_note,
        last_note: last_note,
        first_indices: first_indices,
        last_indices: last_indices
      });
    }
    if (articulation != null) {
      return this.stave_articulations.push(articulation);
    }
  };

  Artist.prototype.getPreviousNoteIndex = function() {
    var index, note, tab_notes;
    tab_notes = _.last(this.staves).tab_notes;
    index = 2;
    while (index <= tab_notes.length) {
      note = tab_notes[tab_notes.length - index];
      if (note instanceof Vex.Flow.TabNote) {
        return tab_notes.length - index;
      }
      index++;
    }
    return -1;
  };

  Artist.prototype.addDecorator = function(decorator) {
    var modifier, ref, score_modifier, score_notes, stave, tab_notes;
    L("addDecorator: ", decorator);
    if (decorator == null) {
      return;
    }
    stave = _.last(this.staves);
    tab_notes = stave.tab_notes;
    score_notes = stave.note_notes;
    modifier = null;
    score_modifier = null;
    if (decorator === "v") {
      modifier = new Vex.Flow.Vibrato();
    }
    if (decorator === "V") {
      modifier = new Vex.Flow.Vibrato().setHarsh(true);
    }
    if (decorator === "u") {
      modifier = new Vex.Flow.Articulation("a|").setPosition(Vex.Flow.Modifier.Position.BOTTOM);
      score_modifier = new Vex.Flow.Articulation("a|").setPosition(Vex.Flow.Modifier.Position.BOTTOM);
    }
    if (decorator === "d") {
      modifier = new Vex.Flow.Articulation("am").setPosition(Vex.Flow.Modifier.Position.BOTTOM);
      score_modifier = new Vex.Flow.Articulation("am").setPosition(Vex.Flow.Modifier.Position.BOTTOM);
    }
    if (modifier != null) {
      _.last(tab_notes).addModifier(modifier, 0);
    }
    if (score_modifier != null) {
      return (ref = _.last(score_notes)) != null ? ref.addArticulation(0, score_modifier) : void 0;
    }
  };

  Artist.prototype.addArticulations = function(articulations) {
    var art, current_indices, current_tab_note, has_bends, i, indices, j, len, n, pos, prev_index, prev_indices, prev_tab_note, ref, stave, stave_notes, tab_notes, this_strings, valid_articulation, valid_strings;
    L("addArticulations: ", articulations);
    stave = _.last(this.staves);
    tab_notes = stave.tab_notes;
    stave_notes = stave.note_notes;
    if (_.isEmpty(tab_notes) || _.isEmpty(articulations)) {
      this.closeBends(0);
      return;
    }
    current_tab_note = _.last(tab_notes);
    has_bends = false;
    ref = ["b", "s", "h", "p", "t", "T", "v", "V"];
    for (j = 0, len = ref.length; j < len; j++) {
      valid_articulation = ref[j];
      indices = (function() {
        var l, len1, results;
        results = [];
        for (i = l = 0, len1 = articulations.length; l < len1; i = ++l) {
          art = articulations[i];
          if ((art != null) && art === valid_articulation) {
            results.push(i);
          }
        }
        return results;
      })();
      if (_.isEmpty(indices)) {
        continue;
      }
      if (valid_articulation === "b") {
        has_bends = true;
      }
      prev_index = this.getPreviousNoteIndex();
      if (prev_index === -1) {
        prev_tab_note = null;
        prev_indices = null;
      } else {
        prev_tab_note = tab_notes[prev_index];
        this_strings = (function() {
          var l, len1, ref1, results;
          ref1 = current_tab_note.getPositions();
          results = [];
          for (i = l = 0, len1 = ref1.length; l < len1; i = ++l) {
            n = ref1[i];
            if (indexOf.call(indices, i) >= 0) {
              results.push(n.str);
            }
          }
          return results;
        })();
        valid_strings = (function() {
          var l, len1, ref1, ref2, results;
          ref1 = prev_tab_note.getPositions();
          results = [];
          for (i = l = 0, len1 = ref1.length; l < len1; i = ++l) {
            pos = ref1[i];
            if (ref2 = pos.str, indexOf.call(this_strings, ref2) >= 0) {
              results.push(pos.str);
            }
          }
          return results;
        })();
        prev_indices = (function() {
          var l, len1, ref1, ref2, results;
          ref1 = prev_tab_note.getPositions();
          results = [];
          for (i = l = 0, len1 = ref1.length; l < len1; i = ++l) {
            n = ref1[i];
            if (ref2 = n.str, indexOf.call(valid_strings, ref2) >= 0) {
              results.push(i);
            }
          }
          return results;
        })();
        current_indices = (function() {
          var l, len1, ref1, ref2, results;
          ref1 = current_tab_note.getPositions();
          results = [];
          for (i = l = 0, len1 = ref1.length; l < len1; i = ++l) {
            n = ref1[i];
            if (ref2 = n.str, indexOf.call(valid_strings, ref2) >= 0) {
              results.push(i);
            }
          }
          return results;
        })();
      }
      if (stave.tab != null) {
        this.addTabArticulation(valid_articulation, prev_tab_note, current_tab_note, prev_indices, current_indices);
      }
      if (stave.note != null) {
        this.addStaveArticulation(valid_articulation, stave_notes[prev_index], _.last(stave_notes), prev_indices, current_indices);
      }
    }
    if (!has_bends) {
      return this.closeBends(0);
    }
  };

  Artist.prototype.addRest = function(params) {
    var position, tab_note, tab_notes;
    L("addRest: ", params);
    this.closeBends();
    if (params["position"] === 0) {
      this.addStaveNote({
        spec: ["r/4"],
        accidentals: [],
        is_rest: true
      });
    } else {
      position = this.tuning.getNoteForFret((parseInt(params["position"], 10) + 5) * 2, 6);
      this.addStaveNote({
        spec: [position],
        accidentals: [],
        is_rest: true
      });
    }
    tab_notes = _.last(this.staves).tab_notes;
    if (this.customizations["tab-stems"] === "true") {
      tab_note = new Vex.Flow.StaveNote({
        keys: [position || "r/4"],
        duration: this.current_duration + "r",
        clef: "treble",
        auto_stem: false
      });
      if (this.current_duration[this.current_duration.length - 1] === "d") {
        tab_note.addDot(0);
      }
      return tab_notes.push(tab_note);
    } else {
      return tab_notes.push(new Vex.Flow.GhostNote(this.current_duration));
    }
  };

  Artist.prototype.addChord = function(chord, chord_articulation, chord_decorator) {
    var acc, accidental, accidentals, art, articulations, current_duration, current_position, current_string, decorators, durations, i, j, l, len, len1, m, new_note, new_octave, note, num, num_notes, octave, play_note, play_notes, play_octave, ref, ref1, ref2, ref3, saved_duration, spec, specs, stave, tab_specs;
    if (_.isEmpty(chord)) {
      return;
    }
    L("addChord: ", chord);
    stave = _.last(this.staves);
    specs = [];
    play_notes = [];
    accidentals = [];
    articulations = [];
    decorators = [];
    tab_specs = [];
    durations = [];
    num_notes = 0;
    current_string = _.first(chord).string;
    current_position = 0;
    for (j = 0, len = chord.length; j < len; j++) {
      note = chord[j];
      num_notes++;
      if ((note.abc != null) || note.string !== current_string) {
        current_position = 0;
        current_string = note.string;
      }
      if (specs[current_position] == null) {
        specs[current_position] = [];
        play_notes[current_position] = [];
        accidentals[current_position] = [];
        tab_specs[current_position] = [];
        articulations[current_position] = [];
        decorators[current_position] = [];
      }
      ref = [null, null, null], new_note = ref[0], new_octave = ref[1], accidental = ref[2];
      play_note = null;
      if (note.abc != null) {
        octave = note.octave != null ? note.octave : note.string;
        ref1 = this.getNoteForABC(note.abc, octave), new_note = ref1[0], new_octave = ref1[1], accidental = ref1[2];
        if (accidental != null) {
          acc = accidental.split("_")[0];
        } else {
          acc = "";
        }
        play_note = "" + new_note + acc;
        if (note.fret == null) {
          note.fret = 'X';
        }
      } else if (note.fret != null) {
        ref2 = this.getNoteForFret(note.fret, note.string), new_note = ref2[0], new_octave = ref2[1], accidental = ref2[2];
        play_note = this.tuning.getNoteForFret(note.fret, note.string).split("/")[0];
      } else {
        throw new Vex.RERR("ArtistError", "No note specified");
      }
      play_octave = parseInt(new_octave, 10) + this.current_octave_shift;
      current_duration = note.time != null ? {
        time: note.time,
        dot: note.dot
      } : null;
      specs[current_position].push(new_note + "/" + new_octave);
      play_notes[current_position].push(play_note + "/" + play_octave);
      accidentals[current_position].push(accidental);
      tab_specs[current_position].push({
        fret: note.fret,
        str: note.string
      });
      if (note.articulation != null) {
        articulations[current_position].push(note.articulation);
      }
      durations[current_position] = current_duration;
      if (note.decorator != null) {
        decorators[current_position] = note.decorator;
      }
      current_position++;
    }
    for (i = l = 0, len1 = specs.length; l < len1; i = ++l) {
      spec = specs[i];
      saved_duration = this.current_duration;
      if (durations[i] != null) {
        this.setDuration(durations[i].time, durations[i].dot);
      }
      this.addTabNote(tab_specs[i], play_notes[i]);
      if (stave.note != null) {
        this.addStaveNote({
          spec: spec,
          accidentals: accidentals[i],
          play_note: play_notes[i]
        });
      }
      this.addArticulations(articulations[i]);
      if (decorators[i] != null) {
        this.addDecorator(decorators[i]);
      }
    }
    if (chord_articulation != null) {
      art = [];
      for (num = m = 1, ref3 = num_notes; 1 <= ref3 ? m <= ref3 : m >= ref3; num = 1 <= ref3 ? ++m : --m) {
        art.push(chord_articulation);
      }
      this.addArticulations(art);
    }
    if (chord_decorator != null) {
      return this.addDecorator(chord_decorator);
    }
  };

  Artist.prototype.addNote = function(note) {
    return this.addChord([note]);
  };

  Artist.prototype.addTextVoice = function() {
    return _.last(this.staves).text_voices.push([]);
  };

  Artist.prototype.setTextFont = function(font) {
    var parts;
    if (font != null) {
      parts = font.match(/([^-]*)-([^-]*)-([^.]*)/);
      if (parts != null) {
        this.customizations["font-face"] = parts[1];
        this.customizations["font-size"] = parseInt(parts[2], 10);
        return this.customizations["font-style"] = parts[3];
      }
    }
  };

  Artist.prototype.addTextNote = function(text, position, justification, smooth, ignore_ticks) {
    var duration, font_face, font_size, font_style, just, note, struct, voices;
    if (position == null) {
      position = 0;
    }
    if (justification == null) {
      justification = "center";
    }
    if (smooth == null) {
      smooth = true;
    }
    if (ignore_ticks == null) {
      ignore_ticks = false;
    }
    voices = _.last(this.staves).text_voices;
    if (_.isEmpty(voices)) {
      throw new Vex.RERR("ArtistError", "Can't add text note without text voice");
    }
    font_face = this.customizations["font-face"];
    font_size = this.customizations["font-size"];
    font_style = this.customizations["font-style"];
    just = (function() {
      switch (justification) {
        case "center":
          return Vex.Flow.TextNote.Justification.CENTER;
        case "left":
          return Vex.Flow.TextNote.Justification.LEFT;
        case "right":
          return Vex.Flow.TextNote.Justification.RIGHT;
        default:
          return Vex.Flow.TextNote.Justification.CENTER;
      }
    })();
    duration = ignore_ticks ? "b" : this.current_duration;
    struct = {
      text: text,
      duration: duration,
      smooth: smooth,
      ignore_ticks: ignore_ticks,
      font: {
        family: font_face,
        size: font_size,
        weight: font_style
      }
    };
    if (text[0] === "#") {
      struct.glyph = text.slice(1);
    }
    note = new Vex.Flow.TextNote(struct).setLine(position).setJustification(just);
    return _.last(voices).push(note);
  };

  Artist.prototype.addVoice = function(options) {
    var stave;
    this.closeBends();
    stave = _.last(this.staves);
    if (stave == null) {
      return this.addStave(options);
    }
    if (!_.isEmpty(stave.tab_notes)) {
      stave.tab_voices.push(stave.tab_notes);
      stave.tab_notes = [];
    }
    if (!_.isEmpty(stave.note_notes)) {
      stave.note_voices.push(stave.note_notes);
      return stave.note_notes = [];
    }
  };

  Artist.prototype.addStave = function(element, options) {
    var beam_groups, note_stave, opts, start_x, tab_stave, tabstave_start_x;
    opts = {
      tuning: "standard",
      clef: "treble",
      key: "C",
      notation: element === "tabstave" ? "false" : "true",
      tablature: element === "stave" ? "false" : "true",
      strings: 6
    };
    _.extend(opts, options);
    L("addStave: ", element, opts);
    tab_stave = null;
    note_stave = null;
    start_x = this.x + this.customizations["connector-space"];
    tabstave_start_x = 40;
    if (opts.notation === "true") {
      note_stave = new Vex.Flow.Stave(start_x, this.last_y, this.customizations.width - 20);
      if (opts.clef !== "none") {
        note_stave.addClef(opts.clef);
      }
      note_stave.addKeySignature(opts.key);
      if (opts.time != null) {
        note_stave.addTimeSignature(opts.time);
      }
      this.last_y += note_stave.getHeight() + this.options.note_stave_lower_spacing + parseInt(this.customizations["stave-distance"], 10);
      tabstave_start_x = note_stave.getNoteStartX();
      this.current_clef = opts.clef === "none" ? "treble" : opts.clef;
    }
    if (opts.tablature === "true") {
      tab_stave = new Vex.Flow.TabStave(start_x, this.last_y, this.customizations.width - 20).setNumLines(opts.strings);
      if (opts.clef !== "none") {
        tab_stave.addTabGlyph();
      }
      tab_stave.setNoteStartX(tabstave_start_x);
      this.last_y += tab_stave.getHeight() + this.options.tab_stave_lower_spacing;
    }
    this.closeBends();
    beam_groups = Vex.Flow.Beam.getDefaultBeamGroups(opts.time);
    this.staves.push({
      tab: tab_stave,
      note: note_stave,
      tab_voices: [],
      note_voices: [],
      tab_notes: [],
      note_notes: [],
      text_voices: [],
      beam_groups: beam_groups
    });
    this.tuning.setTuning(opts.tuning);
    this.key_manager.setKey(opts.key);
  };

  Artist.prototype.runCommand = function(line, _l, _c) {
    var words;
    if (_l == null) {
      _l = 0;
    }
    if (_c == null) {
      _c = 0;
    }
    L("runCommand: ", line);
    words = line.split(/\s+/);
    switch (words[0]) {
      case "octave-shift":
        this.current_octave_shift = parseInt(words[1], 10);
        return L("Octave shift: ", this.current_octave_shift);
      default:
        throw new Vex.RERR("ArtistError", "Invalid command '" + words[0] + "' at line " + _l + " column " + _c);
    }
  };

  return Artist;

})();

module.exports = Artist;



},{"lodash":7,"vexflow":10}],2:[function(require,module,exports){
/**
 * VexFlow TabDiv
 * Copyright Mohit Muthanna 2010 <mohit@muthanna.com>
 */

$ = require('jquery')
Vex = require('vexflow')
Artist = require('./artist.coffee')
VexTab = require('./vextab.coffee')
Player = require('./player.coffee')
Vex.Flow.TabDiv = function(sel, options) {
  if (arguments.length > 0) this.init(sel, options);
}

Vex.Flow.TabDiv.SEL = ".compoze";
Vex.Flow.TabDiv.ERROR_NOCANVAS =
  "<b>This browser does not support HTML5 Canvas</b><br/>" +
  "Please use a modern browser such as <a href='http://google.com/chrome'>" +
  "Google Chrome</a> or <a href='http://firefox.com'>Firefox</a>.";

Vex.Flow.TabDiv.prototype.init = function(sel, options) {
  this.sel = sel;

  // Grab code and clear tabdiv
  this.code = $(sel).text();
  if(!this.code){
    return
  }
  $(sel).empty();
  if ($(sel).css("position") == "static") {
    // $(sel).css("position", "relative");
  }

  // Get tabdiv properties
  this.width = parseInt($(sel).attr("width")) || 400;
  this.height = parseInt($(sel).attr("height")) || 100;
  this.scale = parseFloat($(sel).attr("scale")) || 1.0;

  // If the Raphael.js sources are included, then use Raphael, else
  // resort to HTML5 Canvas.
  if (typeof (Raphael) == "undefined") {
    this.canvas = $('<canvas></canvas>').addClass("vex-canvas");
    $(sel).append(this.canvas);
    this.renderer = new Vex.Flow.Renderer(this.canvas[0],
        Vex.Flow.Renderer.Backends.CANVAS);
  } else {
    this.canvas = $('<div></div>').addClass("vex-canvas");
    $(sel).append(this.canvas);
    this.renderer = new Vex.Flow.Renderer(this.canvas[0],
        Vex.Flow.Renderer.Backends.RAPHAEL);
  }

  this.ctx_sel = $(sel).find(".vex-canvas");
  this.renderer.resize(this.width, this.height);
  this.ctx = this.renderer.getContext();
  this.ctx.setBackgroundFillStyle(this.ctx_sel.css("background-color"));
  this.ctx.scale(this.scale, this.scale);

  // Grab editor properties
  this.editor = $(sel).attr("editor") || "";
  this.show_errors = $(sel).attr("show-errors") || "";
  this.editor_width= $(sel).attr("editor_width") || this.width;
  this.editor_height= $(sel).attr("editor_height") || 100;

  var that = this;
  if (this.editor == "true") {
    this.text_area = $('<textarea></textarea>').addClass("editor").val(this.code);
    $(sel).addClass('has-editor');
    $(sel).append($('<p/>')).append(this.text_area);
    this.text_area.width(this.editor_width);
    this.text_area.height(this.editor_height);
    this.text_area.keyup(function() {
        if (that.timeoutID) window.clearTimeout(that.timeoutID);
        that.timeoutID =
          window.setTimeout(function() {
            // Draw only if code changed
            if (that.code != that.text_area.val()) {
              that.code = that.text_area.val();
              that.redraw()
            }
          }, 250);
    });
  }

  if (this.show_errors == "true") {
    this.editor_error = $('<md-toast></md-toast>').addClass("md-default-theme md-top md-right")
    $(sel).append($('<p/>')).append(this.editor_error);
  }

  // Initialize parser.
  this.artist = new Artist(10, 0, this.width, {scale: this.scale});
  this.parser = new VexTab(this.artist);

  if (Vex.Flow.Player) {
    opts = {};
    if (options) opts.soundfont_url = options.soundfont_url;
    this.player = new Vex.Flow.Player(this.artist, opts);
  }

  this.redraw();
}

Vex.Flow.TabDiv.prototype.redraw = function() {
  var that = this;
  Vex.BM("Total render time: ", function() {
      that.parse(); that.draw();});

  return this;
}

Vex.Flow.TabDiv.prototype.drawInternal = function() {
  if (!this.parser.isValid()) return this;
  return this.artist.draw(this.renderer);
}

Vex.Flow.TabDiv.prototype.parseInternal = function() {
  try {
    this.artist.reset();
    this.parser.reset();
    this.parser.parse(this.code);
    this.editor_error.empty().hide();
  } catch (e) {
    console.log(e)
    if (this.editor_error) {
      this.editor_error.empty().show();
      this.editor_error.append(
          $('<div></div>').addClass("text").html(
            "Sucky VexTab: " + e.message));
    }
  }
  return this;
}

Vex.Flow.TabDiv.prototype.parse = function() {
  var that = this;
  Vex.BM("Parse time: ", function() { that.parseInternal(); });
  return this;
}

Vex.Flow.TabDiv.prototype.draw = function() {
  var that = this;
  Vex.BM("Draw time: ", function() { that.drawInternal(); });
  return this;
}

// Automatic initialization.
Vex.Flow.TabDiv.start = function() {
  $(Vex.Flow.TabDiv.SEL).each(function(index) {
      new Vex.Flow.TabDiv(this);
  });
}

$(function() {if (Vex.Flow.TabDiv.SEL) { Vex.Flow.TabDiv.start() }});

module.exports = {
  Div: Vex.Flow.TabDiv,
  VexTab: VexTab,
  Artist: Artist,
  Flow: Vex.Flow
}

},{"./artist.coffee":1,"./player.coffee":4,"./vextab.coffee":5,"jquery":6,"vexflow":10}],3:[function(require,module,exports){
(function (process){
/* parser generated by jison 0.4.15 */
/*
  Returns a Parser object of the following structure:

  Parser: {
    yy: {}
  }

  Parser.prototype: {
    yy: {},
    trace: function(),
    symbols_: {associative list: name ==> number},
    terminals_: {associative list: number ==> name},
    productions_: [...],
    performAction: function anonymous(yytext, yyleng, yylineno, yy, yystate, $$, _$),
    table: [...],
    defaultActions: {...},
    parseError: function(str, hash),
    parse: function(input),

    lexer: {
        EOF: 1,
        parseError: function(str, hash),
        setInput: function(input),
        input: function(),
        unput: function(str),
        more: function(),
        less: function(n),
        pastInput: function(),
        upcomingInput: function(),
        showPosition: function(),
        test_match: function(regex_match_array, rule_index),
        next: function(),
        lex: function(),
        begin: function(condition),
        popState: function(),
        _currentRules: function(),
        topState: function(),
        pushState: function(condition),

        options: {
            ranges: boolean           (optional: true ==> token location info will include a .range[] member)
            flex: boolean             (optional: true ==> flex-like lexing behaviour where the rules are tested exhaustively to find the longest match)
            backtrack_lexer: boolean  (optional: true ==> lexer regexes are tested in order and for each matching regex the action code is invoked; the lexer terminates the scan when a token is returned by the action code)
        },

        performAction: function(yy, yy_, $avoiding_name_collisions, YY_START),
        rules: [...],
        conditions: {associative list: name ==> set},
    }
  }


  token location info (@$, _$, etc.): {
    first_line: n,
    last_line: n,
    first_column: n,
    last_column: n,
    range: [start_number, end_number]       (where the numbers are indexes into the input string, regular zero-based)
  }


  the parseError function receives a 'hash' object with these members for lexer and parser errors: {
    text:        (matched text)
    token:       (the produced terminal token, if any)
    line:        (yylineno)
  }
  while parser (grammar) errors will also provide these members, i.e. parser errors deliver a superset of attributes: {
    loc:         (yylloc)
    expected:    (string describing the set of expected tokens)
    recoverable: (boolean: TRUE when the parser has a error recovery rule available for this particular error)
  }
*/
var parser = (function(){
var o=function(k,v,o,l){for(o=o||{},l=k.length;l--;o[k[l]]=v);return o},$V0=[1,6],$V1=[1,7],$V2=[1,8],$V3=[1,9],$V4=[5,11,13,14,15],$V5=[5,11,13,14,15,17,19,21],$V6=[2,17],$V7=[1,14],$V8=[5,11,13,14,15,17,19,21,22],$V9=[1,18],$Va=[1,19],$Vb=[1,20],$Vc=[1,21],$Vd=[1,43],$Ve=[1,32],$Vf=[1,33],$Vg=[1,42],$Vh=[1,41],$Vi=[1,39],$Vj=[1,48],$Vk=[1,55],$Vl=[1,50],$Vm=[1,51],$Vn=[1,52],$Vo=[1,53],$Vp=[1,54],$Vq=[1,56],$Vr=[1,44],$Vs=[1,45],$Vt=[1,46],$Vu=[1,47],$Vv=[1,57],$Vw=[5,11,13,14,15,17,19,21,25],$Vx=[5,11,13,14,15,17,19,21,23,31,32,37,38,46,49,58,62,63,64,65,66,67,71,72,74,76,77],$Vy=[2,80],$Vz=[1,67],$VA=[1,64],$VB=[1,65],$VC=[1,66],$VD=[1,73],$VE=[1,74],$VF=[1,78],$VG=[1,79],$VH=[1,80],$VI=[1,81],$VJ=[41,58,60,62,63,64,65,66,67,68,69,70],$VK=[38,46,49,77],$VL=[41,49,58,60,62,63,64,65,66,67,68,69,70,82],$VM=[5,11,13,14,15,17,19,21,23,31,32,37,38,41,46,49,58,62,63,64,65,66,67,71,72,74,76,77],$VN=[1,101],$VO=[1,102],$VP=[44,45,47],$VQ=[2,64],$VR=[1,107],$VS=[5,11,13,14,15,17,19,21,23,31,32,37,38,46,49,58,60,62,63,64,65,66,67,71,72,74,76,77],$VT=[5,11,13,14,15,17,19,21,23,31,32,37,38,46,49,58,60,61,62,63,64,65,66,67,71,72,74,76,77],$VU=[25,72],$VV=[41,49,58,60,62,63,64,65,66,67,68,69,70],$VW=[5,11,13,14,15,17,19,21,23,31,32,37,38,44,45,46,47,49,58,62,63,64,65,66,67,71,72,74,76,77];
var parser = {trace: function trace() { },
yy: {},
symbols_: {"error":2,"e":3,"maybe_vextab":4,"EOF":5,"vextab":6,"stave":7,"voice":8,"maybe_options":9,"stave_data":10,"OPTIONS":11,"options":12,"TABSTAVE":13,"STAVE":14,"VOICE":15,"stave_additions":16,"TEXT":17,"text":18,"NOTES":19,"notes":20,"SLUR":21,"WORD":22,"=":23,"STR":24,",":25,"lingo":26,"line":27,"chord":28,"time":29,"bar":30,"[":31,"]":32,"tuplets":33,"annotations":34,"command":35,"rest":36,"|":37,":":38,"frets":39,"maybe_decorator":40,"/":41,"string":42,"chord_line":43,".":44,"+":45,"(":46,")":47,"articulation":48,"NUMBER":49,"abc":50,"_":51,"timed_fret":52,"time_values":53,"maybe_dot":54,"time_unit":55,"maybe_slash":56,"w":57,"h":58,"q":59,"d":60,"S":61,"-":62,"s":63,"t":64,"T":65,"b":66,"p":67,"v":68,"V":69,"u":70,"^":71,"$":72,"annotation_words":73,"!":74,"COMMAND":75,"#":76,"ABC":77,"abc_accidental":78,"accidental_type":79,"@":80,"n":81,"~":82,"$accept":0,"$end":1},
terminals_: {2:"error",5:"EOF",11:"OPTIONS",13:"TABSTAVE",14:"STAVE",15:"VOICE",17:"TEXT",19:"NOTES",21:"SLUR",22:"WORD",23:"=",24:"STR",25:",",31:"[",32:"]",37:"|",38:":",41:"/",44:".",45:"+",46:"(",47:")",49:"NUMBER",51:"_",57:"w",58:"h",59:"q",60:"d",61:"S",62:"-",63:"s",64:"t",65:"T",66:"b",67:"p",68:"v",69:"V",70:"u",71:"^",72:"$",74:"!",75:"COMMAND",76:"#",77:"ABC",80:"@",81:"n",82:"~"},
productions_: [0,[3,2],[4,0],[4,1],[6,1],[6,2],[7,3],[7,2],[7,2],[8,1],[8,1],[8,1],[10,1],[10,2],[16,2],[16,2],[16,2],[9,0],[9,1],[12,3],[12,4],[18,1],[18,3],[20,1],[20,2],[26,1],[26,1],[26,1],[26,1],[26,1],[26,1],[26,1],[26,1],[26,1],[26,1],[30,1],[30,3],[30,3],[30,3],[30,3],[30,3],[27,4],[43,1],[43,3],[43,3],[28,4],[28,5],[39,1],[39,1],[39,4],[39,2],[39,4],[52,5],[52,1],[52,5],[52,8],[52,1],[52,4],[29,3],[53,2],[55,1],[55,1],[55,1],[55,1],[54,0],[54,1],[56,0],[56,1],[42,1],[48,1],[48,1],[48,1],[48,1],[48,1],[48,1],[48,1],[40,1],[40,1],[40,1],[40,1],[40,0],[33,3],[33,5],[34,3],[73,1],[73,3],[35,3],[36,2],[36,3],[36,4],[50,3],[78,1],[78,2],[78,1],[78,2],[78,1],[78,0],[79,0],[79,1]],
performAction: function anonymous(yytext, yyleng, yylineno, yy, yystate /* action[1] */, $$ /* vstack */, _$ /* lstack */) {
/* this == yyval */

var $0 = $$.length - 1;
switch (yystate) {
case 1:

      return $$[$0-1];
    
break;
case 2: case 17: case 80:
 this.$ = null 
break;
case 3: case 12: case 18: case 23: case 25: case 26: case 27: case 42: case 60: case 61: case 62: case 63: case 68:
 this.$ = $$[$0] 
break;
case 4: case 84:
 this.$ = [$$[$0]] 
break;
case 5:
 this.$ = [].concat($$[$0-1], $$[$0]) 
break;
case 6:
 this.$ = {
        element: $$[$0-2],
        options: $$[$0-1],
        notes: $$[$0].notes,
        text: $$[$0].text,
        _l: _$[$0-2].first_line,
        _c: _$[$0-2].first_column
      }
    
break;
case 7:
 this.$ = {
        element: $$[$0-1],
        options: $$[$0],
        _l: _$[$0-1].first_line,
        _c: _$[$0-1].first_column
      }
    
break;
case 8:

      this.$ = {
        element: "options",
        params: $$[$0],
        _l: _$[$0-1].first_line,
        _c: _$[$0-1].first_column
      }
    
break;
case 13:

      var text = [].concat($$[$0-1].text, $$[$0].text);
      var notes = [].concat($$[$0-1].notes, $$[$0].notes);
      var slurs = [].concat($$[$0-1].slurs, $$[$0].slurs)
      this.$ = {text: text, notes: notes, slurs: slurs};
    
break;
case 14:
this.$ = {text: $$[$0], notes: [], slurs: []}
break;
case 15:
this.$ = {notes: $$[$0], text: [], slurs: []}
break;
case 16:
this.$ = {slurs: $$[$0], notes: [], text: []}
break;
case 19:
 this.$ = [{
        key: $$[$0-2],
        value: $$[$0],
        _l: _$[$0-2].first_line,
        _c: _$[$0-2].first_column
      }]
    
break;
case 20:
 this.$ = [].concat($$[$0-3], [{
        key: $$[$0-2],
        value: $$[$0],
        _l: _$[$0-2].first_line,
        _c: _$[$0-2].first_column
        }])
    
break;
case 21:
 this.$ = [{text: $$[$0], _l: _$[$0].first_line, _c: _$[$0].first_column}] 
break;
case 22:
 this.$ = [].concat($$[$0-2], {text: $$[$0], _l: _$[$0].first_line, _c: _$[$0].first_column}) 
break;
case 24:
 this.$ = [].concat($$[$0-1], $$[$0])  
break;
case 28:
 this.$ = [{
        command: "bar",
        type: $$[$0],
        _l: _$[$0].first_line,
        _c: _$[$0].first_column
        }]
    
break;
case 29:
 this.$ = [{
        command: "open_beam",
        _l: _$[$0].first_line,
        _c: _$[$0].first_column
      }]
    
break;
case 30:
 this.$ = [{
        command: "close_beam",
        _l: _$[$0].first_line,
        _c: _$[$0].first_column
      }]
    
break;
case 31:
 this.$ = [{
        command: "tuplet",
        params: $$[$0],
        _l: _$[$0].first_line,
        _c: _$[$0].first_column
      }]
    
break;
case 32:
 this.$ = [{
        command: "annotations",
        params: $$[$0],
        _l: _$[$0].first_line,
        _c: _$[$0].first_column
      }]
    
break;
case 33:
 this.$ = [{
        command: "command",
        params: $$[$0],
        _l: _$[$0].first_line,
        _c: _$[$0].first_column
      }]
    
break;
case 34:

    this.$ = [{
        command: "rest",
        params: $$[$0]
      }]
    
break;
case 35:
 this.$ = 'single' 
break;
case 36:
 this.$ = 'double' 
break;
case 37:
 this.$ = 'end' 
break;
case 38:
 this.$ = 'repeat-end' 
break;
case 39:
 this.$ = 'repeat-begin' 
break;
case 40:
 this.$ = 'repeat-both' 
break;
case 41:

      _.extend(_.last($$[$0-3]), {decorator: $$[$0-2]})
      _.each($$[$0-3], function(fret) { fret['string'] = $$[$0] })
      this.$ = $$[$0-3]
    
break;
case 43: case 44: case 85:
 this.$ = [].concat($$[$0-2], $$[$0]) 
break;
case 45:
 this.$ = [{chord: $$[$0-2], decorator: $$[$0]}] 
break;
case 46:
 this.$ = [{chord: $$[$0-2], articulation: $$[$0-4], decorator: $$[$0]}] 
break;
case 47:
 this.$ = [{
        fret: $$[$0],
        _l: _$[$0].first_line,
        _c: _$[$0].first_column}]
    
break;
case 48:
 this.$ = [{abc: $$[$0], _l: _$[$0].first_line, _c: _$[$0].first_column}]
break;
case 49:
 this.$ = [{abc: $$[$0-3], octave: $$[$0-2],
             fret: $$[$0], _l: _$[$0-3].first_line, _c: _$[$0-3].first_column}]
break;
case 50:
 this.$ = [_.extend($$[$0], {articulation: $$[$0-1]})] 
break;
case 51:

      _.extend(_.last($$[$0-3]), {decorator: $$[$0-2]})
      _.extend($$[$0], {articulation: $$[$0-1]})
      $$[$0-3].push($$[$0])
      this.$ = $$[$0-3]
    
break;
case 52:
 this.$ = {
      time: $$[$0-3], dot: $$[$0-2], fret: $$[$0],
      _l: _$[$0-4].first_line, _c: _$[$0-4].first_column}
break;
case 53:
 this.$ = {fret: $$[$0], _l: _$[$0].first_line, _c: _$[$0].first_column} 
break;
case 54:
 this.$ = {time: $$[$0-3], dot: $$[$0-2], abc: $$[$0]}
break;
case 55:
 this.$ = {time: $$[$0-6], dot: $$[$0-5], abc: $$[$0-3], octave: $$[$0-2], fret: $$[$0]}
break;
case 56:
 this.$ = {abc: $$[$0], _l: _$[$0].first_line, _c: _$[$0].first_column} 
break;
case 57:
 this.$ = {abc: $$[$0-3], octave: $$[$0-2],
            fret: $$[$0], _l: _$[$0-3].first_line, _c: _$[$0-3].first_column} 
break;
case 58:
 this.$ = {time: $$[$0-1], dot: $$[$0]} 
break;
case 59:
 this.$ = $$[$0-1] + $$[$0] 
break;
case 64:
 this.$ = false 
break;
case 65:
 this.$ = true 
break;
case 66:
 this.$ = '' 
break;
case 67: case 70:
 this.$ = 's' 
break;
case 69:
 this.$ = '-' 
break;
case 71:
 this.$ = 't' 
break;
case 72:
 this.$ = 'T' 
break;
case 73:
 this.$ = 'b' 
break;
case 74:
 this.$ = 'h' 
break;
case 75:
 this.$ = 'p' 
break;
case 76:
 this.$ = 'v' 
break;
case 77:
 this.$ = 'V' 
break;
case 78:
 this.$ = 'u' 
break;
case 79:
 this.$ = 'd' 
break;
case 81:
 this.$ = {tuplet: $$[$0-1]} 
break;
case 82:
 this.$ = {tuplet: $$[$0-3], notes: $$[$0-1]} 
break;
case 83: case 86:
 this.$ = $$[$0-1] 
break;
case 87:
 this.$ = {position: 0} 
break;
case 88:
 this.$ = {position: $$[$0-1]} 
break;
case 89:
 this.$ = {position: $$[$0-1] * -1} 
break;
case 90:
 this.$ = {key: $$[$0-2], accidental: $$[$0-1], accidental_type: $$[$0]} 
break;
case 91:
 this.$ = "#" 
break;
case 92:
 this.$ = "##" 
break;
case 93:
 this.$ = "b" 
break;
case 94:
 this.$ = "bb" 
break;
case 95:
 this.$ = "n" 
break;
case 97:
 this.$ = null; 
break;
case 98:
 this.$ = "c" 
break;
}
},
table: [{3:1,4:2,5:[2,2],6:3,7:4,8:5,11:$V0,13:$V1,14:$V2,15:$V3},{1:[3]},{5:[1,10]},{5:[2,3],7:11,8:5,11:$V0,13:$V1,14:$V2,15:$V3},o($V4,[2,4]),o($V5,$V6,{9:12,12:13,22:$V7}),{12:15,22:$V7},o($V8,[2,9]),o($V8,[2,10]),o($V8,[2,11]),{1:[2,1]},o($V4,[2,5]),o($V4,[2,7],{10:16,16:17,17:$V9,19:$Va,21:$Vb}),o($V5,[2,18],{22:$Vc}),{23:[1,22]},o($V4,[2,8],{22:$Vc}),o($V4,[2,6],{16:23,17:$V9,19:$Va,21:$Vb}),o($V5,[2,12]),{18:24,24:[1,25]},{20:26,23:$Vd,26:27,27:28,28:29,29:30,30:31,31:$Ve,32:$Vf,33:34,34:35,35:36,36:37,37:$Vg,38:$Vh,39:38,46:$Vi,48:40,49:$Vj,50:49,58:$Vk,62:$Vl,63:$Vm,64:$Vn,65:$Vo,66:$Vp,67:$Vq,71:$Vr,72:$Vs,74:$Vt,76:$Vu,77:$Vv},o($V5,$V6,{12:13,9:58,22:$V7}),{23:[1,59]},{22:[1,60]},o($V5,[2,13]),o($V5,[2,14],{25:[1,61]}),o($Vw,[2,21]),o($V5,[2,15],{27:28,28:29,29:30,30:31,33:34,34:35,35:36,36:37,39:38,48:40,50:49,26:62,23:$Vd,31:$Ve,32:$Vf,37:$Vg,38:$Vh,46:$Vi,49:$Vj,58:$Vk,62:$Vl,63:$Vm,64:$Vn,65:$Vo,66:$Vp,67:$Vq,71:$Vr,72:$Vs,74:$Vt,76:$Vu,77:$Vv}),o($Vx,[2,23]),o($Vx,[2,25]),o($Vx,[2,26]),o($Vx,[2,27]),o($Vx,[2,28]),o($Vx,[2,29]),o($Vx,[2,30]),o($Vx,[2,31]),o($Vx,[2,32]),o($Vx,[2,33]),o($Vx,[2,34]),o([41,58,62,63,64,65,66,67],$Vy,{40:63,60:$Vz,68:$VA,69:$VB,70:$VC}),{27:69,39:38,43:68,48:70,49:$Vj,50:49,58:$Vk,62:$Vl,63:$Vm,64:$Vn,65:$Vo,66:$Vp,67:$Vq,77:$Vv},{38:$VD,46:[1,71],49:$VE,50:75,52:72,77:$Vv},{49:$VF,53:76,55:77,57:$VG,58:$VH,59:$VI},o($Vx,[2,35]),{37:[1,82],38:[1,83]},{49:[1,84]},{22:[1,86],73:85},{75:[1,87]},{49:[1,89],62:[1,90],76:[1,88]},o($VJ,[2,47]),o($VJ,[2,48],{49:[1,91]}),o($VK,[2,69]),o($VK,[2,70]),o($VK,[2,71]),o($VK,[2,72]),o($VK,[2,73]),o($VK,[2,74]),o($VK,[2,75]),o($VL,[2,96],{78:92,76:[1,93],80:[1,94],81:[1,95]}),o($V5,[2,16]),{22:[1,96]},o($V8,[2,19]),{24:[1,97]},o($Vx,[2,24]),{41:[1,98],48:99,58:$Vk,62:$Vl,63:$Vm,64:$Vn,65:$Vo,66:$Vp,67:$Vq},o($VM,[2,76]),o($VM,[2,77]),o($VM,[2,78]),o($VM,[2,79]),{44:$VN,45:$VO,47:[1,100]},o($VP,[2,42]),{38:$VD,49:$VE,50:75,52:72,77:$Vv},{27:69,39:38,43:103,48:70,49:$Vj,50:49,58:$Vk,62:$Vl,63:$Vm,64:$Vn,65:$Vo,66:$Vp,67:$Vq,77:$Vv},o($VJ,[2,50]),{49:$VF,53:104,55:77,57:$VG,58:$VH,59:$VI},o($VJ,[2,53]),o($VJ,[2,56],{49:[1,105]}),o($Vx,$VQ,{54:106,60:$VR}),o($VS,[2,66],{56:108,61:[1,109]}),o($VT,[2,60]),o($VT,[2,61]),o($VT,[2,62]),o($VT,[2,63]),{23:[1,111],37:[1,110],38:[1,112]},{37:[1,113],38:[1,114]},{25:[1,116],71:[1,115]},{25:[1,118],72:[1,117]},o($VU,[2,84]),{74:[1,119]},o($Vx,[2,87]),{76:[1,120]},{49:[1,121]},{51:[1,122]},o($VV,[2,97],{79:123,82:[1,124]}),o($VL,[2,91],{76:[1,125]}),o($VL,[2,93],{80:[1,126]}),o($VL,[2,95]),o($V8,[2,20]),o($Vw,[2,22]),{42:127,49:[1,128]},{38:$VD,49:$VE,50:75,52:129,77:$Vv},o($Vx,$Vy,{40:130,60:$Vz,68:$VA,69:$VB,70:$VC}),{27:131,39:38,48:70,49:$Vj,50:49,58:$Vk,62:$Vl,63:$Vm,64:$Vn,65:$Vo,66:$Vp,67:$Vq,77:$Vv},{27:132,39:38,48:70,49:$Vj,50:49,58:$Vk,62:$Vl,63:$Vm,64:$Vn,65:$Vo,66:$Vp,67:$Vq,77:$Vv},{44:$VN,45:$VO,47:[1,133]},{38:$VQ,54:134,60:$VR},{51:[1,135]},o($Vx,[2,58]),o($Vx,[2,65]),o($VS,[2,59]),o($VS,[2,67]),o($Vx,[2,36]),o($Vx,[2,37]),o($Vx,[2,39]),o($Vx,[2,38]),o($Vx,[2,40]),o($Vx,[2,81]),{49:[1,136]},o($Vx,[2,83]),{22:[1,137]},o($Vx,[2,86]),o($Vx,[2,88]),{76:[1,138]},{49:[1,139]},o($VV,[2,90]),o($VV,[2,98]),o($VL,[2,92]),o($VL,[2,94]),o($VW,[2,41]),o($VW,[2,68]),o($VJ,[2,51]),o($Vx,[2,45]),o($VP,[2,43]),o($VP,[2,44]),o($Vx,$Vy,{40:140,60:$Vz,68:$VA,69:$VB,70:$VC}),{38:[1,141]},{49:[1,142]},{71:[1,143]},o($VU,[2,85]),o($Vx,[2,89]),o($VJ,[2,49]),o($Vx,[2,46]),{49:[1,144],50:145,77:$Vv},o($VJ,[2,57]),o($Vx,[2,82]),o($VJ,[2,52]),o($VJ,[2,54],{49:[1,146]}),{51:[1,147]},{49:[1,148]},o($VJ,[2,55])],
defaultActions: {10:[2,1]},
parseError: function parseError(str, hash) {
    if (hash.recoverable) {
        this.trace(str);
    } else {
        throw new Error(str);
    }
},
parse: function parse(input) {
    var self = this, stack = [0], tstack = [], vstack = [null], lstack = [], table = this.table, yytext = '', yylineno = 0, yyleng = 0, recovering = 0, TERROR = 2, EOF = 1;
    var args = lstack.slice.call(arguments, 1);
    var lexer = Object.create(this.lexer);
    var sharedState = { yy: {} };
    for (var k in this.yy) {
        if (Object.prototype.hasOwnProperty.call(this.yy, k)) {
            sharedState.yy[k] = this.yy[k];
        }
    }
    lexer.setInput(input, sharedState.yy);
    sharedState.yy.lexer = lexer;
    sharedState.yy.parser = this;
    if (typeof lexer.yylloc == 'undefined') {
        lexer.yylloc = {};
    }
    var yyloc = lexer.yylloc;
    lstack.push(yyloc);
    var ranges = lexer.options && lexer.options.ranges;
    if (typeof sharedState.yy.parseError === 'function') {
        this.parseError = sharedState.yy.parseError;
    } else {
        this.parseError = Object.getPrototypeOf(this).parseError;
    }
    function popStack(n) {
        stack.length = stack.length - 2 * n;
        vstack.length = vstack.length - n;
        lstack.length = lstack.length - n;
    }
    _token_stack:
        function lex() {
            var token;
            token = lexer.lex() || EOF;
            if (typeof token !== 'number') {
                token = self.symbols_[token] || token;
            }
            return token;
        }
    var symbol, preErrorSymbol, state, action, a, r, yyval = {}, p, len, newState, expected;
    while (true) {
        state = stack[stack.length - 1];
        if (this.defaultActions[state]) {
            action = this.defaultActions[state];
        } else {
            if (symbol === null || typeof symbol == 'undefined') {
                symbol = lex();
            }
            action = table[state] && table[state][symbol];
        }
                    if (typeof action === 'undefined' || !action.length || !action[0]) {
                var errStr = '';
                expected = [];
                for (p in table[state]) {
                    if (this.terminals_[p] && p > TERROR) {
                        expected.push('\'' + this.terminals_[p] + '\'');
                    }
                }
                if (lexer.showPosition) {
                    errStr = 'Parse error on line ' + (yylineno + 1) + ':\n' + lexer.showPosition() + '\nExpecting ' + expected.join(', ') + ', got \'' + (this.terminals_[symbol] || symbol) + '\'';
                } else {
                    errStr = 'Parse error on line ' + (yylineno + 1) + ': Unexpected ' + (symbol == EOF ? 'end of input' : '\'' + (this.terminals_[symbol] || symbol) + '\'');
                }
                this.parseError(errStr, {
                    text: lexer.match,
                    token: this.terminals_[symbol] || symbol,
                    line: lexer.yylineno,
                    loc: yyloc,
                    expected: expected
                });
            }
        if (action[0] instanceof Array && action.length > 1) {
            throw new Error('Parse Error: multiple actions possible at state: ' + state + ', token: ' + symbol);
        }
        switch (action[0]) {
        case 1:
            stack.push(symbol);
            vstack.push(lexer.yytext);
            lstack.push(lexer.yylloc);
            stack.push(action[1]);
            symbol = null;
            if (!preErrorSymbol) {
                yyleng = lexer.yyleng;
                yytext = lexer.yytext;
                yylineno = lexer.yylineno;
                yyloc = lexer.yylloc;
                if (recovering > 0) {
                    recovering--;
                }
            } else {
                symbol = preErrorSymbol;
                preErrorSymbol = null;
            }
            break;
        case 2:
            len = this.productions_[action[1]][1];
            yyval.$ = vstack[vstack.length - len];
            yyval._$ = {
                first_line: lstack[lstack.length - (len || 1)].first_line,
                last_line: lstack[lstack.length - 1].last_line,
                first_column: lstack[lstack.length - (len || 1)].first_column,
                last_column: lstack[lstack.length - 1].last_column
            };
            if (ranges) {
                yyval._$.range = [
                    lstack[lstack.length - (len || 1)].range[0],
                    lstack[lstack.length - 1].range[1]
                ];
            }
            r = this.performAction.apply(yyval, [
                yytext,
                yyleng,
                yylineno,
                sharedState.yy,
                action[1],
                vstack,
                lstack
            ].concat(args));
            if (typeof r !== 'undefined') {
                return r;
            }
            if (len) {
                stack = stack.slice(0, -1 * len * 2);
                vstack = vstack.slice(0, -1 * len);
                lstack = lstack.slice(0, -1 * len);
            }
            stack.push(this.productions_[action[1]][0]);
            vstack.push(yyval.$);
            lstack.push(yyval._$);
            newState = table[stack[stack.length - 2]][stack[stack.length - 1]];
            stack.push(newState);
            break;
        case 3:
            return true;
        }
    }
    return true;
}};

  var _ = require("lodash");
/* generated by jison-lex 0.3.4 */
var lexer = (function(){
var lexer = ({

EOF:1,

parseError:function parseError(str, hash) {
        if (this.yy.parser) {
            this.yy.parser.parseError(str, hash);
        } else {
            throw new Error(str);
        }
    },

// resets the lexer, sets new input
setInput:function (input, yy) {
        this.yy = yy || this.yy || {};
        this._input = input;
        this._more = this._backtrack = this.done = false;
        this.yylineno = this.yyleng = 0;
        this.yytext = this.matched = this.match = '';
        this.conditionStack = ['INITIAL'];
        this.yylloc = {
            first_line: 1,
            first_column: 0,
            last_line: 1,
            last_column: 0
        };
        if (this.options.ranges) {
            this.yylloc.range = [0,0];
        }
        this.offset = 0;
        return this;
    },

// consumes and returns one char from the input
input:function () {
        var ch = this._input[0];
        this.yytext += ch;
        this.yyleng++;
        this.offset++;
        this.match += ch;
        this.matched += ch;
        var lines = ch.match(/(?:\r\n?|\n).*/g);
        if (lines) {
            this.yylineno++;
            this.yylloc.last_line++;
        } else {
            this.yylloc.last_column++;
        }
        if (this.options.ranges) {
            this.yylloc.range[1]++;
        }

        this._input = this._input.slice(1);
        return ch;
    },

// unshifts one char (or a string) into the input
unput:function (ch) {
        var len = ch.length;
        var lines = ch.split(/(?:\r\n?|\n)/g);

        this._input = ch + this._input;
        this.yytext = this.yytext.substr(0, this.yytext.length - len);
        //this.yyleng -= len;
        this.offset -= len;
        var oldLines = this.match.split(/(?:\r\n?|\n)/g);
        this.match = this.match.substr(0, this.match.length - 1);
        this.matched = this.matched.substr(0, this.matched.length - 1);

        if (lines.length - 1) {
            this.yylineno -= lines.length - 1;
        }
        var r = this.yylloc.range;

        this.yylloc = {
            first_line: this.yylloc.first_line,
            last_line: this.yylineno + 1,
            first_column: this.yylloc.first_column,
            last_column: lines ?
                (lines.length === oldLines.length ? this.yylloc.first_column : 0)
                 + oldLines[oldLines.length - lines.length].length - lines[0].length :
              this.yylloc.first_column - len
        };

        if (this.options.ranges) {
            this.yylloc.range = [r[0], r[0] + this.yyleng - len];
        }
        this.yyleng = this.yytext.length;
        return this;
    },

// When called from action, caches matched text and appends it on next action
more:function () {
        this._more = true;
        return this;
    },

// When called from action, signals the lexer that this rule fails to match the input, so the next matching rule (regex) should be tested instead.
reject:function () {
        if (this.options.backtrack_lexer) {
            this._backtrack = true;
        } else {
            return this.parseError('Lexical error on line ' + (this.yylineno + 1) + '. You can only invoke reject() in the lexer when the lexer is of the backtracking persuasion (options.backtrack_lexer = true).\n' + this.showPosition(), {
                text: "",
                token: null,
                line: this.yylineno
            });

        }
        return this;
    },

// retain first n characters of the match
less:function (n) {
        this.unput(this.match.slice(n));
    },

// displays already matched input, i.e. for error messages
pastInput:function () {
        var past = this.matched.substr(0, this.matched.length - this.match.length);
        return (past.length > 20 ? '...':'') + past.substr(-20).replace(/\n/g, "");
    },

// displays upcoming input, i.e. for error messages
upcomingInput:function () {
        var next = this.match;
        if (next.length < 20) {
            next += this._input.substr(0, 20-next.length);
        }
        return (next.substr(0,20) + (next.length > 20 ? '...' : '')).replace(/\n/g, "");
    },

// displays the character position where the lexing error occurred, i.e. for error messages
showPosition:function () {
        var pre = this.pastInput();
        var c = new Array(pre.length + 1).join("-");
        return pre + this.upcomingInput() + "\n" + c + "^";
    },

// test the lexed token: return FALSE when not a match, otherwise return token
test_match:function (match, indexed_rule) {
        var token,
            lines,
            backup;

        if (this.options.backtrack_lexer) {
            // save context
            backup = {
                yylineno: this.yylineno,
                yylloc: {
                    first_line: this.yylloc.first_line,
                    last_line: this.last_line,
                    first_column: this.yylloc.first_column,
                    last_column: this.yylloc.last_column
                },
                yytext: this.yytext,
                match: this.match,
                matches: this.matches,
                matched: this.matched,
                yyleng: this.yyleng,
                offset: this.offset,
                _more: this._more,
                _input: this._input,
                yy: this.yy,
                conditionStack: this.conditionStack.slice(0),
                done: this.done
            };
            if (this.options.ranges) {
                backup.yylloc.range = this.yylloc.range.slice(0);
            }
        }

        lines = match[0].match(/(?:\r\n?|\n).*/g);
        if (lines) {
            this.yylineno += lines.length;
        }
        this.yylloc = {
            first_line: this.yylloc.last_line,
            last_line: this.yylineno + 1,
            first_column: this.yylloc.last_column,
            last_column: lines ?
                         lines[lines.length - 1].length - lines[lines.length - 1].match(/\r?\n?/)[0].length :
                         this.yylloc.last_column + match[0].length
        };
        this.yytext += match[0];
        this.match += match[0];
        this.matches = match;
        this.yyleng = this.yytext.length;
        if (this.options.ranges) {
            this.yylloc.range = [this.offset, this.offset += this.yyleng];
        }
        this._more = false;
        this._backtrack = false;
        this._input = this._input.slice(match[0].length);
        this.matched += match[0];
        token = this.performAction.call(this, this.yy, this, indexed_rule, this.conditionStack[this.conditionStack.length - 1]);
        if (this.done && this._input) {
            this.done = false;
        }
        if (token) {
            return token;
        } else if (this._backtrack) {
            // recover context
            for (var k in backup) {
                this[k] = backup[k];
            }
            return false; // rule action called reject() implying the next rule should be tested instead.
        }
        return false;
    },

// return next match in input
next:function () {
        if (this.done) {
            return this.EOF;
        }
        if (!this._input) {
            this.done = true;
        }

        var token,
            match,
            tempMatch,
            index;
        if (!this._more) {
            this.yytext = '';
            this.match = '';
        }
        var rules = this._currentRules();
        for (var i = 0; i < rules.length; i++) {
            tempMatch = this._input.match(this.rules[rules[i]]);
            if (tempMatch && (!match || tempMatch[0].length > match[0].length)) {
                match = tempMatch;
                index = i;
                if (this.options.backtrack_lexer) {
                    token = this.test_match(tempMatch, rules[i]);
                    if (token !== false) {
                        return token;
                    } else if (this._backtrack) {
                        match = false;
                        continue; // rule action called reject() implying a rule MISmatch.
                    } else {
                        // else: this is a lexer rule which consumes input without producing a token (e.g. whitespace)
                        return false;
                    }
                } else if (!this.options.flex) {
                    break;
                }
            }
        }
        if (match) {
            token = this.test_match(match, rules[index]);
            if (token !== false) {
                return token;
            }
            // else: this is a lexer rule which consumes input without producing a token (e.g. whitespace)
            return false;
        }
        if (this._input === "") {
            return this.EOF;
        } else {
            return this.parseError('Lexical error on line ' + (this.yylineno + 1) + '. Unrecognized text.\n' + this.showPosition(), {
                text: "",
                token: null,
                line: this.yylineno
            });
        }
    },

// return next match that has a token
lex:function lex() {
        var r = this.next();
        if (r) {
            return r;
        } else {
            return this.lex();
        }
    },

// activates a new lexer condition state (pushes the new lexer condition state onto the condition stack)
begin:function begin(condition) {
        this.conditionStack.push(condition);
    },

// pop the previously active lexer condition state off the condition stack
popState:function popState() {
        var n = this.conditionStack.length - 1;
        if (n > 0) {
            return this.conditionStack.pop();
        } else {
            return this.conditionStack[0];
        }
    },

// produce the lexer rule set which is active for the currently active lexer condition state
_currentRules:function _currentRules() {
        if (this.conditionStack.length && this.conditionStack[this.conditionStack.length - 1]) {
            return this.conditions[this.conditionStack[this.conditionStack.length - 1]].rules;
        } else {
            return this.conditions["INITIAL"].rules;
        }
    },

// return the currently active lexer condition state; when an index argument is provided it produces the N-th previous condition state, if available
topState:function topState(n) {
        n = this.conditionStack.length - 1 - Math.abs(n || 0);
        if (n >= 0) {
            return this.conditionStack[n];
        } else {
            return "INITIAL";
        }
    },

// alias for begin(condition)
pushState:function pushState(condition) {
        this.begin(condition);
    },

// return the number of states currently on the stack
stateStackSize:function stateStackSize() {
        return this.conditionStack.length;
    },
options: {},
performAction: function anonymous(yy,yy_,$avoiding_name_collisions,YY_START) {
var YYSTATE=YY_START;
switch($avoiding_name_collisions) {
case 0: this.begin('notes'); return 19; 
break;
case 1: this.begin('options'); return 13; 
break;
case 2: this.begin('options'); return 14; 
break;
case 3: this.begin('options'); return 15; 
break;
case 4: this.begin('options'); return 11; 
break;
case 5: this.begin('text'); return 17; 
break;
case 6: this.begin('options'); return 21; 
break;
case 7:return 22
break;
case 8: this.begin('annotations'); return "$" 
break;
case 9: this.begin('notes'); return "$" 
break;
case 10:return 22
break;
case 11: this.begin('command'); return "!" 
break;
case 12: this.begin('notes'); return "!" 
break;
case 13:return 75
break;
case 14:return 24
break;
case 15:return 41
break;
case 16:return 45
break;
case 17:return 38
break;
case 18:return 23
break;
case 19:return 46
break;
case 20:return 47
break;
case 21:return 31
break;
case 22:return 32
break;
case 23:return 71
break;
case 24:return 25
break;
case 25:return 37
break;
case 26:return 44
break;
case 27:return 76
break;
case 28:return 80
break;
case 29:return 66
break;
case 30:return 63
break;
case 31:return 58
break;
case 32:return 67
break;
case 33:return 64
break;
case 34:return 65
break;
case 35:return 62
break;
case 36:return 51
break;
case 37:return 68
break;
case 38:return 69
break;
case 39:return 70
break;
case 40:return 60
break;
case 41:return 49
break;
case 42:return 59
break;
case 43:return 57
break;
case 44:return 58
break;
case 45:return 60
break;
case 46:return 61
break;
case 47:return 77
break;
case 48:return 81
break;
case 49:return 82
break;
case 50: this.begin('INITIAL'); 
break;
case 51:/* skip whitespace */
break;
case 52:return 5
break;
case 53:return 'INVALID'
break;
}
},
rules: [/^(?:notes\b)/,/^(?:tabstave\b)/,/^(?:stave\b)/,/^(?:voice\b)/,/^(?:options\b)/,/^(?:text\b)/,/^(?:slur\b)/,/^(?:[^\s=]+)/,/^(?:[$])/,/^(?:[$])/,/^(?:[^,$]+)/,/^(?:[!])/,/^(?:[!])/,/^(?:[^!]+)/,/^(?:[^,\r\n]+)/,/^(?:\/)/,/^(?:\+)/,/^(?::)/,/^(?:=)/,/^(?:\()/,/^(?:\))/,/^(?:\[)/,/^(?:\])/,/^(?:\^)/,/^(?:,)/,/^(?:\|)/,/^(?:\.)/,/^(?:#)/,/^(?:@)/,/^(?:[b])/,/^(?:[s])/,/^(?:[h])/,/^(?:[p])/,/^(?:[t])/,/^(?:[T])/,/^(?:[-])/,/^(?:[_])/,/^(?:[v])/,/^(?:[V])/,/^(?:[u])/,/^(?:[d])/,/^(?:[0-9]+)/,/^(?:[q])/,/^(?:[w])/,/^(?:[h])/,/^(?:[d])/,/^(?:[S])/,/^(?:[A-GXLR])/,/^(?:[n])/,/^(?:[~])/,/^(?:[\r\n]+)/,/^(?:\s+)/,/^(?:$)/,/^(?:.)/],
conditions: {"notes":{"rules":[8,11,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53],"inclusive":true},"text":{"rules":[14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,41,42,43,44,45,50,51,52,53],"inclusive":true},"slur":{"rules":[15,16,17,18,19,20,21,22,23,24,25,26,27,28,50,51,52,53],"inclusive":true},"annotations":{"rules":[9,10,15,16,17,18,19,20,21,22,23,24,25,26,27,28,50,51,52,53],"inclusive":true},"options":{"rules":[7,15,16,17,18,19,20,21,22,23,24,25,26,27,28,50,51,52,53],"inclusive":true},"command":{"rules":[12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,50,51,52,53],"inclusive":true},"INITIAL":{"rules":[0,1,2,3,4,5,6,7,15,16,17,18,19,20,21,22,23,24,25,26,27,28,50,51,52,53],"inclusive":true}}
});
return lexer;
})();
parser.lexer = lexer;
function Parser () {
  this.yy = {};
}
Parser.prototype = parser;parser.Parser = Parser;
return new Parser;
})();


if (typeof require !== 'undefined' && typeof exports !== 'undefined') {
exports.parser = parser;
exports.Parser = parser.Parser;
exports.parse = function () { return parser.parse.apply(parser, arguments); };
exports.main = function commonjsMain(args) {
    if (!args[1]) {
        console.log('Usage: '+args[0]+' FILE');
        process.exit(1);
    }
    var source = require('fs').readFileSync(require('path').normalize(args[1]), "utf8");
    return exports.parser.parse(source);
};
if (typeof module !== 'undefined' && require.main === module) {
  exports.main(process.argv.slice(1));
}
}
}).call(this,require('_process'))
},{"_process":13,"fs":11,"lodash":7,"path":12}],4:[function(require,module,exports){
var Pencil, Vex, _,
  slice = [].slice,
  indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; };

Vex = require('vexflow');

Pencil = require('penciljs');

_ = require('lodash');

Vex.Flow.Player = (function() {
  var Fraction, INSTRUMENTS, L, RESOLUTION, drawDot, getOverlay, noteValues;

  Player.DEBUG = false;

  Player.INSTRUMENTS_LOADED = {};

  L = function() {
    var args;
    args = 1 <= arguments.length ? slice.call(arguments, 0) : [];
    if (Vex.Flow.Player.DEBUG) {
      return typeof console !== "undefined" && console !== null ? console.log.apply(console, ["(Vex.Flow.Player)"].concat(slice.call(args))) : void 0;
    }
  };

  Fraction = Vex.Flow.Fraction;

  RESOLUTION = Vex.Flow.RESOLUTION;

  noteValues = Vex.Flow.Music.noteValues;

  drawDot = Vex.drawDot;

  INSTRUMENTS = {
    "acoustic_grand_piano": 0,
    "acoustic_guitar_nylon": 24,
    "acoustic_guitar_steel": 25,
    "electric_guitar_jazz": 26,
    "distortion_guitar": 30,
    "electric_bass_finger": 33,
    "electric_bass_pick": 34,
    "trumpet": 56,
    "brass_section": 61,
    "soprano_sax": 64,
    "alto_sax": 65,
    "tenor_sax": 66,
    "baritone_sax": 67,
    "flute": 73,
    "synth_drum": 118
  };

  function Player(artist1, options) {
    this.artist = artist1;
    L("Initializing player: ", options);
    this.options = {
      instrument: "acoustic_grand_piano",
      tempo: 120,
      show_controls: false,
      soundfont_url: "lib/soundfont/",
      overlay_class: "vextab-player"
    };
    if (options != null) {
      _.extend(this.options, options);
    }
    L("Using soundfonts in: " + this.options.soundfont_url);
    this.interval_id = null;
    this.pencil = null;
    this.reset();
  }

  Player.prototype.setArtist = function(artist) {
    this.artist = artist;
    return this.reset();
  };

  Player.prototype.setTempo = function(tempo) {
    L("New tempo: ", tempo);
    this.options.tempo = tempo;
    return this.reset();
  };

  Player.prototype.setInstrument = function(instrument) {
    L("New instrument: ", instrument);
    if (indexOf.call(_.keys(INSTRUMENTS), instrument) < 0) {
      throw new Vex.RERR("PlayerError", "Invalid instrument: " + instrument);
    }
    this.options.instrument = instrument;
    return this.reset();
  };

  Player.prototype.reset = function() {
    this.artist.attachPlayer(this);
    this.tick_notes = {};
    this.all_ticks = [];
    this.tpm = this.options.tempo * (RESOLUTION / 4);
    this.refresh_rate = 25;
    this.ticks_per_refresh = this.tpm / (60 * (1000 / this.refresh_rate));
    this.total_ticks = 0;
    if (this.marker != null) {
      this.marker.remove();
      this.marker = null;
    }
    return this.stop();
  };

  getOverlay = function(context, scale, overlay_class) {
    var canvas, ctx, height, overlay, pencil, width;
    canvas = context.canvas;
    height = canvas.height;
    width = canvas.width;
    overlay = $('<canvas>');
    overlay.css("position", "absolute");
    overlay.css("left", $(canvas).position().left);
    overlay.css("top", $(canvas).position().top);
    overlay.addClass(overlay_class);
    $(canvas).after(overlay);
    ctx = Vex.Flow.Renderer.getCanvasContext(overlay.get(0), width, height);
    ctx.scale(scale, scale);
    pencil = new Pencil(overlay.get(0));
    return {
      pencil: pencil,
      canvas: overlay.get(0)
    };
  };

  Player.prototype.removeControls = function() {
    if (this.play_button != null) {
      this.play_button.remove();
    }
    if (this.stop_button != null) {
      this.stop_button.remove();
    }
    if (this.pencil != null) {
      return this.pencil.draw();
    }
  };

  Player.prototype.render = function() {
    var abs_tick, data, i, j, k, key, l, len, len1, len2, max_voice_tick, note, overlay, ref, ref1, staves, total_ticks, total_voice_ticks, voice, voice_group;
    this.reset();
    data = this.artist.getPlayerData();
    this.scale = data.scale;
    if (!this.pencil) {
      overlay = getOverlay(data.context, data.scale, this.options.overlay_class);
      this.pencil = overlay.pencil;
    }
    this.marker = new Pencil.Rectangle(0, 0, 8, 75).by(this.pencil).setContext({
      globalAlpha: 0
    });
    if (this.options.show_controls && !((ref = this.pencil) != null ? ref.rendered : void 0)) {
      this.play_button = new Pencil.RegularPolygon(10, 12, 8, 3).by(this.pencil);
      this.play_button.setContext({
        fillStyle: '#0dad51',
        strokeStyle: '#0dad51'
      });
      this.play_button.on('click', (function(_this) {
        return function(event) {
          return _this.play();
        };
      })(this));
      this.stop_button = new Pencil.Rectangle(35, 5, 14, 14).by(this.pencil);
      this.stop_button.setContext({
        fillStyle: '#0dad51',
        strokeStyle: '#0dad51'
      });
      this.stop_button.on('click', (function(_this) {
        return function(event) {
          return _this.stop();
        };
      })(this));
      this.pencil.rendered = true;
    }
    this.pencil.draw();
    staves = data.voices;
    total_ticks = new Fraction(0, 1);
    for (j = 0, len = staves.length; j < len; j++) {
      voice_group = staves[j];
      max_voice_tick = new Fraction(0, 1);
      for (i = k = 0, len1 = voice_group.length; k < len1; i = ++k) {
        voice = voice_group[i];
        total_voice_ticks = new Fraction(0, 1);
        ref1 = voice.getTickables();
        for (l = 0, len2 = ref1.length; l < len2; l++) {
          note = ref1[l];
          if (!note.shouldIgnoreTicks()) {
            abs_tick = total_ticks.clone();
            abs_tick.add(total_voice_ticks);
            abs_tick.simplify();
            key = abs_tick.toString();
            if (_.has(this.tick_notes, key)) {
              this.tick_notes[key].notes.push(note);
            } else {
              this.tick_notes[key] = {
                tick: abs_tick,
                value: abs_tick.value(),
                notes: [note]
              };
            }
            total_voice_ticks.add(note.getTicks());
          }
        }
        if (total_voice_ticks.value() > max_voice_tick.value()) {
          max_voice_tick.copy(total_voice_ticks);
        }
      }
      total_ticks.add(max_voice_tick);
    }
    this.all_ticks = _.sortBy(_.values(this.tick_notes), function(tick) {
      return tick.value;
    });
    this.total_ticks = _.last(this.all_ticks);
    return L(this.all_ticks);
  };

  Player.prototype.updateMarker = function(x, y) {
    this.marker.setContext({
      fillStyle: '#0dad51',
      strokeStyle: '#0dad51',
      globalAlpha: 0.3
    });
    this.marker.setPosition(x, y - 10);
    return this.pencil.draw();
  };

  Player.prototype.playNote = function(notes) {
    var duration, j, key, keys, len, midi_note, note, note_value, octave, results, x, y;
    L("(" + this.current_ticks + ") playNote: ", notes);
    results = [];
    for (j = 0, len = notes.length; j < len; j++) {
      note = notes[j];
      x = note.getAbsoluteX() + 2;
      y = note.getStave().getYForLine(0);
      if (this.pencil != null) {
        this.updateMarker(x, y);
      }
      if (note.isRest()) {
        continue;
      }
      keys = note.getPlayNote();
      duration = note.getTicks().value() / (this.tpm / 60);
      results.push((function() {
        var k, len1, ref, results1;
        results1 = [];
        for (k = 0, len1 = keys.length; k < len1; k++) {
          key = keys[k];
          ref = key.split("/"), note = ref[0], octave = ref[1];
          note = note.trim().toLowerCase();
          note_value = noteValues[note];
          if (note_value == null) {
            continue;
          }
          midi_note = (24 + (octave * 12)) + noteValues[note].int_val;
          MIDI.noteOn(0, midi_note, 127, 0);
          results1.push(MIDI.noteOff(0, midi_note, duration));
        }
        return results1;
      })());
    }
    return results;
  };

  Player.prototype.refresh = function() {
    if (this.done) {
      this.stop();
      return;
    }
    this.current_ticks += this.ticks_per_refresh;
    if (this.current_ticks >= this.next_event_tick && this.all_ticks.length > 0) {
      this.playNote(this.all_ticks[this.next_index].notes);
      this.next_index++;
      if (this.next_index >= this.all_ticks.length) {
        this.done = true;
        if (this.onEnd) {
          return this.onEnd();
        }
      } else {
        return this.next_event_tick = this.all_ticks[this.next_index].tick.value();
      }
    }
  };

  Player.prototype.stop = function() {
    L("Stop");
    if (this.interval_id != null) {
      window.clearInterval(this.interval_id);
    }
    this.interval_id = null;
    this.current_ticks = 0;
    this.next_event_tick = 0;
    this.next_index = 0;
    return this.done = false;
  };

  Player.prototype.start = function() {
    this.stop();
    L("Start");
    MIDI.programChange(0, INSTRUMENTS[this.options.instrument]);
    this.render();
    return this.interval_id = window.setInterval(((function(_this) {
      return function() {
        return _this.refresh();
      };
    })(this)), this.refresh_rate);
  };

  Player.prototype.play = function() {
    L("Play: ", this.refresh_rate, this.ticks_per_refresh);
    if (Vex.Flow.Player.INSTRUMENTS_LOADED[this.options.instrument] && !this.loading) {
      return this.start();
    } else {
      L("Loading instruments...");
      this.loading = true;
      this.pencil.draw();
      return MIDI.loadPlugin({
        soundfontUrl: this.options.soundfont_url,
        instruments: [this.options.instrument],
        callback: (function(_this) {
          return function() {
            Vex.Flow.Player.INSTRUMENTS_LOADED[_this.options.instrument] = true;
            _this.loading = false;
            return _this.start();
          };
        })(this)
      });
    }
  };

  return Player;

})();



},{"lodash":7,"penciljs":8,"vexflow":10}],5:[function(require,module,exports){
var Vex, VexTab, _, parser,
  slice = [].slice,
  indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; };

Vex = require('vexflow');

_ = require('lodash');

parser = require('./grammer.js');

VexTab = (function() {
  var L, newError;

  VexTab.DEBUG = false;

  L = function() {
    var args;
    args = 1 <= arguments.length ? slice.call(arguments, 0) : [];
    if (VexTab.DEBUG) {
      return typeof console !== "undefined" && console !== null ? console.log.apply(console, ["(Vex.Flow.VexTab)"].concat(slice.call(args))) : void 0;
    }
  };

  newError = function(object, msg) {
    return new Vex.RERR("ParseError", msg + " in line " + object._l + " column " + object._c);
  };

  function VexTab(artist) {
    this.artist = artist;
    this.reset();
  }

  VexTab.prototype.reset = function() {
    this.valid = false;
    return this.elements = false;
  };

  VexTab.prototype.isValid = function() {
    return this.valid;
  };

  VexTab.prototype.getArtist = function() {
    return this.artist;
  };

  VexTab.prototype.parseStaveOptions = function(options) {
    var clefs, e, error, i, len, notation_option, num_strings, option, params, ref, ref1, ref2, voices;
    params = {};
    if (options == null) {
      return params;
    }
    notation_option = null;
    for (i = 0, len = options.length; i < len; i++) {
      option = options[i];
      error = function(msg) {
        return newError(option, msg);
      };
      params[option.key] = option.value;
      switch (option.key) {
        case "notation":
        case "tablature":
          notation_option = option;
          if ((ref = option.value) !== "true" && ref !== "false") {
            throw error("'" + option.key + "' must be 'true' or 'false'");
          }
          break;
        case "key":
          if (!_.has(Vex.Flow.keySignature.keySpecs, option.value)) {
            throw error("Invalid key signature '" + option.value + "'");
          }
          break;
        case "clef":
          clefs = ["treble", "bass", "tenor", "alto", "percussion", "none"];
          if (ref1 = option.value, indexOf.call(clefs, ref1) < 0) {
            throw error("'clef' must be one of " + (clefs.join(', ')));
          }
          break;
        case "voice":
          voices = ["top", "bottom", "new"];
          if (ref2 = option.value, indexOf.call(voices, ref2) < 0) {
            throw error("'voice' must be one of " + (voices.join(', ')));
          }
          break;
        case "time":
          try {
            new Vex.Flow.TimeSignature(option.value);
          } catch (_error) {
            e = _error;
            throw error("Invalid time signature: '" + option.value + "'");
          }
          break;
        case "tuning":
          try {
            new Vex.Flow.Tuning(option.value);
          } catch (_error) {
            e = _error;
            throw error("Invalid tuning: '" + option.value + "'");
          }
          break;
        case "strings":
          num_strings = parseInt(option.value);
          if (num_strings < 4 || num_strings > 8) {
            throw error("Invalid number of strings: " + num_strings);
          }
          break;
        default:
          throw error("Invalid option '" + option.key + "'");
      }
    }
    if (params.notation === "false" && params.tablature === "false") {
      throw newError(notation_option, "Both 'notation' and 'tablature' can't be invisible");
    }
    return params;
  };

  VexTab.prototype.parseCommand = function(element) {
    if (element.command === "bar") {
      this.artist.addBar(element.type);
    }
    if (element.command === "tuplet") {
      this.artist.makeTuplets(element.params.tuplet, element.params.notes);
    }
    if (element.command === "annotations") {
      this.artist.addAnnotations(element.params);
    }
    if (element.command === "rest") {
      this.artist.addRest(element.params);
    }
    if (element.command === "command") {
      return this.artist.runCommand(element.params, element._l, element._c);
    }
  };

  VexTab.prototype.parseChord = function(element) {
    L("parseChord:", element);
    return this.artist.addChord(_.map(element.chord, function(note) {
      return _.pick(note, 'time', 'dot', 'fret', 'abc', 'octave', 'string', 'articulation', 'decorator');
    }), element.articulation, element.decorator);
  };

  VexTab.prototype.parseFret = function(note) {
    return this.artist.addNote(_.pick(note, 'time', 'dot', 'fret', 'string', 'articulation', 'decorator'));
  };

  VexTab.prototype.parseABC = function(note) {
    return this.artist.addNote(_.pick(note, 'time', 'dot', 'fret', 'abc', 'octave', 'string', 'articulation', 'decorator'));
  };

  VexTab.prototype.parseStaveElements = function(notes) {
    var element, i, len, results;
    L("parseStaveElements:", notes);
    results = [];
    for (i = 0, len = notes.length; i < len; i++) {
      element = notes[i];
      if (element.time) {
        this.artist.setDuration(element.time, element.dot);
      }
      if (element.command) {
        this.parseCommand(element);
      }
      if (element.chord) {
        this.parseChord(element);
      }
      if (element.abc) {
        results.push(this.parseABC(element));
      } else if (element.fret) {
        results.push(this.parseFret(element));
      } else {
        results.push(void 0);
      }
    }
    return results;
  };

  VexTab.prototype.parseStaveText = function(text_line) {
    var bartext, command, createNote, font, i, justification, len, position, results, smooth, str, text;
    if (!_.isEmpty(text_line)) {
      this.artist.addTextVoice();
    }
    position = 0;
    justification = "center";
    smooth = true;
    font = null;
    bartext = (function(_this) {
      return function() {
        return _this.artist.addTextNote("", 0, justification, false, true);
      };
    })(this);
    createNote = (function(_this) {
      return function(text) {
        var e, ignore_ticks;
        ignore_ticks = false;
        if (text[0] === "|") {
          ignore_ticks = true;
          text = text.slice(1);
        }
        try {
          return _this.artist.addTextNote(text, position, justification, smooth, ignore_ticks);
        } catch (_error) {
          e = _error;
          throw newError(str, "Bad text or duration. Did you forget a comma?" + e);
        }
      };
    })(this);
    results = [];
    for (i = 0, len = text_line.length; i < len; i++) {
      str = text_line[i];
      text = str.text.trim();
      if (text.match(/\.font=.*/)) {
        font = text.slice(6);
        results.push(this.artist.setTextFont(font));
      } else if (text[0] === ":") {
        results.push(this.artist.setDuration(text));
      } else if (text[0] === ".") {
        command = text.slice(1);
        switch (command) {
          case "center":
          case "left":
          case "right":
            results.push(justification = command);
            break;
          case "strict":
            results.push(smooth = false);
            break;
          case "smooth":
            results.push(smooth = true);
            break;
          case "bar":
          case "|":
            results.push(bartext());
            break;
          default:
            results.push(position = parseInt(text.slice(1), 10));
        }
      } else if (text === "|") {
        results.push(bartext());
      } else if (text.slice(0, 2) === "++") {
        results.push(this.artist.addTextVoice());
      } else {
        results.push(createNote(text));
      }
    }
    return results;
  };

  VexTab.prototype.generate = function() {
    var e, i, j, len, len1, option, options, ref, ref1, results, stave;
    ref = this.elements;
    results = [];
    for (i = 0, len = ref.length; i < len; i++) {
      stave = ref[i];
      switch (stave.element) {
        case "stave":
        case "tabstave":
          this.artist.addStave(stave.element, this.parseStaveOptions(stave.options));
          if (stave.notes != null) {
            this.parseStaveElements(stave.notes);
          }
          if (stave.text != null) {
            results.push(this.parseStaveText(stave.text));
          } else {
            results.push(void 0);
          }
          break;
        case "voice":
          this.artist.addVoice(this.parseStaveOptions(stave.options));
          if (stave.notes != null) {
            this.parseStaveElements(stave.notes);
          }
          if (stave.text != null) {
            results.push(this.parseStaveText(stave.text));
          } else {
            results.push(void 0);
          }
          break;
        case "options":
          options = {};
          ref1 = stave.params;
          for (j = 0, len1 = ref1.length; j < len1; j++) {
            option = ref1[j];
            options[option.key] = option.value;
          }
          try {
            results.push(this.artist.setOptions(options));
          } catch (_error) {
            e = _error;
            throw newError(stave, e.message);
          }
          break;
        default:
          throw newError(stave, "Invalid keyword '" + stave.element + "'");
      }
    }
    return results;
  };

  VexTab.prototype.parse = function(code) {
    var line, stripped_code;
    parser.parseError = function(message, hash) {
      L("VexTab parse error: ", message, hash);
      message = "Unexpected text '" + hash.text + "' at line " + hash.loc.first_line + " column " + hash.loc.first_column + ".";
      throw new Vex.RERR("ParseError", message);
    };
    if (code == null) {
      throw new Vex.RERR("ParseError", "No code");
    }
    L("Parsing:\n" + code);
    stripped_code = (function() {
      var i, len, ref, results;
      ref = code.split(/\r\n|\r|\n/);
      results = [];
      for (i = 0, len = ref.length; i < len; i++) {
        line = ref[i];
        results.push(line.trim());
      }
      return results;
    })();
    this.elements = parser.parse(stripped_code.join("\n"));
    if (this.elements) {
      this.generate();
      this.valid = true;
    }
    return this.elements;
  };

  return VexTab;

})();

module.exports = VexTab;



},{"./grammer.js":3,"lodash":7,"vexflow":10}],6:[function(require,module,exports){
/*!
 * jQuery JavaScript Library v2.1.3
 * http://jquery.com/
 *
 * Includes Sizzle.js
 * http://sizzlejs.com/
 *
 * Copyright 2005, 2014 jQuery Foundation, Inc. and other contributors
 * Released under the MIT license
 * http://jquery.org/license
 *
 * Date: 2014-12-18T15:11Z
 */

(function( global, factory ) {

	if ( typeof module === "object" && typeof module.exports === "object" ) {
		// For CommonJS and CommonJS-like environments where a proper `window`
		// is present, execute the factory and get jQuery.
		// For environments that do not have a `window` with a `document`
		// (such as Node.js), expose a factory as module.exports.
		// This accentuates the need for the creation of a real `window`.
		// e.g. var jQuery = require("jquery")(window);
		// See ticket #14549 for more info.
		module.exports = global.document ?
			factory( global, true ) :
			function( w ) {
				if ( !w.document ) {
					throw new Error( "jQuery requires a window with a document" );
				}
				return factory( w );
			};
	} else {
		factory( global );
	}

// Pass this if window is not defined yet
}(typeof window !== "undefined" ? window : this, function( window, noGlobal ) {

// Support: Firefox 18+
// Can't be in strict mode, several libs including ASP.NET trace
// the stack via arguments.caller.callee and Firefox dies if
// you try to trace through "use strict" call chains. (#13335)
//

var arr = [];

var slice = arr.slice;

var concat = arr.concat;

var push = arr.push;

var indexOf = arr.indexOf;

var class2type = {};

var toString = class2type.toString;

var hasOwn = class2type.hasOwnProperty;

var support = {};



var
	// Use the correct document accordingly with window argument (sandbox)
	document = window.document,

	version = "2.1.3",

	// Define a local copy of jQuery
	jQuery = function( selector, context ) {
		// The jQuery object is actually just the init constructor 'enhanced'
		// Need init if jQuery is called (just allow error to be thrown if not included)
		return new jQuery.fn.init( selector, context );
	},

	// Support: Android<4.1
	// Make sure we trim BOM and NBSP
	rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g,

	// Matches dashed string for camelizing
	rmsPrefix = /^-ms-/,
	rdashAlpha = /-([\da-z])/gi,

	// Used by jQuery.camelCase as callback to replace()
	fcamelCase = function( all, letter ) {
		return letter.toUpperCase();
	};

jQuery.fn = jQuery.prototype = {
	// The current version of jQuery being used
	jquery: version,

	constructor: jQuery,

	// Start with an empty selector
	selector: "",

	// The default length of a jQuery object is 0
	length: 0,

	toArray: function() {
		return slice.call( this );
	},

	// Get the Nth element in the matched element set OR
	// Get the whole matched element set as a clean array
	get: function( num ) {
		return num != null ?

			// Return just the one element from the set
			( num < 0 ? this[ num + this.length ] : this[ num ] ) :

			// Return all the elements in a clean array
			slice.call( this );
	},

	// Take an array of elements and push it onto the stack
	// (returning the new matched element set)
	pushStack: function( elems ) {

		// Build a new jQuery matched element set
		var ret = jQuery.merge( this.constructor(), elems );

		// Add the old object onto the stack (as a reference)
		ret.prevObject = this;
		ret.context = this.context;

		// Return the newly-formed element set
		return ret;
	},

	// Execute a callback for every element in the matched set.
	// (You can seed the arguments with an array of args, but this is
	// only used internally.)
	each: function( callback, args ) {
		return jQuery.each( this, callback, args );
	},

	map: function( callback ) {
		return this.pushStack( jQuery.map(this, function( elem, i ) {
			return callback.call( elem, i, elem );
		}));
	},

	slice: function() {
		return this.pushStack( slice.apply( this, arguments ) );
	},

	first: function() {
		return this.eq( 0 );
	},

	last: function() {
		return this.eq( -1 );
	},

	eq: function( i ) {
		var len = this.length,
			j = +i + ( i < 0 ? len : 0 );
		return this.pushStack( j >= 0 && j < len ? [ this[j] ] : [] );
	},

	end: function() {
		return this.prevObject || this.constructor(null);
	},

	// For internal use only.
	// Behaves like an Array's method, not like a jQuery method.
	push: push,
	sort: arr.sort,
	splice: arr.splice
};

jQuery.extend = jQuery.fn.extend = function() {
	var options, name, src, copy, copyIsArray, clone,
		target = arguments[0] || {},
		i = 1,
		length = arguments.length,
		deep = false;

	// Handle a deep copy situation
	if ( typeof target === "boolean" ) {
		deep = target;

		// Skip the boolean and the target
		target = arguments[ i ] || {};
		i++;
	}

	// Handle case when target is a string or something (possible in deep copy)
	if ( typeof target !== "object" && !jQuery.isFunction(target) ) {
		target = {};
	}

	// Extend jQuery itself if only one argument is passed
	if ( i === length ) {
		target = this;
		i--;
	}

	for ( ; i < length; i++ ) {
		// Only deal with non-null/undefined values
		if ( (options = arguments[ i ]) != null ) {
			// Extend the base object
			for ( name in options ) {
				src = target[ name ];
				copy = options[ name ];

				// Prevent never-ending loop
				if ( target === copy ) {
					continue;
				}

				// Recurse if we're merging plain objects or arrays
				if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) {
					if ( copyIsArray ) {
						copyIsArray = false;
						clone = src && jQuery.isArray(src) ? src : [];

					} else {
						clone = src && jQuery.isPlainObject(src) ? src : {};
					}

					// Never move original objects, clone them
					target[ name ] = jQuery.extend( deep, clone, copy );

				// Don't bring in undefined values
				} else if ( copy !== undefined ) {
					target[ name ] = copy;
				}
			}
		}
	}

	// Return the modified object
	return target;
};

jQuery.extend({
	// Unique for each copy of jQuery on the page
	expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ),

	// Assume jQuery is ready without the ready module
	isReady: true,

	error: function( msg ) {
		throw new Error( msg );
	},

	noop: function() {},

	isFunction: function( obj ) {
		return jQuery.type(obj) === "function";
	},

	isArray: Array.isArray,

	isWindow: function( obj ) {
		return obj != null && obj === obj.window;
	},

	isNumeric: function( obj ) {
		// parseFloat NaNs numeric-cast false positives (null|true|false|"")
		// ...but misinterprets leading-number strings, particularly hex literals ("0x...")
		// subtraction forces infinities to NaN
		// adding 1 corrects loss of precision from parseFloat (#15100)
		return !jQuery.isArray( obj ) && (obj - parseFloat( obj ) + 1) >= 0;
	},

	isPlainObject: function( obj ) {
		// Not plain objects:
		// - Any object or value whose internal [[Class]] property is not "[object Object]"
		// - DOM nodes
		// - window
		if ( jQuery.type( obj ) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) {
			return false;
		}

		if ( obj.constructor &&
				!hasOwn.call( obj.constructor.prototype, "isPrototypeOf" ) ) {
			return false;
		}

		// If the function hasn't returned already, we're confident that
		// |obj| is a plain object, created by {} or constructed with new Object
		return true;
	},

	isEmptyObject: function( obj ) {
		var name;
		for ( name in obj ) {
			return false;
		}
		return true;
	},

	type: function( obj ) {
		if ( obj == null ) {
			return obj + "";
		}
		// Support: Android<4.0, iOS<6 (functionish RegExp)
		return typeof obj === "object" || typeof obj === "function" ?
			class2type[ toString.call(obj) ] || "object" :
			typeof obj;
	},

	// Evaluates a script in a global context
	globalEval: function( code ) {
		var script,
			indirect = eval;

		code = jQuery.trim( code );

		if ( code ) {
			// If the code includes a valid, prologue position
			// strict mode pragma, execute code by injecting a
			// script tag into the document.
			if ( code.indexOf("use strict") === 1 ) {
				script = document.createElement("script");
				script.text = code;
				document.head.appendChild( script ).parentNode.removeChild( script );
			} else {
			// Otherwise, avoid the DOM node creation, insertion
			// and removal by using an indirect global eval
				indirect( code );
			}
		}
	},

	// Convert dashed to camelCase; used by the css and data modules
	// Support: IE9-11+
	// Microsoft forgot to hump their vendor prefix (#9572)
	camelCase: function( string ) {
		return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase );
	},

	nodeName: function( elem, name ) {
		return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();
	},

	// args is for internal usage only
	each: function( obj, callback, args ) {
		var value,
			i = 0,
			length = obj.length,
			isArray = isArraylike( obj );

		if ( args ) {
			if ( isArray ) {
				for ( ; i < length; i++ ) {
					value = callback.apply( obj[ i ], args );

					if ( value === false ) {
						break;
					}
				}
			} else {
				for ( i in obj ) {
					value = callback.apply( obj[ i ], args );

					if ( value === false ) {
						break;
					}
				}
			}

		// A special, fast, case for the most common use of each
		} else {
			if ( isArray ) {
				for ( ; i < length; i++ ) {
					value = callback.call( obj[ i ], i, obj[ i ] );

					if ( value === false ) {
						break;
					}
				}
			} else {
				for ( i in obj ) {
					value = callback.call( obj[ i ], i, obj[ i ] );

					if ( value === false ) {
						break;
					}
				}
			}
		}

		return obj;
	},

	// Support: Android<4.1
	trim: function( text ) {
		return text == null ?
			"" :
			( text + "" ).replace( rtrim, "" );
	},

	// results is for internal usage only
	makeArray: function( arr, results ) {
		var ret = results || [];

		if ( arr != null ) {
			if ( isArraylike( Object(arr) ) ) {
				jQuery.merge( ret,
					typeof arr === "string" ?
					[ arr ] : arr
				);
			} else {
				push.call( ret, arr );
			}
		}

		return ret;
	},

	inArray: function( elem, arr, i ) {
		return arr == null ? -1 : indexOf.call( arr, elem, i );
	},

	merge: function( first, second ) {
		var len = +second.length,
			j = 0,
			i = first.length;

		for ( ; j < len; j++ ) {
			first[ i++ ] = second[ j ];
		}

		first.length = i;

		return first;
	},

	grep: function( elems, callback, invert ) {
		var callbackInverse,
			matches = [],
			i = 0,
			length = elems.length,
			callbackExpect = !invert;

		// Go through the array, only saving the items
		// that pass the validator function
		for ( ; i < length; i++ ) {
			callbackInverse = !callback( elems[ i ], i );
			if ( callbackInverse !== callbackExpect ) {
				matches.push( elems[ i ] );
			}
		}

		return matches;
	},

	// arg is for internal usage only
	map: function( elems, callback, arg ) {
		var value,
			i = 0,
			length = elems.length,
			isArray = isArraylike( elems ),
			ret = [];

		// Go through the array, translating each of the items to their new values
		if ( isArray ) {
			for ( ; i < length; i++ ) {
				value = callback( elems[ i ], i, arg );

				if ( value != null ) {
					ret.push( value );
				}
			}

		// Go through every key on the object,
		} else {
			for ( i in elems ) {
				value = callback( elems[ i ], i, arg );

				if ( value != null ) {
					ret.push( value );
				}
			}
		}

		// Flatten any nested arrays
		return concat.apply( [], ret );
	},

	// A global GUID counter for objects
	guid: 1,

	// Bind a function to a context, optionally partially applying any
	// arguments.
	proxy: function( fn, context ) {
		var tmp, args, proxy;

		if ( typeof context === "string" ) {
			tmp = fn[ context ];
			context = fn;
			fn = tmp;
		}

		// Quick check to determine if target is callable, in the spec
		// this throws a TypeError, but we will just return undefined.
		if ( !jQuery.isFunction( fn ) ) {
			return undefined;
		}

		// Simulated bind
		args = slice.call( arguments, 2 );
		proxy = function() {
			return fn.apply( context || this, args.concat( slice.call( arguments ) ) );
		};

		// Set the guid of unique handler to the same of original handler, so it can be removed
		proxy.guid = fn.guid = fn.guid || jQuery.guid++;

		return proxy;
	},

	now: Date.now,

	// jQuery.support is not used in Core but other projects attach their
	// properties to it so it needs to exist.
	support: support
});

// Populate the class2type map
jQuery.each("Boolean Number String Function Array Date RegExp Object Error".split(" "), function(i, name) {
	class2type[ "[object " + name + "]" ] = name.toLowerCase();
});

function isArraylike( obj ) {
	var length = obj.length,
		type = jQuery.type( obj );

	if ( type === "function" || jQuery.isWindow( obj ) ) {
		return false;
	}

	if ( obj.nodeType === 1 && length ) {
		return true;
	}

	return type === "array" || length === 0 ||
		typeof length === "number" && length > 0 && ( length - 1 ) in obj;
}
var Sizzle =
/*!
 * Sizzle CSS Selector Engine v2.2.0-pre
 * http://sizzlejs.com/
 *
 * Copyright 2008, 2014 jQuery Foundation, Inc. and other contributors
 * Released under the MIT license
 * http://jquery.org/license
 *
 * Date: 2014-12-16
 */
(function( window ) {

var i,
	support,
	Expr,
	getText,
	isXML,
	tokenize,
	compile,
	select,
	outermostContext,
	sortInput,
	hasDuplicate,

	// Local document vars
	setDocument,
	document,
	docElem,
	documentIsHTML,
	rbuggyQSA,
	rbuggyMatches,
	matches,
	contains,

	// Instance-specific data
	expando = "sizzle" + 1 * new Date(),
	preferredDoc = window.document,
	dirruns = 0,
	done = 0,
	classCache = createCache(),
	tokenCache = createCache(),
	compilerCache = createCache(),
	sortOrder = function( a, b ) {
		if ( a === b ) {
			hasDuplicate = true;
		}
		return 0;
	},

	// General-purpose constants
	MAX_NEGATIVE = 1 << 31,

	// Instance methods
	hasOwn = ({}).hasOwnProperty,
	arr = [],
	pop = arr.pop,
	push_native = arr.push,
	push = arr.push,
	slice = arr.slice,
	// Use a stripped-down indexOf as it's faster than native
	// http://jsperf.com/thor-indexof-vs-for/5
	indexOf = function( list, elem ) {
		var i = 0,
			len = list.length;
		for ( ; i < len; i++ ) {
			if ( list[i] === elem ) {
				return i;
			}
		}
		return -1;
	},

	booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped",

	// Regular expressions

	// Whitespace characters http://www.w3.org/TR/css3-selectors/#whitespace
	whitespace = "[\\x20\\t\\r\\n\\f]",
	// http://www.w3.org/TR/css3-syntax/#characters
	characterEncoding = "(?:\\\\.|[\\w-]|[^\\x00-\\xa0])+",

	// Loosely modeled on CSS identifier characters
	// An unquoted value should be a CSS identifier http://www.w3.org/TR/css3-selectors/#attribute-selectors
	// Proper syntax: http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier
	identifier = characterEncoding.replace( "w", "w#" ),

	// Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors
	attributes = "\\[" + whitespace + "*(" + characterEncoding + ")(?:" + whitespace +
		// Operator (capture 2)
		"*([*^$|!~]?=)" + whitespace +
		// "Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]"
		"*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + whitespace +
		"*\\]",

	pseudos = ":(" + characterEncoding + ")(?:\\((" +
		// To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:
		// 1. quoted (capture 3; capture 4 or capture 5)
		"('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" +
		// 2. simple (capture 6)
		"((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" +
		// 3. anything else (capture 2)
		".*" +
		")\\)|)",

	// Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter
	rwhitespace = new RegExp( whitespace + "+", "g" ),
	rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ),

	rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ),
	rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ),

	rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*?)" + whitespace + "*\\]", "g" ),

	rpseudo = new RegExp( pseudos ),
	ridentifier = new RegExp( "^" + identifier + "$" ),

	matchExpr = {
		"ID": new RegExp( "^#(" + characterEncoding + ")" ),
		"CLASS": new RegExp( "^\\.(" + characterEncoding + ")" ),
		"TAG": new RegExp( "^(" + characterEncoding.replace( "w", "w*" ) + ")" ),
		"ATTR": new RegExp( "^" + attributes ),
		"PSEUDO": new RegExp( "^" + pseudos ),
		"CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace +
			"*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace +
			"*(\\d+)|))" + whitespace + "*\\)|)", "i" ),
		"bool": new RegExp( "^(?:" + booleans + ")$", "i" ),
		// For use in libraries implementing .is()
		// We use this for POS matching in `select`
		"needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" +
			whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" )
	},

	rinputs = /^(?:input|select|textarea|button)$/i,
	rheader = /^h\d$/i,

	rnative = /^[^{]+\{\s*\[native \w/,

	// Easily-parseable/retrievable ID or TAG or CLASS selectors
	rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/,

	rsibling = /[+~]/,
	rescape = /'|\\/g,

	// CSS escapes http://www.w3.org/TR/CSS21/syndata.html#escaped-characters
	runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ),
	funescape = function( _, escaped, escapedWhitespace ) {
		var high = "0x" + escaped - 0x10000;
		// NaN means non-codepoint
		// Support: Firefox<24
		// Workaround erroneous numeric interpretation of +"0x"
		return high !== high || escapedWhitespace ?
			escaped :
			high < 0 ?
				// BMP codepoint
				String.fromCharCode( high + 0x10000 ) :
				// Supplemental Plane codepoint (surrogate pair)
				String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );
	},

	// Used for iframes
	// See setDocument()
	// Removing the function wrapper causes a "Permission Denied"
	// error in IE
	unloadHandler = function() {
		setDocument();
	};

// Optimize for push.apply( _, NodeList )
try {
	push.apply(
		(arr = slice.call( preferredDoc.childNodes )),
		preferredDoc.childNodes
	);
	// Support: Android<4.0
	// Detect silently failing push.apply
	arr[ preferredDoc.childNodes.length ].nodeType;
} catch ( e ) {
	push = { apply: arr.length ?

		// Leverage slice if possible
		function( target, els ) {
			push_native.apply( target, slice.call(els) );
		} :

		// Support: IE<9
		// Otherwise append directly
		function( target, els ) {
			var j = target.length,
				i = 0;
			// Can't trust NodeList.length
			while ( (target[j++] = els[i++]) ) {}
			target.length = j - 1;
		}
	};
}

function Sizzle( selector, context, results, seed ) {
	var match, elem, m, nodeType,
		// QSA vars
		i, groups, old, nid, newContext, newSelector;

	if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) {
		setDocument( context );
	}

	context = context || document;
	results = results || [];
	nodeType = context.nodeType;

	if ( typeof selector !== "string" || !selector ||
		nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {

		return results;
	}

	if ( !seed && documentIsHTML ) {

		// Try to shortcut find operations when possible (e.g., not under DocumentFragment)
		if ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) {
			// Speed-up: Sizzle("#ID")
			if ( (m = match[1]) ) {
				if ( nodeType === 9 ) {
					elem = context.getElementById( m );
					// Check parentNode to catch when Blackberry 4.6 returns
					// nodes that are no longer in the document (jQuery #6963)
					if ( elem && elem.parentNode ) {
						// Handle the case where IE, Opera, and Webkit return items
						// by name instead of ID
						if ( elem.id === m ) {
							results.push( elem );
							return results;
						}
					} else {
						return results;
					}
				} else {
					// Context is not a document
					if ( context.ownerDocument && (elem = context.ownerDocument.getElementById( m )) &&
						contains( context, elem ) && elem.id === m ) {
						results.push( elem );
						return results;
					}
				}

			// Speed-up: Sizzle("TAG")
			} else if ( match[2] ) {
				push.apply( results, context.getElementsByTagName( selector ) );
				return results;

			// Speed-up: Sizzle(".CLASS")
			} else if ( (m = match[3]) && support.getElementsByClassName ) {
				push.apply( results, context.getElementsByClassName( m ) );
				return results;
			}
		}

		// QSA path
		if ( support.qsa && (!rbuggyQSA || !rbuggyQSA.test( selector )) ) {
			nid = old = expando;
			newContext = context;
			newSelector = nodeType !== 1 && selector;

			// qSA works strangely on Element-rooted queries
			// We can work around this by specifying an extra ID on the root
			// and working up from there (Thanks to Andrew Dupont for the technique)
			// IE 8 doesn't work on object elements
			if ( nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) {
				groups = tokenize( selector );

				if ( (old = context.getAttribute("id")) ) {
					nid = old.replace( rescape, "\\$&" );
				} else {
					context.setAttribute( "id", nid );
				}
				nid = "[id='" + nid + "'] ";

				i = groups.length;
				while ( i-- ) {
					groups[i] = nid + toSelector( groups[i] );
				}
				newContext = rsibling.test( selector ) && testContext( context.parentNode ) || context;
				newSelector = groups.join(",");
			}

			if ( newSelector ) {
				try {
					push.apply( results,
						newContext.querySelectorAll( newSelector )
					);
					return results;
				} catch(qsaError) {
				} finally {
					if ( !old ) {
						context.removeAttribute("id");
					}
				}
			}
		}
	}

	// All others
	return select( selector.replace( rtrim, "$1" ), context, results, seed );
}

/**
 * Create key-value caches of limited size
 * @returns {Function(string, Object)} Returns the Object data after storing it on itself with
 *	property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)
 *	deleting the oldest entry
 */
function createCache() {
	var keys = [];

	function cache( key, value ) {
		// Use (key + " ") to avoid collision with native prototype properties (see Issue #157)
		if ( keys.push( key + " " ) > Expr.cacheLength ) {
			// Only keep the most recent entries
			delete cache[ keys.shift() ];
		}
		return (cache[ key + " " ] = value);
	}
	return cache;
}

/**
 * Mark a function for special use by Sizzle
 * @param {Function} fn The function to mark
 */
function markFunction( fn ) {
	fn[ expando ] = true;
	return fn;
}

/**
 * Support testing using an element
 * @param {Function} fn Passed the created div and expects a boolean result
 */
function assert( fn ) {
	var div = document.createElement("div");

	try {
		return !!fn( div );
	} catch (e) {
		return false;
	} finally {
		// Remove from its parent by default
		if ( div.parentNode ) {
			div.parentNode.removeChild( div );
		}
		// release memory in IE
		div = null;
	}
}

/**
 * Adds the same handler for all of the specified attrs
 * @param {String} attrs Pipe-separated list of attributes
 * @param {Function} handler The method that will be applied
 */
function addHandle( attrs, handler ) {
	var arr = attrs.split("|"),
		i = attrs.length;

	while ( i-- ) {
		Expr.attrHandle[ arr[i] ] = handler;
	}
}

/**
 * Checks document order of two siblings
 * @param {Element} a
 * @param {Element} b
 * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b
 */
function siblingCheck( a, b ) {
	var cur = b && a,
		diff = cur && a.nodeType === 1 && b.nodeType === 1 &&
			( ~b.sourceIndex || MAX_NEGATIVE ) -
			( ~a.sourceIndex || MAX_NEGATIVE );

	// Use IE sourceIndex if available on both nodes
	if ( diff ) {
		return diff;
	}

	// Check if b follows a
	if ( cur ) {
		while ( (cur = cur.nextSibling) ) {
			if ( cur === b ) {
				return -1;
			}
		}
	}

	return a ? 1 : -1;
}

/**
 * Returns a function to use in pseudos for input types
 * @param {String} type
 */
function createInputPseudo( type ) {
	return function( elem ) {
		var name = elem.nodeName.toLowerCase();
		return name === "input" && elem.type === type;
	};
}

/**
 * Returns a function to use in pseudos for buttons
 * @param {String} type
 */
function createButtonPseudo( type ) {
	return function( elem ) {
		var name = elem.nodeName.toLowerCase();
		return (name === "input" || name === "button") && elem.type === type;
	};
}

/**
 * Returns a function to use in pseudos for positionals
 * @param {Function} fn
 */
function createPositionalPseudo( fn ) {
	return markFunction(function( argument ) {
		argument = +argument;
		return markFunction(function( seed, matches ) {
			var j,
				matchIndexes = fn( [], seed.length, argument ),
				i = matchIndexes.length;

			// Match elements found at the specified indexes
			while ( i-- ) {
				if ( seed[ (j = matchIndexes[i]) ] ) {
					seed[j] = !(matches[j] = seed[j]);
				}
			}
		});
	});
}

/**
 * Checks a node for validity as a Sizzle context
 * @param {Element|Object=} context
 * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value
 */
function testContext( context ) {
	return context && typeof context.getElementsByTagName !== "undefined" && context;
}

// Expose support vars for convenience
support = Sizzle.support = {};

/**
 * Detects XML nodes
 * @param {Element|Object} elem An element or a document
 * @returns {Boolean} True iff elem is a non-HTML XML node
 */
isXML = Sizzle.isXML = function( elem ) {
	// documentElement is verified for cases where it doesn't yet exist
	// (such as loading iframes in IE - #4833)
	var documentElement = elem && (elem.ownerDocument || elem).documentElement;
	return documentElement ? documentElement.nodeName !== "HTML" : false;
};

/**
 * Sets document-related variables once based on the current document
 * @param {Element|Object} [doc] An element or document object to use to set the document
 * @returns {Object} Returns the current document
 */
setDocument = Sizzle.setDocument = function( node ) {
	var hasCompare, parent,
		doc = node ? node.ownerDocument || node : preferredDoc;

	// If no document and documentElement is available, return
	if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) {
		return document;
	}

	// Set our document
	document = doc;
	docElem = doc.documentElement;
	parent = doc.defaultView;

	// Support: IE>8
	// If iframe document is assigned to "document" variable and if iframe has been reloaded,
	// IE will throw "permission denied" error when accessing "document" variable, see jQuery #13936
	// IE6-8 do not support the defaultView property so parent will be undefined
	if ( parent && parent !== parent.top ) {
		// IE11 does not have attachEvent, so all must suffer
		if ( parent.addEventListener ) {
			parent.addEventListener( "unload", unloadHandler, false );
		} else if ( parent.attachEvent ) {
			parent.attachEvent( "onunload", unloadHandler );
		}
	}

	/* Support tests
	---------------------------------------------------------------------- */
	documentIsHTML = !isXML( doc );

	/* Attributes
	---------------------------------------------------------------------- */

	// Support: IE<8
	// Verify that getAttribute really returns attributes and not properties
	// (excepting IE8 booleans)
	support.attributes = assert(function( div ) {
		div.className = "i";
		return !div.getAttribute("className");
	});

	/* getElement(s)By*
	---------------------------------------------------------------------- */

	// Check if getElementsByTagName("*") returns only elements
	support.getElementsByTagName = assert(function( div ) {
		div.appendChild( doc.createComment("") );
		return !div.getElementsByTagName("*").length;
	});

	// Support: IE<9
	support.getElementsByClassName = rnative.test( doc.getElementsByClassName );

	// Support: IE<10
	// Check if getElementById returns elements by name
	// The broken getElementById methods don't pick up programatically-set names,
	// so use a roundabout getElementsByName test
	support.getById = assert(function( div ) {
		docElem.appendChild( div ).id = expando;
		return !doc.getElementsByName || !doc.getElementsByName( expando ).length;
	});

	// ID find and filter
	if ( support.getById ) {
		Expr.find["ID"] = function( id, context ) {
			if ( typeof context.getElementById !== "undefined" && documentIsHTML ) {
				var m = context.getElementById( id );
				// Check parentNode to catch when Blackberry 4.6 returns
				// nodes that are no longer in the document #6963
				return m && m.parentNode ? [ m ] : [];
			}
		};
		Expr.filter["ID"] = function( id ) {
			var attrId = id.replace( runescape, funescape );
			return function( elem ) {
				return elem.getAttribute("id") === attrId;
			};
		};
	} else {
		// Support: IE6/7
		// getElementById is not reliable as a find shortcut
		delete Expr.find["ID"];

		Expr.filter["ID"] =  function( id ) {
			var attrId = id.replace( runescape, funescape );
			return function( elem ) {
				var node = typeof elem.getAttributeNode !== "undefined" && elem.getAttributeNode("id");
				return node && node.value === attrId;
			};
		};
	}

	// Tag
	Expr.find["TAG"] = support.getElementsByTagName ?
		function( tag, context ) {
			if ( typeof context.getElementsByTagName !== "undefined" ) {
				return context.getElementsByTagName( tag );

			// DocumentFragment nodes don't have gEBTN
			} else if ( support.qsa ) {
				return context.querySelectorAll( tag );
			}
		} :

		function( tag, context ) {
			var elem,
				tmp = [],
				i = 0,
				// By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too
				results = context.getElementsByTagName( tag );

			// Filter out possible comments
			if ( tag === "*" ) {
				while ( (elem = results[i++]) ) {
					if ( elem.nodeType === 1 ) {
						tmp.push( elem );
					}
				}

				return tmp;
			}
			return results;
		};

	// Class
	Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) {
		if ( documentIsHTML ) {
			return context.getElementsByClassName( className );
		}
	};

	/* QSA/matchesSelector
	---------------------------------------------------------------------- */

	// QSA and matchesSelector support

	// matchesSelector(:active) reports false when true (IE9/Opera 11.5)
	rbuggyMatches = [];

	// qSa(:focus) reports false when true (Chrome 21)
	// We allow this because of a bug in IE8/9 that throws an error
	// whenever `document.activeElement` is accessed on an iframe
	// So, we allow :focus to pass through QSA all the time to avoid the IE error
	// See http://bugs.jquery.com/ticket/13378
	rbuggyQSA = [];

	if ( (support.qsa = rnative.test( doc.querySelectorAll )) ) {
		// Build QSA regex
		// Regex strategy adopted from Diego Perini
		assert(function( div ) {
			// Select is set to empty string on purpose
			// This is to test IE's treatment of not explicitly
			// setting a boolean content attribute,
			// since its presence should be enough
			// http://bugs.jquery.com/ticket/12359
			docElem.appendChild( div ).innerHTML = "<a id='" + expando + "'></a>" +
				"<select id='" + expando + "-\f]' msallowcapture=''>" +
				"<option selected=''></option></select>";

			// Support: IE8, Opera 11-12.16
			// Nothing should be selected when empty strings follow ^= or $= or *=
			// The test attribute must be unknown in Opera but "safe" for WinRT
			// http://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section
			if ( div.querySelectorAll("[msallowcapture^='']").length ) {
				rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" );
			}

			// Support: IE8
			// Boolean attributes and "value" are not treated correctly
			if ( !div.querySelectorAll("[selected]").length ) {
				rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" );
			}

			// Support: Chrome<29, Android<4.2+, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.7+
			if ( !div.querySelectorAll( "[id~=" + expando + "-]" ).length ) {
				rbuggyQSA.push("~=");
			}

			// Webkit/Opera - :checked should return selected option elements
			// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked
			// IE8 throws error here and will not see later tests
			if ( !div.querySelectorAll(":checked").length ) {
				rbuggyQSA.push(":checked");
			}

			// Support: Safari 8+, iOS 8+
			// https://bugs.webkit.org/show_bug.cgi?id=136851
			// In-page `selector#id sibing-combinator selector` fails
			if ( !div.querySelectorAll( "a#" + expando + "+*" ).length ) {
				rbuggyQSA.push(".#.+[+~]");
			}
		});

		assert(function( div ) {
			// Support: Windows 8 Native Apps
			// The type and name attributes are restricted during .innerHTML assignment
			var input = doc.createElement("input");
			input.setAttribute( "type", "hidden" );
			div.appendChild( input ).setAttribute( "name", "D" );

			// Support: IE8
			// Enforce case-sensitivity of name attribute
			if ( div.querySelectorAll("[name=d]").length ) {
				rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" );
			}

			// FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)
			// IE8 throws error here and will not see later tests
			if ( !div.querySelectorAll(":enabled").length ) {
				rbuggyQSA.push( ":enabled", ":disabled" );
			}

			// Opera 10-11 does not throw on post-comma invalid pseudos
			div.querySelectorAll("*,:x");
			rbuggyQSA.push(",.*:");
		});
	}

	if ( (support.matchesSelector = rnative.test( (matches = docElem.matches ||
		docElem.webkitMatchesSelector ||
		docElem.mozMatchesSelector ||
		docElem.oMatchesSelector ||
		docElem.msMatchesSelector) )) ) {

		assert(function( div ) {
			// Check to see if it's possible to do matchesSelector
			// on a disconnected node (IE 9)
			support.disconnectedMatch = matches.call( div, "div" );

			// This should fail with an exception
			// Gecko does not error, returns false instead
			matches.call( div, "[s!='']:x" );
			rbuggyMatches.push( "!=", pseudos );
		});
	}

	rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") );
	rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") );

	/* Contains
	---------------------------------------------------------------------- */
	hasCompare = rnative.test( docElem.compareDocumentPosition );

	// Element contains another
	// Purposefully does not implement inclusive descendent
	// As in, an element does not contain itself
	contains = hasCompare || rnative.test( docElem.contains ) ?
		function( a, b ) {
			var adown = a.nodeType === 9 ? a.documentElement : a,
				bup = b && b.parentNode;
			return a === bup || !!( bup && bup.nodeType === 1 && (
				adown.contains ?
					adown.contains( bup ) :
					a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16
			));
		} :
		function( a, b ) {
			if ( b ) {
				while ( (b = b.parentNode) ) {
					if ( b === a ) {
						return true;
					}
				}
			}
			return false;
		};

	/* Sorting
	---------------------------------------------------------------------- */

	// Document order sorting
	sortOrder = hasCompare ?
	function( a, b ) {

		// Flag for duplicate removal
		if ( a === b ) {
			hasDuplicate = true;
			return 0;
		}

		// Sort on method existence if only one input has compareDocumentPosition
		var compare = !a.compareDocumentPosition - !b.compareDocumentPosition;
		if ( compare ) {
			return compare;
		}

		// Calculate position if both inputs belong to the same document
		compare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ?
			a.compareDocumentPosition( b ) :

			// Otherwise we know they are disconnected
			1;

		// Disconnected nodes
		if ( compare & 1 ||
			(!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) {

			// Choose the first element that is related to our preferred document
			if ( a === doc || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) {
				return -1;
			}
			if ( b === doc || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) {
				return 1;
			}

			// Maintain original order
			return sortInput ?
				( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :
				0;
		}

		return compare & 4 ? -1 : 1;
	} :
	function( a, b ) {
		// Exit early if the nodes are identical
		if ( a === b ) {
			hasDuplicate = true;
			return 0;
		}

		var cur,
			i = 0,
			aup = a.parentNode,
			bup = b.parentNode,
			ap = [ a ],
			bp = [ b ];

		// Parentless nodes are either documents or disconnected
		if ( !aup || !bup ) {
			return a === doc ? -1 :
				b === doc ? 1 :
				aup ? -1 :
				bup ? 1 :
				sortInput ?
				( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :
				0;

		// If the nodes are siblings, we can do a quick check
		} else if ( aup === bup ) {
			return siblingCheck( a, b );
		}

		// Otherwise we need full lists of their ancestors for comparison
		cur = a;
		while ( (cur = cur.parentNode) ) {
			ap.unshift( cur );
		}
		cur = b;
		while ( (cur = cur.parentNode) ) {
			bp.unshift( cur );
		}

		// Walk down the tree looking for a discrepancy
		while ( ap[i] === bp[i] ) {
			i++;
		}

		return i ?
			// Do a sibling check if the nodes have a common ancestor
			siblingCheck( ap[i], bp[i] ) :

			// Otherwise nodes in our document sort first
			ap[i] === preferredDoc ? -1 :
			bp[i] === preferredDoc ? 1 :
			0;
	};

	return doc;
};

Sizzle.matches = function( expr, elements ) {
	return Sizzle( expr, null, null, elements );
};

Sizzle.matchesSelector = function( elem, expr ) {
	// Set document vars if needed
	if ( ( elem.ownerDocument || elem ) !== document ) {
		setDocument( elem );
	}

	// Make sure that attribute selectors are quoted
	expr = expr.replace( rattributeQuotes, "='$1']" );

	if ( support.matchesSelector && documentIsHTML &&
		( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&
		( !rbuggyQSA     || !rbuggyQSA.test( expr ) ) ) {

		try {
			var ret = matches.call( elem, expr );

			// IE 9's matchesSelector returns false on disconnected nodes
			if ( ret || support.disconnectedMatch ||
					// As well, disconnected nodes are said to be in a document
					// fragment in IE 9
					elem.document && elem.document.nodeType !== 11 ) {
				return ret;
			}
		} catch (e) {}
	}

	return Sizzle( expr, document, null, [ elem ] ).length > 0;
};

Sizzle.contains = function( context, elem ) {
	// Set document vars if needed
	if ( ( context.ownerDocument || context ) !== document ) {
		setDocument( context );
	}
	return contains( context, elem );
};

Sizzle.attr = function( elem, name ) {
	// Set document vars if needed
	if ( ( elem.ownerDocument || elem ) !== document ) {
		setDocument( elem );
	}

	var fn = Expr.attrHandle[ name.toLowerCase() ],
		// Don't get fooled by Object.prototype properties (jQuery #13807)
		val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?
			fn( elem, name, !documentIsHTML ) :
			undefined;

	return val !== undefined ?
		val :
		support.attributes || !documentIsHTML ?
			elem.getAttribute( name ) :
			(val = elem.getAttributeNode(name)) && val.specified ?
				val.value :
				null;
};

Sizzle.error = function( msg ) {
	throw new Error( "Syntax error, unrecognized expression: " + msg );
};

/**
 * Document sorting and removing duplicates
 * @param {ArrayLike} results
 */
Sizzle.uniqueSort = function( results ) {
	var elem,
		duplicates = [],
		j = 0,
		i = 0;

	// Unless we *know* we can detect duplicates, assume their presence
	hasDuplicate = !support.detectDuplicates;
	sortInput = !support.sortStable && results.slice( 0 );
	results.sort( sortOrder );

	if ( hasDuplicate ) {
		while ( (elem = results[i++]) ) {
			if ( elem === results[ i ] ) {
				j = duplicates.push( i );
			}
		}
		while ( j-- ) {
			results.splice( duplicates[ j ], 1 );
		}
	}

	// Clear input after sorting to release objects
	// See https://github.com/jquery/sizzle/pull/225
	sortInput = null;

	return results;
};

/**
 * Utility function for retrieving the text value of an array of DOM nodes
 * @param {Array|Element} elem
 */
getText = Sizzle.getText = function( elem ) {
	var node,
		ret = "",
		i = 0,
		nodeType = elem.nodeType;

	if ( !nodeType ) {
		// If no nodeType, this is expected to be an array
		while ( (node = elem[i++]) ) {
			// Do not traverse comment nodes
			ret += getText( node );
		}
	} else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {
		// Use textContent for elements
		// innerText usage removed for consistency of new lines (jQuery #11153)
		if ( typeof elem.textContent === "string" ) {
			return elem.textContent;
		} else {
			// Traverse its children
			for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {
				ret += getText( elem );
			}
		}
	} else if ( nodeType === 3 || nodeType === 4 ) {
		return elem.nodeValue;
	}
	// Do not include comment or processing instruction nodes

	return ret;
};

Expr = Sizzle.selectors = {

	// Can be adjusted by the user
	cacheLength: 50,

	createPseudo: markFunction,

	match: matchExpr,

	attrHandle: {},

	find: {},

	relative: {
		">": { dir: "parentNode", first: true },
		" ": { dir: "parentNode" },
		"+": { dir: "previousSibling", first: true },
		"~": { dir: "previousSibling" }
	},

	preFilter: {
		"ATTR": function( match ) {
			match[1] = match[1].replace( runescape, funescape );

			// Move the given value to match[3] whether quoted or unquoted
			match[3] = ( match[3] || match[4] || match[5] || "" ).replace( runescape, funescape );

			if ( match[2] === "~=" ) {
				match[3] = " " + match[3] + " ";
			}

			return match.slice( 0, 4 );
		},

		"CHILD": function( match ) {
			/* matches from matchExpr["CHILD"]
				1 type (only|nth|...)
				2 what (child|of-type)
				3 argument (even|odd|\d*|\d*n([+-]\d+)?|...)
				4 xn-component of xn+y argument ([+-]?\d*n|)
				5 sign of xn-component
				6 x of xn-component
				7 sign of y-component
				8 y of y-component
			*/
			match[1] = match[1].toLowerCase();

			if ( match[1].slice( 0, 3 ) === "nth" ) {
				// nth-* requires argument
				if ( !match[3] ) {
					Sizzle.error( match[0] );
				}

				// numeric x and y parameters for Expr.filter.CHILD
				// remember that false/true cast respectively to 0/1
				match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) );
				match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" );

			// other types prohibit arguments
			} else if ( match[3] ) {
				Sizzle.error( match[0] );
			}

			return match;
		},

		"PSEUDO": function( match ) {
			var excess,
				unquoted = !match[6] && match[2];

			if ( matchExpr["CHILD"].test( match[0] ) ) {
				return null;
			}

			// Accept quoted arguments as-is
			if ( match[3] ) {
				match[2] = match[4] || match[5] || "";

			// Strip excess characters from unquoted arguments
			} else if ( unquoted && rpseudo.test( unquoted ) &&
				// Get excess from tokenize (recursively)
				(excess = tokenize( unquoted, true )) &&
				// advance to the next closing parenthesis
				(excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) {

				// excess is a negative index
				match[0] = match[0].slice( 0, excess );
				match[2] = unquoted.slice( 0, excess );
			}

			// Return only captures needed by the pseudo filter method (type and argument)
			return match.slice( 0, 3 );
		}
	},

	filter: {

		"TAG": function( nodeNameSelector ) {
			var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();
			return nodeNameSelector === "*" ?
				function() { return true; } :
				function( elem ) {
					return elem.nodeName && elem.nodeName.toLowerCase() === nodeName;
				};
		},

		"CLASS": function( className ) {
			var pattern = classCache[ className + " " ];

			return pattern ||
				(pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) &&
				classCache( className, function( elem ) {
					return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== "undefined" && elem.getAttribute("class") || "" );
				});
		},

		"ATTR": function( name, operator, check ) {
			return function( elem ) {
				var result = Sizzle.attr( elem, name );

				if ( result == null ) {
					return operator === "!=";
				}
				if ( !operator ) {
					return true;
				}

				result += "";

				return operator === "=" ? result === check :
					operator === "!=" ? result !== check :
					operator === "^=" ? check && result.indexOf( check ) === 0 :
					operator === "*=" ? check && result.indexOf( check ) > -1 :
					operator === "$=" ? check && result.slice( -check.length ) === check :
					operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 :
					operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" :
					false;
			};
		},

		"CHILD": function( type, what, argument, first, last ) {
			var simple = type.slice( 0, 3 ) !== "nth",
				forward = type.slice( -4 ) !== "last",
				ofType = what === "of-type";

			return first === 1 && last === 0 ?

				// Shortcut for :nth-*(n)
				function( elem ) {
					return !!elem.parentNode;
				} :

				function( elem, context, xml ) {
					var cache, outerCache, node, diff, nodeIndex, start,
						dir = simple !== forward ? "nextSibling" : "previousSibling",
						parent = elem.parentNode,
						name = ofType && elem.nodeName.toLowerCase(),
						useCache = !xml && !ofType;

					if ( parent ) {

						// :(first|last|only)-(child|of-type)
						if ( simple ) {
							while ( dir ) {
								node = elem;
								while ( (node = node[ dir ]) ) {
									if ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) {
										return false;
									}
								}
								// Reverse direction for :only-* (if we haven't yet done so)
								start = dir = type === "only" && !start && "nextSibling";
							}
							return true;
						}

						start = [ forward ? parent.firstChild : parent.lastChild ];

						// non-xml :nth-child(...) stores cache data on `parent`
						if ( forward && useCache ) {
							// Seek `elem` from a previously-cached index
							outerCache = parent[ expando ] || (parent[ expando ] = {});
							cache = outerCache[ type ] || [];
							nodeIndex = cache[0] === dirruns && cache[1];
							diff = cache[0] === dirruns && cache[2];
							node = nodeIndex && parent.childNodes[ nodeIndex ];

							while ( (node = ++nodeIndex && node && node[ dir ] ||

								// Fallback to seeking `elem` from the start
								(diff = nodeIndex = 0) || start.pop()) ) {

								// When found, cache indexes on `parent` and break
								if ( node.nodeType === 1 && ++diff && node === elem ) {
									outerCache[ type ] = [ dirruns, nodeIndex, diff ];
									break;
								}
							}

						// Use previously-cached element index if available
						} else if ( useCache && (cache = (elem[ expando ] || (elem[ expando ] = {}))[ type ]) && cache[0] === dirruns ) {
							diff = cache[1];

						// xml :nth-child(...) or :nth-last-child(...) or :nth(-last)?-of-type(...)
						} else {
							// Use the same loop as above to seek `elem` from the start
							while ( (node = ++nodeIndex && node && node[ dir ] ||
								(diff = nodeIndex = 0) || start.pop()) ) {

								if ( ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) && ++diff ) {
									// Cache the index of each encountered element
									if ( useCache ) {
										(node[ expando ] || (node[ expando ] = {}))[ type ] = [ dirruns, diff ];
									}

									if ( node === elem ) {
										break;
									}
								}
							}
						}

						// Incorporate the offset, then check against cycle size
						diff -= last;
						return diff === first || ( diff % first === 0 && diff / first >= 0 );
					}
				};
		},

		"PSEUDO": function( pseudo, argument ) {
			// pseudo-class names are case-insensitive
			// http://www.w3.org/TR/selectors/#pseudo-classes
			// Prioritize by case sensitivity in case custom pseudos are added with uppercase letters
			// Remember that setFilters inherits from pseudos
			var args,
				fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||
					Sizzle.error( "unsupported pseudo: " + pseudo );

			// The user may use createPseudo to indicate that
			// arguments are needed to create the filter function
			// just as Sizzle does
			if ( fn[ expando ] ) {
				return fn( argument );
			}

			// But maintain support for old signatures
			if ( fn.length > 1 ) {
				args = [ pseudo, pseudo, "", argument ];
				return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?
					markFunction(function( seed, matches ) {
						var idx,
							matched = fn( seed, argument ),
							i = matched.length;
						while ( i-- ) {
							idx = indexOf( seed, matched[i] );
							seed[ idx ] = !( matches[ idx ] = matched[i] );
						}
					}) :
					function( elem ) {
						return fn( elem, 0, args );
					};
			}

			return fn;
		}
	},

	pseudos: {
		// Potentially complex pseudos
		"not": markFunction(function( selector ) {
			// Trim the selector passed to compile
			// to avoid treating leading and trailing
			// spaces as combinators
			var input = [],
				results = [],
				matcher = compile( selector.replace( rtrim, "$1" ) );

			return matcher[ expando ] ?
				markFunction(function( seed, matches, context, xml ) {
					var elem,
						unmatched = matcher( seed, null, xml, [] ),
						i = seed.length;

					// Match elements unmatched by `matcher`
					while ( i-- ) {
						if ( (elem = unmatched[i]) ) {
							seed[i] = !(matches[i] = elem);
						}
					}
				}) :
				function( elem, context, xml ) {
					input[0] = elem;
					matcher( input, null, xml, results );
					// Don't keep the element (issue #299)
					input[0] = null;
					return !results.pop();
				};
		}),

		"has": markFunction(function( selector ) {
			return function( elem ) {
				return Sizzle( selector, elem ).length > 0;
			};
		}),

		"contains": markFunction(function( text ) {
			text = text.replace( runescape, funescape );
			return function( elem ) {
				return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1;
			};
		}),

		// "Whether an element is represented by a :lang() selector
		// is based solely on the element's language value
		// being equal to the identifier C,
		// or beginning with the identifier C immediately followed by "-".
		// The matching of C against the element's language value is performed case-insensitively.
		// The identifier C does not have to be a valid language name."
		// http://www.w3.org/TR/selectors/#lang-pseudo
		"lang": markFunction( function( lang ) {
			// lang value must be a valid identifier
			if ( !ridentifier.test(lang || "") ) {
				Sizzle.error( "unsupported lang: " + lang );
			}
			lang = lang.replace( runescape, funescape ).toLowerCase();
			return function( elem ) {
				var elemLang;
				do {
					if ( (elemLang = documentIsHTML ?
						elem.lang :
						elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) {

						elemLang = elemLang.toLowerCase();
						return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0;
					}
				} while ( (elem = elem.parentNode) && elem.nodeType === 1 );
				return false;
			};
		}),

		// Miscellaneous
		"target": function( elem ) {
			var hash = window.location && window.location.hash;
			return hash && hash.slice( 1 ) === elem.id;
		},

		"root": function( elem ) {
			return elem === docElem;
		},

		"focus": function( elem ) {
			return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex);
		},

		// Boolean properties
		"enabled": function( elem ) {
			return elem.disabled === false;
		},

		"disabled": function( elem ) {
			return elem.disabled === true;
		},

		"checked": function( elem ) {
			// In CSS3, :checked should return both checked and selected elements
			// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked
			var nodeName = elem.nodeName.toLowerCase();
			return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected);
		},

		"selected": function( elem ) {
			// Accessing this property makes selected-by-default
			// options in Safari work properly
			if ( elem.parentNode ) {
				elem.parentNode.selectedIndex;
			}

			return elem.selected === true;
		},

		// Contents
		"empty": function( elem ) {
			// http://www.w3.org/TR/selectors/#empty-pseudo
			// :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),
			//   but not by others (comment: 8; processing instruction: 7; etc.)
			// nodeType < 6 works because attributes (2) do not appear as children
			for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {
				if ( elem.nodeType < 6 ) {
					return false;
				}
			}
			return true;
		},

		"parent": function( elem ) {
			return !Expr.pseudos["empty"]( elem );
		},

		// Element/input types
		"header": function( elem ) {
			return rheader.test( elem.nodeName );
		},

		"input": function( elem ) {
			return rinputs.test( elem.nodeName );
		},

		"button": function( elem ) {
			var name = elem.nodeName.toLowerCase();
			return name === "input" && elem.type === "button" || name === "button";
		},

		"text": function( elem ) {
			var attr;
			return elem.nodeName.toLowerCase() === "input" &&
				elem.type === "text" &&

				// Support: IE<8
				// New HTML5 attribute values (e.g., "search") appear with elem.type === "text"
				( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === "text" );
		},

		// Position-in-collection
		"first": createPositionalPseudo(function() {
			return [ 0 ];
		}),

		"last": createPositionalPseudo(function( matchIndexes, length ) {
			return [ length - 1 ];
		}),

		"eq": createPositionalPseudo(function( matchIndexes, length, argument ) {
			return [ argument < 0 ? argument + length : argument ];
		}),

		"even": createPositionalPseudo(function( matchIndexes, length ) {
			var i = 0;
			for ( ; i < length; i += 2 ) {
				matchIndexes.push( i );
			}
			return matchIndexes;
		}),

		"odd": createPositionalPseudo(function( matchIndexes, length ) {
			var i = 1;
			for ( ; i < length; i += 2 ) {
				matchIndexes.push( i );
			}
			return matchIndexes;
		}),

		"lt": createPositionalPseudo(function( matchIndexes, length, argument ) {
			var i = argument < 0 ? argument + length : argument;
			for ( ; --i >= 0; ) {
				matchIndexes.push( i );
			}
			return matchIndexes;
		}),

		"gt": createPositionalPseudo(function( matchIndexes, length, argument ) {
			var i = argument < 0 ? argument + length : argument;
			for ( ; ++i < length; ) {
				matchIndexes.push( i );
			}
			return matchIndexes;
		})
	}
};

Expr.pseudos["nth"] = Expr.pseudos["eq"];

// Add button/input type pseudos
for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {
	Expr.pseudos[ i ] = createInputPseudo( i );
}
for ( i in { submit: true, reset: true } ) {
	Expr.pseudos[ i ] = createButtonPseudo( i );
}

// Easy API for creating new setFilters
function setFilters() {}
setFilters.prototype = Expr.filters = Expr.pseudos;
Expr.setFilters = new setFilters();

tokenize = Sizzle.tokenize = function( selector, parseOnly ) {
	var matched, match, tokens, type,
		soFar, groups, preFilters,
		cached = tokenCache[ selector + " " ];

	if ( cached ) {
		return parseOnly ? 0 : cached.slice( 0 );
	}

	soFar = selector;
	groups = [];
	preFilters = Expr.preFilter;

	while ( soFar ) {

		// Comma and first run
		if ( !matched || (match = rcomma.exec( soFar )) ) {
			if ( match ) {
				// Don't consume trailing commas as valid
				soFar = soFar.slice( match[0].length ) || soFar;
			}
			groups.push( (tokens = []) );
		}

		matched = false;

		// Combinators
		if ( (match = rcombinators.exec( soFar )) ) {
			matched = match.shift();
			tokens.push({
				value: matched,
				// Cast descendant combinators to space
				type: match[0].replace( rtrim, " " )
			});
			soFar = soFar.slice( matched.length );
		}

		// Filters
		for ( type in Expr.filter ) {
			if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] ||
				(match = preFilters[ type ]( match ))) ) {
				matched = match.shift();
				tokens.push({
					value: matched,
					type: type,
					matches: match
				});
				soFar = soFar.slice( matched.length );
			}
		}

		if ( !matched ) {
			break;
		}
	}

	// Return the length of the invalid excess
	// if we're just parsing
	// Otherwise, throw an error or return tokens
	return parseOnly ?
		soFar.length :
		soFar ?
			Sizzle.error( selector ) :
			// Cache the tokens
			tokenCache( selector, groups ).slice( 0 );
};

function toSelector( tokens ) {
	var i = 0,
		len = tokens.length,
		selector = "";
	for ( ; i < len; i++ ) {
		selector += tokens[i].value;
	}
	return selector;
}

function addCombinator( matcher, combinator, base ) {
	var dir = combinator.dir,
		checkNonElements = base && dir === "parentNode",
		doneName = done++;

	return combinator.first ?
		// Check against closest ancestor/preceding element
		function( elem, context, xml ) {
			while ( (elem = elem[ dir ]) ) {
				if ( elem.nodeType === 1 || checkNonElements ) {
					return matcher( elem, context, xml );
				}
			}
		} :

		// Check against all ancestor/preceding elements
		function( elem, context, xml ) {
			var oldCache, outerCache,
				newCache = [ dirruns, doneName ];

			// We can't set arbitrary data on XML nodes, so they don't benefit from dir caching
			if ( xml ) {
				while ( (elem = elem[ dir ]) ) {
					if ( elem.nodeType === 1 || checkNonElements ) {
						if ( matcher( elem, context, xml ) ) {
							return true;
						}
					}
				}
			} else {
				while ( (elem = elem[ dir ]) ) {
					if ( elem.nodeType === 1 || checkNonElements ) {
						outerCache = elem[ expando ] || (elem[ expando ] = {});
						if ( (oldCache = outerCache[ dir ]) &&
							oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {

							// Assign to newCache so results back-propagate to previous elements
							return (newCache[ 2 ] = oldCache[ 2 ]);
						} else {
							// Reuse newcache so results back-propagate to previous elements
							outerCache[ dir ] = newCache;

							// A match means we're done; a fail means we have to keep checking
							if ( (newCache[ 2 ] = matcher( elem, context, xml )) ) {
								return true;
							}
						}
					}
				}
			}
		};
}

function elementMatcher( matchers ) {
	return matchers.length > 1 ?
		function( elem, context, xml ) {
			var i = matchers.length;
			while ( i-- ) {
				if ( !matchers[i]( elem, context, xml ) ) {
					return false;
				}
			}
			return true;
		} :
		matchers[0];
}

function multipleContexts( selector, contexts, results ) {
	var i = 0,
		len = contexts.length;
	for ( ; i < len; i++ ) {
		Sizzle( selector, contexts[i], results );
	}
	return results;
}

function condense( unmatched, map, filter, context, xml ) {
	var elem,
		newUnmatched = [],
		i = 0,
		len = unmatched.length,
		mapped = map != null;

	for ( ; i < len; i++ ) {
		if ( (elem = unmatched[i]) ) {
			if ( !filter || filter( elem, context, xml ) ) {
				newUnmatched.push( elem );
				if ( mapped ) {
					map.push( i );
				}
			}
		}
	}

	return newUnmatched;
}

function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {
	if ( postFilter && !postFilter[ expando ] ) {
		postFilter = setMatcher( postFilter );
	}
	if ( postFinder && !postFinder[ expando ] ) {
		postFinder = setMatcher( postFinder, postSelector );
	}
	return markFunction(function( seed, results, context, xml ) {
		var temp, i, elem,
			preMap = [],
			postMap = [],
			preexisting = results.length,

			// Get initial elements from seed or context
			elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ),

			// Prefilter to get matcher input, preserving a map for seed-results synchronization
			matcherIn = preFilter && ( seed || !selector ) ?
				condense( elems, preMap, preFilter, context, xml ) :
				elems,

			matcherOut = matcher ?
				// If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,
				postFinder || ( seed ? preFilter : preexisting || postFilter ) ?

					// ...intermediate processing is necessary
					[] :

					// ...otherwise use results directly
					results :
				matcherIn;

		// Find primary matches
		if ( matcher ) {
			matcher( matcherIn, matcherOut, context, xml );
		}

		// Apply postFilter
		if ( postFilter ) {
			temp = condense( matcherOut, postMap );
			postFilter( temp, [], context, xml );

			// Un-match failing elements by moving them back to matcherIn
			i = temp.length;
			while ( i-- ) {
				if ( (elem = temp[i]) ) {
					matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem);
				}
			}
		}

		if ( seed ) {
			if ( postFinder || preFilter ) {
				if ( postFinder ) {
					// Get the final matcherOut by condensing this intermediate into postFinder contexts
					temp = [];
					i = matcherOut.length;
					while ( i-- ) {
						if ( (elem = matcherOut[i]) ) {
							// Restore matcherIn since elem is not yet a final match
							temp.push( (matcherIn[i] = elem) );
						}
					}
					postFinder( null, (matcherOut = []), temp, xml );
				}

				// Move matched elements from seed to results to keep them synchronized
				i = matcherOut.length;
				while ( i-- ) {
					if ( (elem = matcherOut[i]) &&
						(temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) {

						seed[temp] = !(results[temp] = elem);
					}
				}
			}

		// Add elements to results, through postFinder if defined
		} else {
			matcherOut = condense(
				matcherOut === results ?
					matcherOut.splice( preexisting, matcherOut.length ) :
					matcherOut
			);
			if ( postFinder ) {
				postFinder( null, results, matcherOut, xml );
			} else {
				push.apply( results, matcherOut );
			}
		}
	});
}

function matcherFromTokens( tokens ) {
	var checkContext, matcher, j,
		len = tokens.length,
		leadingRelative = Expr.relative[ tokens[0].type ],
		implicitRelative = leadingRelative || Expr.relative[" "],
		i = leadingRelative ? 1 : 0,

		// The foundational matcher ensures that elements are reachable from top-level context(s)
		matchContext = addCombinator( function( elem ) {
			return elem === checkContext;
		}, implicitRelative, true ),
		matchAnyContext = addCombinator( function( elem ) {
			return indexOf( checkContext, elem ) > -1;
		}, implicitRelative, true ),
		matchers = [ function( elem, context, xml ) {
			var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (
				(checkContext = context).nodeType ?
					matchContext( elem, context, xml ) :
					matchAnyContext( elem, context, xml ) );
			// Avoid hanging onto element (issue #299)
			checkContext = null;
			return ret;
		} ];

	for ( ; i < len; i++ ) {
		if ( (matcher = Expr.relative[ tokens[i].type ]) ) {
			matchers = [ addCombinator(elementMatcher( matchers ), matcher) ];
		} else {
			matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches );

			// Return special upon seeing a positional matcher
			if ( matcher[ expando ] ) {
				// Find the next relative operator (if any) for proper handling
				j = ++i;
				for ( ; j < len; j++ ) {
					if ( Expr.relative[ tokens[j].type ] ) {
						break;
					}
				}
				return setMatcher(
					i > 1 && elementMatcher( matchers ),
					i > 1 && toSelector(
						// If the preceding token was a descendant combinator, insert an implicit any-element `*`
						tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" })
					).replace( rtrim, "$1" ),
					matcher,
					i < j && matcherFromTokens( tokens.slice( i, j ) ),
					j < len && matcherFromTokens( (tokens = tokens.slice( j )) ),
					j < len && toSelector( tokens )
				);
			}
			matchers.push( matcher );
		}
	}

	return elementMatcher( matchers );
}

function matcherFromGroupMatchers( elementMatchers, setMatchers ) {
	var bySet = setMatchers.length > 0,
		byElement = elementMatchers.length > 0,
		superMatcher = function( seed, context, xml, results, outermost ) {
			var elem, j, matcher,
				matchedCount = 0,
				i = "0",
				unmatched = seed && [],
				setMatched = [],
				contextBackup = outermostContext,
				// We must always have either seed elements or outermost context
				elems = seed || byElement && Expr.find["TAG"]( "*", outermost ),
				// Use integer dirruns iff this is the outermost matcher
				dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1),
				len = elems.length;

			if ( outermost ) {
				outermostContext = context !== document && context;
			}

			// Add elements passing elementMatchers directly to results
			// Keep `i` a string if there are no elements so `matchedCount` will be "00" below
			// Support: IE<9, Safari
			// Tolerate NodeList properties (IE: "length"; Safari: <number>) matching elements by id
			for ( ; i !== len && (elem = elems[i]) != null; i++ ) {
				if ( byElement && elem ) {
					j = 0;
					while ( (matcher = elementMatchers[j++]) ) {
						if ( matcher( elem, context, xml ) ) {
							results.push( elem );
							break;
						}
					}
					if ( outermost ) {
						dirruns = dirrunsUnique;
					}
				}

				// Track unmatched elements for set filters
				if ( bySet ) {
					// They will have gone through all possible matchers
					if ( (elem = !matcher && elem) ) {
						matchedCount--;
					}

					// Lengthen the array for every element, matched or not
					if ( seed ) {
						unmatched.push( elem );
					}
				}
			}

			// Apply set filters to unmatched elements
			matchedCount += i;
			if ( bySet && i !== matchedCount ) {
				j = 0;
				while ( (matcher = setMatchers[j++]) ) {
					matcher( unmatched, setMatched, context, xml );
				}

				if ( seed ) {
					// Reintegrate element matches to eliminate the need for sorting
					if ( matchedCount > 0 ) {
						while ( i-- ) {
							if ( !(unmatched[i] || setMatched[i]) ) {
								setMatched[i] = pop.call( results );
							}
						}
					}

					// Discard index placeholder values to get only actual matches
					setMatched = condense( setMatched );
				}

				// Add matches to results
				push.apply( results, setMatched );

				// Seedless set matches succeeding multiple successful matchers stipulate sorting
				if ( outermost && !seed && setMatched.length > 0 &&
					( matchedCount + setMatchers.length ) > 1 ) {

					Sizzle.uniqueSort( results );
				}
			}

			// Override manipulation of globals by nested matchers
			if ( outermost ) {
				dirruns = dirrunsUnique;
				outermostContext = contextBackup;
			}

			return unmatched;
		};

	return bySet ?
		markFunction( superMatcher ) :
		superMatcher;
}

compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {
	var i,
		setMatchers = [],
		elementMatchers = [],
		cached = compilerCache[ selector + " " ];

	if ( !cached ) {
		// Generate a function of recursive functions that can be used to check each element
		if ( !match ) {
			match = tokenize( selector );
		}
		i = match.length;
		while ( i-- ) {
			cached = matcherFromTokens( match[i] );
			if ( cached[ expando ] ) {
				setMatchers.push( cached );
			} else {
				elementMatchers.push( cached );
			}
		}

		// Cache the compiled function
		cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) );

		// Save selector and tokenization
		cached.selector = selector;
	}
	return cached;
};

/**
 * A low-level selection function that works with Sizzle's compiled
 *  selector functions
 * @param {String|Function} selector A selector or a pre-compiled
 *  selector function built with Sizzle.compile
 * @param {Element} context
 * @param {Array} [results]
 * @param {Array} [seed] A set of elements to match against
 */
select = Sizzle.select = function( selector, context, results, seed ) {
	var i, tokens, token, type, find,
		compiled = typeof selector === "function" && selector,
		match = !seed && tokenize( (selector = compiled.selector || selector) );

	results = results || [];

	// Try to minimize operations if there is no seed and only one group
	if ( match.length === 1 ) {

		// Take a shortcut and set the context if the root selector is an ID
		tokens = match[0] = match[0].slice( 0 );
		if ( tokens.length > 2 && (token = tokens[0]).type === "ID" &&
				support.getById && context.nodeType === 9 && documentIsHTML &&
				Expr.relative[ tokens[1].type ] ) {

			context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];
			if ( !context ) {
				return results;

			// Precompiled matchers will still verify ancestry, so step up a level
			} else if ( compiled ) {
				context = context.parentNode;
			}

			selector = selector.slice( tokens.shift().value.length );
		}

		// Fetch a seed set for right-to-left matching
		i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length;
		while ( i-- ) {
			token = tokens[i];

			// Abort if we hit a combinator
			if ( Expr.relative[ (type = token.type) ] ) {
				break;
			}
			if ( (find = Expr.find[ type ]) ) {
				// Search, expanding context for leading sibling combinators
				if ( (seed = find(
					token.matches[0].replace( runescape, funescape ),
					rsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context
				)) ) {

					// If seed is empty or no tokens remain, we can return early
					tokens.splice( i, 1 );
					selector = seed.length && toSelector( tokens );
					if ( !selector ) {
						push.apply( results, seed );
						return results;
					}

					break;
				}
			}
		}
	}

	// Compile and execute a filtering function if one is not provided
	// Provide `match` to avoid retokenization if we modified the selector above
	( compiled || compile( selector, match ) )(
		seed,
		context,
		!documentIsHTML,
		results,
		rsibling.test( selector ) && testContext( context.parentNode ) || context
	);
	return results;
};

// One-time assignments

// Sort stability
support.sortStable = expando.split("").sort( sortOrder ).join("") === expando;

// Support: Chrome 14-35+
// Always assume duplicates if they aren't passed to the comparison function
support.detectDuplicates = !!hasDuplicate;

// Initialize against the default document
setDocument();

// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)
// Detached nodes confoundingly follow *each other*
support.sortDetached = assert(function( div1 ) {
	// Should return 1, but returns 4 (following)
	return div1.compareDocumentPosition( document.createElement("div") ) & 1;
});

// Support: IE<8
// Prevent attribute/property "interpolation"
// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx
if ( !assert(function( div ) {
	div.innerHTML = "<a href='#'></a>";
	return div.firstChild.getAttribute("href") === "#" ;
}) ) {
	addHandle( "type|href|height|width", function( elem, name, isXML ) {
		if ( !isXML ) {
			return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 );
		}
	});
}

// Support: IE<9
// Use defaultValue in place of getAttribute("value")
if ( !support.attributes || !assert(function( div ) {
	div.innerHTML = "<input/>";
	div.firstChild.setAttribute( "value", "" );
	return div.firstChild.getAttribute( "value" ) === "";
}) ) {
	addHandle( "value", function( elem, name, isXML ) {
		if ( !isXML && elem.nodeName.toLowerCase() === "input" ) {
			return elem.defaultValue;
		}
	});
}

// Support: IE<9
// Use getAttributeNode to fetch booleans when getAttribute lies
if ( !assert(function( div ) {
	return div.getAttribute("disabled") == null;
}) ) {
	addHandle( booleans, function( elem, name, isXML ) {
		var val;
		if ( !isXML ) {
			return elem[ name ] === true ? name.toLowerCase() :
					(val = elem.getAttributeNode( name )) && val.specified ?
					val.value :
				null;
		}
	});
}

return Sizzle;

})( window );



jQuery.find = Sizzle;
jQuery.expr = Sizzle.selectors;
jQuery.expr[":"] = jQuery.expr.pseudos;
jQuery.unique = Sizzle.uniqueSort;
jQuery.text = Sizzle.getText;
jQuery.isXMLDoc = Sizzle.isXML;
jQuery.contains = Sizzle.contains;



var rneedsContext = jQuery.expr.match.needsContext;

var rsingleTag = (/^<(\w+)\s*\/?>(?:<\/\1>|)$/);



var risSimple = /^.[^:#\[\.,]*$/;

// Implement the identical functionality for filter and not
function winnow( elements, qualifier, not ) {
	if ( jQuery.isFunction( qualifier ) ) {
		return jQuery.grep( elements, function( elem, i ) {
			/* jshint -W018 */
			return !!qualifier.call( elem, i, elem ) !== not;
		});

	}

	if ( qualifier.nodeType ) {
		return jQuery.grep( elements, function( elem ) {
			return ( elem === qualifier ) !== not;
		});

	}

	if ( typeof qualifier === "string" ) {
		if ( risSimple.test( qualifier ) ) {
			return jQuery.filter( qualifier, elements, not );
		}

		qualifier = jQuery.filter( qualifier, elements );
	}

	return jQuery.grep( elements, function( elem ) {
		return ( indexOf.call( qualifier, elem ) >= 0 ) !== not;
	});
}

jQuery.filter = function( expr, elems, not ) {
	var elem = elems[ 0 ];

	if ( not ) {
		expr = ":not(" + expr + ")";
	}

	return elems.length === 1 && elem.nodeType === 1 ?
		jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] :
		jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {
			return elem.nodeType === 1;
		}));
};

jQuery.fn.extend({
	find: function( selector ) {
		var i,
			len = this.length,
			ret = [],
			self = this;

		if ( typeof selector !== "string" ) {
			return this.pushStack( jQuery( selector ).filter(function() {
				for ( i = 0; i < len; i++ ) {
					if ( jQuery.contains( self[ i ], this ) ) {
						return true;
					}
				}
			}) );
		}

		for ( i = 0; i < len; i++ ) {
			jQuery.find( selector, self[ i ], ret );
		}

		// Needed because $( selector, context ) becomes $( context ).find( selector )
		ret = this.pushStack( len > 1 ? jQuery.unique( ret ) : ret );
		ret.selector = this.selector ? this.selector + " " + selector : selector;
		return ret;
	},
	filter: function( selector ) {
		return this.pushStack( winnow(this, selector || [], false) );
	},
	not: function( selector ) {
		return this.pushStack( winnow(this, selector || [], true) );
	},
	is: function( selector ) {
		return !!winnow(
			this,

			// If this is a positional/relative selector, check membership in the returned set
			// so $("p:first").is("p:last") won't return true for a doc with two "p".
			typeof selector === "string" && rneedsContext.test( selector ) ?
				jQuery( selector ) :
				selector || [],
			false
		).length;
	}
});


// Initialize a jQuery object


// A central reference to the root jQuery(document)
var rootjQuery,

	// A simple way to check for HTML strings
	// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)
	// Strict HTML recognition (#11290: must start with <)
	rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]*))$/,

	init = jQuery.fn.init = function( selector, context ) {
		var match, elem;

		// HANDLE: $(""), $(null), $(undefined), $(false)
		if ( !selector ) {
			return this;
		}

		// Handle HTML strings
		if ( typeof selector === "string" ) {
			if ( selector[0] === "<" && selector[ selector.length - 1 ] === ">" && selector.length >= 3 ) {
				// Assume that strings that start and end with <> are HTML and skip the regex check
				match = [ null, selector, null ];

			} else {
				match = rquickExpr.exec( selector );
			}

			// Match html or make sure no context is specified for #id
			if ( match && (match[1] || !context) ) {

				// HANDLE: $(html) -> $(array)
				if ( match[1] ) {
					context = context instanceof jQuery ? context[0] : context;

					// Option to run scripts is true for back-compat
					// Intentionally let the error be thrown if parseHTML is not present
					jQuery.merge( this, jQuery.parseHTML(
						match[1],
						context && context.nodeType ? context.ownerDocument || context : document,
						true
					) );

					// HANDLE: $(html, props)
					if ( rsingleTag.test( match[1] ) && jQuery.isPlainObject( context ) ) {
						for ( match in context ) {
							// Properties of context are called as methods if possible
							if ( jQuery.isFunction( this[ match ] ) ) {
								this[ match ]( context[ match ] );

							// ...and otherwise set as attributes
							} else {
								this.attr( match, context[ match ] );
							}
						}
					}

					return this;

				// HANDLE: $(#id)
				} else {
					elem = document.getElementById( match[2] );

					// Support: Blackberry 4.6
					// gEBID returns nodes no longer in the document (#6963)
					if ( elem && elem.parentNode ) {
						// Inject the element directly into the jQuery object
						this.length = 1;
						this[0] = elem;
					}

					this.context = document;
					this.selector = selector;
					return this;
				}

			// HANDLE: $(expr, $(...))
			} else if ( !context || context.jquery ) {
				return ( context || rootjQuery ).find( selector );

			// HANDLE: $(expr, context)
			// (which is just equivalent to: $(context).find(expr)
			} else {
				return this.constructor( context ).find( selector );
			}

		// HANDLE: $(DOMElement)
		} else if ( selector.nodeType ) {
			this.context = this[0] = selector;
			this.length = 1;
			return this;

		// HANDLE: $(function)
		// Shortcut for document ready
		} else if ( jQuery.isFunction( selector ) ) {
			return typeof rootjQuery.ready !== "undefined" ?
				rootjQuery.ready( selector ) :
				// Execute immediately if ready is not present
				selector( jQuery );
		}

		if ( selector.selector !== undefined ) {
			this.selector = selector.selector;
			this.context = selector.context;
		}

		return jQuery.makeArray( selector, this );
	};

// Give the init function the jQuery prototype for later instantiation
init.prototype = jQuery.fn;

// Initialize central reference
rootjQuery = jQuery( document );


var rparentsprev = /^(?:parents|prev(?:Until|All))/,
	// Methods guaranteed to produce a unique set when starting from a unique set
	guaranteedUnique = {
		children: true,
		contents: true,
		next: true,
		prev: true
	};

jQuery.extend({
	dir: function( elem, dir, until ) {
		var matched = [],
			truncate = until !== undefined;

		while ( (elem = elem[ dir ]) && elem.nodeType !== 9 ) {
			if ( elem.nodeType === 1 ) {
				if ( truncate && jQuery( elem ).is( until ) ) {
					break;
				}
				matched.push( elem );
			}
		}
		return matched;
	},

	sibling: function( n, elem ) {
		var matched = [];

		for ( ; n; n = n.nextSibling ) {
			if ( n.nodeType === 1 && n !== elem ) {
				matched.push( n );
			}
		}

		return matched;
	}
});

jQuery.fn.extend({
	has: function( target ) {
		var targets = jQuery( target, this ),
			l = targets.length;

		return this.filter(function() {
			var i = 0;
			for ( ; i < l; i++ ) {
				if ( jQuery.contains( this, targets[i] ) ) {
					return true;
				}
			}
		});
	},

	closest: function( selectors, context ) {
		var cur,
			i = 0,
			l = this.length,
			matched = [],
			pos = rneedsContext.test( selectors ) || typeof selectors !== "string" ?
				jQuery( selectors, context || this.context ) :
				0;

		for ( ; i < l; i++ ) {
			for ( cur = this[i]; cur && cur !== context; cur = cur.parentNode ) {
				// Always skip document fragments
				if ( cur.nodeType < 11 && (pos ?
					pos.index(cur) > -1 :

					// Don't pass non-elements to Sizzle
					cur.nodeType === 1 &&
						jQuery.find.matchesSelector(cur, selectors)) ) {

					matched.push( cur );
					break;
				}
			}
		}

		return this.pushStack( matched.length > 1 ? jQuery.unique( matched ) : matched );
	},

	// Determine the position of an element within the set
	index: function( elem ) {

		// No argument, return index in parent
		if ( !elem ) {
			return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;
		}

		// Index in selector
		if ( typeof elem === "string" ) {
			return indexOf.call( jQuery( elem ), this[ 0 ] );
		}

		// Locate the position of the desired element
		return indexOf.call( this,

			// If it receives a jQuery object, the first element is used
			elem.jquery ? elem[ 0 ] : elem
		);
	},

	add: function( selector, context ) {
		return this.pushStack(
			jQuery.unique(
				jQuery.merge( this.get(), jQuery( selector, context ) )
			)
		);
	},

	addBack: function( selector ) {
		return this.add( selector == null ?
			this.prevObject : this.prevObject.filter(selector)
		);
	}
});

function sibling( cur, dir ) {
	while ( (cur = cur[dir]) && cur.nodeType !== 1 ) {}
	return cur;
}

jQuery.each({
	parent: function( elem ) {
		var parent = elem.parentNode;
		return parent && parent.nodeType !== 11 ? parent : null;
	},
	parents: function( elem ) {
		return jQuery.dir( elem, "parentNode" );
	},
	parentsUntil: function( elem, i, until ) {
		return jQuery.dir( elem, "parentNode", until );
	},
	next: function( elem ) {
		return sibling( elem, "nextSibling" );
	},
	prev: function( elem ) {
		return sibling( elem, "previousSibling" );
	},
	nextAll: function( elem ) {
		return jQuery.dir( elem, "nextSibling" );
	},
	prevAll: function( elem ) {
		return jQuery.dir( elem, "previousSibling" );
	},
	nextUntil: function( elem, i, until ) {
		return jQuery.dir( elem, "nextSibling", until );
	},
	prevUntil: function( elem, i, until ) {
		return jQuery.dir( elem, "previousSibling", until );
	},
	siblings: function( elem ) {
		return jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem );
	},
	children: function( elem ) {
		return jQuery.sibling( elem.firstChild );
	},
	contents: function( elem ) {
		return elem.contentDocument || jQuery.merge( [], elem.childNodes );
	}
}, function( name, fn ) {
	jQuery.fn[ name ] = function( until, selector ) {
		var matched = jQuery.map( this, fn, until );

		if ( name.slice( -5 ) !== "Until" ) {
			selector = until;
		}

		if ( selector && typeof selector === "string" ) {
			matched = jQuery.filter( selector, matched );
		}

		if ( this.length > 1 ) {
			// Remove duplicates
			if ( !guaranteedUnique[ name ] ) {
				jQuery.unique( matched );
			}

			// Reverse order for parents* and prev-derivatives
			if ( rparentsprev.test( name ) ) {
				matched.reverse();
			}
		}

		return this.pushStack( matched );
	};
});
var rnotwhite = (/\S+/g);



// String to Object options format cache
var optionsCache = {};

// Convert String-formatted options into Object-formatted ones and store in cache
function createOptions( options ) {
	var object = optionsCache[ options ] = {};
	jQuery.each( options.match( rnotwhite ) || [], function( _, flag ) {
		object[ flag ] = true;
	});
	return object;
}

/*
 * Create a callback list using the following parameters:
 *
 *	options: an optional list of space-separated options that will change how
 *			the callback list behaves or a more traditional option object
 *
 * By default a callback list will act like an event callback list and can be
 * "fired" multiple times.
 *
 * Possible options:
 *
 *	once:			will ensure the callback list can only be fired once (like a Deferred)
 *
 *	memory:			will keep track of previous values and will call any callback added
 *					after the list has been fired right away with the latest "memorized"
 *					values (like a Deferred)
 *
 *	unique:			will ensure a callback can only be added once (no duplicate in the list)
 *
 *	stopOnFalse:	interrupt callings when a callback returns false
 *
 */
jQuery.Callbacks = function( options ) {

	// Convert options from String-formatted to Object-formatted if needed
	// (we check in cache first)
	options = typeof options === "string" ?
		( optionsCache[ options ] || createOptions( options ) ) :
		jQuery.extend( {}, options );

	var // Last fire value (for non-forgettable lists)
		memory,
		// Flag to know if list was already fired
		fired,
		// Flag to know if list is currently firing
		firing,
		// First callback to fire (used internally by add and fireWith)
		firingStart,
		// End of the loop when firing
		firingLength,
		// Index of currently firing callback (modified by remove if needed)
		firingIndex,
		// Actual callback list
		list = [],
		// Stack of fire calls for repeatable lists
		stack = !options.once && [],
		// Fire callbacks
		fire = function( data ) {
			memory = options.memory && data;
			fired = true;
			firingIndex = firingStart || 0;
			firingStart = 0;
			firingLength = list.length;
			firing = true;
			for ( ; list && firingIndex < firingLength; firingIndex++ ) {
				if ( list[ firingIndex ].apply( data[ 0 ], data[ 1 ] ) === false && options.stopOnFalse ) {
					memory = false; // To prevent further calls using add
					break;
				}
			}
			firing = false;
			if ( list ) {
				if ( stack ) {
					if ( stack.length ) {
						fire( stack.shift() );
					}
				} else if ( memory ) {
					list = [];
				} else {
					self.disable();
				}
			}
		},
		// Actual Callbacks object
		self = {
			// Add a callback or a collection of callbacks to the list
			add: function() {
				if ( list ) {
					// First, we save the current length
					var start = list.length;
					(function add( args ) {
						jQuery.each( args, function( _, arg ) {
							var type = jQuery.type( arg );
							if ( type === "function" ) {
								if ( !options.unique || !self.has( arg ) ) {
									list.push( arg );
								}
							} else if ( arg && arg.length && type !== "string" ) {
								// Inspect recursively
								add( arg );
							}
						});
					})( arguments );
					// Do we need to add the callbacks to the
					// current firing batch?
					if ( firing ) {
						firingLength = list.length;
					// With memory, if we're not firing then
					// we should call right away
					} else if ( memory ) {
						firingStart = start;
						fire( memory );
					}
				}
				return this;
			},
			// Remove a callback from the list
			remove: function() {
				if ( list ) {
					jQuery.each( arguments, function( _, arg ) {
						var index;
						while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {
							list.splice( index, 1 );
							// Handle firing indexes
							if ( firing ) {
								if ( index <= firingLength ) {
									firingLength--;
								}
								if ( index <= firingIndex ) {
									firingIndex--;
								}
							}
						}
					});
				}
				return this;
			},
			// Check if a given callback is in the list.
			// If no argument is given, return whether or not list has callbacks attached.
			has: function( fn ) {
				return fn ? jQuery.inArray( fn, list ) > -1 : !!( list && list.length );
			},
			// Remove all callbacks from the list
			empty: function() {
				list = [];
				firingLength = 0;
				return this;
			},
			// Have the list do nothing anymore
			disable: function() {
				list = stack = memory = undefined;
				return this;
			},
			// Is it disabled?
			disabled: function() {
				return !list;
			},
			// Lock the list in its current state
			lock: function() {
				stack = undefined;
				if ( !memory ) {
					self.disable();
				}
				return this;
			},
			// Is it locked?
			locked: function() {
				return !stack;
			},
			// Call all callbacks with the given context and arguments
			fireWith: function( context, args ) {
				if ( list && ( !fired || stack ) ) {
					args = args || [];
					args = [ context, args.slice ? args.slice() : args ];
					if ( firing ) {
						stack.push( args );
					} else {
						fire( args );
					}
				}
				return this;
			},
			// Call all the callbacks with the given arguments
			fire: function() {
				self.fireWith( this, arguments );
				return this;
			},
			// To know if the callbacks have already been called at least once
			fired: function() {
				return !!fired;
			}
		};

	return self;
};


jQuery.extend({

	Deferred: function( func ) {
		var tuples = [
				// action, add listener, listener list, final state
				[ "resolve", "done", jQuery.Callbacks("once memory"), "resolved" ],
				[ "reject", "fail", jQuery.Callbacks("once memory"), "rejected" ],
				[ "notify", "progress", jQuery.Callbacks("memory") ]
			],
			state = "pending",
			promise = {
				state: function() {
					return state;
				},
				always: function() {
					deferred.done( arguments ).fail( arguments );
					return this;
				},
				then: function( /* fnDone, fnFail, fnProgress */ ) {
					var fns = arguments;
					return jQuery.Deferred(function( newDefer ) {
						jQuery.each( tuples, function( i, tuple ) {
							var fn = jQuery.isFunction( fns[ i ] ) && fns[ i ];
							// deferred[ done | fail | progress ] for forwarding actions to newDefer
							deferred[ tuple[1] ](function() {
								var returned = fn && fn.apply( this, arguments );
								if ( returned && jQuery.isFunction( returned.promise ) ) {
									returned.promise()
										.done( newDefer.resolve )
										.fail( newDefer.reject )
										.progress( newDefer.notify );
								} else {
									newDefer[ tuple[ 0 ] + "With" ]( this === promise ? newDefer.promise() : this, fn ? [ returned ] : arguments );
								}
							});
						});
						fns = null;
					}).promise();
				},
				// Get a promise for this deferred
				// If obj is provided, the promise aspect is added to the object
				promise: function( obj ) {
					return obj != null ? jQuery.extend( obj, promise ) : promise;
				}
			},
			deferred = {};

		// Keep pipe for back-compat
		promise.pipe = promise.then;

		// Add list-specific methods
		jQuery.each( tuples, function( i, tuple ) {
			var list = tuple[ 2 ],
				stateString = tuple[ 3 ];

			// promise[ done | fail | progress ] = list.add
			promise[ tuple[1] ] = list.add;

			// Handle state
			if ( stateString ) {
				list.add(function() {
					// state = [ resolved | rejected ]
					state = stateString;

				// [ reject_list | resolve_list ].disable; progress_list.lock
				}, tuples[ i ^ 1 ][ 2 ].disable, tuples[ 2 ][ 2 ].lock );
			}

			// deferred[ resolve | reject | notify ]
			deferred[ tuple[0] ] = function() {
				deferred[ tuple[0] + "With" ]( this === deferred ? promise : this, arguments );
				return this;
			};
			deferred[ tuple[0] + "With" ] = list.fireWith;
		});

		// Make the deferred a promise
		promise.promise( deferred );

		// Call given func if any
		if ( func ) {
			func.call( deferred, deferred );
		}

		// All done!
		return deferred;
	},

	// Deferred helper
	when: function( subordinate /* , ..., subordinateN */ ) {
		var i = 0,
			resolveValues = slice.call( arguments ),
			length = resolveValues.length,

			// the count of uncompleted subordinates
			remaining = length !== 1 || ( subordinate && jQuery.isFunction( subordinate.promise ) ) ? length : 0,

			// the master Deferred. If resolveValues consist of only a single Deferred, just use that.
			deferred = remaining === 1 ? subordinate : jQuery.Deferred(),

			// Update function for both resolve and progress values
			updateFunc = function( i, contexts, values ) {
				return function( value ) {
					contexts[ i ] = this;
					values[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;
					if ( values === progressValues ) {
						deferred.notifyWith( contexts, values );
					} else if ( !( --remaining ) ) {
						deferred.resolveWith( contexts, values );
					}
				};
			},

			progressValues, progressContexts, resolveContexts;

		// Add listeners to Deferred subordinates; treat others as resolved
		if ( length > 1 ) {
			progressValues = new Array( length );
			progressContexts = new Array( length );
			resolveContexts = new Array( length );
			for ( ; i < length; i++ ) {
				if ( resolveValues[ i ] && jQuery.isFunction( resolveValues[ i ].promise ) ) {
					resolveValues[ i ].promise()
						.done( updateFunc( i, resolveContexts, resolveValues ) )
						.fail( deferred.reject )
						.progress( updateFunc( i, progressContexts, progressValues ) );
				} else {
					--remaining;
				}
			}
		}

		// If we're not waiting on anything, resolve the master
		if ( !remaining ) {
			deferred.resolveWith( resolveContexts, resolveValues );
		}

		return deferred.promise();
	}
});


// The deferred used on DOM ready
var readyList;

jQuery.fn.ready = function( fn ) {
	// Add the callback
	jQuery.ready.promise().done( fn );

	return this;
};

jQuery.extend({
	// Is the DOM ready to be used? Set to true once it occurs.
	isReady: false,

	// A counter to track how many items to wait for before
	// the ready event fires. See #6781
	readyWait: 1,

	// Hold (or release) the ready event
	holdReady: function( hold ) {
		if ( hold ) {
			jQuery.readyWait++;
		} else {
			jQuery.ready( true );
		}
	},

	// Handle when the DOM is ready
	ready: function( wait ) {

		// Abort if there are pending holds or we're already ready
		if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {
			return;
		}

		// Remember that the DOM is ready
		jQuery.isReady = true;

		// If a normal DOM Ready event fired, decrement, and wait if need be
		if ( wait !== true && --jQuery.readyWait > 0 ) {
			return;
		}

		// If there are functions bound, to execute
		readyList.resolveWith( document, [ jQuery ] );

		// Trigger any bound ready events
		if ( jQuery.fn.triggerHandler ) {
			jQuery( document ).triggerHandler( "ready" );
			jQuery( document ).off( "ready" );
		}
	}
});

/**
 * The ready event handler and self cleanup method
 */
function completed() {
	document.removeEventListener( "DOMContentLoaded", completed, false );
	window.removeEventListener( "load", completed, false );
	jQuery.ready();
}

jQuery.ready.promise = function( obj ) {
	if ( !readyList ) {

		readyList = jQuery.Deferred();

		// Catch cases where $(document).ready() is called after the browser event has already occurred.
		// We once tried to use readyState "interactive" here, but it caused issues like the one
		// discovered by ChrisS here: http://bugs.jquery.com/ticket/12282#comment:15
		if ( document.readyState === "complete" ) {
			// Handle it asynchronously to allow scripts the opportunity to delay ready
			setTimeout( jQuery.ready );

		} else {

			// Use the handy event callback
			document.addEventListener( "DOMContentLoaded", completed, false );

			// A fallback to window.onload, that will always work
			window.addEventListener( "load", completed, false );
		}
	}
	return readyList.promise( obj );
};

// Kick off the DOM ready check even if the user does not
jQuery.ready.promise();




// Multifunctional method to get and set values of a collection
// The value/s can optionally be executed if it's a function
var access = jQuery.access = function( elems, fn, key, value, chainable, emptyGet, raw ) {
	var i = 0,
		len = elems.length,
		bulk = key == null;

	// Sets many values
	if ( jQuery.type( key ) === "object" ) {
		chainable = true;
		for ( i in key ) {
			jQuery.access( elems, fn, i, key[i], true, emptyGet, raw );
		}

	// Sets one value
	} else if ( value !== undefined ) {
		chainable = true;

		if ( !jQuery.isFunction( value ) ) {
			raw = true;
		}

		if ( bulk ) {
			// Bulk operations run against the entire set
			if ( raw ) {
				fn.call( elems, value );
				fn = null;

			// ...except when executing function values
			} else {
				bulk = fn;
				fn = function( elem, key, value ) {
					return bulk.call( jQuery( elem ), value );
				};
			}
		}

		if ( fn ) {
			for ( ; i < len; i++ ) {
				fn( elems[i], key, raw ? value : value.call( elems[i], i, fn( elems[i], key ) ) );
			}
		}
	}

	return chainable ?
		elems :

		// Gets
		bulk ?
			fn.call( elems ) :
			len ? fn( elems[0], key ) : emptyGet;
};


/**
 * Determines whether an object can have data
 */
jQuery.acceptData = function( owner ) {
	// Accepts only:
	//  - Node
	//    - Node.ELEMENT_NODE
	//    - Node.DOCUMENT_NODE
	//  - Object
	//    - Any
	/* jshint -W018 */
	return owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );
};


function Data() {
	// Support: Android<4,
	// Old WebKit does not have Object.preventExtensions/freeze method,
	// return new empty object instead with no [[set]] accessor
	Object.defineProperty( this.cache = {}, 0, {
		get: function() {
			return {};
		}
	});

	this.expando = jQuery.expando + Data.uid++;
}

Data.uid = 1;
Data.accepts = jQuery.acceptData;

Data.prototype = {
	key: function( owner ) {
		// We can accept data for non-element nodes in modern browsers,
		// but we should not, see #8335.
		// Always return the key for a frozen object.
		if ( !Data.accepts( owner ) ) {
			return 0;
		}

		var descriptor = {},
			// Check if the owner object already has a cache key
			unlock = owner[ this.expando ];

		// If not, create one
		if ( !unlock ) {
			unlock = Data.uid++;

			// Secure it in a non-enumerable, non-writable property
			try {
				descriptor[ this.expando ] = { value: unlock };
				Object.defineProperties( owner, descriptor );

			// Support: Android<4
			// Fallback to a less secure definition
			} catch ( e ) {
				descriptor[ this.expando ] = unlock;
				jQuery.extend( owner, descriptor );
			}
		}

		// Ensure the cache object
		if ( !this.cache[ unlock ] ) {
			this.cache[ unlock ] = {};
		}

		return unlock;
	},
	set: function( owner, data, value ) {
		var prop,
			// There may be an unlock assigned to this node,
			// if there is no entry for this "owner", create one inline
			// and set the unlock as though an owner entry had always existed
			unlock = this.key( owner ),
			cache = this.cache[ unlock ];

		// Handle: [ owner, key, value ] args
		if ( typeof data === "string" ) {
			cache[ data ] = value;

		// Handle: [ owner, { properties } ] args
		} else {
			// Fresh assignments by object are shallow copied
			if ( jQuery.isEmptyObject( cache ) ) {
				jQuery.extend( this.cache[ unlock ], data );
			// Otherwise, copy the properties one-by-one to the cache object
			} else {
				for ( prop in data ) {
					cache[ prop ] = data[ prop ];
				}
			}
		}
		return cache;
	},
	get: function( owner, key ) {
		// Either a valid cache is found, or will be created.
		// New caches will be created and the unlock returned,
		// allowing direct access to the newly created
		// empty data object. A valid owner object must be provided.
		var cache = this.cache[ this.key( owner ) ];

		return key === undefined ?
			cache : cache[ key ];
	},
	access: function( owner, key, value ) {
		var stored;
		// In cases where either:
		//
		//   1. No key was specified
		//   2. A string key was specified, but no value provided
		//
		// Take the "read" path and allow the get method to determine
		// which value to return, respectively either:
		//
		//   1. The entire cache object
		//   2. The data stored at the key
		//
		if ( key === undefined ||
				((key && typeof key === "string") && value === undefined) ) {

			stored = this.get( owner, key );

			return stored !== undefined ?
				stored : this.get( owner, jQuery.camelCase(key) );
		}

		// [*]When the key is not a string, or both a key and value
		// are specified, set or extend (existing objects) with either:
		//
		//   1. An object of properties
		//   2. A key and value
		//
		this.set( owner, key, value );

		// Since the "set" path can have two possible entry points
		// return the expected data based on which path was taken[*]
		return value !== undefined ? value : key;
	},
	remove: function( owner, key ) {
		var i, name, camel,
			unlock = this.key( owner ),
			cache = this.cache[ unlock ];

		if ( key === undefined ) {
			this.cache[ unlock ] = {};

		} else {
			// Support array or space separated string of keys
			if ( jQuery.isArray( key ) ) {
				// If "name" is an array of keys...
				// When data is initially created, via ("key", "val") signature,
				// keys will be converted to camelCase.
				// Since there is no way to tell _how_ a key was added, remove
				// both plain key and camelCase key. #12786
				// This will only penalize the array argument path.
				name = key.concat( key.map( jQuery.camelCase ) );
			} else {
				camel = jQuery.camelCase( key );
				// Try the string as a key before any manipulation
				if ( key in cache ) {
					name = [ key, camel ];
				} else {
					// If a key with the spaces exists, use it.
					// Otherwise, create an array by matching non-whitespace
					name = camel;
					name = name in cache ?
						[ name ] : ( name.match( rnotwhite ) || [] );
				}
			}

			i = name.length;
			while ( i-- ) {
				delete cache[ name[ i ] ];
			}
		}
	},
	hasData: function( owner ) {
		return !jQuery.isEmptyObject(
			this.cache[ owner[ this.expando ] ] || {}
		);
	},
	discard: function( owner ) {
		if ( owner[ this.expando ] ) {
			delete this.cache[ owner[ this.expando ] ];
		}
	}
};
var data_priv = new Data();

var data_user = new Data();



//	Implementation Summary
//
//	1. Enforce API surface and semantic compatibility with 1.9.x branch
//	2. Improve the module's maintainability by reducing the storage
//		paths to a single mechanism.
//	3. Use the same single mechanism to support "private" and "user" data.
//	4. _Never_ expose "private" data to user code (TODO: Drop _data, _removeData)
//	5. Avoid exposing implementation details on user objects (eg. expando properties)
//	6. Provide a clear path for implementation upgrade to WeakMap in 2014

var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/,
	rmultiDash = /([A-Z])/g;

function dataAttr( elem, key, data ) {
	var name;

	// If nothing was found internally, try to fetch any
	// data from the HTML5 data-* attribute
	if ( data === undefined && elem.nodeType === 1 ) {
		name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase();
		data = elem.getAttribute( name );

		if ( typeof data === "string" ) {
			try {
				data = data === "true" ? true :
					data === "false" ? false :
					data === "null" ? null :
					// Only convert to a number if it doesn't change the string
					+data + "" === data ? +data :
					rbrace.test( data ) ? jQuery.parseJSON( data ) :
					data;
			} catch( e ) {}

			// Make sure we set the data so it isn't changed later
			data_user.set( elem, key, data );
		} else {
			data = undefined;
		}
	}
	return data;
}

jQuery.extend({
	hasData: function( elem ) {
		return data_user.hasData( elem ) || data_priv.hasData( elem );
	},

	data: function( elem, name, data ) {
		return data_user.access( elem, name, data );
	},

	removeData: function( elem, name ) {
		data_user.remove( elem, name );
	},

	// TODO: Now that all calls to _data and _removeData have been replaced
	// with direct calls to data_priv methods, these can be deprecated.
	_data: function( elem, name, data ) {
		return data_priv.access( elem, name, data );
	},

	_removeData: function( elem, name ) {
		data_priv.remove( elem, name );
	}
});

jQuery.fn.extend({
	data: function( key, value ) {
		var i, name, data,
			elem = this[ 0 ],
			attrs = elem && elem.attributes;

		// Gets all values
		if ( key === undefined ) {
			if ( this.length ) {
				data = data_user.get( elem );

				if ( elem.nodeType === 1 && !data_priv.get( elem, "hasDataAttrs" ) ) {
					i = attrs.length;
					while ( i-- ) {

						// Support: IE11+
						// The attrs elements can be null (#14894)
						if ( attrs[ i ] ) {
							name = attrs[ i ].name;
							if ( name.indexOf( "data-" ) === 0 ) {
								name = jQuery.camelCase( name.slice(5) );
								dataAttr( elem, name, data[ name ] );
							}
						}
					}
					data_priv.set( elem, "hasDataAttrs", true );
				}
			}

			return data;
		}

		// Sets multiple values
		if ( typeof key === "object" ) {
			return this.each(function() {
				data_user.set( this, key );
			});
		}

		return access( this, function( value ) {
			var data,
				camelKey = jQuery.camelCase( key );

			// The calling jQuery object (element matches) is not empty
			// (and therefore has an element appears at this[ 0 ]) and the
			// `value` parameter was not undefined. An empty jQuery object
			// will result in `undefined` for elem = this[ 0 ] which will
			// throw an exception if an attempt to read a data cache is made.
			if ( elem && value === undefined ) {
				// Attempt to get data from the cache
				// with the key as-is
				data = data_user.get( elem, key );
				if ( data !== undefined ) {
					return data;
				}

				// Attempt to get data from the cache
				// with the key camelized
				data = data_user.get( elem, camelKey );
				if ( data !== undefined ) {
					return data;
				}

				// Attempt to "discover" the data in
				// HTML5 custom data-* attrs
				data = dataAttr( elem, camelKey, undefined );
				if ( data !== undefined ) {
					return data;
				}

				// We tried really hard, but the data doesn't exist.
				return;
			}

			// Set the data...
			this.each(function() {
				// First, attempt to store a copy or reference of any
				// data that might've been store with a camelCased key.
				var data = data_user.get( this, camelKey );

				// For HTML5 data-* attribute interop, we have to
				// store property names with dashes in a camelCase form.
				// This might not apply to all properties...*
				data_user.set( this, camelKey, value );

				// *... In the case of properties that might _actually_
				// have dashes, we need to also store a copy of that
				// unchanged property.
				if ( key.indexOf("-") !== -1 && data !== undefined ) {
					data_user.set( this, key, value );
				}
			});
		}, null, value, arguments.length > 1, null, true );
	},

	removeData: function( key ) {
		return this.each(function() {
			data_user.remove( this, key );
		});
	}
});


jQuery.extend({
	queue: function( elem, type, data ) {
		var queue;

		if ( elem ) {
			type = ( type || "fx" ) + "queue";
			queue = data_priv.get( elem, type );

			// Speed up dequeue by getting out quickly if this is just a lookup
			if ( data ) {
				if ( !queue || jQuery.isArray( data ) ) {
					queue = data_priv.access( elem, type, jQuery.makeArray(data) );
				} else {
					queue.push( data );
				}
			}
			return queue || [];
		}
	},

	dequeue: function( elem, type ) {
		type = type || "fx";

		var queue = jQuery.queue( elem, type ),
			startLength = queue.length,
			fn = queue.shift(),
			hooks = jQuery._queueHooks( elem, type ),
			next = function() {
				jQuery.dequeue( elem, type );
			};

		// If the fx queue is dequeued, always remove the progress sentinel
		if ( fn === "inprogress" ) {
			fn = queue.shift();
			startLength--;
		}

		if ( fn ) {

			// Add a progress sentinel to prevent the fx queue from being
			// automatically dequeued
			if ( type === "fx" ) {
				queue.unshift( "inprogress" );
			}

			// Clear up the last queue stop function
			delete hooks.stop;
			fn.call( elem, next, hooks );
		}

		if ( !startLength && hooks ) {
			hooks.empty.fire();
		}
	},

	// Not public - generate a queueHooks object, or return the current one
	_queueHooks: function( elem, type ) {
		var key = type + "queueHooks";
		return data_priv.get( elem, key ) || data_priv.access( elem, key, {
			empty: jQuery.Callbacks("once memory").add(function() {
				data_priv.remove( elem, [ type + "queue", key ] );
			})
		});
	}
});

jQuery.fn.extend({
	queue: function( type, data ) {
		var setter = 2;

		if ( typeof type !== "string" ) {
			data = type;
			type = "fx";
			setter--;
		}

		if ( arguments.length < setter ) {
			return jQuery.queue( this[0], type );
		}

		return data === undefined ?
			this :
			this.each(function() {
				var queue = jQuery.queue( this, type, data );

				// Ensure a hooks for this queue
				jQuery._queueHooks( this, type );

				if ( type === "fx" && queue[0] !== "inprogress" ) {
					jQuery.dequeue( this, type );
				}
			});
	},
	dequeue: function( type ) {
		return this.each(function() {
			jQuery.dequeue( this, type );
		});
	},
	clearQueue: function( type ) {
		return this.queue( type || "fx", [] );
	},
	// Get a promise resolved when queues of a certain type
	// are emptied (fx is the type by default)
	promise: function( type, obj ) {
		var tmp,
			count = 1,
			defer = jQuery.Deferred(),
			elements = this,
			i = this.length,
			resolve = function() {
				if ( !( --count ) ) {
					defer.resolveWith( elements, [ elements ] );
				}
			};

		if ( typeof type !== "string" ) {
			obj = type;
			type = undefined;
		}
		type = type || "fx";

		while ( i-- ) {
			tmp = data_priv.get( elements[ i ], type + "queueHooks" );
			if ( tmp && tmp.empty ) {
				count++;
				tmp.empty.add( resolve );
			}
		}
		resolve();
		return defer.promise( obj );
	}
});
var pnum = (/[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/).source;

var cssExpand = [ "Top", "Right", "Bottom", "Left" ];

var isHidden = function( elem, el ) {
		// isHidden might be called from jQuery#filter function;
		// in that case, element will be second argument
		elem = el || elem;
		return jQuery.css( elem, "display" ) === "none" || !jQuery.contains( elem.ownerDocument, elem );
	};

var rcheckableType = (/^(?:checkbox|radio)$/i);



(function() {
	var fragment = document.createDocumentFragment(),
		div = fragment.appendChild( document.createElement( "div" ) ),
		input = document.createElement( "input" );

	// Support: Safari<=5.1
	// Check state lost if the name is set (#11217)
	// Support: Windows Web Apps (WWA)
	// `name` and `type` must use .setAttribute for WWA (#14901)
	input.setAttribute( "type", "radio" );
	input.setAttribute( "checked", "checked" );
	input.setAttribute( "name", "t" );

	div.appendChild( input );

	// Support: Safari<=5.1, Android<4.2
	// Older WebKit doesn't clone checked state correctly in fragments
	support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;

	// Support: IE<=11+
	// Make sure textarea (and checkbox) defaultValue is properly cloned
	div.innerHTML = "<textarea>x</textarea>";
	support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;
})();
var strundefined = typeof undefined;



support.focusinBubbles = "onfocusin" in window;


var
	rkeyEvent = /^key/,
	rmouseEvent = /^(?:mouse|pointer|contextmenu)|click/,
	rfocusMorph = /^(?:focusinfocus|focusoutblur)$/,
	rtypenamespace = /^([^.]*)(?:\.(.+)|)$/;

function returnTrue() {
	return true;
}

function returnFalse() {
	return false;
}

function safeActiveElement() {
	try {
		return document.activeElement;
	} catch ( err ) { }
}

/*
 * Helper functions for managing events -- not part of the public interface.
 * Props to Dean Edwards' addEvent library for many of the ideas.
 */
jQuery.event = {

	global: {},

	add: function( elem, types, handler, data, selector ) {

		var handleObjIn, eventHandle, tmp,
			events, t, handleObj,
			special, handlers, type, namespaces, origType,
			elemData = data_priv.get( elem );

		// Don't attach events to noData or text/comment nodes (but allow plain objects)
		if ( !elemData ) {
			return;
		}

		// Caller can pass in an object of custom data in lieu of the handler
		if ( handler.handler ) {
			handleObjIn = handler;
			handler = handleObjIn.handler;
			selector = handleObjIn.selector;
		}

		// Make sure that the handler has a unique ID, used to find/remove it later
		if ( !handler.guid ) {
			handler.guid = jQuery.guid++;
		}

		// Init the element's event structure and main handler, if this is the first
		if ( !(events = elemData.events) ) {
			events = elemData.events = {};
		}
		if ( !(eventHandle = elemData.handle) ) {
			eventHandle = elemData.handle = function( e ) {
				// Discard the second event of a jQuery.event.trigger() and
				// when an event is called after a page has unloaded
				return typeof jQuery !== strundefined && jQuery.event.triggered !== e.type ?
					jQuery.event.dispatch.apply( elem, arguments ) : undefined;
			};
		}

		// Handle multiple events separated by a space
		types = ( types || "" ).match( rnotwhite ) || [ "" ];
		t = types.length;
		while ( t-- ) {
			tmp = rtypenamespace.exec( types[t] ) || [];
			type = origType = tmp[1];
			namespaces = ( tmp[2] || "" ).split( "." ).sort();

			// There *must* be a type, no attaching namespace-only handlers
			if ( !type ) {
				continue;
			}

			// If event changes its type, use the special event handlers for the changed type
			special = jQuery.event.special[ type ] || {};

			// If selector defined, determine special event api type, otherwise given type
			type = ( selector ? special.delegateType : special.bindType ) || type;

			// Update special based on newly reset type
			special = jQuery.event.special[ type ] || {};

			// handleObj is passed to all event handlers
			handleObj = jQuery.extend({
				type: type,
				origType: origType,
				data: data,
				handler: handler,
				guid: handler.guid,
				selector: selector,
				needsContext: selector && jQuery.expr.match.needsContext.test( selector ),
				namespace: namespaces.join(".")
			}, handleObjIn );

			// Init the event handler queue if we're the first
			if ( !(handlers = events[ type ]) ) {
				handlers = events[ type ] = [];
				handlers.delegateCount = 0;

				// Only use addEventListener if the special events handler returns false
				if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) {
					if ( elem.addEventListener ) {
						elem.addEventListener( type, eventHandle, false );
					}
				}
			}

			if ( special.add ) {
				special.add.call( elem, handleObj );

				if ( !handleObj.handler.guid ) {
					handleObj.handler.guid = handler.guid;
				}
			}

			// Add to the element's handler list, delegates in front
			if ( selector ) {
				handlers.splice( handlers.delegateCount++, 0, handleObj );
			} else {
				handlers.push( handleObj );
			}

			// Keep track of which events have ever been used, for event optimization
			jQuery.event.global[ type ] = true;
		}

	},

	// Detach an event or set of events from an element
	remove: function( elem, types, handler, selector, mappedTypes ) {

		var j, origCount, tmp,
			events, t, handleObj,
			special, handlers, type, namespaces, origType,
			elemData = data_priv.hasData( elem ) && data_priv.get( elem );

		if ( !elemData || !(events = elemData.events) ) {
			return;
		}

		// Once for each type.namespace in types; type may be omitted
		types = ( types || "" ).match( rnotwhite ) || [ "" ];
		t = types.length;
		while ( t-- ) {
			tmp = rtypenamespace.exec( types[t] ) || [];
			type = origType = tmp[1];
			namespaces = ( tmp[2] || "" ).split( "." ).sort();

			// Unbind all events (on this namespace, if provided) for the element
			if ( !type ) {
				for ( type in events ) {
					jQuery.event.remove( elem, type + types[ t ], handler, selector, true );
				}
				continue;
			}

			special = jQuery.event.special[ type ] || {};
			type = ( selector ? special.delegateType : special.bindType ) || type;
			handlers = events[ type ] || [];
			tmp = tmp[2] && new RegExp( "(^|\\.)" + namespaces.join("\\.(?:.*\\.|)") + "(\\.|$)" );

			// Remove matching events
			origCount = j = handlers.length;
			while ( j-- ) {
				handleObj = handlers[ j ];

				if ( ( mappedTypes || origType === handleObj.origType ) &&
					( !handler || handler.guid === handleObj.guid ) &&
					( !tmp || tmp.test( handleObj.namespace ) ) &&
					( !selector || selector === handleObj.selector || selector === "**" && handleObj.selector ) ) {
					handlers.splice( j, 1 );

					if ( handleObj.selector ) {
						handlers.delegateCount--;
					}
					if ( special.remove ) {
						special.remove.call( elem, handleObj );
					}
				}
			}

			// Remove generic event handler if we removed something and no more handlers exist
			// (avoids potential for endless recursion during removal of special event handlers)
			if ( origCount && !handlers.length ) {
				if ( !special.teardown || special.teardown.call( elem, namespaces, elemData.handle ) === false ) {
					jQuery.removeEvent( elem, type, elemData.handle );
				}

				delete events[ type ];
			}
		}

		// Remove the expando if it's no longer used
		if ( jQuery.isEmptyObject( events ) ) {
			delete elemData.handle;
			data_priv.remove( elem, "events" );
		}
	},

	trigger: function( event, data, elem, onlyHandlers ) {

		var i, cur, tmp, bubbleType, ontype, handle, special,
			eventPath = [ elem || document ],
			type = hasOwn.call( event, "type" ) ? event.type : event,
			namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split(".") : [];

		cur = tmp = elem = elem || document;

		// Don't do events on text and comment nodes
		if ( elem.nodeType === 3 || elem.nodeType === 8 ) {
			return;
		}

		// focus/blur morphs to focusin/out; ensure we're not firing them right now
		if ( rfocusMorph.test( type + jQuery.event.triggered ) ) {
			return;
		}

		if ( type.indexOf(".") >= 0 ) {
			// Namespaced trigger; create a regexp to match event type in handle()
			namespaces = type.split(".");
			type = namespaces.shift();
			namespaces.sort();
		}
		ontype = type.indexOf(":") < 0 && "on" + type;

		// Caller can pass in a jQuery.Event object, Object, or just an event type string
		event = event[ jQuery.expando ] ?
			event :
			new jQuery.Event( type, typeof event === "object" && event );

		// Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)
		event.isTrigger = onlyHandlers ? 2 : 3;
		event.namespace = namespaces.join(".");
		event.namespace_re = event.namespace ?
			new RegExp( "(^|\\.)" + namespaces.join("\\.(?:.*\\.|)") + "(\\.|$)" ) :
			null;

		// Clean up the event in case it is being reused
		event.result = undefined;
		if ( !event.target ) {
			event.target = elem;
		}

		// Clone any incoming data and prepend the event, creating the handler arg list
		data = data == null ?
			[ event ] :
			jQuery.makeArray( data, [ event ] );

		// Allow special events to draw outside the lines
		special = jQuery.event.special[ type ] || {};
		if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {
			return;
		}

		// Determine event propagation path in advance, per W3C events spec (#9951)
		// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)
		if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) {

			bubbleType = special.delegateType || type;
			if ( !rfocusMorph.test( bubbleType + type ) ) {
				cur = cur.parentNode;
			}
			for ( ; cur; cur = cur.parentNode ) {
				eventPath.push( cur );
				tmp = cur;
			}

			// Only add window if we got to document (e.g., not plain obj or detached DOM)
			if ( tmp === (elem.ownerDocument || document) ) {
				eventPath.push( tmp.defaultView || tmp.parentWindow || window );
			}
		}

		// Fire handlers on the event path
		i = 0;
		while ( (cur = eventPath[i++]) && !event.isPropagationStopped() ) {

			event.type = i > 1 ?
				bubbleType :
				special.bindType || type;

			// jQuery handler
			handle = ( data_priv.get( cur, "events" ) || {} )[ event.type ] && data_priv.get( cur, "handle" );
			if ( handle ) {
				handle.apply( cur, data );
			}

			// Native handler
			handle = ontype && cur[ ontype ];
			if ( handle && handle.apply && jQuery.acceptData( cur ) ) {
				event.result = handle.apply( cur, data );
				if ( event.result === false ) {
					event.preventDefault();
				}
			}
		}
		event.type = type;

		// If nobody prevented the default action, do it now
		if ( !onlyHandlers && !event.isDefaultPrevented() ) {

			if ( (!special._default || special._default.apply( eventPath.pop(), data ) === false) &&
				jQuery.acceptData( elem ) ) {

				// Call a native DOM method on the target with the same name name as the event.
				// Don't do default actions on window, that's where global variables be (#6170)
				if ( ontype && jQuery.isFunction( elem[ type ] ) && !jQuery.isWindow( elem ) ) {

					// Don't re-trigger an onFOO event when we call its FOO() method
					tmp = elem[ ontype ];

					if ( tmp ) {
						elem[ ontype ] = null;
					}

					// Prevent re-triggering of the same event, since we already bubbled it above
					jQuery.event.triggered = type;
					elem[ type ]();
					jQuery.event.triggered = undefined;

					if ( tmp ) {
						elem[ ontype ] = tmp;
					}
				}
			}
		}

		return event.result;
	},

	dispatch: function( event ) {

		// Make a writable jQuery.Event from the native event object
		event = jQuery.event.fix( event );

		var i, j, ret, matched, handleObj,
			handlerQueue = [],
			args = slice.call( arguments ),
			handlers = ( data_priv.get( this, "events" ) || {} )[ event.type ] || [],
			special = jQuery.event.special[ event.type ] || {};

		// Use the fix-ed jQuery.Event rather than the (read-only) native event
		args[0] = event;
		event.delegateTarget = this;

		// Call the preDispatch hook for the mapped type, and let it bail if desired
		if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {
			return;
		}

		// Determine handlers
		handlerQueue = jQuery.event.handlers.call( this, event, handlers );

		// Run delegates first; they may want to stop propagation beneath us
		i = 0;
		while ( (matched = handlerQueue[ i++ ]) && !event.isPropagationStopped() ) {
			event.currentTarget = matched.elem;

			j = 0;
			while ( (handleObj = matched.handlers[ j++ ]) && !event.isImmediatePropagationStopped() ) {

				// Triggered event must either 1) have no namespace, or 2) have namespace(s)
				// a subset or equal to those in the bound event (both can have no namespace).
				if ( !event.namespace_re || event.namespace_re.test( handleObj.namespace ) ) {

					event.handleObj = handleObj;
					event.data = handleObj.data;

					ret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler )
							.apply( matched.elem, args );

					if ( ret !== undefined ) {
						if ( (event.result = ret) === false ) {
							event.preventDefault();
							event.stopPropagation();
						}
					}
				}
			}
		}

		// Call the postDispatch hook for the mapped type
		if ( special.postDispatch ) {
			special.postDispatch.call( this, event );
		}

		return event.result;
	},

	handlers: function( event, handlers ) {
		var i, matches, sel, handleObj,
			handlerQueue = [],
			delegateCount = handlers.delegateCount,
			cur = event.target;

		// Find delegate handlers
		// Black-hole SVG <use> instance trees (#13180)
		// Avoid non-left-click bubbling in Firefox (#3861)
		if ( delegateCount && cur.nodeType && (!event.button || event.type !== "click") ) {

			for ( ; cur !== this; cur = cur.parentNode || this ) {

				// Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)
				if ( cur.disabled !== true || event.type !== "click" ) {
					matches = [];
					for ( i = 0; i < delegateCount; i++ ) {
						handleObj = handlers[ i ];

						// Don't conflict with Object.prototype properties (#13203)
						sel = handleObj.selector + " ";

						if ( matches[ sel ] === undefined ) {
							matches[ sel ] = handleObj.needsContext ?
								jQuery( sel, this ).index( cur ) >= 0 :
								jQuery.find( sel, this, null, [ cur ] ).length;
						}
						if ( matches[ sel ] ) {
							matches.push( handleObj );
						}
					}
					if ( matches.length ) {
						handlerQueue.push({ elem: cur, handlers: matches });
					}
				}
			}
		}

		// Add the remaining (directly-bound) handlers
		if ( delegateCount < handlers.length ) {
			handlerQueue.push({ elem: this, handlers: handlers.slice( delegateCount ) });
		}

		return handlerQueue;
	},

	// Includes some event props shared by KeyEvent and MouseEvent
	props: "altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "),

	fixHooks: {},

	keyHooks: {
		props: "char charCode key keyCode".split(" "),
		filter: function( event, original ) {

			// Add which for key events
			if ( event.which == null ) {
				event.which = original.charCode != null ? original.charCode : original.keyCode;
			}

			return event;
		}
	},

	mouseHooks: {
		props: "button buttons clientX clientY offsetX offsetY pageX pageY screenX screenY toElement".split(" "),
		filter: function( event, original ) {
			var eventDoc, doc, body,
				button = original.button;

			// Calculate pageX/Y if missing and clientX/Y available
			if ( event.pageX == null && original.clientX != null ) {
				eventDoc = event.target.ownerDocument || document;
				doc = eventDoc.documentElement;
				body = eventDoc.body;

				event.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 );
				event.pageY = original.clientY + ( doc && doc.scrollTop  || body && body.scrollTop  || 0 ) - ( doc && doc.clientTop  || body && body.clientTop  || 0 );
			}

			// Add which for click: 1 === left; 2 === middle; 3 === right
			// Note: button is not normalized, so don't use it
			if ( !event.which && button !== undefined ) {
				event.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) );
			}

			return event;
		}
	},

	fix: function( event ) {
		if ( event[ jQuery.expando ] ) {
			return event;
		}

		// Create a writable copy of the event object and normalize some properties
		var i, prop, copy,
			type = event.type,
			originalEvent = event,
			fixHook = this.fixHooks[ type ];

		if ( !fixHook ) {
			this.fixHooks[ type ] = fixHook =
				rmouseEvent.test( type ) ? this.mouseHooks :
				rkeyEvent.test( type ) ? this.keyHooks :
				{};
		}
		copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props;

		event = new jQuery.Event( originalEvent );

		i = copy.length;
		while ( i-- ) {
			prop = copy[ i ];
			event[ prop ] = originalEvent[ prop ];
		}

		// Support: Cordova 2.5 (WebKit) (#13255)
		// All events should have a target; Cordova deviceready doesn't
		if ( !event.target ) {
			event.target = document;
		}

		// Support: Safari 6.0+, Chrome<28
		// Target should not be a text node (#504, #13143)
		if ( event.target.nodeType === 3 ) {
			event.target = event.target.parentNode;
		}

		return fixHook.filter ? fixHook.filter( event, originalEvent ) : event;
	},

	special: {
		load: {
			// Prevent triggered image.load events from bubbling to window.load
			noBubble: true
		},
		focus: {
			// Fire native event if possible so blur/focus sequence is correct
			trigger: function() {
				if ( this !== safeActiveElement() && this.focus ) {
					this.focus();
					return false;
				}
			},
			delegateType: "focusin"
		},
		blur: {
			trigger: function() {
				if ( this === safeActiveElement() && this.blur ) {
					this.blur();
					return false;
				}
			},
			delegateType: "focusout"
		},
		click: {
			// For checkbox, fire native event so checked state will be right
			trigger: function() {
				if ( this.type === "checkbox" && this.click && jQuery.nodeName( this, "input" ) ) {
					this.click();
					return false;
				}
			},

			// For cross-browser consistency, don't fire native .click() on links
			_default: function( event ) {
				return jQuery.nodeName( event.target, "a" );
			}
		},

		beforeunload: {
			postDispatch: function( event ) {

				// Support: Firefox 20+
				// Firefox doesn't alert if the returnValue field is not set.
				if ( event.result !== undefined && event.originalEvent ) {
					event.originalEvent.returnValue = event.result;
				}
			}
		}
	},

	simulate: function( type, elem, event, bubble ) {
		// Piggyback on a donor event to simulate a different one.
		// Fake originalEvent to avoid donor's stopPropagation, but if the
		// simulated event prevents default then we do the same on the donor.
		var e = jQuery.extend(
			new jQuery.Event(),
			event,
			{
				type: type,
				isSimulated: true,
				originalEvent: {}
			}
		);
		if ( bubble ) {
			jQuery.event.trigger( e, null, elem );
		} else {
			jQuery.event.dispatch.call( elem, e );
		}
		if ( e.isDefaultPrevented() ) {
			event.preventDefault();
		}
	}
};

jQuery.removeEvent = function( elem, type, handle ) {
	if ( elem.removeEventListener ) {
		elem.removeEventListener( type, handle, false );
	}
};

jQuery.Event = function( src, props ) {
	// Allow instantiation without the 'new' keyword
	if ( !(this instanceof jQuery.Event) ) {
		return new jQuery.Event( src, props );
	}

	// Event object
	if ( src && src.type ) {
		this.originalEvent = src;
		this.type = src.type;

		// Events bubbling up the document may have been marked as prevented
		// by a handler lower down the tree; reflect the correct value.
		this.isDefaultPrevented = src.defaultPrevented ||
				src.defaultPrevented === undefined &&
				// Support: Android<4.0
				src.returnValue === false ?
			returnTrue :
			returnFalse;

	// Event type
	} else {
		this.type = src;
	}

	// Put explicitly provided properties onto the event object
	if ( props ) {
		jQuery.extend( this, props );
	}

	// Create a timestamp if incoming event doesn't have one
	this.timeStamp = src && src.timeStamp || jQuery.now();

	// Mark it as fixed
	this[ jQuery.expando ] = true;
};

// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding
// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html
jQuery.Event.prototype = {
	isDefaultPrevented: returnFalse,
	isPropagationStopped: returnFalse,
	isImmediatePropagationStopped: returnFalse,

	preventDefault: function() {
		var e = this.originalEvent;

		this.isDefaultPrevented = returnTrue;

		if ( e && e.preventDefault ) {
			e.preventDefault();
		}
	},
	stopPropagation: function() {
		var e = this.originalEvent;

		this.isPropagationStopped = returnTrue;

		if ( e && e.stopPropagation ) {
			e.stopPropagation();
		}
	},
	stopImmediatePropagation: function() {
		var e = this.originalEvent;

		this.isImmediatePropagationStopped = returnTrue;

		if ( e && e.stopImmediatePropagation ) {
			e.stopImmediatePropagation();
		}

		this.stopPropagation();
	}
};

// Create mouseenter/leave events using mouseover/out and event-time checks
// Support: Chrome 15+
jQuery.each({
	mouseenter: "mouseover",
	mouseleave: "mouseout",
	pointerenter: "pointerover",
	pointerleave: "pointerout"
}, function( orig, fix ) {
	jQuery.event.special[ orig ] = {
		delegateType: fix,
		bindType: fix,

		handle: function( event ) {
			var ret,
				target = this,
				related = event.relatedTarget,
				handleObj = event.handleObj;

			// For mousenter/leave call the handler if related is outside the target.
			// NB: No relatedTarget if the mouse left/entered the browser window
			if ( !related || (related !== target && !jQuery.contains( target, related )) ) {
				event.type = handleObj.origType;
				ret = handleObj.handler.apply( this, arguments );
				event.type = fix;
			}
			return ret;
		}
	};
});

// Support: Firefox, Chrome, Safari
// Create "bubbling" focus and blur events
if ( !support.focusinBubbles ) {
	jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) {

		// Attach a single capturing handler on the document while someone wants focusin/focusout
		var handler = function( event ) {
				jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true );
			};

		jQuery.event.special[ fix ] = {
			setup: function() {
				var doc = this.ownerDocument || this,
					attaches = data_priv.access( doc, fix );

				if ( !attaches ) {
					doc.addEventListener( orig, handler, true );
				}
				data_priv.access( doc, fix, ( attaches || 0 ) + 1 );
			},
			teardown: function() {
				var doc = this.ownerDocument || this,
					attaches = data_priv.access( doc, fix ) - 1;

				if ( !attaches ) {
					doc.removeEventListener( orig, handler, true );
					data_priv.remove( doc, fix );

				} else {
					data_priv.access( doc, fix, attaches );
				}
			}
		};
	});
}

jQuery.fn.extend({

	on: function( types, selector, data, fn, /*INTERNAL*/ one ) {
		var origFn, type;

		// Types can be a map of types/handlers
		if ( typeof types === "object" ) {
			// ( types-Object, selector, data )
			if ( typeof selector !== "string" ) {
				// ( types-Object, data )
				data = data || selector;
				selector = undefined;
			}
			for ( type in types ) {
				this.on( type, selector, data, types[ type ], one );
			}
			return this;
		}

		if ( data == null && fn == null ) {
			// ( types, fn )
			fn = selector;
			data = selector = undefined;
		} else if ( fn == null ) {
			if ( typeof selector === "string" ) {
				// ( types, selector, fn )
				fn = data;
				data = undefined;
			} else {
				// ( types, data, fn )
				fn = data;
				data = selector;
				selector = undefined;
			}
		}
		if ( fn === false ) {
			fn = returnFalse;
		} else if ( !fn ) {
			return this;
		}

		if ( one === 1 ) {
			origFn = fn;
			fn = function( event ) {
				// Can use an empty set, since event contains the info
				jQuery().off( event );
				return origFn.apply( this, arguments );
			};
			// Use same guid so caller can remove using origFn
			fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );
		}
		return this.each( function() {
			jQuery.event.add( this, types, fn, data, selector );
		});
	},
	one: function( types, selector, data, fn ) {
		return this.on( types, selector, data, fn, 1 );
	},
	off: function( types, selector, fn ) {
		var handleObj, type;
		if ( types && types.preventDefault && types.handleObj ) {
			// ( event )  dispatched jQuery.Event
			handleObj = types.handleObj;
			jQuery( types.delegateTarget ).off(
				handleObj.namespace ? handleObj.origType + "." + handleObj.namespace : handleObj.origType,
				handleObj.selector,
				handleObj.handler
			);
			return this;
		}
		if ( typeof types === "object" ) {
			// ( types-object [, selector] )
			for ( type in types ) {
				this.off( type, selector, types[ type ] );
			}
			return this;
		}
		if ( selector === false || typeof selector === "function" ) {
			// ( types [, fn] )
			fn = selector;
			selector = undefined;
		}
		if ( fn === false ) {
			fn = returnFalse;
		}
		return this.each(function() {
			jQuery.event.remove( this, types, fn, selector );
		});
	},

	trigger: function( type, data ) {
		return this.each(function() {
			jQuery.event.trigger( type, data, this );
		});
	},
	triggerHandler: function( type, data ) {
		var elem = this[0];
		if ( elem ) {
			return jQuery.event.trigger( type, data, elem, true );
		}
	}
});


var
	rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/gi,
	rtagName = /<([\w:]+)/,
	rhtml = /<|&#?\w+;/,
	rnoInnerhtml = /<(?:script|style|link)/i,
	// checked="checked" or checked
	rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i,
	rscriptType = /^$|\/(?:java|ecma)script/i,
	rscriptTypeMasked = /^true\/(.*)/,
	rcleanScript = /^\s*<!(?:\[CDATA\[|--)|(?:\]\]|--)>\s*$/g,

	// We have to close these tags to support XHTML (#13200)
	wrapMap = {

		// Support: IE9
		option: [ 1, "<select multiple='multiple'>", "</select>" ],

		thead: [ 1, "<table>", "</table>" ],
		col: [ 2, "<table><colgroup>", "</colgroup></table>" ],
		tr: [ 2, "<table><tbody>", "</tbody></table>" ],
		td: [ 3, "<table><tbody><tr>", "</tr></tbody></table>" ],

		_default: [ 0, "", "" ]
	};

// Support: IE9
wrapMap.optgroup = wrapMap.option;

wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;
wrapMap.th = wrapMap.td;

// Support: 1.x compatibility
// Manipulating tables requires a tbody
function manipulationTarget( elem, content ) {
	return jQuery.nodeName( elem, "table" ) &&
		jQuery.nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ?

		elem.getElementsByTagName("tbody")[0] ||
			elem.appendChild( elem.ownerDocument.createElement("tbody") ) :
		elem;
}

// Replace/restore the type attribute of script elements for safe DOM manipulation
function disableScript( elem ) {
	elem.type = (elem.getAttribute("type") !== null) + "/" + elem.type;
	return elem;
}
function restoreScript( elem ) {
	var match = rscriptTypeMasked.exec( elem.type );

	if ( match ) {
		elem.type = match[ 1 ];
	} else {
		elem.removeAttribute("type");
	}

	return elem;
}

// Mark scripts as having already been evaluated
function setGlobalEval( elems, refElements ) {
	var i = 0,
		l = elems.length;

	for ( ; i < l; i++ ) {
		data_priv.set(
			elems[ i ], "globalEval", !refElements || data_priv.get( refElements[ i ], "globalEval" )
		);
	}
}

function cloneCopyEvent( src, dest ) {
	var i, l, type, pdataOld, pdataCur, udataOld, udataCur, events;

	if ( dest.nodeType !== 1 ) {
		return;
	}

	// 1. Copy private data: events, handlers, etc.
	if ( data_priv.hasData( src ) ) {
		pdataOld = data_priv.access( src );
		pdataCur = data_priv.set( dest, pdataOld );
		events = pdataOld.events;

		if ( events ) {
			delete pdataCur.handle;
			pdataCur.events = {};

			for ( type in events ) {
				for ( i = 0, l = events[ type ].length; i < l; i++ ) {
					jQuery.event.add( dest, type, events[ type ][ i ] );
				}
			}
		}
	}

	// 2. Copy user data
	if ( data_user.hasData( src ) ) {
		udataOld = data_user.access( src );
		udataCur = jQuery.extend( {}, udataOld );

		data_user.set( dest, udataCur );
	}
}

function getAll( context, tag ) {
	var ret = context.getElementsByTagName ? context.getElementsByTagName( tag || "*" ) :
			context.querySelectorAll ? context.querySelectorAll( tag || "*" ) :
			[];

	return tag === undefined || tag && jQuery.nodeName( context, tag ) ?
		jQuery.merge( [ context ], ret ) :
		ret;
}

// Fix IE bugs, see support tests
function fixInput( src, dest ) {
	var nodeName = dest.nodeName.toLowerCase();

	// Fails to persist the checked state of a cloned checkbox or radio button.
	if ( nodeName === "input" && rcheckableType.test( src.type ) ) {
		dest.checked = src.checked;

	// Fails to return the selected option to the default selected state when cloning options
	} else if ( nodeName === "input" || nodeName === "textarea" ) {
		dest.defaultValue = src.defaultValue;
	}
}

jQuery.extend({
	clone: function( elem, dataAndEvents, deepDataAndEvents ) {
		var i, l, srcElements, destElements,
			clone = elem.cloneNode( true ),
			inPage = jQuery.contains( elem.ownerDocument, elem );

		// Fix IE cloning issues
		if ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&
				!jQuery.isXMLDoc( elem ) ) {

			// We eschew Sizzle here for performance reasons: http://jsperf.com/getall-vs-sizzle/2
			destElements = getAll( clone );
			srcElements = getAll( elem );

			for ( i = 0, l = srcElements.length; i < l; i++ ) {
				fixInput( srcElements[ i ], destElements[ i ] );
			}
		}

		// Copy the events from the original to the clone
		if ( dataAndEvents ) {
			if ( deepDataAndEvents ) {
				srcElements = srcElements || getAll( elem );
				destElements = destElements || getAll( clone );

				for ( i = 0, l = srcElements.length; i < l; i++ ) {
					cloneCopyEvent( srcElements[ i ], destElements[ i ] );
				}
			} else {
				cloneCopyEvent( elem, clone );
			}
		}

		// Preserve script evaluation history
		destElements = getAll( clone, "script" );
		if ( destElements.length > 0 ) {
			setGlobalEval( destElements, !inPage && getAll( elem, "script" ) );
		}

		// Return the cloned set
		return clone;
	},

	buildFragment: function( elems, context, scripts, selection ) {
		var elem, tmp, tag, wrap, contains, j,
			fragment = context.createDocumentFragment(),
			nodes = [],
			i = 0,
			l = elems.length;

		for ( ; i < l; i++ ) {
			elem = elems[ i ];

			if ( elem || elem === 0 ) {

				// Add nodes directly
				if ( jQuery.type( elem ) === "object" ) {
					// Support: QtWebKit, PhantomJS
					// push.apply(_, arraylike) throws on ancient WebKit
					jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );

				// Convert non-html into a text node
				} else if ( !rhtml.test( elem ) ) {
					nodes.push( context.createTextNode( elem ) );

				// Convert html into DOM nodes
				} else {
					tmp = tmp || fragment.appendChild( context.createElement("div") );

					// Deserialize a standard representation
					tag = ( rtagName.exec( elem ) || [ "", "" ] )[ 1 ].toLowerCase();
					wrap = wrapMap[ tag ] || wrapMap._default;
					tmp.innerHTML = wrap[ 1 ] + elem.replace( rxhtmlTag, "<$1></$2>" ) + wrap[ 2 ];

					// Descend through wrappers to the right content
					j = wrap[ 0 ];
					while ( j-- ) {
						tmp = tmp.lastChild;
					}

					// Support: QtWebKit, PhantomJS
					// push.apply(_, arraylike) throws on ancient WebKit
					jQuery.merge( nodes, tmp.childNodes );

					// Remember the top-level container
					tmp = fragment.firstChild;

					// Ensure the created nodes are orphaned (#12392)
					tmp.textContent = "";
				}
			}
		}

		// Remove wrapper from fragment
		fragment.textContent = "";

		i = 0;
		while ( (elem = nodes[ i++ ]) ) {

			// #4087 - If origin and destination elements are the same, and this is
			// that element, do not do anything
			if ( selection && jQuery.inArray( elem, selection ) !== -1 ) {
				continue;
			}

			contains = jQuery.contains( elem.ownerDocument, elem );

			// Append to fragment
			tmp = getAll( fragment.appendChild( elem ), "script" );

			// Preserve script evaluation history
			if ( contains ) {
				setGlobalEval( tmp );
			}

			// Capture executables
			if ( scripts ) {
				j = 0;
				while ( (elem = tmp[ j++ ]) ) {
					if ( rscriptType.test( elem.type || "" ) ) {
						scripts.push( elem );
					}
				}
			}
		}

		return fragment;
	},

	cleanData: function( elems ) {
		var data, elem, type, key,
			special = jQuery.event.special,
			i = 0;

		for ( ; (elem = elems[ i ]) !== undefined; i++ ) {
			if ( jQuery.acceptData( elem ) ) {
				key = elem[ data_priv.expando ];

				if ( key && (data = data_priv.cache[ key ]) ) {
					if ( data.events ) {
						for ( type in data.events ) {
							if ( special[ type ] ) {
								jQuery.event.remove( elem, type );

							// This is a shortcut to avoid jQuery.event.remove's overhead
							} else {
								jQuery.removeEvent( elem, type, data.handle );
							}
						}
					}
					if ( data_priv.cache[ key ] ) {
						// Discard any remaining `private` data
						delete data_priv.cache[ key ];
					}
				}
			}
			// Discard any remaining `user` data
			delete data_user.cache[ elem[ data_user.expando ] ];
		}
	}
});

jQuery.fn.extend({
	text: function( value ) {
		return access( this, function( value ) {
			return value === undefined ?
				jQuery.text( this ) :
				this.empty().each(function() {
					if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
						this.textContent = value;
					}
				});
		}, null, value, arguments.length );
	},

	append: function() {
		return this.domManip( arguments, function( elem ) {
			if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
				var target = manipulationTarget( this, elem );
				target.appendChild( elem );
			}
		});
	},

	prepend: function() {
		return this.domManip( arguments, function( elem ) {
			if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
				var target = manipulationTarget( this, elem );
				target.insertBefore( elem, target.firstChild );
			}
		});
	},

	before: function() {
		return this.domManip( arguments, function( elem ) {
			if ( this.parentNode ) {
				this.parentNode.insertBefore( elem, this );
			}
		});
	},

	after: function() {
		return this.domManip( arguments, function( elem ) {
			if ( this.parentNode ) {
				this.parentNode.insertBefore( elem, this.nextSibling );
			}
		});
	},

	remove: function( selector, keepData /* Internal Use Only */ ) {
		var elem,
			elems = selector ? jQuery.filter( selector, this ) : this,
			i = 0;

		for ( ; (elem = elems[i]) != null; i++ ) {
			if ( !keepData && elem.nodeType === 1 ) {
				jQuery.cleanData( getAll( elem ) );
			}

			if ( elem.parentNode ) {
				if ( keepData && jQuery.contains( elem.ownerDocument, elem ) ) {
					setGlobalEval( getAll( elem, "script" ) );
				}
				elem.parentNode.removeChild( elem );
			}
		}

		return this;
	},

	empty: function() {
		var elem,
			i = 0;

		for ( ; (elem = this[i]) != null; i++ ) {
			if ( elem.nodeType === 1 ) {

				// Prevent memory leaks
				jQuery.cleanData( getAll( elem, false ) );

				// Remove any remaining nodes
				elem.textContent = "";
			}
		}

		return this;
	},

	clone: function( dataAndEvents, deepDataAndEvents ) {
		dataAndEvents = dataAndEvents == null ? false : dataAndEvents;
		deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;

		return this.map(function() {
			return jQuery.clone( this, dataAndEvents, deepDataAndEvents );
		});
	},

	html: function( value ) {
		return access( this, function( value ) {
			var elem = this[ 0 ] || {},
				i = 0,
				l = this.length;

			if ( value === undefined && elem.nodeType === 1 ) {
				return elem.innerHTML;
			}

			// See if we can take a shortcut and just use innerHTML
			if ( typeof value === "string" && !rnoInnerhtml.test( value ) &&
				!wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) {

				value = value.replace( rxhtmlTag, "<$1></$2>" );

				try {
					for ( ; i < l; i++ ) {
						elem = this[ i ] || {};

						// Remove element nodes and prevent memory leaks
						if ( elem.nodeType === 1 ) {
							jQuery.cleanData( getAll( elem, false ) );
							elem.innerHTML = value;
						}
					}

					elem = 0;

				// If using innerHTML throws an exception, use the fallback method
				} catch( e ) {}
			}

			if ( elem ) {
				this.empty().append( value );
			}
		}, null, value, arguments.length );
	},

	replaceWith: function() {
		var arg = arguments[ 0 ];

		// Make the changes, replacing each context element with the new content
		this.domManip( arguments, function( elem ) {
			arg = this.parentNode;

			jQuery.cleanData( getAll( this ) );

			if ( arg ) {
				arg.replaceChild( elem, this );
			}
		});

		// Force removal if there was no new content (e.g., from empty arguments)
		return arg && (arg.length || arg.nodeType) ? this : this.remove();
	},

	detach: function( selector ) {
		return this.remove( selector, true );
	},

	domManip: function( args, callback ) {

		// Flatten any nested arrays
		args = concat.apply( [], args );

		var fragment, first, scripts, hasScripts, node, doc,
			i = 0,
			l = this.length,
			set = this,
			iNoClone = l - 1,
			value = args[ 0 ],
			isFunction = jQuery.isFunction( value );

		// We can't cloneNode fragments that contain checked, in WebKit
		if ( isFunction ||
				( l > 1 && typeof value === "string" &&
					!support.checkClone && rchecked.test( value ) ) ) {
			return this.each(function( index ) {
				var self = set.eq( index );
				if ( isFunction ) {
					args[ 0 ] = value.call( this, index, self.html() );
				}
				self.domManip( args, callback );
			});
		}

		if ( l ) {
			fragment = jQuery.buildFragment( args, this[ 0 ].ownerDocument, false, this );
			first = fragment.firstChild;

			if ( fragment.childNodes.length === 1 ) {
				fragment = first;
			}

			if ( first ) {
				scripts = jQuery.map( getAll( fragment, "script" ), disableScript );
				hasScripts = scripts.length;

				// Use the original fragment for the last item instead of the first because it can end up
				// being emptied incorrectly in certain situations (#8070).
				for ( ; i < l; i++ ) {
					node = fragment;

					if ( i !== iNoClone ) {
						node = jQuery.clone( node, true, true );

						// Keep references to cloned scripts for later restoration
						if ( hasScripts ) {
							// Support: QtWebKit
							// jQuery.merge because push.apply(_, arraylike) throws
							jQuery.merge( scripts, getAll( node, "script" ) );
						}
					}

					callback.call( this[ i ], node, i );
				}

				if ( hasScripts ) {
					doc = scripts[ scripts.length - 1 ].ownerDocument;

					// Reenable scripts
					jQuery.map( scripts, restoreScript );

					// Evaluate executable scripts on first document insertion
					for ( i = 0; i < hasScripts; i++ ) {
						node = scripts[ i ];
						if ( rscriptType.test( node.type || "" ) &&
							!data_priv.access( node, "globalEval" ) && jQuery.contains( doc, node ) ) {

							if ( node.src ) {
								// Optional AJAX dependency, but won't run scripts if not present
								if ( jQuery._evalUrl ) {
									jQuery._evalUrl( node.src );
								}
							} else {
								jQuery.globalEval( node.textContent.replace( rcleanScript, "" ) );
							}
						}
					}
				}
			}
		}

		return this;
	}
});

jQuery.each({
	appendTo: "append",
	prependTo: "prepend",
	insertBefore: "before",
	insertAfter: "after",
	replaceAll: "replaceWith"
}, function( name, original ) {
	jQuery.fn[ name ] = function( selector ) {
		var elems,
			ret = [],
			insert = jQuery( selector ),
			last = insert.length - 1,
			i = 0;

		for ( ; i <= last; i++ ) {
			elems = i === last ? this : this.clone( true );
			jQuery( insert[ i ] )[ original ]( elems );

			// Support: QtWebKit
			// .get() because push.apply(_, arraylike) throws
			push.apply( ret, elems.get() );
		}

		return this.pushStack( ret );
	};
});


var iframe,
	elemdisplay = {};

/**
 * Retrieve the actual display of a element
 * @param {String} name nodeName of the element
 * @param {Object} doc Document object
 */
// Called only from within defaultDisplay
function actualDisplay( name, doc ) {
	var style,
		elem = jQuery( doc.createElement( name ) ).appendTo( doc.body ),

		// getDefaultComputedStyle might be reliably used only on attached element
		display = window.getDefaultComputedStyle && ( style = window.getDefaultComputedStyle( elem[ 0 ] ) ) ?

			// Use of this method is a temporary fix (more like optimization) until something better comes along,
			// since it was removed from specification and supported only in FF
			style.display : jQuery.css( elem[ 0 ], "display" );

	// We don't have any data stored on the element,
	// so use "detach" method as fast way to get rid of the element
	elem.detach();

	return display;
}

/**
 * Try to determine the default display value of an element
 * @param {String} nodeName
 */
function defaultDisplay( nodeName ) {
	var doc = document,
		display = elemdisplay[ nodeName ];

	if ( !display ) {
		display = actualDisplay( nodeName, doc );

		// If the simple way fails, read from inside an iframe
		if ( display === "none" || !display ) {

			// Use the already-created iframe if possible
			iframe = (iframe || jQuery( "<iframe frameborder='0' width='0' height='0'/>" )).appendTo( doc.documentElement );

			// Always write a new HTML skeleton so Webkit and Firefox don't choke on reuse
			doc = iframe[ 0 ].contentDocument;

			// Support: IE
			doc.write();
			doc.close();

			display = actualDisplay( nodeName, doc );
			iframe.detach();
		}

		// Store the correct default display
		elemdisplay[ nodeName ] = display;
	}

	return display;
}
var rmargin = (/^margin/);

var rnumnonpx = new RegExp( "^(" + pnum + ")(?!px)[a-z%]+$", "i" );

var getStyles = function( elem ) {
		// Support: IE<=11+, Firefox<=30+ (#15098, #14150)
		// IE throws on elements created in popups
		// FF meanwhile throws on frame elements through "defaultView.getComputedStyle"
		if ( elem.ownerDocument.defaultView.opener ) {
			return elem.ownerDocument.defaultView.getComputedStyle( elem, null );
		}

		return window.getComputedStyle( elem, null );
	};



function curCSS( elem, name, computed ) {
	var width, minWidth, maxWidth, ret,
		style = elem.style;

	computed = computed || getStyles( elem );

	// Support: IE9
	// getPropertyValue is only needed for .css('filter') (#12537)
	if ( computed ) {
		ret = computed.getPropertyValue( name ) || computed[ name ];
	}

	if ( computed ) {

		if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) {
			ret = jQuery.style( elem, name );
		}

		// Support: iOS < 6
		// A tribute to the "awesome hack by Dean Edwards"
		// iOS < 6 (at least) returns percentage for a larger set of values, but width seems to be reliably pixels
		// this is against the CSSOM draft spec: http://dev.w3.org/csswg/cssom/#resolved-values
		if ( rnumnonpx.test( ret ) && rmargin.test( name ) ) {

			// Remember the original values
			width = style.width;
			minWidth = style.minWidth;
			maxWidth = style.maxWidth;

			// Put in the new values to get a computed value out
			style.minWidth = style.maxWidth = style.width = ret;
			ret = computed.width;

			// Revert the changed values
			style.width = width;
			style.minWidth = minWidth;
			style.maxWidth = maxWidth;
		}
	}

	return ret !== undefined ?
		// Support: IE
		// IE returns zIndex value as an integer.
		ret + "" :
		ret;
}


function addGetHookIf( conditionFn, hookFn ) {
	// Define the hook, we'll check on the first run if it's really needed.
	return {
		get: function() {
			if ( conditionFn() ) {
				// Hook not needed (or it's not possible to use it due
				// to missing dependency), remove it.
				delete this.get;
				return;
			}

			// Hook needed; redefine it so that the support test is not executed again.
			return (this.get = hookFn).apply( this, arguments );
		}
	};
}


(function() {
	var pixelPositionVal, boxSizingReliableVal,
		docElem = document.documentElement,
		container = document.createElement( "div" ),
		div = document.createElement( "div" );

	if ( !div.style ) {
		return;
	}

	// Support: IE9-11+
	// Style of cloned element affects source element cloned (#8908)
	div.style.backgroundClip = "content-box";
	div.cloneNode( true ).style.backgroundClip = "";
	support.clearCloneStyle = div.style.backgroundClip === "content-box";

	container.style.cssText = "border:0;width:0;height:0;top:0;left:-9999px;margin-top:1px;" +
		"position:absolute";
	container.appendChild( div );

	// Executing both pixelPosition & boxSizingReliable tests require only one layout
	// so they're executed at the same time to save the second computation.
	function computePixelPositionAndBoxSizingReliable() {
		div.style.cssText =
			// Support: Firefox<29, Android 2.3
			// Vendor-prefix box-sizing
			"-webkit-box-sizing:border-box;-moz-box-sizing:border-box;" +
			"box-sizing:border-box;display:block;margin-top:1%;top:1%;" +
			"border:1px;padding:1px;width:4px;position:absolute";
		div.innerHTML = "";
		docElem.appendChild( container );

		var divStyle = window.getComputedStyle( div, null );
		pixelPositionVal = divStyle.top !== "1%";
		boxSizingReliableVal = divStyle.width === "4px";

		docElem.removeChild( container );
	}

	// Support: node.js jsdom
	// Don't assume that getComputedStyle is a property of the global object
	if ( window.getComputedStyle ) {
		jQuery.extend( support, {
			pixelPosition: function() {

				// This test is executed only once but we still do memoizing
				// since we can use the boxSizingReliable pre-computing.
				// No need to check if the test was already performed, though.
				computePixelPositionAndBoxSizingReliable();
				return pixelPositionVal;
			},
			boxSizingReliable: function() {
				if ( boxSizingReliableVal == null ) {
					computePixelPositionAndBoxSizingReliable();
				}
				return boxSizingReliableVal;
			},
			reliableMarginRight: function() {

				// Support: Android 2.3
				// Check if div with explicit width and no margin-right incorrectly
				// gets computed margin-right based on width of container. (#3333)
				// WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right
				// This support function is only executed once so no memoizing is needed.
				var ret,
					marginDiv = div.appendChild( document.createElement( "div" ) );

				// Reset CSS: box-sizing; display; margin; border; padding
				marginDiv.style.cssText = div.style.cssText =
					// Support: Firefox<29, Android 2.3
					// Vendor-prefix box-sizing
					"-webkit-box-sizing:content-box;-moz-box-sizing:content-box;" +
					"box-sizing:content-box;display:block;margin:0;border:0;padding:0";
				marginDiv.style.marginRight = marginDiv.style.width = "0";
				div.style.width = "1px";
				docElem.appendChild( container );

				ret = !parseFloat( window.getComputedStyle( marginDiv, null ).marginRight );

				docElem.removeChild( container );
				div.removeChild( marginDiv );

				return ret;
			}
		});
	}
})();


// A method for quickly swapping in/out CSS properties to get correct calculations.
jQuery.swap = function( elem, options, callback, args ) {
	var ret, name,
		old = {};

	// Remember the old values, and insert the new ones
	for ( name in options ) {
		old[ name ] = elem.style[ name ];
		elem.style[ name ] = options[ name ];
	}

	ret = callback.apply( elem, args || [] );

	// Revert the old values
	for ( name in options ) {
		elem.style[ name ] = old[ name ];
	}

	return ret;
};


var
	// Swappable if display is none or starts with table except "table", "table-cell", or "table-caption"
	// See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display
	rdisplayswap = /^(none|table(?!-c[ea]).+)/,
	rnumsplit = new RegExp( "^(" + pnum + ")(.*)$", "i" ),
	rrelNum = new RegExp( "^([+-])=(" + pnum + ")", "i" ),

	cssShow = { position: "absolute", visibility: "hidden", display: "block" },
	cssNormalTransform = {
		letterSpacing: "0",
		fontWeight: "400"
	},

	cssPrefixes = [ "Webkit", "O", "Moz", "ms" ];

// Return a css property mapped to a potentially vendor prefixed property
function vendorPropName( style, name ) {

	// Shortcut for names that are not vendor prefixed
	if ( name in style ) {
		return name;
	}

	// Check for vendor prefixed names
	var capName = name[0].toUpperCase() + name.slice(1),
		origName = name,
		i = cssPrefixes.length;

	while ( i-- ) {
		name = cssPrefixes[ i ] + capName;
		if ( name in style ) {
			return name;
		}
	}

	return origName;
}

function setPositiveNumber( elem, value, subtract ) {
	var matches = rnumsplit.exec( value );
	return matches ?
		// Guard against undefined "subtract", e.g., when used as in cssHooks
		Math.max( 0, matches[ 1 ] - ( subtract || 0 ) ) + ( matches[ 2 ] || "px" ) :
		value;
}

function augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) {
	var i = extra === ( isBorderBox ? "border" : "content" ) ?
		// If we already have the right measurement, avoid augmentation
		4 :
		// Otherwise initialize for horizontal or vertical properties
		name === "width" ? 1 : 0,

		val = 0;

	for ( ; i < 4; i += 2 ) {
		// Both box models exclude margin, so add it if we want it
		if ( extra === "margin" ) {
			val += jQuery.css( elem, extra + cssExpand[ i ], true, styles );
		}

		if ( isBorderBox ) {
			// border-box includes padding, so remove it if we want content
			if ( extra === "content" ) {
				val -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles );
			}

			// At this point, extra isn't border nor margin, so remove border
			if ( extra !== "margin" ) {
				val -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
			}
		} else {
			// At this point, extra isn't content, so add padding
			val += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles );

			// At this point, extra isn't content nor padding, so add border
			if ( extra !== "padding" ) {
				val += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
			}
		}
	}

	return val;
}

function getWidthOrHeight( elem, name, extra ) {

	// Start with offset property, which is equivalent to the border-box value
	var valueIsBorderBox = true,
		val = name === "width" ? elem.offsetWidth : elem.offsetHeight,
		styles = getStyles( elem ),
		isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box";

	// Some non-html elements return undefined for offsetWidth, so check for null/undefined
	// svg - https://bugzilla.mozilla.org/show_bug.cgi?id=649285
	// MathML - https://bugzilla.mozilla.org/show_bug.cgi?id=491668
	if ( val <= 0 || val == null ) {
		// Fall back to computed then uncomputed css if necessary
		val = curCSS( elem, name, styles );
		if ( val < 0 || val == null ) {
			val = elem.style[ name ];
		}

		// Computed unit is not pixels. Stop here and return.
		if ( rnumnonpx.test(val) ) {
			return val;
		}

		// Check for style in case a browser which returns unreliable values
		// for getComputedStyle silently falls back to the reliable elem.style
		valueIsBorderBox = isBorderBox &&
			( support.boxSizingReliable() || val === elem.style[ name ] );

		// Normalize "", auto, and prepare for extra
		val = parseFloat( val ) || 0;
	}

	// Use the active box-sizing model to add/subtract irrelevant styles
	return ( val +
		augmentWidthOrHeight(
			elem,
			name,
			extra || ( isBorderBox ? "border" : "content" ),
			valueIsBorderBox,
			styles
		)
	) + "px";
}

function showHide( elements, show ) {
	var display, elem, hidden,
		values = [],
		index = 0,
		length = elements.length;

	for ( ; index < length; index++ ) {
		elem = elements[ index ];
		if ( !elem.style ) {
			continue;
		}

		values[ index ] = data_priv.get( elem, "olddisplay" );
		display = elem.style.display;
		if ( show ) {
			// Reset the inline display of this element to learn if it is
			// being hidden by cascaded rules or not
			if ( !values[ index ] && display === "none" ) {
				elem.style.display = "";
			}

			// Set elements which have been overridden with display: none
			// in a stylesheet to whatever the default browser style is
			// for such an element
			if ( elem.style.display === "" && isHidden( elem ) ) {
				values[ index ] = data_priv.access( elem, "olddisplay", defaultDisplay(elem.nodeName) );
			}
		} else {
			hidden = isHidden( elem );

			if ( display !== "none" || !hidden ) {
				data_priv.set( elem, "olddisplay", hidden ? display : jQuery.css( elem, "display" ) );
			}
		}
	}

	// Set the display of most of the elements in a second loop
	// to avoid the constant reflow
	for ( index = 0; index < length; index++ ) {
		elem = elements[ index ];
		if ( !elem.style ) {
			continue;
		}
		if ( !show || elem.style.display === "none" || elem.style.display === "" ) {
			elem.style.display = show ? values[ index ] || "" : "none";
		}
	}

	return elements;
}

jQuery.extend({

	// Add in style property hooks for overriding the default
	// behavior of getting and setting a style property
	cssHooks: {
		opacity: {
			get: function( elem, computed ) {
				if ( computed ) {

					// We should always get a number back from opacity
					var ret = curCSS( elem, "opacity" );
					return ret === "" ? "1" : ret;
				}
			}
		}
	},

	// Don't automatically add "px" to these possibly-unitless properties
	cssNumber: {
		"columnCount": true,
		"fillOpacity": true,
		"flexGrow": true,
		"flexShrink": true,
		"fontWeight": true,
		"lineHeight": true,
		"opacity": true,
		"order": true,
		"orphans": true,
		"widows": true,
		"zIndex": true,
		"zoom": true
	},

	// Add in properties whose names you wish to fix before
	// setting or getting the value
	cssProps: {
		"float": "cssFloat"
	},

	// Get and set the style property on a DOM Node
	style: function( elem, name, value, extra ) {

		// Don't set styles on text and comment nodes
		if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {
			return;
		}

		// Make sure that we're working with the right name
		var ret, type, hooks,
			origName = jQuery.camelCase( name ),
			style = elem.style;

		name = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( style, origName ) );

		// Gets hook for the prefixed version, then unprefixed version
		hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];

		// Check if we're setting a value
		if ( value !== undefined ) {
			type = typeof value;

			// Convert "+=" or "-=" to relative numbers (#7345)
			if ( type === "string" && (ret = rrelNum.exec( value )) ) {
				value = ( ret[1] + 1 ) * ret[2] + parseFloat( jQuery.css( elem, name ) );
				// Fixes bug #9237
				type = "number";
			}

			// Make sure that null and NaN values aren't set (#7116)
			if ( value == null || value !== value ) {
				return;
			}

			// If a number, add 'px' to the (except for certain CSS properties)
			if ( type === "number" && !jQuery.cssNumber[ origName ] ) {
				value += "px";
			}

			// Support: IE9-11+
			// background-* props affect original clone's values
			if ( !support.clearCloneStyle && value === "" && name.indexOf( "background" ) === 0 ) {
				style[ name ] = "inherit";
			}

			// If a hook was provided, use that value, otherwise just set the specified value
			if ( !hooks || !("set" in hooks) || (value = hooks.set( elem, value, extra )) !== undefined ) {
				style[ name ] = value;
			}

		} else {
			// If a hook was provided get the non-computed value from there
			if ( hooks && "get" in hooks && (ret = hooks.get( elem, false, extra )) !== undefined ) {
				return ret;
			}

			// Otherwise just get the value from the style object
			return style[ name ];
		}
	},

	css: function( elem, name, extra, styles ) {
		var val, num, hooks,
			origName = jQuery.camelCase( name );

		// Make sure that we're working with the right name
		name = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( elem.style, origName ) );

		// Try prefixed name followed by the unprefixed name
		hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];

		// If a hook was provided get the computed value from there
		if ( hooks && "get" in hooks ) {
			val = hooks.get( elem, true, extra );
		}

		// Otherwise, if a way to get the computed value exists, use that
		if ( val === undefined ) {
			val = curCSS( elem, name, styles );
		}

		// Convert "normal" to computed value
		if ( val === "normal" && name in cssNormalTransform ) {
			val = cssNormalTransform[ name ];
		}

		// Make numeric if forced or a qualifier was provided and val looks numeric
		if ( extra === "" || extra ) {
			num = parseFloat( val );
			return extra === true || jQuery.isNumeric( num ) ? num || 0 : val;
		}
		return val;
	}
});

jQuery.each([ "height", "width" ], function( i, name ) {
	jQuery.cssHooks[ name ] = {
		get: function( elem, computed, extra ) {
			if ( computed ) {

				// Certain elements can have dimension info if we invisibly show them
				// but it must have a current display style that would benefit
				return rdisplayswap.test( jQuery.css( elem, "display" ) ) && elem.offsetWidth === 0 ?
					jQuery.swap( elem, cssShow, function() {
						return getWidthOrHeight( elem, name, extra );
					}) :
					getWidthOrHeight( elem, name, extra );
			}
		},

		set: function( elem, value, extra ) {
			var styles = extra && getStyles( elem );
			return setPositiveNumber( elem, value, extra ?
				augmentWidthOrHeight(
					elem,
					name,
					extra,
					jQuery.css( elem, "boxSizing", false, styles ) === "border-box",
					styles
				) : 0
			);
		}
	};
});

// Support: Android 2.3
jQuery.cssHooks.marginRight = addGetHookIf( support.reliableMarginRight,
	function( elem, computed ) {
		if ( computed ) {
			return jQuery.swap( elem, { "display": "inline-block" },
				curCSS, [ elem, "marginRight" ] );
		}
	}
);

// These hooks are used by animate to expand properties
jQuery.each({
	margin: "",
	padding: "",
	border: "Width"
}, function( prefix, suffix ) {
	jQuery.cssHooks[ prefix + suffix ] = {
		expand: function( value ) {
			var i = 0,
				expanded = {},

				// Assumes a single number if not a string
				parts = typeof value === "string" ? value.split(" ") : [ value ];

			for ( ; i < 4; i++ ) {
				expanded[ prefix + cssExpand[ i ] + suffix ] =
					parts[ i ] || parts[ i - 2 ] || parts[ 0 ];
			}

			return expanded;
		}
	};

	if ( !rmargin.test( prefix ) ) {
		jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;
	}
});

jQuery.fn.extend({
	css: function( name, value ) {
		return access( this, function( elem, name, value ) {
			var styles, len,
				map = {},
				i = 0;

			if ( jQuery.isArray( name ) ) {
				styles = getStyles( elem );
				len = name.length;

				for ( ; i < len; i++ ) {
					map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );
				}

				return map;
			}

			return value !== undefined ?
				jQuery.style( elem, name, value ) :
				jQuery.css( elem, name );
		}, name, value, arguments.length > 1 );
	},
	show: function() {
		return showHide( this, true );
	},
	hide: function() {
		return showHide( this );
	},
	toggle: function( state ) {
		if ( typeof state === "boolean" ) {
			return state ? this.show() : this.hide();
		}

		return this.each(function() {
			if ( isHidden( this ) ) {
				jQuery( this ).show();
			} else {
				jQuery( this ).hide();
			}
		});
	}
});


function Tween( elem, options, prop, end, easing ) {
	return new Tween.prototype.init( elem, options, prop, end, easing );
}
jQuery.Tween = Tween;

Tween.prototype = {
	constructor: Tween,
	init: function( elem, options, prop, end, easing, unit ) {
		this.elem = elem;
		this.prop = prop;
		this.easing = easing || "swing";
		this.options = options;
		this.start = this.now = this.cur();
		this.end = end;
		this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" );
	},
	cur: function() {
		var hooks = Tween.propHooks[ this.prop ];

		return hooks && hooks.get ?
			hooks.get( this ) :
			Tween.propHooks._default.get( this );
	},
	run: function( percent ) {
		var eased,
			hooks = Tween.propHooks[ this.prop ];

		if ( this.options.duration ) {
			this.pos = eased = jQuery.easing[ this.easing ](
				percent, this.options.duration * percent, 0, 1, this.options.duration
			);
		} else {
			this.pos = eased = percent;
		}
		this.now = ( this.end - this.start ) * eased + this.start;

		if ( this.options.step ) {
			this.options.step.call( this.elem, this.now, this );
		}

		if ( hooks && hooks.set ) {
			hooks.set( this );
		} else {
			Tween.propHooks._default.set( this );
		}
		return this;
	}
};

Tween.prototype.init.prototype = Tween.prototype;

Tween.propHooks = {
	_default: {
		get: function( tween ) {
			var result;

			if ( tween.elem[ tween.prop ] != null &&
				(!tween.elem.style || tween.elem.style[ tween.prop ] == null) ) {
				return tween.elem[ tween.prop ];
			}

			// Passing an empty string as a 3rd parameter to .css will automatically
			// attempt a parseFloat and fallback to a string if the parse fails.
			// Simple values such as "10px" are parsed to Float;
			// complex values such as "rotate(1rad)" are returned as-is.
			result = jQuery.css( tween.elem, tween.prop, "" );
			// Empty strings, null, undefined and "auto" are converted to 0.
			return !result || result === "auto" ? 0 : result;
		},
		set: function( tween ) {
			// Use step hook for back compat.
			// Use cssHook if its there.
			// Use .style if available and use plain properties where available.
			if ( jQuery.fx.step[ tween.prop ] ) {
				jQuery.fx.step[ tween.prop ]( tween );
			} else if ( tween.elem.style && ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null || jQuery.cssHooks[ tween.prop ] ) ) {
				jQuery.style( tween.elem, tween.prop, tween.now + tween.unit );
			} else {
				tween.elem[ tween.prop ] = tween.now;
			}
		}
	}
};

// Support: IE9
// Panic based approach to setting things on disconnected nodes
Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {
	set: function( tween ) {
		if ( tween.elem.nodeType && tween.elem.parentNode ) {
			tween.elem[ tween.prop ] = tween.now;
		}
	}
};

jQuery.easing = {
	linear: function( p ) {
		return p;
	},
	swing: function( p ) {
		return 0.5 - Math.cos( p * Math.PI ) / 2;
	}
};

jQuery.fx = Tween.prototype.init;

// Back Compat <1.8 extension point
jQuery.fx.step = {};




var
	fxNow, timerId,
	rfxtypes = /^(?:toggle|show|hide)$/,
	rfxnum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" ),
	rrun = /queueHooks$/,
	animationPrefilters = [ defaultPrefilter ],
	tweeners = {
		"*": [ function( prop, value ) {
			var tween = this.createTween( prop, value ),
				target = tween.cur(),
				parts = rfxnum.exec( value ),
				unit = parts && parts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ),

				// Starting value computation is required for potential unit mismatches
				start = ( jQuery.cssNumber[ prop ] || unit !== "px" && +target ) &&
					rfxnum.exec( jQuery.css( tween.elem, prop ) ),
				scale = 1,
				maxIterations = 20;

			if ( start && start[ 3 ] !== unit ) {
				// Trust units reported by jQuery.css
				unit = unit || start[ 3 ];

				// Make sure we update the tween properties later on
				parts = parts || [];

				// Iteratively approximate from a nonzero starting point
				start = +target || 1;

				do {
					// If previous iteration zeroed out, double until we get *something*.
					// Use string for doubling so we don't accidentally see scale as unchanged below
					scale = scale || ".5";

					// Adjust and apply
					start = start / scale;
					jQuery.style( tween.elem, prop, start + unit );

				// Update scale, tolerating zero or NaN from tween.cur(),
				// break the loop if scale is unchanged or perfect, or if we've just had enough
				} while ( scale !== (scale = tween.cur() / target) && scale !== 1 && --maxIterations );
			}

			// Update tween properties
			if ( parts ) {
				start = tween.start = +start || +target || 0;
				tween.unit = unit;
				// If a +=/-= token was provided, we're doing a relative animation
				tween.end = parts[ 1 ] ?
					start + ( parts[ 1 ] + 1 ) * parts[ 2 ] :
					+parts[ 2 ];
			}

			return tween;
		} ]
	};

// Animations created synchronously will run synchronously
function createFxNow() {
	setTimeout(function() {
		fxNow = undefined;
	});
	return ( fxNow = jQuery.now() );
}

// Generate parameters to create a standard animation
function genFx( type, includeWidth ) {
	var which,
		i = 0,
		attrs = { height: type };

	// If we include width, step value is 1 to do all cssExpand values,
	// otherwise step value is 2 to skip over Left and Right
	includeWidth = includeWidth ? 1 : 0;
	for ( ; i < 4 ; i += 2 - includeWidth ) {
		which = cssExpand[ i ];
		attrs[ "margin" + which ] = attrs[ "padding" + which ] = type;
	}

	if ( includeWidth ) {
		attrs.opacity = attrs.width = type;
	}

	return attrs;
}

function createTween( value, prop, animation ) {
	var tween,
		collection = ( tweeners[ prop ] || [] ).concat( tweeners[ "*" ] ),
		index = 0,
		length = collection.length;
	for ( ; index < length; index++ ) {
		if ( (tween = collection[ index ].call( animation, prop, value )) ) {

			// We're done with this property
			return tween;
		}
	}
}

function defaultPrefilter( elem, props, opts ) {
	/* jshint validthis: true */
	var prop, value, toggle, tween, hooks, oldfire, display, checkDisplay,
		anim = this,
		orig = {},
		style = elem.style,
		hidden = elem.nodeType && isHidden( elem ),
		dataShow = data_priv.get( elem, "fxshow" );

	// Handle queue: false promises
	if ( !opts.queue ) {
		hooks = jQuery._queueHooks( elem, "fx" );
		if ( hooks.unqueued == null ) {
			hooks.unqueued = 0;
			oldfire = hooks.empty.fire;
			hooks.empty.fire = function() {
				if ( !hooks.unqueued ) {
					oldfire();
				}
			};
		}
		hooks.unqueued++;

		anim.always(function() {
			// Ensure the complete handler is called before this completes
			anim.always(function() {
				hooks.unqueued--;
				if ( !jQuery.queue( elem, "fx" ).length ) {
					hooks.empty.fire();
				}
			});
		});
	}

	// Height/width overflow pass
	if ( elem.nodeType === 1 && ( "height" in props || "width" in props ) ) {
		// Make sure that nothing sneaks out
		// Record all 3 overflow attributes because IE9-10 do not
		// change the overflow attribute when overflowX and
		// overflowY are set to the same value
		opts.overflow = [ style.overflow, style.overflowX, style.overflowY ];

		// Set display property to inline-block for height/width
		// animations on inline elements that are having width/height animated
		display = jQuery.css( elem, "display" );

		// Test default display if display is currently "none"
		checkDisplay = display === "none" ?
			data_priv.get( elem, "olddisplay" ) || defaultDisplay( elem.nodeName ) : display;

		if ( checkDisplay === "inline" && jQuery.css( elem, "float" ) === "none" ) {
			style.display = "inline-block";
		}
	}

	if ( opts.overflow ) {
		style.overflow = "hidden";
		anim.always(function() {
			style.overflow = opts.overflow[ 0 ];
			style.overflowX = opts.overflow[ 1 ];
			style.overflowY = opts.overflow[ 2 ];
		});
	}

	// show/hide pass
	for ( prop in props ) {
		value = props[ prop ];
		if ( rfxtypes.exec( value ) ) {
			delete props[ prop ];
			toggle = toggle || value === "toggle";
			if ( value === ( hidden ? "hide" : "show" ) ) {

				// If there is dataShow left over from a stopped hide or show and we are going to proceed with show, we should pretend to be hidden
				if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) {
					hidden = true;
				} else {
					continue;
				}
			}
			orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );

		// Any non-fx value stops us from restoring the original display value
		} else {
			display = undefined;
		}
	}

	if ( !jQuery.isEmptyObject( orig ) ) {
		if ( dataShow ) {
			if ( "hidden" in dataShow ) {
				hidden = dataShow.hidden;
			}
		} else {
			dataShow = data_priv.access( elem, "fxshow", {} );
		}

		// Store state if its toggle - enables .stop().toggle() to "reverse"
		if ( toggle ) {
			dataShow.hidden = !hidden;
		}
		if ( hidden ) {
			jQuery( elem ).show();
		} else {
			anim.done(function() {
				jQuery( elem ).hide();
			});
		}
		anim.done(function() {
			var prop;

			data_priv.remove( elem, "fxshow" );
			for ( prop in orig ) {
				jQuery.style( elem, prop, orig[ prop ] );
			}
		});
		for ( prop in orig ) {
			tween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );

			if ( !( prop in dataShow ) ) {
				dataShow[ prop ] = tween.start;
				if ( hidden ) {
					tween.end = tween.start;
					tween.start = prop === "width" || prop === "height" ? 1 : 0;
				}
			}
		}

	// If this is a noop like .hide().hide(), restore an overwritten display value
	} else if ( (display === "none" ? defaultDisplay( elem.nodeName ) : display) === "inline" ) {
		style.display = display;
	}
}

function propFilter( props, specialEasing ) {
	var index, name, easing, value, hooks;

	// camelCase, specialEasing and expand cssHook pass
	for ( index in props ) {
		name = jQuery.camelCase( index );
		easing = specialEasing[ name ];
		value = props[ index ];
		if ( jQuery.isArray( value ) ) {
			easing = value[ 1 ];
			value = props[ index ] = value[ 0 ];
		}

		if ( index !== name ) {
			props[ name ] = value;
			delete props[ index ];
		}

		hooks = jQuery.cssHooks[ name ];
		if ( hooks && "expand" in hooks ) {
			value = hooks.expand( value );
			delete props[ name ];

			// Not quite $.extend, this won't overwrite existing keys.
			// Reusing 'index' because we have the correct "name"
			for ( index in value ) {
				if ( !( index in props ) ) {
					props[ index ] = value[ index ];
					specialEasing[ index ] = easing;
				}
			}
		} else {
			specialEasing[ name ] = easing;
		}
	}
}

function Animation( elem, properties, options ) {
	var result,
		stopped,
		index = 0,
		length = animationPrefilters.length,
		deferred = jQuery.Deferred().always( function() {
			// Don't match elem in the :animated selector
			delete tick.elem;
		}),
		tick = function() {
			if ( stopped ) {
				return false;
			}
			var currentTime = fxNow || createFxNow(),
				remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),
				// Support: Android 2.3
				// Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)
				temp = remaining / animation.duration || 0,
				percent = 1 - temp,
				index = 0,
				length = animation.tweens.length;

			for ( ; index < length ; index++ ) {
				animation.tweens[ index ].run( percent );
			}

			deferred.notifyWith( elem, [ animation, percent, remaining ]);

			if ( percent < 1 && length ) {
				return remaining;
			} else {
				deferred.resolveWith( elem, [ animation ] );
				return false;
			}
		},
		animation = deferred.promise({
			elem: elem,
			props: jQuery.extend( {}, properties ),
			opts: jQuery.extend( true, { specialEasing: {} }, options ),
			originalProperties: properties,
			originalOptions: options,
			startTime: fxNow || createFxNow(),
			duration: options.duration,
			tweens: [],
			createTween: function( prop, end ) {
				var tween = jQuery.Tween( elem, animation.opts, prop, end,
						animation.opts.specialEasing[ prop ] || animation.opts.easing );
				animation.tweens.push( tween );
				return tween;
			},
			stop: function( gotoEnd ) {
				var index = 0,
					// If we are going to the end, we want to run all the tweens
					// otherwise we skip this part
					length = gotoEnd ? animation.tweens.length : 0;
				if ( stopped ) {
					return this;
				}
				stopped = true;
				for ( ; index < length ; index++ ) {
					animation.tweens[ index ].run( 1 );
				}

				// Resolve when we played the last frame; otherwise, reject
				if ( gotoEnd ) {
					deferred.resolveWith( elem, [ animation, gotoEnd ] );
				} else {
					deferred.rejectWith( elem, [ animation, gotoEnd ] );
				}
				return this;
			}
		}),
		props = animation.props;

	propFilter( props, animation.opts.specialEasing );

	for ( ; index < length ; index++ ) {
		result = animationPrefilters[ index ].call( animation, elem, props, animation.opts );
		if ( result ) {
			return result;
		}
	}

	jQuery.map( props, createTween, animation );

	if ( jQuery.isFunction( animation.opts.start ) ) {
		animation.opts.start.call( elem, animation );
	}

	jQuery.fx.timer(
		jQuery.extend( tick, {
			elem: elem,
			anim: animation,
			queue: animation.opts.queue
		})
	);

	// attach callbacks from options
	return animation.progress( animation.opts.progress )
		.done( animation.opts.done, animation.opts.complete )
		.fail( animation.opts.fail )
		.always( animation.opts.always );
}

jQuery.Animation = jQuery.extend( Animation, {

	tweener: function( props, callback ) {
		if ( jQuery.isFunction( props ) ) {
			callback = props;
			props = [ "*" ];
		} else {
			props = props.split(" ");
		}

		var prop,
			index = 0,
			length = props.length;

		for ( ; index < length ; index++ ) {
			prop = props[ index ];
			tweeners[ prop ] = tweeners[ prop ] || [];
			tweeners[ prop ].unshift( callback );
		}
	},

	prefilter: function( callback, prepend ) {
		if ( prepend ) {
			animationPrefilters.unshift( callback );
		} else {
			animationPrefilters.push( callback );
		}
	}
});

jQuery.speed = function( speed, easing, fn ) {
	var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : {
		complete: fn || !fn && easing ||
			jQuery.isFunction( speed ) && speed,
		duration: speed,
		easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing
	};

	opt.duration = jQuery.fx.off ? 0 : typeof opt.duration === "number" ? opt.duration :
		opt.duration in jQuery.fx.speeds ? jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default;

	// Normalize opt.queue - true/undefined/null -> "fx"
	if ( opt.queue == null || opt.queue === true ) {
		opt.queue = "fx";
	}

	// Queueing
	opt.old = opt.complete;

	opt.complete = function() {
		if ( jQuery.isFunction( opt.old ) ) {
			opt.old.call( this );
		}

		if ( opt.queue ) {
			jQuery.dequeue( this, opt.queue );
		}
	};

	return opt;
};

jQuery.fn.extend({
	fadeTo: function( speed, to, easing, callback ) {

		// Show any hidden elements after setting opacity to 0
		return this.filter( isHidden ).css( "opacity", 0 ).show()

			// Animate to the value specified
			.end().animate({ opacity: to }, speed, easing, callback );
	},
	animate: function( prop, speed, easing, callback ) {
		var empty = jQuery.isEmptyObject( prop ),
			optall = jQuery.speed( speed, easing, callback ),
			doAnimation = function() {
				// Operate on a copy of prop so per-property easing won't be lost
				var anim = Animation( this, jQuery.extend( {}, prop ), optall );

				// Empty animations, or finishing resolves immediately
				if ( empty || data_priv.get( this, "finish" ) ) {
					anim.stop( true );
				}
			};
			doAnimation.finish = doAnimation;

		return empty || optall.queue === false ?
			this.each( doAnimation ) :
			this.queue( optall.queue, doAnimation );
	},
	stop: function( type, clearQueue, gotoEnd ) {
		var stopQueue = function( hooks ) {
			var stop = hooks.stop;
			delete hooks.stop;
			stop( gotoEnd );
		};

		if ( typeof type !== "string" ) {
			gotoEnd = clearQueue;
			clearQueue = type;
			type = undefined;
		}
		if ( clearQueue && type !== false ) {
			this.queue( type || "fx", [] );
		}

		return this.each(function() {
			var dequeue = true,
				index = type != null && type + "queueHooks",
				timers = jQuery.timers,
				data = data_priv.get( this );

			if ( index ) {
				if ( data[ index ] && data[ index ].stop ) {
					stopQueue( data[ index ] );
				}
			} else {
				for ( index in data ) {
					if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {
						stopQueue( data[ index ] );
					}
				}
			}

			for ( index = timers.length; index--; ) {
				if ( timers[ index ].elem === this && (type == null || timers[ index ].queue === type) ) {
					timers[ index ].anim.stop( gotoEnd );
					dequeue = false;
					timers.splice( index, 1 );
				}
			}

			// Start the next in the queue if the last step wasn't forced.
			// Timers currently will call their complete callbacks, which
			// will dequeue but only if they were gotoEnd.
			if ( dequeue || !gotoEnd ) {
				jQuery.dequeue( this, type );
			}
		});
	},
	finish: function( type ) {
		if ( type !== false ) {
			type = type || "fx";
		}
		return this.each(function() {
			var index,
				data = data_priv.get( this ),
				queue = data[ type + "queue" ],
				hooks = data[ type + "queueHooks" ],
				timers = jQuery.timers,
				length = queue ? queue.length : 0;

			// Enable finishing flag on private data
			data.finish = true;

			// Empty the queue first
			jQuery.queue( this, type, [] );

			if ( hooks && hooks.stop ) {
				hooks.stop.call( this, true );
			}

			// Look for any active animations, and finish them
			for ( index = timers.length; index--; ) {
				if ( timers[ index ].elem === this && timers[ index ].queue === type ) {
					timers[ index ].anim.stop( true );
					timers.splice( index, 1 );
				}
			}

			// Look for any animations in the old queue and finish them
			for ( index = 0; index < length; index++ ) {
				if ( queue[ index ] && queue[ index ].finish ) {
					queue[ index ].finish.call( this );
				}
			}

			// Turn off finishing flag
			delete data.finish;
		});
	}
});

jQuery.each([ "toggle", "show", "hide" ], function( i, name ) {
	var cssFn = jQuery.fn[ name ];
	jQuery.fn[ name ] = function( speed, easing, callback ) {
		return speed == null || typeof speed === "boolean" ?
			cssFn.apply( this, arguments ) :
			this.animate( genFx( name, true ), speed, easing, callback );
	};
});

// Generate shortcuts for custom animations
jQuery.each({
	slideDown: genFx("show"),
	slideUp: genFx("hide"),
	slideToggle: genFx("toggle"),
	fadeIn: { opacity: "show" },
	fadeOut: { opacity: "hide" },
	fadeToggle: { opacity: "toggle" }
}, function( name, props ) {
	jQuery.fn[ name ] = function( speed, easing, callback ) {
		return this.animate( props, speed, easing, callback );
	};
});

jQuery.timers = [];
jQuery.fx.tick = function() {
	var timer,
		i = 0,
		timers = jQuery.timers;

	fxNow = jQuery.now();

	for ( ; i < timers.length; i++ ) {
		timer = timers[ i ];
		// Checks the timer has not already been removed
		if ( !timer() && timers[ i ] === timer ) {
			timers.splice( i--, 1 );
		}
	}

	if ( !timers.length ) {
		jQuery.fx.stop();
	}
	fxNow = undefined;
};

jQuery.fx.timer = function( timer ) {
	jQuery.timers.push( timer );
	if ( timer() ) {
		jQuery.fx.start();
	} else {
		jQuery.timers.pop();
	}
};

jQuery.fx.interval = 13;

jQuery.fx.start = function() {
	if ( !timerId ) {
		timerId = setInterval( jQuery.fx.tick, jQuery.fx.interval );
	}
};

jQuery.fx.stop = function() {
	clearInterval( timerId );
	timerId = null;
};

jQuery.fx.speeds = {
	slow: 600,
	fast: 200,
	// Default speed
	_default: 400
};


// Based off of the plugin by Clint Helfers, with permission.
// http://blindsignals.com/index.php/2009/07/jquery-delay/
jQuery.fn.delay = function( time, type ) {
	time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;
	type = type || "fx";

	return this.queue( type, function( next, hooks ) {
		var timeout = setTimeout( next, time );
		hooks.stop = function() {
			clearTimeout( timeout );
		};
	});
};


(function() {
	var input = document.createElement( "input" ),
		select = document.createElement( "select" ),
		opt = select.appendChild( document.createElement( "option" ) );

	input.type = "checkbox";

	// Support: iOS<=5.1, Android<=4.2+
	// Default value for a checkbox should be "on"
	support.checkOn = input.value !== "";

	// Support: IE<=11+
	// Must access selectedIndex to make default options select
	support.optSelected = opt.selected;

	// Support: Android<=2.3
	// Options inside disabled selects are incorrectly marked as disabled
	select.disabled = true;
	support.optDisabled = !opt.disabled;

	// Support: IE<=11+
	// An input loses its value after becoming a radio
	input = document.createElement( "input" );
	input.value = "t";
	input.type = "radio";
	support.radioValue = input.value === "t";
})();


var nodeHook, boolHook,
	attrHandle = jQuery.expr.attrHandle;

jQuery.fn.extend({
	attr: function( name, value ) {
		return access( this, jQuery.attr, name, value, arguments.length > 1 );
	},

	removeAttr: function( name ) {
		return this.each(function() {
			jQuery.removeAttr( this, name );
		});
	}
});

jQuery.extend({
	attr: function( elem, name, value ) {
		var hooks, ret,
			nType = elem.nodeType;

		// don't get/set attributes on text, comment and attribute nodes
		if ( !elem || nType === 3 || nType === 8 || nType === 2 ) {
			return;
		}

		// Fallback to prop when attributes are not supported
		if ( typeof elem.getAttribute === strundefined ) {
			return jQuery.prop( elem, name, value );
		}

		// All attributes are lowercase
		// Grab necessary hook if one is defined
		if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {
			name = name.toLowerCase();
			hooks = jQuery.attrHooks[ name ] ||
				( jQuery.expr.match.bool.test( name ) ? boolHook : nodeHook );
		}

		if ( value !== undefined ) {

			if ( value === null ) {
				jQuery.removeAttr( elem, name );

			} else if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) {
				return ret;

			} else {
				elem.setAttribute( name, value + "" );
				return value;
			}

		} else if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) {
			return ret;

		} else {
			ret = jQuery.find.attr( elem, name );

			// Non-existent attributes return null, we normalize to undefined
			return ret == null ?
				undefined :
				ret;
		}
	},

	removeAttr: function( elem, value ) {
		var name, propName,
			i = 0,
			attrNames = value && value.match( rnotwhite );

		if ( attrNames && elem.nodeType === 1 ) {
			while ( (name = attrNames[i++]) ) {
				propName = jQuery.propFix[ name ] || name;

				// Boolean attributes get special treatment (#10870)
				if ( jQuery.expr.match.bool.test( name ) ) {
					// Set corresponding property to false
					elem[ propName ] = false;
				}

				elem.removeAttribute( name );
			}
		}
	},

	attrHooks: {
		type: {
			set: function( elem, value ) {
				if ( !support.radioValue && value === "radio" &&
					jQuery.nodeName( elem, "input" ) ) {
					var val = elem.value;
					elem.setAttribute( "type", value );
					if ( val ) {
						elem.value = val;
					}
					return value;
				}
			}
		}
	}
});

// Hooks for boolean attributes
boolHook = {
	set: function( elem, value, name ) {
		if ( value === false ) {
			// Remove boolean attributes when set to false
			jQuery.removeAttr( elem, name );
		} else {
			elem.setAttribute( name, name );
		}
		return name;
	}
};
jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) {
	var getter = attrHandle[ name ] || jQuery.find.attr;

	attrHandle[ name ] = function( elem, name, isXML ) {
		var ret, handle;
		if ( !isXML ) {
			// Avoid an infinite loop by temporarily removing this function from the getter
			handle = attrHandle[ name ];
			attrHandle[ name ] = ret;
			ret = getter( elem, name, isXML ) != null ?
				name.toLowerCase() :
				null;
			attrHandle[ name ] = handle;
		}
		return ret;
	};
});




var rfocusable = /^(?:input|select|textarea|button)$/i;

jQuery.fn.extend({
	prop: function( name, value ) {
		return access( this, jQuery.prop, name, value, arguments.length > 1 );
	},

	removeProp: function( name ) {
		return this.each(function() {
			delete this[ jQuery.propFix[ name ] || name ];
		});
	}
});

jQuery.extend({
	propFix: {
		"for": "htmlFor",
		"class": "className"
	},

	prop: function( elem, name, value ) {
		var ret, hooks, notxml,
			nType = elem.nodeType;

		// Don't get/set properties on text, comment and attribute nodes
		if ( !elem || nType === 3 || nType === 8 || nType === 2 ) {
			return;
		}

		notxml = nType !== 1 || !jQuery.isXMLDoc( elem );

		if ( notxml ) {
			// Fix name and attach hooks
			name = jQuery.propFix[ name ] || name;
			hooks = jQuery.propHooks[ name ];
		}

		if ( value !== undefined ) {
			return hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ?
				ret :
				( elem[ name ] = value );

		} else {
			return hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ?
				ret :
				elem[ name ];
		}
	},

	propHooks: {
		tabIndex: {
			get: function( elem ) {
				return elem.hasAttribute( "tabindex" ) || rfocusable.test( elem.nodeName ) || elem.href ?
					elem.tabIndex :
					-1;
			}
		}
	}
});

if ( !support.optSelected ) {
	jQuery.propHooks.selected = {
		get: function( elem ) {
			var parent = elem.parentNode;
			if ( parent && parent.parentNode ) {
				parent.parentNode.selectedIndex;
			}
			return null;
		}
	};
}

jQuery.each([
	"tabIndex",
	"readOnly",
	"maxLength",
	"cellSpacing",
	"cellPadding",
	"rowSpan",
	"colSpan",
	"useMap",
	"frameBorder",
	"contentEditable"
], function() {
	jQuery.propFix[ this.toLowerCase() ] = this;
});




var rclass = /[\t\r\n\f]/g;

jQuery.fn.extend({
	addClass: function( value ) {
		var classes, elem, cur, clazz, j, finalValue,
			proceed = typeof value === "string" && value,
			i = 0,
			len = this.length;

		if ( jQuery.isFunction( value ) ) {
			return this.each(function( j ) {
				jQuery( this ).addClass( value.call( this, j, this.className ) );
			});
		}

		if ( proceed ) {
			// The disjunction here is for better compressibility (see removeClass)
			classes = ( value || "" ).match( rnotwhite ) || [];

			for ( ; i < len; i++ ) {
				elem = this[ i ];
				cur = elem.nodeType === 1 && ( elem.className ?
					( " " + elem.className + " " ).replace( rclass, " " ) :
					" "
				);

				if ( cur ) {
					j = 0;
					while ( (clazz = classes[j++]) ) {
						if ( cur.indexOf( " " + clazz + " " ) < 0 ) {
							cur += clazz + " ";
						}
					}

					// only assign if different to avoid unneeded rendering.
					finalValue = jQuery.trim( cur );
					if ( elem.className !== finalValue ) {
						elem.className = finalValue;
					}
				}
			}
		}

		return this;
	},

	removeClass: function( value ) {
		var classes, elem, cur, clazz, j, finalValue,
			proceed = arguments.length === 0 || typeof value === "string" && value,
			i = 0,
			len = this.length;

		if ( jQuery.isFunction( value ) ) {
			return this.each(function( j ) {
				jQuery( this ).removeClass( value.call( this, j, this.className ) );
			});
		}
		if ( proceed ) {
			classes = ( value || "" ).match( rnotwhite ) || [];

			for ( ; i < len; i++ ) {
				elem = this[ i ];
				// This expression is here for better compressibility (see addClass)
				cur = elem.nodeType === 1 && ( elem.className ?
					( " " + elem.className + " " ).replace( rclass, " " ) :
					""
				);

				if ( cur ) {
					j = 0;
					while ( (clazz = classes[j++]) ) {
						// Remove *all* instances
						while ( cur.indexOf( " " + clazz + " " ) >= 0 ) {
							cur = cur.replace( " " + clazz + " ", " " );
						}
					}

					// Only assign if different to avoid unneeded rendering.
					finalValue = value ? jQuery.trim( cur ) : "";
					if ( elem.className !== finalValue ) {
						elem.className = finalValue;
					}
				}
			}
		}

		return this;
	},

	toggleClass: function( value, stateVal ) {
		var type = typeof value;

		if ( typeof stateVal === "boolean" && type === "string" ) {
			return stateVal ? this.addClass( value ) : this.removeClass( value );
		}

		if ( jQuery.isFunction( value ) ) {
			return this.each(function( i ) {
				jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal );
			});
		}

		return this.each(function() {
			if ( type === "string" ) {
				// Toggle individual class names
				var className,
					i = 0,
					self = jQuery( this ),
					classNames = value.match( rnotwhite ) || [];

				while ( (className = classNames[ i++ ]) ) {
					// Check each className given, space separated list
					if ( self.hasClass( className ) ) {
						self.removeClass( className );
					} else {
						self.addClass( className );
					}
				}

			// Toggle whole class name
			} else if ( type === strundefined || type === "boolean" ) {
				if ( this.className ) {
					// store className if set
					data_priv.set( this, "__className__", this.className );
				}

				// If the element has a class name or if we're passed `false`,
				// then remove the whole classname (if there was one, the above saved it).
				// Otherwise bring back whatever was previously saved (if anything),
				// falling back to the empty string if nothing was stored.
				this.className = this.className || value === false ? "" : data_priv.get( this, "__className__" ) || "";
			}
		});
	},

	hasClass: function( selector ) {
		var className = " " + selector + " ",
			i = 0,
			l = this.length;
		for ( ; i < l; i++ ) {
			if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) >= 0 ) {
				return true;
			}
		}

		return false;
	}
});




var rreturn = /\r/g;

jQuery.fn.extend({
	val: function( value ) {
		var hooks, ret, isFunction,
			elem = this[0];

		if ( !arguments.length ) {
			if ( elem ) {
				hooks = jQuery.valHooks[ elem.type ] || jQuery.valHooks[ elem.nodeName.toLowerCase() ];

				if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) {
					return ret;
				}

				ret = elem.value;

				return typeof ret === "string" ?
					// Handle most common string cases
					ret.replace(rreturn, "") :
					// Handle cases where value is null/undef or number
					ret == null ? "" : ret;
			}

			return;
		}

		isFunction = jQuery.isFunction( value );

		return this.each(function( i ) {
			var val;

			if ( this.nodeType !== 1 ) {
				return;
			}

			if ( isFunction ) {
				val = value.call( this, i, jQuery( this ).val() );
			} else {
				val = value;
			}

			// Treat null/undefined as ""; convert numbers to string
			if ( val == null ) {
				val = "";

			} else if ( typeof val === "number" ) {
				val += "";

			} else if ( jQuery.isArray( val ) ) {
				val = jQuery.map( val, function( value ) {
					return value == null ? "" : value + "";
				});
			}

			hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];

			// If set returns undefined, fall back to normal setting
			if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) {
				this.value = val;
			}
		});
	}
});

jQuery.extend({
	valHooks: {
		option: {
			get: function( elem ) {
				var val = jQuery.find.attr( elem, "value" );
				return val != null ?
					val :
					// Support: IE10-11+
					// option.text throws exceptions (#14686, #14858)
					jQuery.trim( jQuery.text( elem ) );
			}
		},
		select: {
			get: function( elem ) {
				var value, option,
					options = elem.options,
					index = elem.selectedIndex,
					one = elem.type === "select-one" || index < 0,
					values = one ? null : [],
					max = one ? index + 1 : options.length,
					i = index < 0 ?
						max :
						one ? index : 0;

				// Loop through all the selected options
				for ( ; i < max; i++ ) {
					option = options[ i ];

					// IE6-9 doesn't update selected after form reset (#2551)
					if ( ( option.selected || i === index ) &&
							// Don't return options that are disabled or in a disabled optgroup
							( support.optDisabled ? !option.disabled : option.getAttribute( "disabled" ) === null ) &&
							( !option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" ) ) ) {

						// Get the specific value for the option
						value = jQuery( option ).val();

						// We don't need an array for one selects
						if ( one ) {
							return value;
						}

						// Multi-Selects return an array
						values.push( value );
					}
				}

				return values;
			},

			set: function( elem, value ) {
				var optionSet, option,
					options = elem.options,
					values = jQuery.makeArray( value ),
					i = options.length;

				while ( i-- ) {
					option = options[ i ];
					if ( (option.selected = jQuery.inArray( option.value, values ) >= 0) ) {
						optionSet = true;
					}
				}

				// Force browsers to behave consistently when non-matching value is set
				if ( !optionSet ) {
					elem.selectedIndex = -1;
				}
				return values;
			}
		}
	}
});

// Radios and checkboxes getter/setter
jQuery.each([ "radio", "checkbox" ], function() {
	jQuery.valHooks[ this ] = {
		set: function( elem, value ) {
			if ( jQuery.isArray( value ) ) {
				return ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 );
			}
		}
	};
	if ( !support.checkOn ) {
		jQuery.valHooks[ this ].get = function( elem ) {
			return elem.getAttribute("value") === null ? "on" : elem.value;
		};
	}
});




// Return jQuery for attributes-only inclusion


jQuery.each( ("blur focus focusin focusout load resize scroll unload click dblclick " +
	"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " +
	"change select submit keydown keypress keyup error contextmenu").split(" "), function( i, name ) {

	// Handle event binding
	jQuery.fn[ name ] = function( data, fn ) {
		return arguments.length > 0 ?
			this.on( name, null, data, fn ) :
			this.trigger( name );
	};
});

jQuery.fn.extend({
	hover: function( fnOver, fnOut ) {
		return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );
	},

	bind: function( types, data, fn ) {
		return this.on( types, null, data, fn );
	},
	unbind: function( types, fn ) {
		return this.off( types, null, fn );
	},

	delegate: function( selector, types, data, fn ) {
		return this.on( types, selector, data, fn );
	},
	undelegate: function( selector, types, fn ) {
		// ( namespace ) or ( selector, types [, fn] )
		return arguments.length === 1 ? this.off( selector, "**" ) : this.off( types, selector || "**", fn );
	}
});


var nonce = jQuery.now();

var rquery = (/\?/);



// Support: Android 2.3
// Workaround failure to string-cast null input
jQuery.parseJSON = function( data ) {
	return JSON.parse( data + "" );
};


// Cross-browser xml parsing
jQuery.parseXML = function( data ) {
	var xml, tmp;
	if ( !data || typeof data !== "string" ) {
		return null;
	}

	// Support: IE9
	try {
		tmp = new DOMParser();
		xml = tmp.parseFromString( data, "text/xml" );
	} catch ( e ) {
		xml = undefined;
	}

	if ( !xml || xml.getElementsByTagName( "parsererror" ).length ) {
		jQuery.error( "Invalid XML: " + data );
	}
	return xml;
};


var
	rhash = /#.*$/,
	rts = /([?&])_=[^&]*/,
	rheaders = /^(.*?):[ \t]*([^\r\n]*)$/mg,
	// #7653, #8125, #8152: local protocol detection
	rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,
	rnoContent = /^(?:GET|HEAD)$/,
	rprotocol = /^\/\//,
	rurl = /^([\w.+-]+:)(?:\/\/(?:[^\/?#]*@|)([^\/?#:]*)(?::(\d+)|)|)/,

	/* Prefilters
	 * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)
	 * 2) These are called:
	 *    - BEFORE asking for a transport
	 *    - AFTER param serialization (s.data is a string if s.processData is true)
	 * 3) key is the dataType
	 * 4) the catchall symbol "*" can be used
	 * 5) execution will start with transport dataType and THEN continue down to "*" if needed
	 */
	prefilters = {},

	/* Transports bindings
	 * 1) key is the dataType
	 * 2) the catchall symbol "*" can be used
	 * 3) selection will start with transport dataType and THEN go to "*" if needed
	 */
	transports = {},

	// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression
	allTypes = "*/".concat( "*" ),

	// Document location
	ajaxLocation = window.location.href,

	// Segment location into parts
	ajaxLocParts = rurl.exec( ajaxLocation.toLowerCase() ) || [];

// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport
function addToPrefiltersOrTransports( structure ) {

	// dataTypeExpression is optional and defaults to "*"
	return function( dataTypeExpression, func ) {

		if ( typeof dataTypeExpression !== "string" ) {
			func = dataTypeExpression;
			dataTypeExpression = "*";
		}

		var dataType,
			i = 0,
			dataTypes = dataTypeExpression.toLowerCase().match( rnotwhite ) || [];

		if ( jQuery.isFunction( func ) ) {
			// For each dataType in the dataTypeExpression
			while ( (dataType = dataTypes[i++]) ) {
				// Prepend if requested
				if ( dataType[0] === "+" ) {
					dataType = dataType.slice( 1 ) || "*";
					(structure[ dataType ] = structure[ dataType ] || []).unshift( func );

				// Otherwise append
				} else {
					(structure[ dataType ] = structure[ dataType ] || []).push( func );
				}
			}
		}
	};
}

// Base inspection function for prefilters and transports
function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {

	var inspected = {},
		seekingTransport = ( structure === transports );

	function inspect( dataType ) {
		var selected;
		inspected[ dataType ] = true;
		jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {
			var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );
			if ( typeof dataTypeOrTransport === "string" && !seekingTransport && !inspected[ dataTypeOrTransport ] ) {
				options.dataTypes.unshift( dataTypeOrTransport );
				inspect( dataTypeOrTransport );
				return false;
			} else if ( seekingTransport ) {
				return !( selected = dataTypeOrTransport );
			}
		});
		return selected;
	}

	return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" );
}

// A special extend for ajax options
// that takes "flat" options (not to be deep extended)
// Fixes #9887
function ajaxExtend( target, src ) {
	var key, deep,
		flatOptions = jQuery.ajaxSettings.flatOptions || {};

	for ( key in src ) {
		if ( src[ key ] !== undefined ) {
			( flatOptions[ key ] ? target : ( deep || (deep = {}) ) )[ key ] = src[ key ];
		}
	}
	if ( deep ) {
		jQuery.extend( true, target, deep );
	}

	return target;
}

/* Handles responses to an ajax request:
 * - finds the right dataType (mediates between content-type and expected dataType)
 * - returns the corresponding response
 */
function ajaxHandleResponses( s, jqXHR, responses ) {

	var ct, type, finalDataType, firstDataType,
		contents = s.contents,
		dataTypes = s.dataTypes;

	// Remove auto dataType and get content-type in the process
	while ( dataTypes[ 0 ] === "*" ) {
		dataTypes.shift();
		if ( ct === undefined ) {
			ct = s.mimeType || jqXHR.getResponseHeader("Content-Type");
		}
	}

	// Check if we're dealing with a known content-type
	if ( ct ) {
		for ( type in contents ) {
			if ( contents[ type ] && contents[ type ].test( ct ) ) {
				dataTypes.unshift( type );
				break;
			}
		}
	}

	// Check to see if we have a response for the expected dataType
	if ( dataTypes[ 0 ] in responses ) {
		finalDataType = dataTypes[ 0 ];
	} else {
		// Try convertible dataTypes
		for ( type in responses ) {
			if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[0] ] ) {
				finalDataType = type;
				break;
			}
			if ( !firstDataType ) {
				firstDataType = type;
			}
		}
		// Or just use first one
		finalDataType = finalDataType || firstDataType;
	}

	// If we found a dataType
	// We add the dataType to the list if needed
	// and return the corresponding response
	if ( finalDataType ) {
		if ( finalDataType !== dataTypes[ 0 ] ) {
			dataTypes.unshift( finalDataType );
		}
		return responses[ finalDataType ];
	}
}

/* Chain conversions given the request and the original response
 * Also sets the responseXXX fields on the jqXHR instance
 */
function ajaxConvert( s, response, jqXHR, isSuccess ) {
	var conv2, current, conv, tmp, prev,
		converters = {},
		// Work with a copy of dataTypes in case we need to modify it for conversion
		dataTypes = s.dataTypes.slice();

	// Create converters map with lowercased keys
	if ( dataTypes[ 1 ] ) {
		for ( conv in s.converters ) {
			converters[ conv.toLowerCase() ] = s.converters[ conv ];
		}
	}

	current = dataTypes.shift();

	// Convert to each sequential dataType
	while ( current ) {

		if ( s.responseFields[ current ] ) {
			jqXHR[ s.responseFields[ current ] ] = response;
		}

		// Apply the dataFilter if provided
		if ( !prev && isSuccess && s.dataFilter ) {
			response = s.dataFilter( response, s.dataType );
		}

		prev = current;
		current = dataTypes.shift();

		if ( current ) {

		// There's only work to do if current dataType is non-auto
			if ( current === "*" ) {

				current = prev;

			// Convert response if prev dataType is non-auto and differs from current
			} else if ( prev !== "*" && prev !== current ) {

				// Seek a direct converter
				conv = converters[ prev + " " + current ] || converters[ "* " + current ];

				// If none found, seek a pair
				if ( !conv ) {
					for ( conv2 in converters ) {

						// If conv2 outputs current
						tmp = conv2.split( " " );
						if ( tmp[ 1 ] === current ) {

							// If prev can be converted to accepted input
							conv = converters[ prev + " " + tmp[ 0 ] ] ||
								converters[ "* " + tmp[ 0 ] ];
							if ( conv ) {
								// Condense equivalence converters
								if ( conv === true ) {
									conv = converters[ conv2 ];

								// Otherwise, insert the intermediate dataType
								} else if ( converters[ conv2 ] !== true ) {
									current = tmp[ 0 ];
									dataTypes.unshift( tmp[ 1 ] );
								}
								break;
							}
						}
					}
				}

				// Apply converter (if not an equivalence)
				if ( conv !== true ) {

					// Unless errors are allowed to bubble, catch and return them
					if ( conv && s[ "throws" ] ) {
						response = conv( response );
					} else {
						try {
							response = conv( response );
						} catch ( e ) {
							return { state: "parsererror", error: conv ? e : "No conversion from " + prev + " to " + current };
						}
					}
				}
			}
		}
	}

	return { state: "success", data: response };
}

jQuery.extend({

	// Counter for holding the number of active queries
	active: 0,

	// Last-Modified header cache for next request
	lastModified: {},
	etag: {},

	ajaxSettings: {
		url: ajaxLocation,
		type: "GET",
		isLocal: rlocalProtocol.test( ajaxLocParts[ 1 ] ),
		global: true,
		processData: true,
		async: true,
		contentType: "application/x-www-form-urlencoded; charset=UTF-8",
		/*
		timeout: 0,
		data: null,
		dataType: null,
		username: null,
		password: null,
		cache: null,
		throws: false,
		traditional: false,
		headers: {},
		*/

		accepts: {
			"*": allTypes,
			text: "text/plain",
			html: "text/html",
			xml: "application/xml, text/xml",
			json: "application/json, text/javascript"
		},

		contents: {
			xml: /xml/,
			html: /html/,
			json: /json/
		},

		responseFields: {
			xml: "responseXML",
			text: "responseText",
			json: "responseJSON"
		},

		// Data converters
		// Keys separate source (or catchall "*") and destination types with a single space
		converters: {

			// Convert anything to text
			"* text": String,

			// Text to html (true = no transformation)
			"text html": true,

			// Evaluate text as a json expression
			"text json": jQuery.parseJSON,

			// Parse text as xml
			"text xml": jQuery.parseXML
		},

		// For options that shouldn't be deep extended:
		// you can add your own custom options here if
		// and when you create one that shouldn't be
		// deep extended (see ajaxExtend)
		flatOptions: {
			url: true,
			context: true
		}
	},

	// Creates a full fledged settings object into target
	// with both ajaxSettings and settings fields.
	// If target is omitted, writes into ajaxSettings.
	ajaxSetup: function( target, settings ) {
		return settings ?

			// Building a settings object
			ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :

			// Extending ajaxSettings
			ajaxExtend( jQuery.ajaxSettings, target );
	},

	ajaxPrefilter: addToPrefiltersOrTransports( prefilters ),
	ajaxTransport: addToPrefiltersOrTransports( transports ),

	// Main method
	ajax: function( url, options ) {

		// If url is an object, simulate pre-1.5 signature
		if ( typeof url === "object" ) {
			options = url;
			url = undefined;
		}

		// Force options to be an object
		options = options || {};

		var transport,
			// URL without anti-cache param
			cacheURL,
			// Response headers
			responseHeadersString,
			responseHeaders,
			// timeout handle
			timeoutTimer,
			// Cross-domain detection vars
			parts,
			// To know if global events are to be dispatched
			fireGlobals,
			// Loop variable
			i,
			// Create the final options object
			s = jQuery.ajaxSetup( {}, options ),
			// Callbacks context
			callbackContext = s.context || s,
			// Context for global events is callbackContext if it is a DOM node or jQuery collection
			globalEventContext = s.context && ( callbackContext.nodeType || callbackContext.jquery ) ?
				jQuery( callbackContext ) :
				jQuery.event,
			// Deferreds
			deferred = jQuery.Deferred(),
			completeDeferred = jQuery.Callbacks("once memory"),
			// Status-dependent callbacks
			statusCode = s.statusCode || {},
			// Headers (they are sent all at once)
			requestHeaders = {},
			requestHeadersNames = {},
			// The jqXHR state
			state = 0,
			// Default abort message
			strAbort = "canceled",
			// Fake xhr
			jqXHR = {
				readyState: 0,

				// Builds headers hashtable if needed
				getResponseHeader: function( key ) {
					var match;
					if ( state === 2 ) {
						if ( !responseHeaders ) {
							responseHeaders = {};
							while ( (match = rheaders.exec( responseHeadersString )) ) {
								responseHeaders[ match[1].toLowerCase() ] = match[ 2 ];
							}
						}
						match = responseHeaders[ key.toLowerCase() ];
					}
					return match == null ? null : match;
				},

				// Raw string
				getAllResponseHeaders: function() {
					return state === 2 ? responseHeadersString : null;
				},

				// Caches the header
				setRequestHeader: function( name, value ) {
					var lname = name.toLowerCase();
					if ( !state ) {
						name = requestHeadersNames[ lname ] = requestHeadersNames[ lname ] || name;
						requestHeaders[ name ] = value;
					}
					return this;
				},

				// Overrides response content-type header
				overrideMimeType: function( type ) {
					if ( !state ) {
						s.mimeType = type;
					}
					return this;
				},

				// Status-dependent callbacks
				statusCode: function( map ) {
					var code;
					if ( map ) {
						if ( state < 2 ) {
							for ( code in map ) {
								// Lazy-add the new callback in a way that preserves old ones
								statusCode[ code ] = [ statusCode[ code ], map[ code ] ];
							}
						} else {
							// Execute the appropriate callbacks
							jqXHR.always( map[ jqXHR.status ] );
						}
					}
					return this;
				},

				// Cancel the request
				abort: function( statusText ) {
					var finalText = statusText || strAbort;
					if ( transport ) {
						transport.abort( finalText );
					}
					done( 0, finalText );
					return this;
				}
			};

		// Attach deferreds
		deferred.promise( jqXHR ).complete = completeDeferred.add;
		jqXHR.success = jqXHR.done;
		jqXHR.error = jqXHR.fail;

		// Remove hash character (#7531: and string promotion)
		// Add protocol if not provided (prefilters might expect it)
		// Handle falsy url in the settings object (#10093: consistency with old signature)
		// We also use the url parameter if available
		s.url = ( ( url || s.url || ajaxLocation ) + "" ).replace( rhash, "" )
			.replace( rprotocol, ajaxLocParts[ 1 ] + "//" );

		// Alias method option to type as per ticket #12004
		s.type = options.method || options.type || s.method || s.type;

		// Extract dataTypes list
		s.dataTypes = jQuery.trim( s.dataType || "*" ).toLowerCase().match( rnotwhite ) || [ "" ];

		// A cross-domain request is in order when we have a protocol:host:port mismatch
		if ( s.crossDomain == null ) {
			parts = rurl.exec( s.url.toLowerCase() );
			s.crossDomain = !!( parts &&
				( parts[ 1 ] !== ajaxLocParts[ 1 ] || parts[ 2 ] !== ajaxLocParts[ 2 ] ||
					( parts[ 3 ] || ( parts[ 1 ] === "http:" ? "80" : "443" ) ) !==
						( ajaxLocParts[ 3 ] || ( ajaxLocParts[ 1 ] === "http:" ? "80" : "443" ) ) )
			);
		}

		// Convert data if not already a string
		if ( s.data && s.processData && typeof s.data !== "string" ) {
			s.data = jQuery.param( s.data, s.traditional );
		}

		// Apply prefilters
		inspectPrefiltersOrTransports( prefilters, s, options, jqXHR );

		// If request was aborted inside a prefilter, stop there
		if ( state === 2 ) {
			return jqXHR;
		}

		// We can fire global events as of now if asked to
		// Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)
		fireGlobals = jQuery.event && s.global;

		// Watch for a new set of requests
		if ( fireGlobals && jQuery.active++ === 0 ) {
			jQuery.event.trigger("ajaxStart");
		}

		// Uppercase the type
		s.type = s.type.toUpperCase();

		// Determine if request has content
		s.hasContent = !rnoContent.test( s.type );

		// Save the URL in case we're toying with the If-Modified-Since
		// and/or If-None-Match header later on
		cacheURL = s.url;

		// More options handling for requests with no content
		if ( !s.hasContent ) {

			// If data is available, append data to url
			if ( s.data ) {
				cacheURL = ( s.url += ( rquery.test( cacheURL ) ? "&" : "?" ) + s.data );
				// #9682: remove data so that it's not used in an eventual retry
				delete s.data;
			}

			// Add anti-cache in url if needed
			if ( s.cache === false ) {
				s.url = rts.test( cacheURL ) ?

					// If there is already a '_' parameter, set its value
					cacheURL.replace( rts, "$1_=" + nonce++ ) :

					// Otherwise add one to the end
					cacheURL + ( rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + nonce++;
			}
		}

		// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
		if ( s.ifModified ) {
			if ( jQuery.lastModified[ cacheURL ] ) {
				jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] );
			}
			if ( jQuery.etag[ cacheURL ] ) {
				jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] );
			}
		}

		// Set the correct header, if data is being sent
		if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {
			jqXHR.setRequestHeader( "Content-Type", s.contentType );
		}

		// Set the Accepts header for the server, depending on the dataType
		jqXHR.setRequestHeader(
			"Accept",
			s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[0] ] ?
				s.accepts[ s.dataTypes[0] ] + ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) :
				s.accepts[ "*" ]
		);

		// Check for headers option
		for ( i in s.headers ) {
			jqXHR.setRequestHeader( i, s.headers[ i ] );
		}

		// Allow custom headers/mimetypes and early abort
		if ( s.beforeSend && ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || state === 2 ) ) {
			// Abort if not done already and return
			return jqXHR.abort();
		}

		// Aborting is no longer a cancellation
		strAbort = "abort";

		// Install callbacks on deferreds
		for ( i in { success: 1, error: 1, complete: 1 } ) {
			jqXHR[ i ]( s[ i ] );
		}

		// Get transport
		transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );

		// If no transport, we auto-abort
		if ( !transport ) {
			done( -1, "No Transport" );
		} else {
			jqXHR.readyState = 1;

			// Send global event
			if ( fireGlobals ) {
				globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] );
			}
			// Timeout
			if ( s.async && s.timeout > 0 ) {
				timeoutTimer = setTimeout(function() {
					jqXHR.abort("timeout");
				}, s.timeout );
			}

			try {
				state = 1;
				transport.send( requestHeaders, done );
			} catch ( e ) {
				// Propagate exception as error if not done
				if ( state < 2 ) {
					done( -1, e );
				// Simply rethrow otherwise
				} else {
					throw e;
				}
			}
		}

		// Callback for when everything is done
		function done( status, nativeStatusText, responses, headers ) {
			var isSuccess, success, error, response, modified,
				statusText = nativeStatusText;

			// Called once
			if ( state === 2 ) {
				return;
			}

			// State is "done" now
			state = 2;

			// Clear timeout if it exists
			if ( timeoutTimer ) {
				clearTimeout( timeoutTimer );
			}

			// Dereference transport for early garbage collection
			// (no matter how long the jqXHR object will be used)
			transport = undefined;

			// Cache response headers
			responseHeadersString = headers || "";

			// Set readyState
			jqXHR.readyState = status > 0 ? 4 : 0;

			// Determine if successful
			isSuccess = status >= 200 && status < 300 || status === 304;

			// Get response data
			if ( responses ) {
				response = ajaxHandleResponses( s, jqXHR, responses );
			}

			// Convert no matter what (that way responseXXX fields are always set)
			response = ajaxConvert( s, response, jqXHR, isSuccess );

			// If successful, handle type chaining
			if ( isSuccess ) {

				// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
				if ( s.ifModified ) {
					modified = jqXHR.getResponseHeader("Last-Modified");
					if ( modified ) {
						jQuery.lastModified[ cacheURL ] = modified;
					}
					modified = jqXHR.getResponseHeader("etag");
					if ( modified ) {
						jQuery.etag[ cacheURL ] = modified;
					}
				}

				// if no content
				if ( status === 204 || s.type === "HEAD" ) {
					statusText = "nocontent";

				// if not modified
				} else if ( status === 304 ) {
					statusText = "notmodified";

				// If we have data, let's convert it
				} else {
					statusText = response.state;
					success = response.data;
					error = response.error;
					isSuccess = !error;
				}
			} else {
				// Extract error from statusText and normalize for non-aborts
				error = statusText;
				if ( status || !statusText ) {
					statusText = "error";
					if ( status < 0 ) {
						status = 0;
					}
				}
			}

			// Set data for the fake xhr object
			jqXHR.status = status;
			jqXHR.statusText = ( nativeStatusText || statusText ) + "";

			// Success/Error
			if ( isSuccess ) {
				deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );
			} else {
				deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );
			}

			// Status-dependent callbacks
			jqXHR.statusCode( statusCode );
			statusCode = undefined;

			if ( fireGlobals ) {
				globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError",
					[ jqXHR, s, isSuccess ? success : error ] );
			}

			// Complete
			completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );

			if ( fireGlobals ) {
				globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] );
				// Handle the global AJAX counter
				if ( !( --jQuery.active ) ) {
					jQuery.event.trigger("ajaxStop");
				}
			}
		}

		return jqXHR;
	},

	getJSON: function( url, data, callback ) {
		return jQuery.get( url, data, callback, "json" );
	},

	getScript: function( url, callback ) {
		return jQuery.get( url, undefined, callback, "script" );
	}
});

jQuery.each( [ "get", "post" ], function( i, method ) {
	jQuery[ method ] = function( url, data, callback, type ) {
		// Shift arguments if data argument was omitted
		if ( jQuery.isFunction( data ) ) {
			type = type || callback;
			callback = data;
			data = undefined;
		}

		return jQuery.ajax({
			url: url,
			type: method,
			dataType: type,
			data: data,
			success: callback
		});
	};
});


jQuery._evalUrl = function( url ) {
	return jQuery.ajax({
		url: url,
		type: "GET",
		dataType: "script",
		async: false,
		global: false,
		"throws": true
	});
};


jQuery.fn.extend({
	wrapAll: function( html ) {
		var wrap;

		if ( jQuery.isFunction( html ) ) {
			return this.each(function( i ) {
				jQuery( this ).wrapAll( html.call(this, i) );
			});
		}

		if ( this[ 0 ] ) {

			// The elements to wrap the target around
			wrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );

			if ( this[ 0 ].parentNode ) {
				wrap.insertBefore( this[ 0 ] );
			}

			wrap.map(function() {
				var elem = this;

				while ( elem.firstElementChild ) {
					elem = elem.firstElementChild;
				}

				return elem;
			}).append( this );
		}

		return this;
	},

	wrapInner: function( html ) {
		if ( jQuery.isFunction( html ) ) {
			return this.each(function( i ) {
				jQuery( this ).wrapInner( html.call(this, i) );
			});
		}

		return this.each(function() {
			var self = jQuery( this ),
				contents = self.contents();

			if ( contents.length ) {
				contents.wrapAll( html );

			} else {
				self.append( html );
			}
		});
	},

	wrap: function( html ) {
		var isFunction = jQuery.isFunction( html );

		return this.each(function( i ) {
			jQuery( this ).wrapAll( isFunction ? html.call(this, i) : html );
		});
	},

	unwrap: function() {
		return this.parent().each(function() {
			if ( !jQuery.nodeName( this, "body" ) ) {
				jQuery( this ).replaceWith( this.childNodes );
			}
		}).end();
	}
});


jQuery.expr.filters.hidden = function( elem ) {
	// Support: Opera <= 12.12
	// Opera reports offsetWidths and offsetHeights less than zero on some elements
	return elem.offsetWidth <= 0 && elem.offsetHeight <= 0;
};
jQuery.expr.filters.visible = function( elem ) {
	return !jQuery.expr.filters.hidden( elem );
};




var r20 = /%20/g,
	rbracket = /\[\]$/,
	rCRLF = /\r?\n/g,
	rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,
	rsubmittable = /^(?:input|select|textarea|keygen)/i;

function buildParams( prefix, obj, traditional, add ) {
	var name;

	if ( jQuery.isArray( obj ) ) {
		// Serialize array item.
		jQuery.each( obj, function( i, v ) {
			if ( traditional || rbracket.test( prefix ) ) {
				// Treat each array item as a scalar.
				add( prefix, v );

			} else {
				// Item is non-scalar (array or object), encode its numeric index.
				buildParams( prefix + "[" + ( typeof v === "object" ? i : "" ) + "]", v, traditional, add );
			}
		});

	} else if ( !traditional && jQuery.type( obj ) === "object" ) {
		// Serialize object item.
		for ( name in obj ) {
			buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add );
		}

	} else {
		// Serialize scalar item.
		add( prefix, obj );
	}
}

// Serialize an array of form elements or a set of
// key/values into a query string
jQuery.param = function( a, traditional ) {
	var prefix,
		s = [],
		add = function( key, value ) {
			// If value is a function, invoke it and return its value
			value = jQuery.isFunction( value ) ? value() : ( value == null ? "" : value );
			s[ s.length ] = encodeURIComponent( key ) + "=" + encodeURIComponent( value );
		};

	// Set traditional to true for jQuery <= 1.3.2 behavior.
	if ( traditional === undefined ) {
		traditional = jQuery.ajaxSettings && jQuery.ajaxSettings.traditional;
	}

	// If an array was passed in, assume that it is an array of form elements.
	if ( jQuery.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {
		// Serialize the form elements
		jQuery.each( a, function() {
			add( this.name, this.value );
		});

	} else {
		// If traditional, encode the "old" way (the way 1.3.2 or older
		// did it), otherwise encode params recursively.
		for ( prefix in a ) {
			buildParams( prefix, a[ prefix ], traditional, add );
		}
	}

	// Return the resulting serialization
	return s.join( "&" ).replace( r20, "+" );
};

jQuery.fn.extend({
	serialize: function() {
		return jQuery.param( this.serializeArray() );
	},
	serializeArray: function() {
		return this.map(function() {
			// Can add propHook for "elements" to filter or add form elements
			var elements = jQuery.prop( this, "elements" );
			return elements ? jQuery.makeArray( elements ) : this;
		})
		.filter(function() {
			var type = this.type;

			// Use .is( ":disabled" ) so that fieldset[disabled] works
			return this.name && !jQuery( this ).is( ":disabled" ) &&
				rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&
				( this.checked || !rcheckableType.test( type ) );
		})
		.map(function( i, elem ) {
			var val = jQuery( this ).val();

			return val == null ?
				null :
				jQuery.isArray( val ) ?
					jQuery.map( val, function( val ) {
						return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
					}) :
					{ name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
		}).get();
	}
});


jQuery.ajaxSettings.xhr = function() {
	try {
		return new XMLHttpRequest();
	} catch( e ) {}
};

var xhrId = 0,
	xhrCallbacks = {},
	xhrSuccessStatus = {
		// file protocol always yields status code 0, assume 200
		0: 200,
		// Support: IE9
		// #1450: sometimes IE returns 1223 when it should be 204
		1223: 204
	},
	xhrSupported = jQuery.ajaxSettings.xhr();

// Support: IE9
// Open requests must be manually aborted on unload (#5280)
// See https://support.microsoft.com/kb/2856746 for more info
if ( window.attachEvent ) {
	window.attachEvent( "onunload", function() {
		for ( var key in xhrCallbacks ) {
			xhrCallbacks[ key ]();
		}
	});
}

support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported );
support.ajax = xhrSupported = !!xhrSupported;

jQuery.ajaxTransport(function( options ) {
	var callback;

	// Cross domain only allowed if supported through XMLHttpRequest
	if ( support.cors || xhrSupported && !options.crossDomain ) {
		return {
			send: function( headers, complete ) {
				var i,
					xhr = options.xhr(),
					id = ++xhrId;

				xhr.open( options.type, options.url, options.async, options.username, options.password );

				// Apply custom fields if provided
				if ( options.xhrFields ) {
					for ( i in options.xhrFields ) {
						xhr[ i ] = options.xhrFields[ i ];
					}
				}

				// Override mime type if needed
				if ( options.mimeType && xhr.overrideMimeType ) {
					xhr.overrideMimeType( options.mimeType );
				}

				// X-Requested-With header
				// For cross-domain requests, seeing as conditions for a preflight are
				// akin to a jigsaw puzzle, we simply never set it to be sure.
				// (it can always be set on a per-request basis or even using ajaxSetup)
				// For same-domain requests, won't change header if already provided.
				if ( !options.crossDomain && !headers["X-Requested-With"] ) {
					headers["X-Requested-With"] = "XMLHttpRequest";
				}

				// Set headers
				for ( i in headers ) {
					xhr.setRequestHeader( i, headers[ i ] );
				}

				// Callback
				callback = function( type ) {
					return function() {
						if ( callback ) {
							delete xhrCallbacks[ id ];
							callback = xhr.onload = xhr.onerror = null;

							if ( type === "abort" ) {
								xhr.abort();
							} else if ( type === "error" ) {
								complete(
									// file: protocol always yields status 0; see #8605, #14207
									xhr.status,
									xhr.statusText
								);
							} else {
								complete(
									xhrSuccessStatus[ xhr.status ] || xhr.status,
									xhr.statusText,
									// Support: IE9
									// Accessing binary-data responseText throws an exception
									// (#11426)
									typeof xhr.responseText === "string" ? {
										text: xhr.responseText
									} : undefined,
									xhr.getAllResponseHeaders()
								);
							}
						}
					};
				};

				// Listen to events
				xhr.onload = callback();
				xhr.onerror = callback("error");

				// Create the abort callback
				callback = xhrCallbacks[ id ] = callback("abort");

				try {
					// Do send the request (this may raise an exception)
					xhr.send( options.hasContent && options.data || null );
				} catch ( e ) {
					// #14683: Only rethrow if this hasn't been notified as an error yet
					if ( callback ) {
						throw e;
					}
				}
			},

			abort: function() {
				if ( callback ) {
					callback();
				}
			}
		};
	}
});




// Install script dataType
jQuery.ajaxSetup({
	accepts: {
		script: "text/javascript, application/javascript, application/ecmascript, application/x-ecmascript"
	},
	contents: {
		script: /(?:java|ecma)script/
	},
	converters: {
		"text script": function( text ) {
			jQuery.globalEval( text );
			return text;
		}
	}
});

// Handle cache's special case and crossDomain
jQuery.ajaxPrefilter( "script", function( s ) {
	if ( s.cache === undefined ) {
		s.cache = false;
	}
	if ( s.crossDomain ) {
		s.type = "GET";
	}
});

// Bind script tag hack transport
jQuery.ajaxTransport( "script", function( s ) {
	// This transport only deals with cross domain requests
	if ( s.crossDomain ) {
		var script, callback;
		return {
			send: function( _, complete ) {
				script = jQuery("<script>").prop({
					async: true,
					charset: s.scriptCharset,
					src: s.url
				}).on(
					"load error",
					callback = function( evt ) {
						script.remove();
						callback = null;
						if ( evt ) {
							complete( evt.type === "error" ? 404 : 200, evt.type );
						}
					}
				);
				document.head.appendChild( script[ 0 ] );
			},
			abort: function() {
				if ( callback ) {
					callback();
				}
			}
		};
	}
});




var oldCallbacks = [],
	rjsonp = /(=)\?(?=&|$)|\?\?/;

// Default jsonp settings
jQuery.ajaxSetup({
	jsonp: "callback",
	jsonpCallback: function() {
		var callback = oldCallbacks.pop() || ( jQuery.expando + "_" + ( nonce++ ) );
		this[ callback ] = true;
		return callback;
	}
});

// Detect, normalize options and install callbacks for jsonp requests
jQuery.ajaxPrefilter( "json jsonp", function( s, originalSettings, jqXHR ) {

	var callbackName, overwritten, responseContainer,
		jsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?
			"url" :
			typeof s.data === "string" && !( s.contentType || "" ).indexOf("application/x-www-form-urlencoded") && rjsonp.test( s.data ) && "data"
		);

	// Handle iff the expected data type is "jsonp" or we have a parameter to set
	if ( jsonProp || s.dataTypes[ 0 ] === "jsonp" ) {

		// Get callback name, remembering preexisting value associated with it
		callbackName = s.jsonpCallback = jQuery.isFunction( s.jsonpCallback ) ?
			s.jsonpCallback() :
			s.jsonpCallback;

		// Insert callback into url or form data
		if ( jsonProp ) {
			s[ jsonProp ] = s[ jsonProp ].replace( rjsonp, "$1" + callbackName );
		} else if ( s.jsonp !== false ) {
			s.url += ( rquery.test( s.url ) ? "&" : "?" ) + s.jsonp + "=" + callbackName;
		}

		// Use data converter to retrieve json after script execution
		s.converters["script json"] = function() {
			if ( !responseContainer ) {
				jQuery.error( callbackName + " was not called" );
			}
			return responseContainer[ 0 ];
		};

		// force json dataType
		s.dataTypes[ 0 ] = "json";

		// Install callback
		overwritten = window[ callbackName ];
		window[ callbackName ] = function() {
			responseContainer = arguments;
		};

		// Clean-up function (fires after converters)
		jqXHR.always(function() {
			// Restore preexisting value
			window[ callbackName ] = overwritten;

			// Save back as free
			if ( s[ callbackName ] ) {
				// make sure that re-using the options doesn't screw things around
				s.jsonpCallback = originalSettings.jsonpCallback;

				// save the callback name for future use
				oldCallbacks.push( callbackName );
			}

			// Call if it was a function and we have a response
			if ( responseContainer && jQuery.isFunction( overwritten ) ) {
				overwritten( responseContainer[ 0 ] );
			}

			responseContainer = overwritten = undefined;
		});

		// Delegate to script
		return "script";
	}
});




// data: string of html
// context (optional): If specified, the fragment will be created in this context, defaults to document
// keepScripts (optional): If true, will include scripts passed in the html string
jQuery.parseHTML = function( data, context, keepScripts ) {
	if ( !data || typeof data !== "string" ) {
		return null;
	}
	if ( typeof context === "boolean" ) {
		keepScripts = context;
		context = false;
	}
	context = context || document;

	var parsed = rsingleTag.exec( data ),
		scripts = !keepScripts && [];

	// Single tag
	if ( parsed ) {
		return [ context.createElement( parsed[1] ) ];
	}

	parsed = jQuery.buildFragment( [ data ], context, scripts );

	if ( scripts && scripts.length ) {
		jQuery( scripts ).remove();
	}

	return jQuery.merge( [], parsed.childNodes );
};


// Keep a copy of the old load method
var _load = jQuery.fn.load;

/**
 * Load a url into a page
 */
jQuery.fn.load = function( url, params, callback ) {
	if ( typeof url !== "string" && _load ) {
		return _load.apply( this, arguments );
	}

	var selector, type, response,
		self = this,
		off = url.indexOf(" ");

	if ( off >= 0 ) {
		selector = jQuery.trim( url.slice( off ) );
		url = url.slice( 0, off );
	}

	// If it's a function
	if ( jQuery.isFunction( params ) ) {

		// We assume that it's the callback
		callback = params;
		params = undefined;

	// Otherwise, build a param string
	} else if ( params && typeof params === "object" ) {
		type = "POST";
	}

	// If we have elements to modify, make the request
	if ( self.length > 0 ) {
		jQuery.ajax({
			url: url,

			// if "type" variable is undefined, then "GET" method will be used
			type: type,
			dataType: "html",
			data: params
		}).done(function( responseText ) {

			// Save response for use in complete callback
			response = arguments;

			self.html( selector ?

				// If a selector was specified, locate the right elements in a dummy div
				// Exclude scripts to avoid IE 'Permission Denied' errors
				jQuery("<div>").append( jQuery.parseHTML( responseText ) ).find( selector ) :

				// Otherwise use the full result
				responseText );

		}).complete( callback && function( jqXHR, status ) {
			self.each( callback, response || [ jqXHR.responseText, status, jqXHR ] );
		});
	}

	return this;
};




// Attach a bunch of functions for handling common AJAX events
jQuery.each( [ "ajaxStart", "ajaxStop", "ajaxComplete", "ajaxError", "ajaxSuccess", "ajaxSend" ], function( i, type ) {
	jQuery.fn[ type ] = function( fn ) {
		return this.on( type, fn );
	};
});




jQuery.expr.filters.animated = function( elem ) {
	return jQuery.grep(jQuery.timers, function( fn ) {
		return elem === fn.elem;
	}).length;
};




var docElem = window.document.documentElement;

/**
 * Gets a window from an element
 */
function getWindow( elem ) {
	return jQuery.isWindow( elem ) ? elem : elem.nodeType === 9 && elem.defaultView;
}

jQuery.offset = {
	setOffset: function( elem, options, i ) {
		var curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,
			position = jQuery.css( elem, "position" ),
			curElem = jQuery( elem ),
			props = {};

		// Set position first, in-case top/left are set even on static elem
		if ( position === "static" ) {
			elem.style.position = "relative";
		}

		curOffset = curElem.offset();
		curCSSTop = jQuery.css( elem, "top" );
		curCSSLeft = jQuery.css( elem, "left" );
		calculatePosition = ( position === "absolute" || position === "fixed" ) &&
			( curCSSTop + curCSSLeft ).indexOf("auto") > -1;

		// Need to be able to calculate position if either
		// top or left is auto and position is either absolute or fixed
		if ( calculatePosition ) {
			curPosition = curElem.position();
			curTop = curPosition.top;
			curLeft = curPosition.left;

		} else {
			curTop = parseFloat( curCSSTop ) || 0;
			curLeft = parseFloat( curCSSLeft ) || 0;
		}

		if ( jQuery.isFunction( options ) ) {
			options = options.call( elem, i, curOffset );
		}

		if ( options.top != null ) {
			props.top = ( options.top - curOffset.top ) + curTop;
		}
		if ( options.left != null ) {
			props.left = ( options.left - curOffset.left ) + curLeft;
		}

		if ( "using" in options ) {
			options.using.call( elem, props );

		} else {
			curElem.css( props );
		}
	}
};

jQuery.fn.extend({
	offset: function( options ) {
		if ( arguments.length ) {
			return options === undefined ?
				this :
				this.each(function( i ) {
					jQuery.offset.setOffset( this, options, i );
				});
		}

		var docElem, win,
			elem = this[ 0 ],
			box = { top: 0, left: 0 },
			doc = elem && elem.ownerDocument;

		if ( !doc ) {
			return;
		}

		docElem = doc.documentElement;

		// Make sure it's not a disconnected DOM node
		if ( !jQuery.contains( docElem, elem ) ) {
			return box;
		}

		// Support: BlackBerry 5, iOS 3 (original iPhone)
		// If we don't have gBCR, just use 0,0 rather than error
		if ( typeof elem.getBoundingClientRect !== strundefined ) {
			box = elem.getBoundingClientRect();
		}
		win = getWindow( doc );
		return {
			top: box.top + win.pageYOffset - docElem.clientTop,
			left: box.left + win.pageXOffset - docElem.clientLeft
		};
	},

	position: function() {
		if ( !this[ 0 ] ) {
			return;
		}

		var offsetParent, offset,
			elem = this[ 0 ],
			parentOffset = { top: 0, left: 0 };

		// Fixed elements are offset from window (parentOffset = {top:0, left: 0}, because it is its only offset parent
		if ( jQuery.css( elem, "position" ) === "fixed" ) {
			// Assume getBoundingClientRect is there when computed position is fixed
			offset = elem.getBoundingClientRect();

		} else {
			// Get *real* offsetParent
			offsetParent = this.offsetParent();

			// Get correct offsets
			offset = this.offset();
			if ( !jQuery.nodeName( offsetParent[ 0 ], "html" ) ) {
				parentOffset = offsetParent.offset();
			}

			// Add offsetParent borders
			parentOffset.top += jQuery.css( offsetParent[ 0 ], "borderTopWidth", true );
			parentOffset.left += jQuery.css( offsetParent[ 0 ], "borderLeftWidth", true );
		}

		// Subtract parent offsets and element margins
		return {
			top: offset.top - parentOffset.top - jQuery.css( elem, "marginTop", true ),
			left: offset.left - parentOffset.left - jQuery.css( elem, "marginLeft", true )
		};
	},

	offsetParent: function() {
		return this.map(function() {
			var offsetParent = this.offsetParent || docElem;

			while ( offsetParent && ( !jQuery.nodeName( offsetParent, "html" ) && jQuery.css( offsetParent, "position" ) === "static" ) ) {
				offsetParent = offsetParent.offsetParent;
			}

			return offsetParent || docElem;
		});
	}
});

// Create scrollLeft and scrollTop methods
jQuery.each( { scrollLeft: "pageXOffset", scrollTop: "pageYOffset" }, function( method, prop ) {
	var top = "pageYOffset" === prop;

	jQuery.fn[ method ] = function( val ) {
		return access( this, function( elem, method, val ) {
			var win = getWindow( elem );

			if ( val === undefined ) {
				return win ? win[ prop ] : elem[ method ];
			}

			if ( win ) {
				win.scrollTo(
					!top ? val : window.pageXOffset,
					top ? val : window.pageYOffset
				);

			} else {
				elem[ method ] = val;
			}
		}, method, val, arguments.length, null );
	};
});

// Support: Safari<7+, Chrome<37+
// Add the top/left cssHooks using jQuery.fn.position
// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084
// Blink bug: https://code.google.com/p/chromium/issues/detail?id=229280
// getComputedStyle returns percent when specified for top/left/bottom/right;
// rather than make the css module depend on the offset module, just check for it here
jQuery.each( [ "top", "left" ], function( i, prop ) {
	jQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,
		function( elem, computed ) {
			if ( computed ) {
				computed = curCSS( elem, prop );
				// If curCSS returns percentage, fallback to offset
				return rnumnonpx.test( computed ) ?
					jQuery( elem ).position()[ prop ] + "px" :
					computed;
			}
		}
	);
});


// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods
jQuery.each( { Height: "height", Width: "width" }, function( name, type ) {
	jQuery.each( { padding: "inner" + name, content: type, "": "outer" + name }, function( defaultExtra, funcName ) {
		// Margin is only for outerHeight, outerWidth
		jQuery.fn[ funcName ] = function( margin, value ) {
			var chainable = arguments.length && ( defaultExtra || typeof margin !== "boolean" ),
				extra = defaultExtra || ( margin === true || value === true ? "margin" : "border" );

			return access( this, function( elem, type, value ) {
				var doc;

				if ( jQuery.isWindow( elem ) ) {
					// As of 5/8/2012 this will yield incorrect results for Mobile Safari, but there
					// isn't a whole lot we can do. See pull request at this URL for discussion:
					// https://github.com/jquery/jquery/pull/764
					return elem.document.documentElement[ "client" + name ];
				}

				// Get document width or height
				if ( elem.nodeType === 9 ) {
					doc = elem.documentElement;

					// Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],
					// whichever is greatest
					return Math.max(
						elem.body[ "scroll" + name ], doc[ "scroll" + name ],
						elem.body[ "offset" + name ], doc[ "offset" + name ],
						doc[ "client" + name ]
					);
				}

				return value === undefined ?
					// Get width or height on the element, requesting but not forcing parseFloat
					jQuery.css( elem, type, extra ) :

					// Set width or height on the element
					jQuery.style( elem, type, value, extra );
			}, type, chainable ? margin : undefined, chainable, null );
		};
	});
});


// The number of elements contained in the matched element set
jQuery.fn.size = function() {
	return this.length;
};

jQuery.fn.andSelf = jQuery.fn.addBack;




// Register as a named AMD module, since jQuery can be concatenated with other
// files that may use define, but not via a proper concatenation script that
// understands anonymous AMD modules. A named AMD is safest and most robust
// way to register. Lowercase jquery is used because AMD module names are
// derived from file names, and jQuery is normally delivered in a lowercase
// file name. Do this after creating the global so that if an AMD module wants
// to call noConflict to hide this version of jQuery, it will work.

// Note that for maximum portability, libraries that are not jQuery should
// declare themselves as anonymous modules, and avoid setting a global if an
// AMD loader is present. jQuery is a special case. For more information, see
// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon

if ( typeof define === "function" && define.amd ) {
	define( "jquery", [], function() {
		return jQuery;
	});
}




var
	// Map over jQuery in case of overwrite
	_jQuery = window.jQuery,

	// Map over the $ in case of overwrite
	_$ = window.$;

jQuery.noConflict = function( deep ) {
	if ( window.$ === jQuery ) {
		window.$ = _$;
	}

	if ( deep && window.jQuery === jQuery ) {
		window.jQuery = _jQuery;
	}

	return jQuery;
};

// Expose jQuery and $ identifiers, even in AMD
// (#7102#comment:10, https://github.com/jquery/jquery/pull/557)
// and CommonJS for browser emulators (#13566)
if ( typeof noGlobal === strundefined ) {
	window.jQuery = window.$ = jQuery;
}




return jQuery;

}));

},{}],7:[function(require,module,exports){
(function (global){
/**
 * @license
 * lodash 3.2.0 (Custom Build) <https://lodash.com/>
 * Build: `lodash modern -d -o ./index.js`
 * Copyright 2012-2015 The Dojo Foundation <http://dojofoundation.org/>
 * Based on Underscore.js 1.7.0 <http://underscorejs.org/LICENSE>
 * Copyright 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
 * Available under MIT license <https://lodash.com/license>
 */
;(function() {

  /** Used as a safe reference for `undefined` in pre-ES5 environments. */
  var undefined;

  /** Used as the semantic version number. */
  var VERSION = '3.2.0';

  /** Used to compose bitmasks for wrapper metadata. */
  var BIND_FLAG = 1,
      BIND_KEY_FLAG = 2,
      CURRY_BOUND_FLAG = 4,
      CURRY_FLAG = 8,
      CURRY_RIGHT_FLAG = 16,
      PARTIAL_FLAG = 32,
      PARTIAL_RIGHT_FLAG = 64,
      REARG_FLAG = 128,
      ARY_FLAG = 256;

  /** Used as default options for `_.trunc`. */
  var DEFAULT_TRUNC_LENGTH = 30,
      DEFAULT_TRUNC_OMISSION = '...';

  /** Used to detect when a function becomes hot. */
  var HOT_COUNT = 150,
      HOT_SPAN = 16;

  /** Used to indicate the type of lazy iteratees. */
  var LAZY_FILTER_FLAG = 0,
      LAZY_MAP_FLAG = 1,
      LAZY_WHILE_FLAG = 2;

  /** Used as the `TypeError` message for "Functions" methods. */
  var FUNC_ERROR_TEXT = 'Expected a function';

  /** Used as the internal argument placeholder. */
  var PLACEHOLDER = '__lodash_placeholder__';

  /** `Object#toString` result references. */
  var argsTag = '[object Arguments]',
      arrayTag = '[object Array]',
      boolTag = '[object Boolean]',
      dateTag = '[object Date]',
      errorTag = '[object Error]',
      funcTag = '[object Function]',
      mapTag = '[object Map]',
      numberTag = '[object Number]',
      objectTag = '[object Object]',
      regexpTag = '[object RegExp]',
      setTag = '[object Set]',
      stringTag = '[object String]',
      weakMapTag = '[object WeakMap]';

  var arrayBufferTag = '[object ArrayBuffer]',
      float32Tag = '[object Float32Array]',
      float64Tag = '[object Float64Array]',
      int8Tag = '[object Int8Array]',
      int16Tag = '[object Int16Array]',
      int32Tag = '[object Int32Array]',
      uint8Tag = '[object Uint8Array]',
      uint8ClampedTag = '[object Uint8ClampedArray]',
      uint16Tag = '[object Uint16Array]',
      uint32Tag = '[object Uint32Array]';

  /** Used to match empty string literals in compiled template source. */
  var reEmptyStringLeading = /\b__p \+= '';/g,
      reEmptyStringMiddle = /\b(__p \+=) '' \+/g,
      reEmptyStringTrailing = /(__e\(.*?\)|\b__t\)) \+\n'';/g;

  /** Used to match HTML entities and HTML characters. */
  var reEscapedHtml = /&(?:amp|lt|gt|quot|#39|#96);/g,
      reUnescapedHtml = /[&<>"'`]/g,
      reHasEscapedHtml = RegExp(reEscapedHtml.source),
      reHasUnescapedHtml = RegExp(reUnescapedHtml.source);

  /** Used to match template delimiters. */
  var reEscape = /<%-([\s\S]+?)%>/g,
      reEvaluate = /<%([\s\S]+?)%>/g,
      reInterpolate = /<%=([\s\S]+?)%>/g;

  /**
   * Used to match ES template delimiters.
   * See the [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-template-literal-lexical-components)
   * for more details.
   */
  var reEsTemplate = /\$\{([^\\}]*(?:\\.[^\\}]*)*)\}/g;

  /** Used to match `RegExp` flags from their coerced string values. */
  var reFlags = /\w*$/;

  /** Used to detect named functions. */
  var reFuncName = /^\s*function[ \n\r\t]+\w/;

  /** Used to detect hexadecimal string values. */
  var reHexPrefix = /^0[xX]/;

  /** Used to detect host constructors (Safari > 5). */
  var reHostCtor = /^\[object .+?Constructor\]$/;

  /** Used to match latin-1 supplementary letters (excluding mathematical operators). */
  var reLatin1 = /[\xc0-\xd6\xd8-\xde\xdf-\xf6\xf8-\xff]/g;

  /** Used to ensure capturing order of template delimiters. */
  var reNoMatch = /($^)/;

  /**
   * Used to match `RegExp` special characters.
   * See this [article on `RegExp` characters](http://www.regular-expressions.info/characters.html#special)
   * for more details.
   */
  var reRegExpChars = /[.*+?^${}()|[\]\/\\]/g,
      reHasRegExpChars = RegExp(reRegExpChars.source);

  /** Used to detect functions containing a `this` reference. */
  var reThis = /\bthis\b/;

  /** Used to match unescaped characters in compiled string literals. */
  var reUnescapedString = /['\n\r\u2028\u2029\\]/g;

  /** Used to match words to create compound words. */
  var reWords = (function() {
    var upper = '[A-Z\\xc0-\\xd6\\xd8-\\xde]',
        lower = '[a-z\\xdf-\\xf6\\xf8-\\xff]+';

    return RegExp(upper + '{2,}(?=' + upper + lower + ')|' + upper + '?' + lower + '|' + upper + '+|[0-9]+', 'g');
  }());

  /** Used to detect and test for whitespace. */
  var whitespace = (
    // Basic whitespace characters.
    ' \t\x0b\f\xa0\ufeff' +

    // Line terminators.
    '\n\r\u2028\u2029' +

    // Unicode category "Zs" space separators.
    '\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000'
  );

  /** Used to assign default `context` object properties. */
  var contextProps = [
    'Array', 'ArrayBuffer', 'Date', 'Error', 'Float32Array', 'Float64Array',
    'Function', 'Int8Array', 'Int16Array', 'Int32Array', 'Math', 'Number',
    'Object', 'RegExp', 'Set', 'String', '_', 'clearTimeout', 'document',
    'isFinite', 'parseInt', 'setTimeout', 'TypeError', 'Uint8Array',
    'Uint8ClampedArray', 'Uint16Array', 'Uint32Array', 'WeakMap',
    'window', 'WinRTError'
  ];

  /** Used to make template sourceURLs easier to identify. */
  var templateCounter = -1;

  /** Used to identify `toStringTag` values of typed arrays. */
  var typedArrayTags = {};
  typedArrayTags[float32Tag] = typedArrayTags[float64Tag] =
  typedArrayTags[int8Tag] = typedArrayTags[int16Tag] =
  typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =
  typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =
  typedArrayTags[uint32Tag] = true;
  typedArrayTags[argsTag] = typedArrayTags[arrayTag] =
  typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =
  typedArrayTags[dateTag] = typedArrayTags[errorTag] =
  typedArrayTags[funcTag] = typedArrayTags[mapTag] =
  typedArrayTags[numberTag] = typedArrayTags[objectTag] =
  typedArrayTags[regexpTag] = typedArrayTags[setTag] =
  typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;

  /** Used to identify `toStringTag` values supported by `_.clone`. */
  var cloneableTags = {};
  cloneableTags[argsTag] = cloneableTags[arrayTag] =
  cloneableTags[arrayBufferTag] = cloneableTags[boolTag] =
  cloneableTags[dateTag] = cloneableTags[float32Tag] =
  cloneableTags[float64Tag] = cloneableTags[int8Tag] =
  cloneableTags[int16Tag] = cloneableTags[int32Tag] =
  cloneableTags[numberTag] = cloneableTags[objectTag] =
  cloneableTags[regexpTag] = cloneableTags[stringTag] =
  cloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] =
  cloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;
  cloneableTags[errorTag] = cloneableTags[funcTag] =
  cloneableTags[mapTag] = cloneableTags[setTag] =
  cloneableTags[weakMapTag] = false;

  /** Used as an internal `_.debounce` options object by `_.throttle`. */
  var debounceOptions = {
    'leading': false,
    'maxWait': 0,
    'trailing': false
  };

  /** Used to map latin-1 supplementary letters to basic latin letters. */
  var deburredLetters = {
    '\xc0': 'A',  '\xc1': 'A', '\xc2': 'A', '\xc3': 'A', '\xc4': 'A', '\xc5': 'A',
    '\xe0': 'a',  '\xe1': 'a', '\xe2': 'a', '\xe3': 'a', '\xe4': 'a', '\xe5': 'a',
    '\xc7': 'C',  '\xe7': 'c',
    '\xd0': 'D',  '\xf0': 'd',
    '\xc8': 'E',  '\xc9': 'E', '\xca': 'E', '\xcb': 'E',
    '\xe8': 'e',  '\xe9': 'e', '\xea': 'e', '\xeb': 'e',
    '\xcC': 'I',  '\xcd': 'I', '\xce': 'I', '\xcf': 'I',
    '\xeC': 'i',  '\xed': 'i', '\xee': 'i', '\xef': 'i',
    '\xd1': 'N',  '\xf1': 'n',
    '\xd2': 'O',  '\xd3': 'O', '\xd4': 'O', '\xd5': 'O', '\xd6': 'O', '\xd8': 'O',
    '\xf2': 'o',  '\xf3': 'o', '\xf4': 'o', '\xf5': 'o', '\xf6': 'o', '\xf8': 'o',
    '\xd9': 'U',  '\xda': 'U', '\xdb': 'U', '\xdc': 'U',
    '\xf9': 'u',  '\xfa': 'u', '\xfb': 'u', '\xfc': 'u',
    '\xdd': 'Y',  '\xfd': 'y', '\xff': 'y',
    '\xc6': 'Ae', '\xe6': 'ae',
    '\xde': 'Th', '\xfe': 'th',
    '\xdf': 'ss'
  };

  /** Used to map characters to HTML entities. */
  var htmlEscapes = {
    '&': '&amp;',
    '<': '&lt;',
    '>': '&gt;',
    '"': '&quot;',
    "'": '&#39;',
    '`': '&#96;'
  };

  /** Used to map HTML entities to characters. */
  var htmlUnescapes = {
    '&amp;': '&',
    '&lt;': '<',
    '&gt;': '>',
    '&quot;': '"',
    '&#39;': "'",
    '&#96;': '`'
  };

  /** Used to determine if values are of the language type `Object`. */
  var objectTypes = {
    'function': true,
    'object': true
  };

  /** Used to escape characters for inclusion in compiled string literals. */
  var stringEscapes = {
    '\\': '\\',
    "'": "'",
    '\n': 'n',
    '\r': 'r',
    '\u2028': 'u2028',
    '\u2029': 'u2029'
  };

  /**
   * Used as a reference to the global object.
   *
   * The `this` value is used if it is the global object to avoid Greasemonkey's
   * restricted `window` object, otherwise the `window` object is used.
   */
  var root = (objectTypes[typeof window] && window !== (this && this.window)) ? window : this;

  /** Detect free variable `exports`. */
  var freeExports = objectTypes[typeof exports] && exports && !exports.nodeType && exports;

  /** Detect free variable `module`. */
  var freeModule = objectTypes[typeof module] && module && !module.nodeType && module;

  /** Detect free variable `global` from Node.js or Browserified code and use it as `root`. */
  var freeGlobal = freeExports && freeModule && typeof global == 'object' && global;
  if (freeGlobal && (freeGlobal.global === freeGlobal || freeGlobal.window === freeGlobal || freeGlobal.self === freeGlobal)) {
    root = freeGlobal;
  }

  /** Detect the popular CommonJS extension `module.exports`. */
  var moduleExports = freeModule && freeModule.exports === freeExports && freeExports;

  /*--------------------------------------------------------------------------*/

  /**
   * The base implementation of `compareAscending` which compares values and
   * sorts them in ascending order without guaranteeing a stable sort.
   *
   * @private
   * @param {*} value The value to compare to `other`.
   * @param {*} other The value to compare to `value`.
   * @returns {number} Returns the sort order indicator for `value`.
   */
  function baseCompareAscending(value, other) {
    if (value !== other) {
      var valIsReflexive = value === value,
          othIsReflexive = other === other;

      if (value > other || !valIsReflexive || (typeof value == 'undefined' && othIsReflexive)) {
        return 1;
      }
      if (value < other || !othIsReflexive || (typeof other == 'undefined' && valIsReflexive)) {
        return -1;
      }
    }
    return 0;
  }

  /**
   * The base implementation of `_.indexOf` without support for binary searches.
   *
   * @private
   * @param {Array} array The array to search.
   * @param {*} value The value to search for.
   * @param {number} [fromIndex=0] The index to search from.
   * @returns {number} Returns the index of the matched value, else `-1`.
   */
  function baseIndexOf(array, value, fromIndex) {
    if (value !== value) {
      return indexOfNaN(array, fromIndex);
    }
    var index = (fromIndex || 0) - 1,
        length = array.length;

    while (++index < length) {
      if (array[index] === value) {
        return index;
      }
    }
    return -1;
  }

  /**
   * The base implementation of `_.sortBy` and `_.sortByAll` which uses `comparer`
   * to define the sort order of `array` and replaces criteria objects with their
   * corresponding values.
   *
   * @private
   * @param {Array} array The array to sort.
   * @param {Function} comparer The function to define sort order.
   * @returns {Array} Returns `array`.
   */
  function baseSortBy(array, comparer) {
    var length = array.length;

    array.sort(comparer);
    while (length--) {
      array[length] = array[length].value;
    }
    return array;
  }

  /**
   * Converts `value` to a string if it is not one. An empty string is returned
   * for `null` or `undefined` values.
   *
   * @private
   * @param {*} value The value to process.
   * @returns {string} Returns the string.
   */
  function baseToString(value) {
    if (typeof value == 'string') {
      return value;
    }
    return value == null ? '' : (value + '');
  }

  /**
   * Used by `_.max` and `_.min` as the default callback for string values.
   *
   * @private
   * @param {string} string The string to inspect.
   * @returns {number} Returns the code unit of the first character of the string.
   */
  function charAtCallback(string) {
    return string.charCodeAt(0);
  }

  /**
   * Used by `_.trim` and `_.trimLeft` to get the index of the first character
   * of `string` that is not found in `chars`.
   *
   * @private
   * @param {string} string The string to inspect.
   * @param {string} chars The characters to find.
   * @returns {number} Returns the index of the first character not found in `chars`.
   */
  function charsLeftIndex(string, chars) {
    var index = -1,
        length = string.length;

    while (++index < length && chars.indexOf(string.charAt(index)) > -1) {}
    return index;
  }

  /**
   * Used by `_.trim` and `_.trimRight` to get the index of the last character
   * of `string` that is not found in `chars`.
   *
   * @private
   * @param {string} string The string to inspect.
   * @param {string} chars The characters to find.
   * @returns {number} Returns the index of the last character not found in `chars`.
   */
  function charsRightIndex(string, chars) {
    var index = string.length;

    while (index-- && chars.indexOf(string.charAt(index)) > -1) {}
    return index;
  }

  /**
   * Used by `_.sortBy` to compare transformed elements of a collection and stable
   * sort them in ascending order.
   *
   * @private
   * @param {Object} object The object to compare to `other`.
   * @param {Object} other The object to compare to `object`.
   * @returns {number} Returns the sort order indicator for `object`.
   */
  function compareAscending(object, other) {
    return baseCompareAscending(object.criteria, other.criteria) || (object.index - other.index);
  }

  /**
   * Used by `_.sortByAll` to compare multiple properties of each element
   * in a collection and stable sort them in ascending order.
   *
   * @private
   * @param {Object} object The object to compare to `other`.
   * @param {Object} other The object to compare to `object`.
   * @returns {number} Returns the sort order indicator for `object`.
   */
  function compareMultipleAscending(object, other) {
    var index = -1,
        objCriteria = object.criteria,
        othCriteria = other.criteria,
        length = objCriteria.length;

    while (++index < length) {
      var result = baseCompareAscending(objCriteria[index], othCriteria[index]);
      if (result) {
        return result;
      }
    }
    // Fixes an `Array#sort` bug in the JS engine embedded in Adobe applications
    // that causes it, under certain circumstances, to provide the same value for
    // `object` and `other`. See https://github.com/jashkenas/underscore/pull/1247
    // for more details.
    //
    // This also ensures a stable sort in V8 and other engines.
    // See https://code.google.com/p/v8/issues/detail?id=90 for more details.
    return object.index - other.index;
  }

  /**
   * Used by `_.deburr` to convert latin-1 supplementary letters to basic latin letters.
   *
   * @private
   * @param {string} letter The matched letter to deburr.
   * @returns {string} Returns the deburred letter.
   */
  function deburrLetter(letter) {
    return deburredLetters[letter];
  }

  /**
   * Used by `_.escape` to convert characters to HTML entities.
   *
   * @private
   * @param {string} chr The matched character to escape.
   * @returns {string} Returns the escaped character.
   */
  function escapeHtmlChar(chr) {
    return htmlEscapes[chr];
  }

  /**
   * Used by `_.template` to escape characters for inclusion in compiled
   * string literals.
   *
   * @private
   * @param {string} chr The matched character to escape.
   * @returns {string} Returns the escaped character.
   */
  function escapeStringChar(chr) {
    return '\\' + stringEscapes[chr];
  }

  /**
   * Gets the index at which the first occurrence of `NaN` is found in `array`.
   * If `fromRight` is provided elements of `array` are iterated from right to left.
   *
   * @private
   * @param {Array} array The array to search.
   * @param {number} [fromIndex] The index to search from.
   * @param {boolean} [fromRight] Specify iterating from right to left.
   * @returns {number} Returns the index of the matched `NaN`, else `-1`.
   */
  function indexOfNaN(array, fromIndex, fromRight) {
    var length = array.length,
        index = fromRight ? (fromIndex || length) : ((fromIndex || 0) - 1);

    while ((fromRight ? index-- : ++index < length)) {
      var other = array[index];
      if (other !== other) {
        return index;
      }
    }
    return -1;
  }

  /**
   * Checks if `value` is object-like.
   *
   * @private
   * @param {*} value The value to check.
   * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
   */
  function isObjectLike(value) {
    return (value && typeof value == 'object') || false;
  }

  /**
   * Used by `trimmedLeftIndex` and `trimmedRightIndex` to determine if a
   * character code is whitespace.
   *
   * @private
   * @param {number} charCode The character code to inspect.
   * @returns {boolean} Returns `true` if `charCode` is whitespace, else `false`.
   */
  function isSpace(charCode) {
    return ((charCode <= 160 && (charCode >= 9 && charCode <= 13) || charCode == 32 || charCode == 160) || charCode == 5760 || charCode == 6158 ||
      (charCode >= 8192 && (charCode <= 8202 || charCode == 8232 || charCode == 8233 || charCode == 8239 || charCode == 8287 || charCode == 12288 || charCode == 65279)));
  }

  /**
   * Replaces all `placeholder` elements in `array` with an internal placeholder
   * and returns an array of their indexes.
   *
   * @private
   * @param {Array} array The array to modify.
   * @param {*} placeholder The placeholder to replace.
   * @returns {Array} Returns the new array of placeholder indexes.
   */
  function replaceHolders(array, placeholder) {
    var index = -1,
        length = array.length,
        resIndex = -1,
        result = [];

    while (++index < length) {
      if (array[index] === placeholder) {
        array[index] = PLACEHOLDER;
        result[++resIndex] = index;
      }
    }
    return result;
  }

  /**
   * An implementation of `_.uniq` optimized for sorted arrays without support
   * for callback shorthands and `this` binding.
   *
   * @private
   * @param {Array} array The array to inspect.
   * @param {Function} [iteratee] The function invoked per iteration.
   * @returns {Array} Returns the new duplicate-value-free array.
   */
  function sortedUniq(array, iteratee) {
    var seen,
        index = -1,
        length = array.length,
        resIndex = -1,
        result = [];

    while (++index < length) {
      var value = array[index],
          computed = iteratee ? iteratee(value, index, array) : value;

      if (!index || seen !== computed) {
        seen = computed;
        result[++resIndex] = value;
      }
    }
    return result;
  }

  /**
   * Used by `_.trim` and `_.trimLeft` to get the index of the first non-whitespace
   * character of `string`.
   *
   * @private
   * @param {string} string The string to inspect.
   * @returns {number} Returns the index of the first non-whitespace character.
   */
  function trimmedLeftIndex(string) {
    var index = -1,
        length = string.length;

    while (++index < length && isSpace(string.charCodeAt(index))) {}
    return index;
  }

  /**
   * Used by `_.trim` and `_.trimRight` to get the index of the last non-whitespace
   * character of `string`.
   *
   * @private
   * @param {string} string The string to inspect.
   * @returns {number} Returns the index of the last non-whitespace character.
   */
  function trimmedRightIndex(string) {
    var index = string.length;

    while (index-- && isSpace(string.charCodeAt(index))) {}
    return index;
  }

  /**
   * Used by `_.unescape` to convert HTML entities to characters.
   *
   * @private
   * @param {string} chr The matched character to unescape.
   * @returns {string} Returns the unescaped character.
   */
  function unescapeHtmlChar(chr) {
    return htmlUnescapes[chr];
  }

  /*--------------------------------------------------------------------------*/

  /**
   * Create a new pristine `lodash` function using the given `context` object.
   *
   * @static
   * @memberOf _
   * @category Utility
   * @param {Object} [context=root] The context object.
   * @returns {Function} Returns a new `lodash` function.
   * @example
   *
   * _.mixin({ 'add': function(a, b) { return a + b; } });
   *
   * var lodash = _.runInContext();
   * lodash.mixin({ 'sub': function(a, b) { return a - b; } });
   *
   * _.isFunction(_.add);
   * // => true
   * _.isFunction(_.sub);
   * // => false
   *
   * lodash.isFunction(lodash.add);
   * // => false
   * lodash.isFunction(lodash.sub);
   * // => true
   *
   * // using `context` to mock `Date#getTime` use in `_.now`
   * var mock = _.runInContext({
   *   'Date': function() {
   *     return { 'getTime': getTimeMock };
   *   }
   * });
   *
   * // or creating a suped-up `defer` in Node.js
   * var defer = _.runInContext({ 'setTimeout': setImmediate }).defer;
   */
  function runInContext(context) {
    // Avoid issues with some ES3 environments that attempt to use values, named
    // after built-in constructors like `Object`, for the creation of literals.
    // ES5 clears this up by stating that literals must use built-in constructors.
    // See https://es5.github.io/#x11.1.5 for more details.
    context = context ? _.defaults(root.Object(), context, _.pick(root, contextProps)) : root;

    /** Native constructor references. */
    var Array = context.Array,
        Date = context.Date,
        Error = context.Error,
        Function = context.Function,
        Math = context.Math,
        Number = context.Number,
        Object = context.Object,
        RegExp = context.RegExp,
        String = context.String,
        TypeError = context.TypeError;

    /** Used for native method references. */
    var arrayProto = Array.prototype,
        objectProto = Object.prototype;

    /** Used to detect DOM support. */
    var document = (document = context.window) && document.document;

    /** Used to resolve the decompiled source of functions. */
    var fnToString = Function.prototype.toString;

    /** Used to the length of n-tuples for `_.unzip`. */
    var getLength = baseProperty('length');

    /** Used to check objects for own properties. */
    var hasOwnProperty = objectProto.hasOwnProperty;

    /** Used to generate unique IDs. */
    var idCounter = 0;

    /**
     * Used to resolve the `toStringTag` of values.
     * See the [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.prototype.tostring)
     * for more details.
     */
    var objToString = objectProto.toString;

    /** Used to restore the original `_` reference in `_.noConflict`. */
    var oldDash = context._;

    /** Used to detect if a method is native. */
    var reNative = RegExp('^' +
      escapeRegExp(objToString)
      .replace(/toString|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$'
    );

    /** Native method references. */
    var ArrayBuffer = isNative(ArrayBuffer = context.ArrayBuffer) && ArrayBuffer,
        bufferSlice = isNative(bufferSlice = ArrayBuffer && new ArrayBuffer(0).slice) && bufferSlice,
        ceil = Math.ceil,
        clearTimeout = context.clearTimeout,
        floor = Math.floor,
        getPrototypeOf = isNative(getPrototypeOf = Object.getPrototypeOf) && getPrototypeOf,
        push = arrayProto.push,
        propertyIsEnumerable = objectProto.propertyIsEnumerable,
        Set = isNative(Set = context.Set) && Set,
        setTimeout = context.setTimeout,
        splice = arrayProto.splice,
        Uint8Array = isNative(Uint8Array = context.Uint8Array) && Uint8Array,
        WeakMap = isNative(WeakMap = context.WeakMap) && WeakMap;

    /** Used to clone array buffers. */
    var Float64Array = (function() {
      // Safari 5 errors when using an array buffer to initialize a typed array
      // where the array buffer's `byteLength` is not a multiple of the typed
      // array's `BYTES_PER_ELEMENT`.
      try {
        var func = isNative(func = context.Float64Array) && func,
            result = new func(new ArrayBuffer(10), 0, 1) && func;
      } catch(e) {}
      return result;
    }());

    /* Native method references for those with the same name as other `lodash` methods. */
    var nativeIsArray = isNative(nativeIsArray = Array.isArray) && nativeIsArray,
        nativeCreate = isNative(nativeCreate = Object.create) && nativeCreate,
        nativeIsFinite = context.isFinite,
        nativeKeys = isNative(nativeKeys = Object.keys) && nativeKeys,
        nativeMax = Math.max,
        nativeMin = Math.min,
        nativeNow = isNative(nativeNow = Date.now) && nativeNow,
        nativeNumIsFinite = isNative(nativeNumIsFinite = Number.isFinite) && nativeNumIsFinite,
        nativeParseInt = context.parseInt,
        nativeRandom = Math.random;

    /** Used as references for `-Infinity` and `Infinity`. */
    var NEGATIVE_INFINITY = Number.NEGATIVE_INFINITY,
        POSITIVE_INFINITY = Number.POSITIVE_INFINITY;

    /** Used as references for the maximum length and index of an array. */
    var MAX_ARRAY_LENGTH = Math.pow(2, 32) - 1,
        MAX_ARRAY_INDEX =  MAX_ARRAY_LENGTH - 1,
        HALF_MAX_ARRAY_LENGTH = MAX_ARRAY_LENGTH >>> 1;

    /** Used as the size, in bytes, of each `Float64Array` element. */
    var FLOAT64_BYTES_PER_ELEMENT = Float64Array ? Float64Array.BYTES_PER_ELEMENT : 0;

    /**
     * Used as the maximum length of an array-like value.
     * See the [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-number.max_safe_integer)
     * for more details.
     */
    var MAX_SAFE_INTEGER = Math.pow(2, 53) - 1;

    /** Used to store function metadata. */
    var metaMap = WeakMap && new WeakMap;

    /*------------------------------------------------------------------------*/

    /**
     * Creates a `lodash` object which wraps `value` to enable implicit chaining.
     * Methods that operate on and return arrays, collections, and functions can
     * be chained together. Methods that return a boolean or single value will
     * automatically end the chain returning the unwrapped value. Explicit chaining
     * may be enabled using `_.chain`. The execution of chained methods is lazy,
     * that is, execution is deferred until `_#value` is implicitly or explicitly
     * called.
     *
     * Lazy evaluation allows several methods to support shortcut fusion. Shortcut
     * fusion is an optimization that merges iteratees to avoid creating intermediate
     * arrays and reduce the number of iteratee executions.
     *
     * Chaining is supported in custom builds as long as the `_#value` method is
     * directly or indirectly included in the build.
     *
     * In addition to lodash methods, wrappers also have the following `Array` methods:
     * `concat`, `join`, `pop`, `push`, `reverse`, `shift`, `slice`, `sort`, `splice`,
     * and `unshift`
     *
     * The wrapper methods that support shortcut fusion are:
     * `compact`, `drop`, `dropRight`, `dropRightWhile`, `dropWhile`, `filter`,
     * `first`, `initial`, `last`, `map`, `pluck`, `reject`, `rest`, `reverse`,
     * `slice`, `take`, `takeRight`, `takeRightWhile`, `takeWhile`, `toArray`,
     * and `where`
     *
     * The chainable wrapper methods are:
     * `after`, `ary`, `assign`, `at`, `before`, `bind`, `bindAll`, `bindKey`,
     * `callback`, `chain`, `chunk`, `commit`, `compact`, `concat`, `constant`,
     * `countBy`, `create`, `curry`, `debounce`, `defaults`, `defer`, `delay`,
     * `difference`, `drop`, `dropRight`, `dropRightWhile`, `dropWhile`, `fill`,
     * `filter`, `flatten`, `flattenDeep`, `flow`, `flowRight`, `forEach`,
     * `forEachRight`, `forIn`, `forInRight`, `forOwn`, `forOwnRight`, `functions`,
     * `groupBy`, `indexBy`, `initial`, `intersection`, `invert`, `invoke`, `keys`,
     * `keysIn`, `map`, `mapValues`, `matches`, `memoize`, `merge`, `mixin`,
     * `negate`, `noop`, `omit`, `once`, `pairs`, `partial`, `partialRight`,
     * `partition`, `pick`, `plant`, `pluck`, `property`, `propertyOf`, `pull`,
     * `pullAt`, `push`, `range`, `rearg`, `reject`, `remove`, `rest`, `reverse`,
     * `shuffle`, `slice`, `sort`, `sortBy`, `sortByAll`, `splice`, `spread`,
     * `take`, `takeRight`, `takeRightWhile`, `takeWhile`, `tap`, `throttle`,
     * `thru`, `times`, `toArray`, `toPlainObject`, `transform`, `union`, `uniq`,
     * `unshift`, `unzip`, `values`, `valuesIn`, `where`, `without`, `wrap`, `xor`,
     * `zip`, and `zipObject`
     *
     * The wrapper methods that are **not** chainable by default are:
     * `attempt`, `camelCase`, `capitalize`, `clone`, `cloneDeep`, `deburr`,
     * `endsWith`, `escape`, `escapeRegExp`, `every`, `find`, `findIndex`, `findKey`,
     * `findLast`, `findLastIndex`, `findLastKey`, `findWhere`, `first`, `has`,
     * `identity`, `includes`, `indexOf`, `isArguments`, `isArray`, `isBoolean`,
     * `isDate`, `isElement`, `isEmpty`, `isEqual`, `isError`, `isFinite`,
     * `isFunction`, `isMatch`, `isNative`, `isNaN`, `isNull`, `isNumber`,
     * `isObject`, `isPlainObject`, `isRegExp`, `isString`, `isUndefined`,
     * `isTypedArray`, `join`, `kebabCase`, `last`, `lastIndexOf`, `max`, `min`,
     * `noConflict`, `now`, `pad`, `padLeft`, `padRight`, `parseInt`, `pop`,
     * `random`, `reduce`, `reduceRight`, `repeat`, `result`, `runInContext`,
     * `shift`, `size`, `snakeCase`, `some`, `sortedIndex`, `sortedLastIndex`,
     * `startCase`, `startsWith`, `template`, `trim`, `trimLeft`, `trimRight`,
     * `trunc`, `unescape`, `uniqueId`, `value`, and `words`
     *
     * The wrapper method `sample` will return a wrapped value when `n` is provided,
     * otherwise an unwrapped value is returned.
     *
     * @name _
     * @constructor
     * @category Chain
     * @param {*} value The value to wrap in a `lodash` instance.
     * @returns {Object} Returns the new `lodash` wrapper instance.
     * @example
     *
     * var wrapped = _([1, 2, 3]);
     *
     * // returns an unwrapped value
     * wrapped.reduce(function(sum, n) { return sum + n; });
     * // => 6
     *
     * // returns a wrapped value
     * var squares = wrapped.map(function(n) { return n * n; });
     *
     * _.isArray(squares);
     * // => false
     *
     * _.isArray(squares.value());
     * // => true
     */
    function lodash(value) {
      if (isObjectLike(value) && !isArray(value) && !(value instanceof LazyWrapper)) {
        if (value instanceof LodashWrapper) {
          return value;
        }
        if (hasOwnProperty.call(value, '__chain__') && hasOwnProperty.call(value, '__wrapped__')) {
          return wrapperClone(value);
        }
      }
      return new LodashWrapper(value);
    }

    /**
     * The base constructor for creating `lodash` wrapper objects.
     *
     * @private
     * @param {*} value The value to wrap.
     * @param {boolean} [chainAll] Enable chaining for all wrapper methods.
     * @param {Array} [actions=[]] Actions to peform to resolve the unwrapped value.
     */
    function LodashWrapper(value, chainAll, actions) {
      this.__wrapped__ = value;
      this.__actions__ = actions || [];
      this.__chain__ = !!chainAll;
    }

    /**
     * An object environment feature flags.
     *
     * @static
     * @memberOf _
     * @type Object
     */
    var support = lodash.support = {};

    (function(x) {

      /**
       * Detect if functions can be decompiled by `Function#toString`
       * (all but Firefox OS certified apps, older Opera mobile browsers, and
       * the PlayStation 3; forced `false` for Windows 8 apps).
       *
       * @memberOf _.support
       * @type boolean
       */
      support.funcDecomp = !isNative(context.WinRTError) && reThis.test(runInContext);

      /**
       * Detect if `Function#name` is supported (all but IE).
       *
       * @memberOf _.support
       * @type boolean
       */
      support.funcNames = typeof Function.name == 'string';

      /**
       * Detect if the DOM is supported.
       *
       * @memberOf _.support
       * @type boolean
       */
      try {
        support.dom = document.createDocumentFragment().nodeType === 11;
      } catch(e) {
        support.dom = false;
      }

      /**
       * Detect if `arguments` object indexes are non-enumerable.
       *
       * In Firefox < 4, IE < 9, PhantomJS, and Safari < 5.1 `arguments` object
       * indexes are non-enumerable. Chrome < 25 and Node.js < 0.11.0 treat
       * `arguments` object indexes as non-enumerable and fail `hasOwnProperty`
       * checks for indexes that exceed their function's formal parameters with
       * associated values of `0`.
       *
       * @memberOf _.support
       * @type boolean
       */
      try {
        support.nonEnumArgs = !propertyIsEnumerable.call(arguments, 1);
      } catch(e) {
        support.nonEnumArgs = true;
      }
    }(0, 0));

    /**
     * By default, the template delimiters used by lodash are like those in
     * embedded Ruby (ERB). Change the following template settings to use
     * alternative delimiters.
     *
     * @static
     * @memberOf _
     * @type Object
     */
    lodash.templateSettings = {

      /**
       * Used to detect `data` property values to be HTML-escaped.
       *
       * @memberOf _.templateSettings
       * @type RegExp
       */
      'escape': reEscape,

      /**
       * Used to detect code to be evaluated.
       *
       * @memberOf _.templateSettings
       * @type RegExp
       */
      'evaluate': reEvaluate,

      /**
       * Used to detect `data` property values to inject.
       *
       * @memberOf _.templateSettings
       * @type RegExp
       */
      'interpolate': reInterpolate,

      /**
       * Used to reference the data object in the template text.
       *
       * @memberOf _.templateSettings
       * @type string
       */
      'variable': '',

      /**
       * Used to import variables into the compiled template.
       *
       * @memberOf _.templateSettings
       * @type Object
       */
      'imports': {

        /**
         * A reference to the `lodash` function.
         *
         * @memberOf _.templateSettings.imports
         * @type Function
         */
        '_': lodash
      }
    };

    /*------------------------------------------------------------------------*/

    /**
     * Creates a lazy wrapper object which wraps `value` to enable lazy evaluation.
     *
     * @private
     * @param {*} value The value to wrap.
     */
    function LazyWrapper(value) {
      this.__wrapped__ = value;
      this.__actions__ = null;
      this.__dir__ = 1;
      this.__dropCount__ = 0;
      this.__filtered__ = false;
      this.__iteratees__ = null;
      this.__takeCount__ = POSITIVE_INFINITY;
      this.__views__ = null;
    }

    /**
     * Creates a clone of the lazy wrapper object.
     *
     * @private
     * @name clone
     * @memberOf LazyWrapper
     * @returns {Object} Returns the cloned `LazyWrapper` object.
     */
    function lazyClone() {
      var actions = this.__actions__,
          iteratees = this.__iteratees__,
          views = this.__views__,
          result = new LazyWrapper(this.__wrapped__);

      result.__actions__ = actions ? arrayCopy(actions) : null;
      result.__dir__ = this.__dir__;
      result.__dropCount__ = this.__dropCount__;
      result.__filtered__ = this.__filtered__;
      result.__iteratees__ = iteratees ? arrayCopy(iteratees) : null;
      result.__takeCount__ = this.__takeCount__;
      result.__views__ = views ? arrayCopy(views) : null;
      return result;
    }

    /**
     * Reverses the direction of lazy iteration.
     *
     * @private
     * @name reverse
     * @memberOf LazyWrapper
     * @returns {Object} Returns the new reversed `LazyWrapper` object.
     */
    function lazyReverse() {
      if (this.__filtered__) {
        var result = new LazyWrapper(this);
        result.__dir__ = -1;
        result.__filtered__ = true;
      } else {
        result = this.clone();
        result.__dir__ *= -1;
      }
      return result;
    }

    /**
     * Extracts the unwrapped value from its lazy wrapper.
     *
     * @private
     * @name value
     * @memberOf LazyWrapper
     * @returns {*} Returns the unwrapped value.
     */
    function lazyValue() {
      var array = this.__wrapped__.value();
      if (!isArray(array)) {
        return baseWrapperValue(array, this.__actions__);
      }
      var dir = this.__dir__,
          isRight = dir < 0,
          view = getView(0, array.length, this.__views__),
          start = view.start,
          end = view.end,
          length = end - start,
          dropCount = this.__dropCount__,
          takeCount = nativeMin(length, this.__takeCount__),
          index = isRight ? end : start - 1,
          iteratees = this.__iteratees__,
          iterLength = iteratees ? iteratees.length : 0,
          resIndex = 0,
          result = [];

      outer:
      while (length-- && resIndex < takeCount) {
        index += dir;

        var iterIndex = -1,
            value = array[index];

        while (++iterIndex < iterLength) {
          var data = iteratees[iterIndex],
              iteratee = data.iteratee,
              computed = iteratee(value, index, array),
              type = data.type;

          if (type == LAZY_MAP_FLAG) {
            value = computed;
          } else if (!computed) {
            if (type == LAZY_FILTER_FLAG) {
              continue outer;
            } else {
              break outer;
            }
          }
        }
        if (dropCount) {
          dropCount--;
        } else {
          result[resIndex++] = value;
        }
      }
      return result;
    }

    /*------------------------------------------------------------------------*/

    /**
     * Creates a cache object to store key/value pairs.
     *
     * @private
     * @static
     * @name Cache
     * @memberOf _.memoize
     */
    function MapCache() {
      this.__data__ = {};
    }

    /**
     * Removes `key` and its value from the cache.
     *
     * @private
     * @name delete
     * @memberOf _.memoize.Cache
     * @param {string} key The key of the value to remove.
     * @returns {boolean} Returns `true` if the entry was removed successfully, else `false`.
     */
    function mapDelete(key) {
      return this.has(key) && delete this.__data__[key];
    }

    /**
     * Gets the cached value for `key`.
     *
     * @private
     * @name get
     * @memberOf _.memoize.Cache
     * @param {string} key The key of the value to get.
     * @returns {*} Returns the cached value.
     */
    function mapGet(key) {
      return key == '__proto__' ? undefined : this.__data__[key];
    }

    /**
     * Checks if a cached value for `key` exists.
     *
     * @private
     * @name has
     * @memberOf _.memoize.Cache
     * @param {string} key The key of the entry to check.
     * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
     */
    function mapHas(key) {
      return key != '__proto__' && hasOwnProperty.call(this.__data__, key);
    }

    /**
     * Adds `value` to `key` of the cache.
     *
     * @private
     * @name set
     * @memberOf _.memoize.Cache
     * @param {string} key The key of the value to cache.
     * @param {*} value The value to cache.
     * @returns {Object} Returns the cache object.
     */
    function mapSet(key, value) {
      if (key != '__proto__') {
        this.__data__[key] = value;
      }
      return this;
    }

    /*------------------------------------------------------------------------*/

    /**
     *
     * Creates a cache object to store unique values.
     *
     * @private
     * @param {Array} [values] The values to cache.
     */
    function SetCache(values) {
      var length = values ? values.length : 0;

      this.data = { 'hash': nativeCreate(null), 'set': new Set };
      while (length--) {
        this.push(values[length]);
      }
    }

    /**
     * Checks if `value` is in `cache` mimicking the return signature of
     * `_.indexOf` by returning `0` if the value is found, else `-1`.
     *
     * @private
     * @param {Object} cache The cache to search.
     * @param {*} value The value to search for.
     * @returns {number} Returns `0` if `value` is found, else `-1`.
     */
    function cacheIndexOf(cache, value) {
      var data = cache.data,
          result = (typeof value == 'string' || isObject(value)) ? data.set.has(value) : data.hash[value];

      return result ? 0 : -1;
    }

    /**
     * Adds `value` to the cache.
     *
     * @private
     * @name push
     * @memberOf SetCache
     * @param {*} value The value to cache.
     */
    function cachePush(value) {
      var data = this.data;
      if (typeof value == 'string' || isObject(value)) {
        data.set.add(value);
      } else {
        data.hash[value] = true;
      }
    }

    /*------------------------------------------------------------------------*/

    /**
     * Copies the values of `source` to `array`.
     *
     * @private
     * @param {Array} source The array to copy values from.
     * @param {Array} [array=[]] The array to copy values to.
     * @returns {Array} Returns `array`.
     */
    function arrayCopy(source, array) {
      var index = -1,
          length = source.length;

      array || (array = Array(length));
      while (++index < length) {
        array[index] = source[index];
      }
      return array;
    }

    /**
     * A specialized version of `_.forEach` for arrays without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Array} Returns `array`.
     */
    function arrayEach(array, iteratee) {
      var index = -1,
          length = array.length;

      while (++index < length) {
        if (iteratee(array[index], index, array) === false) {
          break;
        }
      }
      return array;
    }

    /**
     * A specialized version of `_.forEachRight` for arrays without support for
     * callback shorthands or `this` binding.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Array} Returns `array`.
     */
    function arrayEachRight(array, iteratee) {
      var length = array.length;

      while (length--) {
        if (iteratee(array[length], length, array) === false) {
          break;
        }
      }
      return array;
    }

    /**
     * A specialized version of `_.every` for arrays without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @param {Function} predicate The function invoked per iteration.
     * @returns {boolean} Returns `true` if all elements pass the predicate check,
     *  else `false`.
     */
    function arrayEvery(array, predicate) {
      var index = -1,
          length = array.length;

      while (++index < length) {
        if (!predicate(array[index], index, array)) {
          return false;
        }
      }
      return true;
    }

    /**
     * A specialized version of `_.filter` for arrays without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @param {Function} predicate The function invoked per iteration.
     * @returns {Array} Returns the new filtered array.
     */
    function arrayFilter(array, predicate) {
      var index = -1,
          length = array.length,
          resIndex = -1,
          result = [];

      while (++index < length) {
        var value = array[index];
        if (predicate(value, index, array)) {
          result[++resIndex] = value;
        }
      }
      return result;
    }

    /**
     * A specialized version of `_.map` for arrays without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Array} Returns the new mapped array.
     */
    function arrayMap(array, iteratee) {
      var index = -1,
          length = array.length,
          result = Array(length);

      while (++index < length) {
        result[index] = iteratee(array[index], index, array);
      }
      return result;
    }

    /**
     * A specialized version of `_.max` for arrays without support for iteratees.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @returns {*} Returns the maximum value.
     */
    function arrayMax(array) {
      var index = -1,
          length = array.length,
          result = NEGATIVE_INFINITY;

      while (++index < length) {
        var value = array[index];
        if (value > result) {
          result = value;
        }
      }
      return result;
    }

    /**
     * A specialized version of `_.min` for arrays without support for iteratees.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @returns {*} Returns the minimum value.
     */
    function arrayMin(array) {
      var index = -1,
          length = array.length,
          result = POSITIVE_INFINITY;

      while (++index < length) {
        var value = array[index];
        if (value < result) {
          result = value;
        }
      }
      return result;
    }

    /**
     * A specialized version of `_.reduce` for arrays without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @param {*} [accumulator] The initial value.
     * @param {boolean} [initFromArray] Specify using the first element of `array`
     *  as the initial value.
     * @returns {*} Returns the accumulated value.
     */
    function arrayReduce(array, iteratee, accumulator, initFromArray) {
      var index = -1,
          length = array.length;

      if (initFromArray && length) {
        accumulator = array[++index];
      }
      while (++index < length) {
        accumulator = iteratee(accumulator, array[index], index, array);
      }
      return accumulator;
    }

    /**
     * A specialized version of `_.reduceRight` for arrays without support for
     * callback shorthands or `this` binding.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @param {*} [accumulator] The initial value.
     * @param {boolean} [initFromArray] Specify using the last element of `array`
     *  as the initial value.
     * @returns {*} Returns the accumulated value.
     */
    function arrayReduceRight(array, iteratee, accumulator, initFromArray) {
      var length = array.length;
      if (initFromArray && length) {
        accumulator = array[--length];
      }
      while (length--) {
        accumulator = iteratee(accumulator, array[length], length, array);
      }
      return accumulator;
    }

    /**
     * A specialized version of `_.some` for arrays without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Array} array The array to iterate over.
     * @param {Function} predicate The function invoked per iteration.
     * @returns {boolean} Returns `true` if any element passes the predicate check,
     *  else `false`.
     */
    function arraySome(array, predicate) {
      var index = -1,
          length = array.length;

      while (++index < length) {
        if (predicate(array[index], index, array)) {
          return true;
        }
      }
      return false;
    }

    /**
     * Used by `_.defaults` to customize its `_.assign` use.
     *
     * @private
     * @param {*} objectValue The destination object property value.
     * @param {*} sourceValue The source object property value.
     * @returns {*} Returns the value to assign to the destination object.
     */
    function assignDefaults(objectValue, sourceValue) {
      return typeof objectValue == 'undefined' ? sourceValue : objectValue;
    }

    /**
     * Used by `_.template` to customize its `_.assign` use.
     *
     * **Note:** This method is like `assignDefaults` except that it ignores
     * inherited property values when checking if a property is `undefined`.
     *
     * @private
     * @param {*} objectValue The destination object property value.
     * @param {*} sourceValue The source object property value.
     * @param {string} key The key associated with the object and source values.
     * @param {Object} object The destination object.
     * @returns {*} Returns the value to assign to the destination object.
     */
    function assignOwnDefaults(objectValue, sourceValue, key, object) {
      return (typeof objectValue == 'undefined' || !hasOwnProperty.call(object, key))
        ? sourceValue
        : objectValue;
    }

    /**
     * The base implementation of `_.assign` without support for argument juggling,
     * multiple sources, and `this` binding `customizer` functions.
     *
     * @private
     * @param {Object} object The destination object.
     * @param {Object} source The source object.
     * @param {Function} [customizer] The function to customize assigning values.
     * @returns {Object} Returns the destination object.
     */
    function baseAssign(object, source, customizer) {
      var props = keys(source);
      if (!customizer) {
        return baseCopy(source, object, props);
      }
      var index = -1,
          length = props.length;

      while (++index < length) {
        var key = props[index],
            value = object[key],
            result = customizer(value, source[key], key, object, source);

        if ((result === result ? result !== value : value === value) ||
            (typeof value == 'undefined' && !(key in object))) {
          object[key] = result;
        }
      }
      return object;
    }

    /**
     * The base implementation of `_.at` without support for strings and individual
     * key arguments.
     *
     * @private
     * @param {Array|Object} collection The collection to iterate over.
     * @param {number[]|string[]} [props] The property names or indexes of elements to pick.
     * @returns {Array} Returns the new array of picked elements.
     */
    function baseAt(collection, props) {
      var index = -1,
          length = collection.length,
          isArr = isLength(length),
          propsLength = props.length,
          result = Array(propsLength);

      while(++index < propsLength) {
        var key = props[index];
        if (isArr) {
          key = parseFloat(key);
          result[index] = isIndex(key, length) ? collection[key] : undefined;
        } else {
          result[index] = collection[key];
        }
      }
      return result;
    }

    /**
     * Copies the properties of `source` to `object`.
     *
     * @private
     * @param {Object} source The object to copy properties from.
     * @param {Object} [object={}] The object to copy properties to.
     * @param {Array} props The property names to copy.
     * @returns {Object} Returns `object`.
     */
    function baseCopy(source, object, props) {
      if (!props) {
        props = object;
        object = {};
      }
      var index = -1,
          length = props.length;

      while (++index < length) {
        var key = props[index];
        object[key] = source[key];
      }
      return object;
    }

    /**
     * The base implementation of `_.bindAll` without support for individual
     * method name arguments.
     *
     * @private
     * @param {Object} object The object to bind and assign the bound methods to.
     * @param {string[]} methodNames The object method names to bind.
     * @returns {Object} Returns `object`.
     */
    function baseBindAll(object, methodNames) {
      var index = -1,
          length = methodNames.length;

      while (++index < length) {
        var key = methodNames[index];
        object[key] = createWrapper(object[key], BIND_FLAG, object);
      }
      return object;
    }

    /**
     * The base implementation of `_.callback` which supports specifying the
     * number of arguments to provide to `func`.
     *
     * @private
     * @param {*} [func=_.identity] The value to convert to a callback.
     * @param {*} [thisArg] The `this` binding of `func`.
     * @param {number} [argCount] The number of arguments to provide to `func`.
     * @returns {Function} Returns the callback.
     */
    function baseCallback(func, thisArg, argCount) {
      var type = typeof func;
      if (type == 'function') {
        return (typeof thisArg != 'undefined' && isBindable(func))
          ? bindCallback(func, thisArg, argCount)
          : func;
      }
      if (func == null) {
        return identity;
      }
      if (type == 'object') {
        return baseMatches(func);
      }
      return typeof thisArg == 'undefined'
        ? baseProperty(func + '')
        : baseMatchesProperty(func + '', thisArg);
    }

    /**
     * The base implementation of `_.clone` without support for argument juggling
     * and `this` binding `customizer` functions.
     *
     * @private
     * @param {*} value The value to clone.
     * @param {boolean} [isDeep] Specify a deep clone.
     * @param {Function} [customizer] The function to customize cloning values.
     * @param {string} [key] The key of `value`.
     * @param {Object} [object] The object `value` belongs to.
     * @param {Array} [stackA=[]] Tracks traversed source objects.
     * @param {Array} [stackB=[]] Associates clones with source counterparts.
     * @returns {*} Returns the cloned value.
     */
    function baseClone(value, isDeep, customizer, key, object, stackA, stackB) {
      var result;
      if (customizer) {
        result = object ? customizer(value, key, object) : customizer(value);
      }
      if (typeof result != 'undefined') {
        return result;
      }
      if (!isObject(value)) {
        return value;
      }
      var isArr = isArray(value);
      if (isArr) {
        result = initCloneArray(value);
        if (!isDeep) {
          return arrayCopy(value, result);
        }
      } else {
        var tag = objToString.call(value),
            isFunc = tag == funcTag;

        if (tag == objectTag || tag == argsTag || (isFunc && !object)) {
          result = initCloneObject(isFunc ? {} : value);
          if (!isDeep) {
            return baseCopy(value, result, keys(value));
          }
        } else {
          return cloneableTags[tag]
            ? initCloneByTag(value, tag, isDeep)
            : (object ? value : {});
        }
      }
      // Check for circular references and return corresponding clone.
      stackA || (stackA = []);
      stackB || (stackB = []);

      var length = stackA.length;
      while (length--) {
        if (stackA[length] == value) {
          return stackB[length];
        }
      }
      // Add the source value to the stack of traversed objects and associate it with its clone.
      stackA.push(value);
      stackB.push(result);

      // Recursively populate clone (susceptible to call stack limits).
      (isArr ? arrayEach : baseForOwn)(value, function(subValue, key) {
        result[key] = baseClone(subValue, isDeep, customizer, key, value, stackA, stackB);
      });
      return result;
    }

    /**
     * The base implementation of `_.create` without support for assigning
     * properties to the created object.
     *
     * @private
     * @param {Object} prototype The object to inherit from.
     * @returns {Object} Returns the new object.
     */
    var baseCreate = (function() {
      function Object() {}
      return function(prototype) {
        if (isObject(prototype)) {
          Object.prototype = prototype;
          var result = new Object;
          Object.prototype = null;
        }
        return result || context.Object();
      };
    }());

    /**
     * The base implementation of `_.delay` and `_.defer` which accepts an index
     * of where to slice the arguments to provide to `func`.
     *
     * @private
     * @param {Function} func The function to delay.
     * @param {number} wait The number of milliseconds to delay invocation.
     * @param {Object} args The `arguments` object to slice and provide to `func`.
     * @returns {number} Returns the timer id.
     */
    function baseDelay(func, wait, args, fromIndex) {
      if (typeof func != 'function') {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      return setTimeout(function() { func.apply(undefined, baseSlice(args, fromIndex)); }, wait);
    }

    /**
     * The base implementation of `_.difference` which accepts a single array
     * of values to exclude.
     *
     * @private
     * @param {Array} array The array to inspect.
     * @param {Array} values The values to exclude.
     * @returns {Array} Returns the new array of filtered values.
     */
    function baseDifference(array, values) {
      var length = array ? array.length : 0,
          result = [];

      if (!length) {
        return result;
      }
      var index = -1,
          indexOf = getIndexOf(),
          isCommon = indexOf == baseIndexOf,
          cache = isCommon && values.length >= 200 && createCache(values),
          valuesLength = values.length;

      if (cache) {
        indexOf = cacheIndexOf;
        isCommon = false;
        values = cache;
      }
      outer:
      while (++index < length) {
        var value = array[index];

        if (isCommon && value === value) {
          var valuesIndex = valuesLength;
          while (valuesIndex--) {
            if (values[valuesIndex] === value) {
              continue outer;
            }
          }
          result.push(value);
        }
        else if (indexOf(values, value) < 0) {
          result.push(value);
        }
      }
      return result;
    }

    /**
     * The base implementation of `_.forEach` without support for callback
     * shorthands and `this` binding.
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Array|Object|string} Returns `collection`.
     */
    function baseEach(collection, iteratee) {
      var length = collection ? collection.length : 0;
      if (!isLength(length)) {
        return baseForOwn(collection, iteratee);
      }
      var index = -1,
          iterable = toObject(collection);

      while (++index < length) {
        if (iteratee(iterable[index], index, iterable) === false) {
          break;
        }
      }
      return collection;
    }

    /**
     * The base implementation of `_.forEachRight` without support for callback
     * shorthands and `this` binding.
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Array|Object|string} Returns `collection`.
     */
    function baseEachRight(collection, iteratee) {
      var length = collection ? collection.length : 0;
      if (!isLength(length)) {
        return baseForOwnRight(collection, iteratee);
      }
      var iterable = toObject(collection);
      while (length--) {
        if (iteratee(iterable[length], length, iterable) === false) {
          break;
        }
      }
      return collection;
    }

    /**
     * The base implementation of `_.every` without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} predicate The function invoked per iteration.
     * @returns {boolean} Returns `true` if all elements pass the predicate check,
     *  else `false`
     */
    function baseEvery(collection, predicate) {
      var result = true;
      baseEach(collection, function(value, index, collection) {
        result = !!predicate(value, index, collection);
        return result;
      });
      return result;
    }

    /**
     * The base implementation of `_.fill` without an iteratee call guard.
     *
     * @private
     * @param {Array} array The array to fill.
     * @param {*} value The value to fill `array` with.
     * @param {number} [start=0] The start position.
     * @param {number} [end=array.length] The end position.
     * @returns {Array} Returns `array`.
     */
    function baseFill(array, value, start, end) {
      var length = array.length;

      start = start == null ? 0 : (+start || 0);
      if (start < 0) {
        start = -start > length ? 0 : (length + start);
      }
      end = (typeof end == 'undefined' || end > length) ? length : (+end || 0);
      if (end < 0) {
        end += length;
      }
      length = start > end ? 0 : end >>> 0;
      start >>>= 0;

      while (start < length) {
        array[start++] = value;
      }
      return array;
    }

    /**
     * The base implementation of `_.filter` without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} predicate The function invoked per iteration.
     * @returns {Array} Returns the new filtered array.
     */
    function baseFilter(collection, predicate) {
      var result = [];
      baseEach(collection, function(value, index, collection) {
        if (predicate(value, index, collection)) {
          result.push(value);
        }
      });
      return result;
    }

    /**
     * The base implementation of `_.find`, `_.findLast`, `_.findKey`, and `_.findLastKey`,
     * without support for callback shorthands and `this` binding, which iterates
     * over `collection` using the provided `eachFunc`.
     *
     * @private
     * @param {Array|Object|string} collection The collection to search.
     * @param {Function} predicate The function invoked per iteration.
     * @param {Function} eachFunc The function to iterate over `collection`.
     * @param {boolean} [retKey] Specify returning the key of the found element
     *  instead of the element itself.
     * @returns {*} Returns the found element or its key, else `undefined`.
     */
    function baseFind(collection, predicate, eachFunc, retKey) {
      var result;
      eachFunc(collection, function(value, key, collection) {
        if (predicate(value, key, collection)) {
          result = retKey ? key : value;
          return false;
        }
      });
      return result;
    }

    /**
     * The base implementation of `_.flatten` with added support for restricting
     * flattening and specifying the start index.
     *
     * @private
     * @param {Array} array The array to flatten.
     * @param {boolean} [isDeep] Specify a deep flatten.
     * @param {boolean} [isStrict] Restrict flattening to arrays and `arguments` objects.
     * @param {number} [fromIndex=0] The index to start from.
     * @returns {Array} Returns the new flattened array.
     */
    function baseFlatten(array, isDeep, isStrict, fromIndex) {
      var index = (fromIndex || 0) - 1,
          length = array.length,
          resIndex = -1,
          result = [];

      while (++index < length) {
        var value = array[index];

        if (isObjectLike(value) && isLength(value.length) && (isArray(value) || isArguments(value))) {
          if (isDeep) {
            // Recursively flatten arrays (susceptible to call stack limits).
            value = baseFlatten(value, isDeep, isStrict);
          }
          var valIndex = -1,
              valLength = value.length;

          result.length += valLength;
          while (++valIndex < valLength) {
            result[++resIndex] = value[valIndex];
          }
        } else if (!isStrict) {
          result[++resIndex] = value;
        }
      }
      return result;
    }

    /**
     * The base implementation of `baseForIn` and `baseForOwn` which iterates
     * over `object` properties returned by `keysFunc` invoking `iteratee` for
     * each property. Iterator functions may exit iteration early by explicitly
     * returning `false`.
     *
     * @private
     * @param {Object} object The object to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @param {Function} keysFunc The function to get the keys of `object`.
     * @returns {Object} Returns `object`.
     */
    function baseFor(object, iteratee, keysFunc) {
      var index = -1,
          iterable = toObject(object),
          props = keysFunc(object),
          length = props.length;

      while (++index < length) {
        var key = props[index];
        if (iteratee(iterable[key], key, iterable) === false) {
          break;
        }
      }
      return object;
    }

    /**
     * This function is like `baseFor` except that it iterates over properties
     * in the opposite order.
     *
     * @private
     * @param {Object} object The object to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @param {Function} keysFunc The function to get the keys of `object`.
     * @returns {Object} Returns `object`.
     */
    function baseForRight(object, iteratee, keysFunc) {
      var iterable = toObject(object),
          props = keysFunc(object),
          length = props.length;

      while (length--) {
        var key = props[length];
        if (iteratee(iterable[key], key, iterable) === false) {
          break;
        }
      }
      return object;
    }

    /**
     * The base implementation of `_.forIn` without support for callback
     * shorthands and `this` binding.
     *
     * @private
     * @param {Object} object The object to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Object} Returns `object`.
     */
    function baseForIn(object, iteratee) {
      return baseFor(object, iteratee, keysIn);
    }

    /**
     * The base implementation of `_.forOwn` without support for callback
     * shorthands and `this` binding.
     *
     * @private
     * @param {Object} object The object to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Object} Returns `object`.
     */
    function baseForOwn(object, iteratee) {
      return baseFor(object, iteratee, keys);
    }

    /**
     * The base implementation of `_.forOwnRight` without support for callback
     * shorthands and `this` binding.
     *
     * @private
     * @param {Object} object The object to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Object} Returns `object`.
     */
    function baseForOwnRight(object, iteratee) {
      return baseForRight(object, iteratee, keys);
    }

    /**
     * The base implementation of `_.functions` which creates an array of
     * `object` function property names filtered from those provided.
     *
     * @private
     * @param {Object} object The object to inspect.
     * @param {Array} props The property names to filter.
     * @returns {Array} Returns the new array of filtered property names.
     */
    function baseFunctions(object, props) {
      var index = -1,
          length = props.length,
          resIndex = -1,
          result = [];

      while (++index < length) {
        var key = props[index];
        if (isFunction(object[key])) {
          result[++resIndex] = key;
        }
      }
      return result;
    }

    /**
     * The base implementation of `_.invoke` which requires additional arguments
     * to be provided as an array of arguments rather than individually.
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|string} methodName The name of the method to invoke or
     *  the function invoked per iteration.
     * @param {Array} [args] The arguments to invoke the method with.
     * @returns {Array} Returns the array of results.
     */
    function baseInvoke(collection, methodName, args) {
      var index = -1,
          isFunc = typeof methodName == 'function',
          length = collection ? collection.length : 0,
          result = isLength(length) ? Array(length) : [];

      baseEach(collection, function(value) {
        var func = isFunc ? methodName : (value != null && value[methodName]);
        result[++index] = func ? func.apply(value, args) : undefined;
      });
      return result;
    }

    /**
     * The base implementation of `_.isEqual` without support for `this` binding
     * `customizer` functions.
     *
     * @private
     * @param {*} value The value to compare.
     * @param {*} other The other value to compare.
     * @param {Function} [customizer] The function to customize comparing values.
     * @param {boolean} [isWhere] Specify performing partial comparisons.
     * @param {Array} [stackA] Tracks traversed `value` objects.
     * @param {Array} [stackB] Tracks traversed `other` objects.
     * @returns {boolean} Returns `true` if the values are equivalent, else `false`.
     */
    function baseIsEqual(value, other, customizer, isWhere, stackA, stackB) {
      // Exit early for identical values.
      if (value === other) {
        // Treat `+0` vs. `-0` as not equal.
        return value !== 0 || (1 / value == 1 / other);
      }
      var valType = typeof value,
          othType = typeof other;

      // Exit early for unlike primitive values.
      if ((valType != 'function' && valType != 'object' && othType != 'function' && othType != 'object') ||
          value == null || other == null) {
        // Return `false` unless both values are `NaN`.
        return value !== value && other !== other;
      }
      return baseIsEqualDeep(value, other, baseIsEqual, customizer, isWhere, stackA, stackB);
    }

    /**
     * A specialized version of `baseIsEqual` for arrays and objects which performs
     * deep comparisons and tracks traversed objects enabling objects with circular
     * references to be compared.
     *
     * @private
     * @param {Object} object The object to compare.
     * @param {Object} other The other object to compare.
     * @param {Function} equalFunc The function to determine equivalents of values.
     * @param {Function} [customizer] The function to customize comparing objects.
     * @param {boolean} [isWhere] Specify performing partial comparisons.
     * @param {Array} [stackA=[]] Tracks traversed `value` objects.
     * @param {Array} [stackB=[]] Tracks traversed `other` objects.
     * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
     */
    function baseIsEqualDeep(object, other, equalFunc, customizer, isWhere, stackA, stackB) {
      var objIsArr = isArray(object),
          othIsArr = isArray(other),
          objTag = arrayTag,
          othTag = arrayTag;

      if (!objIsArr) {
        objTag = objToString.call(object);
        if (objTag == argsTag) {
          objTag = objectTag;
        } else if (objTag != objectTag) {
          objIsArr = isTypedArray(object);
        }
      }
      if (!othIsArr) {
        othTag = objToString.call(other);
        if (othTag == argsTag) {
          othTag = objectTag;
        } else if (othTag != objectTag) {
          othIsArr = isTypedArray(other);
        }
      }
      var objIsObj = objTag == objectTag,
          othIsObj = othTag == objectTag,
          isSameTag = objTag == othTag;

      if (isSameTag && !(objIsArr || objIsObj)) {
        return equalByTag(object, other, objTag);
      }
      var valWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),
          othWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');

      if (valWrapped || othWrapped) {
        return equalFunc(valWrapped ? object.value() : object, othWrapped ? other.value() : other, customizer, isWhere, stackA, stackB);
      }
      if (!isSameTag) {
        return false;
      }
      // Assume cyclic values are equal.
      // For more information on detecting circular references see https://es5.github.io/#JO.
      stackA || (stackA = []);
      stackB || (stackB = []);

      var length = stackA.length;
      while (length--) {
        if (stackA[length] == object) {
          return stackB[length] == other;
        }
      }
      // Add `object` and `other` to the stack of traversed objects.
      stackA.push(object);
      stackB.push(other);

      var result = (objIsArr ? equalArrays : equalObjects)(object, other, equalFunc, customizer, isWhere, stackA, stackB);

      stackA.pop();
      stackB.pop();

      return result;
    }

    /**
     * The base implementation of `_.isMatch` without support for callback
     * shorthands or `this` binding.
     *
     * @private
     * @param {Object} object The object to inspect.
     * @param {Array} props The source property names to match.
     * @param {Array} values The source values to match.
     * @param {Array} strictCompareFlags Strict comparison flags for source values.
     * @param {Function} [customizer] The function to customize comparing objects.
     * @returns {boolean} Returns `true` if `object` is a match, else `false`.
     */
    function baseIsMatch(object, props, values, strictCompareFlags, customizer) {
      var length = props.length;
      if (object == null) {
        return !length;
      }
      var index = -1,
          noCustomizer = !customizer;

      while (++index < length) {
        if ((noCustomizer && strictCompareFlags[index])
              ? values[index] !== object[props[index]]
              : !hasOwnProperty.call(object, props[index])
            ) {
          return false;
        }
      }
      index = -1;
      while (++index < length) {
        var key = props[index];
        if (noCustomizer && strictCompareFlags[index]) {
          var result = hasOwnProperty.call(object, key);
        } else {
          var objValue = object[key],
              srcValue = values[index];

          result = customizer ? customizer(objValue, srcValue, key) : undefined;
          if (typeof result == 'undefined') {
            result = baseIsEqual(srcValue, objValue, customizer, true);
          }
        }
        if (!result) {
          return false;
        }
      }
      return true;
    }

    /**
     * The base implementation of `_.map` without support for callback shorthands
     * or `this` binding.
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @returns {Array} Returns the new mapped array.
     */
    function baseMap(collection, iteratee) {
      var result = [];
      baseEach(collection, function(value, key, collection) {
        result.push(iteratee(value, key, collection));
      });
      return result;
    }

    /**
     * The base implementation of `_.matches` which does not clone `source`.
     *
     * @private
     * @param {Object} source The object of property values to match.
     * @returns {Function} Returns the new function.
     */
    function baseMatches(source) {
      var props = keys(source),
          length = props.length;

      if (length == 1) {
        var key = props[0],
            value = source[key];

        if (isStrictComparable(value)) {
          return function(object) {
            return object != null && value === object[key] && hasOwnProperty.call(object, key);
          };
        }
      }
      var values = Array(length),
          strictCompareFlags = Array(length);

      while (length--) {
        value = source[props[length]];
        values[length] = value;
        strictCompareFlags[length] = isStrictComparable(value);
      }
      return function(object) {
        return baseIsMatch(object, props, values, strictCompareFlags);
      };
    }

    /**
     * The base implementation of `_.matchesProperty` which does not coerce `key`
     * to a string.
     *
     * @private
     * @param {string} key The key of the property to get.
     * @param {*} value The value to compare.
     * @returns {Function} Returns the new function.
     */
    function baseMatchesProperty(key, value) {
      if (isStrictComparable(value)) {
        return function(object) {
          return object != null && object[key] === value;
        };
      }
      return function(object) {
        return object != null && baseIsEqual(value, object[key], null, true);
      };
    }

    /**
     * The base implementation of `_.merge` without support for argument juggling,
     * multiple sources, and `this` binding `customizer` functions.
     *
     * @private
     * @param {Object} object The destination object.
     * @param {Object} source The source object.
     * @param {Function} [customizer] The function to customize merging properties.
     * @param {Array} [stackA=[]] Tracks traversed source objects.
     * @param {Array} [stackB=[]] Associates values with source counterparts.
     * @returns {Object} Returns the destination object.
     */
    function baseMerge(object, source, customizer, stackA, stackB) {
      var isSrcArr = isLength(source.length) && (isArray(source) || isTypedArray(source));

      (isSrcArr ? arrayEach : baseForOwn)(source, function(srcValue, key, source) {
        if (isObjectLike(srcValue)) {
          stackA || (stackA = []);
          stackB || (stackB = []);
          return baseMergeDeep(object, source, key, baseMerge, customizer, stackA, stackB);
        }
        var value = object[key],
            result = customizer ? customizer(value, srcValue, key, object, source) : undefined,
            isCommon = typeof result == 'undefined';

        if (isCommon) {
          result = srcValue;
        }
        if ((isSrcArr || typeof result != 'undefined') &&
            (isCommon || (result === result ? result !== value : value === value))) {
          object[key] = result;
        }
      });
      return object;
    }

    /**
     * A specialized version of `baseMerge` for arrays and objects which performs
     * deep merges and tracks traversed objects enabling objects with circular
     * references to be merged.
     *
     * @private
     * @param {Object} object The destination object.
     * @param {Object} source The source object.
     * @param {string} key The key of the value to merge.
     * @param {Function} mergeFunc The function to merge values.
     * @param {Function} [customizer] The function to customize merging properties.
     * @param {Array} [stackA=[]] Tracks traversed source objects.
     * @param {Array} [stackB=[]] Associates values with source counterparts.
     * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
     */
    function baseMergeDeep(object, source, key, mergeFunc, customizer, stackA, stackB) {
      var length = stackA.length,
          srcValue = source[key];

      while (length--) {
        if (stackA[length] == srcValue) {
          object[key] = stackB[length];
          return;
        }
      }
      var value = object[key],
          result = customizer ? customizer(value, srcValue, key, object, source) : undefined,
          isCommon = typeof result == 'undefined';

      if (isCommon) {
        result = srcValue;
        if (isLength(srcValue.length) && (isArray(srcValue) || isTypedArray(srcValue))) {
          result = isArray(value)
            ? value
            : (value ? arrayCopy(value) : []);
        }
        else if (isPlainObject(srcValue) || isArguments(srcValue)) {
          result = isArguments(value)
            ? toPlainObject(value)
            : (isPlainObject(value) ? value : {});
        }
        else {
          isCommon = false;
        }
      }
      // Add the source value to the stack of traversed objects and associate
      // it with its merged value.
      stackA.push(srcValue);
      stackB.push(result);

      if (isCommon) {
        // Recursively merge objects and arrays (susceptible to call stack limits).
        object[key] = mergeFunc(result, srcValue, customizer, stackA, stackB);
      } else if (result === result ? result !== value : value === value) {
        object[key] = result;
      }
    }

    /**
     * The base implementation of `_.property` which does not coerce `key` to a string.
     *
     * @private
     * @param {string} key The key of the property to get.
     * @returns {Function} Returns the new function.
     */
    function baseProperty(key) {
      return function(object) {
        return object == null ? undefined : object[key];
      };
    }

    /**
     * The base implementation of `_.pullAt` without support for individual
     * index arguments.
     *
     * @private
     * @param {Array} array The array to modify.
     * @param {number[]} indexes The indexes of elements to remove.
     * @returns {Array} Returns the new array of removed elements.
     */
    function basePullAt(array, indexes) {
      var length = indexes.length,
          result = baseAt(array, indexes);

      indexes.sort(baseCompareAscending);
      while (length--) {
        var index = parseFloat(indexes[length]);
        if (index != previous && isIndex(index)) {
          var previous = index;
          splice.call(array, index, 1);
        }
      }
      return result;
    }

    /**
     * The base implementation of `_.random` without support for argument juggling
     * and returning floating-point numbers.
     *
     * @private
     * @param {number} min The minimum possible value.
     * @param {number} max The maximum possible value.
     * @returns {number} Returns the random number.
     */
    function baseRandom(min, max) {
      return min + floor(nativeRandom() * (max - min + 1));
    }

    /**
     * The base implementation of `_.reduce` and `_.reduceRight` without support
     * for callback shorthands or `this` binding, which iterates over `collection`
     * using the provided `eachFunc`.
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @param {*} accumulator The initial value.
     * @param {boolean} initFromCollection Specify using the first or last element
     *  of `collection` as the initial value.
     * @param {Function} eachFunc The function to iterate over `collection`.
     * @returns {*} Returns the accumulated value.
     */
    function baseReduce(collection, iteratee, accumulator, initFromCollection, eachFunc) {
      eachFunc(collection, function(value, index, collection) {
        accumulator = initFromCollection
          ? (initFromCollection = false, value)
          : iteratee(accumulator, value, index, collection);
      });
      return accumulator;
    }

    /**
     * The base implementation of `setData` without support for hot loop detection.
     *
     * @private
     * @param {Function} func The function to associate metadata with.
     * @param {*} data The metadata.
     * @returns {Function} Returns `func`.
     */
    var baseSetData = !metaMap ? identity : function(func, data) {
      metaMap.set(func, data);
      return func;
    };

    /**
     * The base implementation of `_.slice` without an iteratee call guard.
     *
     * @private
     * @param {Array} array The array to slice.
     * @param {number} [start=0] The start position.
     * @param {number} [end=array.length] The end position.
     * @returns {Array} Returns the slice of `array`.
     */
    function baseSlice(array, start, end) {
      var index = -1,
          length = array.length;

      start = start == null ? 0 : (+start || 0);
      if (start < 0) {
        start = -start > length ? 0 : (length + start);
      }
      end = (typeof end == 'undefined' || end > length) ? length : (+end || 0);
      if (end < 0) {
        end += length;
      }
      length = start > end ? 0 : (end - start) >>> 0;
      start >>>= 0;

      var result = Array(length);
      while (++index < length) {
        result[index] = array[index + start];
      }
      return result;
    }

    /**
     * The base implementation of `_.some` without support for callback shorthands
     * or `this` binding.
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} predicate The function invoked per iteration.
     * @returns {boolean} Returns `true` if any element passes the predicate check,
     *  else `false`.
     */
    function baseSome(collection, predicate) {
      var result;

      baseEach(collection, function(value, index, collection) {
        result = predicate(value, index, collection);
        return !result;
      });
      return !!result;
    }

    /**
     * The base implementation of `_.uniq` without support for callback shorthands
     * and `this` binding.
     *
     * @private
     * @param {Array} array The array to inspect.
     * @param {Function} [iteratee] The function invoked per iteration.
     * @returns {Array} Returns the new duplicate-value-free array.
     */
    function baseUniq(array, iteratee) {
      var index = -1,
          indexOf = getIndexOf(),
          length = array.length,
          isCommon = indexOf == baseIndexOf,
          isLarge = isCommon && length >= 200,
          seen = isLarge && createCache(),
          result = [];

      if (seen) {
        indexOf = cacheIndexOf;
        isCommon = false;
      } else {
        isLarge = false;
        seen = iteratee ? [] : result;
      }
      outer:
      while (++index < length) {
        var value = array[index],
            computed = iteratee ? iteratee(value, index, array) : value;

        if (isCommon && value === value) {
          var seenIndex = seen.length;
          while (seenIndex--) {
            if (seen[seenIndex] === computed) {
              continue outer;
            }
          }
          if (iteratee) {
            seen.push(computed);
          }
          result.push(value);
        }
        else if (indexOf(seen, computed) < 0) {
          if (iteratee || isLarge) {
            seen.push(computed);
          }
          result.push(value);
        }
      }
      return result;
    }

    /**
     * The base implementation of `_.values` and `_.valuesIn` which creates an
     * array of `object` property values corresponding to the property names
     * returned by `keysFunc`.
     *
     * @private
     * @param {Object} object The object to query.
     * @param {Array} props The property names to get values for.
     * @returns {Object} Returns the array of property values.
     */
    function baseValues(object, props) {
      var index = -1,
          length = props.length,
          result = Array(length);

      while (++index < length) {
        result[index] = object[props[index]];
      }
      return result;
    }

    /**
     * The base implementation of `wrapperValue` which returns the result of
     * performing a sequence of actions on the unwrapped `value`, where each
     * successive action is supplied the return value of the previous.
     *
     * @private
     * @param {*} value The unwrapped value.
     * @param {Array} actions Actions to peform to resolve the unwrapped value.
     * @returns {*} Returns the resolved unwrapped value.
     */
    function baseWrapperValue(value, actions) {
      var result = value;
      if (result instanceof LazyWrapper) {
        result = result.value();
      }
      var index = -1,
          length = actions.length;

      while (++index < length) {
        var args = [result],
            action = actions[index];

        push.apply(args, action.args);
        result = action.func.apply(action.thisArg, args);
      }
      return result;
    }

    /**
     * Performs a binary search of `array` to determine the index at which `value`
     * should be inserted into `array` in order to maintain its sort order.
     *
     * @private
     * @param {Array} array The sorted array to inspect.
     * @param {*} value The value to evaluate.
     * @param {boolean} [retHighest] Specify returning the highest, instead
     *  of the lowest, index at which a value should be inserted into `array`.
     * @returns {number} Returns the index at which `value` should be inserted
     *  into `array`.
     */
    function binaryIndex(array, value, retHighest) {
      var low = 0,
          high = array ? array.length : low;

      if (typeof value == 'number' && value === value && high <= HALF_MAX_ARRAY_LENGTH) {
        while (low < high) {
          var mid = (low + high) >>> 1,
              computed = array[mid];

          if (retHighest ? (computed <= value) : (computed < value)) {
            low = mid + 1;
          } else {
            high = mid;
          }
        }
        return high;
      }
      return binaryIndexBy(array, value, identity, retHighest);
    }

    /**
     * This function is like `binaryIndex` except that it invokes `iteratee` for
     * `value` and each element of `array` to compute their sort ranking. The
     * iteratee is invoked with one argument; (value).
     *
     * @private
     * @param {Array} array The sorted array to inspect.
     * @param {*} value The value to evaluate.
     * @param {Function} iteratee The function invoked per iteration.
     * @param {boolean} [retHighest] Specify returning the highest, instead
     *  of the lowest, index at which a value should be inserted into `array`.
     * @returns {number} Returns the index at which `value` should be inserted
     *  into `array`.
     */
    function binaryIndexBy(array, value, iteratee, retHighest) {
      value = iteratee(value);

      var low = 0,
          high = array ? array.length : 0,
          valIsNaN = value !== value,
          valIsUndef = typeof value == 'undefined';

      while (low < high) {
        var mid = floor((low + high) / 2),
            computed = iteratee(array[mid]),
            isReflexive = computed === computed;

        if (valIsNaN) {
          var setLow = isReflexive || retHighest;
        } else if (valIsUndef) {
          setLow = isReflexive && (retHighest || typeof computed != 'undefined');
        } else {
          setLow = retHighest ? (computed <= value) : (computed < value);
        }
        if (setLow) {
          low = mid + 1;
        } else {
          high = mid;
        }
      }
      return nativeMin(high, MAX_ARRAY_INDEX);
    }

    /**
     * A specialized version of `baseCallback` which only supports `this` binding
     * and specifying the number of arguments to provide to `func`.
     *
     * @private
     * @param {Function} func The function to bind.
     * @param {*} thisArg The `this` binding of `func`.
     * @param {number} [argCount] The number of arguments to provide to `func`.
     * @returns {Function} Returns the callback.
     */
    function bindCallback(func, thisArg, argCount) {
      if (typeof func != 'function') {
        return identity;
      }
      if (typeof thisArg == 'undefined') {
        return func;
      }
      switch (argCount) {
        case 1: return function(value) {
          return func.call(thisArg, value);
        };
        case 3: return function(value, index, collection) {
          return func.call(thisArg, value, index, collection);
        };
        case 4: return function(accumulator, value, index, collection) {
          return func.call(thisArg, accumulator, value, index, collection);
        };
        case 5: return function(value, other, key, object, source) {
          return func.call(thisArg, value, other, key, object, source);
        };
      }
      return function() {
        return func.apply(thisArg, arguments);
      };
    }

    /**
     * Creates a clone of the given array buffer.
     *
     * @private
     * @param {ArrayBuffer} buffer The array buffer to clone.
     * @returns {ArrayBuffer} Returns the cloned array buffer.
     */
    function bufferClone(buffer) {
      return bufferSlice.call(buffer, 0);
    }
    if (!bufferSlice) {
      // PhantomJS has `ArrayBuffer` and `Uint8Array` but not `Float64Array`.
      bufferClone = !(ArrayBuffer && Uint8Array) ? constant(null) : function(buffer) {
        var byteLength = buffer.byteLength,
            floatLength = Float64Array ? floor(byteLength / FLOAT64_BYTES_PER_ELEMENT) : 0,
            offset = floatLength * FLOAT64_BYTES_PER_ELEMENT,
            result = new ArrayBuffer(byteLength);

        if (floatLength) {
          var view = new Float64Array(result, 0, floatLength);
          view.set(new Float64Array(buffer, 0, floatLength));
        }
        if (byteLength != offset) {
          view = new Uint8Array(result, offset);
          view.set(new Uint8Array(buffer, offset));
        }
        return result;
      };
    }

    /**
     * Creates an array that is the composition of partially applied arguments,
     * placeholders, and provided arguments into a single array of arguments.
     *
     * @private
     * @param {Array|Object} args The provided arguments.
     * @param {Array} partials The arguments to prepend to those provided.
     * @param {Array} holders The `partials` placeholder indexes.
     * @returns {Array} Returns the new array of composed arguments.
     */
    function composeArgs(args, partials, holders) {
      var holdersLength = holders.length,
          argsIndex = -1,
          argsLength = nativeMax(args.length - holdersLength, 0),
          leftIndex = -1,
          leftLength = partials.length,
          result = Array(argsLength + leftLength);

      while (++leftIndex < leftLength) {
        result[leftIndex] = partials[leftIndex];
      }
      while (++argsIndex < holdersLength) {
        result[holders[argsIndex]] = args[argsIndex];
      }
      while (argsLength--) {
        result[leftIndex++] = args[argsIndex++];
      }
      return result;
    }

    /**
     * This function is like `composeArgs` except that the arguments composition
     * is tailored for `_.partialRight`.
     *
     * @private
     * @param {Array|Object} args The provided arguments.
     * @param {Array} partials The arguments to append to those provided.
     * @param {Array} holders The `partials` placeholder indexes.
     * @returns {Array} Returns the new array of composed arguments.
     */
    function composeArgsRight(args, partials, holders) {
      var holdersIndex = -1,
          holdersLength = holders.length,
          argsIndex = -1,
          argsLength = nativeMax(args.length - holdersLength, 0),
          rightIndex = -1,
          rightLength = partials.length,
          result = Array(argsLength + rightLength);

      while (++argsIndex < argsLength) {
        result[argsIndex] = args[argsIndex];
      }
      var pad = argsIndex;
      while (++rightIndex < rightLength) {
        result[pad + rightIndex] = partials[rightIndex];
      }
      while (++holdersIndex < holdersLength) {
        result[pad + holders[holdersIndex]] = args[argsIndex++];
      }
      return result;
    }

    /**
     * Creates a function that aggregates a collection, creating an accumulator
     * object composed from the results of running each element in the collection
     * through an iteratee.
     *
     * @private
     * @param {Function} setter The function to set keys and values of the accumulator object.
     * @param {Function} [initializer] The function to initialize the accumulator object.
     * @returns {Function} Returns the new aggregator function.
     */
    function createAggregator(setter, initializer) {
      return function(collection, iteratee, thisArg) {
        var result = initializer ? initializer() : {};
        iteratee = getCallback(iteratee, thisArg, 3);

        if (isArray(collection)) {
          var index = -1,
              length = collection.length;

          while (++index < length) {
            var value = collection[index];
            setter(result, value, iteratee(value, index, collection), collection);
          }
        } else {
          baseEach(collection, function(value, key, collection) {
            setter(result, value, iteratee(value, key, collection), collection);
          });
        }
        return result;
      };
    }

    /**
     * Creates a function that assigns properties of source object(s) to a given
     * destination object.
     *
     * @private
     * @param {Function} assigner The function to assign values.
     * @returns {Function} Returns the new assigner function.
     */
    function createAssigner(assigner) {
      return function() {
        var length = arguments.length,
            object = arguments[0];

        if (length < 2 || object == null) {
          return object;
        }
        if (length > 3 && isIterateeCall(arguments[1], arguments[2], arguments[3])) {
          length = 2;
        }
        // Juggle arguments.
        if (length > 3 && typeof arguments[length - 2] == 'function') {
          var customizer = bindCallback(arguments[--length - 1], arguments[length--], 5);
        } else if (length > 2 && typeof arguments[length - 1] == 'function') {
          customizer = arguments[--length];
        }
        var index = 0;
        while (++index < length) {
          var source = arguments[index];
          if (source) {
            assigner(object, source, customizer);
          }
        }
        return object;
      };
    }

    /**
     * Creates a function that wraps `func` and invokes it with the `this`
     * binding of `thisArg`.
     *
     * @private
     * @param {Function} func The function to bind.
     * @param {*} [thisArg] The `this` binding of `func`.
     * @returns {Function} Returns the new bound function.
     */
    function createBindWrapper(func, thisArg) {
      var Ctor = createCtorWrapper(func);

      function wrapper() {
        return (this instanceof wrapper ? Ctor : func).apply(thisArg, arguments);
      }
      return wrapper;
    }

    /**
     * Creates a `Set` cache object to optimize linear searches of large arrays.
     *
     * @private
     * @param {Array} [values] The values to cache.
     * @returns {null|Object} Returns the new cache object if `Set` is supported, else `null`.
     */
    var createCache = !(nativeCreate && Set) ? constant(null) : function(values) {
      return new SetCache(values);
    };

    /**
     * Creates a function that produces compound words out of the words in a
     * given string.
     *
     * @private
     * @param {Function} callback The function to combine each word.
     * @returns {Function} Returns the new compounder function.
     */
    function createCompounder(callback) {
      return function(string) {
        var index = -1,
            array = words(deburr(string)),
            length = array.length,
            result = '';

        while (++index < length) {
          result = callback(result, array[index], index);
        }
        return result;
      };
    }

    /**
     * Creates a function that produces an instance of `Ctor` regardless of
     * whether it was invoked as part of a `new` expression or by `call` or `apply`.
     *
     * @private
     * @param {Function} Ctor The constructor to wrap.
     * @returns {Function} Returns the new wrapped function.
     */
    function createCtorWrapper(Ctor) {
      return function() {
        var thisBinding = baseCreate(Ctor.prototype),
            result = Ctor.apply(thisBinding, arguments);

        // Mimic the constructor's `return` behavior.
        // See https://es5.github.io/#x13.2.2 for more details.
        return isObject(result) ? result : thisBinding;
      };
    }

    /**
     * Creates a function that gets the extremum value of a collection.
     *
     * @private
     * @param {Function} arrayFunc The function to get the extremum value from an array.
     * @param {boolean} [isMin] Specify returning the minimum, instead of the maximum,
     *  extremum value.
     * @returns {Function} Returns the new extremum function.
     */
    function createExtremum(arrayFunc, isMin) {
      return function(collection, iteratee, thisArg) {
        if (thisArg && isIterateeCall(collection, iteratee, thisArg)) {
          iteratee = null;
        }
        var func = getCallback(),
            noIteratee = iteratee == null;

        if (!(func === baseCallback && noIteratee)) {
          noIteratee = false;
          iteratee = func(iteratee, thisArg, 3);
        }
        if (noIteratee) {
          var isArr = isArray(collection);
          if (!isArr && isString(collection)) {
            iteratee = charAtCallback;
          } else {
            return arrayFunc(isArr ? collection : toIterable(collection));
          }
        }
        return extremumBy(collection, iteratee, isMin);
      };
    }

    /**
     * Creates a function that wraps `func` and invokes it with optional `this`
     * binding of, partial application, and currying.
     *
     * @private
     * @param {Function|string} func The function or method name to reference.
     * @param {number} bitmask The bitmask of flags. See `createWrapper` for more details.
     * @param {*} [thisArg] The `this` binding of `func`.
     * @param {Array} [partials] The arguments to prepend to those provided to the new function.
     * @param {Array} [holders] The `partials` placeholder indexes.
     * @param {Array} [partialsRight] The arguments to append to those provided to the new function.
     * @param {Array} [holdersRight] The `partialsRight` placeholder indexes.
     * @param {Array} [argPos] The argument positions of the new function.
     * @param {number} [ary] The arity cap of `func`.
     * @param {number} [arity] The arity of `func`.
     * @returns {Function} Returns the new wrapped function.
     */
    function createHybridWrapper(func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary, arity) {
      var isAry = bitmask & ARY_FLAG,
          isBind = bitmask & BIND_FLAG,
          isBindKey = bitmask & BIND_KEY_FLAG,
          isCurry = bitmask & CURRY_FLAG,
          isCurryBound = bitmask & CURRY_BOUND_FLAG,
          isCurryRight = bitmask & CURRY_RIGHT_FLAG;

      var Ctor = !isBindKey && createCtorWrapper(func),
          key = func;

      function wrapper() {
        // Avoid `arguments` object use disqualifying optimizations by
        // converting it to an array before providing it to other functions.
        var length = arguments.length,
            index = length,
            args = Array(length);

        while (index--) {
          args[index] = arguments[index];
        }
        if (partials) {
          args = composeArgs(args, partials, holders);
        }
        if (partialsRight) {
          args = composeArgsRight(args, partialsRight, holdersRight);
        }
        if (isCurry || isCurryRight) {
          var placeholder = wrapper.placeholder,
              argsHolders = replaceHolders(args, placeholder);

          length -= argsHolders.length;
          if (length < arity) {
            var newArgPos = argPos ? arrayCopy(argPos) : null,
                newArity = nativeMax(arity - length, 0),
                newsHolders = isCurry ? argsHolders : null,
                newHoldersRight = isCurry ? null : argsHolders,
                newPartials = isCurry ? args : null,
                newPartialsRight = isCurry ? null : args;

            bitmask |= (isCurry ? PARTIAL_FLAG : PARTIAL_RIGHT_FLAG);
            bitmask &= ~(isCurry ? PARTIAL_RIGHT_FLAG : PARTIAL_FLAG);

            if (!isCurryBound) {
              bitmask &= ~(BIND_FLAG | BIND_KEY_FLAG);
            }
            var result = createHybridWrapper(func, bitmask, thisArg, newPartials, newsHolders, newPartialsRight, newHoldersRight, newArgPos, ary, newArity);
            result.placeholder = placeholder;
            return result;
          }
        }
        var thisBinding = isBind ? thisArg : this;
        if (isBindKey) {
          func = thisBinding[key];
        }
        if (argPos) {
          args = reorder(args, argPos);
        }
        if (isAry && ary < args.length) {
          args.length = ary;
        }
        return (this instanceof wrapper ? (Ctor || createCtorWrapper(func)) : func).apply(thisBinding, args);
      }
      return wrapper;
    }

    /**
     * Creates the pad required for `string` based on the given padding length.
     * The `chars` string may be truncated if the number of padding characters
     * exceeds the padding length.
     *
     * @private
     * @param {string} string The string to create padding for.
     * @param {number} [length=0] The padding length.
     * @param {string} [chars=' '] The string used as padding.
     * @returns {string} Returns the pad for `string`.
     */
    function createPad(string, length, chars) {
      var strLength = string.length;
      length = +length;

      if (strLength >= length || !nativeIsFinite(length)) {
        return '';
      }
      var padLength = length - strLength;
      chars = chars == null ? ' ' : (chars + '');
      return repeat(chars, ceil(padLength / chars.length)).slice(0, padLength);
    }

    /**
     * Creates a function that wraps `func` and invokes it with the optional `this`
     * binding of `thisArg` and the `partials` prepended to those provided to
     * the wrapper.
     *
     * @private
     * @param {Function} func The function to partially apply arguments to.
     * @param {number} bitmask The bitmask of flags. See `createWrapper` for more details.
     * @param {*} thisArg The `this` binding of `func`.
     * @param {Array} partials The arguments to prepend to those provided to the new function.
     * @returns {Function} Returns the new bound function.
     */
    function createPartialWrapper(func, bitmask, thisArg, partials) {
      var isBind = bitmask & BIND_FLAG,
          Ctor = createCtorWrapper(func);

      function wrapper() {
        // Avoid `arguments` object use disqualifying optimizations by
        // converting it to an array before providing it `func`.
        var argsIndex = -1,
            argsLength = arguments.length,
            leftIndex = -1,
            leftLength = partials.length,
            args = Array(argsLength + leftLength);

        while (++leftIndex < leftLength) {
          args[leftIndex] = partials[leftIndex];
        }
        while (argsLength--) {
          args[leftIndex++] = arguments[++argsIndex];
        }
        return (this instanceof wrapper ? Ctor : func).apply(isBind ? thisArg : this, args);
      }
      return wrapper;
    }

    /**
     * Creates a function that either curries or invokes `func` with optional
     * `this` binding and partially applied arguments.
     *
     * @private
     * @param {Function|string} func The function or method name to reference.
     * @param {number} bitmask The bitmask of flags.
     *  The bitmask may be composed of the following flags:
     *     1 - `_.bind`
     *     2 - `_.bindKey`
     *     4 - `_.curry` or `_.curryRight` of a bound function
     *     8 - `_.curry`
     *    16 - `_.curryRight`
     *    32 - `_.partial`
     *    64 - `_.partialRight`
     *   128 - `_.rearg`
     *   256 - `_.ary`
     * @param {*} [thisArg] The `this` binding of `func`.
     * @param {Array} [partials] The arguments to be partially applied.
     * @param {Array} [holders] The `partials` placeholder indexes.
     * @param {Array} [argPos] The argument positions of the new function.
     * @param {number} [ary] The arity cap of `func`.
     * @param {number} [arity] The arity of `func`.
     * @returns {Function} Returns the new wrapped function.
     */
    function createWrapper(func, bitmask, thisArg, partials, holders, argPos, ary, arity) {
      var isBindKey = bitmask & BIND_KEY_FLAG;
      if (!isBindKey && typeof func != 'function') {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      var length = partials ? partials.length : 0;
      if (!length) {
        bitmask &= ~(PARTIAL_FLAG | PARTIAL_RIGHT_FLAG);
        partials = holders = null;
      }
      length -= (holders ? holders.length : 0);
      if (bitmask & PARTIAL_RIGHT_FLAG) {
        var partialsRight = partials,
            holdersRight = holders;

        partials = holders = null;
      }
      var data = !isBindKey && getData(func),
          newData = [func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary, arity];

      if (data && data !== true) {
        mergeData(newData, data);
        bitmask = newData[1];
        arity = newData[9];
      }
      newData[9] = arity == null
        ? (isBindKey ? 0 : func.length)
        : (nativeMax(arity - length, 0) || 0);

      if (bitmask == BIND_FLAG) {
        var result = createBindWrapper(newData[0], newData[2]);
      } else if ((bitmask == PARTIAL_FLAG || bitmask == (BIND_FLAG | PARTIAL_FLAG)) && !newData[4].length) {
        result = createPartialWrapper.apply(undefined, newData);
      } else {
        result = createHybridWrapper.apply(undefined, newData);
      }
      var setter = data ? baseSetData : setData;
      return setter(result, newData);
    }

    /**
     * A specialized version of `baseIsEqualDeep` for arrays with support for
     * partial deep comparisons.
     *
     * @private
     * @param {Array} array The array to compare.
     * @param {Array} other The other array to compare.
     * @param {Function} equalFunc The function to determine equivalents of values.
     * @param {Function} [customizer] The function to customize comparing arrays.
     * @param {boolean} [isWhere] Specify performing partial comparisons.
     * @param {Array} [stackA] Tracks traversed `value` objects.
     * @param {Array} [stackB] Tracks traversed `other` objects.
     * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`.
     */
    function equalArrays(array, other, equalFunc, customizer, isWhere, stackA, stackB) {
      var index = -1,
          arrLength = array.length,
          othLength = other.length,
          result = true;

      if (arrLength != othLength && !(isWhere && othLength > arrLength)) {
        return false;
      }
      // Deep compare the contents, ignoring non-numeric properties.
      while (result && ++index < arrLength) {
        var arrValue = array[index],
            othValue = other[index];

        result = undefined;
        if (customizer) {
          result = isWhere
            ? customizer(othValue, arrValue, index)
            : customizer(arrValue, othValue, index);
        }
        if (typeof result == 'undefined') {
          // Recursively compare arrays (susceptible to call stack limits).
          if (isWhere) {
            var othIndex = othLength;
            while (othIndex--) {
              othValue = other[othIndex];
              result = (arrValue && arrValue === othValue) || equalFunc(arrValue, othValue, customizer, isWhere, stackA, stackB);
              if (result) {
                break;
              }
            }
          } else {
            result = (arrValue && arrValue === othValue) || equalFunc(arrValue, othValue, customizer, isWhere, stackA, stackB);
          }
        }
      }
      return !!result;
    }

    /**
     * A specialized version of `baseIsEqualDeep` for comparing objects of
     * the same `toStringTag`.
     *
     * **Note:** This function only supports comparing values with tags of
     * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.
     *
     * @private
     * @param {Object} value The object to compare.
     * @param {Object} other The other object to compare.
     * @param {string} tag The `toStringTag` of the objects to compare.
     * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
     */
    function equalByTag(object, other, tag) {
      switch (tag) {
        case boolTag:
        case dateTag:
          // Coerce dates and booleans to numbers, dates to milliseconds and booleans
          // to `1` or `0` treating invalid dates coerced to `NaN` as not equal.
          return +object == +other;

        case errorTag:
          return object.name == other.name && object.message == other.message;

        case numberTag:
          // Treat `NaN` vs. `NaN` as equal.
          return (object != +object)
            ? other != +other
            // But, treat `-0` vs. `+0` as not equal.
            : (object == 0 ? ((1 / object) == (1 / other)) : object == +other);

        case regexpTag:
        case stringTag:
          // Coerce regexes to strings and treat strings primitives and string
          // objects as equal. See https://es5.github.io/#x15.10.6.4 for more details.
          return object == (other + '');
      }
      return false;
    }

    /**
     * A specialized version of `baseIsEqualDeep` for objects with support for
     * partial deep comparisons.
     *
     * @private
     * @param {Object} object The object to compare.
     * @param {Object} other The other object to compare.
     * @param {Function} equalFunc The function to determine equivalents of values.
     * @param {Function} [customizer] The function to customize comparing values.
     * @param {boolean} [isWhere] Specify performing partial comparisons.
     * @param {Array} [stackA] Tracks traversed `value` objects.
     * @param {Array} [stackB] Tracks traversed `other` objects.
     * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
     */
    function equalObjects(object, other, equalFunc, customizer, isWhere, stackA, stackB) {
      var objProps = keys(object),
          objLength = objProps.length,
          othProps = keys(other),
          othLength = othProps.length;

      if (objLength != othLength && !isWhere) {
        return false;
      }
      var hasCtor,
          index = -1;

      while (++index < objLength) {
        var key = objProps[index],
            result = hasOwnProperty.call(other, key);

        if (result) {
          var objValue = object[key],
              othValue = other[key];

          result = undefined;
          if (customizer) {
            result = isWhere
              ? customizer(othValue, objValue, key)
              : customizer(objValue, othValue, key);
          }
          if (typeof result == 'undefined') {
            // Recursively compare objects (susceptible to call stack limits).
            result = (objValue && objValue === othValue) || equalFunc(objValue, othValue, customizer, isWhere, stackA, stackB);
          }
        }
        if (!result) {
          return false;
        }
        hasCtor || (hasCtor = key == 'constructor');
      }
      if (!hasCtor) {
        var objCtor = object.constructor,
            othCtor = other.constructor;

        // Non `Object` object instances with different constructors are not equal.
        if (objCtor != othCtor && ('constructor' in object && 'constructor' in other) &&
            !(typeof objCtor == 'function' && objCtor instanceof objCtor && typeof othCtor == 'function' && othCtor instanceof othCtor)) {
          return false;
        }
      }
      return true;
    }

    /**
     * Gets the extremum value of `collection` invoking `iteratee` for each value
     * in `collection` to generate the criterion by which the value is ranked.
     * The `iteratee` is invoked with three arguments; (value, index, collection).
     *
     * @private
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} iteratee The function invoked per iteration.
     * @param {boolean} [isMin] Specify returning the minimum, instead of the
     *  maximum, extremum value.
     * @returns {*} Returns the extremum value.
     */
    function extremumBy(collection, iteratee, isMin) {
      var exValue = isMin ? POSITIVE_INFINITY : NEGATIVE_INFINITY,
          computed = exValue,
          result = computed;

      baseEach(collection, function(value, index, collection) {
        var current = iteratee(value, index, collection);
        if ((isMin ? current < computed : current > computed) || (current === exValue && current === result)) {
          computed = current;
          result = value;
        }
      });
      return result;
    }

    /**
     * Gets the appropriate "callback" function. If the `_.callback` method is
     * customized this function returns the custom method, otherwise it returns
     * the `baseCallback` function. If arguments are provided the chosen function
     * is invoked with them and its result is returned.
     *
     * @private
     * @returns {Function} Returns the chosen function or its result.
     */
    function getCallback(func, thisArg, argCount) {
      var result = lodash.callback || callback;
      result = result === callback ? baseCallback : result;
      return argCount ? result(func, thisArg, argCount) : result;
    }

    /**
     * Gets metadata for `func`.
     *
     * @private
     * @param {Function} func The function to query.
     * @returns {*} Returns the metadata for `func`.
     */
    var getData = !metaMap ? noop : function(func) {
      return metaMap.get(func);
    };

    /**
     * Gets the appropriate "indexOf" function. If the `_.indexOf` method is
     * customized this function returns the custom method, otherwise it returns
     * the `baseIndexOf` function. If arguments are provided the chosen function
     * is invoked with them and its result is returned.
     *
     * @private
     * @returns {Function|number} Returns the chosen function or its result.
     */
    function getIndexOf(collection, target, fromIndex) {
      var result = lodash.indexOf || indexOf;
      result = result === indexOf ? baseIndexOf : result;
      return collection ? result(collection, target, fromIndex) : result;
    }

    /**
     * Gets the view, applying any `transforms` to the `start` and `end` positions.
     *
     * @private
     * @param {number} start The start of the view.
     * @param {number} end The end of the view.
     * @param {Array} [transforms] The transformations to apply to the view.
     * @returns {Object} Returns an object containing the `start` and `end`
     *  positions of the view.
     */
    function getView(start, end, transforms) {
      var index = -1,
          length = transforms ? transforms.length : 0;

      while (++index < length) {
        var data = transforms[index],
            size = data.size;

        switch (data.type) {
          case 'drop':      start += size; break;
          case 'dropRight': end -= size; break;
          case 'take':      end = nativeMin(end, start + size); break;
          case 'takeRight': start = nativeMax(start, end - size); break;
        }
      }
      return { 'start': start, 'end': end };
    }

    /**
     * Initializes an array clone.
     *
     * @private
     * @param {Array} array The array to clone.
     * @returns {Array} Returns the initialized clone.
     */
    function initCloneArray(array) {
      var length = array.length,
          result = new array.constructor(length);

      // Add array properties assigned by `RegExp#exec`.
      if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {
        result.index = array.index;
        result.input = array.input;
      }
      return result;
    }

    /**
     * Initializes an object clone.
     *
     * @private
     * @param {Object} object The object to clone.
     * @returns {Object} Returns the initialized clone.
     */
    function initCloneObject(object) {
      var Ctor = object.constructor;
      if (!(typeof Ctor == 'function' && Ctor instanceof Ctor)) {
        Ctor = Object;
      }
      return new Ctor;
    }

    /**
     * Initializes an object clone based on its `toStringTag`.
     *
     * **Note:** This function only supports cloning values with tags of
     * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.
     *
     *
     * @private
     * @param {Object} object The object to clone.
     * @param {string} tag The `toStringTag` of the object to clone.
     * @param {boolean} [isDeep] Specify a deep clone.
     * @returns {Object} Returns the initialized clone.
     */
    function initCloneByTag(object, tag, isDeep) {
      var Ctor = object.constructor;
      switch (tag) {
        case arrayBufferTag:
          return bufferClone(object);

        case boolTag:
        case dateTag:
          return new Ctor(+object);

        case float32Tag: case float64Tag:
        case int8Tag: case int16Tag: case int32Tag:
        case uint8Tag: case uint8ClampedTag: case uint16Tag: case uint32Tag:
          var buffer = object.buffer;
          return new Ctor(isDeep ? bufferClone(buffer) : buffer, object.byteOffset, object.length);

        case numberTag:
        case stringTag:
          return new Ctor(object);

        case regexpTag:
          var result = new Ctor(object.source, reFlags.exec(object));
          result.lastIndex = object.lastIndex;
      }
      return result;
    }

    /**
     * Checks if `func` is eligible for `this` binding.
     *
     * @private
     * @param {Function} func The function to check.
     * @returns {boolean} Returns `true` if `func` is eligible, else `false`.
     */
    function isBindable(func) {
      var support = lodash.support,
          result = !(support.funcNames ? func.name : support.funcDecomp);

      if (!result) {
        var source = fnToString.call(func);
        if (!support.funcNames) {
          result = !reFuncName.test(source);
        }
        if (!result) {
          // Check if `func` references the `this` keyword and store the result.
          result = reThis.test(source) || isNative(func);
          baseSetData(func, result);
        }
      }
      return result;
    }

    /**
     * Checks if `value` is a valid array-like index.
     *
     * @private
     * @param {*} value The value to check.
     * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.
     * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.
     */
    function isIndex(value, length) {
      value = +value;
      length = length == null ? MAX_SAFE_INTEGER : length;
      return value > -1 && value % 1 == 0 && value < length;
    }

    /**
     * Checks if the provided arguments are from an iteratee call.
     *
     * @private
     * @param {*} value The potential iteratee value argument.
     * @param {*} index The potential iteratee index or key argument.
     * @param {*} object The potential iteratee object argument.
     * @returns {boolean} Returns `true` if the arguments are from an iteratee call, else `false`.
     */
    function isIterateeCall(value, index, object) {
      if (!isObject(object)) {
        return false;
      }
      var type = typeof index;
      if (type == 'number') {
        var length = object.length,
            prereq = isLength(length) && isIndex(index, length);
      } else {
        prereq = type == 'string' && index in object;
      }
      return prereq && object[index] === value;
    }

    /**
     * Checks if `value` is a valid array-like length.
     *
     * **Note:** This function is based on ES `ToLength`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength)
     * for more details.
     *
     * @private
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
     */
    function isLength(value) {
      return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;
    }

    /**
     * Checks if `value` is suitable for strict equality comparisons, i.e. `===`.
     *
     * @private
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` if suitable for strict
     *  equality comparisons, else `false`.
     */
    function isStrictComparable(value) {
      return value === value && (value === 0 ? ((1 / value) > 0) : !isObject(value));
    }

    /**
     * Merges the function metadata of `source` into `data`.
     *
     * Merging metadata reduces the number of wrappers required to invoke a function.
     * This is possible because methods like `_.bind`, `_.curry`, and `_.partial`
     * may be applied regardless of execution order. Methods like `_.ary` and `_.rearg`
     * augment function arguments, making the order in which they are executed important,
     * preventing the merging of metadata. However, we make an exception for a safe
     * common case where curried functions have `_.ary` and or `_.rearg` applied.
     *
     * @private
     * @param {Array} data The destination metadata.
     * @param {Array} source The source metadata.
     * @returns {Array} Returns `data`.
     */
    function mergeData(data, source) {
      var bitmask = data[1],
          srcBitmask = source[1],
          newBitmask = bitmask | srcBitmask;

      var arityFlags = ARY_FLAG | REARG_FLAG,
          bindFlags = BIND_FLAG | BIND_KEY_FLAG,
          comboFlags = arityFlags | bindFlags | CURRY_BOUND_FLAG | CURRY_RIGHT_FLAG;

      var isAry = bitmask & ARY_FLAG && !(srcBitmask & ARY_FLAG),
          isRearg = bitmask & REARG_FLAG && !(srcBitmask & REARG_FLAG),
          argPos = (isRearg ? data : source)[7],
          ary = (isAry ? data : source)[8];

      var isCommon = !(bitmask >= REARG_FLAG && srcBitmask > bindFlags) &&
        !(bitmask > bindFlags && srcBitmask >= REARG_FLAG);

      var isCombo = (newBitmask >= arityFlags && newBitmask <= comboFlags) &&
        (bitmask < REARG_FLAG || ((isRearg || isAry) && argPos.length <= ary));

      // Exit early if metadata can't be merged.
      if (!(isCommon || isCombo)) {
        return data;
      }
      // Use source `thisArg` if available.
      if (srcBitmask & BIND_FLAG) {
        data[2] = source[2];
        // Set when currying a bound function.
        newBitmask |= (bitmask & BIND_FLAG) ? 0 : CURRY_BOUND_FLAG;
      }
      // Compose partial arguments.
      var value = source[3];
      if (value) {
        var partials = data[3];
        data[3] = partials ? composeArgs(partials, value, source[4]) : arrayCopy(value);
        data[4] = partials ? replaceHolders(data[3], PLACEHOLDER) : arrayCopy(source[4]);
      }
      // Compose partial right arguments.
      value = source[5];
      if (value) {
        partials = data[5];
        data[5] = partials ? composeArgsRight(partials, value, source[6]) : arrayCopy(value);
        data[6] = partials ? replaceHolders(data[5], PLACEHOLDER) : arrayCopy(source[6]);
      }
      // Use source `argPos` if available.
      value = source[7];
      if (value) {
        data[7] = arrayCopy(value);
      }
      // Use source `ary` if it's smaller.
      if (srcBitmask & ARY_FLAG) {
        data[8] = data[8] == null ? source[8] : nativeMin(data[8], source[8]);
      }
      // Use source `arity` if one is not provided.
      if (data[9] == null) {
        data[9] = source[9];
      }
      // Use source `func` and merge bitmasks.
      data[0] = source[0];
      data[1] = newBitmask;

      return data;
    }

    /**
     * A specialized version of `_.pick` that picks `object` properties specified
     * by the `props` array.
     *
     * @private
     * @param {Object} object The source object.
     * @param {string[]} props The property names to pick.
     * @returns {Object} Returns the new object.
     */
    function pickByArray(object, props) {
      object = toObject(object);

      var index = -1,
          length = props.length,
          result = {};

      while (++index < length) {
        var key = props[index];
        if (key in object) {
          result[key] = object[key];
        }
      }
      return result;
    }

    /**
     * A specialized version of `_.pick` that picks `object` properties `predicate`
     * returns truthy for.
     *
     * @private
     * @param {Object} object The source object.
     * @param {Function} predicate The function invoked per iteration.
     * @returns {Object} Returns the new object.
     */
    function pickByCallback(object, predicate) {
      var result = {};
      baseForIn(object, function(value, key, object) {
        if (predicate(value, key, object)) {
          result[key] = value;
        }
      });
      return result;
    }

    /**
     * Reorder `array` according to the specified indexes where the element at
     * the first index is assigned as the first element, the element at
     * the second index is assigned as the second element, and so on.
     *
     * @private
     * @param {Array} array The array to reorder.
     * @param {Array} indexes The arranged array indexes.
     * @returns {Array} Returns `array`.
     */
    function reorder(array, indexes) {
      var arrLength = array.length,
          length = nativeMin(indexes.length, arrLength),
          oldArray = arrayCopy(array);

      while (length--) {
        var index = indexes[length];
        array[length] = isIndex(index, arrLength) ? oldArray[index] : undefined;
      }
      return array;
    }

    /**
     * Sets metadata for `func`.
     *
     * **Note:** If this function becomes hot, i.e. is invoked a lot in a short
     * period of time, it will trip its breaker and transition to an identity function
     * to avoid garbage collection pauses in V8. See [V8 issue 2070](https://code.google.com/p/v8/issues/detail?id=2070)
     * for more details.
     *
     * @private
     * @param {Function} func The function to associate metadata with.
     * @param {*} data The metadata.
     * @returns {Function} Returns `func`.
     */
    var setData = (function() {
      var count = 0,
          lastCalled = 0;

      return function(key, value) {
        var stamp = now(),
            remaining = HOT_SPAN - (stamp - lastCalled);

        lastCalled = stamp;
        if (remaining > 0) {
          if (++count >= HOT_COUNT) {
            return key;
          }
        } else {
          count = 0;
        }
        return baseSetData(key, value);
      };
    }());

    /**
     * A fallback implementation of `_.isPlainObject` which checks if `value`
     * is an object created by the `Object` constructor or has a `[[Prototype]]`
     * of `null`.
     *
     * @private
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.
     */
    function shimIsPlainObject(value) {
      var Ctor,
          support = lodash.support;

      // Exit early for non `Object` objects.
      if (!(isObjectLike(value) && objToString.call(value) == objectTag) ||
          (!hasOwnProperty.call(value, 'constructor') &&
            (Ctor = value.constructor, typeof Ctor == 'function' && !(Ctor instanceof Ctor)))) {
        return false;
      }
      // IE < 9 iterates inherited properties before own properties. If the first
      // iterated property is an object's own property then there are no inherited
      // enumerable properties.
      var result;
      // In most environments an object's own properties are iterated before
      // its inherited properties. If the last iterated property is an object's
      // own property then there are no inherited enumerable properties.
      baseForIn(value, function(subValue, key) {
        result = key;
      });
      return typeof result == 'undefined' || hasOwnProperty.call(value, result);
    }

    /**
     * A fallback implementation of `Object.keys` which creates an array of the
     * own enumerable property names of `object`.
     *
     * @private
     * @param {Object} object The object to inspect.
     * @returns {Array} Returns the array of property names.
     */
    function shimKeys(object) {
      var props = keysIn(object),
          propsLength = props.length,
          length = propsLength && object.length,
          support = lodash.support;

      var allowIndexes = length && isLength(length) &&
        (isArray(object) || (support.nonEnumArgs && isArguments(object)));

      var index = -1,
          result = [];

      while (++index < propsLength) {
        var key = props[index];
        if ((allowIndexes && isIndex(key, length)) || hasOwnProperty.call(object, key)) {
          result.push(key);
        }
      }
      return result;
    }

    /**
     * Converts `value` to an array-like object if it is not one.
     *
     * @private
     * @param {*} value The value to process.
     * @returns {Array|Object} Returns the array-like object.
     */
    function toIterable(value) {
      if (value == null) {
        return [];
      }
      if (!isLength(value.length)) {
        return values(value);
      }
      return isObject(value) ? value : Object(value);
    }

    /**
     * Converts `value` to an object if it is not one.
     *
     * @private
     * @param {*} value The value to process.
     * @returns {Object} Returns the object.
     */
    function toObject(value) {
      return isObject(value) ? value : Object(value);
    }

    /**
     * Creates a clone of `wrapper`.
     *
     * @private
     * @param {Object} wrapper The wrapper to clone.
     * @returns {Object} Returns the cloned wrapper.
     */
    function wrapperClone(wrapper) {
      return wrapper instanceof LazyWrapper
        ? wrapper.clone()
        : new LodashWrapper(wrapper.__wrapped__, wrapper.__chain__, arrayCopy(wrapper.__actions__));
    }

    /*------------------------------------------------------------------------*/

    /**
     * Creates an array of elements split into groups the length of `size`.
     * If `collection` can't be split evenly, the final chunk will be the remaining
     * elements.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to process.
     * @param {number} [size=1] The length of each chunk.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Array} Returns the new array containing chunks.
     * @example
     *
     * _.chunk(['a', 'b', 'c', 'd'], 2);
     * // => [['a', 'b'], ['c', 'd']]
     *
     * _.chunk(['a', 'b', 'c', 'd'], 3);
     * // => [['a', 'b', 'c'], ['d']]
     */
    function chunk(array, size, guard) {
      if (guard ? isIterateeCall(array, size, guard) : size == null) {
        size = 1;
      } else {
        size = nativeMax(+size || 1, 1);
      }
      var index = 0,
          length = array ? array.length : 0,
          resIndex = -1,
          result = Array(ceil(length / size));

      while (index < length) {
        result[++resIndex] = baseSlice(array, index, (index += size));
      }
      return result;
    }

    /**
     * Creates an array with all falsey values removed. The values `false`, `null`,
     * `0`, `""`, `undefined`, and `NaN` are falsey.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to compact.
     * @returns {Array} Returns the new array of filtered values.
     * @example
     *
     * _.compact([0, 1, false, 2, '', 3]);
     * // => [1, 2, 3]
     */
    function compact(array) {
      var index = -1,
          length = array ? array.length : 0,
          resIndex = -1,
          result = [];

      while (++index < length) {
        var value = array[index];
        if (value) {
          result[++resIndex] = value;
        }
      }
      return result;
    }

    /**
     * Creates an array excluding all values of the provided arrays using
     * `SameValueZero` for equality comparisons.
     *
     * **Note:** `SameValueZero` comparisons are like strict equality comparisons,
     * e.g. `===`, except that `NaN` matches `NaN`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-samevaluezero)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to inspect.
     * @param {...Array} [values] The arrays of values to exclude.
     * @returns {Array} Returns the new array of filtered values.
     * @example
     *
     * _.difference([1, 2, 3], [5, 2, 10]);
     * // => [1, 3]
     */
    function difference() {
      var index = -1,
          length = arguments.length;

      while (++index < length) {
        var value = arguments[index];
        if (isArray(value) || isArguments(value)) {
          break;
        }
      }
      return baseDifference(value, baseFlatten(arguments, false, true, ++index));
    }

    /**
     * Creates a slice of `array` with `n` elements dropped from the beginning.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @param {number} [n=1] The number of elements to drop.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.drop([1, 2, 3]);
     * // => [2, 3]
     *
     * _.drop([1, 2, 3], 2);
     * // => [3]
     *
     * _.drop([1, 2, 3], 5);
     * // => []
     *
     * _.drop([1, 2, 3], 0);
     * // => [1, 2, 3]
     */
    function drop(array, n, guard) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      if (guard ? isIterateeCall(array, n, guard) : n == null) {
        n = 1;
      }
      return baseSlice(array, n < 0 ? 0 : n);
    }

    /**
     * Creates a slice of `array` with `n` elements dropped from the end.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @param {number} [n=1] The number of elements to drop.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.dropRight([1, 2, 3]);
     * // => [1, 2]
     *
     * _.dropRight([1, 2, 3], 2);
     * // => [1]
     *
     * _.dropRight([1, 2, 3], 5);
     * // => []
     *
     * _.dropRight([1, 2, 3], 0);
     * // => [1, 2, 3]
     */
    function dropRight(array, n, guard) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      if (guard ? isIterateeCall(array, n, guard) : n == null) {
        n = 1;
      }
      n = length - (+n || 0);
      return baseSlice(array, 0, n < 0 ? 0 : n);
    }

    /**
     * Creates a slice of `array` excluding elements dropped from the end.
     * Elements are dropped until `predicate` returns falsey. The predicate is
     * bound to `thisArg` and invoked with three arguments; (value, index, array).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that match the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per element.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.dropRightWhile([1, 2, 3], function(n) { return n > 1; });
     * // => [1]
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36, 'active': true },
     *   { 'user': 'fred',    'age': 40, 'active': false },
     *   { 'user': 'pebbles', 'age': 1,  'active': false }
     * ];
     *
     * // using the "_.matches" callback shorthand
     * _.pluck(_.dropRightWhile(users, { 'age': 1, 'active': false }), 'user');
     * // => ['barney', 'fred']
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.pluck(_.dropRightWhile(users, 'active', false), 'user');
     * // => ['barney']
     *
     * // using the "_.property" callback shorthand
     * _.pluck(_.dropRightWhile(users, 'active'), 'user');
     * // => ['barney', 'fred', 'pebbles']
     */
    function dropRightWhile(array, predicate, thisArg) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      predicate = getCallback(predicate, thisArg, 3);
      while (length-- && predicate(array[length], length, array)) {}
      return baseSlice(array, 0, length + 1);
    }

    /**
     * Creates a slice of `array` excluding elements dropped from the beginning.
     * Elements are dropped until `predicate` returns falsey. The predicate is
     * bound to `thisArg` and invoked with three arguments; (value, index, array).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per element.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.dropWhile([1, 2, 3], function(n) { return n < 3; });
     * // => [3]
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36, 'active': false },
     *   { 'user': 'fred',    'age': 40, 'active': false },
     *   { 'user': 'pebbles', 'age': 1,  'active': true }
     * ];
     *
     * // using the "_.matches" callback shorthand
     * _.pluck(_.dropWhile(users, { 'age': 36, 'active': false }), 'user');
     * // => ['fred', 'pebbles']
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.pluck(_.dropWhile(users, 'active', false), 'user');
     * // => ['pebbles']
     *
     * // using the "_.property" callback shorthand
     * _.pluck(_.dropWhile(users, 'active'), 'user');
     * // => ['barney', 'fred', 'pebbles']
     */
    function dropWhile(array, predicate, thisArg) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      var index = -1;
      predicate = getCallback(predicate, thisArg, 3);
      while (++index < length && predicate(array[index], index, array)) {}
      return baseSlice(array, index);
    }

    /**
     * Fills elements of `array` with `value` from `start` up to, but not
     * including, `end`.
     *
     * **Note:** This method mutates `array`.
     *
     * @private
     * @param {Array} array The array to fill.
     * @param {*} value The value to fill `array` with.
     * @param {number} [start=0] The start position.
     * @param {number} [end=array.length] The end position.
     * @returns {Array} Returns `array`.
     */
    function fill(array, value, start, end) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      if (start && typeof start != 'number' && isIterateeCall(array, value, start)) {
        start = 0;
        end = length;
      }
      return baseFill(array, value, start, end);
    }

    /**
     * This method is like `_.find` except that it returns the index of the first
     * element `predicate` returns truthy for, instead of the element itself.
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to search.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {number} Returns the index of the found element, else `-1`.
     * @example
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36, 'active': false },
     *   { 'user': 'fred',    'age': 40, 'active': true },
     *   { 'user': 'pebbles', 'age': 1,  'active': false }
     * ];
     *
     * _.findIndex(users, function(chr) { return chr.age < 40; });
     * // => 0
     *
     * // using the "_.matches" callback shorthand
     * _.findIndex(users, { 'age': 40, 'active': true });
     * // => 1
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.findIndex(users, 'age', 1);
     * // => 2
     *
     * // using the "_.property" callback shorthand
     * _.findIndex(users, 'active');
     * // => 1
     */
    function findIndex(array, predicate, thisArg) {
      var index = -1,
          length = array ? array.length : 0;

      predicate = getCallback(predicate, thisArg, 3);
      while (++index < length) {
        if (predicate(array[index], index, array)) {
          return index;
        }
      }
      return -1;
    }

    /**
     * This method is like `_.findIndex` except that it iterates over elements
     * of `collection` from right to left.
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to search.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {number} Returns the index of the found element, else `-1`.
     * @example
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36, 'active': true },
     *   { 'user': 'fred',    'age': 40, 'active': false },
     *   { 'user': 'pebbles', 'age': 1,  'active': false }
     * ];
     *
     * _.findLastIndex(users, function(chr) { return chr.age < 40; });
     * // => 2
     *
     * // using the "_.matches" callback shorthand
     * _.findLastIndex(users, { 'age': 36, 'active': true });
     * // => 0
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.findLastIndex(users, 'age', 40);
     * // => 1
     *
     * // using the "_.property" callback shorthand
     * _.findLastIndex(users, 'active');
     * // => 0
     */
    function findLastIndex(array, predicate, thisArg) {
      var length = array ? array.length : 0;
      predicate = getCallback(predicate, thisArg, 3);
      while (length--) {
        if (predicate(array[length], length, array)) {
          return length;
        }
      }
      return -1;
    }

    /**
     * Gets the first element of `array`.
     *
     * @static
     * @memberOf _
     * @alias head
     * @category Array
     * @param {Array} array The array to query.
     * @returns {*} Returns the first element of `array`.
     * @example
     *
     * _.first([1, 2, 3]);
     * // => 1
     *
     * _.first([]);
     * // => undefined
     */
    function first(array) {
      return array ? array[0] : undefined;
    }

    /**
     * Flattens a nested array. If `isDeep` is `true` the array is recursively
     * flattened, otherwise it is only flattened a single level.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to flatten.
     * @param {boolean} [isDeep] Specify a deep flatten.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Array} Returns the new flattened array.
     * @example
     *
     * _.flatten([1, [2], [3, [[4]]]]);
     * // => [1, 2, 3, [[4]]];
     *
     * // using `isDeep`
     * _.flatten([1, [2], [3, [[4]]]], true);
     * // => [1, 2, 3, 4];
     */
    function flatten(array, isDeep, guard) {
      var length = array ? array.length : 0;
      if (guard && isIterateeCall(array, isDeep, guard)) {
        isDeep = false;
      }
      return length ? baseFlatten(array, isDeep) : [];
    }

    /**
     * Recursively flattens a nested array.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to recursively flatten.
     * @returns {Array} Returns the new flattened array.
     * @example
     *
     * _.flattenDeep([1, [2], [3, [[4]]]]);
     * // => [1, 2, 3, 4];
     */
    function flattenDeep(array) {
      var length = array ? array.length : 0;
      return length ? baseFlatten(array, true) : [];
    }

    /**
     * Gets the index at which the first occurrence of `value` is found in `array`
     * using `SameValueZero` for equality comparisons. If `fromIndex` is negative,
     * it is used as the offset from the end of `array`. If `array` is sorted
     * providing `true` for `fromIndex` performs a faster binary search.
     *
     * **Note:** `SameValueZero` comparisons are like strict equality comparisons,
     * e.g. `===`, except that `NaN` matches `NaN`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-samevaluezero)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to search.
     * @param {*} value The value to search for.
     * @param {boolean|number} [fromIndex=0] The index to search from or `true`
     *  to perform a binary search on a sorted array.
     * @returns {number} Returns the index of the matched value, else `-1`.
     * @example
     *
     * _.indexOf([1, 2, 3, 1, 2, 3], 2);
     * // => 1
     *
     * // using `fromIndex`
     * _.indexOf([1, 2, 3, 1, 2, 3], 2, 3);
     * // => 4
     *
     * // performing a binary search
     * _.indexOf([4, 4, 5, 5, 6, 6], 5, true);
     * // => 2
     */
    function indexOf(array, value, fromIndex) {
      var length = array ? array.length : 0;
      if (!length) {
        return -1;
      }
      if (typeof fromIndex == 'number') {
        fromIndex = fromIndex < 0 ? nativeMax(length + fromIndex, 0) : (fromIndex || 0);
      } else if (fromIndex) {
        var index = binaryIndex(array, value),
            other = array[index];

        return (value === value ? value === other : other !== other) ? index : -1;
      }
      return baseIndexOf(array, value, fromIndex);
    }

    /**
     * Gets all but the last element of `array`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.initial([1, 2, 3]);
     * // => [1, 2]
     */
    function initial(array) {
      return dropRight(array, 1);
    }

    /**
     * Creates an array of unique values in all provided arrays using `SameValueZero`
     * for equality comparisons.
     *
     * **Note:** `SameValueZero` comparisons are like strict equality comparisons,
     * e.g. `===`, except that `NaN` matches `NaN`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-samevaluezero)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {...Array} [arrays] The arrays to inspect.
     * @returns {Array} Returns the new array of shared values.
     * @example
     *
     * _.intersection([1, 2, 3], [5, 2, 1, 4], [2, 1]);
     * // => [1, 2]
     */
    function intersection() {
      var args = [],
          argsIndex = -1,
          argsLength = arguments.length,
          caches = [],
          indexOf = getIndexOf(),
          isCommon = indexOf == baseIndexOf;

      while (++argsIndex < argsLength) {
        var value = arguments[argsIndex];
        if (isArray(value) || isArguments(value)) {
          args.push(value);
          caches.push(isCommon && value.length >= 120 && createCache(argsIndex && value));
        }
      }
      argsLength = args.length;
      var array = args[0],
          index = -1,
          length = array ? array.length : 0,
          result = [],
          seen = caches[0];

      outer:
      while (++index < length) {
        value = array[index];
        if ((seen ? cacheIndexOf(seen, value) : indexOf(result, value)) < 0) {
          argsIndex = argsLength;
          while (--argsIndex) {
            var cache = caches[argsIndex];
            if ((cache ? cacheIndexOf(cache, value) : indexOf(args[argsIndex], value)) < 0) {
              continue outer;
            }
          }
          if (seen) {
            seen.push(value);
          }
          result.push(value);
        }
      }
      return result;
    }

    /**
     * Gets the last element of `array`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @returns {*} Returns the last element of `array`.
     * @example
     *
     * _.last([1, 2, 3]);
     * // => 3
     */
    function last(array) {
      var length = array ? array.length : 0;
      return length ? array[length - 1] : undefined;
    }

    /**
     * This method is like `_.indexOf` except that it iterates over elements of
     * `array` from right to left.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to search.
     * @param {*} value The value to search for.
     * @param {boolean|number} [fromIndex=array.length-1] The index to search from
     *  or `true` to perform a binary search on a sorted array.
     * @returns {number} Returns the index of the matched value, else `-1`.
     * @example
     *
     * _.lastIndexOf([1, 2, 3, 1, 2, 3], 2);
     * // => 4
     *
     * // using `fromIndex`
     * _.lastIndexOf([1, 2, 3, 1, 2, 3], 2, 3);
     * // => 1
     *
     * // performing a binary search
     * _.lastIndexOf([4, 4, 5, 5, 6, 6], 5, true);
     * // => 3
     */
    function lastIndexOf(array, value, fromIndex) {
      var length = array ? array.length : 0;
      if (!length) {
        return -1;
      }
      var index = length;
      if (typeof fromIndex == 'number') {
        index = (fromIndex < 0 ? nativeMax(length + fromIndex, 0) : nativeMin(fromIndex || 0, length - 1)) + 1;
      } else if (fromIndex) {
        index = binaryIndex(array, value, true) - 1;
        var other = array[index];
        return (value === value ? value === other : other !== other) ? index : -1;
      }
      if (value !== value) {
        return indexOfNaN(array, index, true);
      }
      while (index--) {
        if (array[index] === value) {
          return index;
        }
      }
      return -1;
    }

    /**
     * Removes all provided values from `array` using `SameValueZero` for equality
     * comparisons.
     *
     * **Notes:**
     *  - Unlike `_.without`, this method mutates `array`.
     *  - `SameValueZero` comparisons are like strict equality comparisons, e.g. `===`,
     *    except that `NaN` matches `NaN`. See the [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-samevaluezero)
     *    for more details.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to modify.
     * @param {...*} [values] The values to remove.
     * @returns {Array} Returns `array`.
     * @example
     *
     * var array = [1, 2, 3, 1, 2, 3];
     * _.pull(array, 2, 3);
     * console.log(array);
     * // => [1, 1]
     */
    function pull() {
      var array = arguments[0];
      if (!(array && array.length)) {
        return array;
      }
      var index = 0,
          indexOf = getIndexOf(),
          length = arguments.length;

      while (++index < length) {
        var fromIndex = 0,
            value = arguments[index];

        while ((fromIndex = indexOf(array, value, fromIndex)) > -1) {
          splice.call(array, fromIndex, 1);
        }
      }
      return array;
    }

    /**
     * Removes elements from `array` corresponding to the given indexes and returns
     * an array of the removed elements. Indexes may be specified as an array of
     * indexes or as individual arguments.
     *
     * **Note:** Unlike `_.at`, this method mutates `array`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to modify.
     * @param {...(number|number[])} [indexes] The indexes of elements to remove,
     *  specified as individual indexes or arrays of indexes.
     * @returns {Array} Returns the new array of removed elements.
     * @example
     *
     * var array = [5, 10, 15, 20];
     * var evens = _.pullAt(array, [1, 3]);
     *
     * console.log(array);
     * // => [5, 15]
     *
     * console.log(evens);
     * // => [10, 20]
     */
    function pullAt(array) {
      return basePullAt(array || [], baseFlatten(arguments, false, false, 1));
    }

    /**
     * Removes all elements from `array` that `predicate` returns truthy for
     * and returns an array of the removed elements. The predicate is bound to
     * `thisArg` and invoked with three arguments; (value, index, array).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * **Note:** Unlike `_.filter`, this method mutates `array`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to modify.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Array} Returns the new array of removed elements.
     * @example
     *
     * var array = [1, 2, 3, 4];
     * var evens = _.remove(array, function(n) { return n % 2 == 0; });
     *
     * console.log(array);
     * // => [1, 3]
     *
     * console.log(evens);
     * // => [2, 4]
     */
    function remove(array, predicate, thisArg) {
      var index = -1,
          length = array ? array.length : 0,
          result = [];

      predicate = getCallback(predicate, thisArg, 3);
      while (++index < length) {
        var value = array[index];
        if (predicate(value, index, array)) {
          result.push(value);
          splice.call(array, index--, 1);
          length--;
        }
      }
      return result;
    }

    /**
     * Gets all but the first element of `array`.
     *
     * @static
     * @memberOf _
     * @alias tail
     * @category Array
     * @param {Array} array The array to query.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.rest([1, 2, 3]);
     * // => [2, 3]
     */
    function rest(array) {
      return drop(array, 1);
    }

    /**
     * Creates a slice of `array` from `start` up to, but not including, `end`.
     *
     * **Note:** This function is used instead of `Array#slice` to support node
     * lists in IE < 9 and to ensure dense arrays are returned.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to slice.
     * @param {number} [start=0] The start position.
     * @param {number} [end=array.length] The end position.
     * @returns {Array} Returns the slice of `array`.
     */
    function slice(array, start, end) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      if (end && typeof end != 'number' && isIterateeCall(array, start, end)) {
        start = 0;
        end = length;
      }
      return baseSlice(array, start, end);
    }

    /**
     * Uses a binary search to determine the lowest index at which `value` should
     * be inserted into `array` in order to maintain its sort order. If an iteratee
     * function is provided it is invoked for `value` and each element of `array`
     * to compute their sort ranking. The iteratee is bound to `thisArg` and
     * invoked with one argument; (value).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The sorted array to inspect.
     * @param {*} value The value to evaluate.
     * @param {Function|Object|string} [iteratee=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {number} Returns the index at which `value` should be inserted
     *  into `array`.
     * @example
     *
     * _.sortedIndex([30, 50], 40);
     * // => 1
     *
     * _.sortedIndex([4, 4, 5, 5, 6, 6], 5);
     * // => 2
     *
     * var dict = { 'data': { 'thirty': 30, 'forty': 40, 'fifty': 50 } };
     *
     * // using an iteratee function
     * _.sortedIndex(['thirty', 'fifty'], 'forty', function(word) {
     *   return this.data[word];
     * }, dict);
     * // => 1
     *
     * // using the "_.property" callback shorthand
     * _.sortedIndex([{ 'x': 30 }, { 'x': 50 }], { 'x': 40 }, 'x');
     * // => 1
     */
    function sortedIndex(array, value, iteratee, thisArg) {
      var func = getCallback(iteratee);
      return (func === baseCallback && iteratee == null)
        ? binaryIndex(array, value)
        : binaryIndexBy(array, value, func(iteratee, thisArg, 1));
    }

    /**
     * This method is like `_.sortedIndex` except that it returns the highest
     * index at which `value` should be inserted into `array` in order to
     * maintain its sort order.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The sorted array to inspect.
     * @param {*} value The value to evaluate.
     * @param {Function|Object|string} [iteratee=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {number} Returns the index at which `value` should be inserted
     *  into `array`.
     * @example
     *
     * _.sortedLastIndex([4, 4, 5, 5, 6, 6], 5);
     * // => 4
     */
    function sortedLastIndex(array, value, iteratee, thisArg) {
      var func = getCallback(iteratee);
      return (func === baseCallback && iteratee == null)
        ? binaryIndex(array, value, true)
        : binaryIndexBy(array, value, func(iteratee, thisArg, 1), true);
    }

    /**
     * Creates a slice of `array` with `n` elements taken from the beginning.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @param {number} [n=1] The number of elements to take.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.take([1, 2, 3]);
     * // => [1]
     *
     * _.take([1, 2, 3], 2);
     * // => [1, 2]
     *
     * _.take([1, 2, 3], 5);
     * // => [1, 2, 3]
     *
     * _.take([1, 2, 3], 0);
     * // => []
     */
    function take(array, n, guard) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      if (guard ? isIterateeCall(array, n, guard) : n == null) {
        n = 1;
      }
      return baseSlice(array, 0, n < 0 ? 0 : n);
    }

    /**
     * Creates a slice of `array` with `n` elements taken from the end.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @param {number} [n=1] The number of elements to take.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.takeRight([1, 2, 3]);
     * // => [3]
     *
     * _.takeRight([1, 2, 3], 2);
     * // => [2, 3]
     *
     * _.takeRight([1, 2, 3], 5);
     * // => [1, 2, 3]
     *
     * _.takeRight([1, 2, 3], 0);
     * // => []
     */
    function takeRight(array, n, guard) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      if (guard ? isIterateeCall(array, n, guard) : n == null) {
        n = 1;
      }
      n = length - (+n || 0);
      return baseSlice(array, n < 0 ? 0 : n);
    }

    /**
     * Creates a slice of `array` with elements taken from the end. Elements are
     * taken until `predicate` returns falsey. The predicate is bound to `thisArg`
     * and invoked with three arguments; (value, index, array).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per element.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.takeRightWhile([1, 2, 3], function(n) { return n > 1; });
     * // => [2, 3]
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36, 'active': true },
     *   { 'user': 'fred',    'age': 40, 'active': false },
     *   { 'user': 'pebbles', 'age': 1,  'active': false }
     * ];
     *
     * // using the "_.matches" callback shorthand
     * _.pluck(_.takeRightWhile(users, { 'age': 1, 'active': true }), 'user');
     * // => ['pebbles']
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.pluck(_.takeRightWhile(users, 'active', false), 'user');
     * // => ['fred', 'pebbles']
     *
     * // using the "_.property" callback shorthand
     * _.pluck(_.takeRightWhile(users, 'active'), 'user');
     * // => []
     */
    function takeRightWhile(array, predicate, thisArg) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      predicate = getCallback(predicate, thisArg, 3);
      while (length-- && predicate(array[length], length, array)) {}
      return baseSlice(array, length + 1);
    }

    /**
     * Creates a slice of `array` with elements taken from the beginning. Elements
     * are taken until `predicate` returns falsey. The predicate is bound to
     * `thisArg` and invoked with three arguments; (value, index, array).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to query.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per element.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Array} Returns the slice of `array`.
     * @example
     *
     * _.takeWhile([1, 2, 3], function(n) { return n < 3; });
     * // => [1, 2]
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36, 'active': false },
     *   { 'user': 'fred',    'age': 40, 'active': false },
     *   { 'user': 'pebbles', 'age': 1,  'active': true }
     * ];
     *
     * // using the "_.matches" callback shorthand
     * _.pluck(_.takeWhile(users, { 'age': 36, 'active': true }), 'user');
     * // => ['barney']
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.pluck(_.takeWhile(users, 'active', false), 'user');
     * // => ['barney', 'fred']
     *
     * // using the "_.property" callback shorthand
     * _.pluck(_.takeWhile(users, 'active'), 'user');
     * // => []
     */
    function takeWhile(array, predicate, thisArg) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      var index = -1;
      predicate = getCallback(predicate, thisArg, 3);
      while (++index < length && predicate(array[index], index, array)) {}
      return baseSlice(array, 0, index);
    }

    /**
     * Creates an array of unique values, in order, of the provided arrays using
     * `SameValueZero` for equality comparisons.
     *
     * **Note:** `SameValueZero` comparisons are like strict equality comparisons,
     * e.g. `===`, except that `NaN` matches `NaN`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-samevaluezero)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {...Array} [arrays] The arrays to inspect.
     * @returns {Array} Returns the new array of combined values.
     * @example
     *
     * _.union([1, 2, 3], [5, 2, 1, 4], [2, 1]);
     * // => [1, 2, 3, 5, 4]
     */
    function union() {
      return baseUniq(baseFlatten(arguments, false, true));
    }

    /**
     * Creates a duplicate-value-free version of an array using `SameValueZero`
     * for equality comparisons. Providing `true` for `isSorted` performs a faster
     * search algorithm for sorted arrays. If an iteratee function is provided it
     * is invoked for each value in the array to generate the criterion by which
     * uniqueness is computed. The `iteratee` is bound to `thisArg` and invoked
     * with three arguments; (value, index, array).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * **Note:** `SameValueZero` comparisons are like strict equality comparisons,
     * e.g. `===`, except that `NaN` matches `NaN`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-samevaluezero)
     * for more details.
     *
     * @static
     * @memberOf _
     * @alias unique
     * @category Array
     * @param {Array} array The array to inspect.
     * @param {boolean} [isSorted] Specify the array is sorted.
     * @param {Function|Object|string} [iteratee] The function invoked per iteration.
     *  If a property name or object is provided it is used to create a "_.property"
     *  or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Array} Returns the new duplicate-value-free array.
     * @example
     *
     * _.uniq([1, 2, 1]);
     * // => [1, 2]
     *
     * // using `isSorted`
     * _.uniq([1, 1, 2], true);
     * // => [1, 2]
     *
     * // using an iteratee function
     * _.uniq([1, 2.5, 1.5, 2], function(n) { return this.floor(n); }, Math);
     * // => [1, 2.5]
     *
     * // using the "_.property" callback shorthand
     * _.uniq([{ 'x': 1 }, { 'x': 2 }, { 'x': 1 }], 'x');
     * // => [{ 'x': 1 }, { 'x': 2 }]
     */
    function uniq(array, isSorted, iteratee, thisArg) {
      var length = array ? array.length : 0;
      if (!length) {
        return [];
      }
      // Juggle arguments.
      if (typeof isSorted != 'boolean' && isSorted != null) {
        thisArg = iteratee;
        iteratee = isIterateeCall(array, isSorted, thisArg) ? null : isSorted;
        isSorted = false;
      }
      var func = getCallback();
      if (!(func === baseCallback && iteratee == null)) {
        iteratee = func(iteratee, thisArg, 3);
      }
      return (isSorted && getIndexOf() == baseIndexOf)
        ? sortedUniq(array, iteratee)
        : baseUniq(array, iteratee);
    }

    /**
     * This method is like `_.zip` except that it accepts an array of grouped
     * elements and creates an array regrouping the elements to their pre-`_.zip`
     * configuration.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array of grouped elements to process.
     * @returns {Array} Returns the new array of regrouped elements.
     * @example
     *
     * var zipped = _.zip(['fred', 'barney'], [30, 40], [true, false]);
     * // => [['fred', 30, true], ['barney', 40, false]]
     *
     * _.unzip(zipped);
     * // => [['fred', 'barney'], [30, 40], [true, false]]
     */
    function unzip(array) {
      var index = -1,
          length = (array && array.length && arrayMax(arrayMap(array, getLength))) >>> 0,
          result = Array(length);

      while (++index < length) {
        result[index] = arrayMap(array, baseProperty(index));
      }
      return result;
    }

    /**
     * Creates an array excluding all provided values using `SameValueZero` for
     * equality comparisons.
     *
     * **Note:** `SameValueZero` comparisons are like strict equality comparisons,
     * e.g. `===`, except that `NaN` matches `NaN`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-samevaluezero)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {Array} array The array to filter.
     * @param {...*} [values] The values to exclude.
     * @returns {Array} Returns the new array of filtered values.
     * @example
     *
     * _.without([1, 2, 1, 0, 3, 1, 4], 0, 1);
     * // => [2, 3, 4]
     */
    function without(array) {
      return baseDifference(array, baseSlice(arguments, 1));
    }

    /**
     * Creates an array that is the symmetric difference of the provided arrays.
     * See [Wikipedia](https://en.wikipedia.org/wiki/Symmetric_difference) for
     * more details.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {...Array} [arrays] The arrays to inspect.
     * @returns {Array} Returns the new array of values.
     * @example
     *
     * _.xor([1, 2, 3], [5, 2, 1, 4]);
     * // => [3, 5, 4]
     *
     * _.xor([1, 2, 5], [2, 3, 5], [3, 4, 5]);
     * // => [1, 4, 5]
     */
    function xor() {
      var index = -1,
          length = arguments.length;

      while (++index < length) {
        var array = arguments[index];
        if (isArray(array) || isArguments(array)) {
          var result = result
            ? baseDifference(result, array).concat(baseDifference(array, result))
            : array;
        }
      }
      return result ? baseUniq(result) : [];
    }

    /**
     * Creates an array of grouped elements, the first of which contains the first
     * elements of the given arrays, the second of which contains the second elements
     * of the given arrays, and so on.
     *
     * @static
     * @memberOf _
     * @category Array
     * @param {...Array} [arrays] The arrays to process.
     * @returns {Array} Returns the new array of grouped elements.
     * @example
     *
     * _.zip(['fred', 'barney'], [30, 40], [true, false]);
     * // => [['fred', 30, true], ['barney', 40, false]]
     */
    function zip() {
      var length = arguments.length,
          array = Array(length);

      while (length--) {
        array[length] = arguments[length];
      }
      return unzip(array);
    }

    /**
     * Creates an object composed from arrays of property names and values. Provide
     * either a single two dimensional array, e.g. `[[key1, value1], [key2, value2]]`
     * or two arrays, one of property names and one of corresponding values.
     *
     * @static
     * @memberOf _
     * @alias object
     * @category Array
     * @param {Array} props The property names.
     * @param {Array} [values=[]] The property values.
     * @returns {Object} Returns the new object.
     * @example
     *
     * _.zipObject(['fred', 'barney'], [30, 40]);
     * // => { 'fred': 30, 'barney': 40 }
     */
    function zipObject(props, values) {
      var index = -1,
          length = props ? props.length : 0,
          result = {};

      if (length && !values && !isArray(props[0])) {
        values = [];
      }
      while (++index < length) {
        var key = props[index];
        if (values) {
          result[key] = values[index];
        } else if (key) {
          result[key[0]] = key[1];
        }
      }
      return result;
    }

    /*------------------------------------------------------------------------*/

    /**
     * Creates a `lodash` object that wraps `value` with explicit method
     * chaining enabled.
     *
     * @static
     * @memberOf _
     * @category Chain
     * @param {*} value The value to wrap.
     * @returns {Object} Returns the new `lodash` wrapper instance.
     * @example
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36 },
     *   { 'user': 'fred',    'age': 40 },
     *   { 'user': 'pebbles', 'age': 1 }
     * ];
     *
     * var youngest = _.chain(users)
     *   .sortBy('age')
     *   .map(function(chr) { return chr.user + ' is ' + chr.age; })
     *   .first()
     *   .value();
     * // => 'pebbles is 1'
     */
    function chain(value) {
      var result = lodash(value);
      result.__chain__ = true;
      return result;
    }

    /**
     * This method invokes `interceptor` and returns `value`. The interceptor is
     * bound to `thisArg` and invoked with one argument; (value). The purpose of
     * this method is to "tap into" a method chain in order to perform operations
     * on intermediate results within the chain.
     *
     * @static
     * @memberOf _
     * @category Chain
     * @param {*} value The value to provide to `interceptor`.
     * @param {Function} interceptor The function to invoke.
     * @param {*} [thisArg] The `this` binding of `interceptor`.
     * @returns {*} Returns `value`.
     * @example
     *
     * _([1, 2, 3])
     *  .tap(function(array) { array.pop(); })
     *  .reverse()
     *  .value();
     * // => [2, 1]
     */
    function tap(value, interceptor, thisArg) {
      interceptor.call(thisArg, value);
      return value;
    }

    /**
     * This method is like `_.tap` except that it returns the result of `interceptor`.
     *
     * @static
     * @memberOf _
     * @category Chain
     * @param {*} value The value to provide to `interceptor`.
     * @param {Function} interceptor The function to invoke.
     * @param {*} [thisArg] The `this` binding of `interceptor`.
     * @returns {*} Returns the result of `interceptor`.
     * @example
     *
     * _([1, 2, 3])
     *  .last()
     *  .thru(function(value) { return [value]; })
     *  .value();
     * // => [3]
     */
    function thru(value, interceptor, thisArg) {
      return interceptor.call(thisArg, value);
    }

    /**
     * Enables explicit method chaining on the wrapper object.
     *
     * @name chain
     * @memberOf _
     * @category Chain
     * @returns {Object} Returns the new `lodash` wrapper instance.
     * @example
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36 },
     *   { 'user': 'fred',   'age': 40 }
     * ];
     *
     * // without explicit chaining
     * _(users).first();
     * // => { 'user': 'barney', 'age': 36 }
     *
     * // with explicit chaining
     * _(users).chain()
     *   .first()
     *   .pick('user')
     *   .value();
     * // => { 'user': 'barney' }
     */
    function wrapperChain() {
      return chain(this);
    }

    /**
     * Executes the chained sequence and returns the wrapped result.
     *
     * @name commit
     * @memberOf _
     * @category Chain
     * @returns {Object} Returns the new `lodash` wrapper instance.
     * @example
     *
     * var array = [1, 2];
     * var wrapper = _(array).push(3);
     *
     * console.log(array);
     * // => [1, 2]
     *
     * wrapper = wrapper.commit();
     * console.log(array);
     * // => [1, 2, 3]
     *
     * wrapper.last();
     * // => 3
     *
     * console.log(array);
     * // => [1, 2, 3]
     */
    function wrapperCommit() {
      return new LodashWrapper(this.value(), this.__chain__);
    }

    /**
     * Creates a clone of the chained sequence planting `value` as the wrapped value.
     *
     * @name plant
     * @memberOf _
     * @category Chain
     * @returns {Object} Returns the new `lodash` wrapper instance.
     * @example
     *
     * var array = [1, 2];
     * var wrapper = _(array).map(_.partial(Math.pow, _, 2));
     *
     * var other = [3, 4];
     * var otherWrapper = wrapper.plant(other);
     *
     * otherWrapper.value();
     * // => [9, 16]
     *
     * wrapper.value();
     * // => [1, 4]
     */
    function wrapperPlant(value) {
      var result,
          parent = this;

      while (parent instanceof LodashWrapper) {
        var clone = wrapperClone(parent);
        if (result) {
          previous.__wrapped__ = clone;
        } else {
          result = clone;
        }
        var previous = clone;
        parent = parent.__wrapped__;
      }
      previous.__wrapped__ = value;
      return result;
    }

    /**
     * Reverses the wrapped array so the first element becomes the last, the
     * second element becomes the second to last, and so on.
     *
     * **Note:** This method mutates the wrapped array.
     *
     * @name reverse
     * @memberOf _
     * @category Chain
     * @returns {Object} Returns the new reversed `lodash` wrapper instance.
     * @example
     *
     * var array = [1, 2, 3];
     *
     * _(array).reverse().value()
     * // => [3, 2, 1]
     *
     * console.log(array);
     * // => [3, 2, 1]
     */
    function wrapperReverse() {
      var value = this.__wrapped__;
      if (value instanceof LazyWrapper) {
        if (this.__actions__.length) {
          value = new LazyWrapper(this);
        }
        return new LodashWrapper(value.reverse(), this.__chain__);
      }
      return this.thru(function(value) {
        return value.reverse();
      });
    }

    /**
     * Produces the result of coercing the unwrapped value to a string.
     *
     * @name toString
     * @memberOf _
     * @category Chain
     * @returns {string} Returns the coerced string value.
     * @example
     *
     * _([1, 2, 3]).toString();
     * // => '1,2,3'
     */
    function wrapperToString() {
      return (this.value() + '');
    }

    /**
     * Executes the chained sequence to extract the unwrapped value.
     *
     * @name value
     * @memberOf _
     * @alias run, toJSON, valueOf
     * @category Chain
     * @returns {*} Returns the resolved unwrapped value.
     * @example
     *
     * _([1, 2, 3]).value();
     * // => [1, 2, 3]
     */
    function wrapperValue() {
      return baseWrapperValue(this.__wrapped__, this.__actions__);
    }

    /*------------------------------------------------------------------------*/

    /**
     * Creates an array of elements corresponding to the given keys, or indexes,
     * of `collection`. Keys may be specified as individual arguments or as arrays
     * of keys.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {...(number|number[]|string|string[])} [props] The property names
     *  or indexes of elements to pick, specified individually or in arrays.
     * @returns {Array} Returns the new array of picked elements.
     * @example
     *
     * _.at(['a', 'b', 'c', 'd', 'e'], [0, 2, 4]);
     * // => ['a', 'c', 'e']
     *
     * _.at(['fred', 'barney', 'pebbles'], 0, 2);
     * // => ['fred', 'pebbles']
     */
    function at(collection) {
      var length = collection ? collection.length : 0;
      if (isLength(length)) {
        collection = toIterable(collection);
      }
      return baseAt(collection, baseFlatten(arguments, false, false, 1));
    }

    /**
     * Checks if `value` is in `collection` using `SameValueZero` for equality
     * comparisons. If `fromIndex` is negative, it is used as the offset from
     * the end of `collection`.
     *
     * **Note:** `SameValueZero` comparisons are like strict equality comparisons,
     * e.g. `===`, except that `NaN` matches `NaN`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-samevaluezero)
     * for more details.
     *
     * @static
     * @memberOf _
     * @alias contains, include
     * @category Collection
     * @param {Array|Object|string} collection The collection to search.
     * @param {*} target The value to search for.
     * @param {number} [fromIndex=0] The index to search from.
     * @returns {boolean} Returns `true` if a matching element is found, else `false`.
     * @example
     *
     * _.includes([1, 2, 3], 1);
     * // => true
     *
     * _.includes([1, 2, 3], 1, 2);
     * // => false
     *
     * _.includes({ 'user': 'fred', 'age': 40 }, 'fred');
     * // => true
     *
     * _.includes('pebbles', 'eb');
     * // => true
     */
    function includes(collection, target, fromIndex) {
      var length = collection ? collection.length : 0;
      if (!isLength(length)) {
        collection = values(collection);
        length = collection.length;
      }
      if (!length) {
        return false;
      }
      if (typeof fromIndex == 'number') {
        fromIndex = fromIndex < 0 ? nativeMax(length + fromIndex, 0) : (fromIndex || 0);
      } else {
        fromIndex = 0;
      }
      return (typeof collection == 'string' || !isArray(collection) && isString(collection))
        ? (fromIndex < length && collection.indexOf(target, fromIndex) > -1)
        : (getIndexOf(collection, target, fromIndex) > -1);
    }

    /**
     * Creates an object composed of keys generated from the results of running
     * each element of `collection` through `iteratee`. The corresponding value
     * of each key is the number of times the key was returned by `iteratee`.
     * The `iteratee` is bound to `thisArg` and invoked with three arguments;
     * (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [iteratee=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Object} Returns the composed aggregate object.
     * @example
     *
     * _.countBy([4.3, 6.1, 6.4], function(n) { return Math.floor(n); });
     * // => { '4': 1, '6': 2 }
     *
     * _.countBy([4.3, 6.1, 6.4], function(n) { return this.floor(n); }, Math);
     * // => { '4': 1, '6': 2 }
     *
     * _.countBy(['one', 'two', 'three'], 'length');
     * // => { '3': 2, '5': 1 }
     */
    var countBy = createAggregator(function(result, value, key) {
      hasOwnProperty.call(result, key) ? ++result[key] : (result[key] = 1);
    });

    /**
     * Checks if `predicate` returns truthy for **all** elements of `collection`.
     * The predicate is bound to `thisArg` and invoked with three arguments;
     * (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @alias all
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {boolean} Returns `true` if all elements pass the predicate check,
     *  else `false`.
     * @example
     *
     * _.every([true, 1, null, 'yes']);
     * // => false
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36, 'active': false },
     *   { 'user': 'fred',   'age': 40, 'active': false }
     * ];
     *
     * // using the "_.matches" callback shorthand
     * _.every(users, { 'age': 36, 'active': false });
     * // => false
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.every(users, 'active', false);
     * // => true
     *
     * // using the "_.property" callback shorthand
     * _.every(users, 'active');
     * // => false
     */
    function every(collection, predicate, thisArg) {
      var func = isArray(collection) ? arrayEvery : baseEvery;
      if (typeof predicate != 'function' || typeof thisArg != 'undefined') {
        predicate = getCallback(predicate, thisArg, 3);
      }
      return func(collection, predicate);
    }

    /**
     * Iterates over elements of `collection`, returning an array of all elements
     * `predicate` returns truthy for. The predicate is bound to `thisArg` and
     * invoked with three arguments; (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @alias select
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Array} Returns the new filtered array.
     * @example
     *
     * var evens = _.filter([1, 2, 3, 4], function(n) { return n % 2 == 0; });
     * // => [2, 4]
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36, 'active': true },
     *   { 'user': 'fred',   'age': 40, 'active': false }
     * ];
     *
     * // using the "_.matches" callback shorthand
     * _.pluck(_.filter(users, { 'age': 36, 'active': true }), 'user');
     * // => ['barney']
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.pluck(_.filter(users, 'active', false), 'user');
     * // => ['fred']
     *
     * // using the "_.property" callback shorthand
     * _.pluck(_.filter(users, 'active'), 'user');
     * // => ['barney']
     */
    function filter(collection, predicate, thisArg) {
      var func = isArray(collection) ? arrayFilter : baseFilter;
      predicate = getCallback(predicate, thisArg, 3);
      return func(collection, predicate);
    }

    /**
     * Iterates over elements of `collection`, returning the first element
     * `predicate` returns truthy for. The predicate is bound to `thisArg` and
     * invoked with three arguments; (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @alias detect
     * @category Collection
     * @param {Array|Object|string} collection The collection to search.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {*} Returns the matched element, else `undefined`.
     * @example
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36, 'active': true },
     *   { 'user': 'fred',    'age': 40, 'active': false },
     *   { 'user': 'pebbles', 'age': 1,  'active': true }
     * ];
     *
     * _.result(_.find(users, function(chr) { return chr.age < 40; }), 'user');
     * // => 'barney'
     *
     * // using the "_.matches" callback shorthand
     * _.result(_.find(users, { 'age': 1, 'active': true }), 'user');
     * // => 'pebbles'
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.result(_.find(users, 'active', false), 'user');
     * // => 'fred'
     *
     * // using the "_.property" callback shorthand
     * _.result(_.find(users, 'active'), 'user');
     * // => 'barney'
     */
    function find(collection, predicate, thisArg) {
      if (isArray(collection)) {
        var index = findIndex(collection, predicate, thisArg);
        return index > -1 ? collection[index] : undefined;
      }
      predicate = getCallback(predicate, thisArg, 3);
      return baseFind(collection, predicate, baseEach);
    }

    /**
     * This method is like `_.find` except that it iterates over elements of
     * `collection` from right to left.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to search.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {*} Returns the matched element, else `undefined`.
     * @example
     *
     * _.findLast([1, 2, 3, 4], function(n) { return n % 2 == 1; });
     * // => 3
     */
    function findLast(collection, predicate, thisArg) {
      predicate = getCallback(predicate, thisArg, 3);
      return baseFind(collection, predicate, baseEachRight);
    }

    /**
     * Performs a deep comparison between each element in `collection` and the
     * source object, returning the first element that has equivalent property
     * values.
     *
     * **Note:** This method supports comparing arrays, booleans, `Date` objects,
     * numbers, `Object` objects, regexes, and strings. Objects are compared by
     * their own, not inherited, enumerable properties. For comparing a single
     * own or inherited property value see `_.matchesProperty`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to search.
     * @param {Object} source The object of property values to match.
     * @returns {*} Returns the matched element, else `undefined`.
     * @example
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36, 'active': true },
     *   { 'user': 'fred',   'age': 40, 'active': false }
     * ];
     *
     * _.result(_.findWhere(users, { 'age': 36, 'active': true }), 'user');
     * // => 'barney'
     *
     * _.result(_.findWhere(users, { 'age': 40, 'active': false }), 'user');
     * // => 'fred'
     */
    function findWhere(collection, source) {
      return find(collection, baseMatches(source));
    }

    /**
     * Iterates over elements of `collection` invoking `iteratee` for each element.
     * The `iteratee` is bound to `thisArg` and invoked with three arguments;
     * (value, index|key, collection). Iterator functions may exit iteration early
     * by explicitly returning `false`.
     *
     * **Note:** As with other "Collections" methods, objects with a `length` property
     * are iterated like arrays. To avoid this behavior `_.forIn` or `_.forOwn`
     * may be used for object iteration.
     *
     * @static
     * @memberOf _
     * @alias each
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Array|Object|string} Returns `collection`.
     * @example
     *
     * _([1, 2, 3]).forEach(function(n) { console.log(n); }).value();
     * // => logs each value from left to right and returns the array
     *
     * _.forEach({ 'one': 1, 'two': 2, 'three': 3 }, function(n, key) { console.log(n, key); });
     * // => logs each value-key pair and returns the object (iteration order is not guaranteed)
     */
    function forEach(collection, iteratee, thisArg) {
      return (typeof iteratee == 'function' && typeof thisArg == 'undefined' && isArray(collection))
        ? arrayEach(collection, iteratee)
        : baseEach(collection, bindCallback(iteratee, thisArg, 3));
    }

    /**
     * This method is like `_.forEach` except that it iterates over elements of
     * `collection` from right to left.
     *
     * @static
     * @memberOf _
     * @alias eachRight
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Array|Object|string} Returns `collection`.
     * @example
     *
     * _([1, 2, 3]).forEachRight(function(n) { console.log(n); }).join(',');
     * // => logs each value from right to left and returns the array
     */
    function forEachRight(collection, iteratee, thisArg) {
      return (typeof iteratee == 'function' && typeof thisArg == 'undefined' && isArray(collection))
        ? arrayEachRight(collection, iteratee)
        : baseEachRight(collection, bindCallback(iteratee, thisArg, 3));
    }

    /**
     * Creates an object composed of keys generated from the results of running
     * each element of `collection` through `iteratee`. The corresponding value
     * of each key is an array of the elements responsible for generating the key.
     * The `iteratee` is bound to `thisArg` and invoked with three arguments;
     * (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [iteratee=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Object} Returns the composed aggregate object.
     * @example
     *
     * _.groupBy([4.2, 6.1, 6.4], function(n) { return Math.floor(n); });
     * // => { '4': [4.2], '6': [6.1, 6.4] }
     *
     * _.groupBy([4.2, 6.1, 6.4], function(n) { return this.floor(n); }, Math);
     * // => { '4': [4.2], '6': [6.1, 6.4] }
     *
     * // using the "_.property" callback shorthand
     * _.groupBy(['one', 'two', 'three'], 'length');
     * // => { '3': ['one', 'two'], '5': ['three'] }
     */
    var groupBy = createAggregator(function(result, value, key) {
      if (hasOwnProperty.call(result, key)) {
        result[key].push(value);
      } else {
        result[key] = [value];
      }
    });

    /**
     * Creates an object composed of keys generated from the results of running
     * each element of `collection` through `iteratee`. The corresponding value
     * of each key is the last element responsible for generating the key. The
     * iteratee function is bound to `thisArg` and invoked with three arguments;
     * (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [iteratee=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Object} Returns the composed aggregate object.
     * @example
     *
     * var keyData = [
     *   { 'dir': 'left', 'code': 97 },
     *   { 'dir': 'right', 'code': 100 }
     * ];
     *
     * _.indexBy(keyData, 'dir');
     * // => { 'left': { 'dir': 'left', 'code': 97 }, 'right': { 'dir': 'right', 'code': 100 } }
     *
     * _.indexBy(keyData, function(object) { return String.fromCharCode(object.code); });
     * // => { 'a': { 'dir': 'left', 'code': 97 }, 'd': { 'dir': 'right', 'code': 100 } }
     *
     * _.indexBy(keyData, function(object) { return this.fromCharCode(object.code); }, String);
     * // => { 'a': { 'dir': 'left', 'code': 97 }, 'd': { 'dir': 'right', 'code': 100 } }
     */
    var indexBy = createAggregator(function(result, value, key) {
      result[key] = value;
    });

    /**
     * Invokes the method named by `methodName` on each element in `collection`,
     * returning an array of the results of each invoked method. Any additional
     * arguments are provided to each invoked method. If `methodName` is a function
     * it is invoked for, and `this` bound to, each element in `collection`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|string} methodName The name of the method to invoke or
     *  the function invoked per iteration.
     * @param {...*} [args] The arguments to invoke the method with.
     * @returns {Array} Returns the array of results.
     * @example
     *
     * _.invoke([[5, 1, 7], [3, 2, 1]], 'sort');
     * // => [[1, 5, 7], [1, 2, 3]]
     *
     * _.invoke([123, 456], String.prototype.split, '');
     * // => [['1', '2', '3'], ['4', '5', '6']]
     */
    function invoke(collection, methodName) {
      return baseInvoke(collection, methodName, baseSlice(arguments, 2));
    }

    /**
     * Creates an array of values by running each element in `collection` through
     * `iteratee`. The `iteratee` is bound to `thisArg` and invoked with three
     * arguments; (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * Many lodash methods are guarded to work as interatees for methods like
     * `_.every`, `_.filter`, `_.map`, `_.mapValues`, `_.reject`, and `_.some`.
     *
     * The guarded methods are:
     * `ary`, `callback`, `chunk`, `clone`, `create`, `curry`, `curryRight`, `drop`,
     * `dropRight`, `fill`, `flatten`, `invert`, `max`, `min`, `parseInt`, `slice`,
     * `sortBy`, `take`, `takeRight`, `template`, `trim`, `trimLeft`, `trimRight`,
     * `trunc`, `random`, `range`, `sample`, `uniq`, and `words`
     *
     * @static
     * @memberOf _
     * @alias collect
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [iteratee=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Array} Returns the new mapped array.
     * @example
     *
     * _.map([1, 2, 3], function(n) { return n * 3; });
     * // => [3, 6, 9]
     *
     * _.map({ 'one': 1, 'two': 2, 'three': 3 }, function(n) { return n * 3; });
     * // => [3, 6, 9] (iteration order is not guaranteed)
     *
     * var users = [
     *   { 'user': 'barney' },
     *   { 'user': 'fred' }
     * ];
     *
     * // using the "_.property" callback shorthand
     * _.map(users, 'user');
     * // => ['barney', 'fred']
     */
    function map(collection, iteratee, thisArg) {
      var func = isArray(collection) ? arrayMap : baseMap;
      iteratee = getCallback(iteratee, thisArg, 3);
      return func(collection, iteratee);
    }

    /**
     * Gets the maximum value of `collection`. If `collection` is empty or falsey
     * `-Infinity` is returned. If an iteratee function is provided it is invoked
     * for each value in `collection` to generate the criterion by which the value
     * is ranked. The `iteratee` is bound to `thisArg` and invoked with three
     * arguments; (value, index, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [iteratee] The function invoked per iteration.
     *  If a property name or object is provided it is used to create a "_.property"
     *  or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {*} Returns the maximum value.
     * @example
     *
     * _.max([4, 2, 8, 6]);
     * // => 8
     *
     * _.max([]);
     * // => -Infinity
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36 },
     *   { 'user': 'fred',   'age': 40 }
     * ];
     *
     * _.max(users, function(chr) { return chr.age; });
     * // => { 'user': 'fred', 'age': 40 };
     *
     * // using the "_.property" callback shorthand
     * _.max(users, 'age');
     * // => { 'user': 'fred', 'age': 40 };
     */
    var max = createExtremum(arrayMax);

    /**
     * Gets the minimum value of `collection`. If `collection` is empty or falsey
     * `Infinity` is returned. If an iteratee function is provided it is invoked
     * for each value in `collection` to generate the criterion by which the value
     * is ranked. The `iteratee` is bound to `thisArg` and invoked with three
     * arguments; (value, index, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [iteratee] The function invoked per iteration.
     *  If a property name or object is provided it is used to create a "_.property"
     *  or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {*} Returns the minimum value.
     * @example
     *
     * _.min([4, 2, 8, 6]);
     * // => 2
     *
     * _.min([]);
     * // => Infinity
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36 },
     *   { 'user': 'fred',   'age': 40 }
     * ];
     *
     * _.min(users, function(chr) { return chr.age; });
     * // => { 'user': 'barney', 'age': 36 };
     *
     * // using the "_.property" callback shorthand
     * _.min(users, 'age');
     * // => { 'user': 'barney', 'age': 36 };
     */
    var min = createExtremum(arrayMin, true);

    /**
     * Creates an array of elements split into two groups, the first of which
     * contains elements `predicate` returns truthy for, while the second of which
     * contains elements `predicate` returns falsey for. The predicate is bound
     * to `thisArg` and invoked with three arguments; (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Array} Returns the array of grouped elements.
     * @example
     *
     * _.partition([1, 2, 3], function(n) { return n % 2; });
     * // => [[1, 3], [2]]
     *
     * _.partition([1.2, 2.3, 3.4], function(n) { return this.floor(n) % 2; }, Math);
     * // => [[1, 3], [2]]
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36, 'active': false },
     *   { 'user': 'fred',    'age': 40, 'active': true },
     *   { 'user': 'pebbles', 'age': 1,  'active': false }
     * ];
     *
     * var mapper = function(array) { return _.pluck(array, 'user'); };
     *
     * // using the "_.matches" callback shorthand
     * _.map(_.partition(users, { 'age': 1, 'active': false }), mapper);
     * // => [['pebbles'], ['barney', 'fred']]
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.map(_.partition(users, 'active', false), mapper);
     * // => [['barney', 'pebbles'], ['fred']]
     *
     * // using the "_.property" callback shorthand
     * _.map(_.partition(users, 'active'), mapper);
     * // => [['fred'], ['barney', 'pebbles']]
     */
    var partition = createAggregator(function(result, value, key) {
      result[key ? 0 : 1].push(value);
    }, function() { return [[], []]; });

    /**
     * Gets the value of `key` from all elements in `collection`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {string} key The key of the property to pluck.
     * @returns {Array} Returns the property values.
     * @example
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36 },
     *   { 'user': 'fred',   'age': 40 }
     * ];
     *
     * _.pluck(users, 'user');
     * // => ['barney', 'fred']
     *
     * var userIndex = _.indexBy(users, 'user');
     * _.pluck(userIndex, 'age');
     * // => [36, 40] (iteration order is not guaranteed)
     */
    function pluck(collection, key) {
      return map(collection, baseProperty(key));
    }

    /**
     * Reduces `collection` to a value which is the accumulated result of running
     * each element in `collection` through `iteratee`, where each successive
     * invocation is supplied the return value of the previous. If `accumulator`
     * is not provided the first element of `collection` is used as the initial
     * value. The `iteratee` is bound to `thisArg`and invoked with four arguments;
     * (accumulator, value, index|key, collection).
     *
     * Many lodash methods are guarded to work as interatees for methods like
     * `_.reduce`, `_.reduceRight`, and `_.transform`.
     *
     * The guarded methods are:
     * `assign`, `defaults`, `merge`, and `sortAllBy`
     *
     * @static
     * @memberOf _
     * @alias foldl, inject
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [accumulator] The initial value.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {*} Returns the accumulated value.
     * @example
     *
     * var sum = _.reduce([1, 2, 3], function(sum, n) { return sum + n; });
     * // => 6
     *
     * var mapped = _.reduce({ 'a': 1, 'b': 2, 'c': 3 }, function(result, n, key) {
     *   result[key] = n * 3;
     *   return result;
     * }, {});
     * // => { 'a': 3, 'b': 6, 'c': 9 } (iteration order is not guaranteed)
     */
    function reduce(collection, iteratee, accumulator, thisArg) {
      var func = isArray(collection) ? arrayReduce : baseReduce;
      return func(collection, getCallback(iteratee, thisArg, 4), accumulator, arguments.length < 3, baseEach);
    }

    /**
     * This method is like `_.reduce` except that it iterates over elements of
     * `collection` from right to left.
     *
     * @static
     * @memberOf _
     * @alias foldr
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [accumulator] The initial value.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {*} Returns the accumulated value.
     * @example
     *
     * var array = [[0, 1], [2, 3], [4, 5]];
     * _.reduceRight(array, function(flattened, other) { return flattened.concat(other); }, []);
     * // => [4, 5, 2, 3, 0, 1]
     */
    function reduceRight(collection, iteratee, accumulator, thisArg) {
      var func = isArray(collection) ? arrayReduceRight : baseReduce;
      return func(collection, getCallback(iteratee, thisArg, 4), accumulator, arguments.length < 3, baseEachRight);
    }

    /**
     * The opposite of `_.filter`; this method returns the elements of `collection`
     * that `predicate` does **not** return truthy for.
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Array} Returns the new filtered array.
     * @example
     *
     * var odds = _.reject([1, 2, 3, 4], function(n) { return n % 2 == 0; });
     * // => [1, 3]
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36, 'active': false },
     *   { 'user': 'fred',   'age': 40, 'active': true }
     * ];
     *
     * // using the "_.matches" callback shorthand
     * _.pluck(_.reject(users, { 'age': 40, 'active': true }), 'user');
     * // => ['barney']
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.pluck(_.reject(users, 'active', false), 'user');
     * // => ['fred']
     *
     * // using the "_.property" callback shorthand
     * _.pluck(_.reject(users, 'active'), 'user');
     * // => ['barney']
     */
    function reject(collection, predicate, thisArg) {
      var func = isArray(collection) ? arrayFilter : baseFilter;
      predicate = getCallback(predicate, thisArg, 3);
      return func(collection, function(value, index, collection) {
        return !predicate(value, index, collection);
      });
    }

    /**
     * Gets a random element or `n` random elements from a collection.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to sample.
     * @param {number} [n] The number of elements to sample.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {*} Returns the random sample(s).
     * @example
     *
     * _.sample([1, 2, 3, 4]);
     * // => 2
     *
     * _.sample([1, 2, 3, 4], 2);
     * // => [3, 1]
     */
    function sample(collection, n, guard) {
      if (guard ? isIterateeCall(collection, n, guard) : n == null) {
        collection = toIterable(collection);
        var length = collection.length;
        return length > 0 ? collection[baseRandom(0, length - 1)] : undefined;
      }
      var result = shuffle(collection);
      result.length = nativeMin(n < 0 ? 0 : (+n || 0), result.length);
      return result;
    }

    /**
     * Creates an array of shuffled values, using a version of the Fisher-Yates
     * shuffle. See [Wikipedia](https://en.wikipedia.org/wiki/Fisher-Yates_shuffle)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to shuffle.
     * @returns {Array} Returns the new shuffled array.
     * @example
     *
     * _.shuffle([1, 2, 3, 4]);
     * // => [4, 1, 3, 2]
     */
    function shuffle(collection) {
      collection = toIterable(collection);

      var index = -1,
          length = collection.length,
          result = Array(length);

      while (++index < length) {
        var rand = baseRandom(0, index);
        if (index != rand) {
          result[index] = result[rand];
        }
        result[rand] = collection[index];
      }
      return result;
    }

    /**
     * Gets the size of `collection` by returning `collection.length` for
     * array-like values or the number of own enumerable properties for objects.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to inspect.
     * @returns {number} Returns the size of `collection`.
     * @example
     *
     * _.size([1, 2]);
     * // => 2
     *
     * _.size({ 'one': 1, 'two': 2, 'three': 3 });
     * // => 3
     *
     * _.size('pebbles');
     * // => 7
     */
    function size(collection) {
      var length = collection ? collection.length : 0;
      return isLength(length) ? length : keys(collection).length;
    }

    /**
     * Checks if `predicate` returns truthy for **any** element of `collection`.
     * The function returns as soon as it finds a passing value and does not iterate
     * over the entire collection. The predicate is bound to `thisArg` and invoked
     * with three arguments; (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @alias any
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {boolean} Returns `true` if any element passes the predicate check,
     *  else `false`.
     * @example
     *
     * _.some([null, 0, 'yes', false], Boolean);
     * // => true
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36, 'active': false },
     *   { 'user': 'fred',   'age': 40, 'active': true }
     * ];
     *
     * // using the "_.matches" callback shorthand
     * _.some(users, { 'age': 1, 'active': true });
     * // => false
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.some(users, 'active', false);
     * // => true
     *
     * // using the "_.property" callback shorthand
     * _.some(users, 'active');
     * // => true
     */
    function some(collection, predicate, thisArg) {
      var func = isArray(collection) ? arraySome : baseSome;
      if (typeof predicate != 'function' || typeof thisArg != 'undefined') {
        predicate = getCallback(predicate, thisArg, 3);
      }
      return func(collection, predicate);
    }

    /**
     * Creates an array of elements, sorted in ascending order by the results of
     * running each element in a collection through `iteratee`. This method performs
     * a stable sort, that is, it preserves the original sort order of equal elements.
     * The `iteratee` is bound to `thisArg` and invoked with three arguments;
     * (value, index|key, collection).
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {Array|Function|Object|string} [iteratee=_.identity] The function
     *  invoked per iteration. If a property name or an object is provided it is
     *  used to create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Array} Returns the new sorted array.
     * @example
     *
     * _.sortBy([1, 2, 3], function(n) { return Math.sin(n); });
     * // => [3, 1, 2]
     *
     * _.sortBy([1, 2, 3], function(n) { return this.sin(n); }, Math);
     * // => [3, 1, 2]
     *
     * var users = [
     *   { 'user': 'fred' },
     *   { 'user': 'pebbles' },
     *   { 'user': 'barney' }
     * ];
     *
     * // using the "_.property" callback shorthand
     * _.pluck(_.sortBy(users, 'user'), 'user');
     * // => ['barney', 'fred', 'pebbles']
     */
    function sortBy(collection, iteratee, thisArg) {
      var index = -1,
          length = collection ? collection.length : 0,
          result = isLength(length) ? Array(length) : [];

      if (thisArg && isIterateeCall(collection, iteratee, thisArg)) {
        iteratee = null;
      }
      iteratee = getCallback(iteratee, thisArg, 3);
      baseEach(collection, function(value, key, collection) {
        result[++index] = { 'criteria': iteratee(value, key, collection), 'index': index, 'value': value };
      });
      return baseSortBy(result, compareAscending);
    }

    /**
     * This method is like `_.sortBy` except that it sorts by property names
     * instead of an iteratee function.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to iterate over.
     * @param {...(string|string[])} props The property names to sort by,
     *  specified as individual property names or arrays of property names.
     * @returns {Array} Returns the new sorted array.
     * @example
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36 },
     *   { 'user': 'fred',   'age': 40 },
     *   { 'user': 'barney', 'age': 26 },
     *   { 'user': 'fred',   'age': 30 }
     * ];
     *
     * _.map(_.sortByAll(users, ['user', 'age']), _.values);
     * // => [['barney', 26], ['barney', 36], ['fred', 30], ['fred', 40]]
     */
    function sortByAll(collection) {
      var args = arguments;
      if (args.length > 3 && isIterateeCall(args[1], args[2], args[3])) {
        args = [collection, args[1]];
      }
      var index = -1,
          length = collection ? collection.length : 0,
          props = baseFlatten(args, false, false, 1),
          result = isLength(length) ? Array(length) : [];

      baseEach(collection, function(value) {
        var length = props.length,
            criteria = Array(length);

        while (length--) {
          criteria[length] = value == null ? undefined : value[props[length]];
        }
        result[++index] = { 'criteria': criteria, 'index': index, 'value': value };
      });
      return baseSortBy(result, compareMultipleAscending);
    }

    /**
     * Performs a deep comparison between each element in `collection` and the
     * source object, returning an array of all elements that have equivalent
     * property values.
     *
     * **Note:** This method supports comparing arrays, booleans, `Date` objects,
     * numbers, `Object` objects, regexes, and strings. Objects are compared by
     * their own, not inherited, enumerable properties. For comparing a single
     * own or inherited property value see `_.matchesProperty`.
     *
     * @static
     * @memberOf _
     * @category Collection
     * @param {Array|Object|string} collection The collection to search.
     * @param {Object} source The object of property values to match.
     * @returns {Array} Returns the new filtered array.
     * @example
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36, 'active': false, 'pets': ['hoppy'] },
     *   { 'user': 'fred',   'age': 40, 'active': true, 'pets': ['baby puss', 'dino'] }
     * ];
     *
     * _.pluck(_.where(users, { 'age': 36, 'active': false }), 'user');
     * // => ['barney']
     *
     * _.pluck(_.where(users, { 'pets': ['dino'] }), 'user');
     * // => ['fred']
     */
    function where(collection, source) {
      return filter(collection, baseMatches(source));
    }

    /*------------------------------------------------------------------------*/

    /**
     * Gets the number of milliseconds that have elapsed since the Unix epoch
     * (1 January 1970 00:00:00 UTC).
     *
     * @static
     * @memberOf _
     * @category Date
     * @example
     *
     * _.defer(function(stamp) { console.log(_.now() - stamp); }, _.now());
     * // => logs the number of milliseconds it took for the deferred function to be invoked
     */
    var now = nativeNow || function() {
      return new Date().getTime();
    };

    /*------------------------------------------------------------------------*/

    /**
     * The opposite of `_.before`; this method creates a function that invokes
     * `func` once it is called `n` or more times.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {number} n The number of calls before `func` is invoked.
     * @param {Function} func The function to restrict.
     * @returns {Function} Returns the new restricted function.
     * @example
     *
     * var saves = ['profile', 'settings'];
     *
     * var done = _.after(saves.length, function() {
     *   console.log('done saving!');
     * });
     *
     * _.forEach(saves, function(type) {
     *   asyncSave({ 'type': type, 'complete': done });
     * });
     * // => logs 'done saving!' after the two async saves have completed
     */
    function after(n, func) {
      if (typeof func != 'function') {
        if (typeof n == 'function') {
          var temp = n;
          n = func;
          func = temp;
        } else {
          throw new TypeError(FUNC_ERROR_TEXT);
        }
      }
      n = nativeIsFinite(n = +n) ? n : 0;
      return function() {
        if (--n < 1) {
          return func.apply(this, arguments);
        }
      };
    }

    /**
     * Creates a function that accepts up to `n` arguments ignoring any
     * additional arguments.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to cap arguments for.
     * @param {number} [n=func.length] The arity cap.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Function} Returns the new function.
     * @example
     *
     * _.map(['6', '8', '10'], _.ary(parseInt, 1));
     * // => [6, 8, 10]
     */
    function ary(func, n, guard) {
      if (guard && isIterateeCall(func, n, guard)) {
        n = null;
      }
      n = (func && n == null) ? func.length : nativeMax(+n || 0, 0);
      return createWrapper(func, ARY_FLAG, null, null, null, null, n);
    }

    /**
     * Creates a function that invokes `func`, with the `this` binding and arguments
     * of the created function, while it is called less than `n` times. Subsequent
     * calls to the created function return the result of the last `func` invocation.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {number} n The number of calls at which `func` is no longer invoked.
     * @param {Function} func The function to restrict.
     * @returns {Function} Returns the new restricted function.
     * @example
     *
     * jQuery('#add').on('click', _.before(5, addContactToList));
     * // => allows adding up to 4 contacts to the list
     */
    function before(n, func) {
      var result;
      if (typeof func != 'function') {
        if (typeof n == 'function') {
          var temp = n;
          n = func;
          func = temp;
        } else {
          throw new TypeError(FUNC_ERROR_TEXT);
        }
      }
      return function() {
        if (--n > 0) {
          result = func.apply(this, arguments);
        } else {
          func = null;
        }
        return result;
      };
    }

    /**
     * Creates a function that invokes `func` with the `this` binding of `thisArg`
     * and prepends any additional `_.bind` arguments to those provided to the
     * bound function.
     *
     * The `_.bind.placeholder` value, which defaults to `_` in monolithic builds,
     * may be used as a placeholder for partially applied arguments.
     *
     * **Note:** Unlike native `Function#bind` this method does not set the `length`
     * property of bound functions.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to bind.
     * @param {*} thisArg The `this` binding of `func`.
     * @param {...*} [args] The arguments to be partially applied.
     * @returns {Function} Returns the new bound function.
     * @example
     *
     * var greet = function(greeting, punctuation) {
     *   return greeting + ' ' + this.user + punctuation;
     * };
     *
     * var object = { 'user': 'fred' };
     *
     * var bound = _.bind(greet, object, 'hi');
     * bound('!');
     * // => 'hi fred!'
     *
     * // using placeholders
     * var bound = _.bind(greet, object, _, '!');
     * bound('hi');
     * // => 'hi fred!'
     */
    function bind(func, thisArg) {
      var bitmask = BIND_FLAG;
      if (arguments.length > 2) {
        var partials = baseSlice(arguments, 2),
            holders = replaceHolders(partials, bind.placeholder);

        bitmask |= PARTIAL_FLAG;
      }
      return createWrapper(func, bitmask, thisArg, partials, holders);
    }

    /**
     * Binds methods of an object to the object itself, overwriting the existing
     * method. Method names may be specified as individual arguments or as arrays
     * of method names. If no method names are provided all enumerable function
     * properties, own and inherited, of `object` are bound.
     *
     * **Note:** This method does not set the `length` property of bound functions.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Object} object The object to bind and assign the bound methods to.
     * @param {...(string|string[])} [methodNames] The object method names to bind,
     *  specified as individual method names or arrays of method names.
     * @returns {Object} Returns `object`.
     * @example
     *
     * var view = {
     *   'label': 'docs',
     *   'onClick': function() { console.log('clicked ' + this.label); }
     * };
     *
     * _.bindAll(view);
     * jQuery('#docs').on('click', view.onClick);
     * // => logs 'clicked docs' when the element is clicked
     */
    function bindAll(object) {
      return baseBindAll(object,
        arguments.length > 1
          ? baseFlatten(arguments, false, false, 1)
          : functions(object)
      );
    }

    /**
     * Creates a function that invokes the method at `object[key]` and prepends
     * any additional `_.bindKey` arguments to those provided to the bound function.
     *
     * This method differs from `_.bind` by allowing bound functions to reference
     * methods that may be redefined or don't yet exist.
     * See [Peter Michaux's article](http://michaux.ca/articles/lazy-function-definition-pattern)
     * for more details.
     *
     * The `_.bindKey.placeholder` value, which defaults to `_` in monolithic
     * builds, may be used as a placeholder for partially applied arguments.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Object} object The object the method belongs to.
     * @param {string} key The key of the method.
     * @param {...*} [args] The arguments to be partially applied.
     * @returns {Function} Returns the new bound function.
     * @example
     *
     * var object = {
     *   'user': 'fred',
     *   'greet': function(greeting, punctuation) {
     *     return greeting + ' ' + this.user + punctuation;
     *   }
     * };
     *
     * var bound = _.bindKey(object, 'greet', 'hi');
     * bound('!');
     * // => 'hi fred!'
     *
     * object.greet = function(greeting, punctuation) {
     *   return greeting + 'ya ' + this.user + punctuation;
     * };
     *
     * bound('!');
     * // => 'hiya fred!'
     *
     * // using placeholders
     * var bound = _.bindKey(object, 'greet', _, '!');
     * bound('hi');
     * // => 'hiya fred!'
     */
    function bindKey(object, key) {
      var bitmask = BIND_FLAG | BIND_KEY_FLAG;
      if (arguments.length > 2) {
        var partials = baseSlice(arguments, 2),
            holders = replaceHolders(partials, bindKey.placeholder);

        bitmask |= PARTIAL_FLAG;
      }
      return createWrapper(key, bitmask, object, partials, holders);
    }

    /**
     * Creates a function that accepts one or more arguments of `func` that when
     * called either invokes `func` returning its result, if all `func` arguments
     * have been provided, or returns a function that accepts one or more of the
     * remaining `func` arguments, and so on. The arity of `func` may be specified
     * if `func.length` is not sufficient.
     *
     * The `_.curry.placeholder` value, which defaults to `_` in monolithic builds,
     * may be used as a placeholder for provided arguments.
     *
     * **Note:** This method does not set the `length` property of curried functions.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to curry.
     * @param {number} [arity=func.length] The arity of `func`.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Function} Returns the new curried function.
     * @example
     *
     * var abc = function(a, b, c) {
     *   return [a, b, c];
     * };
     *
     * var curried = _.curry(abc);
     *
     * curried(1)(2)(3);
     * // => [1, 2, 3]
     *
     * curried(1, 2)(3);
     * // => [1, 2, 3]
     *
     * curried(1, 2, 3);
     * // => [1, 2, 3]
     *
     * // using placeholders
     * curried(1)(_, 3)(2);
     * // => [1, 2, 3]
     */
    function curry(func, arity, guard) {
      if (guard && isIterateeCall(func, arity, guard)) {
        arity = null;
      }
      var result = createWrapper(func, CURRY_FLAG, null, null, null, null, null, arity);
      result.placeholder = curry.placeholder;
      return result;
    }

    /**
     * This method is like `_.curry` except that arguments are applied to `func`
     * in the manner of `_.partialRight` instead of `_.partial`.
     *
     * The `_.curryRight.placeholder` value, which defaults to `_` in monolithic
     * builds, may be used as a placeholder for provided arguments.
     *
     * **Note:** This method does not set the `length` property of curried functions.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to curry.
     * @param {number} [arity=func.length] The arity of `func`.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Function} Returns the new curried function.
     * @example
     *
     * var abc = function(a, b, c) {
     *   return [a, b, c];
     * };
     *
     * var curried = _.curryRight(abc);
     *
     * curried(3)(2)(1);
     * // => [1, 2, 3]
     *
     * curried(2, 3)(1);
     * // => [1, 2, 3]
     *
     * curried(1, 2, 3);
     * // => [1, 2, 3]
     *
     * // using placeholders
     * curried(3)(1, _)(2);
     * // => [1, 2, 3]
     */
    function curryRight(func, arity, guard) {
      if (guard && isIterateeCall(func, arity, guard)) {
        arity = null;
      }
      var result = createWrapper(func, CURRY_RIGHT_FLAG, null, null, null, null, null, arity);
      result.placeholder = curryRight.placeholder;
      return result;
    }

    /**
     * Creates a function that delays invoking `func` until after `wait` milliseconds
     * have elapsed since the last time it was invoked. The created function comes
     * with a `cancel` method to cancel delayed invocations. Provide an options
     * object to indicate that `func` should be invoked on the leading and/or
     * trailing edge of the `wait` timeout. Subsequent calls to the debounced
     * function return the result of the last `func` invocation.
     *
     * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked
     * on the trailing edge of the timeout only if the the debounced function is
     * invoked more than once during the `wait` timeout.
     *
     * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation)
     * for details over the differences between `_.debounce` and `_.throttle`.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to debounce.
     * @param {number} wait The number of milliseconds to delay.
     * @param {Object} [options] The options object.
     * @param {boolean} [options.leading=false] Specify invoking on the leading
     *  edge of the timeout.
     * @param {number} [options.maxWait] The maximum time `func` is allowed to be
     *  delayed before it is invoked.
     * @param {boolean} [options.trailing=true] Specify invoking on the trailing
     *  edge of the timeout.
     * @returns {Function} Returns the new debounced function.
     * @example
     *
     * // avoid costly calculations while the window size is in flux
     * jQuery(window).on('resize', _.debounce(calculateLayout, 150));
     *
     * // invoke `sendMail` when the click event is fired, debouncing subsequent calls
     * jQuery('#postbox').on('click', _.debounce(sendMail, 300, {
     *   'leading': true,
     *   'trailing': false
     * }));
     *
     * // ensure `batchLog` is invoked once after 1 second of debounced calls
     * var source = new EventSource('/stream');
     * jQuery(source).on('message', _.debounce(batchLog, 250, {
     *   'maxWait': 1000
     * }));
     *
     * // cancel a debounced call
     * var todoChanges = _.debounce(batchLog, 1000);
     * Object.observe(models.todo, todoChanges);
     *
     * Object.observe(models, function(changes) {
     *   if (_.find(changes, { 'user': 'todo', 'type': 'delete'})) {
     *     todoChanges.cancel();
     *   }
     * }, ['delete']);
     *
     * // ...at some point `models.todo` is changed
     * models.todo.completed = true;
     *
     * // ...before 1 second has passed `models.todo` is deleted
     * // which cancels the debounced `todoChanges` call
     * delete models.todo;
     */
    function debounce(func, wait, options) {
      var args,
          maxTimeoutId,
          result,
          stamp,
          thisArg,
          timeoutId,
          trailingCall,
          lastCalled = 0,
          maxWait = false,
          trailing = true;

      if (typeof func != 'function') {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      wait = wait < 0 ? 0 : wait;
      if (options === true) {
        var leading = true;
        trailing = false;
      } else if (isObject(options)) {
        leading = options.leading;
        maxWait = 'maxWait' in options && nativeMax(+options.maxWait || 0, wait);
        trailing = 'trailing' in options ? options.trailing : trailing;
      }

      function cancel() {
        if (timeoutId) {
          clearTimeout(timeoutId);
        }
        if (maxTimeoutId) {
          clearTimeout(maxTimeoutId);
        }
        maxTimeoutId = timeoutId = trailingCall = undefined;
      }

      function delayed() {
        var remaining = wait - (now() - stamp);
        if (remaining <= 0 || remaining > wait) {
          if (maxTimeoutId) {
            clearTimeout(maxTimeoutId);
          }
          var isCalled = trailingCall;
          maxTimeoutId = timeoutId = trailingCall = undefined;
          if (isCalled) {
            lastCalled = now();
            result = func.apply(thisArg, args);
            if (!timeoutId && !maxTimeoutId) {
              args = thisArg = null;
            }
          }
        } else {
          timeoutId = setTimeout(delayed, remaining);
        }
      }

      function maxDelayed() {
        if (timeoutId) {
          clearTimeout(timeoutId);
        }
        maxTimeoutId = timeoutId = trailingCall = undefined;
        if (trailing || (maxWait !== wait)) {
          lastCalled = now();
          result = func.apply(thisArg, args);
          if (!timeoutId && !maxTimeoutId) {
            args = thisArg = null;
          }
        }
      }

      function debounced() {
        args = arguments;
        stamp = now();
        thisArg = this;
        trailingCall = trailing && (timeoutId || !leading);

        if (maxWait === false) {
          var leadingCall = leading && !timeoutId;
        } else {
          if (!maxTimeoutId && !leading) {
            lastCalled = stamp;
          }
          var remaining = maxWait - (stamp - lastCalled),
              isCalled = remaining <= 0 || remaining > maxWait;

          if (isCalled) {
            if (maxTimeoutId) {
              maxTimeoutId = clearTimeout(maxTimeoutId);
            }
            lastCalled = stamp;
            result = func.apply(thisArg, args);
          }
          else if (!maxTimeoutId) {
            maxTimeoutId = setTimeout(maxDelayed, remaining);
          }
        }
        if (isCalled && timeoutId) {
          timeoutId = clearTimeout(timeoutId);
        }
        else if (!timeoutId && wait !== maxWait) {
          timeoutId = setTimeout(delayed, wait);
        }
        if (leadingCall) {
          isCalled = true;
          result = func.apply(thisArg, args);
        }
        if (isCalled && !timeoutId && !maxTimeoutId) {
          args = thisArg = null;
        }
        return result;
      }
      debounced.cancel = cancel;
      return debounced;
    }

    /**
     * Defers invoking the `func` until the current call stack has cleared. Any
     * additional arguments are provided to `func` when it is invoked.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to defer.
     * @param {...*} [args] The arguments to invoke the function with.
     * @returns {number} Returns the timer id.
     * @example
     *
     * _.defer(function(text) { console.log(text); }, 'deferred');
     * // logs 'deferred' after one or more milliseconds
     */
    function defer(func) {
      return baseDelay(func, 1, arguments, 1);
    }

    /**
     * Invokes `func` after `wait` milliseconds. Any additional arguments are
     * provided to `func` when it is invoked.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to delay.
     * @param {number} wait The number of milliseconds to delay invocation.
     * @param {...*} [args] The arguments to invoke the function with.
     * @returns {number} Returns the timer id.
     * @example
     *
     * _.delay(function(text) { console.log(text); }, 1000, 'later');
     * // => logs 'later' after one second
     */
    function delay(func, wait) {
      return baseDelay(func, wait, arguments, 2);
    }

    /**
     * Creates a function that returns the result of invoking the provided
     * functions with the `this` binding of the created function, where each
     * successive invocation is supplied the return value of the previous.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {...Function} [funcs] Functions to invoke.
     * @returns {Function} Returns the new function.
     * @example
     *
     * function add(x, y) {
     *   return x + y;
     * }
     *
     * function square(n) {
     *   return n * n;
     * }
     *
     * var addSquare = _.flow(add, square);
     * addSquare(1, 2);
     * // => 9
     */
    function flow() {
      var funcs = arguments,
          length = funcs.length;

      if (!length) {
        return function() { return arguments[0]; };
      }
      if (!arrayEvery(funcs, isFunction)) {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      return function() {
        var index = 0,
            result = funcs[index].apply(this, arguments);

        while (++index < length) {
          result = funcs[index].call(this, result);
        }
        return result;
      };
    }

    /**
     * This method is like `_.flow` except that it creates a function that
     * invokes the provided functions from right to left.
     *
     * @static
     * @memberOf _
     * @alias backflow, compose
     * @category Function
     * @param {...Function} [funcs] Functions to invoke.
     * @returns {Function} Returns the new function.
     * @example
     *
     * function add(x, y) {
     *   return x + y;
     * }
     *
     * function square(n) {
     *   return n * n;
     * }
     *
     * var addSquare = _.flowRight(square, add);
     * addSquare(1, 2);
     * // => 9
     */
    function flowRight() {
      var funcs = arguments,
          fromIndex = funcs.length - 1;

      if (fromIndex < 0) {
        return function() { return arguments[0]; };
      }
      if (!arrayEvery(funcs, isFunction)) {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      return function() {
        var index = fromIndex,
            result = funcs[index].apply(this, arguments);

        while (index--) {
          result = funcs[index].call(this, result);
        }
        return result;
      };
    }

    /**
     * Creates a function that memoizes the result of `func`. If `resolver` is
     * provided it determines the cache key for storing the result based on the
     * arguments provided to the memoized function. By default, the first argument
     * provided to the memoized function is coerced to a string and used as the
     * cache key. The `func` is invoked with the `this` binding of the memoized
     * function.
     *
     * **Note:** The cache is exposed as the `cache` property on the memoized
     * function. Its creation may be customized by replacing the `_.memoize.Cache`
     * constructor with one whose instances implement the ES `Map` method interface
     * of `get`, `has`, and `set`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-properties-of-the-map-prototype-object)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to have its output memoized.
     * @param {Function} [resolver] The function to resolve the cache key.
     * @returns {Function} Returns the new memoizing function.
     * @example
     *
     * var upperCase = _.memoize(function(string) {
     *   return string.toUpperCase();
     * });
     *
     * upperCase('fred');
     * // => 'FRED'
     *
     * // modifying the result cache
     * upperCase.cache.set('fred', 'BARNEY');
     * upperCase('fred');
     * // => 'BARNEY'
     *
     * // replacing `_.memoize.Cache`
     * var object = { 'user': 'fred' };
     * var other = { 'user': 'barney' };
     * var identity = _.memoize(_.identity);
     *
     * identity(object);
     * // => { 'user': 'fred' }
     * identity(other);
     * // => { 'user': 'fred' }
     *
     * _.memoize.Cache = WeakMap;
     * var identity = _.memoize(_.identity);
     *
     * identity(object);
     * // => { 'user': 'fred' }
     * identity(other);
     * // => { 'user': 'barney' }
     */
    function memoize(func, resolver) {
      if (typeof func != 'function' || (resolver && typeof resolver != 'function')) {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      var memoized = function() {
        var cache = memoized.cache,
            key = resolver ? resolver.apply(this, arguments) : arguments[0];

        if (cache.has(key)) {
          return cache.get(key);
        }
        var result = func.apply(this, arguments);
        cache.set(key, result);
        return result;
      };
      memoized.cache = new memoize.Cache;
      return memoized;
    }

    /**
     * Creates a function that negates the result of the predicate `func`. The
     * `func` predicate is invoked with the `this` binding and arguments of the
     * created function.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} predicate The predicate to negate.
     * @returns {Function} Returns the new function.
     * @example
     *
     * function isEven(n) {
     *   return n % 2 == 0;
     * }
     *
     * _.filter([1, 2, 3, 4, 5, 6], _.negate(isEven));
     * // => [1, 3, 5]
     */
    function negate(predicate) {
      if (typeof predicate != 'function') {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      return function() {
        return !predicate.apply(this, arguments);
      };
    }

    /**
     * Creates a function that is restricted to invoking `func` once. Repeat calls
     * to the function return the value of the first call. The `func` is invoked
     * with the `this` binding of the created function.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to restrict.
     * @returns {Function} Returns the new restricted function.
     * @example
     *
     * var initialize = _.once(createApplication);
     * initialize();
     * initialize();
     * // `initialize` invokes `createApplication` once
     */
    function once(func) {
      return before(func, 2);
    }

    /**
     * Creates a function that invokes `func` with `partial` arguments prepended
     * to those provided to the new function. This method is like `_.bind` except
     * it does **not** alter the `this` binding.
     *
     * The `_.partial.placeholder` value, which defaults to `_` in monolithic
     * builds, may be used as a placeholder for partially applied arguments.
     *
     * **Note:** This method does not set the `length` property of partially
     * applied functions.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to partially apply arguments to.
     * @param {...*} [args] The arguments to be partially applied.
     * @returns {Function} Returns the new partially applied function.
     * @example
     *
     * var greet = function(greeting, name) {
     *   return greeting + ' ' + name;
     * };
     *
     * var sayHelloTo = _.partial(greet, 'hello');
     * sayHelloTo('fred');
     * // => 'hello fred'
     *
     * // using placeholders
     * var greetFred = _.partial(greet, _, 'fred');
     * greetFred('hi');
     * // => 'hi fred'
     */
    function partial(func) {
      var partials = baseSlice(arguments, 1),
          holders = replaceHolders(partials, partial.placeholder);

      return createWrapper(func, PARTIAL_FLAG, null, partials, holders);
    }

    /**
     * This method is like `_.partial` except that partially applied arguments
     * are appended to those provided to the new function.
     *
     * The `_.partialRight.placeholder` value, which defaults to `_` in monolithic
     * builds, may be used as a placeholder for partially applied arguments.
     *
     * **Note:** This method does not set the `length` property of partially
     * applied functions.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to partially apply arguments to.
     * @param {...*} [args] The arguments to be partially applied.
     * @returns {Function} Returns the new partially applied function.
     * @example
     *
     * var greet = function(greeting, name) {
     *   return greeting + ' ' + name;
     * };
     *
     * var greetFred = _.partialRight(greet, 'fred');
     * greetFred('hi');
     * // => 'hi fred'
     *
     * // using placeholders
     * var sayHelloTo = _.partialRight(greet, 'hello', _);
     * sayHelloTo('fred');
     * // => 'hello fred'
     */
    function partialRight(func) {
      var partials = baseSlice(arguments, 1),
          holders = replaceHolders(partials, partialRight.placeholder);

      return createWrapper(func, PARTIAL_RIGHT_FLAG, null, partials, holders);
    }

    /**
     * Creates a function that invokes `func` with arguments arranged according
     * to the specified indexes where the argument value at the first index is
     * provided as the first argument, the argument value at the second index is
     * provided as the second argument, and so on.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to rearrange arguments for.
     * @param {...(number|number[])} indexes The arranged argument indexes,
     *  specified as individual indexes or arrays of indexes.
     * @returns {Function} Returns the new function.
     * @example
     *
     * var rearged = _.rearg(function(a, b, c) {
     *   return [a, b, c];
     * }, 2, 0, 1);
     *
     * rearged('b', 'c', 'a')
     * // => ['a', 'b', 'c']
     *
     * var map = _.rearg(_.map, [1, 0]);
     * map(function(n) { return n * 3; }, [1, 2, 3]);
     * // => [3, 6, 9]
     */
    function rearg(func) {
      var indexes = baseFlatten(arguments, false, false, 1);
      return createWrapper(func, REARG_FLAG, null, null, null, indexes);
    }

    /**
     * Creates a function that invokes `func` with the `this` binding of the
     * created function and the array of arguments provided to the created
     * function much like [Function#apply](http://es5.github.io/#x15.3.4.3).
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to spread arguments over.
     * @returns {*} Returns the new function.
     * @example
     *
     * var spread = _.spread(function(who, what) {
     *   return who + ' says ' + what;
     * });
     *
     * spread(['Fred', 'hello']);
     * // => 'Fred says hello'
     *
     * // with a Promise
     * var numbers = Promise.all([
     *   Promise.resolve(40),
     *   Promise.resolve(36)
     * ]);
     *
     * var add = function(x, y) {
     *   return x + y;
     * };
     *
     * numbers.then(_.spread(add));
     * // => a Promise of 76
     */
    function spread(func) {
      if (typeof func != 'function') {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      return function(array) {
        return func.apply(this, array);
      };
    }

    /**
     * Creates a function that only invokes `func` at most once per every `wait`
     * milliseconds. The created function comes with a `cancel` method to cancel
     * delayed invocations. Provide an options object to indicate that `func`
     * should be invoked on the leading and/or trailing edge of the `wait` timeout.
     * Subsequent calls to the throttled function return the result of the last
     * `func` call.
     *
     * **Note:** If `leading` and `trailing` options are `true`, `func` is invoked
     * on the trailing edge of the timeout only if the the throttled function is
     * invoked more than once during the `wait` timeout.
     *
     * See [David Corbacho's article](http://drupalmotion.com/article/debounce-and-throttle-visual-explanation)
     * for details over the differences between `_.throttle` and `_.debounce`.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {Function} func The function to throttle.
     * @param {number} wait The number of milliseconds to throttle invocations to.
     * @param {Object} [options] The options object.
     * @param {boolean} [options.leading=true] Specify invoking on the leading
     *  edge of the timeout.
     * @param {boolean} [options.trailing=true] Specify invoking on the trailing
     *  edge of the timeout.
     * @returns {Function} Returns the new throttled function.
     * @example
     *
     * // avoid excessively updating the position while scrolling
     * jQuery(window).on('scroll', _.throttle(updatePosition, 100));
     *
     * // invoke `renewToken` when the click event is fired, but not more than once every 5 minutes
     * var throttled =  _.throttle(renewToken, 300000, { 'trailing': false })
     * jQuery('.interactive').on('click', throttled);
     *
     * // cancel a trailing throttled call
     * jQuery(window).on('popstate', throttled.cancel);
     */
    function throttle(func, wait, options) {
      var leading = true,
          trailing = true;

      if (typeof func != 'function') {
        throw new TypeError(FUNC_ERROR_TEXT);
      }
      if (options === false) {
        leading = false;
      } else if (isObject(options)) {
        leading = 'leading' in options ? !!options.leading : leading;
        trailing = 'trailing' in options ? !!options.trailing : trailing;
      }
      debounceOptions.leading = leading;
      debounceOptions.maxWait = +wait;
      debounceOptions.trailing = trailing;
      return debounce(func, wait, debounceOptions);
    }

    /**
     * Creates a function that provides `value` to the wrapper function as its
     * first argument. Any additional arguments provided to the function are
     * appended to those provided to the wrapper function. The wrapper is invoked
     * with the `this` binding of the created function.
     *
     * @static
     * @memberOf _
     * @category Function
     * @param {*} value The value to wrap.
     * @param {Function} wrapper The wrapper function.
     * @returns {Function} Returns the new function.
     * @example
     *
     * var p = _.wrap(_.escape, function(func, text) {
     *   return '<p>' + func(text) + '</p>';
     * });
     *
     * p('fred, barney, & pebbles');
     * // => '<p>fred, barney, &amp; pebbles</p>'
     */
    function wrap(value, wrapper) {
      wrapper = wrapper == null ? identity : wrapper;
      return createWrapper(wrapper, PARTIAL_FLAG, null, [value], []);
    }

    /*------------------------------------------------------------------------*/

    /**
     * Creates a clone of `value`. If `isDeep` is `true` nested objects are cloned,
     * otherwise they are assigned by reference. If `customizer` is provided it is
     * invoked to produce the cloned values. If `customizer` returns `undefined`
     * cloning is handled by the method instead. The `customizer` is bound to
     * `thisArg` and invoked with two argument; (value [, index|key, object]).
     *
     * **Note:** This method is loosely based on the structured clone algorithm.
     * The enumerable properties of `arguments` objects and objects created by
     * constructors other than `Object` are cloned to plain `Object` objects. An
     * empty object is returned for uncloneable values such as functions, DOM nodes,
     * Maps, Sets, and WeakMaps. See the [HTML5 specification](http://www.w3.org/TR/html5/infrastructure.html#internal-structured-cloning-algorithm)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to clone.
     * @param {boolean} [isDeep] Specify a deep clone.
     * @param {Function} [customizer] The function to customize cloning values.
     * @param {*} [thisArg] The `this` binding of `customizer`.
     * @returns {*} Returns the cloned value.
     * @example
     *
     * var users = [
     *   { 'user': 'barney' },
     *   { 'user': 'fred' }
     * ];
     *
     * var shallow = _.clone(users);
     * shallow[0] === users[0];
     * // => true
     *
     * var deep = _.clone(users, true);
     * deep[0] === users[0];
     * // => false
     *
     * // using a customizer callback
     * var body = _.clone(document.body, function(value) {
     *   return _.isElement(value) ? value.cloneNode(false) : undefined;
     * });
     *
     * body === document.body
     * // => false
     * body.nodeName
     * // => BODY
     * body.childNodes.length;
     * // => 0
     */
    function clone(value, isDeep, customizer, thisArg) {
      // Juggle arguments.
      if (typeof isDeep != 'boolean' && isDeep != null) {
        thisArg = customizer;
        customizer = isIterateeCall(value, isDeep, thisArg) ? null : isDeep;
        isDeep = false;
      }
      customizer = typeof customizer == 'function' && bindCallback(customizer, thisArg, 1);
      return baseClone(value, isDeep, customizer);
    }

    /**
     * Creates a deep clone of `value`. If `customizer` is provided it is invoked
     * to produce the cloned values. If `customizer` returns `undefined` cloning
     * is handled by the method instead. The `customizer` is bound to `thisArg`
     * and invoked with two argument; (value [, index|key, object]).
     *
     * **Note:** This method is loosely based on the structured clone algorithm.
     * The enumerable properties of `arguments` objects and objects created by
     * constructors other than `Object` are cloned to plain `Object` objects. An
     * empty object is returned for uncloneable values such as functions, DOM nodes,
     * Maps, Sets, and WeakMaps. See the [HTML5 specification](http://www.w3.org/TR/html5/infrastructure.html#internal-structured-cloning-algorithm)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to deep clone.
     * @param {Function} [customizer] The function to customize cloning values.
     * @param {*} [thisArg] The `this` binding of `customizer`.
     * @returns {*} Returns the deep cloned value.
     * @example
     *
     * var users = [
     *   { 'user': 'barney' },
     *   { 'user': 'fred' }
     * ];
     *
     * var deep = _.cloneDeep(users);
     * deep[0] === users[0];
     * // => false
     *
     * // using a customizer callback
     * var el = _.cloneDeep(document.body, function(value) {
     *   return _.isElement(value) ? value.cloneNode(true) : undefined;
     * });
     *
     * body === document.body
     * // => false
     * body.nodeName
     * // => BODY
     * body.childNodes.length;
     * // => 20
     */
    function cloneDeep(value, customizer, thisArg) {
      customizer = typeof customizer == 'function' && bindCallback(customizer, thisArg, 1);
      return baseClone(value, true, customizer);
    }

    /**
     * Checks if `value` is classified as an `arguments` object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * (function() { return _.isArguments(arguments); })();
     * // => true
     *
     * _.isArguments([1, 2, 3]);
     * // => false
     */
    function isArguments(value) {
      var length = isObjectLike(value) ? value.length : undefined;
      return (isLength(length) && objToString.call(value) == argsTag) || false;
    }

    /**
     * Checks if `value` is classified as an `Array` object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * _.isArray([1, 2, 3]);
     * // => true
     *
     * (function() { return _.isArray(arguments); })();
     * // => false
     */
    var isArray = nativeIsArray || function(value) {
      return (isObjectLike(value) && isLength(value.length) && objToString.call(value) == arrayTag) || false;
    };

    /**
     * Checks if `value` is classified as a boolean primitive or object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * _.isBoolean(false);
     * // => true
     *
     * _.isBoolean(null);
     * // => false
     */
    function isBoolean(value) {
      return (value === true || value === false || isObjectLike(value) && objToString.call(value) == boolTag) || false;
    }

    /**
     * Checks if `value` is classified as a `Date` object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * _.isDate(new Date);
     * // => true
     *
     * _.isDate('Mon April 23 2012');
     * // => false
     */
    function isDate(value) {
      return (isObjectLike(value) && objToString.call(value) == dateTag) || false;
    }

    /**
     * Checks if `value` is a DOM element.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is a DOM element, else `false`.
     * @example
     *
     * _.isElement(document.body);
     * // => true
     *
     * _.isElement('<body>');
     * // => false
     */
    function isElement(value) {
      return (value && value.nodeType === 1 && isObjectLike(value) &&
        objToString.call(value).indexOf('Element') > -1) || false;
    }
    // Fallback for environments without DOM support.
    if (!support.dom) {
      isElement = function(value) {
        return (value && value.nodeType === 1 && isObjectLike(value) && !isPlainObject(value)) || false;
      };
    }

    /**
     * Checks if a value is empty. A value is considered empty unless it is an
     * `arguments` object, array, string, or jQuery-like collection with a length
     * greater than `0` or an object with own enumerable properties.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {Array|Object|string} value The value to inspect.
     * @returns {boolean} Returns `true` if `value` is empty, else `false`.
     * @example
     *
     * _.isEmpty(null);
     * // => true
     *
     * _.isEmpty(true);
     * // => true
     *
     * _.isEmpty(1);
     * // => true
     *
     * _.isEmpty([1, 2, 3]);
     * // => false
     *
     * _.isEmpty({ 'a': 1 });
     * // => false
     */
    function isEmpty(value) {
      if (value == null) {
        return true;
      }
      var length = value.length;
      if (isLength(length) && (isArray(value) || isString(value) || isArguments(value) ||
          (isObjectLike(value) && isFunction(value.splice)))) {
        return !length;
      }
      return !keys(value).length;
    }

    /**
     * Performs a deep comparison between two values to determine if they are
     * equivalent. If `customizer` is provided it is invoked to compare values.
     * If `customizer` returns `undefined` comparisons are handled by the method
     * instead. The `customizer` is bound to `thisArg` and invoked with three
     * arguments; (value, other [, index|key]).
     *
     * **Note:** This method supports comparing arrays, booleans, `Date` objects,
     * numbers, `Object` objects, regexes, and strings. Objects are compared by
     * their own, not inherited, enumerable properties. Functions and DOM nodes
     * are **not** supported. Provide a customizer function to extend support
     * for comparing other values.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to compare.
     * @param {*} other The other value to compare.
     * @param {Function} [customizer] The function to customize comparing values.
     * @param {*} [thisArg] The `this` binding of `customizer`.
     * @returns {boolean} Returns `true` if the values are equivalent, else `false`.
     * @example
     *
     * var object = { 'user': 'fred' };
     * var other = { 'user': 'fred' };
     *
     * object == other;
     * // => false
     *
     * _.isEqual(object, other);
     * // => true
     *
     * // using a customizer callback
     * var array = ['hello', 'goodbye'];
     * var other = ['hi', 'goodbye'];
     *
     * _.isEqual(array, other, function(value, other) {
     *   return _.every([value, other], RegExp.prototype.test, /^h(?:i|ello)$/) || undefined;
     * });
     * // => true
     */
    function isEqual(value, other, customizer, thisArg) {
      customizer = typeof customizer == 'function' && bindCallback(customizer, thisArg, 3);
      if (!customizer && isStrictComparable(value) && isStrictComparable(other)) {
        return value === other;
      }
      var result = customizer ? customizer(value, other) : undefined;
      return typeof result == 'undefined' ? baseIsEqual(value, other, customizer) : !!result;
    }

    /**
     * Checks if `value` is an `Error`, `EvalError`, `RangeError`, `ReferenceError`,
     * `SyntaxError`, `TypeError`, or `URIError` object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is an error object, else `false`.
     * @example
     *
     * _.isError(new Error);
     * // => true
     *
     * _.isError(Error);
     * // => false
     */
    function isError(value) {
      return (isObjectLike(value) && typeof value.message == 'string' && objToString.call(value) == errorTag) || false;
    }

    /**
     * Checks if `value` is a finite primitive number.
     *
     * **Note:** This method is based on ES `Number.isFinite`. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-number.isfinite)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is a finite number, else `false`.
     * @example
     *
     * _.isFinite(10);
     * // => true
     *
     * _.isFinite('10');
     * // => false
     *
     * _.isFinite(true);
     * // => false
     *
     * _.isFinite(Object(10));
     * // => false
     *
     * _.isFinite(Infinity);
     * // => false
     */
    var isFinite = nativeNumIsFinite || function(value) {
      return typeof value == 'number' && nativeIsFinite(value);
    };

    /**
     * Checks if `value` is classified as a `Function` object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * _.isFunction(_);
     * // => true
     *
     * _.isFunction(/abc/);
     * // => false
     */
    function isFunction(value) {
      // Avoid a Chakra JIT bug in compatibility modes of IE 11.
      // See https://github.com/jashkenas/underscore/issues/1621 for more details.
      return typeof value == 'function' || false;
    }
    // Fallback for environments that return incorrect `typeof` operator results.
    if (isFunction(/x/) || (Uint8Array && !isFunction(Uint8Array))) {
      isFunction = function(value) {
        // The use of `Object#toString` avoids issues with the `typeof` operator
        // in older versions of Chrome and Safari which return 'function' for regexes
        // and Safari 8 equivalents which return 'object' for typed array constructors.
        return objToString.call(value) == funcTag;
      };
    }

    /**
     * Checks if `value` is the language type of `Object`.
     * (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
     *
     * **Note:** See the [ES5 spec](https://es5.github.io/#x8) for more details.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is an object, else `false`.
     * @example
     *
     * _.isObject({});
     * // => true
     *
     * _.isObject([1, 2, 3]);
     * // => true
     *
     * _.isObject(1);
     * // => false
     */
    function isObject(value) {
      // Avoid a V8 JIT bug in Chrome 19-20.
      // See https://code.google.com/p/v8/issues/detail?id=2291 for more details.
      var type = typeof value;
      return type == 'function' || (value && type == 'object') || false;
    }

    /**
     * Performs a deep comparison between `object` and `source` to determine if
     * `object` contains equivalent property values. If `customizer` is provided
     * it is invoked to compare values. If `customizer` returns `undefined`
     * comparisons are handled by the method instead. The `customizer` is bound
     * to `thisArg` and invoked with three arguments; (value, other, index|key).
     *
     * **Note:** This method supports comparing properties of arrays, booleans,
     * `Date` objects, numbers, `Object` objects, regexes, and strings. Functions
     * and DOM nodes are **not** supported. Provide a customizer function to extend
     * support for comparing other values.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {Object} object The object to inspect.
     * @param {Object} source The object of property values to match.
     * @param {Function} [customizer] The function to customize comparing values.
     * @param {*} [thisArg] The `this` binding of `customizer`.
     * @returns {boolean} Returns `true` if `object` is a match, else `false`.
     * @example
     *
     * var object = { 'user': 'fred', 'age': 40 };
     *
     * _.isMatch(object, { 'age': 40 });
     * // => true
     *
     * _.isMatch(object, { 'age': 36 });
     * // => false
     *
     * // using a customizer callback
     * var object = { 'greeting': 'hello' };
     * var source = { 'greeting': 'hi' };
     *
     * _.isMatch(object, source, function(value, other) {
     *   return _.every([value, other], RegExp.prototype.test, /^h(?:i|ello)$/) || undefined;
     * });
     * // => true
     */
    function isMatch(object, source, customizer, thisArg) {
      var props = keys(source),
          length = props.length;

      customizer = typeof customizer == 'function' && bindCallback(customizer, thisArg, 3);
      if (!customizer && length == 1) {
        var key = props[0],
            value = source[key];

        if (isStrictComparable(value)) {
          return object != null && value === object[key] && hasOwnProperty.call(object, key);
        }
      }
      var values = Array(length),
          strictCompareFlags = Array(length);

      while (length--) {
        value = values[length] = source[props[length]];
        strictCompareFlags[length] = isStrictComparable(value);
      }
      return baseIsMatch(object, props, values, strictCompareFlags, customizer);
    }

    /**
     * Checks if `value` is `NaN`.
     *
     * **Note:** This method is not the same as native `isNaN` which returns `true`
     * for `undefined` and other non-numeric values. See the [ES5 spec](https://es5.github.io/#x15.1.2.4)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.
     * @example
     *
     * _.isNaN(NaN);
     * // => true
     *
     * _.isNaN(new Number(NaN));
     * // => true
     *
     * isNaN(undefined);
     * // => true
     *
     * _.isNaN(undefined);
     * // => false
     */
    function isNaN(value) {
      // An `NaN` primitive is the only value that is not equal to itself.
      // Perform the `toStringTag` check first to avoid errors with some host objects in IE.
      return isNumber(value) && value != +value;
    }

    /**
     * Checks if `value` is a native function.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is a native function, else `false`.
     * @example
     *
     * _.isNative(Array.prototype.push);
     * // => true
     *
     * _.isNative(_);
     * // => false
     */
    function isNative(value) {
      if (value == null) {
        return false;
      }
      if (objToString.call(value) == funcTag) {
        return reNative.test(fnToString.call(value));
      }
      return (isObjectLike(value) && reHostCtor.test(value)) || false;
    }

    /**
     * Checks if `value` is `null`.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is `null`, else `false`.
     * @example
     *
     * _.isNull(null);
     * // => true
     *
     * _.isNull(void 0);
     * // => false
     */
    function isNull(value) {
      return value === null;
    }

    /**
     * Checks if `value` is classified as a `Number` primitive or object.
     *
     * **Note:** To exclude `Infinity`, `-Infinity`, and `NaN`, which are classified
     * as numbers, use the `_.isFinite` method.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * _.isNumber(8.4);
     * // => true
     *
     * _.isNumber(NaN);
     * // => true
     *
     * _.isNumber('8.4');
     * // => false
     */
    function isNumber(value) {
      return typeof value == 'number' || (isObjectLike(value) && objToString.call(value) == numberTag) || false;
    }

    /**
     * Checks if `value` is a plain object, that is, an object created by the
     * `Object` constructor or one with a `[[Prototype]]` of `null`.
     *
     * **Note:** This method assumes objects created by the `Object` constructor
     * have no inherited enumerable properties.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.
     * @example
     *
     * function Foo() {
     *   this.a = 1;
     * }
     *
     * _.isPlainObject(new Foo);
     * // => false
     *
     * _.isPlainObject([1, 2, 3]);
     * // => false
     *
     * _.isPlainObject({ 'x': 0, 'y': 0 });
     * // => true
     *
     * _.isPlainObject(Object.create(null));
     * // => true
     */
    var isPlainObject = !getPrototypeOf ? shimIsPlainObject : function(value) {
      if (!(value && objToString.call(value) == objectTag)) {
        return false;
      }
      var valueOf = value.valueOf,
          objProto = isNative(valueOf) && (objProto = getPrototypeOf(valueOf)) && getPrototypeOf(objProto);

      return objProto
        ? (value == objProto || getPrototypeOf(value) == objProto)
        : shimIsPlainObject(value);
    };

    /**
     * Checks if `value` is classified as a `RegExp` object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * _.isRegExp(/abc/);
     * // => true
     *
     * _.isRegExp('/abc/');
     * // => false
     */
    function isRegExp(value) {
      return (isObjectLike(value) && objToString.call(value) == regexpTag) || false;
    }

    /**
     * Checks if `value` is classified as a `String` primitive or object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * _.isString('abc');
     * // => true
     *
     * _.isString(1);
     * // => false
     */
    function isString(value) {
      return typeof value == 'string' || (isObjectLike(value) && objToString.call(value) == stringTag) || false;
    }

    /**
     * Checks if `value` is classified as a typed array.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is correctly classified, else `false`.
     * @example
     *
     * _.isTypedArray(new Uint8Array);
     * // => true
     *
     * _.isTypedArray([]);
     * // => false
     */
    function isTypedArray(value) {
      return (isObjectLike(value) && isLength(value.length) && typedArrayTags[objToString.call(value)]) || false;
    }

    /**
     * Checks if `value` is `undefined`.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to check.
     * @returns {boolean} Returns `true` if `value` is `undefined`, else `false`.
     * @example
     *
     * _.isUndefined(void 0);
     * // => true
     *
     * _.isUndefined(null);
     * // => false
     */
    function isUndefined(value) {
      return typeof value == 'undefined';
    }

    /**
     * Converts `value` to an array.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to convert.
     * @returns {Array} Returns the converted array.
     * @example
     *
     * (function() { return _.toArray(arguments).slice(1); })(1, 2, 3);
     * // => [2, 3]
     */
    function toArray(value) {
      var length = value ? value.length : 0;
      if (!isLength(length)) {
        return values(value);
      }
      if (!length) {
        return [];
      }
      return arrayCopy(value);
    }

    /**
     * Converts `value` to a plain object flattening inherited enumerable
     * properties of `value` to own properties of the plain object.
     *
     * @static
     * @memberOf _
     * @category Lang
     * @param {*} value The value to convert.
     * @returns {Object} Returns the converted plain object.
     * @example
     *
     * function Foo() {
     *   this.b = 2;
     * }
     *
     * Foo.prototype.c = 3;
     *
     * _.assign({ 'a': 1 }, new Foo);
     * // => { 'a': 1, 'b': 2 }
     *
     * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));
     * // => { 'a': 1, 'b': 2, 'c': 3 }
     */
    function toPlainObject(value) {
      return baseCopy(value, keysIn(value));
    }

    /*------------------------------------------------------------------------*/

    /**
     * Assigns own enumerable properties of source object(s) to the destination
     * object. Subsequent sources overwrite property assignments of previous sources.
     * If `customizer` is provided it is invoked to produce the assigned values.
     * The `customizer` is bound to `thisArg` and invoked with five arguments;
     * (objectValue, sourceValue, key, object, source).
     *
     * @static
     * @memberOf _
     * @alias extend
     * @category Object
     * @param {Object} object The destination object.
     * @param {...Object} [sources] The source objects.
     * @param {Function} [customizer] The function to customize assigning values.
     * @param {*} [thisArg] The `this` binding of `customizer`.
     * @returns {Object} Returns `object`.
     * @example
     *
     * _.assign({ 'user': 'barney' }, { 'age': 40 }, { 'user': 'fred' });
     * // => { 'user': 'fred', 'age': 40 }
     *
     * // using a customizer callback
     * var defaults = _.partialRight(_.assign, function(value, other) {
     *   return typeof value == 'undefined' ? other : value;
     * });
     *
     * defaults({ 'user': 'barney' }, { 'age': 36 }, { 'user': 'fred' });
     * // => { 'user': 'barney', 'age': 36 }
     */
    var assign = createAssigner(baseAssign);

    /**
     * Creates an object that inherits from the given `prototype` object. If a
     * `properties` object is provided its own enumerable properties are assigned
     * to the created object.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} prototype The object to inherit from.
     * @param {Object} [properties] The properties to assign to the object.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Object} Returns the new object.
     * @example
     *
     * function Shape() {
     *   this.x = 0;
     *   this.y = 0;
     * }
     *
     * function Circle() {
     *   Shape.call(this);
     * }
     *
     * Circle.prototype = _.create(Shape.prototype, { 'constructor': Circle });
     *
     * var circle = new Circle;
     * circle instanceof Circle;
     * // => true
     *
     * circle instanceof Shape;
     * // => true
     */
    function create(prototype, properties, guard) {
      var result = baseCreate(prototype);
      if (guard && isIterateeCall(prototype, properties, guard)) {
        properties = null;
      }
      return properties ? baseCopy(properties, result, keys(properties)) : result;
    }

    /**
     * Assigns own enumerable properties of source object(s) to the destination
     * object for all destination properties that resolve to `undefined`. Once a
     * property is set, additional defaults of the same property are ignored.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The destination object.
     * @param {...Object} [sources] The source objects.
     * @returns {Object} Returns `object`.
     * @example
     *
     * _.defaults({ 'user': 'barney' }, { 'age': 36 }, { 'user': 'fred' });
     * // => { 'user': 'barney', 'age': 36 }
     */
    function defaults(object) {
      if (object == null) {
        return object;
      }
      var args = arrayCopy(arguments);
      args.push(assignDefaults);
      return assign.apply(undefined, args);
    }

    /**
     * This method is like `_.findIndex` except that it returns the key of the
     * first element `predicate` returns truthy for, instead of the element itself.
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to search.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {string|undefined} Returns the key of the matched element, else `undefined`.
     * @example
     *
     * var users = {
     *   'barney':  { 'age': 36, 'active': true },
     *   'fred':    { 'age': 40, 'active': false },
     *   'pebbles': { 'age': 1,  'active': true }
     * };
     *
     * _.findKey(users, function(chr) { return chr.age < 40; });
     * // => 'barney' (iteration order is not guaranteed)
     *
     * // using the "_.matches" callback shorthand
     * _.findKey(users, { 'age': 1, 'active': true });
     * // => 'pebbles'
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.findKey(users, 'active', false);
     * // => 'fred'
     *
     * // using the "_.property" callback shorthand
     * _.findKey(users, 'active');
     * // => 'barney'
     */
    function findKey(object, predicate, thisArg) {
      predicate = getCallback(predicate, thisArg, 3);
      return baseFind(object, predicate, baseForOwn, true);
    }

    /**
     * This method is like `_.findKey` except that it iterates over elements of
     * a collection in the opposite order.
     *
     * If a property name is provided for `predicate` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `predicate` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to search.
     * @param {Function|Object|string} [predicate=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {string|undefined} Returns the key of the matched element, else `undefined`.
     * @example
     *
     * var users = {
     *   'barney':  { 'age': 36, 'active': true },
     *   'fred':    { 'age': 40, 'active': false },
     *   'pebbles': { 'age': 1,  'active': true }
     * };
     *
     * _.findLastKey(users, function(chr) { return chr.age < 40; });
     * // => returns `pebbles` assuming `_.findKey` returns `barney`
     *
     * // using the "_.matches" callback shorthand
     * _.findLastKey(users, { 'age': 36, 'active': true });
     * // => 'barney'
     *
     * // using the "_.matchesProperty" callback shorthand
     * _.findLastKey(users, 'active', false);
     * // => 'fred'
     *
     * // using the "_.property" callback shorthand
     * _.findLastKey(users, 'active');
     * // => 'pebbles'
     */
    function findLastKey(object, predicate, thisArg) {
      predicate = getCallback(predicate, thisArg, 3);
      return baseFind(object, predicate, baseForOwnRight, true);
    }

    /**
     * Iterates over own and inherited enumerable properties of an object invoking
     * `iteratee` for each property. The `iteratee` is bound to `thisArg` and invoked
     * with three arguments; (value, key, object). Iterator functions may exit
     * iteration early by explicitly returning `false`.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Object} Returns `object`.
     * @example
     *
     * function Foo() {
     *   this.a = 1;
     *   this.b = 2;
     * }
     *
     * Foo.prototype.c = 3;
     *
     * _.forIn(new Foo, function(value, key) {
     *   console.log(key);
     * });
     * // => logs 'a', 'b', and 'c' (iteration order is not guaranteed)
     */
    function forIn(object, iteratee, thisArg) {
      if (typeof iteratee != 'function' || typeof thisArg != 'undefined') {
        iteratee = bindCallback(iteratee, thisArg, 3);
      }
      return baseFor(object, iteratee, keysIn);
    }

    /**
     * This method is like `_.forIn` except that it iterates over properties of
     * `object` in the opposite order.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Object} Returns `object`.
     * @example
     *
     * function Foo() {
     *   this.a = 1;
     *   this.b = 2;
     * }
     *
     * Foo.prototype.c = 3;
     *
     * _.forInRight(new Foo, function(value, key) {
     *   console.log(key);
     * });
     * // => logs 'c', 'b', and 'a' assuming `_.forIn ` logs 'a', 'b', and 'c'
     */
    function forInRight(object, iteratee, thisArg) {
      iteratee = bindCallback(iteratee, thisArg, 3);
      return baseForRight(object, iteratee, keysIn);
    }

    /**
     * Iterates over own enumerable properties of an object invoking `iteratee`
     * for each property. The `iteratee` is bound to `thisArg` and invoked with
     * three arguments; (value, key, object). Iterator functions may exit iteration
     * early by explicitly returning `false`.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Object} Returns `object`.
     * @example
     *
     * _.forOwn({ '0': 'zero', '1': 'one', 'length': 2 }, function(n, key) {
     *   console.log(key);
     * });
     * // => logs '0', '1', and 'length' (iteration order is not guaranteed)
     */
    function forOwn(object, iteratee, thisArg) {
      if (typeof iteratee != 'function' || typeof thisArg != 'undefined') {
        iteratee = bindCallback(iteratee, thisArg, 3);
      }
      return baseForOwn(object, iteratee);
    }

    /**
     * This method is like `_.forOwn` except that it iterates over properties of
     * `object` in the opposite order.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Object} Returns `object`.
     * @example
     *
     * _.forOwnRight({ '0': 'zero', '1': 'one', 'length': 2 }, function(n, key) {
     *   console.log(key);
     * });
     * // => logs 'length', '1', and '0' assuming `_.forOwn` logs '0', '1', and 'length'
     */
    function forOwnRight(object, iteratee, thisArg) {
      iteratee = bindCallback(iteratee, thisArg, 3);
      return baseForRight(object, iteratee, keys);
    }

    /**
     * Creates an array of function property names from all enumerable properties,
     * own and inherited, of `object`.
     *
     * @static
     * @memberOf _
     * @alias methods
     * @category Object
     * @param {Object} object The object to inspect.
     * @returns {Array} Returns the new array of property names.
     * @example
     *
     * _.functions(_);
     * // => ['all', 'any', 'bind', ...]
     */
    function functions(object) {
      return baseFunctions(object, keysIn(object));
    }

    /**
     * Checks if `key` exists as a direct property of `object` instead of an
     * inherited property.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to inspect.
     * @param {string} key The key to check.
     * @returns {boolean} Returns `true` if `key` is a direct property, else `false`.
     * @example
     *
     * _.has({ 'a': 1, 'b': 2, 'c': 3 }, 'b');
     * // => true
     */
    function has(object, key) {
      return object ? hasOwnProperty.call(object, key) : false;
    }

    /**
     * Creates an object composed of the inverted keys and values of `object`.
     * If `object` contains duplicate values, subsequent values overwrite property
     * assignments of previous values unless `multiValue` is `true`.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to invert.
     * @param {boolean} [multiValue] Allow multiple values per key.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Object} Returns the new inverted object.
     * @example
     *
     * _.invert({ 'first': 'fred', 'second': 'barney' });
     * // => { 'fred': 'first', 'barney': 'second' }
     *
     * // without `multiValue`
     * _.invert({ 'first': 'fred', 'second': 'barney', 'third': 'fred' });
     * // => { 'fred': 'third', 'barney': 'second' }
     *
     * // with `multiValue`
     * _.invert({ 'first': 'fred', 'second': 'barney', 'third': 'fred' }, true);
     * // => { 'fred': ['first', 'third'], 'barney': ['second'] }
     */
    function invert(object, multiValue, guard) {
      if (guard && isIterateeCall(object, multiValue, guard)) {
        multiValue = null;
      }
      var index = -1,
          props = keys(object),
          length = props.length,
          result = {};

      while (++index < length) {
        var key = props[index],
            value = object[key];

        if (multiValue) {
          if (hasOwnProperty.call(result, value)) {
            result[value].push(key);
          } else {
            result[value] = [key];
          }
        }
        else {
          result[value] = key;
        }
      }
      return result;
    }

    /**
     * Creates an array of the own enumerable property names of `object`.
     *
     * **Note:** Non-object values are coerced to objects. See the
     * [ES spec](https://people.mozilla.org/~jorendorff/es6-draft.html#sec-object.keys)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to inspect.
     * @returns {Array} Returns the array of property names.
     * @example
     *
     * function Foo() {
     *   this.a = 1;
     *   this.b = 2;
     * }
     *
     * Foo.prototype.c = 3;
     *
     * _.keys(new Foo);
     * // => ['a', 'b'] (iteration order is not guaranteed)
     *
     * _.keys('hi');
     * // => ['0', '1']
     */
    var keys = !nativeKeys ? shimKeys : function(object) {
      if (object) {
        var Ctor = object.constructor,
            length = object.length;
      }
      if ((typeof Ctor == 'function' && Ctor.prototype === object) ||
         (typeof object != 'function' && (length && isLength(length)))) {
        return shimKeys(object);
      }
      return isObject(object) ? nativeKeys(object) : [];
    };

    /**
     * Creates an array of the own and inherited enumerable property names of `object`.
     *
     * **Note:** Non-object values are coerced to objects.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to inspect.
     * @returns {Array} Returns the array of property names.
     * @example
     *
     * function Foo() {
     *   this.a = 1;
     *   this.b = 2;
     * }
     *
     * Foo.prototype.c = 3;
     *
     * _.keysIn(new Foo);
     * // => ['a', 'b', 'c'] (iteration order is not guaranteed)
     */
    function keysIn(object) {
      if (object == null) {
        return [];
      }
      if (!isObject(object)) {
        object = Object(object);
      }
      var length = object.length;
      length = (length && isLength(length) &&
        (isArray(object) || (support.nonEnumArgs && isArguments(object))) && length) || 0;

      var Ctor = object.constructor,
          index = -1,
          isProto = typeof Ctor == 'function' && Ctor.prototype === object,
          result = Array(length),
          skipIndexes = length > 0;

      while (++index < length) {
        result[index] = (index + '');
      }
      for (var key in object) {
        if (!(skipIndexes && isIndex(key, length)) &&
            !(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {
          result.push(key);
        }
      }
      return result;
    }

    /**
     * Creates an object with the same keys as `object` and values generated by
     * running each own enumerable property of `object` through `iteratee`. The
     * iteratee function is bound to `thisArg` and invoked with three arguments;
     * (value, key, object).
     *
     * If a property name is provided for `iteratee` the created "_.property"
     * style callback returns the property value of the given element.
     *
     * If value is also provided for `thisArg` the created "_.matchesProperty"
     * style callback returns `true` for elements that have a matching property
     * value, else `false`.
     *
     * If an object is provided for `iteratee` the created "_.matches" style
     * callback returns `true` for elements that have the properties of the given
     * object, else `false`.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to iterate over.
     * @param {Function|Object|string} [iteratee=_.identity] The function invoked
     *  per iteration. If a property name or object is provided it is used to
     *  create a "_.property" or "_.matches" style callback respectively.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Object} Returns the new mapped object.
     * @example
     *
     * _.mapValues({ 'a': 1, 'b': 2, 'c': 3} , function(n) { return n * 3; });
     * // => { 'a': 3, 'b': 6, 'c': 9 }
     *
     * var users = {
     *   'fred':    { 'user': 'fred',    'age': 40 },
     *   'pebbles': { 'user': 'pebbles', 'age': 1 }
     * };
     *
     * // using the "_.property" callback shorthand
     * _.mapValues(users, 'age');
     * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)
     */
    function mapValues(object, iteratee, thisArg) {
      var result = {};
      iteratee = getCallback(iteratee, thisArg, 3);

      baseForOwn(object, function(value, key, object) {
        result[key] = iteratee(value, key, object);
      });
      return result;
    }

    /**
     * Recursively merges own enumerable properties of the source object(s), that
     * don't resolve to `undefined` into the destination object. Subsequent sources
     * overwrite property assignments of previous sources. If `customizer` is
     * provided it is invoked to produce the merged values of the destination and
     * source properties. If `customizer` returns `undefined` merging is handled
     * by the method instead. The `customizer` is bound to `thisArg` and invoked
     * with five arguments; (objectValue, sourceValue, key, object, source).
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The destination object.
     * @param {...Object} [sources] The source objects.
     * @param {Function} [customizer] The function to customize merging properties.
     * @param {*} [thisArg] The `this` binding of `customizer`.
     * @returns {Object} Returns `object`.
     * @example
     *
     * var users = {
     *   'data': [{ 'user': 'barney' }, { 'user': 'fred' }]
     * };
     *
     * var ages = {
     *   'data': [{ 'age': 36 }, { 'age': 40 }]
     * };
     *
     * _.merge(users, ages);
     * // => { 'data': [{ 'user': 'barney', 'age': 36 }, { 'user': 'fred', 'age': 40 }] }
     *
     * // using a customizer callback
     * var object = {
     *   'fruits': ['apple'],
     *   'vegetables': ['beet']
     * };
     *
     * var other = {
     *   'fruits': ['banana'],
     *   'vegetables': ['carrot']
     * };
     *
     * _.merge(object, other, function(a, b) {
     *   return _.isArray(a) ? a.concat(b) : undefined;
     * });
     * // => { 'fruits': ['apple', 'banana'], 'vegetables': ['beet', 'carrot'] }
     */
    var merge = createAssigner(baseMerge);

    /**
     * The opposite of `_.pick`; this method creates an object composed of the
     * own and inherited enumerable properties of `object` that are not omitted.
     * Property names may be specified as individual arguments or as arrays of
     * property names. If `predicate` is provided it is invoked for each property
     * of `object` omitting the properties `predicate` returns truthy for. The
     * predicate is bound to `thisArg` and invoked with three arguments;
     * (value, key, object).
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The source object.
     * @param {Function|...(string|string[])} [predicate] The function invoked per
     *  iteration or property names to omit, specified as individual property
     *  names or arrays of property names.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Object} Returns the new object.
     * @example
     *
     * var object = { 'user': 'fred', 'age': 40 };
     *
     * _.omit(object, 'age');
     * // => { 'user': 'fred' }
     *
     * _.omit(object, _.isNumber);
     * // => { 'user': 'fred' }
     */
    function omit(object, predicate, thisArg) {
      if (object == null) {
        return {};
      }
      if (typeof predicate != 'function') {
        var props = arrayMap(baseFlatten(arguments, false, false, 1), String);
        return pickByArray(object, baseDifference(keysIn(object), props));
      }
      predicate = bindCallback(predicate, thisArg, 3);
      return pickByCallback(object, function(value, key, object) {
        return !predicate(value, key, object);
      });
    }

    /**
     * Creates a two dimensional array of the key-value pairs for `object`,
     * e.g. `[[key1, value1], [key2, value2]]`.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to inspect.
     * @returns {Array} Returns the new array of key-value pairs.
     * @example
     *
     * _.pairs({ 'barney': 36, 'fred': 40 });
     * // => [['barney', 36], ['fred', 40]] (iteration order is not guaranteed)
     */
    function pairs(object) {
      var index = -1,
          props = keys(object),
          length = props.length,
          result = Array(length);

      while (++index < length) {
        var key = props[index];
        result[index] = [key, object[key]];
      }
      return result;
    }

    /**
     * Creates an object composed of the picked `object` properties. Property
     * names may be specified as individual arguments or as arrays of property
     * names. If `predicate` is provided it is invoked for each property of `object`
     * picking the properties `predicate` returns truthy for. The predicate is
     * bound to `thisArg` and invoked with three arguments; (value, key, object).
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The source object.
     * @param {Function|...(string|string[])} [predicate] The function invoked per
     *  iteration or property names to pick, specified as individual property
     *  names or arrays of property names.
     * @param {*} [thisArg] The `this` binding of `predicate`.
     * @returns {Object} Returns the new object.
     * @example
     *
     * var object = { 'user': 'fred', 'age': 40 };
     *
     * _.pick(object, 'user');
     * // => { 'user': 'fred' }
     *
     * _.pick(object, _.isString);
     * // => { 'user': 'fred' }
     */
    function pick(object, predicate, thisArg) {
      if (object == null) {
        return {};
      }
      return typeof predicate == 'function'
        ? pickByCallback(object, bindCallback(predicate, thisArg, 3))
        : pickByArray(object, baseFlatten(arguments, false, false, 1));
    }

    /**
     * Resolves the value of property `key` on `object`. If the value of `key` is
     * a function it is invoked with the `this` binding of `object` and its result
     * is returned, else the property value is returned. If the property value is
     * `undefined` the `defaultValue` is used in its place.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to query.
     * @param {string} key The key of the property to resolve.
     * @param {*} [defaultValue] The value returned if the property value
     *  resolves to `undefined`.
     * @returns {*} Returns the resolved value.
     * @example
     *
     * var object = { 'user': 'fred', 'age': _.constant(40) };
     *
     * _.result(object, 'user');
     * // => 'fred'
     *
     * _.result(object, 'age');
     * // => 40
     *
     * _.result(object, 'status', 'busy');
     * // => 'busy'
     *
     * _.result(object, 'status', _.constant('busy'));
     * // => 'busy'
     */
    function result(object, key, defaultValue) {
      var value = object == null ? undefined : object[key];
      if (typeof value == 'undefined') {
        value = defaultValue;
      }
      return isFunction(value) ? value.call(object) : value;
    }

    /**
     * An alternative to `_.reduce`; this method transforms `object` to a new
     * `accumulator` object which is the result of running each of its own enumerable
     * properties through `iteratee`, with each invocation potentially mutating
     * the `accumulator` object. The `iteratee` is bound to `thisArg` and invoked
     * with four arguments; (accumulator, value, key, object). Iterator functions
     * may exit iteration early by explicitly returning `false`.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Array|Object} object The object to iterate over.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [accumulator] The custom accumulator value.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {*} Returns the accumulated value.
     * @example
     *
     * var squares = _.transform([1, 2, 3, 4, 5, 6], function(result, n) {
     *   n *= n;
     *   if (n % 2) {
     *     return result.push(n) < 3;
     *   }
     * });
     * // => [1, 9, 25]
     *
     * var mapped = _.transform({ 'a': 1, 'b': 2, 'c': 3 }, function(result, n, key) {
     *   result[key] = n * 3;
     * });
     * // => { 'a': 3, 'b': 6, 'c': 9 }
     */
    function transform(object, iteratee, accumulator, thisArg) {
      var isArr = isArray(object) || isTypedArray(object);
      iteratee = getCallback(iteratee, thisArg, 4);

      if (accumulator == null) {
        if (isArr || isObject(object)) {
          var Ctor = object.constructor;
          if (isArr) {
            accumulator = isArray(object) ? new Ctor : [];
          } else {
            accumulator = baseCreate(isFunction(Ctor) && Ctor.prototype);
          }
        } else {
          accumulator = {};
        }
      }
      (isArr ? arrayEach : baseForOwn)(object, function(value, index, object) {
        return iteratee(accumulator, value, index, object);
      });
      return accumulator;
    }

    /**
     * Creates an array of the own enumerable property values of `object`.
     *
     * **Note:** Non-object values are coerced to objects.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to query.
     * @returns {Array} Returns the array of property values.
     * @example
     *
     * function Foo() {
     *   this.a = 1;
     *   this.b = 2;
     * }
     *
     * Foo.prototype.c = 3;
     *
     * _.values(new Foo);
     * // => [1, 2] (iteration order is not guaranteed)
     *
     * _.values('hi');
     * // => ['h', 'i']
     */
    function values(object) {
      return baseValues(object, keys(object));
    }

    /**
     * Creates an array of the own and inherited enumerable property values
     * of `object`.
     *
     * **Note:** Non-object values are coerced to objects.
     *
     * @static
     * @memberOf _
     * @category Object
     * @param {Object} object The object to query.
     * @returns {Array} Returns the array of property values.
     * @example
     *
     * function Foo() {
     *   this.a = 1;
     *   this.b = 2;
     * }
     *
     * Foo.prototype.c = 3;
     *
     * _.valuesIn(new Foo);
     * // => [1, 2, 3] (iteration order is not guaranteed)
     */
    function valuesIn(object) {
      return baseValues(object, keysIn(object));
    }

    /*------------------------------------------------------------------------*/

    /**
     * Produces a random number between `min` and `max` (inclusive). If only one
     * argument is provided a number between `0` and the given number is returned.
     * If `floating` is `true`, or either `min` or `max` are floats, a floating-point
     * number is returned instead of an integer.
     *
     * @static
     * @memberOf _
     * @category Number
     * @param {number} [min=0] The minimum possible value.
     * @param {number} [max=1] The maximum possible value.
     * @param {boolean} [floating] Specify returning a floating-point number.
     * @returns {number} Returns the random number.
     * @example
     *
     * _.random(0, 5);
     * // => an integer between 0 and 5
     *
     * _.random(5);
     * // => also an integer between 0 and 5
     *
     * _.random(5, true);
     * // => a floating-point number between 0 and 5
     *
     * _.random(1.2, 5.2);
     * // => a floating-point number between 1.2 and 5.2
     */
    function random(min, max, floating) {
      if (floating && isIterateeCall(min, max, floating)) {
        max = floating = null;
      }
      var noMin = min == null,
          noMax = max == null;

      if (floating == null) {
        if (noMax && typeof min == 'boolean') {
          floating = min;
          min = 1;
        }
        else if (typeof max == 'boolean') {
          floating = max;
          noMax = true;
        }
      }
      if (noMin && noMax) {
        max = 1;
        noMax = false;
      }
      min = +min || 0;
      if (noMax) {
        max = min;
        min = 0;
      } else {
        max = +max || 0;
      }
      if (floating || min % 1 || max % 1) {
        var rand = nativeRandom();
        return nativeMin(min + (rand * (max - min + parseFloat('1e-' + ((rand + '').length - 1)))), max);
      }
      return baseRandom(min, max);
    }

    /*------------------------------------------------------------------------*/

    /**
     * Converts `string` to camel case.
     * See [Wikipedia](https://en.wikipedia.org/wiki/CamelCase) for more details.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to convert.
     * @returns {string} Returns the camel cased string.
     * @example
     *
     * _.camelCase('Foo Bar');
     * // => 'fooBar'
     *
     * _.camelCase('--foo-bar');
     * // => 'fooBar'
     *
     * _.camelCase('__foo_bar__');
     * // => 'fooBar'
     */
    var camelCase = createCompounder(function(result, word, index) {
      word = word.toLowerCase();
      return result + (index ? (word.charAt(0).toUpperCase() + word.slice(1)) : word);
    });

    /**
     * Capitalizes the first character of `string`.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to capitalize.
     * @returns {string} Returns the capitalized string.
     * @example
     *
     * _.capitalize('fred');
     * // => 'Fred'
     */
    function capitalize(string) {
      string = baseToString(string);
      return string && (string.charAt(0).toUpperCase() + string.slice(1));
    }

    /**
     * Deburrs `string` by converting latin-1 supplementary letters to basic latin letters.
     * See [Wikipedia](https://en.wikipedia.org/wiki/Latin-1_Supplement_(Unicode_block)#Character_table)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to deburr.
     * @returns {string} Returns the deburred string.
     * @example
     *
     * _.deburr('déjà vu');
     * // => 'deja vu'
     */
    function deburr(string) {
      string = baseToString(string);
      return string && string.replace(reLatin1, deburrLetter);
    }

    /**
     * Checks if `string` ends with the given target string.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to search.
     * @param {string} [target] The string to search for.
     * @param {number} [position=string.length] The position to search from.
     * @returns {boolean} Returns `true` if `string` ends with `target`, else `false`.
     * @example
     *
     * _.endsWith('abc', 'c');
     * // => true
     *
     * _.endsWith('abc', 'b');
     * // => false
     *
     * _.endsWith('abc', 'b', 2);
     * // => true
     */
    function endsWith(string, target, position) {
      string = baseToString(string);
      target = (target + '');

      var length = string.length;
      position = (typeof position == 'undefined' ? length : nativeMin(position < 0 ? 0 : (+position || 0), length)) - target.length;
      return position >= 0 && string.indexOf(target, position) == position;
    }

    /**
     * Converts the characters "&", "<", ">", '"', "'", and '`', in `string` to
     * their corresponding HTML entities.
     *
     * **Note:** No other characters are escaped. To escape additional characters
     * use a third-party library like [_he_](https://mths.be/he).
     *
     * Though the ">" character is escaped for symmetry, characters like
     * ">" and "/" don't require escaping in HTML and have no special meaning
     * unless they're part of a tag or unquoted attribute value.
     * See [Mathias Bynens's article](https://mathiasbynens.be/notes/ambiguous-ampersands)
     * (under "semi-related fun fact") for more details.
     *
     * Backticks are escaped because in Internet Explorer < 9, they can break out
     * of attribute values or HTML comments. See [#102](https://html5sec.org/#102),
     * [#108](https://html5sec.org/#108), and [#133](https://html5sec.org/#133) of
     * the [HTML5 Security Cheatsheet](https://html5sec.org/) for more details.
     *
     * When working with HTML you should always quote attribute values to reduce
     * XSS vectors. See [Ryan Grove's article](http://wonko.com/post/html-escaping)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to escape.
     * @returns {string} Returns the escaped string.
     * @example
     *
     * _.escape('fred, barney, & pebbles');
     * // => 'fred, barney, &amp; pebbles'
     */
    function escape(string) {
      // Reset `lastIndex` because in IE < 9 `String#replace` does not.
      string = baseToString(string);
      return (string && reHasUnescapedHtml.test(string))
        ? string.replace(reUnescapedHtml, escapeHtmlChar)
        : string;
    }

    /**
     * Escapes the `RegExp` special characters "\", "^", "$", ".", "|", "?", "*",
     * "+", "(", ")", "[", "]", "{" and "}" in `string`.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to escape.
     * @returns {string} Returns the escaped string.
     * @example
     *
     * _.escapeRegExp('[lodash](https://lodash.com/)');
     * // => '\[lodash\]\(https://lodash\.com/\)'
     */
    function escapeRegExp(string) {
      string = baseToString(string);
      return (string && reHasRegExpChars.test(string))
        ? string.replace(reRegExpChars, '\\$&')
        : string;
    }

    /**
     * Converts `string` to kebab case (a.k.a. spinal case).
     * See [Wikipedia](https://en.wikipedia.org/wiki/Letter_case#Special_case_styles) for
     * more details.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to convert.
     * @returns {string} Returns the kebab cased string.
     * @example
     *
     * _.kebabCase('Foo Bar');
     * // => 'foo-bar'
     *
     * _.kebabCase('fooBar');
     * // => 'foo-bar'
     *
     * _.kebabCase('__foo_bar__');
     * // => 'foo-bar'
     */
    var kebabCase = createCompounder(function(result, word, index) {
      return result + (index ? '-' : '') + word.toLowerCase();
    });

    /**
     * Pads `string` on the left and right sides if it is shorter then the given
     * padding length. The `chars` string may be truncated if the number of padding
     * characters can't be evenly divided by the padding length.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to pad.
     * @param {number} [length=0] The padding length.
     * @param {string} [chars=' '] The string used as padding.
     * @returns {string} Returns the padded string.
     * @example
     *
     * _.pad('abc', 8);
     * // => '  abc   '
     *
     * _.pad('abc', 8, '_-');
     * // => '_-abc_-_'
     *
     * _.pad('abc', 3);
     * // => 'abc'
     */
    function pad(string, length, chars) {
      string = baseToString(string);
      length = +length;

      var strLength = string.length;
      if (strLength >= length || !nativeIsFinite(length)) {
        return string;
      }
      var mid = (length - strLength) / 2,
          leftLength = floor(mid),
          rightLength = ceil(mid);

      chars = createPad('', rightLength, chars);
      return chars.slice(0, leftLength) + string + chars;
    }

    /**
     * Pads `string` on the left side if it is shorter then the given padding
     * length. The `chars` string may be truncated if the number of padding
     * characters exceeds the padding length.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to pad.
     * @param {number} [length=0] The padding length.
     * @param {string} [chars=' '] The string used as padding.
     * @returns {string} Returns the padded string.
     * @example
     *
     * _.padLeft('abc', 6);
     * // => '   abc'
     *
     * _.padLeft('abc', 6, '_-');
     * // => '_-_abc'
     *
     * _.padLeft('abc', 3);
     * // => 'abc'
     */
    function padLeft(string, length, chars) {
      string = baseToString(string);
      return string && (createPad(string, length, chars) + string);
    }

    /**
     * Pads `string` on the right side if it is shorter then the given padding
     * length. The `chars` string may be truncated if the number of padding
     * characters exceeds the padding length.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to pad.
     * @param {number} [length=0] The padding length.
     * @param {string} [chars=' '] The string used as padding.
     * @returns {string} Returns the padded string.
     * @example
     *
     * _.padRight('abc', 6);
     * // => 'abc   '
     *
     * _.padRight('abc', 6, '_-');
     * // => 'abc_-_'
     *
     * _.padRight('abc', 3);
     * // => 'abc'
     */
    function padRight(string, length, chars) {
      string = baseToString(string);
      return string && (string + createPad(string, length, chars));
    }

    /**
     * Converts `string` to an integer of the specified radix. If `radix` is
     * `undefined` or `0`, a `radix` of `10` is used unless `value` is a hexadecimal,
     * in which case a `radix` of `16` is used.
     *
     * **Note:** This method aligns with the ES5 implementation of `parseInt`.
     * See the [ES5 spec](https://es5.github.io/#E) for more details.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} string The string to convert.
     * @param {number} [radix] The radix to interpret `value` by.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {number} Returns the converted integer.
     * @example
     *
     * _.parseInt('08');
     * // => 8
     *
     * _.map(['6', '08', '10'], _.parseInt);
     * // => [6, 8, 10]
     */
    function parseInt(string, radix, guard) {
      if (guard && isIterateeCall(string, radix, guard)) {
        radix = 0;
      }
      return nativeParseInt(string, radix);
    }
    // Fallback for environments with pre-ES5 implementations.
    if (nativeParseInt(whitespace + '08') != 8) {
      parseInt = function(string, radix, guard) {
        // Firefox < 21 and Opera < 15 follow ES3 for `parseInt`.
        // Chrome fails to trim leading <BOM> whitespace characters.
        // See https://code.google.com/p/v8/issues/detail?id=3109 for more details.
        if (guard ? isIterateeCall(string, radix, guard) : radix == null) {
          radix = 0;
        } else if (radix) {
          radix = +radix;
        }
        string = trim(string);
        return nativeParseInt(string, radix || (reHexPrefix.test(string) ? 16 : 10));
      };
    }

    /**
     * Repeats the given string `n` times.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to repeat.
     * @param {number} [n=0] The number of times to repeat the string.
     * @returns {string} Returns the repeated string.
     * @example
     *
     * _.repeat('*', 3);
     * // => '***'
     *
     * _.repeat('abc', 2);
     * // => 'abcabc'
     *
     * _.repeat('abc', 0);
     * // => ''
     */
    function repeat(string, n) {
      var result = '';
      string = baseToString(string);
      n = +n;
      if (n < 1 || !string || !nativeIsFinite(n)) {
        return result;
      }
      // Leverage the exponentiation by squaring algorithm for a faster repeat.
      // See https://en.wikipedia.org/wiki/Exponentiation_by_squaring for more details.
      do {
        if (n % 2) {
          result += string;
        }
        n = floor(n / 2);
        string += string;
      } while (n);

      return result;
    }

    /**
     * Converts `string` to snake case.
     * See [Wikipedia](https://en.wikipedia.org/wiki/Snake_case) for more details.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to convert.
     * @returns {string} Returns the snake cased string.
     * @example
     *
     * _.snakeCase('Foo Bar');
     * // => 'foo_bar'
     *
     * _.snakeCase('fooBar');
     * // => 'foo_bar'
     *
     * _.snakeCase('--foo-bar');
     * // => 'foo_bar'
     */
    var snakeCase = createCompounder(function(result, word, index) {
      return result + (index ? '_' : '') + word.toLowerCase();
    });

    /**
     * Converts `string` to start case.
     * See [Wikipedia](https://en.wikipedia.org/wiki/Letter_case#Stylistic_or_specialised_usage)
     * for more details.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to convert.
     * @returns {string} Returns the start cased string.
     * @example
     *
     * _.startCase('--foo-bar');
     * // => 'Foo Bar'
     *
     * _.startCase('fooBar');
     * // => 'Foo Bar'
     *
     * _.startCase('__foo_bar__');
     * // => 'Foo Bar'
     */
    var startCase = createCompounder(function(result, word, index) {
      return result + (index ? ' ' : '') + (word.charAt(0).toUpperCase() + word.slice(1));
    });

    /**
     * Checks if `string` starts with the given target string.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to search.
     * @param {string} [target] The string to search for.
     * @param {number} [position=0] The position to search from.
     * @returns {boolean} Returns `true` if `string` starts with `target`, else `false`.
     * @example
     *
     * _.startsWith('abc', 'a');
     * // => true
     *
     * _.startsWith('abc', 'b');
     * // => false
     *
     * _.startsWith('abc', 'b', 1);
     * // => true
     */
    function startsWith(string, target, position) {
      string = baseToString(string);
      position = position == null ? 0 : nativeMin(position < 0 ? 0 : (+position || 0), string.length);
      return string.lastIndexOf(target, position) == position;
    }

    /**
     * Creates a compiled template function that can interpolate data properties
     * in "interpolate" delimiters, HTML-escape interpolated data properties in
     * "escape" delimiters, and execute JavaScript in "evaluate" delimiters. Data
     * properties may be accessed as free variables in the template. If a setting
     * object is provided it takes precedence over `_.templateSettings` values.
     *
     * **Note:** In the development build `_.template` utilizes sourceURLs for easier debugging.
     * See the [HTML5 Rocks article on sourcemaps](http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/#toc-sourceurl)
     * for more details.
     *
     * For more information on precompiling templates see
     * [lodash's custom builds documentation](https://lodash.com/custom-builds).
     *
     * For more information on Chrome extension sandboxes see
     * [Chrome's extensions documentation](https://developer.chrome.com/extensions/sandboxingEval).
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The template string.
     * @param {Object} [options] The options object.
     * @param {RegExp} [options.escape] The HTML "escape" delimiter.
     * @param {RegExp} [options.evaluate] The "evaluate" delimiter.
     * @param {Object} [options.imports] An object to import into the template as free variables.
     * @param {RegExp} [options.interpolate] The "interpolate" delimiter.
     * @param {string} [options.sourceURL] The sourceURL of the template's compiled source.
     * @param {string} [options.variable] The data object variable name.
     * @param- {Object} [otherOptions] Enables the legacy `options` param signature.
     * @returns {Function} Returns the compiled template function.
     * @example
     *
     * // using the "interpolate" delimiter to create a compiled template
     * var compiled = _.template('hello <%= user %>!');
     * compiled({ 'user': 'fred' });
     * // => 'hello fred!'
     *
     * // using the HTML "escape" delimiter to escape data property values
     * var compiled = _.template('<b><%- value %></b>');
     * compiled({ 'value': '<script>' });
     * // => '<b>&lt;script&gt;</b>'
     *
     * // using the "evaluate" delimiter to execute JavaScript and generate HTML
     * var compiled = _.template('<% _.forEach(users, function(user) { %><li><%- user %></li><% }); %>');
     * compiled({ 'users': ['fred', 'barney'] });
     * // => '<li>fred</li><li>barney</li>'
     *
     * // using the internal `print` function in "evaluate" delimiters
     * var compiled = _.template('<% print("hello " + user); %>!');
     * compiled({ 'user': 'barney' });
     * // => 'hello barney!'
     *
     * // using the ES delimiter as an alternative to the default "interpolate" delimiter
     * var compiled = _.template('hello ${ user }!');
     * compiled({ 'user': 'pebbles' });
     * // => 'hello pebbles!'
     *
     * // using custom template delimiters
     * _.templateSettings.interpolate = /{{([\s\S]+?)}}/g;
     * var compiled = _.template('hello {{ user }}!');
     * compiled({ 'user': 'mustache' });
     * // => 'hello mustache!'
     *
     * // using backslashes to treat delimiters as plain text
     * var compiled = _.template('<%= "\\<%- value %\\>" %>');
     * compiled({ 'value': 'ignored' });
     * // => '<%- value %>'
     *
     * // using the `imports` option to import `jQuery` as `jq`
     * var text = '<% jq.each(users, function(user) { %><li><%- user %></li><% }); %>';
     * var compiled = _.template(text, { 'imports': { 'jq': jQuery } });
     * compiled({ 'users': ['fred', 'barney'] });
     * // => '<li>fred</li><li>barney</li>'
     *
     * // using the `sourceURL` option to specify a custom sourceURL for the template
     * var compiled = _.template('hello <%= user %>!', { 'sourceURL': '/basic/greeting.jst' });
     * compiled(data);
     * // => find the source of "greeting.jst" under the Sources tab or Resources panel of the web inspector
     *
     * // using the `variable` option to ensure a with-statement isn't used in the compiled template
     * var compiled = _.template('hi <%= data.user %>!', { 'variable': 'data' });
     * compiled.source;
     * // => function(data) {
     *   var __t, __p = '';
     *   __p += 'hi ' + ((__t = ( data.user )) == null ? '' : __t) + '!';
     *   return __p;
     * }
     *
     * // using the `source` property to inline compiled templates for meaningful
     * // line numbers in error messages and a stack trace
     * fs.writeFileSync(path.join(cwd, 'jst.js'), '\
     *   var JST = {\
     *     "main": ' + _.template(mainText).source + '\
     *   };\
     * ');
     */
    function template(string, options, otherOptions) {
      // Based on John Resig's `tmpl` implementation (http://ejohn.org/blog/javascript-micro-templating/)
      // and Laura Doktorova's doT.js (https://github.com/olado/doT).
      var settings = lodash.templateSettings;

      if (otherOptions && isIterateeCall(string, options, otherOptions)) {
        options = otherOptions = null;
      }
      string = baseToString(string);
      options = baseAssign(baseAssign({}, otherOptions || options), settings, assignOwnDefaults);

      var imports = baseAssign(baseAssign({}, options.imports), settings.imports, assignOwnDefaults),
          importsKeys = keys(imports),
          importsValues = baseValues(imports, importsKeys);

      var isEscaping,
          isEvaluating,
          index = 0,
          interpolate = options.interpolate || reNoMatch,
          source = "__p += '";

      // Compile the regexp to match each delimiter.
      var reDelimiters = RegExp(
        (options.escape || reNoMatch).source + '|' +
        interpolate.source + '|' +
        (interpolate === reInterpolate ? reEsTemplate : reNoMatch).source + '|' +
        (options.evaluate || reNoMatch).source + '|$'
      , 'g');

      // Use a sourceURL for easier debugging.
      var sourceURL = '//# sourceURL=' +
        ('sourceURL' in options
          ? options.sourceURL
          : ('lodash.templateSources[' + (++templateCounter) + ']')
        ) + '\n';

      string.replace(reDelimiters, function(match, escapeValue, interpolateValue, esTemplateValue, evaluateValue, offset) {
        interpolateValue || (interpolateValue = esTemplateValue);

        // Escape characters that can't be included in string literals.
        source += string.slice(index, offset).replace(reUnescapedString, escapeStringChar);

        // Replace delimiters with snippets.
        if (escapeValue) {
          isEscaping = true;
          source += "' +\n__e(" + escapeValue + ") +\n'";
        }
        if (evaluateValue) {
          isEvaluating = true;
          source += "';\n" + evaluateValue + ";\n__p += '";
        }
        if (interpolateValue) {
          source += "' +\n((__t = (" + interpolateValue + ")) == null ? '' : __t) +\n'";
        }
        index = offset + match.length;

        // The JS engine embedded in Adobe products requires returning the `match`
        // string in order to produce the correct `offset` value.
        return match;
      });

      source += "';\n";

      // If `variable` is not specified wrap a with-statement around the generated
      // code to add the data object to the top of the scope chain.
      var variable = options.variable;
      if (!variable) {
        source = 'with (obj) {\n' + source + '\n}\n';
      }
      // Cleanup code by stripping empty strings.
      source = (isEvaluating ? source.replace(reEmptyStringLeading, '') : source)
        .replace(reEmptyStringMiddle, '$1')
        .replace(reEmptyStringTrailing, '$1;');

      // Frame code as the function body.
      source = 'function(' + (variable || 'obj') + ') {\n' +
        (variable
          ? ''
          : 'obj || (obj = {});\n'
        ) +
        "var __t, __p = ''" +
        (isEscaping
           ? ', __e = _.escape'
           : ''
        ) +
        (isEvaluating
          ? ', __j = Array.prototype.join;\n' +
            "function print() { __p += __j.call(arguments, '') }\n"
          : ';\n'
        ) +
        source +
        'return __p\n}';

      var result = attempt(function() {
        return Function(importsKeys, sourceURL + 'return ' + source).apply(undefined, importsValues);
      });

      // Provide the compiled function's source by its `toString` method or
      // the `source` property as a convenience for inlining compiled templates.
      result.source = source;
      if (isError(result)) {
        throw result;
      }
      return result;
    }

    /**
     * Removes leading and trailing whitespace or specified characters from `string`.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to trim.
     * @param {string} [chars=whitespace] The characters to trim.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {string} Returns the trimmed string.
     * @example
     *
     * _.trim('  abc  ');
     * // => 'abc'
     *
     * _.trim('-_-abc-_-', '_-');
     * // => 'abc'
     *
     * _.map(['  foo  ', '  bar  '], _.trim);
     * // => ['foo', 'bar]
     */
    function trim(string, chars, guard) {
      var value = string;
      string = baseToString(string);
      if (!string) {
        return string;
      }
      if (guard ? isIterateeCall(value, chars, guard) : chars == null) {
        return string.slice(trimmedLeftIndex(string), trimmedRightIndex(string) + 1);
      }
      chars = (chars + '');
      return string.slice(charsLeftIndex(string, chars), charsRightIndex(string, chars) + 1);
    }

    /**
     * Removes leading whitespace or specified characters from `string`.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to trim.
     * @param {string} [chars=whitespace] The characters to trim.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {string} Returns the trimmed string.
     * @example
     *
     * _.trimLeft('  abc  ');
     * // => 'abc  '
     *
     * _.trimLeft('-_-abc-_-', '_-');
     * // => 'abc-_-'
     */
    function trimLeft(string, chars, guard) {
      var value = string;
      string = baseToString(string);
      if (!string) {
        return string;
      }
      if (guard ? isIterateeCall(value, chars, guard) : chars == null) {
        return string.slice(trimmedLeftIndex(string));
      }
      return string.slice(charsLeftIndex(string, (chars + '')));
    }

    /**
     * Removes trailing whitespace or specified characters from `string`.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to trim.
     * @param {string} [chars=whitespace] The characters to trim.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {string} Returns the trimmed string.
     * @example
     *
     * _.trimRight('  abc  ');
     * // => '  abc'
     *
     * _.trimRight('-_-abc-_-', '_-');
     * // => '-_-abc'
     */
    function trimRight(string, chars, guard) {
      var value = string;
      string = baseToString(string);
      if (!string) {
        return string;
      }
      if (guard ? isIterateeCall(value, chars, guard) : chars == null) {
        return string.slice(0, trimmedRightIndex(string) + 1);
      }
      return string.slice(0, charsRightIndex(string, (chars + '')) + 1);
    }

    /**
     * Truncates `string` if it is longer than the given maximum string length.
     * The last characters of the truncated string are replaced with the omission
     * string which defaults to "...".
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to truncate.
     * @param {Object|number} [options] The options object or maximum string length.
     * @param {number} [options.length=30] The maximum string length.
     * @param {string} [options.omission='...'] The string to indicate text is omitted.
     * @param {RegExp|string} [options.separator] The separator pattern to truncate to.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {string} Returns the truncated string.
     * @example
     *
     * _.trunc('hi-diddly-ho there, neighborino');
     * // => 'hi-diddly-ho there, neighbo...'
     *
     * _.trunc('hi-diddly-ho there, neighborino', 24);
     * // => 'hi-diddly-ho there, n...'
     *
     * _.trunc('hi-diddly-ho there, neighborino', { 'length': 24, 'separator': ' ' });
     * // => 'hi-diddly-ho there,...'
     *
     * _.trunc('hi-diddly-ho there, neighborino', { 'length': 24, 'separator': /,? +/ });
     * //=> 'hi-diddly-ho there...'
     *
     * _.trunc('hi-diddly-ho there, neighborino', { 'omission': ' [...]' });
     * // => 'hi-diddly-ho there, neig [...]'
     */
    function trunc(string, options, guard) {
      if (guard && isIterateeCall(string, options, guard)) {
        options = null;
      }
      var length = DEFAULT_TRUNC_LENGTH,
          omission = DEFAULT_TRUNC_OMISSION;

      if (options != null) {
        if (isObject(options)) {
          var separator = 'separator' in options ? options.separator : separator;
          length = 'length' in options ? +options.length || 0 : length;
          omission = 'omission' in options ? baseToString(options.omission) : omission;
        } else {
          length = +options || 0;
        }
      }
      string = baseToString(string);
      if (length >= string.length) {
        return string;
      }
      var end = length - omission.length;
      if (end < 1) {
        return omission;
      }
      var result = string.slice(0, end);
      if (separator == null) {
        return result + omission;
      }
      if (isRegExp(separator)) {
        if (string.slice(end).search(separator)) {
          var match,
              newEnd,
              substring = string.slice(0, end);

          if (!separator.global) {
            separator = RegExp(separator.source, (reFlags.exec(separator) || '') + 'g');
          }
          separator.lastIndex = 0;
          while ((match = separator.exec(substring))) {
            newEnd = match.index;
          }
          result = result.slice(0, newEnd == null ? end : newEnd);
        }
      } else if (string.indexOf(separator, end) != end) {
        var index = result.lastIndexOf(separator);
        if (index > -1) {
          result = result.slice(0, index);
        }
      }
      return result + omission;
    }

    /**
     * The inverse of `_.escape`; this method converts the HTML entities
     * `&amp;`, `&lt;`, `&gt;`, `&quot;`, `&#39;`, and `&#96;` in `string` to their
     * corresponding characters.
     *
     * **Note:** No other HTML entities are unescaped. To unescape additional HTML
     * entities use a third-party library like [_he_](https://mths.be/he).
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to unescape.
     * @returns {string} Returns the unescaped string.
     * @example
     *
     * _.unescape('fred, barney, &amp; pebbles');
     * // => 'fred, barney, & pebbles'
     */
    function unescape(string) {
      string = baseToString(string);
      return (string && reHasEscapedHtml.test(string))
        ? string.replace(reEscapedHtml, unescapeHtmlChar)
        : string;
    }

    /**
     * Splits `string` into an array of its words.
     *
     * @static
     * @memberOf _
     * @category String
     * @param {string} [string=''] The string to inspect.
     * @param {RegExp|string} [pattern] The pattern to match words.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Array} Returns the words of `string`.
     * @example
     *
     * _.words('fred, barney, & pebbles');
     * // => ['fred', 'barney', 'pebbles']
     *
     * _.words('fred, barney, & pebbles', /[^, ]+/g);
     * // => ['fred', 'barney', '&', 'pebbles']
     */
    function words(string, pattern, guard) {
      if (guard && isIterateeCall(string, pattern, guard)) {
        pattern = null;
      }
      string = baseToString(string);
      return string.match(pattern || reWords) || [];
    }

    /*------------------------------------------------------------------------*/

    /**
     * Attempts to invoke `func`, returning either the result or the caught error
     * object. Any additional arguments are provided to `func` when it is invoked.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {*} func The function to attempt.
     * @returns {*} Returns the `func` result or error object.
     * @example
     *
     * // avoid throwing errors for invalid selectors
     * var elements = _.attempt(function(selector) {
     *   return document.querySelectorAll(selector);
     * }, '>_>');
     *
     * if (_.isError(elements)) {
     *   elements = [];
     * }
     */
    function attempt(func) {
      try {
        return func.apply(undefined, baseSlice(arguments, 1));
      } catch(e) {
        return isError(e) ? e : new Error(e);
      }
    }

    /**
     * Creates a function that invokes `func` with the `this` binding of `thisArg`
     * and arguments of the created function. If `func` is a property name the
     * created callback returns the property value for a given element. If `func`
     * is an object the created callback returns `true` for elements that contain
     * the equivalent object properties, otherwise it returns `false`.
     *
     * @static
     * @memberOf _
     * @alias iteratee
     * @category Utility
     * @param {*} [func=_.identity] The value to convert to a callback.
     * @param {*} [thisArg] The `this` binding of `func`.
     * @param- {Object} [guard] Enables use as a callback for functions like `_.map`.
     * @returns {Function} Returns the callback.
     * @example
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36 },
     *   { 'user': 'fred',   'age': 40 }
     * ];
     *
     * // wrap to create custom callback shorthands
     * _.callback = _.wrap(_.callback, function(callback, func, thisArg) {
     *   var match = /^(.+?)__([gl]t)(.+)$/.exec(func);
     *   if (!match) {
     *     return callback(func, thisArg);
     *   }
     *   return function(object) {
     *     return match[2] == 'gt' ? object[match[1]] > match[3] : object[match[1]] < match[3];
     *   };
     * });
     *
     * _.filter(users, 'age__gt36');
     * // => [{ 'user': 'fred', 'age': 40 }]
     */
    function callback(func, thisArg, guard) {
      if (guard && isIterateeCall(func, thisArg, guard)) {
        thisArg = null;
      }
      return isObjectLike(func)
        ? matches(func)
        : baseCallback(func, thisArg);
    }

    /**
     * Creates a function that returns `value`.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {*} value The value to return from the new function.
     * @returns {Function} Returns the new function.
     * @example
     *
     * var object = { 'user': 'fred' };
     * var getter = _.constant(object);
     * getter() === object;
     * // => true
     */
    function constant(value) {
      return function() {
        return value;
      };
    }

    /**
     * This method returns the first argument provided to it.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {*} value Any value.
     * @returns {*} Returns `value`.
     * @example
     *
     * var object = { 'user': 'fred' };
     * _.identity(object) === object;
     * // => true
     */
    function identity(value) {
      return value;
    }

    /**
     * Creates a function which performs a deep comparison between a given object
     * and `source`, returning `true` if the given object has equivalent property
     * values, else `false`.
     *
     * **Note:** This method supports comparing arrays, booleans, `Date` objects,
     * numbers, `Object` objects, regexes, and strings. Objects are compared by
     * their own, not inherited, enumerable properties. For comparing a single
     * own or inherited property value see `_.matchesProperty`.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {Object} source The object of property values to match.
     * @returns {Function} Returns the new function.
     * @example
     *
     * var users = [
     *   { 'user': 'barney', 'age': 36, 'active': true },
     *   { 'user': 'fred',   'age': 40, 'active': false }
     * ];
     *
     * _.filter(users, _.matches({ 'age': 40, 'active': false }));
     * // => [{ 'user': 'fred', 'age': 40, 'active': false }]
     */
    function matches(source) {
      return baseMatches(baseClone(source, true));
    }

    /**
     * Creates a function which compares the property value of `key` on a given
     * object to `value`.
     *
     * **Note:** This method supports comparing arrays, booleans, `Date` objects,
     * numbers, `Object` objects, regexes, and strings. Objects are compared by
     * their own, not inherited, enumerable properties.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {string} key The key of the property to get.
     * @param {*} value The value to compare.
     * @returns {Function} Returns the new function.
     * @example
     *
     * var users = [
     *   { 'user': 'barney',  'age': 36 },
     *   { 'user': 'fred',    'age': 40 },
     *   { 'user': 'pebbles', 'age': 1 }
     * ];
     *
     * var matchFred = _.matchesProperty('user', 'fred');
     *
     * _.find(users, matchFred);
     * // => { 'user': 'fred', 'age': 40 }
     */
    function matchesProperty(key, value) {
      return baseMatchesProperty(key + '', baseClone(value, true));
    }

    /**
     * Adds all own enumerable function properties of a source object to the
     * destination object. If `object` is a function then methods are added to
     * its prototype as well.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {Function|Object} [object=this] object The destination object.
     * @param {Object} source The object of functions to add.
     * @param {Object} [options] The options object.
     * @param {boolean} [options.chain=true] Specify whether the functions added
     *  are chainable.
     * @returns {Function|Object} Returns `object`.
     * @example
     *
     * function vowels(string) {
     *   return _.filter(string, function(v) {
     *     return /[aeiou]/i.test(v);
     *   });
     * }
     *
     * // use `_.runInContext` to avoid potential conflicts (esp. in Node.js)
     * var _ = require('lodash').runInContext();
     *
     * _.mixin({ 'vowels': vowels });
     * _.vowels('fred');
     * // => ['e']
     *
     * _('fred').vowels().value();
     * // => ['e']
     *
     * _.mixin({ 'vowels': vowels }, { 'chain': false });
     * _('fred').vowels();
     * // => ['e']
     */
    function mixin(object, source, options) {
      if (options == null) {
        var isObj = isObject(source),
            props = isObj && keys(source),
            methodNames = props && props.length && baseFunctions(source, props);

        if (!(methodNames ? methodNames.length : isObj)) {
          methodNames = false;
          options = source;
          source = object;
          object = this;
        }
      }
      if (!methodNames) {
        methodNames = baseFunctions(source, keys(source));
      }
      var chain = true,
          index = -1,
          isFunc = isFunction(object),
          length = methodNames.length;

      if (options === false) {
        chain = false;
      } else if (isObject(options) && 'chain' in options) {
        chain = options.chain;
      }
      while (++index < length) {
        var methodName = methodNames[index],
            func = source[methodName];

        object[methodName] = func;
        if (isFunc) {
          object.prototype[methodName] = (function(func) {
            return function() {
              var chainAll = this.__chain__;
              if (chain || chainAll) {
                var result = object(this.__wrapped__);
                (result.__actions__ = arrayCopy(this.__actions__)).push({ 'func': func, 'args': arguments, 'thisArg': object });
                result.__chain__ = chainAll;
                return result;
              }
              var args = [this.value()];
              push.apply(args, arguments);
              return func.apply(object, args);
            };
          }(func));
        }
      }
      return object;
    }

    /**
     * Reverts the `_` variable to its previous value and returns a reference to
     * the `lodash` function.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @returns {Function} Returns the `lodash` function.
     * @example
     *
     * var lodash = _.noConflict();
     */
    function noConflict() {
      context._ = oldDash;
      return this;
    }

    /**
     * A no-operation function.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @example
     *
     * var object = { 'user': 'fred' };
     * _.noop(object) === undefined;
     * // => true
     */
    function noop() {
      // No operation performed.
    }

    /**
     * Creates a function which returns the property value of `key` on a given object.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {string} key The key of the property to get.
     * @returns {Function} Returns the new function.
     * @example
     *
     * var users = [
     *   { 'user': 'fred' },
     *   { 'user': 'barney' }
     * ];
     *
     * var getName = _.property('user');
     *
     * _.map(users, getName);
     * // => ['fred', barney']
     *
     * _.pluck(_.sortBy(users, getName), 'user');
     * // => ['barney', 'fred']
     */
    function property(key) {
      return baseProperty(key + '');
    }

    /**
     * The inverse of `_.property`; this method creates a function which returns
     * the property value of a given key on `object`.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {Object} object The object to inspect.
     * @returns {Function} Returns the new function.
     * @example
     *
     * var object = { 'user': 'fred', 'age': 40, 'active': true };
     * _.map(['active', 'user'], _.propertyOf(object));
     * // => [true, 'fred']
     *
     * var object = { 'a': 3, 'b': 1, 'c': 2 };
     * _.sortBy(['a', 'b', 'c'], _.propertyOf(object));
     * // => ['b', 'c', 'a']
     */
    function propertyOf(object) {
      return function(key) {
        return object == null ? undefined : object[key];
      };
    }

    /**
     * Creates an array of numbers (positive and/or negative) progressing from
     * `start` up to, but not including, `end`. If `start` is less than `end` a
     * zero-length range is created unless a negative `step` is specified.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {number} [start=0] The start of the range.
     * @param {number} end The end of the range.
     * @param {number} [step=1] The value to increment or decrement by.
     * @returns {Array} Returns the new array of numbers.
     * @example
     *
     * _.range(4);
     * // => [0, 1, 2, 3]
     *
     * _.range(1, 5);
     * // => [1, 2, 3, 4]
     *
     * _.range(0, 20, 5);
     * // => [0, 5, 10, 15]
     *
     * _.range(0, -4, -1);
     * // => [0, -1, -2, -3]
     *
     * _.range(1, 4, 0);
     * // => [1, 1, 1]
     *
     * _.range(0);
     * // => []
     */
    function range(start, end, step) {
      if (step && isIterateeCall(start, end, step)) {
        end = step = null;
      }
      start = +start || 0;
      step = step == null ? 1 : (+step || 0);

      if (end == null) {
        end = start;
        start = 0;
      } else {
        end = +end || 0;
      }
      // Use `Array(length)` so engines like Chakra and V8 avoid slower modes.
      // See https://youtu.be/XAqIpGU8ZZk#t=17m25s for more details.
      var index = -1,
          length = nativeMax(ceil((end - start) / (step || 1)), 0),
          result = Array(length);

      while (++index < length) {
        result[index] = start;
        start += step;
      }
      return result;
    }

    /**
     * Invokes the iteratee function `n` times, returning an array of the results
     * of each invocation. The `iteratee` is bound to `thisArg` and invoked with
     * one argument; (index).
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {number} n The number of times to invoke `iteratee`.
     * @param {Function} [iteratee=_.identity] The function invoked per iteration.
     * @param {*} [thisArg] The `this` binding of `iteratee`.
     * @returns {Array} Returns the array of results.
     * @example
     *
     * var diceRolls = _.times(3, _.partial(_.random, 1, 6, false));
     * // => [3, 6, 4]
     *
     * _.times(3, function(n) { mage.castSpell(n); });
     * // => invokes `mage.castSpell(n)` three times with `n` of `0`, `1`, and `2` respectively
     *
     * _.times(3, function(n) { this.cast(n); }, mage);
     * // => also invokes `mage.castSpell(n)` three times
     */
    function times(n, iteratee, thisArg) {
      n = +n;

      // Exit early to avoid a JSC JIT bug in Safari 8
      // where `Array(0)` is treated as `Array(1)`.
      if (n < 1 || !nativeIsFinite(n)) {
        return [];
      }
      var index = -1,
          result = Array(nativeMin(n, MAX_ARRAY_LENGTH));

      iteratee = bindCallback(iteratee, thisArg, 1);
      while (++index < n) {
        if (index < MAX_ARRAY_LENGTH) {
          result[index] = iteratee(index);
        } else {
          iteratee(index);
        }
      }
      return result;
    }

    /**
     * Generates a unique ID. If `prefix` is provided the ID is appended to it.
     *
     * @static
     * @memberOf _
     * @category Utility
     * @param {string} [prefix] The value to prefix the ID with.
     * @returns {string} Returns the unique ID.
     * @example
     *
     * _.uniqueId('contact_');
     * // => 'contact_104'
     *
     * _.uniqueId();
     * // => '105'
     */
    function uniqueId(prefix) {
      var id = ++idCounter;
      return baseToString(prefix) + id;
    }

    /*------------------------------------------------------------------------*/

    // Ensure `new LodashWrapper` is an instance of `lodash`.
    LodashWrapper.prototype = baseCreate(lodash.prototype);

    // Ensure `new LazyWraper` is an instance of `LodashWrapper`
    LazyWrapper.prototype = baseCreate(LodashWrapper.prototype);
    LazyWrapper.prototype.constructor = LazyWrapper;

    // Add functions to the `Map` cache.
    MapCache.prototype['delete'] = mapDelete;
    MapCache.prototype.get = mapGet;
    MapCache.prototype.has = mapHas;
    MapCache.prototype.set = mapSet;

    // Add functions to the `Set` cache.
    SetCache.prototype.push = cachePush;

    // Assign cache to `_.memoize`.
    memoize.Cache = MapCache;

    // Add functions that return wrapped values when chaining.
    lodash.after = after;
    lodash.ary = ary;
    lodash.assign = assign;
    lodash.at = at;
    lodash.before = before;
    lodash.bind = bind;
    lodash.bindAll = bindAll;
    lodash.bindKey = bindKey;
    lodash.callback = callback;
    lodash.chain = chain;
    lodash.chunk = chunk;
    lodash.compact = compact;
    lodash.constant = constant;
    lodash.countBy = countBy;
    lodash.create = create;
    lodash.curry = curry;
    lodash.curryRight = curryRight;
    lodash.debounce = debounce;
    lodash.defaults = defaults;
    lodash.defer = defer;
    lodash.delay = delay;
    lodash.difference = difference;
    lodash.drop = drop;
    lodash.dropRight = dropRight;
    lodash.dropRightWhile = dropRightWhile;
    lodash.dropWhile = dropWhile;
    lodash.fill = fill;
    lodash.filter = filter;
    lodash.flatten = flatten;
    lodash.flattenDeep = flattenDeep;
    lodash.flow = flow;
    lodash.flowRight = flowRight;
    lodash.forEach = forEach;
    lodash.forEachRight = forEachRight;
    lodash.forIn = forIn;
    lodash.forInRight = forInRight;
    lodash.forOwn = forOwn;
    lodash.forOwnRight = forOwnRight;
    lodash.functions = functions;
    lodash.groupBy = groupBy;
    lodash.indexBy = indexBy;
    lodash.initial = initial;
    lodash.intersection = intersection;
    lodash.invert = invert;
    lodash.invoke = invoke;
    lodash.keys = keys;
    lodash.keysIn = keysIn;
    lodash.map = map;
    lodash.mapValues = mapValues;
    lodash.matches = matches;
    lodash.matchesProperty = matchesProperty;
    lodash.memoize = memoize;
    lodash.merge = merge;
    lodash.mixin = mixin;
    lodash.negate = negate;
    lodash.omit = omit;
    lodash.once = once;
    lodash.pairs = pairs;
    lodash.partial = partial;
    lodash.partialRight = partialRight;
    lodash.partition = partition;
    lodash.pick = pick;
    lodash.pluck = pluck;
    lodash.property = property;
    lodash.propertyOf = propertyOf;
    lodash.pull = pull;
    lodash.pullAt = pullAt;
    lodash.range = range;
    lodash.rearg = rearg;
    lodash.reject = reject;
    lodash.remove = remove;
    lodash.rest = rest;
    lodash.shuffle = shuffle;
    lodash.slice = slice;
    lodash.sortBy = sortBy;
    lodash.sortByAll = sortByAll;
    lodash.spread = spread;
    lodash.take = take;
    lodash.takeRight = takeRight;
    lodash.takeRightWhile = takeRightWhile;
    lodash.takeWhile = takeWhile;
    lodash.tap = tap;
    lodash.throttle = throttle;
    lodash.thru = thru;
    lodash.times = times;
    lodash.toArray = toArray;
    lodash.toPlainObject = toPlainObject;
    lodash.transform = transform;
    lodash.union = union;
    lodash.uniq = uniq;
    lodash.unzip = unzip;
    lodash.values = values;
    lodash.valuesIn = valuesIn;
    lodash.where = where;
    lodash.without = without;
    lodash.wrap = wrap;
    lodash.xor = xor;
    lodash.zip = zip;
    lodash.zipObject = zipObject;

    // Add aliases.
    lodash.backflow = flowRight;
    lodash.collect = map;
    lodash.compose = flowRight;
    lodash.each = forEach;
    lodash.eachRight = forEachRight;
    lodash.extend = assign;
    lodash.iteratee = callback;
    lodash.methods = functions;
    lodash.object = zipObject;
    lodash.select = filter;
    lodash.tail = rest;
    lodash.unique = uniq;

    // Add functions to `lodash.prototype`.
    mixin(lodash, lodash);

    /*------------------------------------------------------------------------*/

    // Add functions that return unwrapped values when chaining.
    lodash.attempt = attempt;
    lodash.camelCase = camelCase;
    lodash.capitalize = capitalize;
    lodash.clone = clone;
    lodash.cloneDeep = cloneDeep;
    lodash.deburr = deburr;
    lodash.endsWith = endsWith;
    lodash.escape = escape;
    lodash.escapeRegExp = escapeRegExp;
    lodash.every = every;
    lodash.find = find;
    lodash.findIndex = findIndex;
    lodash.findKey = findKey;
    lodash.findLast = findLast;
    lodash.findLastIndex = findLastIndex;
    lodash.findLastKey = findLastKey;
    lodash.findWhere = findWhere;
    lodash.first = first;
    lodash.has = has;
    lodash.identity = identity;
    lodash.includes = includes;
    lodash.indexOf = indexOf;
    lodash.isArguments = isArguments;
    lodash.isArray = isArray;
    lodash.isBoolean = isBoolean;
    lodash.isDate = isDate;
    lodash.isElement = isElement;
    lodash.isEmpty = isEmpty;
    lodash.isEqual = isEqual;
    lodash.isError = isError;
    lodash.isFinite = isFinite;
    lodash.isFunction = isFunction;
    lodash.isMatch = isMatch;
    lodash.isNaN = isNaN;
    lodash.isNative = isNative;
    lodash.isNull = isNull;
    lodash.isNumber = isNumber;
    lodash.isObject = isObject;
    lodash.isPlainObject = isPlainObject;
    lodash.isRegExp = isRegExp;
    lodash.isString = isString;
    lodash.isTypedArray = isTypedArray;
    lodash.isUndefined = isUndefined;
    lodash.kebabCase = kebabCase;
    lodash.last = last;
    lodash.lastIndexOf = lastIndexOf;
    lodash.max = max;
    lodash.min = min;
    lodash.noConflict = noConflict;
    lodash.noop = noop;
    lodash.now = now;
    lodash.pad = pad;
    lodash.padLeft = padLeft;
    lodash.padRight = padRight;
    lodash.parseInt = parseInt;
    lodash.random = random;
    lodash.reduce = reduce;
    lodash.reduceRight = reduceRight;
    lodash.repeat = repeat;
    lodash.result = result;
    lodash.runInContext = runInContext;
    lodash.size = size;
    lodash.snakeCase = snakeCase;
    lodash.some = some;
    lodash.sortedIndex = sortedIndex;
    lodash.sortedLastIndex = sortedLastIndex;
    lodash.startCase = startCase;
    lodash.startsWith = startsWith;
    lodash.template = template;
    lodash.trim = trim;
    lodash.trimLeft = trimLeft;
    lodash.trimRight = trimRight;
    lodash.trunc = trunc;
    lodash.unescape = unescape;
    lodash.uniqueId = uniqueId;
    lodash.words = words;

    // Add aliases.
    lodash.all = every;
    lodash.any = some;
    lodash.contains = includes;
    lodash.detect = find;
    lodash.foldl = reduce;
    lodash.foldr = reduceRight;
    lodash.head = first;
    lodash.include = includes;
    lodash.inject = reduce;

    mixin(lodash, (function() {
      var source = {};
      baseForOwn(lodash, function(func, methodName) {
        if (!lodash.prototype[methodName]) {
          source[methodName] = func;
        }
      });
      return source;
    }()), false);

    /*------------------------------------------------------------------------*/

    // Add functions capable of returning wrapped and unwrapped values when chaining.
    lodash.sample = sample;

    lodash.prototype.sample = function(n) {
      if (!this.__chain__ && n == null) {
        return sample(this.value());
      }
      return this.thru(function(value) {
        return sample(value, n);
      });
    };

    /*------------------------------------------------------------------------*/

    /**
     * The semantic version number.
     *
     * @static
     * @memberOf _
     * @type string
     */
    lodash.VERSION = VERSION;

    // Assign default placeholders.
    arrayEach(['bind', 'bindKey', 'curry', 'curryRight', 'partial', 'partialRight'], function(methodName) {
      lodash[methodName].placeholder = lodash;
    });

    // Add `LazyWrapper` methods that accept an `iteratee` value.
    arrayEach(['filter', 'map', 'takeWhile'], function(methodName, index) {
      var isFilter = index == LAZY_FILTER_FLAG,
          isWhile = index == LAZY_WHILE_FLAG;

      LazyWrapper.prototype[methodName] = function(iteratee, thisArg) {
        var result = this.clone(),
            filtered = result.__filtered__,
            iteratees = result.__iteratees__ || (result.__iteratees__ = []);

        result.__filtered__ = filtered || isFilter || (isWhile && result.__dir__ < 0);
        iteratees.push({ 'iteratee': getCallback(iteratee, thisArg, 3), 'type': index });
        return result;
      };
    });

    // Add `LazyWrapper` methods for `_.drop` and `_.take` variants.
    arrayEach(['drop', 'take'], function(methodName, index) {
      var countName = '__' + methodName + 'Count__',
          whileName = methodName + 'While';

      LazyWrapper.prototype[methodName] = function(n) {
        n = n == null ? 1 : nativeMax(floor(n) || 0, 0);

        var result = this.clone();
        if (result.__filtered__) {
          var value = result[countName];
          result[countName] = index ? nativeMin(value, n) : (value + n);
        } else {
          var views = result.__views__ || (result.__views__ = []);
          views.push({ 'size': n, 'type': methodName + (result.__dir__ < 0 ? 'Right' : '') });
        }
        return result;
      };

      LazyWrapper.prototype[methodName + 'Right'] = function(n) {
        return this.reverse()[methodName](n).reverse();
      };

      LazyWrapper.prototype[methodName + 'RightWhile'] = function(predicate, thisArg) {
        return this.reverse()[whileName](predicate, thisArg).reverse();
      };
    });

    // Add `LazyWrapper` methods for `_.first` and `_.last`.
    arrayEach(['first', 'last'], function(methodName, index) {
      var takeName = 'take' + (index ? 'Right' : '');

      LazyWrapper.prototype[methodName] = function() {
        return this[takeName](1).value()[0];
      };
    });

    // Add `LazyWrapper` methods for `_.initial` and `_.rest`.
    arrayEach(['initial', 'rest'], function(methodName, index) {
      var dropName = 'drop' + (index ? '' : 'Right');

      LazyWrapper.prototype[methodName] = function() {
        return this[dropName](1);
      };
    });

    // Add `LazyWrapper` methods for `_.pluck` and `_.where`.
    arrayEach(['pluck', 'where'], function(methodName, index) {
      var operationName = index ? 'filter' : 'map',
          createCallback = index ? baseMatches : baseProperty;

      LazyWrapper.prototype[methodName] = function(value) {
        return this[operationName](createCallback(value));
      };
    });

    LazyWrapper.prototype.compact = function() {
      return this.filter(identity);
    };

    LazyWrapper.prototype.dropWhile = function(iteratee, thisArg) {
      var done;
      iteratee = getCallback(iteratee, thisArg, 3);
      return this.filter(function(value, index, array) {
        return done || (done = !iteratee(value, index, array));
      });
    };

    LazyWrapper.prototype.reject = function(iteratee, thisArg) {
      iteratee = getCallback(iteratee, thisArg, 3);
      return this.filter(function(value, index, array) {
        return !iteratee(value, index, array);
      });
    };

    LazyWrapper.prototype.slice = function(start, end) {
      start = start == null ? 0 : (+start || 0);
      var result = start < 0 ? this.takeRight(-start) : this.drop(start);

      if (typeof end != 'undefined') {
        end = (+end || 0);
        result = end < 0 ? result.dropRight(-end) : result.take(end - start);
      }
      return result;
    };

    LazyWrapper.prototype.toArray = function() {
      return this.drop(0);
    };

    // Add `LazyWrapper` methods to `lodash.prototype`.
    baseForOwn(LazyWrapper.prototype, function(func, methodName) {
      var lodashFunc = lodash[methodName],
          retUnwrapped = /^(?:first|last)$/.test(methodName);

      lodash.prototype[methodName] = function() {
        var value = this.__wrapped__,
            args = arguments,
            chainAll = this.__chain__,
            isHybrid = !!this.__actions__.length,
            isLazy = value instanceof LazyWrapper,
            onlyLazy = isLazy && !isHybrid;

        if (retUnwrapped && !chainAll) {
          return onlyLazy
            ? func.call(value)
            : lodashFunc.call(lodash, this.value());
        }
        var interceptor = function(value) {
          var otherArgs = [value];
          push.apply(otherArgs, args);
          return lodashFunc.apply(lodash, otherArgs);
        };
        if (isLazy || isArray(value)) {
          var wrapper = onlyLazy ? value : new LazyWrapper(this),
              result = func.apply(wrapper, args);

          if (!retUnwrapped && (isHybrid || result.__actions__)) {
            var actions = result.__actions__ || (result.__actions__ = []);
            actions.push({ 'func': thru, 'args': [interceptor], 'thisArg': lodash });
          }
          return new LodashWrapper(result, chainAll);
        }
        return this.thru(interceptor);
      };
    });

    // Add `Array.prototype` functions to `lodash.prototype`.
    arrayEach(['concat', 'join', 'pop', 'push', 'shift', 'sort', 'splice', 'unshift'], function(methodName) {
      var func = arrayProto[methodName],
          chainName = /^(?:push|sort|unshift)$/.test(methodName) ? 'tap' : 'thru',
          retUnwrapped = /^(?:join|pop|shift)$/.test(methodName);

      lodash.prototype[methodName] = function() {
        var args = arguments;
        if (retUnwrapped && !this.__chain__) {
          return func.apply(this.value(), args);
        }
        return this[chainName](function(value) {
          return func.apply(value, args);
        });
      };
    });

    // Add functions to the lazy wrapper.
    LazyWrapper.prototype.clone = lazyClone;
    LazyWrapper.prototype.reverse = lazyReverse;
    LazyWrapper.prototype.value = lazyValue;

    // Add chaining functions to the lodash wrapper.
    lodash.prototype.chain = wrapperChain;
    lodash.prototype.commit = wrapperCommit;
    lodash.prototype.plant = wrapperPlant;
    lodash.prototype.reverse = wrapperReverse;
    lodash.prototype.toString = wrapperToString;
    lodash.prototype.run = lodash.prototype.toJSON = lodash.prototype.valueOf = lodash.prototype.value = wrapperValue;

    // Add function aliases to the lodash wrapper.
    lodash.prototype.collect = lodash.prototype.map;
    lodash.prototype.head = lodash.prototype.first;
    lodash.prototype.select = lodash.prototype.filter;
    lodash.prototype.tail = lodash.prototype.rest;

    return lodash;
  }

  /*--------------------------------------------------------------------------*/

  // Export lodash.
  var _ = runInContext();

  // Some AMD build optimizers like r.js check for condition patterns like the following:
  if (typeof define == 'function' && typeof define.amd == 'object' && define.amd) {
    // Expose lodash to the global object when an AMD loader is present to avoid
    // errors in cases where lodash is loaded by a script tag and not intended
    // as an AMD module. See http://requirejs.org/docs/errors.html#mismatch for
    // more details.
    root._ = _;

    // Define as an anonymous module so, through path mapping, it can be
    // referenced as the "underscore" module.
    define(function() {
      return _;
    });
  }
  // Check for `exports` after `define` in case a build optimizer adds an `exports` object.
  else if (freeExports && freeModule) {
    // Export for Node.js or RingoJS.
    if (moduleExports) {
      (freeModule.exports = _)._ = _;
    }
    // Export for Narwhal or Rhino -require.
    else {
      freeExports._ = _;
    }
  }
  else {
    // Export for a browser or Rhino.
    root._ = _;
  }
}.call(this));

}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{}],8:[function(require,module,exports){
module.exports = require('./lib/pencil')
},{"./lib/pencil":9}],9:[function(require,module,exports){
// Generated by CoffeeScript 1.8.0
(function() {
  var Pencil, observable, requestAnimationFrame, _keys,
    __hasProp = {}.hasOwnProperty,
    __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };

  observable = function(el) {
    var callbacks;
    if (el == null) {
      el = {};
    }
    callbacks = {};
    el.on = function(events, fn) {
      if (typeof fn === 'function') {
        events.replace(/\S+/g, function(name, pos) {
          (callbacks[name] = callbacks[name] || []).push(fn);
          return fn.typed = pos > 0;
        });
      }
      return el;
    };
    el.off = function(events, fn) {
      var cb, i, _i, _len, _ref, _results;
      if (events === '*') {
        return callbacks = {};
      } else if (fn) {
        _ref = callbacks[events];
        _results = [];
        for (i = _i = 0, _len = _ref.length; _i < _len; i = ++_i) {
          cb = _ref[i];
          if (cb === fn) {
            callbacks[events].splice(i, 1);
            _results.push(i--);
          } else {
            _results.push(void 0);
          }
        }
        return _results;
      } else {
        return events.replace(/\S+/g, function(name) {
          return callbacks[name] = [];
        });
      }
    };
    el.one = function(name, fn) {
      if (fn) {
        fn.one = 1;
      }
      return el.on(name, fn);
    };
    el.trigger = function(name) {
      var args, fn, fns, i, _i, _len;
      args = [].slice.call(arguments, 1);
      fns = callbacks[name] || [];
      for (i = _i = 0, _len = fns.length; _i < _len; i = ++_i) {
        fn = fns[i];
        if (!fn.busy) {
          fn.busy = 1;
          fn.apply(el, fn.typed ? [name].concat(args) : args);
          if (fn.one) {
            fns.splice(i, 1);
            i--;
          } else if (fns[i] !== fn) {
            i--;
          }
          fn.busy = 0;
        }
      }
      return el;
    };
    el.listeners = function(name) {
      return callbacks[name];
    };
    return el;
  };

  requestAnimationFrame = requestAnimationFrame != null ? requestAnimationFrame : function(cb) {
    return setTimeout(cb, 1000 / 60);
  };

  _keys = window._keys = _keys || function(obj) {
    var k;
    return (function() {
      var _results;
      _results = [];
      for (k in obj) {
        _results.push(k);
      }
      return _results;
    })();
  };

  Pencil = function(canvas, options) {
    this.items = [];
    this.ctx = canvas.getContext('2d');
    this.dirty = true;
    this.draw = function(isLoop) {
      var item, loopFunc, _i, _len, _ref;
      if (isLoop == null) {
        isLoop = true;
      }
      if (this.dirty) {
        this.ctx.clearRect(0, 0, canvas.width, canvas.height);
        if (typeof isLoop === 'function') {
          isLoop(this.ctx);
        }
        _ref = this.items;
        for (_i = 0, _len = _ref.length; _i < _len; _i++) {
          item = _ref[_i];
          this.ctx.save();
          item.loadContext();
          item.draw();
          this.ctx.restore();
        }
        this.dirty = false;
      }
      if (isLoop) {
        loopFunc = (function(_this) {
          return function() {
            return _this.draw(isLoop);
          };
        })(this);
        requestAnimationFrame(loopFunc);
      }
      return this;
    };
    this.add = function(item) {
      this.items.push(item);
      return item.ctx = this.ctx;
    };
    canvas.addEventListener('click', (function(_this) {
      return function(ev) {
        return _this.items.forEach(function(item) {
          return item.trigger("clickPropagation", ev);
        });
      };
    })(this));
    canvas.addEventListener('mousemove', (function(_this) {
      return function(ev) {
        return _this.items.forEach(function(item) {
          return item.trigger("mousemovePropagation", ev);
        });
      };
    })(this));
    return this;
  };

  Pencil.Item = (function() {
    function Item() {
      this.ctxOptions = {};
      this.ctxMethods = {};
      observable(this);
      this.on('clickPropagation', function(ev) {
        if (this.listeners('click')) {
          if (this.detection(ev)) {
            return this.trigger('click', ev);
          }
        }
      });
      this.on("mousemovePropagation", (function(_this) {
        return function(ev) {
          if (_this.listeners('mouseover' || _this.listeners('mouseleave'))) {
            if (_this.detection(ev)) {
              if (_this.listeners('mouseover')) {
                return _this.trigger('mouseover', ev);
              }
            } else {
              if (_this.listeners('mouseleave')) {
                return _this.trigger('mouseleave', ev);
              }
            }
          }
        };
      })(this));
      return this;
    }

    Item.prototype.draw = function() {
      return this;
    };

    Item.prototype.detection = function(ev) {
      return false;
    };

    Item.prototype.setContext = function(ctxOptions) {
      this.ctxOptions = ctxOptions;
      this.pencil.dirty = true;
      return this;
    };

    Item.prototype.loadContext = function() {
      var k, v, _ref;
      _ref = this.ctxOptions;
      for (k in _ref) {
        v = _ref[k];
        this.ctx[k] = v;
      }
      return this;
    };

    Item.prototype.by = function(pencil) {
      pencil.add(this);
      this.pencil = pencil;
      this.ctx = pencil.ctx;
      this.pencil.dirty = true;
      return this;
    };

    Item.prototype.setPosition = function(x, y) {
      this.x = x;
      this.y = y;
      this.pencil.dirty = true;
      return this;
    };

    Item.prototype.remove = function() {
      this.pencil.dirty = true;
      return this.pencil.items.splice(this.pencil.items.indexOf(this), 1);
    };

    return Item;

  })();

  _keys(CanvasRenderingContext2D.prototype).forEach(function(method) {
    return Pencil.Item.prototype[method] = function() {
      this.ctxMethods[method] = arguments;
      return this;
    };
  });

  Pencil.Circle = (function(_super) {
    __extends(Circle, _super);

    function Circle(x, y, radius) {
      this.x = x;
      this.y = y;
      this.radius = radius;
      Circle.__super__.constructor.call(this);
    }

    Circle.prototype.draw = function() {
      this.ctx.beginPath();
      this.ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
      this.ctx.closePath();
      this.ctx.fill();
      this.ctx.stroke();
      return this;
    };

    Circle.prototype.detection = function(ev) {
      if (ev.layerX >= (this.x - this.radius) && ev.layerY >= (this.y - this.radius) && ev.layerX <= (this.x + this.radius) && ev.layerY <= (this.y + this.radius)) {
        return true;
      } else {
        return false;
      }
    };

    return Circle;

  })(Pencil.Item);

  Pencil.Rectangle = (function(_super) {
    __extends(Rectangle, _super);

    function Rectangle(x, y, width, height) {
      this.x = x;
      this.y = y;
      this.width = width;
      this.height = height;
      Rectangle.__super__.constructor.call(this);
    }

    Rectangle.prototype.draw = function() {
      this.ctx.beginPath();
      this.ctx.rect(this.x, this.y, this.width, this.height);
      this.ctx.closePath();
      this.ctx.fill();
      this.ctx.stroke();
      return this;
    };

    Rectangle.prototype.detection = function(ev) {
      if (ev.layerX >= this.x && ev.layerY >= this.y && ev.layerX <= (this.x + this.width) && ev.layerY <= (this.y + this.height)) {
        return true;
      } else {
        return false;
      }
    };

    return Rectangle;

  })(Pencil.Item);

  Pencil.RegularPolygon = (function(_super) {
    __extends(RegularPolygon, _super);

    function RegularPolygon(x, y, radius, sides) {
      this.x = x;
      this.y = y;
      this.radius = radius;
      this.sides = sides;
      RegularPolygon.__super__.constructor.call(this);
    }

    RegularPolygon.prototype.draw = function() {
      var a, i, _i, _ref;
      if (this.sides < 3) {
        return RegularPolygon.__super__.draw.call(this, this.ctx);
      }
      a = (Math.PI * 2) / this.sides;
      this.ctx.beginPath();
      this.ctx.translate(this.x, this.y);
      for (i = _i = 1, _ref = this.sides; 1 <= _ref ? _i <= _ref : _i >= _ref; i = 1 <= _ref ? ++_i : --_i) {
        this.ctx.lineTo(this.radius * Math.cos(a * i), this.radius * Math.sin(a * i));
      }
      this.ctx.fill();
      this.ctx.stroke();
      this.ctx.closePath();
      this.ctx.translate(-this.x, -this.y);
      return this;
    };

    RegularPolygon.prototype.detection = function(ev) {
      if (ev.layerX >= (this.x - this.radius) && ev.layerY >= (this.y - this.radius) && ev.layerX <= (this.x + this.radius) && ev.layerY <= (this.y + this.radius)) {
        return true;
      } else {
        return false;
      }
    };

    return RegularPolygon;

  })(Pencil.Item);

  Pencil.Text = (function(_super) {
    __extends(Text, _super);

    function Text(x, y, text) {
      this.x = x;
      this.y = y;
      this.text = text;
      Text.__super__.constructor.call(this);
    }

    Text.prototype.draw = function() {
      this.ctx.beginPath();
      this.ctx.fillText(this.text, this.x, this.y);
      this.ctx.closePath();
      return this;
    };

    return Text;

  })(Pencil.Item);

  Pencil.Path = (function(_super) {
    __extends(Path, _super);

    function Path(points) {
      this.points = points;
      return Path.__super__.constructor.call(this);
    }

    Path.prototype.draw = function() {
      this.ctx.beginPath();
      this.ctx.moveTo(this.points[0].x, this.points[0].y);
      this.points.forEach((function(_this) {
        return function(point, i) {
          return _this.ctx.lineTo(point.x, point.y);
        };
      })(this));
      this.ctx.stroke();
      this.ctx.closePath();
      return this;
    };

    return Path;

  })(Pencil.Item);

  Pencil.Shape = (function(_super) {
    __extends(Shape, _super);

    function Shape(points) {
      this.points = points;
      return Shape.__super__.constructor.call(this);
    }

    Shape.prototype.draw = function() {
      this.ctx.beginPath();
      this.ctx.moveTo(this.points[0].x, this.points[0].y);
      this.points.forEach((function(_this) {
        return function(point, i) {
          return _this.ctx.lineTo(point.x, point.y);
        };
      })(this));
      this.ctx.fill();
      this.ctx.closePath();
      return this;
    };

    return Shape;

  })(Pencil.Item);

  if (typeof exports === 'object') {
    module.exports = Pencil;
  } else if (typeof window !== "undefined" && window !== null) {
    window.Pencil = Pencil;
  }

}).call(this);

},{}],10:[function(require,module,exports){
/**
 * VexFlow 1.2.26 built on 2014-12-10.
 * Copyright (c) 2010 Mohit Muthanna Cheppudira <mohit@muthanna.com>
 *
 * http://www.vexflow.com  http://github.com/0xfe/vexflow
 */
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements utility methods used by the rest of the VexFlow
// codebase.
//
// ## JSHint Settings
//
/* global window: false */
/* global document: false */

if (typeof Vex === 'undefined') {
  /* global Vex: true */
  Vex = function() {};
}

// Default log function sends all arguments to console.
Vex.L = function(block, args) {
  if (!args) return;
  var line = Array.prototype.slice.call(args).join(" ");
  window.console.log(block + ": " + line);
};

// Default runtime exception.
Vex.RuntimeError = function(code, message) {
  this.code = code;
  this.message = message;
};
Vex.RuntimeError.prototype.toString = function() {
  return "RuntimeError: " + this.message;
};

// Shortcut method for `RuntimeError`.
Vex.RERR = Vex.RuntimeError;

// Merge `destination` hash with `source` hash, overwriting like keys
// in `source` if necessary.
Vex.Merge = function(destination, source) {
  for (var property in source)
    destination[property] = source[property];
  return destination;
};

// DEPRECATED. Use `Math.min`.
Vex.Min = function(a, b) {
  return (a > b) ? b : a;
};

// DEPRECATED. Use `Math.max`.
Vex.Max = function(a, b) {
  return (a > b) ? a : b;
};

// Round number to nearest fractional value (`.5`, `.25`, etc.)
Vex.RoundN = function(x, n) {
  return (x % n) >= (n/2) ?
    parseInt(x / n, 10) * n + n : parseInt(x / n, 10) * n;
};

// Locate the mid point between stave lines. Returns a fractional line if a space.
Vex.MidLine = function(a, b) {
  var mid_line = b + (a - b) / 2;
  if (mid_line % 2 > 0) {
    mid_line = Vex.RoundN(mid_line * 10, 5) / 10;
  }
  return mid_line;
};

// Take `arr` and return a new list consisting of the sorted, unique,
// contents of arr. Does not modify `arr`.
Vex.SortAndUnique = function(arr, cmp, eq) {
  if (arr.length > 1) {
    var newArr = [];
    var last;
    arr.sort(cmp);

    for (var i = 0; i < arr.length; ++i) {
      if (i === 0 || !eq(arr[i], last)) {
        newArr.push(arr[i]);
      }
      last = arr[i];
    }

    return newArr;
  } else {
    return arr;
  }
};

// Check if array `a` contains `obj`.
Vex.Contains = function(a, obj) {
  var i = a.length;
  while (i--) {
    if (a[i] === obj) {
      return true;
    }
  }
  return false;
};

// Get the 2D Canvas context from DOM element `canvas_sel`.
Vex.getCanvasContext = function(canvas_sel) {
  if (!canvas_sel)
    throw new Vex.RERR("BadArgument", "Invalid canvas selector: " + canvas_sel);

  var canvas = document.getElementById(canvas_sel);
  if (!(canvas && canvas.getContext)) {
    throw new Vex.RERR("UnsupportedBrowserError",
        "This browser does not support HTML5 Canvas");
  }

  return canvas.getContext('2d');
};

// Draw a tiny dot marker on the specified canvas. A great debugging aid.
//
// `ctx`: Canvas context.
// `x`, `y`: Dot coordinates.
Vex.drawDot = function(ctx, x, y, color) {
  var c = color || "#f55";
  ctx.save();
  ctx.fillStyle = c;

  //draw a circle
  ctx.beginPath();
  ctx.arc(x, y, 3, 0, Math.PI*2, true);
  ctx.closePath();
  ctx.fill();
  ctx.restore();
};

// Benchmark. Run function `f` once and report time elapsed shifted by `s` milliseconds.
Vex.BM = function(s, f) {
  var start_time = new Date().getTime();
  f();
  var elapsed = new Date().getTime() - start_time;
  Vex.L(s + elapsed + "ms");
};

// Basic classical inheritance helper. Usage:
// ```
// // Vex.Inherit(Child, Parent, {
// //   getName: function() {return this.name;},
// //   setName: function(name) {this.name = name}
// // });
// //
// // Returns 'Child'.
// ```
Vex.Inherit = (function () {
  var F = function () {};
  // `C` is Child. `P` is parent. `O` is an object to
  // to extend `C` with.
  return function (C, P, O) {
    F.prototype = P.prototype;
    C.prototype = new F();
    C.superclass = P.prototype;
    C.prototype.constructor = C;
    Vex.Merge(C.prototype, O);
    return C;
  };
}());

// UMD to export Vex.
//
/* global require: false */
/* global define: false */
/* global module: false */
if (typeof require == "function") {
  try {
    module.exports = Vex;
  } catch (e) {}
} else if (typeof define == "function" && define.amd) {
  define("Vex", [], function(){ return Vex; });
} else {
  (this || window)["Vex"] = Vex;
}

/**
 * Vex Flow - Mohit Muthanna <mohit@muthanna.com>
 */

/**
 * New namespace.
 */

if (typeof Vex.Flow === 'undefined') {
  Vex.Flow = {
    /**
     * The resolution used for all the rhythm timing in this
     * library.
     *
     * @const
     * @type {number}
     */
    RESOLUTION: 16384,

    /* Kerning (DEPRECATED) */
    IsKerned: true
  };
}

// Fraction class that represents a rational number
// @author zz85
// @author incompleteopus (modifications)

Vex.Flow.Fraction = (function() {
  function Fraction(numerator, denominator) {
    this.set(numerator, denominator);
  }

  /**
   * GCD: Find greatest common divisor using Euclidean algorithm
   */
  Fraction.GCD = function(a, b) {
    if (typeof a !== "number" || typeof b !== "number") {
      throw new Vex.RERR("BadArgument", "Invalid numbers: " + a + ", " + b);
    }

    var t;

    while (b !== 0) {
      t = b;
      b = a % b;
      a = t;
    }

    return a;
  };

  /**
   * LCM: Lowest common multiple
   */
  Fraction.LCM = function(a, b) {
    return ((a * b) / Fraction.GCD(a, b));
  };

  /**
   * LCMM: Lowest common multiple for more than two numbers
   */
  Fraction.LCMM = function(args) {
    if (args.length === 0) {
      return 0;
    } else if (args.length == 1) {
      return args[0];
    } else if (args.length == 2) {
      return Vex.Flow.Fraction.LCM(args[0], args[1]);
    } else {
      var arg0 = args[0];
      args.shift();
      return Fraction.LCM(arg0, Vex.Flow.Fraction.LCMM(args));
    }
  };

  Fraction.prototype = {
    set: function(numerator, denominator) {
      this.numerator = numerator === undefined ? 1 : numerator;
      this.denominator = denominator === undefined ? 1 : denominator;
      return this;
    },

    value: function() {
      return this.numerator / this.denominator;
    },

    simplify: function() {
      var u = this.numerator;
      var d = this.denominator;

      var gcd = Vex.Flow.Fraction.GCD(u, d);
      u /= gcd;
      d /= gcd;

      if (d < 0) {
        d = -d;
        u = -u;
      }
      return this.set(u, d);
    },

    add: function(param1, param2) {
      var otherNumerator;
      var otherDenominator;

      if (param1 instanceof Vex.Flow.Fraction) {
        otherNumerator = param1.numerator;
        otherDenominator = param1.denominator;
      } else {
        if (param1 !== undefined) {
          otherNumerator = param1;
        } else {
          otherNumerator = 0;
        }

        if (param2 !== undefined) {
          otherDenominator = param2;
        } else {
          otherDenominator = 1;
        }
      }

      var lcm = Vex.Flow.Fraction.LCM(this.denominator, otherDenominator);
      var a = lcm / this.denominator;
      var b = lcm / otherDenominator;

      var u = this.numerator * a + otherNumerator * b;
      return this.set(u, lcm);
    },

    subtract: function(param1, param2) {
      var otherNumerator;
      var otherDenominator;

      if (param1 instanceof Vex.Flow.Fraction) {
        otherNumerator = param1.numerator;
        otherDenominator = param1.denominator;
      } else {
        if (param1 !== undefined) {
          otherNumerator = param1;
        } else {
          otherNumerator = 0;
        }

        if (param2 !== undefined) {
          otherDenominator = param2;
        } else {
          otherDenominator = 1;
        }
      }

      var lcm = Vex.Flow.Fraction.LCM(this.denominator, otherDenominator);
      var a = lcm / this.denominator;
      var b = lcm / otherDenominator;

      var u = this.numerator * a - otherNumerator * b;
      return this.set(u, lcm);
    },

    multiply: function(param1, param2) {
      var otherNumerator;
      var otherDenominator;

      if (param1 instanceof Vex.Flow.Fraction) {
        otherNumerator = param1.numerator;
        otherDenominator = param1.denominator;
      } else {
        if (param1 !== undefined) {
          otherNumerator = param1;
        } else {
          otherNumerator = 1;
        }

        if (param2 !== undefined) {
          otherDenominator = param2;
        } else {
          otherDenominator = 1;
        }
      }

      return this.set(this.numerator * otherNumerator, this.denominator * otherDenominator);
    },

    divide: function(param1, param2) {
      var otherNumerator;
      var otherDenominator;

      if (param1 instanceof Vex.Flow.Fraction) {
        otherNumerator = param1.numerator;
        otherDenominator = param1.denominator;
      } else {
        if (param1 !== undefined) {
          otherNumerator = param1;
        } else {
          otherNumerator = 1;
        }

        if (param2 !== undefined) {
          otherDenominator = param2;
        } else {
          otherDenominator = 1;
        }
      }

      return this.set(this.numerator * otherDenominator, this.denominator * otherNumerator);
    },


    // Simplifies both sides and checks if they are equal.
    equals: function(compare) {
      var a = Vex.Flow.Fraction.__compareA.copy(compare).simplify();
      var b = Vex.Flow.Fraction.__compareB.copy(this).simplify();

      return (a.numerator === b.numerator) && (a.denominator === b.denominator);
    },
    
    // Greater than operator.
    greaterThan: function(compare) {
      var a = Vex.Flow.Fraction.__compareB.copy(this);
      a.subtract(compare);
      return (a.numerator > 0);
    },
    
    // Greater than or equals operator.
    greaterThanEquals: function(compare) {
      var a = Vex.Flow.Fraction.__compareB.copy(this);
      a.subtract(compare);
      return (a.numerator >= 0);
    },

    // Less than operator.
    lessThan: function(compare) {
      return !(this.greaterThanEquals(compare));  
    },

    // Less than or equals operator.
    lessThanEquals: function(compare) {
      return !(this.greaterThan(compare));  
    },

    // Creates a new copy with this current values.
    clone: function() {
      return new Vex.Flow.Fraction(this.numerator, this.denominator);
    },

    // Copies value of another Fraction into itself.
    copy: function(copy) {
      return this.set(copy.numerator, copy.denominator);
    },

    // Returns the integer component eg. (4/2) == 2
    quotient: function() {
      return Math.floor(this.numerator / this.denominator);
    },

    // Returns the fraction component when reduced to a mixed number
    fraction: function() {
      return this.numerator % this.denominator;
    },

    // Returns the absolute value
    abs: function() {
      this.denominator = Math.abs(this.denominator);
      this.numerator = Math.abs(this.numerator);
      return this;
    },

    // Returns a raw string representation
    toString: function() {
      return this.numerator + '/' + this.denominator;
    },

    // Returns a simplified string respresentation
    toSimplifiedString: function() {
      return Vex.Flow.Fraction.__tmp.copy(this).simplify().toString();
    },

    // Returns string representation in mixed form
    toMixedString: function() {
      var s = '';
      var q = this.quotient();
      var f = Vex.Flow.Fraction.__tmp.copy(this);

      if (q < 0) {
        f.abs().fraction();
      } else {
        f.fraction();
      }

      if (q !== 0) {
        s += q;

        if (f.numerator !== 0) {
          s += ' ' + f.toSimplifiedString();
        }
      } else {
        if (f.numerator === 0) {
          s = '0';
        } else {
          s = f.toSimplifiedString();
        }
      }

      return s;
    },

    // Parses a fraction string
    parse: function(str) {
      var i = str.split('/');
      var n = parseInt(i[0], 10);
      var d = (i[1]) ? parseInt(i[1], 10) : 1;

      return this.set(n, d);
    }
  };

  // Temporary cached objects
  Fraction.__compareA = new Fraction();
  Fraction.__compareB = new Fraction();
  Fraction.__tmp = new Fraction();

  return Fraction;
}());


// Vex Flow Notation
// Mohit Muthanna <mohit@muthanna.com>
//
// Copyright Mohit Muthanna 2010
//
// Requires vex.js.

Vex.Flow.STEM_WIDTH = 1.5;
Vex.Flow.STEM_HEIGHT = 32;
Vex.Flow.STAVE_LINE_THICKNESS = 2;

Vex.Flow.clefProperties = function(clef) {
  if (!clef) throw new Vex.RERR("BadArgument", "Invalid clef: " + clef);

  var props = Vex.Flow.clefProperties.values[clef];
  if (!props) throw new Vex.RERR("BadArgument", "Invalid clef: " + clef);

  return props;
};

Vex.Flow.clefProperties.values = {
  'treble':  { line_shift: 0 },
  'bass':    { line_shift: 6 },
  'tenor':   { line_shift: 4 },
  'alto':    { line_shift: 3 },
  'soprano': { line_shift: 1 },
  'percussion': { line_shift: 0 },
  'mezzo-soprano': { line_shift: 2 },
  'baritone-c': { line_shift: 5 },
  'baritone-f': { line_shift: 5 },
  'subbass': { line_shift: 7 },
  'french': { line_shift: -1 }
};

/*
  Take a note in the format "Key/Octave" (e.g., "C/5") and return properties.

  The last argument, params, is a struct the currently can contain one option, 
  octave_shift for clef ottavation (0 = default; 1 = 8va; -1 = 8vb, etc.).
*/
Vex.Flow.keyProperties = function(key, clef, params) {
  if (clef === undefined) {
    clef = 'treble';
  }
  var options = {
    octave_shift: 0
  };
  if (typeof params == "object") {
    Vex.Merge(options, params);
  }

  var pieces = key.split("/");

  if (pieces.length < 2) {
    throw new Vex.RERR("BadArguments",
        "Key must have note + octave and an optional glyph: " + key);
  }

  var k = pieces[0].toUpperCase();
  var value = Vex.Flow.keyProperties.note_values[k];
  if (!value) throw new Vex.RERR("BadArguments", "Invalid key name: " + k);
  if (value.octave) pieces[1] = value.octave;

  var o = parseInt(pieces[1]);

  // Octave_shift is the shift to compensate for clef 8va/8vb.
  o += -1 * options.octave_shift;

  var base_index = (o * 7) - (4 * 7);
  var line = (base_index + value.index) / 2;
  line += Vex.Flow.clefProperties(clef).line_shift;

  var stroke = 0;

  if (line <= 0 && (((line * 2) % 2) === 0)) stroke = 1;  // stroke up
  if (line >= 6 && (((line * 2) % 2) === 0)) stroke = -1; // stroke down

  // Integer value for note arithmetic.
  var int_value = (typeof(value.int_val)!='undefined') ? (o * 12) +
    value.int_val : null;

  /* Check if the user specified a glyph. */
  var code = value.code;
  var shift_right = value.shift_right;
  if ((pieces.length > 2) && (pieces[2])) {
    var glyph_name = pieces[2].toUpperCase();
    var note_glyph = Vex.Flow.keyProperties.note_glyph[glyph_name];
    if (note_glyph) {
      code = note_glyph.code;
      shift_right = note_glyph.shift_right;
    }
  }

  return {
    key: k,
    octave: o,
    line: line,
    int_value: int_value,
    accidental: value.accidental,
    code: code,
    stroke: stroke,
    shift_right: shift_right,
    displaced: false
  };
};

Vex.Flow.keyProperties.note_values = {
  'C':  { index: 0, int_val: 0, accidental: null },
  'CN': { index: 0, int_val: 0, accidental: "n" },
  'C#': { index: 0, int_val: 1, accidental: "#" },
  'C##': { index: 0, int_val: 2, accidental: "##" },
  'CB': { index: 0, int_val: -1, accidental: "b" },
  'CBB': { index: 0, int_val: -2, accidental: "bb" },
  'D':  { index: 1, int_val: 2, accidental: null },
  'DN': { index: 1, int_val: 2, accidental: "n" },
  'D#': { index: 1, int_val: 3, accidental: "#" },
  'D##': { index: 1, int_val: 4, accidental: "##" },
  'DB': { index: 1, int_val: 1, accidental: "b" },
  'DBB': { index: 1, int_val: 0, accidental: "bb" },
  'E':  { index: 2, int_val: 4, accidental: null },
  'EN': { index: 2, int_val: 4, accidental: "n" },
  'E#': { index: 2, int_val: 5, accidental: "#" },
  'E##': { index: 2, int_val: 6, accidental: "##" },
  'EB': { index: 2, int_val: 3, accidental: "b" },
  'EBB': { index: 2, int_val: 2, accidental: "bb" },
  'F':  { index: 3, int_val: 5, accidental: null },
  'FN': { index: 3, int_val: 5, accidental: "n" },
  'F#': { index: 3, int_val: 6, accidental: "#" },
  'F##': { index: 3, int_val: 7, accidental: "##" },
  'FB': { index: 3, int_val: 4, accidental: "b" },
  'FBB': { index: 3, int_val: 3, accidental: "bb" },
  'G':  { index: 4, int_val: 7, accidental: null },
  'GN': { index: 4, int_val: 7, accidental: "n" },
  'G#': { index: 4, int_val: 8, accidental: "#" },
  'G##': { index: 4, int_val: 9, accidental: "##" },
  'GB': { index: 4, int_val: 6, accidental: "b" },
  'GBB': { index: 4, int_val: 5, accidental: "bb" },
  'A':  { index: 5, int_val: 9, accidental: null },
  'AN': { index: 5, int_val: 9, accidental: "n" },
  'A#': { index: 5, int_val: 10, accidental: "#" },
  'A##': { index: 5, int_val: 11, accidental: "##" },
  'AB': { index: 5, int_val: 8, accidental: "b" },
  'ABB': { index: 5, int_val: 7, accidental: "bb" },
  'B':  { index: 6, int_val: 11, accidental: null },
  'BN': { index: 6, int_val: 11, accidental: "n" },
  'B#': { index: 6, int_val: 12, accidental: "#" },
  'B##': { index: 6, int_val: 13, accidental: "##" },
  'BB': { index: 6, int_val: 10, accidental: "b" },
  'BBB': { index: 6, int_val: 9, accidental: "bb" },
  'R': { index: 6, int_val: 9, rest: true }, // Rest
  'X':  {
    index: 6,
    accidental: "",
    octave: 4,
    code: "v3e",
    shift_right: 5.5
  }
};

Vex.Flow.keyProperties.note_glyph = {
  /* Diamond */
  'D0':  { code: "v27", shift_right: -0.5 },
  'D1':  { code: "v2d", shift_right: -0.5 },
  'D2':  { code: "v22", shift_right: -0.5 },
  'D3':  { code: "v70", shift_right: -0.5 },

  /* Triangle */
  'T0':  { code: "v49", shift_right: -2 },
  'T1':  { code: "v93", shift_right: 0.5 },
  'T2':  { code: "v40", shift_right: 0.5 },
  'T3':  { code: "v7d", shift_right: 0.5 },

  /* Cross */
  'X0':  { code: "v92", shift_right: -2 },
  'X1':  { code: "v95", shift_right: -0.5 },
  'X2':  { code: "v7f", shift_right: 0.5 },
  'X3':  { code: "v3b", shift_right: -2 }
};

Vex.Flow.integerToNote = function(integer) {
  if (typeof(integer) == "undefined")
    throw new Vex.RERR("BadArguments", "Undefined integer for integerToNote");

  if (integer < -2)
    throw new Vex.RERR("BadArguments",
        "integerToNote requires integer > -2: " + integer);

  var noteValue = Vex.Flow.integerToNote.table[integer];
  if (!noteValue)
    throw new Vex.RERR("BadArguments", "Unknown note value for integer: " +
        integer);

  return noteValue;
};

Vex.Flow.integerToNote.table = {
  0: "C",
  1: "C#",
  2: "D",
  3: "D#",
  4: "E",
  5: "F",
  6: "F#",
  7: "G",
  8: "G#",
  9: "A",
  10: "A#",
  11: "B"
};


Vex.Flow.tabToGlyph = function(fret) {
  var glyph = null;
  var width = 0;
  var shift_y = 0;

  if (fret.toString().toUpperCase() == "X") {
    glyph = "v7f";
    width = 7;
    shift_y = -4.5;
  } else {
    width = Vex.Flow.textWidth(fret.toString());
  }

  return {
    text: fret,
    code: glyph,
    width: width,
    shift_y: shift_y
  };
};

Vex.Flow.textWidth = function(text) {
  return 6 * text.toString().length;
};

Vex.Flow.articulationCodes = function(artic) {
  return Vex.Flow.articulationCodes.articulations[artic];
};

Vex.Flow.articulationCodes.articulations = {
  "a.": {   // Staccato
    code: "v23",
    width: 4,
    shift_right: -2,
    shift_up: 8,
    shift_down: 0,
    between_lines: true
  },
  "av": {   // Staccatissimo
    code: "v28",
    width: 4,
    shift_right: 0,
    shift_up: 11,
    shift_down: 5,
    between_lines: true
  },
  "a>": {   // Accent
    code: "v42",
    width: 10,
    shift_right: 5,
    shift_up: 8,
    shift_down: 1,
    between_lines: true
  },
  "a-": {   // Tenuto
    code: "v25",
    width: 9,
    shift_right: -4,
    shift_up: 17,
    shift_down: 10,
    between_lines: true
  },
  "a^": {   // Marcato
    code: "va",
    width: 8,
    shift_right: 0,
    shift_up: -4,
    shift_down: -2,
    between_lines: false
  },
  "a+": {   // Left hand pizzicato
    code: "v8b",
    width: 9,
    shift_right: -4,
    shift_up: 12,
    shift_down: 12,
    between_lines: false
  },
  "ao": {   // Snap pizzicato
    code: "v94",
    width: 8,
    shift_right: 0,
    shift_up: -4,
    shift_down: 6,
    between_lines: false
  },
  "ah": {   // Natural harmonic or open note
    code: "vb9",
    width: 7,
    shift_right: 0,
    shift_up: -4,
    shift_down: 4,
    between_lines: false
  },
  "a@a": {   // Fermata above staff
    code: "v43",
    width: 25,
    shift_right: 0,
    shift_up: 8,
    shift_down: 10,
    between_lines: false
  },
  "a@u": {   // Fermata below staff
    code: "v5b",
    width: 25,
    shift_right: 0,
    shift_up: 0,
    shift_down: -4,
    between_lines: false
  },
  "a|": {   // Bow up - up stroke
    code: "v75",
    width: 8,
    shift_right: 0,
    shift_up: 8,
    shift_down: 10,
    between_lines: false
  },
  "am": {   // Bow down - down stroke
    code: "v97",
    width: 13,
    shift_right: 0,
    shift_up: 10,
    shift_down: 12,
    between_lines: false
  },
  "a,": {   // Choked
    code: "vb3",
    width: 6,
    shift_right: 8,
    shift_up: -4,
    shift_down: 4,
    between_lines: false
  }
};

Vex.Flow.accidentalCodes = function(acc) {
  return Vex.Flow.accidentalCodes.accidentals[acc];
};

Vex.Flow.accidentalCodes.accidentals = {
  "#": {
    code: "v18",
    width: 10,
    gracenote_width: 4.5,
    shift_right: 0,
    shift_down: 0
  },
  "##": {
    code: "v7f",
    width: 13,
    gracenote_width: 6,
    shift_right: -1,
    shift_down: 0
  },
  "b": {
    code: "v44",
    width: 8,
    gracenote_width: 4.5,
    shift_right: 0,
    shift_down: 0
  },
  "bb": {
    code: "v26",
    width: 14,
    gracenote_width: 8,
    shift_right: -3,
    shift_down: 0
  },
  "n": {
    code: "v4e",
    width: 8,
    gracenote_width: 4.5,
    shift_right: 0,
    shift_down: 0
  },
  "{": {   // Left paren for cautionary accidentals
    code: "v9c",
    width: 5,
    shift_right: 2,
    shift_down: 0
  },
  "}": {   // Right paren for cautionary accidentals
    code: "v84",
    width: 5,
    shift_right: 0,
    shift_down: 0
  },
  "db": {
    code: "v9e",
    width: 16,
    shift_right: 0,
    shift_down: 0
  },
  "d": {
    code: "vab",
    width: 10,
    shift_right: 0,
    shift_down: 0
  },
  "bbs": {
    code: "v90",
    width: 13,
    shift_right: 0,
    shift_down: 0
  },
  "++": {
    code: "v51",
    width: 13,
    shift_right: 0,
    shift_down: 0
  },
  "+": {
    code: "v78",
    width: 8,
    shift_right: 0,
    shift_down: 0
  }
};

Vex.Flow.accidentalColumnsTable = {
  1 : { a : [1], b : [1]},
  2 : { a : [1, 2] },
  3 : { a : [1, 3, 2], b : [1, 2, 1], second_on_bottom : [1, 2, 3] },
  4 : { a : [1, 3, 4, 2], b : [1, 2, 3, 1], spaced_out_tetrachord : [1, 2, 1, 2] },
  5 : { a : [1, 3, 5, 4, 2], b : [1, 2, 4, 3, 1],
        spaced_out_pentachord : [1, 2, 3, 2, 1],
        very_spaced_out_pentachord : [1, 2, 1, 2, 1] },
  6 : { a : [1, 3, 5, 6, 4, 2], b : [1, 2, 4, 5, 3, 1],
        spaced_out_hexachord : [1, 3, 2, 1, 3, 2],
        very_spaced_out_hexachord : [1, 2, 1, 2, 1, 2] }
};

Vex.Flow.ornamentCodes = function(acc) {
  return Vex.Flow.ornamentCodes.ornaments[acc];
};

Vex.Flow.ornamentCodes.ornaments = {
  "mordent": {
    code: "v1e",
    shift_right: 1,
    shift_up: 0,
    shift_down: 5,
    width: 14,
  },
  "mordent_inverted": {
    code: "v45",
    shift_right: 1,
    shift_up: 0,
    shift_down: 5,
    width: 14,
  },
  "turn": {
    code: "v72",
    shift_right: 1,
    shift_up: 0,
    shift_down: 5,
    width: 20,
  },
  "turn_inverted": {
    code: "v33",
    shift_right: 1,
    shift_up: 0,
    shift_down: 6,
    width: 20,
  },
  "tr": {
    code: "v1f",
    shift_right: 0,
    shift_up: 5,
    shift_down: 15,
    width: 10,
  },
  "upprall": {
    code: "v60",
    shift_right: 1,
    shift_up: -3,
    shift_down: 6,
    width: 20,
  },
  "downprall": {
    code: "vb4",
    shift_right: 1,
    shift_up: -3,
    shift_down: 6,
    width: 20,
  },
  "prallup": {
    code: "v6d",
    shift_right: 1,
    shift_up: -3,
    shift_down: 6,
    width: 20,
  },
  "pralldown": {
    code: "v2c",
    shift_right: 1,
    shift_up: -3,
    shift_down: 6,
    width: 20,
  },
  "upmordent": {
    code: "v29",
    shift_right: 1,
    shift_up: -3,
    shift_down: 6,
    width: 20,
  },
  "downmordent": {
    code: "v68",
    shift_right: 1,
    shift_up: -3,
    shift_down: 6,
    width: 20,
  },
  "lineprall": {
    code: "v20",
    shift_right: 1,
    shift_up: -3,
    shift_down: 6,
    width: 20,
  },
  "prallprall": {
    code: "v86",
    shift_right: 1,
    shift_up: -3,
    shift_down: 6,
    width: 20,
  }
};

Vex.Flow.keySignature = function(spec) {
  var keySpec = Vex.Flow.keySignature.keySpecs[spec];

  if (!keySpec) {
    throw new Vex.RERR("BadKeySignature",
        "Bad key signature spec: '" + spec + "'");
  }

  if (!keySpec.acc) {
    return [];
  }

  var notes = Vex.Flow.keySignature.accidentalList(keySpec.acc);

  var acc_list = [];
  for (var i = 0; i < keySpec.num; ++i) {
    var line = notes[i];
    acc_list.push({type: keySpec.acc, line: line});
  }

  return acc_list;
};

Vex.Flow.keySignature.keySpecs = {
  "C": {acc: null, num: 0},
  "Am": {acc: null, num: 0},
  "F": {acc: "b", num: 1},
  "Dm": {acc: "b", num: 1},
  "Bb": {acc: "b", num: 2},
  "Gm": {acc: "b", num: 2},
  "Eb": {acc: "b", num: 3},
  "Cm": {acc: "b", num: 3},
  "Ab": {acc: "b", num: 4},
  "Fm": {acc: "b", num: 4},
  "Db": {acc: "b", num: 5},
  "Bbm": {acc: "b", num: 5},
  "Gb": {acc: "b", num: 6},
  "Ebm": {acc: "b", num: 6},
  "Cb": {acc: "b", num: 7},
  "Abm": {acc: "b", num: 7},
  "G": {acc: "#", num: 1},
  "Em": {acc: "#", num: 1},
  "D": {acc: "#", num: 2},
  "Bm": {acc: "#", num: 2},
  "A": {acc: "#", num: 3},
  "F#m": {acc: "#", num: 3},
  "E": {acc: "#", num: 4},
  "C#m": {acc: "#", num: 4},
  "B": {acc: "#", num: 5},
  "G#m": {acc: "#", num: 5},
  "F#": {acc: "#", num: 6},
  "D#m": {acc: "#", num: 6},
  "C#": {acc: "#", num: 7},
  "A#m": {acc: "#", num: 7}
};

Vex.Flow.unicode = {
  // Unicode accidentals
  "sharp": String.fromCharCode(parseInt('266F', 16)),
  "flat" : String.fromCharCode(parseInt('266D', 16)),
  "natural": String.fromCharCode(parseInt('266E', 16)),
  // Major Chord
  "triangle": String.fromCharCode(parseInt('25B3', 16)),
  // half-diminished
  "o-with-slash": String.fromCharCode(parseInt('00F8', 16)),
   // Diminished
  "degrees": String.fromCharCode(parseInt('00B0', 16)),
  "circle": String.fromCharCode(parseInt('25CB', 16))
};

Vex.Flow.keySignature.accidentalList = function(acc) {
  if (acc == "b") {
    return [2, 0.5, 2.5, 1, 3, 1.5, 3.5];
  }
  else if (acc == "#") {
    return [0, 1.5, -0.5, 1, 2.5, 0.5, 2]; }
};

Vex.Flow.parseNoteDurationString = function(durationString) {
  if (typeof(durationString) !== "string") {
    return null;
  }

  var regexp = /(\d*\/?\d+|[a-z])(d*)([nrhms]|$)/;

  var result = regexp.exec(durationString);
  if (!result) {
    return null;
  }

  var duration = result[1];
  var dots = result[2].length;
  var type = result[3];

  if (type.length === 0) {
    type = "n";
  }

  return {
    duration: duration,
    dots: dots,
    type: type
  };
};

Vex.Flow.parseNoteData = function(noteData) {
  var duration = noteData.duration;

  // Preserve backwards-compatibility
  var durationStringData = Vex.Flow.parseNoteDurationString(duration);
  if (!durationStringData) {
    return null;
  }

  var ticks = Vex.Flow.durationToTicks(durationStringData.duration);
  if (ticks == null) {
    return null;
  }

  var type = noteData.type;

  if (type) {
    if (!(type === "n" || type === "r" || type === "h" ||
          type === "m" || type === "s")) {
      return null;
    }
  } else {
    type = durationStringData.type;
    if (!type) {
      type = "n";
    }
  }

  var dots = 0;
  if (noteData.dots) {
    dots = noteData.dots;
  } else {
    dots = durationStringData.dots;
  }

  if (typeof(dots) !== "number") {
    return null;
  }

  var currentTicks = ticks;

  for (var i = 0; i < dots; i++) {
    if (currentTicks <= 1) {
      return null;
    }

    currentTicks = currentTicks / 2;
    ticks += currentTicks;
  }

  return {
    duration: durationStringData.duration,
    type: type,
    dots: dots,
    ticks: ticks
  };
};

// Used to convert duration aliases to the number based duration.
// If the input isn't an alias, simply return the input.
//
// example: 'q' -> '4', '8' -> '8'
function sanitizeDuration(duration) {
  var alias = Vex.Flow.durationAliases[duration];
  if (alias !== undefined) {
    duration = alias;
  }

  if (Vex.Flow.durationToTicks.durations[duration] === undefined) {
    throw new Vex.RERR('BadArguments',
      'The provided duration is not valid');
  }

  return duration;
}

// Convert the `duration` to an fraction
Vex.Flow.durationToFraction = function(duration) {
  return new Vex.Flow.Fraction().parse(sanitizeDuration(duration));
};

// Convert the `duration` to an number
Vex.Flow.durationToNumber = function(duration) {
  return Vex.Flow.durationToFraction(duration).value();
};

// Convert the `duration` to total ticks
Vex.Flow.durationToTicks = function(duration) {
  duration = sanitizeDuration(duration);

  var ticks = Vex.Flow.durationToTicks.durations[duration];
  if (ticks === undefined) {
    return null;
  }

  return ticks;
};

Vex.Flow.durationToTicks.durations = {
  "1/2":  Vex.Flow.RESOLUTION * 2,
  "1":    Vex.Flow.RESOLUTION / 1,
  "2":    Vex.Flow.RESOLUTION / 2,
  "4":    Vex.Flow.RESOLUTION / 4,
  "8":    Vex.Flow.RESOLUTION / 8,
  "16":   Vex.Flow.RESOLUTION / 16,
  "32":   Vex.Flow.RESOLUTION / 32,
  "64":   Vex.Flow.RESOLUTION / 64,
  "128":  Vex.Flow.RESOLUTION / 128,
  "256":  Vex.Flow.RESOLUTION / 256
};

Vex.Flow.durationAliases = {
  "w": "1",
  "h": "2",
  "q": "4",

  // This is the default duration used to render bars (BarNote). Bars no longer
  // consume ticks, so this should be a no-op.
  //
  // TODO(0xfe): This needs to be cleaned up.
  "b": "256"
};

Vex.Flow.durationToGlyph = function(duration, type) {
  var alias = Vex.Flow.durationAliases[duration];
  if (alias !== undefined) {
    duration = alias;
  }

  var code = Vex.Flow.durationToGlyph.duration_codes[duration];
  if (code === undefined) {
    return null;
  }

  if (!type) {
    type = "n";
  }

  var glyphTypeProperties = code.type[type];
  if (glyphTypeProperties === undefined) {
    return null;
  }

  return Vex.Merge(Vex.Merge({}, code.common), glyphTypeProperties);
};

Vex.Flow.durationToGlyph.duration_codes = {
  "1/2": {
    common: {
      head_width: 22,
      stem: false,
      stem_offset: 0,
      flag: false,
      stem_up_extension: -Vex.Flow.STEM_HEIGHT,
      stem_down_extension: -Vex.Flow.STEM_HEIGHT,
      gracenote_stem_up_extension: -Vex.Flow.STEM_HEIGHT,
      gracenote_stem_down_extension: -Vex.Flow.STEM_HEIGHT,
      tabnote_stem_up_extension: -Vex.Flow.STEM_HEIGHT,
      tabnote_stem_down_extension: -Vex.Flow.STEM_HEIGHT,
      dot_shiftY: 0,
      line_above: 0,
      line_below: 0
    },
    type: {
      "n": { // Breve note
        code_head: "v53"
      },
      "h": { // Breve note harmonic
        code_head: "v59"
      },
      "m": { // Breve note muted -
        code_head: "vf",
        stem_offset: 0
      },
      "r": { // Breve rest
        code_head: "v31",
        head_width: 24,
        rest: true,
        position: "B/5",
        dot_shiftY: 0.5
      },
      "s": { // Breve note slash -
        // Drawn with canvas primitives
        head_width: 15,
        position: "B/4"
      }
    }
  },
  "1": {
    common: {
      head_width: 16,
      stem: false,
      stem_offset: 0,
      flag: false,
      stem_up_extension: -Vex.Flow.STEM_HEIGHT,
      stem_down_extension: -Vex.Flow.STEM_HEIGHT,
      gracenote_stem_up_extension: -Vex.Flow.STEM_HEIGHT,
      gracenote_stem_down_extension: -Vex.Flow.STEM_HEIGHT,
      tabnote_stem_up_extension: -Vex.Flow.STEM_HEIGHT,
      tabnote_stem_down_extension: -Vex.Flow.STEM_HEIGHT,
      dot_shiftY: 0,
      line_above: 0,
      line_below: 0
    },
    type: {
      "n": { // Whole note
        code_head: "v1d"
      },
      "h": { // Whole note harmonic
        code_head: "v46"
      },
      "m": { // Whole note muted
        code_head: "v92",
        stem_offset: -3
      },
      "r": { // Whole rest
        code_head: "v5c",
        head_width: 12,
        rest: true,
        position: "D/5",
        dot_shiftY: 0.5
      },
      "s": { // Whole note slash
        // Drawn with canvas primitives
        head_width: 15,
        position: "B/4"
      }
    }
  },
  "2": {
    common: {
      head_width: 10,
      stem: true,
      stem_offset: 0,
      flag: false,
      stem_up_extension: 0,
      stem_down_extension: 0,
      gracenote_stem_up_extension: -14,
      gracenote_stem_down_extension: -14,
      tabnote_stem_up_extension: 0,
      tabnote_stem_down_extension: 0,
      dot_shiftY: 0,
      line_above: 0,
      line_below: 0
    },
    type: {
      "n": { // Half note
        code_head: "v81"
      },
      "h": { // Half note harmonic
        code_head: "v2d"
      },
      "m": { // Half note muted
        code_head: "v95",
        stem_offset: -3
      },
      "r": { // Half rest
        code_head: "vc",
        head_width: 12,
        stem: false,
        rest: true,
        position: "B/4",
        dot_shiftY: -0.5
      },
      "s": { // Half note slash
        // Drawn with canvas primitives
        head_width: 15,
        position: "B/4"
      }
    }
  },
  "4": {
    common: {
      head_width: 10,
      stem: true,
      stem_offset: 0,
      flag: false,
      stem_up_extension: 0,
      stem_down_extension: 0,
      gracenote_stem_up_extension: -14,
      gracenote_stem_down_extension: -14,
      tabnote_stem_up_extension: 0,
      tabnote_stem_down_extension: 0,
      dot_shiftY: 0,
      line_above: 0,
      line_below: 0
    },
    type: {
      "n": { // Quarter note
        code_head: "vb"
      },
      "h": { // Quarter harmonic
        code_head: "v22"
      },
      "m": { // Quarter muted
        code_head: "v3e",
        stem_offset: -3
      },
      "r": { // Quarter rest
        code_head: "v7c",
        head_width: 8,
        stem: false,
        rest: true,
        position: "B/4",
        dot_shiftY: -0.5,
        line_above: 1.5,
        line_below: 1.5
      },
      "s": { // Quarter slash
         // Drawn with canvas primitives
         head_width: 15,
         position: "B/4"
      }
    }
  },
  "8": {
    common: {
      head_width: 10,
      stem: true,
      stem_offset: 0,
      flag: true,
      beam_count: 1,
      code_flag_upstem: "v54",
      code_flag_downstem: "v9a",
      stem_up_extension: 0,
      stem_down_extension: 0,
      gracenote_stem_up_extension: -14,
      gracenote_stem_down_extension: -14,
      tabnote_stem_up_extension: 0,
      tabnote_stem_down_extension: 0,
      dot_shiftY: 0,
      line_above: 0,
      line_below: 0
    },
    type: {
      "n": { // Eighth note
        code_head: "vb"
      },
      "h": { // Eighth note harmonic
        code_head: "v22"
      },
      "m": { // Eighth note muted
        code_head: "v3e"
      },
      "r": { // Eighth rest
        code_head: "va5",
        stem: false,
        flag: false,
        rest: true,
        position: "B/4",
        dot_shiftY: -0.5,
        line_above: 1.0,
        line_below: 1.0
      },
      "s": { // Eight slash
        // Drawn with canvas primitives
        head_width: 15,
        position: "B/4"
      }
    }
  },
  "16": {
    common: {
      beam_count: 2,
      head_width: 10,
      stem: true,
      stem_offset: 0,
      flag: true,
      code_flag_upstem: "v3f",
      code_flag_downstem: "v8f",
      stem_up_extension: 4,
      stem_down_extension: 0,
      gracenote_stem_up_extension: -14,
      gracenote_stem_down_extension: -14,
      tabnote_stem_up_extension: 0,
      tabnote_stem_down_extension: 0,
      dot_shiftY: 0,
      line_above: 0,
      line_below: 0
    },
    type: {
      "n": { // Sixteenth note
        code_head: "vb"
      },
      "h": { // Sixteenth note harmonic
        code_head: "v22"
      },
      "m": { // Sixteenth note muted
        code_head: "v3e"
      },
      "r": { // Sixteenth rest
        code_head: "v3c",
        head_width: 13,
        stem: false,
        flag: false,
        rest: true,
        position: "B/4",
        dot_shiftY: -0.5,
        line_above: 1.0,
        line_below: 2.0
      },
      "s": { // Sixteenth slash
        // Drawn with canvas primitives
        head_width: 15,
        position: "B/4"
      }
    }
  },
  "32": {
    common: {
      beam_count: 3,
      head_width: 10,
      stem: true,
      stem_offset: 0,
      flag: true,
      code_flag_upstem: "v47",
      code_flag_downstem: "v2a",
      stem_up_extension: 13,
      stem_down_extension: 9,
      gracenote_stem_up_extension: -12,
      gracenote_stem_down_extension: -12,
      tabnote_stem_up_extension: 9,
      tabnote_stem_down_extension: 5,
      dot_shiftY: 0,
      line_above: 0,
      line_below: 0
    },
    type: {
      "n": { // Thirty-second note
        code_head: "vb"
      },
      "h": { // Thirty-second harmonic
        code_head: "v22"
      },
      "m": { // Thirty-second muted
        code_head: "v3e"
      },
      "r": { // Thirty-second rest
        code_head: "v55",
        head_width: 16,
        stem: false,
        flag: false,
        rest: true,
        position: "B/4",
        dot_shiftY: -1.5,
        line_above: 2.0,
        line_below: 2.0
      },
      "s": { // Thirty-second slash
        // Drawn with canvas primitives
        head_width: 15,
        position: "B/4"
      }
    }
  },
  "64": {
    common: {
      beam_count: 4,
      head_width: 10,
      stem: true,
      stem_offset: 0,
      flag: true,
      code_flag_upstem: "va9",
      code_flag_downstem: "v58",
      stem_up_extension: 17,
      stem_down_extension: 13,
      gracenote_stem_up_extension: -10,
      gracenote_stem_down_extension: -10,
      tabnote_stem_up_extension: 13,
      tabnote_stem_down_extension: 9,
      dot_shiftY: 0,
      line_above: 0,
      line_below: 0
    },
    type: {
      "n": { // Sixty-fourth note
        code_head: "vb"
      },
      "h": { // Sixty-fourth harmonic
        code_head: "v22"
      },
      "m": { // Sixty-fourth muted
        code_head: "v3e"
      },
      "r": { // Sixty-fourth rest
        code_head: "v38",
        head_width: 18,
        stem: false,
        flag: false,
        rest: true,
        position: "B/4",
        dot_shiftY: -1.5,
        line_above: 2.0,
        line_below: 3.0
      },
      "s": { // Sixty-fourth slash
        // Drawn with canvas primitives
        head_width: 15,
        position: "B/4"
      }
    }
  },
  "128": {
      common: {
          beam_count: 5,
          head_width: 10,
          stem: true,
          stem_offset:0,
          flag: true,
          code_flag_upstem: "v9b",
          code_flag_downstem: "v30",
          stem_up_extension: 26,
          stem_down_extension: 22,
          gracenote_stem_up_extension: -8,
          gracenote_stem_down_extension: -8,
          tabnote_stem_up_extension: 22,
          tabnote_stem_down_extension: 18,
          dot_shiftY: 0,
          line_above: 0,
          line_below: 0
      },
      type: {
          "n": {  // Hundred-twenty-eight note
              code_head: "vb"
          },
          "h": { // Hundred-twenty-eight harmonic
              code_head: "v22"
          },
          "m": { // Hundred-twenty-eight muted
              code_head: "v3e"
          },
          "r": {  // Hundred-twenty-eight rest
              code_head: "vaa",
              head_width: 20,
              stem: false,
              flag: false,
              rest: true,
              position: "B/4",
              dot_shiftY: 1.5,
              line_above: 3.0,
              line_below: 3.0
          },
          "s": { // Hundred-twenty-eight rest
              // Drawn with canvas primitives
              head_width: 15,
              position: "B/4"
          }
      }
  }
};

// Some defaults
Vex.Flow.TIME4_4 = {
  num_beats: 4,
  beat_value: 4,
  resolution: Vex.Flow.RESOLUTION
};

Vex.Flow.Font = {"glyphs":{"v0":{"x_min":0,"x_max":514.5,"ha":525,"o":"m 236 648 b 246 648 238 648 242 648 b 288 646 261 648 283 648 b 472 513 364 634 428 587 b 514 347 502 464 514 413 b 462 163 514 272 499 217 b 257 44 409 83 333 44 b 50 163 181 44 103 83 b 0 347 14 217 0 272 b 40 513 0 413 12 464 b 236 648 87 591 155 638 m 277 614 b 253 616 273 616 261 616 b 242 616 247 616 243 616 b 170 499 193 609 181 589 b 159 348 163 446 159 398 b 166 222 159 308 161 266 b 201 91 174 138 183 106 b 257 76 215 81 235 76 b 311 91 277 76 299 81 b 347 222 330 106 338 138 b 353 348 352 266 353 308 b 344 499 353 398 351 446 b 277 614 333 587 322 606 m 257 -1 l 258 -1 l 255 -1 l 257 -1 m 257 673 l 258 673 l 255 673 l 257 673 "},"v1":{"x_min":-1.359375,"x_max":344.359375,"ha":351,"o":"m 126 637 l 129 638 l 198 638 l 266 638 l 269 635 b 274 631 272 634 273 632 l 277 627 l 277 395 b 279 156 277 230 277 161 b 329 88 281 123 295 106 b 344 69 341 81 344 79 b 337 55 344 62 343 59 l 333 54 l 197 54 l 61 54 l 58 55 b 50 69 53 59 50 62 b 65 88 50 79 53 81 b 80 97 72 91 74 93 b 117 156 103 113 112 129 b 117 345 117 161 117 222 l 117 528 l 100 503 l 38 406 b 14 383 24 384 23 383 b -1 398 5 383 -1 390 b 4 415 -1 403 1 409 b 16 437 5 416 10 426 l 72 539 l 100 596 b 121 632 119 631 119 631 b 126 637 122 634 125 635 m 171 -1 l 172 -1 l 170 -1 l 171 -1 m 171 673 l 172 673 l 170 673 l 171 673 "},"v2":{"x_min":-1.359375,"x_max":458.6875,"ha":468,"o":"m 197 648 b 216 648 201 648 208 648 b 258 646 232 648 253 648 b 419 546 333 637 393 599 b 432 489 428 528 432 509 b 356 342 432 440 405 384 b 235 278 322 313 288 295 b 69 170 166 256 107 217 b 69 169 69 170 69 169 b 69 169 69 169 69 169 b 74 173 69 169 72 170 b 209 222 112 204 163 222 b 310 195 247 222 274 215 b 371 179 332 184 352 179 b 396 181 379 179 387 179 b 428 202 409 184 423 194 b 442 212 431 209 436 212 b 458 197 450 212 458 206 b 441 148 458 190 449 165 b 299 44 409 84 353 44 b 288 45 295 44 292 44 b 250 61 274 45 268 49 b 122 99 212 86 164 99 b 73 91 104 99 88 97 b 28 63 53 84 34 72 b 14 54 25 56 20 54 b 1 62 9 54 4 56 l -1 65 l -1 79 b 0 99 -1 91 0 95 b 2 113 1 102 2 108 b 164 309 20 197 81 272 b 285 470 232 341 277 398 b 287 487 287 476 287 481 b 171 595 287 551 239 595 b 155 595 166 595 160 595 b 142 592 145 594 142 594 b 145 589 142 592 142 591 b 179 527 168 576 179 551 b 132 455 179 496 163 467 b 104 451 122 452 112 451 b 27 530 62 451 27 487 b 29 555 27 538 27 546 b 197 648 44 601 115 639 m 228 -1 l 230 -1 l 227 -1 l 228 -1 m 228 673 l 230 673 l 227 673 l 228 673 "},"v3":{"x_min":-1.359375,"x_max":409.6875,"ha":418,"o":"m 174 648 b 191 648 176 648 183 648 b 225 648 204 648 220 648 b 402 523 317 638 389 588 b 404 503 404 517 404 510 b 402 484 404 495 404 488 b 264 373 389 437 334 394 b 257 370 259 371 257 371 b 257 370 257 370 257 370 b 264 369 258 370 261 369 b 409 202 359 334 409 267 b 318 72 409 152 381 104 b 200 43 281 52 240 43 b 23 113 134 43 69 68 b 0 169 6 129 0 149 b 77 249 0 210 29 249 l 77 249 b 152 174 125 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-281 24 -266 8 -272 b -20 -284 -14 -284 -16 -284 l -24 -284 l -24 -145 "},"vaa":{"x_min":-1.359375,"x_max":752.703125,"ha":768,"o":"m 490 985 b 504 986 495 986 500 986 b 604 907 551 986 593 954 b 607 884 607 900 607 892 b 581 813 607 857 597 831 l 578 810 l 583 811 b 710 932 638 827 687 873 b 714 943 711 936 713 942 b 730 952 720 949 725 952 b 752 931 741 952 752 943 b 200 -946 752 927 204 -941 b 182 -957 197 -953 190 -957 b 163 -945 174 -957 166 -953 b 161 -939 161 -942 161 -942 b 217 -743 161 -931 170 -904 b 272 -555 247 -639 272 -555 b 272 -555 272 -555 272 -555 b 264 -560 272 -555 268 -557 b 140 -603 227 -589 182 -603 b 36 -567 102 -603 65 -592 b -1 -487 12 -548 -1 -517 b 17 -427 -1 -466 5 -445 b 103 -380 38 -395 70 -380 b 191 -433 137 -380 172 -398 b 205 -484 201 -448 205 -466 b 178 -553 205 -509 196 -535 l 175 -557 l 182 -555 b 307 -435 236 -539 284 -494 b 372 -213 308 -430 372 -215 b 372 -213 372 -213 372 -213 b 364 -219 372 -213 368 -216 b 240 -262 328 -247 283 -262 b 137 -226 202 -262 166 -249 b 99 -145 112 -206 99 -176 b 118 -84 99 -124 106 -104 b 204 -38 138 -54 171 -38 b 292 -91 238 -38 273 -56 b 306 -141 302 -106 306 -124 b 279 -212 306 -167 296 -194 l 276 -215 l 281 -213 b 408 -93 336 -198 385 -151 b 473 129 409 -88 473 127 b 473 129 473 129 473 129 b 465 122 473 129 469 126 b 341 80 428 94 383 80 b 236 115 303 80 266 91 b 200 195 213 136 200 165 b 217 256 200 217 206 238 b 304 303 239 287 272 303 b 393 249 338 303 374 285 b 406 199 402 234 406 217 b 379 129 406 173 397 148 l 377 126 l 382 127 b 509 248 436 142 485 190 b 574 470 510 254 574 469 b 574 470 574 470 574 470 b 566 464 574 470 570 467 b 442 421 529 435 484 421 b 337 458 404 421 367 433 b 300 538 314 477 300 508 b 318 598 300 559 306 580 b 404 645 340 630 372 645 b 494 592 439 645 475 627 b 507 541 502 577 507 559 b 480 471 507 516 498 489 l 477 467 l 483 470 b 608 589 537 485 586 531 b 675 811 611 595 675 810 b 675 811 675 811 675 811 b 666 806 675 811 671 809 b 543 763 628 777 585 763 b 438 799 504 763 468 775 b 401 878 412 820 401 849 b 490 985 401 928 434 977 "},"vab":{"x_min":0,"x_max":272.21875,"ha":278,"o":"m 243 631 b 250 632 246 632 249 632 b 270 620 259 632 268 628 l 272 616 l 272 201 l 272 -212 l 270 -216 b 251 -229 268 -224 259 -229 b 227 -215 243 -229 240 -229 l 151 -142 b 32 -16 81 -80 53 -49 b 0 84 9 18 0 52 b 111 199 0 149 42 199 b 137 197 119 199 127 198 b 228 151 168 191 197 177 l 231 148 l 231 383 b 232 620 231 616 231 616 b 243 631 234 624 238 630 m 168 131 b 152 133 163 133 157 133 b 107 102 130 133 111 120 b 106 86 107 97 106 91 b 111 41 106 73 108 56 b 227 -152 125 -13 171 -90 l 231 -156 l 231 -37 l 231 80 l 225 87 b 168 131 210 111 190 126 "},"vad":{"x_min":0,"x_max":873.828125,"ha":892,"o":"m 0 0 l 0 703 l 81 703 l 164 703 l 164 0 l 164 -705 l 81 -705 l 0 -705 l 0 0 m 225 0 l 225 703 l 246 703 l 268 703 l 268 366 l 268 30 l 274 36 b 314 79 284 44 302 63 b 413 302 357 137 392 213 b 432 327 419 324 421 327 b 449 306 443 327 447 322 b 611 115 457 195 529 115 b 651 122 624 115 638 117 b 728 316 705 140 724 188 b 729 388 728 342 729 366 b 671 635 729 533 711 602 b 581 662 649 652 616 662 b 477 637 545 662 510 653 l 475 635 l 477 634 b 503 627 488 632 495 631 b 545 556 532 612 545 584 b 491 480 545 524 526 491 b 465 474 481 476 473 474 b 379 563 417 474 379 516 b 389 602 379 576 382 588 b 541 691 409 641 479 681 b 582 694 555 692 568 694 b 865 462 714 694 834 598 b 873 392 871 440 873 416 b 865 317 873 367 871 341 b 639 84 839 194 748 101 b 612 83 630 83 620 83 b 511 116 577 83 543 94 b 504 120 509 119 506 120 b 504 120 504 120 504 120 b 469 59 504 120 488 93 l 432 -1 l 469 -61 b 504 -122 488 -94 504 -122 b 504 -122 504 -122 504 -122 b 511 -117 506 -122 509 -120 b 612 -84 543 -95 577 -84 b 665 -91 630 -84 647 -87 b 869 -338 771 -122 850 -216 b 873 -392 872 -356 873 -374 b 798 -595 873 -469 847 -539 b 581 -695 741 -662 660 -695 b 406 -626 517 -695 454 -671 b 381 -563 389 -607 381 -585 b 465 -477 381 -519 413 -477 b 545 -559 514 -477 545 -519 b 503 -628 545 -587 532 -613 b 477 -635 495 -632 488 -634 l 475 -637 l 477 -638 b 581 -663 510 -655 545 -663 b 671 -637 616 -663 649 -653 b 729 -391 711 -603 729 -534 b 728 -317 729 -367 728 -344 b 623 -117 722 -173 698 -124 b 611 -116 619 -116 615 -116 b 449 -308 528 -116 457 -198 b 432 -328 447 -323 443 -328 b 413 -303 421 -328 419 -326 b 314 -80 392 -215 357 -138 b 274 -37 302 -65 284 -45 l 268 -31 l 268 -367 l 268 -705 l 246 -705 l 225 -705 l 225 0 "},"vb1":{"x_min":78.9375,"x_max":485.921875,"ha":417,"o":"m 362 378 b 378 380 367 380 372 380 b 472 348 415 380 453 367 b 485 315 481 338 485 327 b 462 273 485 298 477 281 b 439 267 454 269 446 267 b 398 290 424 267 409 274 b 344 319 385 309 364 319 b 281 269 315 319 289 301 b 279 262 280 266 279 262 b 276 256 279 260 277 258 b 274 249 276 254 274 251 b 238 127 273 248 257 192 b 201 4 217 61 201 5 b 166 -1 198 -1 200 -1 b 153 -1 163 -1 157 -1 b 141 -1 148 -1 144 -1 b 104 4 106 -1 107 -1 b 104 6 104 5 104 5 b 142 144 104 13 110 34 b 182 278 164 219 181 276 b 183 288 182 281 182 285 b 185 302 185 292 185 298 b 164 330 185 317 176 328 b 159 330 163 330 161 330 b 102 302 140 330 119 320 b 91 294 95 295 93 294 b 88 294 91 294 89 294 b 78 303 83 294 78 298 b 81 312 78 306 78 309 b 200 373 106 347 160 373 b 215 371 205 373 209 371 b 266 335 235 367 254 353 b 269 331 268 333 269 331 b 269 331 269 331 269 331 b 273 335 269 331 270 334 b 362 378 298 359 330 376 "},"vb3":{"x_min":0,"x_max":227.3125,"ha":232,"o":"m 91 213 b 100 215 93 215 96 215 b 227 58 167 215 224 144 b 227 52 227 56 227 54 b 61 -201 227 -43 164 -138 b 29 -216 44 -212 36 -216 b 23 -210 27 -216 24 -213 b 21 -205 21 -208 21 -206 b 34 -192 21 -201 25 -197 b 122 -55 89 -161 122 -106 b 104 6 122 -33 117 -12 l 103 9 l 96 9 b 4 79 57 9 17 38 b 0 112 1 90 0 101 b 91 213 0 163 36 209 "},"vb4":{"x_min":-597.53125,"x_max":596.171875,"ha":608,"o":"m -533 324 b -525 327 -530 326 -528 327 b -504 305 -514 327 -504 317 b -504 305 -504 305 -504 305 b -513 284 -504 299 -504 299 b -556 112 -541 226 -556 167 b -545 33 -556 84 -552 58 b -524 -20 -541 15 -532 -9 l -522 -23 l -491 15 l -413 111 b -355 174 -367 169 -363 174 b -351 174 -353 174 -352 174 b -254 86 -343 174 -348 179 b -168 -1 -208 37 -168 -1 b -100 84 -168 -1 -137 37 b -23 173 -28 173 -29 172 b -19 174 -21 174 -20 174 b -8 173 -14 174 -10 173 b 80 86 -5 172 13 151 b 166 -1 127 37 166 -1 b 235 84 166 -1 197 37 b 311 173 306 173 304 172 b 317 174 313 174 314 174 b 326 173 319 174 323 173 b 490 11 329 172 366 134 l 502 -1 l 530 34 b 568 76 560 72 563 74 b 575 77 570 77 573 77 b 596 56 586 77 596 68 b 594 48 596 54 596 51 b 417 -172 592 41 424 -166 b 405 -176 415 -174 409 -176 b 396 -174 401 -176 398 -176 b 307 -87 393 -173 372 -152 b 221 -1 259 -38 221 -1 b 152 -86 221 -1 190 -38 b 76 -176 81 -174 83 -173 b 70 -176 74 -176 73 -176 b 61 -174 66 -176 62 -174 b -27 -87 58 -173 38 -152 b -114 -1 -74 -38 -112 -1 b -182 -86 -114 -1 -145 -38 b -258 -176 -253 -174 -253 -173 b -264 -176 -259 -176 -262 -176 b -274 -174 -268 -176 -272 -174 b -438 -11 -277 -173 -348 -102 l -449 0 l -479 -37 b -524 -80 -513 -80 -514 -80 l -524 -80 b -553 -52 -534 -80 -540 -74 b -597 109 -583 -8 -597 48 b -560 280 -597 165 -585 224 b -533 324 -548 310 -540 322 "},"vb6":{"x_min":0,"x_max":556.6875,"ha":568,"o":"m 289 545 b 298 546 292 545 295 546 b 318 533 306 546 315 541 b 319 428 319 530 319 528 l 319 327 l 334 327 b 526 223 412 326 485 285 b 543 172 537 206 543 190 b 447 76 543 122 503 76 b 445 76 446 76 446 76 b 359 165 394 77 359 119 b 368 205 359 179 362 192 b 441 251 382 233 412 251 b 455 249 446 251 451 251 b 460 248 458 249 460 248 b 460 248 460 248 460 248 b 454 254 460 249 458 251 b 334 295 419 280 378 294 l 319 295 l 319 4 l 319 -287 l 321 -285 b 328 -285 322 -285 325 -285 b 524 -99 424 -277 507 -198 b 541 -79 526 -84 530 -79 b 556 -97 551 -79 556 -84 b 548 -133 556 -105 553 -117 b 334 -317 521 -233 434 -306 b 322 -319 329 -317 323 -317 l 319 -319 l 319 -424 b 319 -471 319 -444 319 -459 b 313 -541 319 -544 318 -535 b 298 -548 308 -545 303 -548 b 279 -534 289 -548 281 -542 b 277 -424 277 -531 277 -530 l 277 -317 l 273 -317 b 13 -95 153 -305 51 -217 b 0 2 4 -62 0 -29 b 182 295 0 126 66 238 b 274 324 210 309 249 320 l 277 324 l 277 427 b 279 533 277 528 277 530 b 289 545 281 538 285 542 m 277 2 b 277 291 277 161 277 291 b 268 288 277 291 273 290 b 144 1 179 265 144 184 b 276 -284 144 -199 175 -267 l 277 -285 l 277 2 "},"vb9":{"x_min":-122.5,"x_max":121.140625,"ha":124,"o":"m -16 145 b 0 147 -10 147 -5 147 b 121 -1 66 147 121 77 b 114 -49 121 -16 118 -33 b -1 -148 95 -112 47 -148 b -85 -106 -31 -148 -61 -134 b -122 -1 -110 -76 -122 -38 b -16 145 -122 68 -81 134 m 12 111 b 0 113 8 113 4 113 b -68 22 -29 113 -61 73 b -70 0 -69 15 -70 6 b -13 -113 -70 -49 -47 -98 b -1 -115 -9 -115 -5 -115 b 63 -40 24 -115 53 -83 b 68 -1 66 -27 68 -15 b 12 111 68 48 46 97 "},"vba":{"x_min":-118.421875,"x_max":597.53125,"ha":381,"o":"m 460 574 b 464 574 461 574 462 574 b 488 574 470 574 481 574 b 500 573 491 574 498 574 b 594 503 543 570 588 538 b 597 488 596 498 597 494 b 528 417 597 449 564 417 b 502 423 519 417 510 419 b 465 481 477 434 465 458 b 488 528 465 499 472 516 b 490 530 490 530 490 530 b 490 530 490 530 490 530 b 468 517 488 530 475 523 b 349 340 419 485 377 420 b 347 330 348 334 347 330 b 383 328 347 328 363 328 b 428 326 423 328 424 328 b 442 302 438 320 442 312 b 430 281 442 294 438 285 b 385 276 424 277 426 276 l 377 276 l 332 276 l 330 269 b 178 -117 303 126 250 -9 b 1 -249 129 -194 69 -237 b -20 -251 -6 -251 -13 -251 b -114 -187 -65 -251 -100 -227 b -118 -156 -117 -177 -118 -166 b -51 -84 -118 -116 -91 -84 b -31 -87 -46 -84 -39 -86 b 16 -152 0 -95 16 -124 b -12 -205 16 -173 8 -194 b -16 -208 -14 -206 -16 -208 b -14 -208 -16 -208 -14 -208 b -9 -206 -14 -208 -12 -208 b 74 -124 23 -197 54 -166 b 172 224 98 -79 125 22 b 185 276 178 252 183 274 b 185 276 185 276 185 276 b 141 276 185 276 181 276 b 91 280 96 276 96 276 b 77 302 83 285 77 294 b 91 326 77 312 83 320 b 148 328 95 328 96 328 l 198 330 l 202 341 b 460 574 249 473 351 566 "},"vbf":{"x_min":-53.078125,"x_max":513.140625,"ha":485,"o":"m 185 383 b 196 384 187 383 191 384 b 277 334 230 384 259 365 b 288 301 281 324 288 306 b 288 297 288 298 288 297 b 294 302 289 297 291 299 b 394 370 323 338 367 367 b 404 371 398 370 401 371 b 510 272 453 371 498 328 b 513 237 513 262 513 251 b 507 172 513 217 511 192 b 326 -34 487 59 412 -26 b 314 -36 322 -36 318 -36 b 274 -24 298 -36 283 -31 l 265 -16 b 224 44 246 -1 232 20 b 223 49 224 47 223 49 b 223 49 223 49 223 49 b 149 -197 221 48 149 -194 b 149 -198 149 -197 149 -198 b 170 -210 149 -202 155 -205 b 187 -215 174 -210 175 -212 b 204 -231 201 -219 204 -222 b 197 -245 204 -240 202 -242 l 194 -248 l 76 -248 l -42 -248 l -46 -245 b -53 -231 -51 -242 -53 -240 b -35 -215 -53 -222 -49 -217 b -13 -210 -21 -212 -20 -212 b -6 -208 -10 -209 -8 -208 b 0 -206 -6 -208 -2 -206 b 25 -188 13 -201 21 -195 b 163 280 28 -183 163 276 b 166 291 163 283 164 287 b 167 302 167 295 167 299 b 155 324 167 315 161 324 b 155 324 155 324 155 324 b 65 230 125 322 85 280 b 53 215 61 217 58 215 b 51 215 53 215 51 215 b 42 224 46 215 42 217 b 57 263 42 231 47 244 b 140 360 77 305 104 337 b 152 370 144 365 149 369 b 185 383 157 376 172 381 m 374 306 b 366 308 371 308 368 308 b 300 273 348 308 321 294 b 284 254 288 262 287 259 b 280 242 283 249 281 245 b 257 169 279 240 270 213 l 236 98 l 236 93 b 251 48 238 77 243 61 b 279 27 258 37 272 27 b 281 27 279 27 280 27 b 291 31 281 27 287 30 b 396 170 334 52 378 109 b 406 247 402 197 406 224 b 401 277 406 259 405 270 b 374 306 397 290 383 303 "},"vc3":{"x_min":-10.890625,"x_max":299.4375,"ha":294,"o":"m 136 460 b 142 462 137 462 140 462 b 166 449 152 462 161 456 b 171 428 168 446 168 445 b 288 131 194 322 238 209 b 298 115 295 120 296 117 b 299 106 298 112 299 109 b 273 81 299 91 287 81 b 255 86 268 81 261 83 b 155 116 225 104 183 116 l 152 116 l 149 108 b 141 83 148 102 144 91 b 134 48 137 69 134 58 b 149 9 134 34 140 24 b 153 -1 152 5 153 1 b 149 -9 153 -5 152 -6 b 144 -11 148 -11 147 -11 b 122 2 138 -11 133 -6 b 95 61 104 20 95 38 b 107 108 95 74 99 90 b 108 113 107 111 108 112 b 107 113 108 113 108 113 b 102 113 106 113 104 113 b 31 86 76 108 53 98 b 14 80 24 81 20 80 b -10 106 0 80 -10 91 b 0 131 -10 115 -9 116 b 115 430 49 209 91 317 b 136 460 119 451 123 456 "}},"cssFontWeight":"normal","ascender":1903,"underlinePosition":-125,"cssFontStyle":"normal","boundingBox":{"yMin":-2065.375,"xMin":-695.53125,"yMax":1901.578125,"xMax":1159.671875},"resolution":1000,"descender":-2066,"familyName":"VexFlow-18","lineHeight":4093,"underlineThickness":50};
// Vex Flow
// Mohit Muthanna <mohit@muthanna.com>
//
// Copyright Mohit Muthanna 2010
//
// Requires a glyph font to be loaded and Vex.Flow.Font to be set.

/**
 * A quick and dirty static glyph renderer. Renders glyphs from the default
 * font defined in Vex.Flow.Font.
 *
 * @param {!Object} ctx The canvas context.
 * @param {number} x_pos X coordinate.
 * @param {number} y_pos Y coordinate.
 * @param {number} point The point size to use.
 * @param {string} val The glyph code in Vex.Flow.Font.
 * @param {boolean} nocache If set, disables caching of font outline.
 */
Vex.Flow.renderGlyph = function(ctx, x_pos, y_pos, point, val, nocache) {
  var scale = point * 72.0 / (Vex.Flow.Font.resolution * 100.0);
  var metrics = Vex.Flow.Glyph.loadMetrics(Vex.Flow.Font, val, !nocache);
  Vex.Flow.Glyph.renderOutline(ctx, metrics.outline, scale, x_pos, y_pos);
};

/**
 * @constructor
 */
Vex.Flow.Glyph = (function() {
  function Glyph(code, point, options) {
    this.code = code;
    this.point = point;
    this.context = null;
    this.options = {
      cache: true,
      font: Vex.Flow.Font
    };

    this.width = null;
    this.metrics = null;
    this.x_shift = 0;
    this.y_shift = 0;

    if (options) this.setOptions(options); else this.reset();
  }

  Glyph.prototype = {
    setOptions: function(options) {
      Vex.Merge(this.options, options);
      this.reset();
    },

    setStave: function(stave) { this.stave = stave; return this; },
    setXShift: function(x_shift) { this.x_shift = x_shift; return this; },
    setYShift: function(y_shift) { this.y_shift = y_shift; return this; },
    setContext: function(context) { this.context = context; return this; },
    getContext: function() { return this.context; },

    reset: function() {
      this.metrics = Vex.Flow.Glyph.loadMetrics(this.options.font, this.code,
          this.options.cache);
      this.scale = this.point * 72 / (this.options.font.resolution * 100);
    },

    setWidth: function(width) {
      this.width =  width;
      return this;
    },

    getMetrics: function() {
      if (!this.metrics) throw new Vex.RuntimeError("BadGlyph", "Glyph " +
          this.code + " is not initialized.");
      return {
        x_min: this.metrics.x_min * this.scale,
        x_max: this.metrics.x_max * this.scale,
        width: this.width || (this.metrics.x_max - this.metrics.x_min) * this.scale,
        height: this.metrics.ha * this.scale
      };
    },

    render: function(ctx, x_pos, y_pos) {
      if (!this.metrics) throw new Vex.RuntimeError("BadGlyph", "Glyph " +
          this.code + " is not initialized.");

      var outline = this.metrics.outline;
      var scale = this.scale;

      Glyph.renderOutline(ctx, outline, scale, x_pos, y_pos);
    },

    renderToStave: function(x) {
      if (!this.metrics) throw new Vex.RuntimeError("BadGlyph", "Glyph " +
          this.code + " is not initialized.");
      if (!this.stave) throw new Vex.RuntimeError("GlyphError", "No valid stave");
      if (!this.context) throw new Vex.RERR("GlyphError", "No valid context");

      var outline = this.metrics.outline;
      var scale = this.scale;

      Glyph.renderOutline(this.context, outline, scale,
          x + this.x_shift, this.stave.getYForGlyphs() + this.y_shift);
    }
  };

  /* Static methods used to implement loading / unloading of glyphs */
  Glyph.loadMetrics = function(font, code, cache) {
    var glyph = font.glyphs[code];
    if (!glyph) throw new Vex.RuntimeError("BadGlyph", "Glyph " + code +
        " does not exist in font.");

    var x_min = glyph.x_min;
    var x_max = glyph.x_max;
    var ha = glyph.ha;

    var outline;

    if (glyph.o) {
      if (cache) {
        if (glyph.cached_outline) {
          outline = glyph.cached_outline;
        } else {
          outline = glyph.o.split(' ');
          glyph.cached_outline = outline;
        }
      } else {
        if (glyph.cached_outline) delete glyph.cached_outline;
        outline = glyph.o.split(' ');
      }

      return {
        x_min: x_min,
        x_max: x_max,
        ha: ha,
        outline: outline
      };
    } else {
      throw new Vex.RuntimeError("BadGlyph", "Glyph " + this.code +
          " has no outline defined.");
    }
  };

  Glyph.renderOutline = function(ctx, outline, scale, x_pos, y_pos) {
    var outlineLength = outline.length;

    ctx.beginPath();

    ctx.moveTo(x_pos, y_pos);

    for (var i = 0; i < outlineLength; ) {
      var action = outline[i++];

      switch(action) {
        case 'm':
          ctx.moveTo(x_pos + outline[i++] * scale,
                     y_pos + outline[i++] * -scale);
          break;
        case 'l':
          ctx.lineTo(x_pos + outline[i++] * scale,
                     y_pos + outline[i++] * -scale);
          break;

        case 'q':
          var cpx = x_pos + outline[i++] * scale;
          var cpy = y_pos + outline[i++] * -scale;

          ctx.quadraticCurveTo(
              x_pos + outline[i++] * scale,
              y_pos + outline[i++] * -scale, cpx, cpy);
          break;

        case 'b':
          var x = x_pos + outline[i++] * scale;
          var y = y_pos + outline[i++] * -scale;

          ctx.bezierCurveTo(
              x_pos + outline[i++] * scale, y_pos + outline[i++] * -scale,
              x_pos + outline[i++] * scale, y_pos + outline[i++] * -scale,
              x, y);
          break;
      }
    }
    ctx.fill();
  };

  return Glyph;
}());

// Vex Flow
// Mohit Muthanna <mohit@muthanna.com>
//
// Copyright Mohit Cheppudira 2010

/** @constructor */
Vex.Flow.Stave = (function() {
  function Stave(x, y, width, options) {
    if (arguments.length > 0) this.init(x, y, width, options);
  }

  var THICKNESS = (Vex.Flow.STAVE_LINE_THICKNESS > 1 ?
        Vex.Flow.STAVE_LINE_THICKNESS : 0);
  Stave.prototype = {
    init: function(x, y, width, options) {
      this.x = x;
      this.y = y;
      this.width = width;
      this.glyph_start_x = x + 5;
      this.glyph_end_x = x + width;
      this.start_x = this.glyph_start_x;
      this.end_x = this.glyph_end_x;
      this.context = null;
      this.glyphs = [];
      this.end_glyphs = [];
      this.modifiers = [];  // non-glyph stave items (barlines, coda, segno, etc.)
      this.measure = 0;
      this.clef = "treble";
      this.font = {
        family: "sans-serif",
        size: 8,
        weight: ""
      };
      this.options = {
        vertical_bar_width: 10,       // Width around vertical bar end-marker
        glyph_spacing_px: 10,
        num_lines: 5,
        fill_style: "#999999",
        spacing_between_lines_px: 10, // in pixels
        space_above_staff_ln: 4,      // in staff lines
        space_below_staff_ln: 4,      // in staff lines
        top_text_position: 1          // in staff lines
      };
      this.bounds = {x: this.x, y: this.y, w: this.width, h: 0};
      Vex.Merge(this.options, options);

      this.resetLines();

      this.modifiers.push(
          new Vex.Flow.Barline(Vex.Flow.Barline.type.SINGLE, this.x)); // beg bar
      this.modifiers.push(
          new Vex.Flow.Barline(Vex.Flow.Barline.type.SINGLE,
          this.x + this.width)); // end bar
    },

    resetLines: function() {
      this.options.line_config = [];
      for (var i = 0; i < this.options.num_lines; i++) {
        this.options.line_config.push({visible: true});
      }
      this.height = (this.options.num_lines + this.options.space_above_staff_ln) *
         this.options.spacing_between_lines_px;
      this.options.bottom_text_position = this.options.num_lines + 1;
    },

    setNoteStartX: function(x) { this.start_x = x; return this; },
    getNoteStartX: function() {
      var start_x = this.start_x;

      // Add additional space if left barline is REPEAT_BEGIN and there are other
      // start modifiers than barlines
      if (this.modifiers[0].barline == Vex.Flow.Barline.type.REPEAT_BEGIN &&
          this.modifiers.length > 2) {
        start_x += 20;
      }

      return start_x;
    },

    getNoteEndX: function() { return this.end_x; },
    getTieStartX: function() { return this.start_x; },
    getTieEndX: function() { return this.x + this.width; },
    setContext: function(context) { this.context = context; return this; },
    getContext: function() { return this.context; },
    getX: function() { return this.x; },
    getNumLines: function() { return this.options.num_lines; },
    setNumLines: function(lines) {
      this.options.num_lines = parseInt(lines, 10);
      this.resetLines();
      return this;
    },
    setY: function(y) { this.y = y; return this; },

    setWidth: function(width) {
      this.width = width;
      this.glyph_end_x = this.x + width;
      this.end_x = this.glyph_end_x;

      // reset the x position of the end barline (TODO(0xfe): This makes no sense)
      // this.modifiers[1].setX(this.end_x);
      return this;
    },

    getWidth: function() {
      return this.width;
    },

    setMeasure: function(measure) { this.measure = measure; return this; },

      // Bar Line functions
    setBegBarType: function(type) {
      // Only valid bar types at beginning of stave is none, single or begin repeat
      if (type == Vex.Flow.Barline.type.SINGLE ||
          type == Vex.Flow.Barline.type.REPEAT_BEGIN ||
          type == Vex.Flow.Barline.type.NONE) {
          this.modifiers[0] = new Vex.Flow.Barline(type, this.x);
      }
      return this;
    },

    setEndBarType: function(type) {
      // Repeat end not valid at end of stave
      if (type != Vex.Flow.Barline.type.REPEAT_BEGIN)
        this.modifiers[1] = new Vex.Flow.Barline(type, this.x + this.width);
      return this;
    },

    /**
     * Gets the pixels to shift from the beginning of the stave
     * following the modifier at the provided index
     * @param  {Number} index The index from which to determine the shift
     * @return {Number}       The amount of pixels shifted
     */
    getModifierXShift: function(index) {
      if (typeof index === 'undefined') index = this.glyphs.length -1;
      if (typeof index !== 'number') new Vex.RERR("InvalidIndex",
        "Must be of number type");

      var x = this.glyph_start_x;
      var bar_x_shift = 0;

      for (var i = 0; i < index + 1; ++i) {
        var glyph = this.glyphs[i];
        x += glyph.getMetrics().width;
        bar_x_shift += glyph.getMetrics().width;
      }

      // Add padding after clef, time sig, key sig
      if (bar_x_shift > 0) bar_x_shift += this.options.vertical_bar_width + 10;

      return bar_x_shift;
    },

    // Coda & Segno Symbol functions
    setRepetitionTypeLeft: function(type, y) {
      this.modifiers.push(new Vex.Flow.Repetition(type, this.x, y));
      return this;
    },

    setRepetitionTypeRight: function(type, y) {
      this.modifiers.push(new Vex.Flow.Repetition(type, this.x, y) );
      return this;
    },

    // Volta functions
    setVoltaType: function(type, number_t, y) {
      this.modifiers.push(new Vex.Flow.Volta(type, number_t, this.x, y));
      return this;
    },

    // Section functions
    setSection: function(section, y) {
      this.modifiers.push(new Vex.Flow.StaveSection(section, this.x, y));
      return this;
    },

    // Tempo functions
    setTempo: function(tempo, y) {
      this.modifiers.push(new Vex.Flow.StaveTempo(tempo, this.x, y));
      return this;
    },

    // Text functions
    setText: function(text, position, options) {
      this.modifiers.push(new Vex.Flow.StaveText(text, position, options));
      return this;
    },

    getHeight: function() {
      return this.height;
    },

    getSpacingBetweenLines: function() {
      return this.options.spacing_between_lines_px;
    },

    getBoundingBox: function() {
      return new Vex.Flow.BoundingBox(this.x, this.y, this.width, this.getBottomY() - this.y);
      // body...
    },

    getBottomY: function() {
      var options = this.options;
      var spacing = options.spacing_between_lines_px;
      var score_bottom = this.getYForLine(options.num_lines) +
         (options.space_below_staff_ln * spacing);

      return score_bottom;
    },

    getBottomLineY: function() {
      return this.getYForLine(this.options.num_lines);
    },

    getYForLine: function(line) {
      var options = this.options;
      var spacing = options.spacing_between_lines_px;
      var headroom = options.space_above_staff_ln;

      var y = this.y + ((line * spacing) + (headroom * spacing)) -
        (THICKNESS / 2);

      return y;
    },

    getYForTopText: function(line) {
      var l = line || 0;
      return this.getYForLine(-l - this.options.top_text_position);
    },

    getYForBottomText: function(line) {
      var l = line || 0;
      return this.getYForLine(this.options.bottom_text_position + l);
    },

    getYForNote: function(line) {
      var options = this.options;
      var spacing = options.spacing_between_lines_px;
      var headroom = options.space_above_staff_ln;
      var y = this.y + (headroom * spacing) + (5 * spacing) - (line * spacing);

      return y;
    },

    getYForGlyphs: function() {
      return this.getYForLine(3);
    },

    addGlyph: function(glyph) {
      glyph.setStave(this);
      this.glyphs.push(glyph);
      this.start_x += glyph.getMetrics().width;
      return this;
    },

    addEndGlyph: function(glyph) {
      glyph.setStave(this);
      this.end_glyphs.push(glyph);
      this.end_x -= glyph.getMetrics().width;
      return this;
    },

    addModifier: function(modifier) {
      this.modifiers.push(modifier);
      modifier.addToStave(this, (this.glyphs.length === 0));
      return this;
    },

    addEndModifier: function(modifier) {
      this.modifiers.push(modifier);
      modifier.addToStaveEnd(this, (this.end_glyphs.length === 0));
      return this;
    },

    addKeySignature: function(keySpec) {
      this.addModifier(new Vex.Flow.KeySignature(keySpec));
      return this;
    },

    addClef: function(clef, size, annotation) {
      this.clef = clef;
      this.addModifier(new Vex.Flow.Clef(clef, size, annotation));
      return this;
    },

    addEndClef: function(clef, size, annotation) {
      this.addEndModifier(new Vex.Flow.Clef(clef, size, annotation));
      return this;
    },

    addTimeSignature: function(timeSpec, customPadding) {
      this.addModifier(new Vex.Flow.TimeSignature(timeSpec, customPadding));
      return this;
    },

    addEndTimeSignature: function(timeSpec, customPadding) {
      this.addEndModifier(new Vex.Flow.TimeSignature(timeSpec, customPadding));
    },

    addTrebleGlyph: function() {
      this.clef = "treble";
      this.addGlyph(new Vex.Flow.Glyph("v83", 40));
      return this;
    },

    /**
     * All drawing functions below need the context to be set.
     */
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");

      var num_lines = this.options.num_lines;
      var width = this.width;
      var x = this.x;
      var y;
      var glyph;

      // Render lines
      for (var line=0; line < num_lines; line++) {
        y = this.getYForLine(line);

        this.context.save();
        this.context.setFillStyle(this.options.fill_style);
        this.context.setStrokeStyle(this.options.fill_style);
        if (this.options.line_config[line].visible) {
          this.context.fillRect(x, y, width, Vex.Flow.STAVE_LINE_THICKNESS);
        }
        this.context.restore();
      }

      // Render glyphs
      x = this.glyph_start_x;
      for (var i = 0; i < this.glyphs.length; ++i) {
        glyph = this.glyphs[i];
        if (!glyph.getContext()) {
          glyph.setContext(this.context);
        }
        glyph.renderToStave(x);
        x += glyph.getMetrics().width;
      }

      // Render end glyphs
      x = this.glyph_end_x;
      for (i = 0; i < this.end_glyphs.length; ++i) {
        glyph = this.end_glyphs[i];
        if (!glyph.getContext()) {
          glyph.setContext(this.context);
        }
        x -= glyph.getMetrics().width;
        glyph.renderToStave(x);
      }

      // Draw the modifiers (bar lines, coda, segno, repeat brackets, etc.)
      for (i = 0; i < this.modifiers.length; i++) {
        // Only draw modifier if it has a draw function
        if (typeof this.modifiers[i].draw == "function")
          this.modifiers[i].draw(this, this.getModifierXShift());
      }

      // Render measure numbers
      if (this.measure > 0) {
        this.context.save();
        this.context.setFont(this.font.family, this.font.size, this.font.weight);
        var text_width = this.context.measureText("" + this.measure).width;
        y = this.getYForTopText(0) + 3;
        this.context.fillText("" + this.measure, this.x - text_width / 2, y);
        this.context.restore();
      }

      return this;
    },

    // Draw Simple barlines for backward compatability
    // Do not delete - draws the beginning bar of the stave
    drawVertical: function(x, isDouble) {
      this.drawVerticalFixed(this.x + x, isDouble);
    },

    drawVerticalFixed: function(x, isDouble) {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");

      var top_line = this.getYForLine(0);
      var bottom_line = this.getYForLine(this.options.num_lines - 1);
      if (isDouble)
        this.context.fillRect(x - 3, top_line, 1, bottom_line - top_line + 1);
      this.context.fillRect(x, top_line, 1, bottom_line - top_line + 1);
    },

    drawVerticalBar: function(x) {
      this.drawVerticalBarFixed(this.x + x, false);
    },

    drawVerticalBarFixed: function(x) {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");

      var top_line = this.getYForLine(0);
      var bottom_line = this.getYForLine(this.options.num_lines - 1);
      this.context.fillRect(x, top_line, 1, bottom_line - top_line + 1);
    },

    /**
     * Get the current configuration for the Stave.
     * @return {Array} An array of configuration objects.
     */
    getConfigForLines: function() {
      return this.options.line_config;
    },

    /**
     * Configure properties of the lines in the Stave
     * @param line_number The index of the line to configure.
     * @param line_config An configuration object for the specified line.
     * @throws Vex.RERR "StaveConfigError" When the specified line number is out of
     *   range of the number of lines specified in the constructor.
     */
    setConfigForLine: function(line_number, line_config) {
      if (line_number >= this.options.num_lines || line_number < 0) {
        throw new Vex.RERR("StaveConfigError",
          "The line number must be within the range of the number of lines in the Stave.");
      }
      if (!line_config.hasOwnProperty('visible')) {
        throw new Vex.RERR("StaveConfigError",
          "The line configuration object is missing the 'visible' property.");
      }
      if (typeof(line_config.visible) !== 'boolean') {
        throw new Vex.RERR("StaveConfigError",
          "The line configuration objects 'visible' property must be true or false.");
      }

      this.options.line_config[line_number] = line_config;

      return this;
    },

    /**
     * Set the staff line configuration array for all of the lines at once.
     * @param lines_configuration An array of line configuration objects.  These objects
     *   are of the same format as the single one passed in to setLineConfiguration().
     *   The caller can set null for any line config entry if it is desired that the default be used
     * @throws Vex.RERR "StaveConfigError" When the lines_configuration array does not have
     *   exactly the same number of elements as the num_lines configuration object set in
     *   the constructor.
     */
    setConfigForLines: function(lines_configuration) {
      if (lines_configuration.length !== this.options.num_lines) {
        throw new Vex.RERR("StaveConfigError",
          "The length of the lines configuration array must match the number of lines in the Stave");
      }

      // Make sure the defaults are present in case an incomplete set of
      //  configuration options were supplied.
      for (var line_config in lines_configuration) {
        // Allow 'null' to be used if the caller just wants the default for a particular node.
        if (!lines_configuration[line_config]) {
          lines_configuration[line_config] = this.options.line_config[line_config];
        }
        Vex.Merge(this.options.line_config[line_config], lines_configuration[line_config]);
      }

      this.options.line_config = lines_configuration;

      return this;
    }
  };

  return Stave;
}());
// Vex Flow Notation
// Mohit Muthanna <mohit@muthanna.com>
//
// Copyright Mohit Muthanna 2010
//
// Requires vex.js.

/** @constructor */
Vex.Flow.StaveConnector = (function() {
  function StaveConnector(top_stave, bottom_stave) {
    this.init(top_stave, bottom_stave);
  }

  // SINGLE_LEFT and SINGLE are the same value for compatibility
  // with older versions of vexflow which didn't have right sided
  // stave connectors
  StaveConnector.type = {
    SINGLE_RIGHT : 0,
    SINGLE_LEFT : 1,
    SINGLE: 1,
    DOUBLE: 2,
    BRACE: 3,
    BRACKET: 4,
    BOLD_DOUBLE_LEFT: 5,
    BOLD_DOUBLE_RIGHT: 6,
    THIN_DOUBLE: 7
  };

  StaveConnector.prototype = {
    init: function(top_stave, bottom_stave) {
      this.thickness = Vex.Flow.STAVE_LINE_THICKNESS;
      this.width = 3;
      this.top_stave = top_stave;
      this.bottom_stave = bottom_stave;
      this.type = StaveConnector.type.DOUBLE;
      this.x_shift = 0; // Mainly used to offset Bold Double Left to align with offset Repeat Begin bars
    },

    setContext: function(ctx) {
      this.ctx = ctx;
      return this;
    },

    setType: function(type) {
      if (type >= StaveConnector.type.SINGLE_RIGHT &&
          type <= StaveConnector.type.THIN_DOUBLE)
        this.type = type;
      return this;
    },

    setText: function(text, text_options) {
      this.text = text;
      this.text_options = {
        shift_x: 0,
        shift_y: 0
      };
      Vex.Merge(this.text_options, text_options);

      this.font = {
        family: "times",
        size: 16,
        weight: "normal"
      };
      return this;
    },

    setFont: function(font) {
      Vex.Merge(this.font, font);
    },

    setXShift: function(x_shift){
      if (typeof x_shift !== 'number') {
        throw Vex.RERR("InvalidType", "x_shift must be a Number");
      }

      this.x_shift = x_shift;
      return this;
    },

    draw: function() {
      if (!this.ctx) throw new Vex.RERR(
          "NoContext", "Can't draw without a context.");
      var topY = this.top_stave.getYForLine(0);
      var botY = this.bottom_stave.getYForLine(this.bottom_stave.getNumLines() - 1) +
        this.thickness;
      var width = this.width;
      var topX = this.top_stave.getX();

      var isRightSidedConnector = (
        this.type === StaveConnector.type.SINGLE_RIGHT ||
        this.type === StaveConnector.type.BOLD_DOUBLE_RIGHT ||
        this.type === StaveConnector.type.THIN_DOUBLE
      );

      if (isRightSidedConnector){
        topX = this.top_stave.getX() + this.top_stave.width;
      }

      var attachment_height = botY - topY;
      switch (this.type) {
        case StaveConnector.type.SINGLE:
          width = 1;
          break;
        case StaveConnector.type.SINGLE_LEFT:
          width = 1;
          break;
        case StaveConnector.type.SINGLE_RIGHT:
          width = 1;
          break;
        case StaveConnector.type.DOUBLE:
          topX -= (this.width + 2);
          break;
        case StaveConnector.type.BRACE:
          width = 12;
          // May need additional code to draw brace
          var x1 = this.top_stave.getX() - 2;
          var y1 = topY;
          var x3 = x1;
          var y3 = botY;
          var x2 = x1 - width;
          var y2 = y1 + attachment_height/2.0;
          var cpx1 = x2 - (0.90 * width);
          var cpy1 = y1 + (0.2 * attachment_height);
          var cpx2 = x1 + (1.10 * width);
          var cpy2 = y2 - (0.135 * attachment_height);
          var cpx3 = cpx2;
          var cpy3 = y2 + (0.135 * attachment_height);
          var cpx4 = cpx1;
          var cpy4 = y3 - (0.2 * attachment_height);
          var cpx5 = x2 - width;
          var cpy5 = cpy4;
          var cpx6 = x1 + (0.40 * width);
          var cpy6 = y2 + (0.135 * attachment_height);
          var cpx7 = cpx6;
          var cpy7 = y2 - (0.135 * attachment_height);
          var cpx8 = cpx5;
          var cpy8 = cpy1;
          this.ctx.beginPath();
          this.ctx.moveTo(x1, y1);
          this.ctx.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2);
          this.ctx.bezierCurveTo(cpx3, cpy3, cpx4, cpy4, x3, y3);
          this.ctx.bezierCurveTo(cpx5, cpy5, cpx6, cpy6, x2, y2);
          this.ctx.bezierCurveTo(cpx7, cpy7, cpx8, cpy8, x1, y1);
          this.ctx.fill();
          this.ctx.stroke();
          break;
        case StaveConnector.type.BRACKET:
          topY -= 4;
          botY += 4;
          attachment_height = botY - topY;
          Vex.Flow.renderGlyph(this.ctx, topX - 5, topY - 3, 40, "v1b", true);
          Vex.Flow.renderGlyph(this.ctx, topX - 5, botY + 3, 40, "v10", true);
          topX -= (this.width + 2);
          break;
        case StaveConnector.type.BOLD_DOUBLE_LEFT:
          drawBoldDoubleLine(this.ctx, this.type, topX + this.x_shift, topY, botY);
          break;
        case StaveConnector.type.BOLD_DOUBLE_RIGHT:
          drawBoldDoubleLine(this.ctx, this.type, topX, topY, botY);
          break;
        case StaveConnector.type.THIN_DOUBLE:
          width = 1;
          break;
      }

      if (this.type !== StaveConnector.type.BRACE &&
        this.type !== StaveConnector.type.BOLD_DOUBLE_LEFT &&
        this.type !== StaveConnector.type.BOLD_DOUBLE_RIGHT) {
        this.ctx.fillRect(topX , topY, width, attachment_height);
      }

      // If the connector is a thin double barline, draw the paralell line
      if (this.type === StaveConnector.type.THIN_DOUBLE) {
        this.ctx.fillRect(topX - 3, topY, width, attachment_height);
      }

      // Add stave connector text
      if (this.text !== undefined) {
        this.ctx.save();
        this.ctx.lineWidth = 2;
        this.ctx.setFont(this.font.family, this.font.size, this.font.weight);
        var text_width = this.ctx.measureText("" + this.text).width;

        var x = this.top_stave.getX() - text_width - 24 + this.text_options.shift_x;
        var y = (this.top_stave.getYForLine(0) + this.bottom_stave.getBottomLineY()) / 2 +
          this.text_options.shift_y;

        this.ctx.fillText("" + this.text, x, y + 4);
        this.ctx.restore();
      }
    }
  };

  function drawBoldDoubleLine(ctx, type, topX, topY, botY){
    if (type !== StaveConnector.type.BOLD_DOUBLE_LEFT &&
        type !== StaveConnector.type.BOLD_DOUBLE_RIGHT) {
      throw Vex.RERR("InvalidConnector",
        "A REPEAT_BEGIN or REPEAT_END type must be provided.");
    }

    var x_shift = 3;
    var variableWidth = 3.5; // Width for avoiding anti-aliasing width issues
    var thickLineOffset = 2; // For aesthetics

    if (type === StaveConnector.type.BOLD_DOUBLE_RIGHT) {
      x_shift = -5; // Flips the side of the thin line
      variableWidth = 3;
    }

    // Thin line
    ctx.fillRect(topX + x_shift, topY, 1, botY - topY);
    // Thick line
    ctx.fillRect(topX - thickLineOffset, topY, variableWidth, botY - topY);
  }

  return StaveConnector;
}());
// Vex Flow
// Mohit Muthanna <mohit@muthanna.com>
//
// Copyright Mohit Cheppudira 2010

/** @constructor */
Vex.Flow.TabStave = (function() {
  function TabStave(x, y, width, options) {
    if (arguments.length > 0) this.init(x, y, width, options);
  }

  Vex.Inherit(TabStave, Vex.Flow.Stave, {
    init: function(x, y, width, options) {
      var tab_options = {
        spacing_between_lines_px: 13,
        num_lines: 6,
        top_text_position: 1
      };

      Vex.Merge(tab_options, options);
      TabStave.superclass.init.call(this, x, y, width, tab_options);
    },

    getYForGlyphs: function() {
      return this.getYForLine(2.5);
    },

    addTabGlyph: function() {
      var glyphScale;
      var glyphOffset;

      switch(this.options.num_lines) {
        case 8:
          glyphScale = 55;
          glyphOffset = 14;
          break;
        case 7:
          glyphScale = 47;
          glyphOffset = 8;
          break;
        case 6:
          glyphScale = 40;
          glyphOffset = 1;
          break;
        case 5:
          glyphScale = 30;
          glyphOffset = -6;
          break;
        case 4:
          glyphScale = 23;
          glyphOffset = -12;
          break;
      }

      var tabGlyph = new Vex.Flow.Glyph("v2f", glyphScale);
      tabGlyph.y_shift = glyphOffset;
      this.addGlyph(tabGlyph);
      return this;
    }
  });

  return TabStave;
}());
// Vex Flow
// Copyright Mohit Cheppudira <mohit@muthanna.com>
//
// A formatter for abstract tickable objects, such as notes, chords,
// tabs, etc.

/** @constructor */
Vex.Flow.TickContext = (function() {
  function TickContext() {
    this.init();
  }

  TickContext.prototype = {
    init: function() {
      this.currentTick = new Vex.Flow.Fraction(0, 1);
      this.maxTicks = new Vex.Flow.Fraction(0, 1);
      this.minTicks = null;
      this.width = 0;
      this.padding = 3;     // padding on each side (width += padding * 2)
      this.pixelsUsed = 0;
      this.x = 0;
      this.tickables = [];   // Notes, tabs, chords, lyrics.
      this.notePx = 0;       // width of widest note in this context
      this.extraLeftPx = 0;  // Extra left pixels for modifers & displace notes
      this.extraRightPx = 0; // Extra right pixels for modifers & displace notes
      this.align_center = false;
      
      this.tContexts = [];   // Parent array of tick contexts

      // Ignore this tick context for formatting and justification
      this.ignore_ticks = true;
      this.preFormatted = false;
      this.postFormatted = false;
      this.context = null; // Rendering context
    },

    setContext: function(context) { this.context = context; return this; },
    getContext: function() { return this.context; },
    shouldIgnoreTicks: function() { return this.ignore_ticks; },
    getWidth: function() { return this.width + (this.padding * 2); },
    getX: function() { return this.x; },
    setX: function(x) { this.x = x; return this; },
    getPixelsUsed: function() { return this.pixelsUsed; },
    setPixelsUsed: function(pixelsUsed) { this.pixelsUsed = pixelsUsed; return this; },
    setPadding: function(padding) { this.padding = padding; return this; },
    getMaxTicks: function() { return this.maxTicks; },
    getMinTicks: function() { return this.minTicks; },
    getTickables: function() { return this.tickables; },
    
    getCenterAlignedTickables: function() {
      return this.tickables.filter(function(tickable) {
        return tickable.isCenterAligned();
      });
    },

    // Get widths context, note and left/right modifiers for formatting
    getMetrics: function() {
      return { width: this.width, notePx: this.notePx,
               extraLeftPx: this.extraLeftPx, extraRightPx: this.extraRightPx };
    },

    getCurrentTick: function() { return this.currentTick; },
    setCurrentTick: function(tick) {
      this.currentTick = tick;
      this.preFormatted = false;
    },

    // Get left & right pixels used for modifiers
    getExtraPx: function() {
      var left_shift = 0;
      var right_shift = 0;
      var extraLeftPx = 0;
      var extraRightPx = 0;
      for (var i = 0; i < this.tickables.length; i++) {
        extraLeftPx = Math.max(this.tickables[i].extraLeftPx, extraLeftPx);
        extraRightPx = Math.max(this.tickables[i].extraRightPx, extraRightPx);
        var mContext = this.tickables[i].modifierContext;
        if (mContext && mContext != null) {
          left_shift = Math.max( left_shift, mContext.state.left_shift);
          right_shift = Math.max( right_shift, mContext.state.right_shift);
        }
      }
      return { left: left_shift, right: right_shift,
               extraLeft: extraLeftPx, extraRight: extraRightPx };
    },

    addTickable: function(tickable) {
      if (!tickable) {
        throw new Vex.RERR("BadArgument", "Invalid tickable added.");
      }

      if (!tickable.shouldIgnoreTicks()) {
        this.ignore_ticks = false;

        var ticks = tickable.getTicks();

        if (ticks.greaterThan(this.maxTicks)) {
          this.maxTicks = ticks.clone();
        }

        if (this.minTicks == null) {
          this.minTicks = ticks.clone();
        } else if (ticks.lessThan(this.minTicks)) {
          this.minTicks = ticks.clone();
        }
      }

      tickable.setTickContext(this);
      this.tickables.push(tickable);
      this.preFormatted = false;
      return this;
    },

    preFormat: function() {
      if (this.preFormatted) return;

      for (var i = 0; i < this.tickables.length; ++i) {
        var tickable = this.tickables[i];
        tickable.preFormat();
        var metrics = tickable.getMetrics();

        // Maintain max extra pixels from all tickables in the context
        this.extraLeftPx = Math.max(this.extraLeftPx,
                                    metrics.extraLeftPx + metrics.modLeftPx);
        this.extraRightPx = Math.max(this.extraRightPx,
                                     metrics.extraRightPx + metrics.modRightPx);

        // Maintain the widest note for all tickables in the context
        this.notePx = Math.max(this.notePx, metrics.noteWidth);

        // Recalculate the tick context total width
        this.width = this.notePx +
                     this.extraLeftPx +
                     this.extraRightPx;
      }

      return this;
    },

    postFormat: function() {
      if (this.postFormatted) return this;
      this.postFormatted = true;
      return this;
    }
  };

  TickContext.getNextContext = function(tContext) {
    var contexts = tContext.tContexts;
    var index = contexts.indexOf(tContext);

    return contexts[index+1];
  };

  return TickContext;
}());

// Vex Flow
// Copyright Mohit Cheppudira <mohit@muthanna.com>
//
// The tickable interface. Tickables are things that sit on a score and
// have a duration, i.e., they occupy space in the musical rendering dimension.

/** @constructor */
Vex.Flow.Tickable = (function() {
  function Tickable() {
    this.init();
  }

  Tickable.prototype = {
    init: function() {
      this.intrinsicTicks = 0;
      this.tickMultiplier = new Vex.Flow.Fraction(1, 1);
      this.ticks = new Vex.Flow.Fraction(0, 1);
      this.width = 0;
      this.x_shift = 0; // Shift from tick context
      this.voice = null;
      this.tickContext = null;
      this.modifierContext = null;
      this.modifiers = [];
      this.preFormatted = false;
      this.postFormatted = false;
      this.tuplet = null;

      this.align_center = false;
      this.center_x_shift = 0; // Shift from tick context if center aligned

      // This flag tells the formatter to ignore this tickable during
      // formatting and justification. It is set by tickables such as BarNote.
      this.ignore_ticks = false;
      this.context = null;
    },

    setContext: function(context) { this.context = context; },
    getBoundingBox: function() { return null; },
    getTicks: function() { return this.ticks; },
    shouldIgnoreTicks: function() { return this.ignore_ticks; },
    getWidth: function() { return this.width; },
    setXShift: function(x) { this.x_shift = x; },
    getCenterXShift: function() {
      if (this.isCenterAligned()) {
        return this.center_x_shift;
      }

      return 0;
    },

    isCenterAligned: function() { return this.align_center; },
    setCenterAlignment: function(align_center) {
      this.align_center = align_center;
      return this;
    },

    // Every tickable must be associated with a voice. This allows formatters
    // and preFormatter to associate them with the right modifierContexts.
    getVoice: function() {
      if (!this.voice) throw new Vex.RERR("NoVoice", "Tickable has no voice.");
      return this.voice;
    },
    setVoice: function(voice) { this.voice = voice; },

    getTuplet: function() { return this.tuplet; },
    setTuplet: function(tuplet) {
      // Detach from previous tuplet
      var noteCount, beatsOccupied;

      if (this.tuplet) {
        noteCount = this.tuplet.getNoteCount();
        beatsOccupied = this.tuplet.getBeatsOccupied();

        // Revert old multiplier
        this.applyTickMultiplier(noteCount, beatsOccupied);
      }

      // Attach to new tuplet
      if (tuplet) {
        noteCount = tuplet.getNoteCount();
        beatsOccupied = tuplet.getBeatsOccupied();

        this.applyTickMultiplier(beatsOccupied, noteCount);
      }

      this.tuplet = tuplet;

      return this;
    },

    /** optional, if tickable has modifiers **/
    addToModifierContext: function(mc) {
      this.modifierContext = mc;
      // Add modifiers to modifier context (if any)
      this.preFormatted = false;
    },

    /** optional, if tickable has modifiers **/
    addModifier: function(mod) {
      this.modifiers.push(mod);
      this.preFormatted = false;
      return this;
    },

    setTickContext: function(tc) {
      this.tickContext = tc;
      this.preFormatted = false;
    },

    preFormat: function() {
      if (this.preFormatted) return;

      this.width = 0;
      if (this.modifierContext) {
        this.modifierContext.preFormat();
        this.width += this.modifierContext.getWidth();
      }
    },

    postFormat: function() {
      if (this.postFormatted) return;
      this.postFormatted = true;
      return this;
    },

    getIntrinsicTicks: function() {
      return this.intrinsicTicks;
    },
    setIntrinsicTicks: function(intrinsicTicks) {
      this.intrinsicTicks = intrinsicTicks;
      this.ticks = this.tickMultiplier.clone().multiply(this.intrinsicTicks);
    },

    getTickMultiplier: function() {
      return this.tickMultiplier;
    },
    applyTickMultiplier: function(numerator, denominator) {
      this.tickMultiplier.multiply(numerator, denominator);
      this.ticks = this.tickMultiplier.clone().multiply(this.intrinsicTicks);
    },
    setDuration: function(duration) {
      var ticks = duration.numerator * (Vex.Flow.RESOLUTION / duration.denominator);
      this.ticks = this.tickMultiplier.clone().multiply(ticks);
      this.intrinsicTicks = this.ticks.value();
    }
  };

  return Tickable;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements an abstract interface for notes and chords that
// are rendered on a stave. Notes have some common properties: All of them
// have a value (e.g., pitch, fret, etc.) and a duration (quarter, half, etc.)
//
// Some notes have stems, heads, dots, etc. Most notational elements that
// surround a note are called *modifiers*, and every note has an associated
// array of them. All notes also have a rendering context and belong to a stave.

Vex.Flow.Note = (function() {
  // To create a new note you need to provide a `note_struct`, which consists
  // of the following fields:
  //
  // `type`: The note type (e.g., `r` for rest, `s` for slash notes, etc.)
  // `dots`: The number of dots, which affects the duration.
  // `duration`: The time length (e.g., `q` for quarter, `h` for half, `8` for eighth etc.)
  //
  // The range of values for these parameters are available in `src/tables.js`.
  function Note(note_struct) {
    if (arguments.length > 0) this.init(note_struct);
  }
  Note.CATEGORY = "note";

  // ## Prototype Methods
  //
  // Every note is a tickable, i.e., it can be mutated by the `Formatter` class for
  // positioning and layout.
  Vex.Inherit(Note, Vex.Flow.Tickable, {
    // See constructor above for how to create a note.
    init: function(note_struct) {
      Note.superclass.init.call(this);

      if (!note_struct) {
        throw new Vex.RuntimeError("BadArguments",
            "Note must have valid initialization data to identify " +
            "duration and type.");
      }

      // Parse `note_struct` and get note properties.
      var initData = Vex.Flow.parseNoteData(note_struct);
      if (!initData) {
        throw new Vex.RuntimeError("BadArguments",
            "Invalid note initialization object: " + JSON.stringify(note_struct));
      }

      // Set note properties from parameters.
      this.duration = initData.duration;
      this.dots = initData.dots;
      this.noteType = initData.type;

      if (note_struct.duration_override) {
        // Custom duration
        this.setDuration(note_struct.duration_override);
      } else {
        // Default duration
        this.setIntrinsicTicks(initData.ticks);
      }

      this.modifiers = [];

      // Get the glyph code for this note from the font.
      this.glyph = Vex.Flow.durationToGlyph(this.duration, this.noteType);

      if (this.positions &&
          (typeof(this.positions) != "object" || !this.positions.length)) {
        throw new Vex.RuntimeError(
          "BadArguments", "Note keys must be array type.");
      }

      // Note to play for audio players.
      this.playNote = null;

      // Positioning contexts used by the Formatter.
      this.tickContext = null;    // The current tick context.
      this.modifierContext = null;
      this.ignore_ticks = false;

      // Positioning variables
      this.width = 0;             // Width in pixels calculated after preFormat
      this.extraLeftPx = 0;       // Extra room on left for offset note head
      this.extraRightPx = 0;      // Extra room on right for offset note head
      this.x_shift = 0;           // X shift from tick context X
      this.left_modPx = 0;        // Max width of left modifiers
      this.right_modPx = 0;       // Max width of right modifiers
      this.voice = null;          // The voice that this note is in
      this.preFormatted = false;  // Is this note preFormatted?
      this.ys = [];               // list of y coordinates for each note
                                  // we need to hold on to these for ties and beams.

      if (note_struct.align_center) {
        this.setCenterAlignment(note_struct.align_center);
      }

      // The render surface.
      this.context = null;
      this.stave = null;
      this.render_options = {
        annotation_spacing: 5,
        stave_padding: 12
      };
    },

    // Get and set the play note, which is arbitrary data that can be used by an
    // audio player.
    getPlayNote: function() { return this.playNote; },
    setPlayNote: function(note) { this.playNote = note; return this; },

    // Don't play notes by default, call them rests. This is also used by things like
    // beams and dots for positioning.
    isRest: function() { return false; },

    // TODO(0xfe): Why is this method here?
    addStroke: function(index, stroke) {
      stroke.setNote(this);
      stroke.setIndex(index);
      this.modifiers.push(stroke);
      this.setPreFormatted(false);
      return this;
    },

    // Get and set the target stave.
    getStave: function() { return this.stave; },
    setStave: function(stave) {
      this.stave = stave;
      this.setYs([stave.getYForLine(0)]); // Update Y values if the stave is changed.
      this.context = this.stave.context;
      return this;
    },


    // `Note` is not really a modifier, but is used in
    // a `ModifierContext`.
    getCategory: function() { return this.constructor.CATEGORY; },

    // Set the rendering context for the note.
    setContext: function(context) { this.context = context; return this; },

    // Get and set spacing to the left and right of the notes.
    getExtraLeftPx: function() { return this.extraLeftPx; },
    getExtraRightPx: function() { return this.extraRightPx; },
    setExtraLeftPx: function(x) { this.extraLeftPx = x; return this; },
    setExtraRightPx: function(x) { this.extraRightPx = x; return this; },

    // Returns true if this note has no duration (e.g., bar notes, spacers, etc.)
    shouldIgnoreTicks: function() { return this.ignore_ticks; },

    // Get the stave line number for the note.
    getLineNumber: function() { return 0; },

    // Get the stave line number for rest.
    getLineForRest: function() { return 0; },

    // Get the glyph associated with this note.
    getGlyph: function() { return this.glyph; },

    // Set and get Y positions for this note. Each Y value is associated with
    // an individual pitch/key within the note/chord.
    setYs: function(ys) { this.ys = ys; return this; },
    getYs: function() {
      if (this.ys.length === 0) throw new Vex.RERR("NoYValues",
          "No Y-values calculated for this note.");
      return this.ys;
    },

    // Get the Y position of the space above the stave onto which text can
    // be rendered.
    getYForTopText: function(text_line) {
      if (!this.stave) throw new Vex.RERR("NoStave",
          "No stave attached to this note.");
      return this.stave.getYForTopText(text_line);
    },

    // Get a `BoundingBox` for this note.
    getBoundingBox: function() { return null; },

    // Returns the voice that this note belongs in.
    getVoice: function() {
      if (!this.voice) throw new Vex.RERR("NoVoice", "Note has no voice.");
      return this.voice;
    },

    // Attach this note to `voice`.
    setVoice: function(voice) {
      this.voice = voice;
      this.preFormatted = false;
      return this;
    },

    // Get and set the `TickContext` for this note.
    getTickContext: function() { return this.tickContext; },
    setTickContext: function(tc) {
      this.tickContext = tc;
      this.preFormatted = false;
      return this;
    },

    // Accessors for the note type.
    getDuration: function() { return this.duration; },
    isDotted: function() { return (this.dots > 0); },
    hasStem: function() { return false; },
    getDots: function() { return this.dots; },
    getNoteType: function() { return this.noteType; },
    setBeam: function() { return this; }, // ignore parameters

    // Attach this note to a modifier context.
    setModifierContext: function(mc) { this.modifierContext = mc; return this; },

    // Attach a modifier to this note.
    addModifier: function(modifier, index) {
      modifier.setNote(this);
      modifier.setIndex(index || 0);
      this.modifiers.push(modifier);
      this.setPreFormatted(false);
      return this;
    },

    // Get the coordinates for where modifiers begin.
    getModifierStartXY: function() {
      if (!this.preFormatted) throw new Vex.RERR("UnformattedNote",
          "Can't call GetModifierStartXY on an unformatted note");
      return {x: this.getAbsoluteX(), y: this.ys[0]};
    },

    // Get bounds and metrics for this note.
    //
    // Returns a struct with fields:
    // `width`: The total width of the note (including modifiers.)
    // `noteWidth`: The width of the note head only.
    // `left_shift`: The horizontal displacement of the note.
    // `modLeftPx`: Start `X` for left modifiers.
    // `modRightPx`: Start `X` for right modifiers.
    // `extraLeftPx`: Extra space on left of note.
    // `extraRightPx`: Extra space on right of note.
    getMetrics: function() {
      if (!this.preFormatted) throw new Vex.RERR("UnformattedNote",
          "Can't call getMetrics on an unformatted note.");
      var modLeftPx = 0;
      var modRightPx = 0;
      if (this.modifierContext != null) {
        modLeftPx = this.modifierContext.state.left_shift;
        modRightPx = this.modifierContext.state.right_shift;
      }

      var width = this.getWidth();
      return { width: width,
               noteWidth: width -
                          modLeftPx - modRightPx -  // used by accidentals and modifiers
                          this.extraLeftPx - this.extraRightPx,
               left_shift: this.x_shift, // TODO(0xfe): Make style consistent
               modLeftPx: modLeftPx,
               modRightPx: modRightPx,
               extraLeftPx: this.extraLeftPx,
               extraRightPx: this.extraRightPx };
    },

    // Get and set width of note. Used by the formatter for positioning.
    setWidth: function(width) { this.width = width; },
    getWidth: function() {
      if (!this.preFormatted) throw new Vex.RERR("UnformattedNote",
          "Can't call GetWidth on an unformatted note.");
      return this.width +
        (this.modifierContext ?  this.modifierContext.getWidth() : 0);
    },

    // Displace note by `x` pixels.
    setXShift: function(x) {
      this.x_shift = x;
      return this;
    },

    // Get `X` position of this tick context.
    getX: function() {
      if (!this.tickContext) throw new Vex.RERR("NoTickContext",
          "Note needs a TickContext assigned for an X-Value");
      return this.tickContext.getX() + this.x_shift;
    },

    // Get the absolute `X` position of this note relative to the stave.
    getAbsoluteX: function() {
      if (!this.tickContext) throw new Vex.RERR("NoTickContext",
          "Note needs a TickContext assigned for an X-Value");

      // Position note to left edge of tick context.
      var x = this.tickContext.getX();
      if (this.stave) {
        x += this.stave.getNoteStartX() + this.render_options.stave_padding;
      }

      if (this.isCenterAligned()){
        x += this.getCenterXShift();
      }

      return x;
    },

    setPreFormatted: function(value) {
      this.preFormatted = value;

      // Maintain the width of left and right modifiers in pixels.
      if (this.preFormatted) {
        var extra = this.tickContext.getExtraPx();
        this.left_modPx = Math.max(this.left_modPx, extra.left);
        this.right_modPx = Math.max(this.right_modPx, extra.right);
      }
    }
  });

  return Note;
}());
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements `NoteHeads`. `NoteHeads` are typically not manipulated
// directly, but used internally in `StaveNote`.
//
// See `tests/notehead_tests.js` for usage examples.
Vex.Flow.NoteHead = (function() {
  var NoteHead = function(head_options) {
    if (arguments.length > 0) this.init(head_options);
  };

  // To enable logging for this class. Set `Vex.Flow.NoteHead.DEBUG` to `true`.
  function L() { if (NoteHead.DEBUG) Vex.L("Vex.Flow.NoteHead", arguments); }


  // Draw slashnote head manually. No glyph exists for this.
  //
  // Parameters:
  // * `ctx`: the Canvas context
  // * `duration`: the duration of the note. ex: "4"
  // * `x`: the x coordinate to draw at
  // * `y`: the y coordinate to draw at
  // * `stem_direction`: the direction of the stem
  function drawSlashNoteHead(ctx, duration, x, y, stem_direction) {
    var width = 15 + (Vex.Flow.STEM_WIDTH / 2);
    ctx.save();
    ctx.setLineWidth(Vex.Flow.STEM_WIDTH);

    var fill = false;

    if (Vex.Flow.durationToNumber(duration) > 2) {
      fill = true;
    }

    if (!fill) x -= (Vex.Flow.STEM_WIDTH / 2) * stem_direction;

    ctx.beginPath();
    ctx.moveTo(x, y + 11);
    ctx.lineTo(x, y + 1);
    ctx.lineTo(x + width, y - 10);
    ctx.lineTo(x + width, y);
    ctx.lineTo(x, y + 11);
    ctx.closePath();

    if (fill) {
       ctx.fill();
    } else {
       ctx.stroke();
    }

    if (Vex.Flow.durationToFraction(duration).equals(0.5)) {
      var breve_lines = [-3, -1, width + 1, width + 3];
      for(var i=0; i<breve_lines.length; i++){
          ctx.beginPath();
          ctx.moveTo(x + breve_lines[i], y - 10);
          ctx.lineTo(x + breve_lines[i], y + 11);
          ctx.stroke();
      }
    }

    ctx.restore();
  }

  // ## Prototype Methods
  Vex.Inherit(NoteHead, Vex.Flow.Note, {
    init: function(head_options) {
      NoteHead.superclass.init.call(this, head_options);
      this.index = head_options.index;
      this.x = head_options.x || 0;
      this.y = head_options.y || 0;
      this.note_type = head_options.note_type;
      this.duration = head_options.duration;
      this.displaced = head_options.displaced || false;
      this.stem_direction = head_options.stem_direction || Vex.Flow.StaveNote.STEM_UP;
      this.line = head_options.line;

      // Get glyph code based on duration and note type. This could be
      // regular notes, rests, or other custom codes.
      this.glyph = Vex.Flow.durationToGlyph(this.duration, this.note_type);
      if (!this.glyph) {
        throw new Vex.RuntimeError("BadArguments",
            "No glyph found for duration '" + this.duration +
            "' and type '" + this.note_type + "'");
      }

      this.glyph_code = this.glyph.code_head;
      this.x_shift = head_options.x_shift;
      if (head_options.custom_glyph_code) {
        this.custom_glyph = true;
        this.glyph_code = head_options.custom_glyph_code;
      }

      this.context = null;
      this.style = head_options.style;
      this.slashed = head_options.slashed;

      Vex.Merge(this.render_options, {
        glyph_font_scale: 35, // font size for note heads
        stroke_px: 3         // number of stroke px to the left and right of head
      });

      if (head_options.glyph_font_scale) {
        this.render_options.glyph_font_scale = head_options.glyph_font_scale;
      }

      this.setWidth(this.glyph.head_width);
    },

    // Get the `ModifierContext` category
    getCategory: function() { return "notehead"; },

    // Set the Cavnas context for drawing
    setContext: function(context) { this.context = context; return this;},

    // Get the width of the notehead
    getWidth: function() { return this.width; },

    // Determine if the notehead is displaced
    isDisplaced: function() { return this.displaced === true; },

    // Get/set the notehead's style
    //
    // `style` is an `object` with the following properties: `shadowColor`,
    // `shadowBlur`, `fillStyle`, `strokeStyle`
    getStyle: function() { return this.style; },
    setStyle: function(style) { this.style = style; return this; },

    // Get the glyph data
    getGlyph: function(){ return this.glyph; },

    // Set the X coordinate
    setX: function(x){ this.x = x; return this; },

    // get/set the Y coordinate
    getY: function() { return this.y; },
    setY: function(y) { this.y = y;  return this; },

    // Get/set the stave line the notehead is placed on
    getLine: function() { return this.line; },
    setLine: function(line) { this.line = line; return this; },

    // Get the canvas `x` coordinate position of the notehead.
    getAbsoluteX: function() {
      var getAbsoluteX = NoteHead.superclass.getAbsoluteX;

      // If the note has not been preformatted, then get the static x value
      // Otherwise, it's been formatted and we should use it's x value relative
      // to its tick context
      var x = !this.preFormatted ? this.x : getAbsoluteX.call(this);

      return x + (this.displaced ? this.width * this.stem_direction : 0);
    },

    // Get the `BoundingBox` for the `NoteHead`
    getBoundingBox: function() {
      if (!this.preFormatted) throw new Vex.RERR("UnformattedNote",
          "Can't call getBoundingBox on an unformatted note.");

      var spacing = this.stave.getSpacingBetweenLines();
      var half_spacing = spacing/2;
      var min_y = this.y - half_spacing;

      return new Vex.Flow.BoundingBox(this.getAbsoluteX(), min_y, this.width, spacing);
    },

    // Apply current style to Canvas `context`
    applyStyle: function(context) {
      var style = this.getStyle();
      if (style.shadowColor) context.setShadowColor(style.shadowColor);
      if (style.shadowBlur) context.setShadowBlur(style.shadowBlur);
      if (style.fillStyle) context.setFillStyle(style.fillStyle);
      if (style.strokeStyle) context.setStrokeStyle(style.strokeStyle);
      return this;
    },

    // Set notehead to a provided `stave`
    setStave: function(stave){
      var line = this.getLine();

      this.stave = stave;
      this.setY(stave.getYForNote(line));
      this.context = this.stave.context;
      return this;
    },

    // Pre-render formatting
    preFormat: function() {
      if (this.preFormatted) return this;

      var glyph = this.getGlyph();
      var width = glyph.head_width + this.extraLeftPx + this.extraRightPx;

      this.setWidth(width);
      this.setPreFormatted(true);
      return this;
    },

    // Draw the notehead
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");

      var ctx = this.context;
      var head_x = this.getAbsoluteX();
      var y = this.y;

      L("Drawing note head '", this.note_type, this.duration, "' at", head_x, y);

      // Begin and end positions for head.
      var stem_direction = this.stem_direction;
      var glyph_font_scale = this.render_options.glyph_font_scale;

      var line = this.line;

      // If note above/below the staff, draw the small staff
      if (line <= 0 || line >= 6) {
        var line_y = y;
        var floor = Math.floor(line);
        if (line < 0 && floor - line == -0.5)
          line_y -= 5;
        else if (line > 6 &&  floor - line == -0.5)
          line_y += 5;
        if (this.note_type != 'r') {
          ctx.fillRect(
            head_x - this.render_options.stroke_px, line_y,
            (this.getGlyph().head_width) +
            (this.render_options.stroke_px * 2), 1);    
        }        
      }

      if (this.note_type == "s") {
        drawSlashNoteHead(ctx, this.duration,
          head_x, y, stem_direction);
      } else {
        if (this.style) {
          ctx.save();
          this.applyStyle(ctx);
          Vex.Flow.renderGlyph(ctx, head_x, y, glyph_font_scale, this.glyph_code);
          ctx.restore();
        } else {
          Vex.Flow.renderGlyph(ctx, head_x, y, glyph_font_scale, this.glyph_code);
        }
      }
    }
  });

  return NoteHead;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements the `Stem` object. Generally this object is handled
// by its parent `StemmableNote`.
//
Vex.Flow.Stem = (function() {
  var Stem = function(options) {
    if (arguments.length > 0) this.init(options);
  };

  // To enable logging for this class. Set `Vex.Flow.Stem.DEBUG` to `true`.
  function L() { if (Stem.DEBUG) Vex.L("Vex.Flow.Stem", arguments); }

  // Stem directions
  Stem.UP = 1;
  Stem.DOWN = -1;

  // Theme
  Stem.WIDTH = Vex.Flow.STEM_WIDTH;
  Stem.HEIGHT = Vex.Flow.STEM_HEIGHT;

  // ## Prototype Methods
  Stem.prototype = {
    init: function(options) {
      // Default notehead x bounds
      this.x_begin = options.x_begin || 0;
      this.x_end = options.x_end || 0;

      // Y bounds for top/bottom most notehead
      this.y_top = options.y_top || 0;
      this.y_bottom = options.y_bottom || 0;

      // Stem base extension
      this.y_extend = options.y_extend || 0;
      // Stem top extension
      this.stem_extension = options.stem_extension || 0;

      // Direction of the stem
      this.stem_direction = options.stem_direction || 0;

      // Flag to override all draw calls
      this.hide = false;
    },

    // Set the x bounds for the default notehead
    setNoteHeadXBounds: function(x_begin, x_end) {
      this.x_begin = x_begin;
      this.x_end = x_end;
      return this;
    },

    // Set the direction of the stem in relation to the noteheads
    setDirection: function(direction){ this.stem_direction = direction; },

    // Set the extension for the stem, generally for flags or beams
    setExtension: function(ext) { this.stem_extension = ext; },

    // The the y bounds for the top and bottom noteheads
    setYBounds: function(y_top, y_bottom) {
      this.y_top = y_top;
      this.y_bottom = y_bottom;
    },

    // The category of the object
    getCategory: function() { return "stem"; },

    // Set the canvas context to render on
    setContext: function(context) { this.context = context; return this;},

    // Gets the entire height for the stem
    getHeight: function() {
      return ((this.y_bottom - this.y_top) * this.stem_direction) +
             ((Stem.HEIGHT + this.stem_extension) * this.stem_direction);
    },

    getBoundingBox: function() {
      throw new Vex.RERR("NotImplemented", "getBoundingBox() not implemented.");
    },

    // Get the y coordinates for the very base of the stem to the top of
    // the extension
    getExtents: function() {
      var ys = [this.y_top, this.y_bottom];

      var top_pixel = this.y_top;
      var base_pixel = this.y_bottom;
      var stem_height = Stem.HEIGHT + this.stem_extension;

      for (var i = 0; i < ys.length; ++i) {
        var stem_top = ys[i] + (stem_height * -this.stem_direction);

        if (this.stem_direction == Stem.DOWN) {
          top_pixel = (top_pixel > stem_top) ? top_pixel : stem_top;
          base_pixel = (base_pixel < ys[i]) ? base_pixel : ys[i];
        } else {
          top_pixel = (top_pixel < stem_top) ? top_pixel : stem_top;
          base_pixel = (base_pixel > ys[i]) ? base_pixel : ys[i];
        }
      }

      return { topY: top_pixel, baseY: base_pixel };
    },

    // set the draw style of a stem:
    setStyle: function(style) { this.style = style; return this; },
    getStyle: function() { return this.style; },

    // Apply current style to Canvas `context`
    applyStyle: function(context) {
      var style = this.getStyle();
      if(style) {
        if (style.shadowColor) context.setShadowColor(style.shadowColor);
        if (style.shadowBlur) context.setShadowBlur(style.shadowBlur);
        if (style.strokeStyle) context.setStrokeStyle(style.strokeStyle);
      }
      return this;
    },

    // Render the stem onto the canvas
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");

      if (this.hide) return;

      var ctx = this.context;
      var stem_x, stem_y;
      var stem_direction = this.stem_direction;

      if (stem_direction == Stem.DOWN) {
        // Down stems are rendered to the left of the head.
        stem_x = this.x_begin + (Stem.WIDTH / 2);
        stem_y = this.y_top + 2;
      } else {
        // Up stems are rendered to the right of the head.
        stem_x = this.x_end + (Stem.WIDTH / 2);
        stem_y = this.y_bottom - 2;
      }

      stem_y += this.y_extend * stem_direction;

      L("Rendering stem - ", "Top Y: ", this.y_top, "Bottom Y: ", this.y_bottom);

      // Draw the stem
      ctx.save();
      this.applyStyle(ctx);
      ctx.beginPath();
      ctx.setLineWidth(Stem.WIDTH);
      ctx.moveTo(stem_x, stem_y);
      ctx.lineTo(stem_x, stem_y - this.getHeight());
      ctx.stroke();
      ctx.restore();
    }
  };

  return Stem;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// `StemmableNote` is an abstract interface for notes with optional stems.
// Examples of stemmable notes are `StaveNote` and `TabNote`
Vex.Flow.StemmableNote = (function(){
  var StemmableNote = function(note_struct) {
    if (arguments.length > 0) this.init(note_struct);
  };

  // To enable logging for this class. Set `Vex.Flow.StemmableNote.DEBUG` to `true`.
  function L() { if (StemmableNote.DEBUG) Vex.L("Vex.Flow.StemmableNote", arguments); }

  var Stem = Vex.Flow.Stem;

  Vex.Inherit(StemmableNote, Vex.Flow.Note, {
    init: function(note_struct){
      StemmableNote.superclass.init.call(this, note_struct);

      this.stem = null;
      this.stem_extension_override = null;
      this.beam = null;

    },

    // Get and set the note's `Stem`
    getStem: function() {return this.stem; },
    setStem: function(stem) { this.stem = stem; return this; },

    // Builds and sets a new stem
    buildStem: function() {
      var stem = new Stem();
      this.setStem(stem);
      return this;
    },

    // Get the full length of stem
    getStemLength: function() {
      return Stem.HEIGHT + this.getStemExtension();
    },

    // Get the number of beams for this duration
    getBeamCount: function(){
      var glyph = this.getGlyph();

      if (glyph) {
        return glyph.beam_count;
      } else {
        return 0;
      }
    },

    // Get the minimum length of stem
    getStemMinumumLength: function() {
      var frac = Vex.Flow.durationToFraction(this.duration);
      var length = (frac.value() <= 1) ? 0 : 20;
      // if note is flagged, cannot shorten beam
      switch (this.duration) {
       case "8":
         if (this.beam == null) length = 35;
         break;
       case "16":
         if (this.beam == null)
           length = 35;
         else
           length = 25;
         break;
       case "32":
         if (this.beam == null)
           length = 45;
         else
           length = 35;
         break;
       case "64":
         if (this.beam == null)
           length = 50;
         else
           length = 40;
         break;
       case "128":
         if (this.beam == null)
           length = 55;
         else
           length = 45;
      }
      return length;
    },

    // Get/set the direction of the stem
    getStemDirection: function() { return this.stem_direction; },
    setStemDirection: function(direction) {
      if (!direction) direction = Stem.UP;
      if (direction != Stem.UP &&
          direction != Stem.DOWN) {
        throw new Vex.RERR("BadArgument", "Invalid stem direction: " +
            direction);
      }

      this.stem_direction = direction;
      if (this.stem) {
        this.stem.setDirection(direction);
        this.stem.setExtension(this.getStemExtension());
      }

      this.beam = null;
      if (this.preFormatted) {
        this.preFormat();
      }
      return this;
    },

    // Get the `x` coordinate of the stem
    getStemX: function() {
      var x_begin = this.getAbsoluteX() + this.x_shift;
      var x_end = this.getAbsoluteX() + this.x_shift + this.glyph.head_width;

      var stem_x = this.stem_direction == Stem.DOWN ?
        x_begin : x_end;

      stem_x -= ((Stem.WIDTH / 2) * this.stem_direction);

      return stem_x;
    },

    // Get the `x` coordinate for the center of the glyph.
    // Used for `TabNote` stems and stemlets over rests
    getCenterGlyphX: function(){
      return this.getAbsoluteX() + this.x_shift + (this.glyph.head_width / 2);
    },

    // Get the stem extension for the current duration
    getStemExtension: function(){
      var glyph = this.getGlyph();

      if (this.stem_extension_override != null) {
        return this.stem_extension_override;
      }

      if (glyph) {
        return this.getStemDirection() === 1 ? glyph.stem_up_extension :
          glyph.stem_down_extension;
      }

      return 0;
    },

    // Set the stem length to a specific. Will override the default length.
    setStemLength: function(height) {
      this.stem_extension_override = (height - Stem.HEIGHT);
      return this;
    },

    // Get the top and bottom `y` values of the stem.
    getStemExtents: function() {
      if (!this.ys || this.ys.length === 0) throw new Vex.RERR("NoYValues",
          "Can't get top stem Y when note has no Y values.");

      var top_pixel = this.ys[0];
      var base_pixel = this.ys[0];
      var stem_height = Stem.HEIGHT + this.getStemExtension();

      for (var i = 0; i < this.ys.length; ++i) {
        var stem_top = this.ys[i] + (stem_height * -this.stem_direction);

        if (this.stem_direction == Stem.DOWN) {
          top_pixel = (top_pixel > stem_top) ? top_pixel : stem_top;
          base_pixel = (base_pixel < this.ys[i]) ? base_pixel : this.ys[i];
        } else {
          top_pixel = (top_pixel < stem_top) ? top_pixel : stem_top;
          base_pixel = (base_pixel > this.ys[i]) ? base_pixel : this.ys[i];
        }

        if(this.noteType == "s" || this.noteType == 'x') {
          top_pixel -= this.stem_direction * 7;
          base_pixel -= this.stem_direction * 7;
        }
      }

      L("Stem extents: ", top_pixel, base_pixel);
      return { topY: top_pixel, baseY: base_pixel };
    },

    // Sets the current note's beam
    setBeam: function(beam) { this.beam = beam; return this; },

    // Get the `y` value for the top/bottom modifiers at a specific `text_line`
    getYForTopText: function(text_line) {
      var extents = this.getStemExtents();
      if (this.hasStem()) {
        return Vex.Min(this.stave.getYForTopText(text_line),
            extents.topY - (this.render_options.annotation_spacing * (text_line + 1)));
      } else {
        return this.stave.getYForTopText(text_line);
      }
    },
    getYForBottomText: function(text_line) {
      var extents = this.getStemExtents();
      if (this.hasStem()) {
        return Vex.Max(this.stave.getYForTopText(text_line),
          extents.baseY + (this.render_options.annotation_spacing * (text_line)));
      } else {
        return this.stave.getYForBottomText(text_line);
      }
    },

    // Post format the note
    postFormat: function() {
      if (this.beam) {
        this.beam.postFormat();
      }
      this.postFormatted = true;
      return this;
    },

    // Render the stem onto the canvas
    drawStem: function(stem_struct){
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");
      
      this.setStem(new Stem(stem_struct));
      this.stem.setContext(this.context).draw();
    }
  });

  return StemmableNote;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements notes for standard notation. This consists of one or
// more `NoteHeads`, an optional stem, and an optional flag.
//
// *Throughout these comments, a "note" refers to the entire `StaveNote`,
// and a "key" refers to a specific pitch/notehead within a note.*
//
// See `tests/stavenote_tests.js` for usage examples.
Vex.Flow.StaveNote = (function() {
  var StaveNote = function(note_struct) {
    if (arguments.length > 0) this.init(note_struct);
  };
  StaveNote.CATEGORY = "stavenotes";

  // To enable logging for this class. Set `Vex.Flow.StaveNote.DEBUG` to `true`.
  function L() { if (StaveNote.DEBUG) Vex.L("Vex.Flow.StaveNote", arguments); }

  var Stem = Vex.Flow.Stem;
  var NoteHead = Vex.Flow.NoteHead;

  // Stem directions
  StaveNote.STEM_UP = Stem.UP;
  StaveNote.STEM_DOWN = Stem.DOWN;

  // Helper methods for rest positioning in ModifierContext.
  var shiftRestVertical = function(rest, note, dir) {
    var delta = (note.isrest ? 0.0 : 1.0) * dir;

    rest.line += delta;
    rest.max_line += delta;
    rest.min_line += delta;
    rest.note.setKeyLine(0, rest.note.getKeyLine(0) + (delta));
  };

  // Called from formatNotes :: center a rest between two notes
  var centerRest = function(rest, noteU, noteL) {
    var delta = rest.line - Vex.MidLine(noteU.min_line, noteL.max_line);
    rest.note.setKeyLine(0, rest.note.getKeyLine(0) - delta);
    rest.line -= delta;
    rest.max_line -= delta;
    rest.min_line -= delta;
  };

  // ## Static Methods
  //
  // Format notes inside a ModifierContext.
  StaveNote.format = function(notes, state) {
    if (!notes || notes.length < 2) return false;

    if (notes[0].getStave() != null) return StaveNote.formatByY(notes, state);

    var notes_list= [];

    for (var i = 0; i < notes.length; i++) {
      var props = notes[i].getKeyProps();
      var line = props[0].line;
      var minL = props[props.length -1].line;
      var stem_dir = notes[i].getStemDirection();
      var stem_max = notes[i].getStemLength() / 10;
      var stem_min = notes[i].getStemMinumumLength() / 10;

      var maxL;
      if (notes[i].isRest()) {
        maxL = line + notes[i].glyph.line_above;
        minL = line - notes[i].glyph.line_below;
      } else {
        maxL = stem_dir == 1 ? props[props.length -1].line + stem_max
             : props[props.length -1].line;
        minL = stem_dir == 1 ? props[0].line
             : props[0].line - stem_max;
      }
      notes_list.push(
        {line: props[0].line,         // note/rest base line
         max_line: maxL,              // note/rest upper bounds line
         min_line: minL,              // note/rest lower bounds line
         isrest: notes[i].isRest(),
         stem_dir: stem_dir,
         stem_max: stem_max,          // Maximum (default) note stem length;
         stem_min: stem_min,          // minimum note stem length
         voice_shift: notes[i].getVoiceShiftWidth(),
         is_displaced: notes[i].isDisplaced(),   // note manually displaced
         note: notes[i]});
    }

    var voices = notes_list.length;

    var noteU = notes_list[0];
    var noteM = voices > 2 ? notes_list[1] : null;
    var noteL = voices > 2 ? notes_list[2] : notes_list[1];

    // for two voice backward compatibility, ensure upper voice is stems up
    // for three voices, the voices must be in order (upper, middle, lower)
    if (voices == 2 && noteU.stem_dir == -1 && noteL.stem_dir == 1) {
      noteU = notes_list[1];
      noteL = notes_list[0];
    }

    var voice_x_shift = Math.max(noteU.voice_shift, noteL.voice_shift);
    var x_shift = 0;
    var stem_delta;

    // Test for two voice note intersection
    if (voices == 2) {
      var line_spacing = noteU.stem_dir == noteL.stem_dir ? 0.0 : 0.5;
      // if top voice is a middle voice, check stem intersection with lower voice
      if (noteU.stem_dir == noteL.stem_dir &&
          noteU.min_line <= noteL.max_line) {
        if (!noteU.isrest) {
          stem_delta = Math.abs(noteU.line - (noteL.max_line + 0.5));
          stem_delta = Math.max(stem_delta, noteU.stem_min);
          noteU.min_line = noteU.line - stem_delta;
          noteU.note.setStemLength(stem_delta * 10);
        }
      }
      if (noteU.min_line <= noteL.max_line + line_spacing) {
        if (noteU.isrest) {
          // shift rest up
          shiftRestVertical(noteU, noteL, 1);
        } else if (noteL.isrest) {
          // shift rest down
          shiftRestVertical(noteL, noteU, -1);
        } else {
          x_shift = voice_x_shift;
          if (noteU.stem_dir == noteL.stem_dir)
            // upper voice is middle voice, so shift it right
            noteU.note.setXShift(x_shift + 3);
          else
            // shift lower voice right
            noteL.note.setXShift(x_shift);
        }
      }

      // format complete
      return true;
    }

    // Check middle voice stem intersection with lower voice
    if (noteM != null && noteM.min_line < noteL.max_line + 0.5) {
      if (!noteM.isrest) {
        stem_delta = Math.abs(noteM.line - (noteL.max_line + 0.5));
        stem_delta = Math.max(stem_delta, noteM.stem_min);
        noteM.min_line = noteM.line - stem_delta;
        noteM.note.setStemLength(stem_delta * 10);
      }
    }

    // For three voices, test if rests can be repositioned
    //
    // Special case 1 :: middle voice rest between two notes
    //
    if (noteM.isrest && !noteU.isrest && !noteL.isrest) {
      if (noteU.min_line <= noteM.max_line ||
          noteM.min_line <= noteL.max_line) {
         var rest_height = noteM.max_line - noteM.min_line;
         var space = noteU.min_line - noteL.max_line;
         if (rest_height < space)
           // center middle voice rest between the upper and lower voices
           centerRest(noteM, noteU, noteL);
         else {
           x_shift = voice_x_shift + 3;    // shift middle rest right
           noteM.note.setXShift(x_shift);
         }
         // format complete
         return true;
      }
    }

    // Special case 2 :: all voices are rests
    if (noteU.isrest && noteM.isrest && noteL.isrest) {
      // Shift upper voice rest up
      shiftRestVertical(noteU, noteM, 1);
      // Shift lower voice rest down
      shiftRestVertical(noteL, noteM, -1);
      // format complete
      return true;
    }

    // Test if any other rests can be repositioned
    if (noteM.isrest && noteU.isrest && noteM.min_line <= noteL.max_line)
      // Shift middle voice rest up
      shiftRestVertical(noteM, noteL, 1);
    if (noteM.isrest && noteL.isrest && noteU.min_line <= noteM.max_line)
      // Shift middle voice rest down
      shiftRestVertical(noteM, noteU, -1);
    if (noteU.isrest && noteU.min_line <= noteM.max_line)
      // shift upper voice rest up;
      shiftRestVertical(noteU, noteM, 1);
    if (noteL.isrest && noteM.min_line <= noteL.max_line)
      // shift lower voice rest down
      shiftRestVertical(noteL, noteM, -1);

    // If middle voice intersects upper or lower voice
    if ((!noteU.isrest && !noteM.isrest && noteU.min_line <= noteM.max_line + 0.5) ||
        (!noteM.isrest && !noteL.isrest && noteM.min_line <= noteL.max_line)) {
      x_shift = voice_x_shift + 3;      // shift middle note right
      noteM.note.setXShift(x_shift);
    }

    return true;
  };

  StaveNote.formatByY = function(notes, state) {
    // NOTE: this function does not support more than two voices per stave
    //       use with care.
    var hasStave = true;
    var i;

    for (i = 0; i < notes.length; i++) {
      hasStave = hasStave && notes[i].getStave() != null;
    }

    if (!hasStave) throw new Vex.RERR("Stave Missing",
      "All notes must have a stave - Vex.Flow.ModifierContext.formatMultiVoice!");

    var x_shift = 0;

    for (i = 0; i < notes.length - 1; i++) {
      var top_note = notes[i];
      var bottom_note = notes[i + 1];

      if (top_note.getStemDirection() == Vex.Flow.StaveNote.STEM_DOWN) {
        top_note = notes[i + 1];
        bottom_note = notes[i];
      }

      var top_keys = top_note.getKeyProps();
      var bottom_keys = bottom_note.getKeyProps();

      var topY = top_note.getStave().getYForLine(top_keys[0].line);
      var bottomY = bottom_note.getStave().getYForLine(bottom_keys[bottom_keys.length - 1].line);

      var line_space = top_note.getStave().options.spacing_between_lines_px;
      if (Math.abs(topY - bottomY) == line_space / 2) {
        x_shift = top_note.getVoiceShiftWidth();
        bottom_note.setXShift(x_shift);
      }
    }

    state.right_shift += x_shift;
  };

  StaveNote.postFormat = function(notes) {
    if (!notes) return false;

    notes.forEach(function(note) {
      note.postFormat();
    });

    return true;
  };

  // ## Prototype Methods
  //
  Vex.Inherit(StaveNote, Vex.Flow.StemmableNote, {
    init: function(note_struct) {
      StaveNote.superclass.init.call(this, note_struct);

      this.keys = note_struct.keys;
      this.clef = note_struct.clef;
      this.octave_shift = note_struct.octave_shift;
      this.beam = null;

      // Pull note rendering properties
      this.glyph = Vex.Flow.durationToGlyph(this.duration, this.noteType);
      if (!this.glyph) {
        throw new Vex.RuntimeError("BadArguments",
            "Invalid note initialization data (No glyph found): " +
            JSON.stringify(note_struct));
      }

      // if true, displace note to right
      this.displaced = false;
      this.dot_shiftY = 0;
      // per-pitch properties
      this.keyProps = [];
      // for displaced ledger lines
      this.use_default_head_x = false;

      // Drawing
      this.note_heads = [];
      this.modifiers = [];

      Vex.Merge(this.render_options, {
        // font size for note heads and rests
        glyph_font_scale: 35,
        // number of stroke px to the left and right of head
        stroke_px: 3
      });

      this.calculateKeyProps();

      this.buildStem();

      // Set the stem direction
      if (note_struct.auto_stem) {
        this.autoStem();
      } else {
        this.setStemDirection(note_struct.stem_direction);
      }

      this.buildNoteHeads();

      // Calculate left/right padding
      this.calcExtraPx();
    },

    // Builds a `Stem` for the note
    buildStem: function() {
      var glyph = this.getGlyph();

      var y_extend = 0;
      if (glyph.code_head == "v95" || glyph.code_head == "v3e") {
         y_extend = -4;
      }

      var stem = new Stem({
        y_extend: y_extend
      });

      if (this.isRest()) {
        stem.hide = true;
      }

      this.setStem(stem);
    },

    // Builds a `NoteHead` for each key in the note
    buildNoteHeads: function() {
      var stem_direction = this.getStemDirection();

      var keys = this.getKeys();

      var last_line = null;
      var line_diff = null;
      var displaced = false;

      // Draw notes from bottom to top.
      var start_i = 0;
      var end_i = keys.length;
      var step_i = 1;

      // For down-stem notes, we draw from top to bottom.
      if (stem_direction === Stem.DOWN) {
        start_i = keys.length - 1;
        end_i = -1;
        step_i = -1;
      }

      for (var i = start_i; i != end_i; i += step_i) {
        var note_props = this.keyProps[i];

        var line = note_props.line;

        // Keep track of last line with a note head, so that consecutive heads
        // are correctly displaced.
        if (last_line === null) {
          last_line = line;
        } else {
          line_diff = Math.abs(last_line - line);
          if (line_diff === 0 || line_diff === 0.5) {
            displaced = !displaced;
          } else {
            displaced = false;
            this.use_default_head_x = true;
          }
        }
        last_line = line;

        var note_head = new NoteHead({
          duration: this.duration,
          note_type: this.noteType,
          displaced: displaced,
          stem_direction: stem_direction,
          custom_glyph_code: note_props.code,
          glyph_font_scale: this.render_options.glyph_font_scale,
          x_shift: note_props.shift_right,
          line: note_props.line
        });

        this.note_heads[i] = note_head;
      }
    },

    // Automatically sets the stem direction based on the keys in the note
    autoStem: function() {
      var auto_stem_direction;

      // Figure out optimal stem direction based on given notes
      this.min_line = this.keyProps[0].line;
      this.max_line = this.keyProps[this.keyProps.length - 1].line;
      var decider = (this.min_line + this.max_line) / 2;

      if (decider < 3) {
        auto_stem_direction = 1;
      } else {
        auto_stem_direction = -1;
      }

      this.setStemDirection(auto_stem_direction);
    },

    // Calculates and stores the properties for each key in the note
    calculateKeyProps: function() {
      var last_line = null;
      for (var i = 0; i < this.keys.length; ++i) {
        var key = this.keys[i];

        // All rests use the same position on the line.
        // if (this.glyph.rest) key = this.glyph.position;
        if (this.glyph.rest) this.glyph.position = key;
        var options = { octave_shift: this.octave_shift || 0 };
        var props = Vex.Flow.keyProperties(key, this.clef, options);
        if (!props) {
          throw new Vex.RuntimeError("BadArguments",
              "Invalid key for note properties: " + key);
        }

        // Override line placement for default rests
        if (props.key === "R") {
          if (this.duration === "1" || this.duration === "w") {
            props.line = 4;
          } else {
            props.line = 3;
          }
        }

        // Calculate displacement of this note
        var line = props.line;
        if (last_line === null) {
          last_line = line;
        } else {
          if (Math.abs(last_line - line) == 0.5) {
            this.displaced = true;
            props.displaced = true;

            // Have to mark the previous note as
            // displaced as well, for modifier placement
            if (this.keyProps.length > 0) {
                this.keyProps[i-1].displaced = true;
            }
          }
        }

        last_line = line;
        this.keyProps.push(props);
      }

      // Sort the notes from lowest line to highest line
      this.keyProps.sort(function(a, b) { return a.line - b.line; });
    },

    // Get the `BoundingBox` for the entire note
    getBoundingBox: function() {
      if (!this.preFormatted) throw new Vex.RERR("UnformattedNote",
          "Can't call getBoundingBox on an unformatted note.");

      var metrics = this.getMetrics();

      var w = metrics.width;
      var x = this.getAbsoluteX() - metrics.modLeftPx - metrics.extraLeftPx;

      var min_y = 0;
      var max_y = 0;
      var half_line_spacing = this.getStave().getSpacingBetweenLines() / 2;
      var line_spacing = half_line_spacing * 2;

      if (this.isRest()) {
        var y = this.ys[0];
        var frac = Vex.Flow.durationToFraction(this.duration);
        if (frac.equals(1) || frac.equals(2)) {
          min_y = y - half_line_spacing;
          max_y = y + half_line_spacing;
        } else {
          min_y = y - (this.glyph.line_above * line_spacing);
          max_y = y + (this.glyph.line_below * line_spacing);
        }
      } else if (this.glyph.stem) {
        var ys = this.getStemExtents();
        ys.baseY += half_line_spacing * this.stem_direction;
        min_y = Vex.Min(ys.topY, ys.baseY);
        max_y = Vex.Max(ys.topY, ys.baseY);
      } else {
        min_y = null;
        max_y = null;

        for (var i=0; i < this.ys.length; ++i) {
          var yy = this.ys[i];
          if (i === 0) {
            min_y = yy;
            max_y = yy;
          } else {
            min_y = Vex.Min(yy, min_y);
            max_y = Vex.Max(yy, max_y);
          }
          min_y -= half_line_spacing;
          max_y += half_line_spacing;
        }
      }

      return new Vex.Flow.BoundingBox(x, min_y, w, max_y - min_y);
    },

    // Gets the line number of the top or bottom note in the chord.
    // If `is_top_note` is `true` then get the top note
    getLineNumber: function(is_top_note) {
      if(!this.keyProps.length) throw new Vex.RERR("NoKeyProps",
          "Can't get bottom note line, because note is not initialized properly.");
      var result_line = this.keyProps[0].line;

      // No precondition assumed for sortedness of keyProps array
      for (var i=0; i<this.keyProps.length; i++) {
        var this_line = this.keyProps[i].line;
        if (is_top_note) {
          if (this_line > result_line) result_line = this_line;
        } else {
          if (this_line < result_line) result_line = this_line;
        }
      }

      return result_line;
    },

    // Determine if current note is a rest
    isRest: function() { return this.glyph.rest; },

    // Determine if the current note is a chord
    isChord: function() { return !this.isRest() && this.keys.length > 1; },

    // Determine if the `StaveNote` has a stem
    hasStem: function() { return this.glyph.stem; },

    // Get the `y` coordinate for text placed on the top/bottom of a
    // note at a desired `text_line`
    getYForTopText: function(text_line) {
      var extents = this.getStemExtents();
      return Vex.Min(this.stave.getYForTopText(text_line),
          extents.topY - (this.render_options.annotation_spacing * (text_line + 1)));
    },
    getYForBottomText: function(text_line) {
      var extents = this.getStemExtents();
      return Vex.Max(this.stave.getYForTopText(text_line),
          extents.baseY + (this.render_options.annotation_spacing * (text_line)));
    },

    // Sets the current note to the provided `stave`. This applies
    // `y` values to the `NoteHeads`.
    setStave: function(stave) {
      var superclass = Vex.Flow.StaveNote.superclass;
      superclass.setStave.call(this, stave);

      var ys = this.note_heads.map(function(note_head) {
        note_head.setStave(stave);
        return note_head.getY();
      });

      this.setYs(ys);

      var bounds = this.getNoteHeadBounds();
      if(!this.beam){
	       this.stem.setYBounds(bounds.y_top, bounds.y_bottom);
      }

      return this;
    },

    // Get the pitches in the note
    getKeys: function() { return this.keys; },

    // Get the properties for all the keys in the note
    getKeyProps: function() {
      return this.keyProps;
    },

    // Check if note is shifted to the right
    isDisplaced: function() {
      return this.displaced;
    },

    // Sets whether shift note to the right. `displaced` is a `boolean`
    setNoteDisplaced: function(displaced) {
      this.displaced = displaced;
      return this;
    },

    // Get the starting `x` coordinate for a `StaveTie`
    getTieRightX: function() {
      var tieStartX = this.getAbsoluteX();
      tieStartX += this.glyph.head_width + this.x_shift + this.extraRightPx;
      if (this.modifierContext) tieStartX += this.modifierContext.getExtraRightPx();
      return tieStartX;
    },

    // Get the ending `x` coordinate for a `StaveTie`
    getTieLeftX: function() {
      var tieEndX = this.getAbsoluteX();
      tieEndX += this.x_shift - this.extraLeftPx;
      return tieEndX;
    },

    // Get the stave line on which to place a rest
    getLineForRest: function() {
      var rest_line = this.keyProps[0].line;
      if (this.keyProps.length > 1) {
        var last_line  = this.keyProps[this.keyProps.length - 1].line;
        var top = Vex.Max(rest_line, last_line);
        var bot = Vex.Min(rest_line, last_line);
        rest_line = Vex.MidLine(top, bot);
      }

      return rest_line;
    },

    // Get the default `x` and `y` coordinates for the provided `position`
    // and key `index`
    getModifierStartXY: function(position, index) {
      if (!this.preFormatted) throw new Vex.RERR("UnformattedNote",
          "Can't call GetModifierStartXY on an unformatted note");

      if (this.ys.length === 0) throw new Vex.RERR("NoYValues",
          "No Y-Values calculated for this note.");

      var x = 0;
      if (position == Vex.Flow.Modifier.Position.LEFT) {
        // extra_left_px
        x = -1 * 2;
      } else if (position == Vex.Flow.Modifier.Position.RIGHT) {
        // extra_right_px
        x = this.glyph.head_width + this.x_shift + 2;
      } else if (position == Vex.Flow.Modifier.Position.BELOW ||
                 position == Vex.Flow.Modifier.Position.ABOVE) {
        x = this.glyph.head_width / 2;
      }

      return { x: this.getAbsoluteX() + x, y: this.ys[index] };
    },

    // Sets the style of the complete StaveNote, including all keys
    // and the stem.
    setStyle: function(style) {
      this.note_heads.forEach(function(notehead) {
        notehead.setStyle(style);
      }, this);
      this.stem.setStyle(style);
    },

    // Sets the notehead at `index` to the provided coloring `style`.
    //
    // `style` is an `object` with the following properties: `shadowColor`,
    // `shadowBlur`, `fillStyle`, `strokeStyle`
    setKeyStyle: function(index, style) {
      this.note_heads[index].setStyle(style);
      return this;
    },

    setKeyLine: function(index, line) {
      this.keyProps[index].line = line;
      this.note_heads[index].setLine(line);
      return this;
    },

    getKeyLine: function(index) {
      return this.keyProps[index].line;
    },

    // Add self to modifier context. `mContext` is the `ModifierContext`
    // to be added to.
    addToModifierContext: function(mContext) {
      this.setModifierContext(mContext);
      for (var i = 0; i < this.modifiers.length; ++i) {
        this.modifierContext.addModifier(this.modifiers[i]);
      }
      this.modifierContext.addModifier(this);
      this.setPreFormatted(false);
      return this;
    },

    // Generic function to add modifiers to a note
    //
    // Parameters:
    // * `index`: The index of the key that we're modifying
    // * `modifier`: The modifier to add
    addModifier: function(index, modifier) {
      modifier.setNote(this);
      modifier.setIndex(index);
      this.modifiers.push(modifier);
      this.setPreFormatted(false);
      return this;
    },

    // Helper function to add an accidental to a key
    addAccidental: function(index, accidental) {
      return this.addModifier(index, accidental);
    },

    // Helper function to add an articulation to a key
    addArticulation: function(index, articulation) {
      return this.addModifier(index, articulation);
    },

    // Helper function to add an annotation to a key
    addAnnotation: function(index, annotation) {
      return this.addModifier(index, annotation);
    },

    // Helper function to add a dot on a specific key
    addDot: function(index) {
      var dot = new Vex.Flow.Dot();
      dot.setDotShiftY(this.glyph.dot_shiftY);
      this.dots++;
      return this.addModifier(index, dot);
    },

    // Convenience method to add dot to all keys in note
    addDotToAll: function() {
      for (var i = 0; i < this.keys.length; ++i)
        this.addDot(i);
      return this;
    },

    // Get all accidentals in the `ModifierContext`
    getAccidentals: function() {
      return this.modifierContext.getModifiers("accidentals");
    },

    // Get all dots in the `ModifierContext`
    getDots: function() {
      return this.modifierContext.getModifiers("dots");
    },

    // Get the width of the note if it is displaced. Used for `Voice`
    // formatting
    getVoiceShiftWidth: function() {
      // TODO: may need to accomodate for dot here.
      return this.glyph.head_width * (this.displaced ? 2 : 1);
    },

    // Calculates and sets the extra pixels to the left or right
    // if the note is displaced
    calcExtraPx: function() {
      this.setExtraLeftPx((this.displaced && this.stem_direction == -1) ?
          this.glyph.head_width : 0);
      this.setExtraRightPx((this.displaced && this.stem_direction == 1) ?
          this.glyph.head_width : 0);
    },

    // Pre-render formatting
    preFormat: function() {
      if (this.preFormatted) return;
      if (this.modifierContext) this.modifierContext.preFormat();

      var width = this.glyph.head_width + this.extraLeftPx + this.extraRightPx;

      // For upward flagged notes, the width of the flag needs to be added
      if (this.glyph.flag && this.beam === null && this.stem_direction == 1) {
        width += this.glyph.head_width;
      }

      this.setWidth(width);
      this.setPreFormatted(true);
    },

    // Gets the staff line and y value for the highest and lowest noteheads
    getNoteHeadBounds: function() {
      // Top and bottom Y values for stem.
      var y_top = null;
      var y_bottom = null;

      var highest_line = this.stave.getNumLines();
      var lowest_line = 1;

      this.note_heads.forEach(function(note_head) {
        var line = note_head.getLine();
        var y = note_head.getY();

        if (y_top === null || y < y_top)  {
          y_top = y;
        }

        if (y_bottom === null || y > y_bottom) {
          y_bottom = y;
        }

        highest_line = line > highest_line ? line : highest_line;
        lowest_line = line < lowest_line ? line : lowest_line;

      }, this);

      return {
        y_top: y_top,
        y_bottom: y_bottom,
        highest_line: highest_line,
        lowest_line: lowest_line
      };
    },

    // Get the starting `x` coordinate for the noteheads
    getNoteHeadBeginX: function(){
      return this.getAbsoluteX() + this.x_shift;
    },

    // Get the ending `x` coordinate for the noteheads
    getNoteHeadEndX: function(){
      var x_begin = this.getNoteHeadBeginX();
      return x_begin + this.glyph.head_width - (Vex.Flow.STEM_WIDTH / 2);
    },

    // Draw the ledger lines between the stave and the highest/lowest keys
    drawLedgerLines: function(){
      if (this.isRest()) { return; }
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");
      var ctx = this.context;

      var bounds = this.getNoteHeadBounds();
      var highest_line = bounds.highest_line;
      var lowest_line = bounds.lowest_line;
      var head_x = this.note_heads[0].getAbsoluteX();

      var that = this;
      function stroke(y) {
        if (that.use_default_head_x === true)  {
          head_x = that.getAbsoluteX() + that.x_shift;
        }
        var x = head_x - that.render_options.stroke_px;
        var length = ((head_x + that.glyph.head_width) - head_x) +
          (that.render_options.stroke_px * 2);

        ctx.fillRect(x, y, length, 1);
      }

      var line; // iterator
      for (line = 6; line <= highest_line; ++line) {
        stroke(this.stave.getYForNote(line));
      }

      for (line = 0; line >= lowest_line; --line) {
        stroke(this.stave.getYForNote(line));
      }
    },

    // Draw all key modifiers
    drawModifiers: function(){
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");
      var ctx = this.context;
      for (var i = 0; i < this.modifiers.length; i++) {
        var mod = this.modifiers[i];
        var note_head = this.note_heads[mod.getIndex()];
        var key_style = note_head.getStyle();
        if(key_style) {
            ctx.save();
            note_head.applyStyle(ctx);
        }
        mod.setContext(ctx);
        mod.draw();
        if(key_style) {
            ctx.restore();
        }
      }
    },

    // Draw the flag for the note
    drawFlag: function(){
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");
      var ctx = this.context;
      var glyph = this.getGlyph();
      var render_flag = this.beam === null;
      var bounds = this.getNoteHeadBounds();

      var x_begin = this.getNoteHeadBeginX();
      var x_end = this.getNoteHeadEndX();

      if (glyph.flag && render_flag) {
        var note_stem_height = this.stem.getHeight();
        var flag_x, flag_y, flag_code;

        if (this.getStemDirection() === Stem.DOWN) {
          // Down stems have flags on the left.
          flag_x = x_begin + 1;
          flag_y = bounds.y_top - note_stem_height + 2;
          flag_code = glyph.code_flag_downstem;

        } else {
          // Up stems have flags on the left.
          flag_x = x_end + 1;
          flag_y = bounds.y_bottom - note_stem_height - 2;
          flag_code = glyph.code_flag_upstem;
        }

        // Draw the Flag
        Vex.Flow.renderGlyph(ctx, flag_x, flag_y,
            this.render_options.glyph_font_scale, flag_code);
      }
    },

    // Draw the NoteHeads
    drawNoteHeads: function(){
      this.note_heads.forEach(function(note_head) {
        note_head.setContext(this.context).draw();
      }, this);
    },

    // Render the stem onto the canvas
    drawStem: function(stem_struct){
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");

      if (stem_struct) {
        this.setStem(new Stem(stem_struct));
      }

      this.stem.setContext(this.context).draw();
    },

    // Draws all the `StaveNote` parts. This is the main drawing method.
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");
      if (!this.stave) throw new Vex.RERR("NoStave",
          "Can't draw without a stave.");
      if (this.ys.length === 0) throw new Vex.RERR("NoYValues",
          "Can't draw note without Y values.");

      var x_begin = this.getNoteHeadBeginX();
      var x_end = this.getNoteHeadEndX();

      var render_stem = this.hasStem() && !this.beam;

      // Format note head x positions
      this.note_heads.forEach(function(note_head) {
        note_head.setX(x_begin);
      }, this);

      // Format stem x positions
      this.stem.setNoteHeadXBounds(x_begin, x_end);

      L("Rendering ", this.isChord() ? "chord :" : "note :", this.keys);

      // Draw each part of the note
      this.drawLedgerLines();
      if (render_stem) this.drawStem();
      this.drawNoteHeads();
      this.drawFlag();
      this.drawModifiers();
    }
  });

  return StaveNote;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// The file implements notes for Tablature notation. This consists of one or
// more fret positions, and can either be drawn with or without stems.
//
// See `tests/tabnote_tests.js` for usage examples
Vex.Flow.TabNote = (function() {
  function TabNote(tab_struct, draw_stem) {
    if (arguments.length > 0) this.init(tab_struct, draw_stem);
  }

  var Stem = Vex.Flow.Stem;

  // ## Prototype Methods
  Vex.Inherit(TabNote, Vex.Flow.StemmableNote, {
    // Initialize the TabNote with a `tab_struct` full of properties
    // and whether to `draw_stem` when rendering the note
    init: function(tab_struct, draw_stem) {
      var superclass = Vex.Flow.TabNote.superclass;
      superclass.init.call(this, tab_struct);

      this.ghost = false; // Renders parenthesis around notes
      // Note properties
      //
      // The fret positions in the note. An array of `{ str: X, fret: X }`
      this.positions = tab_struct.positions;

      // Render Options
      Vex.Merge(this.render_options, {
        // font size for note heads and rests
        glyph_font_scale: 30,
        // Flag to draw a stem
        draw_stem: draw_stem,
        // Flag to draw dot modifiers
        draw_dots: draw_stem,
        // Flag to extend the main stem through the stave and fret positions
        draw_stem_through_stave: false
      });

      this.glyph =
        Vex.Flow.durationToGlyph(this.duration, this.noteType);
      if (!this.glyph) {
        throw new Vex.RuntimeError("BadArguments",
            "Invalid note initialization data (No glyph found): " +
            JSON.stringify(tab_struct));
      }

      this.buildStem();

      if (tab_struct.stem_direction){
        this.setStemDirection(tab_struct.stem_direction);
      } else {
        this.setStemDirection(Stem.UP);
      }

      // Renders parenthesis around notes
      this.ghost = false;
      this.updateWidth();
    },

    // The ModifierContext category
    getCategory: function() { return "tabnotes"; },

    // Set as ghost `TabNote`, surrounds the fret positions with parenthesis.
    // Often used for indicating frets that are being bent to
    setGhost: function(ghost) {
      this.ghost = ghost;
      this.updateWidth();
      return this;
    },

    // Determine if the note has a stem
    hasStem: function() { return this.render_options.draw_stem; },

    // Get the default stem extension for the note
    getStemExtension: function(){
      var glyph = this.getGlyph();

      if (this.stem_extension_override != null) {
        return this.stem_extension_override;
      }

      if (glyph) {
        return this.getStemDirection() === 1 ? glyph.tabnote_stem_up_extension :
          glyph.tabnote_stem_down_extension;
      }

      return 0;
    },

    // Add a dot to the note
    addDot: function() {
      var dot = new Vex.Flow.Dot();
      this.dots++;
      return this.addModifier(dot, 0);
    },

    // Calculate and store the width of the note
    updateWidth: function() {
      this.glyphs = [];
      this.width = 0;
      for (var i = 0; i < this.positions.length; ++i) {
        var fret = this.positions[i].fret;
        if (this.ghost) fret = "(" + fret + ")";
        var glyph = Vex.Flow.tabToGlyph(fret);
        this.glyphs.push(glyph);
        this.width = (glyph.width > this.width) ? glyph.width : this.width;
      }
    },

    // Set the `stave` to the note
    setStave: function(stave) {
      var superclass = Vex.Flow.TabNote.superclass;
      superclass.setStave.call(this, stave);
      this.context = stave.context;
      this.width = 0;

      // Calculate the fret number width based on font used
      var i;
      if (this.context) {
        for (i = 0; i < this.glyphs.length; ++i) {
          var text = "" + this.glyphs[i].text;
          if (text.toUpperCase() != "X")
            this.glyphs[i].width = this.context.measureText(text).width;
          this.width = (this.glyphs[i].width > this.width) ?
            this.glyphs[i].width : this.width;
        }
      }

      var ys = [];

      // Setup y coordinates for score.
      for (i = 0; i < this.positions.length; ++i) {
        var line = this.positions[i].str;
        ys.push(this.stave.getYForLine(line - 1));
      }

      return this.setYs(ys);
    },

    // Get the fret positions for the note
    getPositions: function() { return this.positions; },

    // Add self to the provided modifier context `mc`
    addToModifierContext: function(mc) {
      this.setModifierContext(mc);
      for (var i = 0; i < this.modifiers.length; ++i) {
        this.modifierContext.addModifier(this.modifiers[i]);
      }
      this.modifierContext.addModifier(this);
      this.preFormatted = false;
      return this;
    },

    // Get the `x` coordinate to the right of the note
    getTieRightX: function() {
      var tieStartX = this.getAbsoluteX();
      var note_glyph_width = this.glyph.head_width;
      tieStartX += (note_glyph_width / 2);
      tieStartX += ((-this.width / 2) + this.width + 2);

      return tieStartX;
    },

    // Get the `x` coordinate to the left of the note
    getTieLeftX: function() {
      var tieEndX = this.getAbsoluteX();
      var note_glyph_width = this.glyph.head_width;
      tieEndX += (note_glyph_width / 2);
      tieEndX -= ((this.width / 2) + 2);

      return tieEndX;
    },

    // Get the default `x` and `y` coordinates for a modifier at a specific
    // `position` at a fret position `index`
    getModifierStartXY: function(position, index) {
      if (!this.preFormatted) throw new Vex.RERR("UnformattedNote",
          "Can't call GetModifierStartXY on an unformatted note");

      if (this.ys.length === 0) throw new Vex.RERR("NoYValues",
          "No Y-Values calculated for this note.");

      var x = 0;
      if (position == Vex.Flow.Modifier.Position.LEFT) {
        x = -1 * 2;  // extra_left_px
      } else if (position == Vex.Flow.Modifier.Position.RIGHT) {
        x = this.width + 2; // extra_right_px
      } else if (position == Vex.Flow.Modifier.Position.BELOW ||
                 position == Vex.Flow.Modifier.Position.ABOVE) {
          var note_glyph_width = this.glyph.head_width;
          x = note_glyph_width / 2;
      }

      return {x: this.getAbsoluteX() + x, y: this.ys[index]};
    },

    // Get the default line for rest
    getLineForRest: function() { return this.positions[0].str; },

    // Pre-render formatting
    preFormat: function() {
      if (this.preFormatted) return;
      if (this.modifierContext) this.modifierContext.preFormat();
      // width is already set during init()
      this.setPreFormatted(true);
    },

    // Get the x position for the stem
    getStemX: function() { return this.getCenterGlyphX(); },

    // Get the y position for the stem
    getStemY: function(){
      var num_lines = this.stave.getNumLines();

      // The decimal staff line amounts provide optimal spacing between the
      // fret number and the stem
      var stemUpLine = -0.5;
      var stemDownLine = num_lines - 0.5;
      var stemStartLine = Stem.UP === this.stem_direction ? stemUpLine : stemDownLine;

      return this.stave.getYForLine(stemStartLine);
    },

    // Get the stem extents for the tabnote
    getStemExtents: function() {
      var stem_base_y = this.getStemY();
      var stem_top_y = stem_base_y + (Stem.HEIGHT * -this.stem_direction);

      return { topY: stem_top_y , baseY: stem_base_y};
    },

    // Draw the fal onto the context
    drawFlag: function() {
      var render_stem = this.beam == null && this.render_options.draw_stem;
      var render_flag = this.beam == null && render_stem;

      // Now it's the flag's turn.
      if (this.glyph.flag && render_flag) {
        var flag_x = this.getStemX() + 1 ;
        var flag_y = this.getStemY() - (this.stem.getHeight());
        var flag_code;

        if (this.stem_direction == Stem.DOWN) {
          // Down stems have flags on the left.
          flag_code = this.glyph.code_flag_downstem;
        } else {
          // Up stems have flags on the left.
          flag_code = this.glyph.code_flag_upstem;
        }

        // Draw the Flag
        Vex.Flow.renderGlyph(this.context, flag_x, flag_y,
            this.render_options.glyph_font_scale, flag_code);
      }
    },

    // Render the modifiers onto the context
    drawModifiers: function() {
      // Draw the modifiers
      this.modifiers.forEach(function(modifier) {
        // Only draw the dots if enabled
        if (modifier.getCategory() === 'dots' && !this.render_options.draw_dots) return;

        modifier.setContext(this.context);
        modifier.draw();
      }, this);
    },

    // Render the stem extension through the fret positions
    drawStemThrough: function() {
      var stem_x = this.getStemX();
      var stem_y = this.getStemY();
      var ctx = this.context;

      var stem_through = this.render_options.draw_stem_through_stave;
      var draw_stem = this.render_options.draw_stem;
      if (draw_stem && stem_through) {
        var total_lines = this.stave.getNumLines();
        var strings_used = this.positions.map(function(position) {
          return position.str;
        });

        var unused_strings = getUnusedStringGroups(total_lines, strings_used);
        var stem_lines = getPartialStemLines(stem_y, unused_strings,
                              this.getStave(), this.getStemDirection());

        // Fine tune x position to match default stem
        if (!this.beam || this.getStemDirection() === 1) {
          stem_x += (Stem.WIDTH / 2);
        }

        ctx.save();
        ctx.setLineWidth(Stem.WIDTH);
        stem_lines.forEach(function(bounds) {
          ctx.beginPath();
          ctx.moveTo(stem_x, bounds[0]);
          ctx.lineTo(stem_x, bounds[bounds.length - 1]);
          ctx.stroke();
          ctx.closePath();
        });
        ctx.restore();
      }
    },

    // Render the fret positions onto the context
    drawPositions: function() {
      var ctx = this.context;
      var x = this.getAbsoluteX();
      var ys = this.ys;
      var y;

      for (var i = 0; i < this.positions.length; ++i) {
        y = ys[i];

        var glyph = this.glyphs[i];

        // Center the fret text beneath the notation note head
        var note_glyph_width = this.glyph.head_width;
        var tab_x = x + (note_glyph_width / 2) - (glyph.width / 2);

        ctx.clearRect(tab_x - 2, y - 3, glyph.width + 4, 6);

        if (glyph.code) {
          Vex.Flow.renderGlyph(ctx, tab_x, y + 5 + glyph.shift_y,
              this.render_options.glyph_font_scale, glyph.code);
        } else {
          var text = glyph.text.toString();
          ctx.fillText(text, tab_x, y + 5);
        }
      }
    },

    // The main rendering function for the entire note
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");
      if (!this.stave) throw new Vex.RERR("NoStave", "Can't draw without a stave.");
      if (this.ys.length === 0) throw new Vex.RERR("NoYValues",
          "Can't draw note without Y values.");

      var render_stem = this.beam == null && this.render_options.draw_stem;

      this.drawPositions();
      this.drawStemThrough();

      var stem_x = this.getStemX();
      var stem_y = this.getStemY();
      if (render_stem) {
        this.drawStem({
          x_begin: stem_x,
          x_end: stem_x,
          y_top: stem_y,
          y_bottom: stem_y,
          y_extend: 0,
          stem_extension: this.getStemExtension(),
          stem_direction: this.stem_direction
        });
      }

      this.drawFlag();
      this.drawModifiers();
    }
  });

  // ## Private Helpers
  //
  // Gets the unused strings grouped together if consecutive.
  //
  // Parameters:
  // * num_lines - The number of lines
  // * strings_used - An array of numbers representing which strings have fret positions
  function getUnusedStringGroups(num_lines, strings_used) {
    var stem_through = [];
    var group = [];
    for (var string = 1; string <= num_lines ; string++) {
      var is_used = strings_used.indexOf(string) > -1;

      if (!is_used) {
        group.push(string);
      } else {
        stem_through.push(group);
        group = [];
      }
    }
    if (group.length > 0) stem_through.push(group);

    return stem_through;
  }

  // Gets groups of points that outline the partial stem lines
  // between fret positions
  //
  // Parameters:
  // * stem_Y - The `y` coordinate the stem is located on
  // * unused_strings - An array of groups of unused strings
  // * stave - The stave to use for reference
  // * stem_direction - The direction of the stem
  function getPartialStemLines (stem_y, unused_strings, stave, stem_direction) {
    var up_stem = stem_direction !== 1;
    var down_stem = stem_direction !== -1;

    var line_spacing = stave.getSpacingBetweenLines();
    var total_lines = stave.getNumLines();

    var stem_lines = [];

    unused_strings.forEach(function(strings) {
      var containsLastString = strings.indexOf(total_lines) > -1;
      var containsFirstString =  strings.indexOf(1) > -1;

      if ((up_stem && containsFirstString) ||
         (down_stem && containsLastString)) {
        return;
      }

      // If there's only one string in the group, push a duplicate value.
      // We do this because we need 2 strings to convert into upper/lower y
      // values.
      if (strings.length === 1) {
        strings.push(strings[0]);
      }

      var line_ys = [];
      // Iterate through each group string and store it's y position
      strings.forEach(function(string, index, strings) {
        var isTopBound = string === 1;
        var isBottomBound = string === total_lines;

        // Get the y value for the appropriate staff line,
        // we adjust for a 0 index array, since string numbers are index 1
        var y = stave.getYForLine(string - 1);

        // Unless the string is the first or last, add padding to each side
        // of the line
        if (index === 0 && !isTopBound) {
          y -= line_spacing/2 - 1;
        } else if (index === strings.length - 1 && !isBottomBound){
          y += line_spacing/2 - 1;
        }

        // Store the y value
        line_ys.push(y);

        // Store a subsequent y value connecting this group to the main
        // stem above/below the stave if it's the top/bottom string
        if (stem_direction === 1 && isTopBound) {
          line_ys.push(stem_y - 2);
        } else if (stem_direction === -1 && isBottomBound) {
          line_ys.push(stem_y + 2);
        }
      });

      // Add the sorted y values to the
      stem_lines.push(line_ys.sort(function(a, b) {
        return a - b;
      }));
    });

    return stem_lines;
  }

  return TabNote;
}());

// Vex Flow Notation
// Mohit Muthanna <mohit@muthanna.com>
//
// Copyright Mohit Muthanna 2010
//
// Requires vex.js.

/** @constructor */
Vex.Flow.GhostNote = (function() {
  function GhostNote(duration) {
    if (arguments.length > 0) this.init(duration);
  }

  Vex.Inherit(GhostNote, Vex.Flow.StemmableNote, {
    init: function(parameter) {
      // Sanity check
      if (!parameter) {
        throw new Vex.RuntimeError("BadArguments",
            "Ghost note must have valid initialization data to identify " +
            "duration.");
      }

      var note_struct;

      // Preserve backwards-compatibility
      if (typeof(parameter) === "string") {
        note_struct = { duration: parameter };
      } else if (typeof(parameter) === "object") {
        note_struct = parameter;
      } else {
        throw new Vex.RuntimeError("BadArguments",
            "Ghost note must have valid initialization data to identify " +
            "duration.");
      }

      GhostNote.superclass.init.call(this, note_struct);

      // Note properties
      this.setWidth(0);
    },

    isRest: function() { return true; },

    setStave: function(stave) { GhostNote.superclass.setStave.call(this, stave); },

    addToModifierContext: function()
      { /* intentionally overridden */ return this; },

    preFormat: function() {
      this.setPreFormatted(true);
      return this;
    },

    draw: function() {
      if (!this.stave) throw new Vex.RERR("NoStave", "Can't draw without a stave.");

      // Draw the modifiers
      for (var i = 0; i < this.modifiers.length; ++i) {
        var modifier = this.modifiers[i];
        modifier.setContext(this.context);
        modifier.draw();
      }
    }
  });

  return GhostNote;
}());

// Vex Flow Notation
// Copyright Mohit Muthanna 2010
//
// Author Taehoon Moon 2014

/** @constructor */
Vex.Flow.ClefNote = (function() {
  function ClefNote(clef, size, annotation) { this.init(clef, size, annotation); }

  Vex.Inherit(ClefNote, Vex.Flow.Note, {
    init: function(clef, size, annotation) {
      ClefNote.superclass.init.call(this, {duration: "b"});
      
      this.setClef(clef, size, annotation);

      // Note properties
      this.ignore_ticks = true;
    },

    setClef: function(clef, size, annotation) {
      this.clef_obj = new Vex.Flow.Clef(clef, size, annotation);
      this.clef = this.clef_obj.clef;
      this.glyph = new Vex.Flow.Glyph(this.clef.code, this.clef.point);
      this.setWidth(this.glyph.getMetrics().width);
      return this;
    },

    getClef: function() {
      return this.clef;
    },

    setStave: function(stave) {
      var superclass = Vex.Flow.ClefNote.superclass;
      superclass.setStave.call(this, stave);
    },

    getBoundingBox: function() {
      return new Vex.Flow.BoundingBox(0, 0, 0, 0);
    },

    addToModifierContext: function() {
      /* overridden to ignore */
      return this;
    },

    getCategory: function() {
      return "clefnote";
    },

    preFormat: function() {
      this.setPreFormatted(true);
      return this;
    },

    draw: function() {
      if (!this.stave) throw new Vex.RERR("NoStave", "Can't draw without a stave.");
      
      if (!this.glyph.getContext()) {
        this.glyph.setContext(this.context);
      }
      var abs_x = this.getAbsoluteX();

      this.glyph.setStave(this.stave);
      this.glyph.setYShift(
        this.stave.getYForLine(this.clef.line) - this.stave.getYForGlyphs());
      this.glyph.renderToStave(abs_x);
      
      // If the Vex.Flow.Clef has an annotation, such as 8va, draw it.
      if (this.clef_obj.annotation !== undefined) {
        var attachment = new Vex.Flow.Glyph(this.clef_obj.annotation.code, this.clef_obj.annotation.point);
        if (!attachment.getContext()) {
            attachment.setContext(this.context);
        }
        attachment.setStave(this.stave);
        attachment.setYShift(
          this.stave.getYForLine(this.clef_obj.annotation.line) - this.stave.getYForGlyphs());
        attachment.setXShift(this.clef_obj.annotation.x_shift);
        attachment.renderToStave(abs_x);
      }
      
    }
  });

  return ClefNote;
}());

// Vex Flow Notation
// Copyright Mohit Muthanna 2010
//
// Author Taehoon Moon 2014

/** @constructor */
Vex.Flow.TimeSigNote = (function() {
  function TimeSigNote(timeSpec, customPadding) {
    if (arguments.length > 0) this.init(timeSpec, customPadding);
  }

  Vex.Inherit(TimeSigNote, Vex.Flow.Note, {
    init: function(timeSpec, customPadding) {
      TimeSigNote.superclass.init.call(this, {duration: "b"});

      var timeSignature = new Vex.Flow.TimeSignature(timeSpec, customPadding);
      this.timeSig = timeSignature.getTimeSig();
      this.setWidth(this.timeSig.glyph.getMetrics().width);

      // Note properties
      this.ignore_ticks = true;
    },

    setStave: function(stave) {
      var superclass = Vex.Flow.TimeSigNote.superclass;
      superclass.setStave.call(this, stave);
    },

    getBoundingBox: function() {
      return new Vex.Flow.BoundingBox(0, 0, 0, 0);
    },

    addToModifierContext: function() {
      /* overridden to ignore */
      return this;
    },

    preFormat: function() {
      this.setPreFormatted(true);
      return this;
    },

    draw: function() {
      if (!this.stave) throw new Vex.RERR("NoStave", "Can't draw without a stave.");
      
      if (!this.timeSig.glyph.getContext()) {
        this.timeSig.glyph.setContext(this.context);
      }

      this.timeSig.glyph.setStave(this.stave);
      this.timeSig.glyph.setYShift(
        this.stave.getYForLine(this.timeSig.line) - this.stave.getYForGlyphs());
      this.timeSig.glyph.renderToStave(this.getAbsoluteX());
    }
  });

  return TimeSigNote;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements `Beams` that span over a set of `StemmableNotes`.
//
// Requires: vex.js, vexmusic.js, note.js
Vex.Flow.Beam = (function() {
  function Beam(notes, auto_stem) {
    if (arguments.length > 0) this.init(notes, auto_stem);
  }

  var Stem = Vex.Flow.Stem;

  // ## Prototype Methods
  Beam.prototype = {
    init: function(notes, auto_stem) {
      if (!notes || notes == []) {
        throw new Vex.RuntimeError("BadArguments", "No notes provided for beam.");
      }

      if (notes.length == 1) {
        throw new Vex.RuntimeError("BadArguments", "Too few notes for beam.");
      }

      // Validate beam line, direction and ticks.
      this.ticks = notes[0].getIntrinsicTicks();

      if (this.ticks >= Vex.Flow.durationToTicks("4")) {
        throw new Vex.RuntimeError("BadArguments",
            "Beams can only be applied to notes shorter than a quarter note.");
      }

      var i; // shared iterator
      var note;

      this.stem_direction = Stem.UP;

      for (i = 0; i < notes.length; ++i) {
        note = notes[i];
        if (note.hasStem()) {
          this.stem_direction = note.getStemDirection();
          break;
        }
      }

      var stem_direction = this.stem_direction;
      // Figure out optimal stem direction based on given notes
      if (auto_stem && notes[0].getCategory() === 'stavenotes')  {
        stem_direction = calculateStemDirection(notes);
      } else if (auto_stem && notes[0].getCategory() === 'tabnotes') {
        // Auto Stem TabNotes
        var stem_weight = notes.reduce(function(memo, note) {
          return memo + note.stem_direction;
        }, 0);

        stem_direction = stem_weight > -1 ? Stem.UP : Stem.DOWN;
      }

      // Apply stem directions and attach beam to notes
      for (i = 0; i < notes.length; ++i) {
        note = notes[i];
        if (auto_stem) {
          note.setStemDirection(stem_direction);
          this.stem_direction = stem_direction;
        }
        note.setBeam(this);
      }

      this.postFormatted = false;
      this.notes = notes;
      this.beam_count = this.getBeamCount();
      this.break_on_indices = [];
      this.render_options = {
        beam_width: 5,
        max_slope: 0.25,
        min_slope: -0.25,
        slope_iterations: 20,
        slope_cost: 100,
        show_stemlets: false,
        stemlet_extension: 7,
        partial_beam_length: 10
      };
    },

    // The the rendering `context`
    setContext: function(context) { this.context = context; return this; },

    // Get the notes in this beam
    getNotes: function() { return this.notes; },

    // Get the max number of beams in the set of notes
    getBeamCount: function(){
      var beamCounts =  this.notes.map(function(note) {
        return note.getGlyph().beam_count;
      });

      var maxBeamCount =  beamCounts.reduce(function(max, beamCount) {
          return beamCount > max ? beamCount : max;
      });

      return maxBeamCount;
    },

    // Set which note `indices` to break the secondary beam at
    breakSecondaryAt: function(indices) {
      this.break_on_indices = indices;
      return this;
    },

    // Return the y coordinate for linear function
    getSlopeY: function(x, first_x_px, first_y_px, slope) {
      return first_y_px + ((x - first_x_px) * slope);
    },

    // Calculate the best possible slope for the provided notes
    calculateSlope: function() {
      var first_note = this.notes[0];
      var first_y_px = first_note.getStemExtents().topY;
      var first_x_px = first_note.getStemX();

      var inc = (this.render_options.max_slope - this.render_options.min_slope) /
          this.render_options.slope_iterations;
      var min_cost = Number.MAX_VALUE;
      var best_slope = 0;
      var y_shift = 0;

      // iterate through slope values to find best weighted fit
      for (var slope = this.render_options.min_slope;
           slope <= this.render_options.max_slope;
           slope += inc) {
        var total_stem_extension = 0;
        var y_shift_tmp = 0;

        // iterate through notes, calculating y shift and stem extension
        for (var i = 1; i < this.notes.length; ++i) {
          var note = this.notes[i];

          var x_px = note.getStemX();
          var y_px = note.getStemExtents().topY;
          var slope_y_px = this.getSlopeY(x_px, first_x_px, first_y_px, slope) + y_shift_tmp;

          // beam needs to be shifted up to accommodate note
          if (y_px * this.stem_direction < slope_y_px * this.stem_direction) {
            var diff =  Math.abs(y_px - slope_y_px);
            y_shift_tmp += diff * -this.stem_direction;
            total_stem_extension += (diff * i);
          } else { // beam overshoots note, account for the difference
            total_stem_extension += (y_px - slope_y_px) * this.stem_direction;
          }

        }

        var last_note = this.notes[this.notes.length - 1];
        var first_last_slope = ((last_note.getStemExtents().topY - first_y_px) /
                (last_note.getStemX() - first_x_px));
        // most engraving books suggest aiming for a slope about half the angle of the
        // difference between the first and last notes' stem length;
        var ideal_slope = first_last_slope / 2;
        var distance_from_ideal = Math.abs(ideal_slope - slope);

        // This tries to align most beams to something closer to the ideal_slope, but
        // doesn't go crazy. To disable, set this.render_options.slope_cost = 0
        var cost = this.render_options.slope_cost * distance_from_ideal +
            Math.abs(total_stem_extension);

        // update state when a more ideal slope is found
        if (cost < min_cost) {
          min_cost = cost;
          best_slope = slope;
          y_shift = y_shift_tmp;
        }
      }

      this.slope = best_slope;
      this.y_shift = y_shift;
    },

    // Create new stems for the notes in the beam, so that each stem
    // extends into the beams.
    applyStemExtensions: function(){
      var first_note = this.notes[0];
      var first_y_px = first_note.getStemExtents().topY;
      var first_x_px = first_note.getStemX();

      for (var i = 0; i < this.notes.length; ++i) {
        var note = this.notes[i];

        var x_px = note.getStemX();
        var y_extents = note.getStemExtents();
        var base_y_px = y_extents.baseY;
        var top_y_px = y_extents.topY;

        // For harmonic note heads, shorten stem length by 3 pixels
        base_y_px += this.stem_direction * note.glyph.stem_offset;

        // Don't go all the way to the top (for thicker stems)
        var y_displacement = Vex.Flow.STEM_WIDTH;

        if (!note.hasStem()) {
          if (note.isRest() && this.render_options.show_stemlets) {
            var centerGlyphX = note.getCenterGlyphX();

            var width = this.render_options.beam_width;
            var total_width = ((this.beam_count - 1)* width * 1.5) + width;

            var stemlet_height = (total_width - y_displacement +
              this.render_options.stemlet_extension);

            var beam_y = this.getSlopeY(centerGlyphX, first_x_px,
                            first_y_px, this.slope) + this.y_shift;
            var start_y = beam_y + (Vex.Flow.Stem.HEIGHT * this.stem_direction);
            var end_y = beam_y + (stemlet_height * this.stem_direction);

            // Draw Stemlet
            note.setStem(new Vex.Flow.Stem({
              x_begin: centerGlyphX,
              x_end: centerGlyphX,
              y_bottom: this.stem_direction === 1 ? end_y : start_y,
              y_top: this.stem_direction === 1 ? start_y : end_y,
              y_extend: y_displacement,
              stem_extension: -1, // To avoid protruding through the beam
              stem_direction: this.stem_direction
            }));
          }

          continue;
        }

        var slope_y = this.getSlopeY(x_px, first_x_px, first_y_px,
                        this.slope) + this.y_shift;

        note.setStem(new Vex.Flow.Stem({
          x_begin: x_px - (Vex.Flow.STEM_WIDTH/2),
          x_end: x_px,
          y_top: this.stem_direction === 1 ? top_y_px : base_y_px,
          y_bottom: this.stem_direction === 1 ? base_y_px :  top_y_px ,
          y_extend: y_displacement,
          stem_extension: Math.abs(top_y_px - slope_y) - Stem.HEIGHT - 1,
          stem_direction: this.stem_direction
        }));
      }
    },

    // Get the x coordinates for the beam lines of specific `duration`
    getBeamLines: function(duration) {
      var beam_lines = [];
      var beam_started = false;
      var current_beam;
      var partial_beam_length = this.render_options.partial_beam_length;

      function determinePartialSide (prev_note, next_note){
          // Compare beam counts and store differences
          var unshared_beams = 0;
          if (next_note && prev_note) {
            unshared_beams = prev_note.getBeamCount() - next_note.getBeamCount();
          }

          var left_partial = duration !== "8" && unshared_beams > 0;
          var right_partial = duration !== "8" && unshared_beams < 0;

          return {
            left: left_partial,
            right: right_partial
          };
        }

      for (var i = 0; i < this.notes.length; ++i) {
        var note = this.notes[i];
        var prev_note = this.notes[i-1];
        var next_note = this.notes[i+1];
        var ticks = note.getIntrinsicTicks();
        var partial = determinePartialSide(prev_note, next_note);
        var stem_x = note.isRest() ? note.getCenterGlyphX() : note.getStemX();

        // Check whether to apply beam(s)
        if (ticks < Vex.Flow.durationToTicks(duration)) {
          if (!beam_started) {
            var new_line = {start: stem_x, end: null};

            if (partial.left) {
              new_line.end = stem_x - partial_beam_length;
            }

            beam_lines.push(new_line);
            beam_started = true;
          } else {
            current_beam = beam_lines[beam_lines.length - 1];
            current_beam.end = stem_x;

            // Should break secondary beams on note
            var should_break = this.break_on_indices.indexOf(i) !== -1;
            // Shorter than or eq an 8th note duration
            var can_break = parseInt(duration, 10) >= 8;
            if (should_break  && can_break) {
              beam_started = false;
            }
          }
        } else {
          if (!beam_started) {
            // we don't care
          } else {
            current_beam = beam_lines[beam_lines.length - 1];
            if (current_beam.end == null) {
              // single note
              current_beam.end = current_beam.start +
                                 partial_beam_length;
            } else {
              // we don't care
            }
          }

          beam_started = false;
        }
      }

      if (beam_started === true) {
        current_beam = beam_lines[beam_lines.length - 1];
        if (current_beam.end == null) {
          // single note
          current_beam.end = current_beam.start -
              partial_beam_length;
        }
      }

      return beam_lines;
    },

    // Render the stems for each notes
    drawStems: function() {
      this.notes.forEach(function(note) {
        if (note.getStem()) {
          note.getStem().setContext(this.context).draw();
        }
      }, this);
    },

    // Render the beam lines
    drawBeamLines: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");

      var valid_beam_durations = ["4", "8", "16", "32", "64"];

      var first_note = this.notes[0];
      var last_note = this.notes[this.notes.length - 1];

      var first_y_px = first_note.getStemExtents().topY;
      var last_y_px = last_note.getStemExtents().topY;

      var first_x_px = first_note.getStemX();

      var beam_width = this.render_options.beam_width * this.stem_direction;

      // Draw the beams.
      for (var i = 0; i < valid_beam_durations.length; ++i) {
        var duration = valid_beam_durations[i];
        var beam_lines = this.getBeamLines(duration);

        for (var j = 0; j < beam_lines.length; ++j) {
          var beam_line = beam_lines[j];
          var first_x = beam_line.start - (this.stem_direction == Stem.DOWN ? Vex.Flow.STEM_WIDTH/2:0);
          var first_y = this.getSlopeY(first_x, first_x_px, first_y_px, this.slope);

          var last_x = beam_line.end +
            (this.stem_direction == 1 ? (Vex.Flow.STEM_WIDTH/3):(-Vex.Flow.STEM_WIDTH/3));
          var last_y = this.getSlopeY(last_x, first_x_px, first_y_px, this.slope);

          this.context.beginPath();
          this.context.moveTo(first_x, first_y + this.y_shift);
          this.context.lineTo(first_x, first_y + beam_width + this.y_shift);
          this.context.lineTo(last_x + 1, last_y + beam_width + this.y_shift);
          this.context.lineTo(last_x + 1, last_y + this.y_shift);
          this.context.closePath();
          this.context.fill();
        }

        first_y_px += beam_width * 1.5;
        last_y_px += beam_width * 1.5;
      }
    },

    // Pre-format the beam
    preFormat: function() { return this; },

    // Post-format the beam. This can only be called after
    // the notes in the beam have both `x` and `y` values. ie: they've 
    // been formatted and have staves
    postFormat: function() {
      if (this.postFormatted) return;

      this.calculateSlope();
      this.applyStemExtensions();

      this.postFormatted = true;
    },

    // Render the beam to the canvas context
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");

      if (this.unbeamable) return;

      if (!this.postFormatted) {
        this.postFormat();
      }

      this.drawStems();
      this.drawBeamLines();

      return true;
    }
  };

  function calculateStemDirection(notes) {
    var lineSum = 0;
    notes.forEach(function(note) {
      if (note.keyProps) {
        note.keyProps.forEach(function(keyProp){
          lineSum += (keyProp.line - 3);
        });
      }
    });

    if (lineSum >= 0)
      return Stem.DOWN;
    return Stem.UP;
  }

  // ## Static Methods
  //
  // Gets the default beam groups for a provided time signature.
  // Attempts to guess if the time signature is not found in table.
  // Currently this is fairly naive.
  Beam.getDefaultBeamGroups = function(time_sig){
    if (!time_sig || time_sig == "c") time_sig = "4/4";

    var defaults = {
      '1/2' :  ['1/2'],
      '2/2' :  ['1/2'],
      '3/2' :  ['1/2'],
      '4/2' :  ['1/2'],

      '1/4' :  ['1/4'],
      '2/4' :  ['1/4'],
      '3/4' :  ['1/4'],
      '4/4' :  ['1/4'],

      '1/8' :  ['1/8'],
      '2/8' :  ['2/8'],
      '3/8' :  ['3/8'],
      '4/8' :  ['2/8'],

      '1/16' : ['1/16'],
      '2/16' : ['2/16'],
      '3/16' : ['3/16'],
      '4/16' : ['2/16']
    };

    var Fraction = Vex.Flow.Fraction;
    var groups = defaults[time_sig];

    if (!groups) {
      // If no beam groups found, naively determine
      // the beam groupings from the time signature
      var beatTotal = parseInt(time_sig.split('/')[0], 10);
      var beatValue = parseInt(time_sig.split('/')[1], 10);

      var tripleMeter = beatTotal % 3 === 0;

      if (tripleMeter) {
        return [new Fraction(3, beatValue)];
      } else if (beatValue > 4) {
        return [new Fraction(2, beatValue)];
      } else if (beatValue <= 4) {
        return [new Fraction(1, beatValue)];
      }
    } else {
      return groups.map(function(group) {
        return new Fraction().parse(group);
      });
    }
  };

  // A helper function to automatically build basic beams for a voice. For more
  // complex auto-beaming use `Beam.generateBeams()`.
  //
  // Parameters:
  // * `voice` - The voice to generate the beams for
  // * `stem_direction` - A stem direction to apply to the entire voice
  // * `groups` - An array of `Fraction` representing beat groupings for the beam
  Beam.applyAndGetBeams = function(voice, stem_direction, groups) {
    return Beam.generateBeams(voice.getTickables(), {
      groups: groups,
      stem_direction: stem_direction
    });
  };

  // A helper function to autimatically build beams for a voice with
  // configuration options.
  //
  // Example configuration object:
  //
  // ```
  // config = {
  //   groups: [new Vex.Flow.Fraction(2, 8)],
  //   stem_direction: -1,
  //   beam_rests: true,
  //   beam_middle_only: true,
  //   show_stemlets: false
  // };
  // ```
  //
  // Parameters:
  // * `notes` - An array of notes to create the beams for
  // * `config` - The configuration object
  //    * `groups` - Array of `Fractions` that represent the beat structure to beam the notes
  //    * `stem_direction` - Set to apply the same direction to all notes
  //    * `beam_rests` - Set to `true` to include rests in the beams
  //    * `beam_middle_only` - Set to `true` to only beam rests in the middle of the beat
  //    * `show_stemlets` - Set to `true` to draw stemlets for rests
  //    * `maintain_stem_directions` - Set to `true` to not apply new stem directions
  //
  Beam.generateBeams = function(notes, config) {

    if (!config) config = {};

    if (!config.groups || !config.groups.length) {
      config.groups = [new Vex.Flow.Fraction(2, 8)];
    }

    // Convert beam groups to tick amounts
    var tickGroups = config.groups.map(function(group) {
      if (!group.multiply) {
        throw new Vex.RuntimeError("InvalidBeamGroups",
          "The beam groups must be an array of Vex.Flow.Fractions");
      }
      return group.clone().multiply(Vex.Flow.RESOLUTION, 1);
    });

    var unprocessedNotes = notes;
    var currentTickGroup = 0;
    var noteGroups       = [];
    var currentGroup     = [];

    function getTotalTicks(vf_notes){
      return vf_notes.reduce(function(memo,note){
        return note.getTicks().clone().add(memo);
      }, new Vex.Flow.Fraction(0, 1));
    }

    function nextTickGroup() {
      if (tickGroups.length - 1 > currentTickGroup) {
        currentTickGroup += 1;
      } else {
        currentTickGroup = 0;
      }
    }

    function createGroups(){
      var nextGroup = [];

      unprocessedNotes.forEach(function(unprocessedNote){
        nextGroup    = [];
        if (unprocessedNote.shouldIgnoreTicks()) {
          noteGroups.push(currentGroup);
          currentGroup = nextGroup;
          return; // Ignore untickables (like bar notes)
        }

        currentGroup.push(unprocessedNote);
        var ticksPerGroup = tickGroups[currentTickGroup].clone();
        var totalTicks = getTotalTicks(currentGroup);

        // Double the amount of ticks in a group, if it's an unbeamable tuplet
        var unbeamable = Vex.Flow.durationToNumber(unprocessedNote.duration) < 8;
        if (unbeamable && unprocessedNote.tuplet) {
          ticksPerGroup.numerator *= 2;
        }

        // If the note that was just added overflows the group tick total
        if (totalTicks.greaterThan(ticksPerGroup)) {
          // If the overflow note can be beamed, start the next group
          // with it. Unbeamable notes leave the group overflowed.
          if (!unbeamable) {
            nextGroup.push(currentGroup.pop());
          }
          noteGroups.push(currentGroup);
          currentGroup = nextGroup;
          nextTickGroup();
        } else if (totalTicks.equals(ticksPerGroup)) {
          noteGroups.push(currentGroup);
          currentGroup = nextGroup;
          nextTickGroup();
        }
      });

      // Adds any remainder notes
      if (currentGroup.length > 0)
        noteGroups.push(currentGroup);
    }

    function getBeamGroups() {
      return noteGroups.filter(function(group){
          if (group.length > 1) {
            var beamable = true;
            group.forEach(function(note) {
              if (note.getIntrinsicTicks() >= Vex.Flow.durationToTicks("4")) {
                beamable = false;
              }
            });
            return beamable;
          }
          return false;
      });
    }

    // Splits up groups by Rest
    function sanitizeGroups() {
      var sanitizedGroups = [];
      noteGroups.forEach(function(group) {
        var tempGroup = [];
        group.forEach(function(note, index, group) {
          var isFirstOrLast = index === 0 || index === group.length - 1;
          var prevNote = group[index-1];

          var breaksOnEachRest = !config.beam_rests && note.isRest();
          var breaksOnFirstOrLastRest = (config.beam_rests &&
            config.beam_middle_only && note.isRest() && isFirstOrLast);

          var breakOnStemChange = false;
          if (config.maintain_stem_directions && prevNote &&
              !note.isRest() && !prevNote.isRest()) {
            var prevDirection = prevNote.getStemDirection();
            var currentDirection = note.getStemDirection();
            breakOnStemChange = currentDirection !== prevDirection;
          }

          var isUnbeamableDuration = parseInt(note.duration, 10) < 8;

          // Determine if the group should be broken at this note
          var shouldBreak = breaksOnEachRest || breaksOnFirstOrLastRest ||
                            breakOnStemChange || isUnbeamableDuration;

          if (shouldBreak) {
            // Add current group
            if (tempGroup.length > 0) {
              sanitizedGroups.push(tempGroup);
            }

            // Start a new group. Include the current note if the group
            // was broken up by stem direction, as that note needs to start
            // the next group of notes
            tempGroup = breakOnStemChange ? [note] : [];
          } else {
            // Add note to group
            tempGroup.push(note);
          }
        });

        // If there is a remaining group, add it as well
        if (tempGroup.length > 0) {
          sanitizedGroups.push(tempGroup);
        }
      });

      noteGroups = sanitizedGroups;
    }

    function formatStems() {
      noteGroups.forEach(function(group){
        var stemDirection;
        if (config.maintain_stem_directions) {
          var note = findFirstNote(group);
          stemDirection = note ? note.getStemDirection() : Stem.UP;
        } else {
          if (config.stem_direction){
            stemDirection = config.stem_direction;
          } else {
            stemDirection = calculateStemDirection(group);
          }
        }
        applyStemDirection(group, stemDirection);
      });
    }

    function findFirstNote(group) {
      for (var i = 0; i < group.length; i++) {
        var note = group[i];
        if (!note.isRest()) {
          return note;
        }
      }

      return false;
    }

    function applyStemDirection(group, direction) {
      group.forEach(function(note){
        note.setStemDirection(direction);
      });
    }

    function getTupletGroups() {
      return noteGroups.filter(function(group){
        if (group[0]) return group[0].tuplet;
      });
    }


    // Using closures to store the variables throughout the various functions
    // IMO Keeps it this process lot cleaner - but not super consistent with
    // the rest of the API's style - Silverwolf90 (Cyril)
    createGroups();
    sanitizeGroups();
    formatStems();

    // Get the notes to be beamed
    var beamedNoteGroups = getBeamGroups();

    // Get the tuplets in order to format them accurately
    var tupletGroups = getTupletGroups();

    // Create a Vex.Flow.Beam from each group of notes to be beamed
    var beams = [];
    beamedNoteGroups.forEach(function(group){
      var beam = new Vex.Flow.Beam(group);

      if (config.show_stemlets) {
        beam.render_options.show_stemlets = true;
      }

      beams.push(beam);
    });

    // Reformat tuplets
    tupletGroups.forEach(function(group){
      var firstNote = group[0];
      for (var i=0; i<group.length; ++i) {
        if (group[i].hasStem()) {
          firstNote = group[i];
          break;
        }
      }

      var tuplet = firstNote.tuplet;

      if (firstNote.beam) tuplet.setBracketed(false);
      if (firstNote.stem_direction == Stem.DOWN) {
        tuplet.setTupletLocation(Vex.Flow.Tuplet.LOCATION_BOTTOM);
      }
    });

    return beams;
  };

  return Beam;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements the main Voice class. It's mainly a container
// object to group `Tickables` for formatting.
Vex.Flow.Voice = (function() {
  function Voice(time) {
    if (arguments.length > 0) this.init(time);
  }

  // Modes allow the addition of ticks in three different ways:
  //
  // STRICT: This is the default. Ticks must fill the voice.
  // SOFT:   Ticks can be added without restrictions.
  // FULL:   Ticks do not need to fill the voice, but can't exceed the maximum
  //         tick length.
  Voice.Mode = {
    STRICT: 1,
    SOFT:   2,
    FULL:   3
  };

  // ## Prototype Methods
  Voice.prototype = {
    init: function(time) {
      this.time = Vex.Merge({
        num_beats: 4,
        beat_value: 4,
        resolution: Vex.Flow.RESOLUTION
      }, time);

      // Recalculate total ticks.
      this.totalTicks = new Vex.Flow.Fraction(
        this.time.num_beats * (this.time.resolution / this.time.beat_value), 1);

      this.resolutionMultiplier = 1;

      // Set defaults
      this.tickables = [];
      this.ticksUsed = new Vex.Flow.Fraction(0, 1);
      this.smallestTickCount = this.totalTicks.clone();
      this.largestTickWidth = 0;
      this.stave = null;
      this.boundingBox = null;
      // Do we care about strictly timed notes
      this.mode = Vex.Flow.Voice.Mode.STRICT;

      // This must belong to a VoiceGroup
      this.voiceGroup = null;
    },

    // Get the total ticks in the voice
    getTotalTicks: function() { return this.totalTicks; },

    // Get the total ticks used in the voice by all the tickables
    getTicksUsed: function() { return this.ticksUsed; },

    // Get the largest width of all the tickables
    getLargestTickWidth: function() { return this.largestTickWidth; },

    // Get the tick count for the shortest tickable
    getSmallestTickCount: function() { return this.smallestTickCount; },

    // Get the tickables in the voice
    getTickables: function() { return this.tickables; },

    // Get/set the voice mode, use a value from `Voice.Mode`
    getMode: function() { return this.mode; },
    setMode: function(mode) { this.mode = mode; return this; },

    // Get the resolution multiplier for the voice
    getResolutionMultiplier: function() { return this.resolutionMultiplier; },

    // Get the actual tick resolution for the voice
    getActualResolution: function() { return this.resolutionMultiplier * this.time.resolution; },

    // Set the voice's stave
    setStave: function(stave) {
      this.stave = stave;
      this.boundingBox = null; // Reset bounding box so we can reformat
      return this;
    },

    // Get the bounding box for the voice
    getBoundingBox: function() {
      var stave, boundingBox, bb, i;

      if (!this.boundingBox) {
        if (!this.stave) throw Vex.RERR("NoStave", "Can't get bounding box without stave.");
        stave = this.stave;
        boundingBox = null;

        for (i = 0; i < this.tickables.length; ++i) {
          this.tickables[i].setStave(stave);

          bb = this.tickables[i].getBoundingBox();
          if (!bb) continue;

          boundingBox = boundingBox ? boundingBox.mergeWith(bb) : bb;
        }

        this.boundingBox = boundingBox;
      }
      return this.boundingBox;
    },

    // Every tickable must be associated with a voiceGroup. This allows formatters
    // and preformatters to associate them with the right modifierContexts.
    getVoiceGroup: function() {
      if (!this.voiceGroup)
        throw new Vex.RERR("NoVoiceGroup", "No voice group for voice.");
      return this.voiceGroup;
    },

    // Set the voice group
    setVoiceGroup: function(g) { this.voiceGroup = g; return this; },

    // Set the voice mode to strict or soft 
    setStrict: function(strict) {
      this.mode = strict ? Vex.Flow.Voice.Mode.STRICT : Vex.Flow.Voice.Mode.SOFT;
      return this;
    },

    // Determine if the voice is complete according to the voice mode
    isComplete: function() {
      if (this.mode == Vex.Flow.Voice.Mode.STRICT ||
          this.mode == Vex.Flow.Voice.Mode.FULL) {
        return this.ticksUsed.equals(this.totalTicks);
      } else {
        return true;
      }
    },

    // Add a tickable to the voice
    addTickable: function(tickable) {
      if (!tickable.shouldIgnoreTicks()) {
        var ticks = tickable.getTicks();

        // Update the total ticks for this line.
        this.ticksUsed.add(ticks);

        if ((this.mode == Vex.Flow.Voice.Mode.STRICT ||
             this.mode == Vex.Flow.Voice.Mode.FULL) &&
             this.ticksUsed.greaterThan(this.totalTicks)) {
          this.totalTicks.subtract(ticks);
          throw new Vex.RERR("BadArgument", "Too many ticks.");
        }

        // Track the smallest tickable for formatting.
        if (ticks.lessThan(this.smallestTickCount)) {
          this.smallestTickCount = ticks.clone();
        }

        this.resolutionMultiplier = this.ticksUsed.denominator;

        // Expand total ticks using denominator from ticks used.
        this.totalTicks.add(0, this.ticksUsed.denominator);
      }

      // Add the tickable to the line.
      this.tickables.push(tickable);
      tickable.setVoice(this);
      return this;
    },

    // Add an array of tickables to the voice.
    addTickables: function(tickables) {
      for (var i = 0; i < tickables.length; ++i) {
        this.addTickable(tickables[i]);
      }

      return this;
    },

    // Preformats the voice by applying the voice's stave to each note.
    preFormat: function(){
      if (this.preFormatted) return;

      this.tickables.forEach(function(tickable) {
        if (!tickable.getStave()) {
          tickable.setStave(this.stave);
        }
      }, this);

      this.preFormatted = true;
      return this;
    },

    // Render the voice onto the canvas `context` and an optional `stave`.
    // If `stave` is omitted, it is expected that the notes have staves
    // already set.
    draw: function(context, stave) {
      var boundingBox = null;
      for (var i = 0; i < this.tickables.length; ++i) {
        var tickable = this.tickables[i];

        // Set the stave if provided
        if (stave) tickable.setStave(stave);

        if (!tickable.getStave()) {
          throw new Vex.RuntimeError("MissingStave",
            "The voice cannot draw tickables without staves.");
        }

        if (i === 0) boundingBox = tickable.getBoundingBox();

        if (i > 0 && boundingBox) {
          var tickable_bb = tickable.getBoundingBox();
          if (tickable_bb) boundingBox.mergeWith(tickable_bb);
        }

       tickable.setContext(context);
       tickable.draw();
      }

      this.boundingBox = boundingBox;
    }
  };

  return Voice;
}());
// Vex Music Notation
// Mohit Muthanna <mohit@muthanna.com>
//
// Copyright Mohit Muthanna 2010

/** @constructor */
Vex.Flow.VoiceGroup = (function() {
  function VoiceGroup() {
    this.init();
  }

  VoiceGroup.prototype = {
    init: function() {
      this.voices = [];
      this.modifierContexts = [];
    },

    // Every tickable must be associated with a voiceGroup. This allows formatters
    // and preformatters to associate them with the right modifierContexts.
    getVoices: function() { return this.voices; },
    getModifierContexts: function() { return this.modifierContexts; },

    addVoice: function(voice) {
      if (!voice) throw new Vex.RERR("BadArguments", "Voice cannot be null.");
      this.voices.push(voice);
      voice.setVoiceGroup(this);
    }
  };

  return VoiceGroup;
}());
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// `Modifier` is an abstract interface for notational elements that modify
// a `Note`. Examples of modifiers are `Accidental`, `Annotation`, `Stroke`, etc.
//
// For a `Modifier` instance to be positioned correctly, it must be part of
// a `ModifierContext`. All modifiers in the same context are rendered relative to
// one another.
//
// Typically, all modifiers to a note are part of the same `ModifierContext` instance. Also,
// in multi-voice staves, all modifiers to notes on the same `tick` are part of the same
// `ModifierContext`. This ensures that multiple voices don't trample all over each other.

Vex.Flow.Modifier = (function() {
  function Modifier() {
    this.constructor = Modifier;
    this.init();
  }
  Modifier.CATEGORY = "none";

    // To enable logging for this class. Set `Vex.Flow.Modifier.DEBUG` to `true`.
  function L() { if (Modifier.DEBUG) Vex.L("Vex.Flow.Modifier", arguments); }

  // Modifiers can be positioned almost anywhere, relative to a note.
  Modifier.Position = {
    LEFT: 1,
    RIGHT: 2,
    ABOVE: 3,
    BELOW: 4
  };

  // ## Prototype Methods
  Modifier.prototype = {

    // The constructor sets initial widths and constants.
    init: function() {
      this.width = 0;
      this.context = null;

      // Modifiers are attached to a note and an index. An index is a
      // specific head in a chord.
      this.note = null;
      this.index = null;

      // The `text_line` is reserved space above or below a stave.
      this.text_line = 0;
      this.position = Modifier.Position.LEFT;
      this.modifier_context = null;
      this.x_shift = 0;
      this.y_shift = 0;
      L("Created new modifier");
    },

    // Every modifier has a category. The `ModifierContext` uses this to determine
    // the type and order of the modifiers.
    getCategory: function() { return this.constructor.CATEGORY; },

    // Get and set modifier widths.
    getWidth: function() { return this.width; },
    setWidth: function(width) { this.width = width; return this; },

    // Get and set attached note (`StaveNote`, `TabNote`, etc.)
    getNote: function() { return this.note; },
    setNote: function(note) { this.note = note; return this; },

    // Get and set note index, which is a specific note in a chord.
    getIndex: function() { return this.index; },
    setIndex: function(index) { this.index = index; return this; },

    // Get and set rendering context.
    getContext: function() { return this.context; },
    setContext: function(context) { this.context = context; return this; },

    // Every modifier must be part of a `ModifierContext`.
    getModifierContext: function() { return this.modifier_context; },
    setModifierContext: function(c) { this.modifier_context = c; return this; },

    // Get and set articulation position.
    getPosition: function() { return this.position; },
    setPosition: function(position) { this.position = position; return this; },

    // Set the `text_line` for the modifier.
    setTextLine: function(line) { this.text_line = line; return this; },

    // Shift modifier down `y` pixels. Negative values shift up.
    setYShift: function(y) { this.y_shift = y; return this; },

    // Shift modifier `x` pixels in the direction of the modifier. Negative values
    // shift reverse.
    setXShift: function(x) {
      this.x_shift = 0;
      if (this.position == Modifier.Position.LEFT) {
        this.x_shift -= x;
      } else {
        this.x_shift += x;
      }
    },

    // Render the modifier onto the canvas.
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");
      throw new Vex.RERR("MethodNotImplemented",
          "Draw() not implemented for this modifier.");
    }
  };

  return Modifier;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This class implements various types of modifiers to notes (e.g. bends,
// fingering positions etc.)

Vex.Flow.ModifierContext = (function() {
  function ModifierContext() {
    // Current modifiers
    this.modifiers = {};

    // Formatting data.
    this.preFormatted = false;
    this.postFormatted = false;
    this.width = 0;
    this.spacing = 0;
    this.state = {
      left_shift: 0,
      right_shift: 0,
      text_line: 0
    };

    // Add new modifiers to this array. The ordering is significant -- lower
    // modifiers are formatted and rendered before higher ones.
    this.PREFORMAT = [
      Vex.Flow.StaveNote,
      Vex.Flow.Dot,
      Vex.Flow.FretHandFinger,
      Vex.Flow.Accidental,
      Vex.Flow.GraceNoteGroup,
      Vex.Flow.Stroke,
      Vex.Flow.StringNumber,
      Vex.Flow.Articulation,
      Vex.Flow.Ornament,
      Vex.Flow.Annotation,
      Vex.Flow.Bend,
      Vex.Flow.Vibrato
    ];

    // If post-formatting is required for an element, add it to this array.
    this.POSTFORMAT = [ Vex.Flow.StaveNote ];
  }

  // To enable logging for this class. Set `Vex.Flow.ModifierContext.DEBUG` to `true`.
  function L() { if (ModifierContext.DEBUG) Vex.L("Vex.Flow.ModifierContext", arguments); }

  ModifierContext.prototype = {
    addModifier: function(modifier) {
      var type = modifier.getCategory();
      if (!this.modifiers[type]) this.modifiers[type] = [];
      this.modifiers[type].push(modifier);
      modifier.setModifierContext(this);
      this.preFormatted = false;
      return this;
    },

    getModifiers: function(type) { return this.modifiers[type]; },
    getWidth: function() { return this.width; },
    getExtraLeftPx: function() { return this.state.left_shift; },
    getExtraRightPx: function() { return this.state.right_shift; },
    getState: function() { return this.state; },

    getMetrics: function() {
      if (!this.formatted) throw new Vex.RERR("UnformattedModifier",
          "Unformatted modifier has no metrics.");

      return {
        width: this.state.left_shift + this.state.right_shift + this.spacing,
        spacing: this.spacing,
        extra_left_px: this.state.left_shift,
        extra_right_px: this.state.right_shift
      };
    },

    preFormat: function() {
      if (this.preFormatted) return;
      this.PREFORMAT.forEach(function(modifier) {
        L("Preformatting ModifierContext: ", modifier.CATEGORY);
        modifier.format(this.getModifiers(modifier.CATEGORY), this.state, this);
      }, this);

      // Update width of this modifier context
      this.width = this.state.left_shift + this.state.right_shift;
      this.preFormatted = true;
    },

    postFormat: function() {
      if (this.postFormatted) return;
      this.POSTFORMAT.forEach(function(modifier) {
        L("Postformatting ModifierContext: ", modifier.CATEGORY);
        modifier.postFormat(this.getModifiers(modifier.CATEGORY), this);
      }, this);
    }
  };

  return ModifierContext;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
// @author Mohit Cheppudira
// @author Greg Ristow (modifications)
//
// ## Description
//
// This file implements accidentals as modifiers that can be attached to
// notes. Support is included for both western and microtonal accidentals.
//
// See `tests/accidental_tests.js` for usage examples.

Vex.Flow.Accidental = (function(){
  function Accidental(type) {
    if (arguments.length > 0) this.init(type);
  }
  Accidental.CATEGORY = "accidentals";

  // To enable logging for this class. Set `Vex.Flow.Accidental.DEBUG` to `true`.
  function L() { if (Accidental.DEBUG) Vex.L("Vex.Flow.Accidental", arguments); }

  var Modifier = Vex.Flow.Modifier;

  // ## Static Methods
  //
  // Arrange accidentals inside a ModifierContext.
  Accidental.format = function(accidentals, state) {
    var left_shift = state.left_shift;
    var accidental_spacing = 2;

    // If there are no accidentals, we needn't format their positions
    if (!accidentals || accidentals.length === 0) return false;

    var acc_list = [];
    var hasStave = false;
    var prev_note = null;
    var shiftL = 0;

    // First determine the accidentals' Y positions from the note.keys
    var i, acc, props_tmp;
    for (i = 0; i < accidentals.length; ++i) {
      acc = accidentals[i];
      var note = acc.getNote();
      var stave = note.getStave();
      var props = note.getKeyProps()[acc.getIndex()];
      if (note != prev_note) {
         // Iterate through all notes to get the displaced pixels
         for (var n = 0; n < note.keys.length; ++n) {
            props_tmp = note.getKeyProps()[n];
            shiftL = (props_tmp.displaced ? note.getExtraLeftPx() : shiftL);
          }
          prev_note = note;
      }
      if (stave !== null) {
        hasStave = true;
        var line_space = stave.options.spacing_between_lines_px;
        var y = stave.getYForLine(props.line);
        var acc_line = Math.round(y / line_space * 2)/2;
        acc_list.push({ y: y, line: acc_line, shift: shiftL, acc: acc, lineSpace: line_space });
      } else {
        acc_list.push({ line: props.line, shift: shiftL, acc: acc });
      }
    }

    // Sort accidentals by line number.
    acc_list.sort(function(a, b) { return (b.line - a.line); });

    // Create an array of unique line numbers (line_list) from acc_list
    var line_list = []; // an array of unique line numbers
    var acc_shift = 0; // amount by which all accidentals must be shifted right or left for stem flipping, notehead shifting concerns.
    var previous_line = null;

    for(i = 0; i<acc_list.length; i++) {
      acc = acc_list[i];

      // if this is the first line, or a new line, add a line_list
      if( (previous_line === null) || (previous_line != acc.line) ) {
        line_list.push({line : acc.line, flat_line : true, dbl_sharp_line: true, num_acc : 0, width : 0});
      }
      // if this accidental is not a flat, the accidental needs 3.0 lines lower
      // clearance instead of 2.5 lines for b or bb.
      if( (acc.acc.type != "b") && (acc.acc.type !="bb") ) {
        line_list[line_list.length - 1].flat_line = false;
      }
      // if this accidental is not a double sharp, the accidental needs 3.0 lines above
      if( acc.acc.type != "##")
        line_list[line_list.length - 1].dbl_sharp_line = false;

      // Track how many accidentals are on this line:
      line_list[line_list.length - 1].num_acc++;

      // Track the total x_offset needed for this line which will be needed
      // for formatting lines w/ multiple accidentals:

      //width = accidental width + universal spacing between accidentals
      line_list[line_list.length - 1].width += acc.acc.getWidth() + accidental_spacing;

      // if this acc_shift is larger, use it to keep first column accidentals in the same line
      acc_shift = ( (acc.shift > acc_shift) ? acc.shift : acc_shift);

      previous_line = acc.line;
    }

    // ### Place Accidentals in Columns
    //
    // Default to a classic triangular layout (middle accidental farthest left),
    // but follow exceptions as outlined in G. Read's _Music Notation_ and
    // Elaine Gould's _Behind Bars_.
    //
    // Additionally, this implements different vertical colission rules for
    // flats (only need 2.5 lines clearance below) and double sharps (only
    // need 2.5 lines of clearance above or below).
    //
    // Classic layouts and exception patterns are found in the 'tables.js'
    // in 'Vex.Flow.accidentalColumnsTable'
    //
    // Beyond 6 vertical accidentals, default to the parallel ascending lines approach,
    // using as few columns as possible for the verticle structure.
    //
    // TODO (?): Allow column to be specified for an accidental at run-time?

    var total_columns = 0;

    // establish the boundaries for a group of notes with clashing accidentals:
    for(i = 0; i<line_list.length; i++) {
      var no_further_conflicts = false;
      var group_start = i;
      var group_end = i;

      group_check_while : while( (group_end+1 < line_list.length) && (!no_further_conflicts) ) {
        // if this note conflicts with the next:
        if(this.checkCollision(line_list[group_end], line_list[group_end + 1])) {
        // include the next note in the group:
          group_end++;
        }
        else no_further_conflicts = true;
      }

      // Set columns for the lines in this group:
      var group_length = group_end - group_start + 1;

      // Set the accidental column for each line of the group
      var end_case = (this.checkCollision(line_list[group_start], line_list[group_end])) ? "a" : "b";


        var checkCollision = this.checkCollision;
        switch(group_length) {
          case 3:
            if( (end_case == "a") &&
                (line_list[group_start+1].line - line_list[group_start+2].line == 0.5) &&
                (line_list[group_start].line - line_list[group_start + 1].line != 0.5) )
              end_case = "second_on_bottom";
              break;
          case 4:
            if( (!checkCollision(line_list[group_start], line_list[group_start+2])) &&
                (!checkCollision(line_list[group_start+1], line_list[group_start+3])) )
              end_case = "spaced_out_tetrachord";
              break;
          case 5:
            if( (end_case == "b") &&
                (!checkCollision(line_list[group_start+1], line_list[group_start+3])) )
              end_case = "spaced_out_pentachord";
            if( (end_case == "spaced_out_pentachord") &&
                (!checkCollision(line_list[group_start], line_list[group_start+2])) &&
                (!checkCollision(line_list[group_start+2], line_list[group_start+4])) )
              end_case = "very_spaced_out_pentachord";
              break;
          case 6:
            if( (!checkCollision(line_list[group_start], line_list[group_start+3])) &&
                (!checkCollision(line_list[group_start+1], line_list[group_start+4])) &&
                (!checkCollision(line_list[group_start+2], line_list[group_start+5])) )
              end_case = "spaced_out_hexachord";
            if( (!checkCollision(line_list[group_start], line_list[group_start+2])) &&
                (!checkCollision(line_list[group_start+2], line_list[group_start+4])) &&
                (!checkCollision(line_list[group_start+1], line_list[group_start+3])) &&
                (!checkCollision(line_list[group_start+3], line_list[group_start+5])) )
              end_case = "very_spaced_out_hexachord";
              break;
        }

      var group_member;
      var column;
      // If the group contains more than seven members, use ascending parallel lines
      // of accidentals, using as few columns as possible while avoiding collisions.
      if (group_length>=7) {
        // First, determine how many columns to use:
        var pattern_length = 2;
        var colission_detected = true;
        while(colission_detected === true) {
          colission_detected = false;
          colission_detecter : for(var line = 0; line + pattern_length < line_list.length; line++) {
            if(this.checkCollision(line_list[line], line_list[line+pattern_length])) {
              colission_detected = true;
              pattern_length++;
              break colission_detecter;
            }
          }
        }
        // Then, assign a column to each line of accidentals
        for(group_member = i; group_member <= group_end; group_member++) {
          column = ((group_member-i) % pattern_length) + 1;
          line_list[group_member].column = column;
          total_columns = (total_columns > column) ? total_columns : column;
        }

      // Otherwise, if the group contains fewer than seven members, use the layouts from
      // the accidentalsColumnsTable housed in tables.js.
      } else {
        for(group_member = i; group_member <= group_end; group_member++) {
          column = Vex.Flow.accidentalColumnsTable[group_length][end_case][group_member-i];
          line_list[group_member].column = column;
          total_columns = (total_columns > column) ? total_columns : column;
        }
      }

      // Increment i to the last note that was set, so that if a lower set of notes
      // does not conflict at all with this group, it can have its own classic shape.
      i = group_end;
    }

    // ### Convert Columns to x_offsets
    //
    // This keeps columns aligned, even if they have different accidentals within them
    // which sometimes results in a larger x_offset than is an accidental might need
    // to preserve the symmetry of the accidental shape.
    //
    // Neither A.C. Vinci nor G. Read address this, and it typically only happens in
    // music with complex chord clusters.
    //
    // TODO (?): Optionally allow closer compression of accidentals, instead of forcing
    // parallel columns.

    // track each column's max width, which will be used as initial shift of later columns:
    var column_widths = [];
    var column_x_offsets = [];
    for(i=0; i<=total_columns; i++) {
      column_widths[i] = 0;
      column_x_offsets[i] = 0;
    }

    column_widths[0] = acc_shift + left_shift;
    column_x_offsets[0] = acc_shift + left_shift;

    // Fill column_widths with widest needed x-space;
    // this is what keeps the columns parallel.
    line_list.forEach(function(line) {
      if(line.width > column_widths[line.column]) column_widths[line.column] = line.width;
    });

    for(i=1; i<column_widths.length; i++) {
      // this column's offset = this column's width + previous column's offset
      column_x_offsets[i] = column_widths[i] + column_x_offsets[i-1];
    }

    // Set the x_shift for each accidental according to column offsets:
    var acc_count = 0;
    line_list.forEach(function(line) {
      var line_width = 0;
      var last_acc_on_line = acc_count + line.num_acc;
      // handle all of the accidentals on a given line:
      for(acc_count; acc_count<last_acc_on_line; acc_count++) {
        var x_shift = (column_x_offsets[line.column-1] + line_width);
        acc_list[acc_count].acc.setXShift(x_shift);
        // keep track of the width of accidentals we've added so far, so that when
        // we loop, we add space for them.
        line_width += acc_list[acc_count].acc.getWidth() + accidental_spacing;
        L("Line, acc_count, shift: ", line.line, acc_count, x_shift);
      }
    });

    // update the overall layout with the full width of the accidental shapes:
    state.left_shift += column_x_offsets[column_x_offsets.length-1];
  };

  // Helper function to determine whether two lines of accidentals collide vertically
  Accidental.checkCollision = function(line_1, line_2) {
    var clearance = line_2.line - line_1.line;
    var clearance_required = 3;
    // But less clearance is required for certain accidentals: b, bb and ##.
    if(clearance>0) { // then line 2 is on top
      clearance_required = (line_2.flat_line || line_2.dbl_sharp_line) ? 2.5 : 3.0;
      if(line_1.dbl_sharp_line) clearance -= 0.5;
    } else { // line 1 is on top
      clearance_required = (line_1.flat_line || line_1.dbl_sharp_line) ? 2.5 : 3.0;
      if(line_2.dbl_sharp_line) clearance -= 0.5;
    }
    var colission = (Math.abs(clearance) < clearance_required);
    L("Line_1, Line_2, Collision: ", line_1.line, line_2.line, colission);
    return(colission);
  };

  // ## Prototype Methods
  //
  // An `Accidental` inherits from `Modifier`, and is formatted within a
  // `ModifierContext`.
  Vex.Inherit(Accidental, Modifier, {
    // Create accidental. `type` can be a value from the
    // `Vex.Flow.accidentalCodes.accidentals` table in `tables.js`. For
    // example: `#`, `##`, `b`, `n`, etc.
    init: function(type) {
      Accidental.superclass.init.call(this);
      L("New accidental: ", type);

      this.note = null;
      // The `index` points to a specific note in a chord.
      this.index = null;
      this.type = type;
      this.position = Modifier.Position.LEFT;

      this.render_options = {
        // Font size for glyphs
        font_scale: 38,

        // Length of stroke across heads above or below the stave.
        stroke_px: 3
      };

      this.accidental = Vex.Flow.accidentalCodes(this.type);
      if (!this.accidental) throw new Vex.RERR("ArgumentError", "Unknown accidental type: " + type);

      // Cautionary accidentals have parentheses around them
      this.cautionary = false;
      this.paren_left = null;
      this.paren_right = null;

      // Initial width is set from table.
      this.setWidth(this.accidental.width);
    },

    // Attach this accidental to `note`, which must be a `StaveNote`.
    setNote: function(note){
      if (!note) throw new Vex.RERR("ArgumentError", "Bad note value: " + note);
      this.note = note;

      // Accidentals attached to grace notes are rendered smaller.
      if (this.note.getCategory() === 'gracenotes') {
        this.render_options.font_scale = 25;
        this.setWidth(this.accidental.gracenote_width);
      }
    },

    // If called, draws parenthesis around accidental.
    setAsCautionary: function() {
      this.cautionary = true;
      this.render_options.font_scale = 28;
      this.paren_left = Vex.Flow.accidentalCodes("{");
      this.paren_right = Vex.Flow.accidentalCodes("}");
      var width_adjust = (this.type == "##" || this.type == "bb") ? 6 : 4;

      // Make sure `width` accomodates for parentheses.
      this.setWidth(this.paren_left.width + this.accidental.width + this.paren_right.width - width_adjust);
      return this;
    },

    // Render accidental onto canvas.
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw accidental without a context.");
      if (!(this.note && (this.index != null))) throw new Vex.RERR("NoAttachedNote",
        "Can't draw accidental without a note and index.");

      // Figure out the start `x` and `y` coordinates for this note and index.
      var start = this.note.getModifierStartXY(this.position, this.index);
      var acc_x = (start.x + this.x_shift) - this.width;
      var acc_y = start.y + this.y_shift;
      L("Rendering: ", this.type, acc_x, acc_y);

      if (!this.cautionary) {
        // Render the accidental alone.
        Vex.Flow.renderGlyph(this.context, acc_x, acc_y,
                             this.render_options.font_scale, this.accidental.code);
      } else {
        // Render the accidental in parentheses.
        acc_x += 3;
        Vex.Flow.renderGlyph(this.context, acc_x, acc_y,
                             this.render_options.font_scale, this.paren_left.code);
        acc_x += 2;
        Vex.Flow.renderGlyph(this.context, acc_x, acc_y,
                             this.render_options.font_scale, this.accidental.code);
        acc_x += this.accidental.width - 2;
        if (this.type == "##" || this.type == "bb") acc_x -= 2;
        Vex.Flow.renderGlyph(this.context, acc_x, acc_y,
                             this.render_options.font_scale, this.paren_right.code);
      }
    }
  });

  // ## Static Methods
  //
  // Use this method to automatically apply accidentals to a set of `voices`.
  // The accidentals will be remembered between all the voices provided.
  // Optionally, you can also provide an initial `keySignature`.
  Accidental.applyAccidentals = function(voices, keySignature) {
    var tickPositions = [];
    var tickNoteMap = {};

    // Sort the tickables in each voice by their tick position in the voice
    voices.forEach(function(voice) {
      var tickPosition = new Vex.Flow.Fraction(0, 1);
      var notes = voice.getTickables();
      notes.forEach(function(note) {
        var notesAtPosition = tickNoteMap[tickPosition.value()];

        if (!notesAtPosition) {
          tickPositions.push(tickPosition.value());
          tickNoteMap[tickPosition.value()] = [note];
        } else {
          notesAtPosition.push(note);
        }

        tickPosition.add(note.getTicks());
      });
    });

    var music = new Vex.Flow.Music();

    // Default key signature is C major
    if (!keySignature) keySignature = "C";

    // Get the scale map, which represents the current state of each pitch
    var scaleMap = music.createScaleMap(keySignature);

    tickPositions.forEach(function(tick) {
      var notes = tickNoteMap[tick];

      // Array to store all pitches that modified accidental states
      // at this tick position
      var modifiedPitches = [];

      notes.forEach(function(note) {
          if (note.isRest()) return;

          // Go through each key and determine if an accidental should be
          // applied
          note.keys.forEach(function(keyString, keyIndex) {
              var key = music.getNoteParts(keyString.split('/')[0]);

              // Force a natural for every key without an accidental
              var accidentalString = key.accidental || "n";
              var pitch = key.root + accidentalString;

              // Determine if the current pitch has the same accidental
              // as the scale state
              var sameAccidental = scaleMap[key.root] === pitch;

              // Determine if an identical pitch in the chord already
              // modified the accidental state
              var previouslyModified = modifiedPitches.indexOf(pitch) > -1;

              // Add the accidental to the StaveNote
              if (!sameAccidental || (sameAccidental && previouslyModified)) {
                  // Modify the scale map so that the root pitch has an
                  // updated state
                  scaleMap[key.root] = pitch;

                  // Create the accidental
                  var accidental = new Vex.Flow.Accidental(accidentalString);

                  // Attach the accidental to the StaveNote
                  note.addAccidental(keyIndex, accidental);

                  // Add the pitch to list of pitches that modified accidentals
                  modifiedPitches.push(pitch);
              }
          });
      });
    });
  };

  return Accidental;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// This class implements dot modifiers for notes.

/**
 * @constructor
 */
Vex.Flow.Dot = (function() {
  function Dot() {
    this.init();
  }
  Dot.CATEGORY = "dots";

  var Modifier = Vex.Flow.Modifier;

  // Arrange dots inside a ModifierContext.
  Dot.format = function(dots, state) {
    var right_shift = state.right_shift;
    var dot_spacing = 1;

    if (!dots || dots.length === 0) return false;

    var i, dot, note, shift;
    var dot_list = [];
    for (i = 0; i < dots.length; ++i) {
      dot = dots[i];
      note = dot.getNote();

      var props;
      // Only StaveNote has .getKeyProps()
      if (typeof note.getKeyProps === 'function') {
        props = note.getKeyProps()[dot.getIndex()];
        shift = (props.displaced ? note.getExtraRightPx() : 0);
      } else { // Else it's a TabNote
        props = { line: 0.5 }; // Shim key props for dot placement
        shift = 0;
      }

      dot_list.push({ line: props.line, shift: shift, note: note, dot: dot });
    }

    // Sort dots by line number.
    dot_list.sort(function(a, b) { return (b.line - a.line); });

    var dot_shift = right_shift;
    var x_width = 0;
    var last_line = null;
    var last_note = null;
    var prev_dotted_space = null;
    var half_shiftY = 0;

    for (i = 0; i < dot_list.length; ++i) {
      dot = dot_list[i].dot;
      note = dot_list[i].note;
      shift = dot_list[i].shift;
      var line = dot_list[i].line;

      // Reset the position of the dot every line.
      if (line != last_line || note != last_note) {
        dot_shift = shift;
      }

      if (!note.isRest() && line != last_line) {
        if (Math.abs(line % 1) == 0.5) {
          // note is on a space, so no dot shift
          half_shiftY = 0;
        } else if (!note.isRest()) {
          // note is on a line, so shift dot to space above the line
          half_shiftY = 0.5;
          if (last_note != null &&
              !last_note.isRest() && last_line - line == 0.5) {
            // previous note on a space, so shift dot to space below the line
            half_shiftY = -0.5;
          } else if (line + half_shiftY == prev_dotted_space) {
            // previous space is dotted, so shift dot to space below the line
             half_shiftY = -0.5;
          }
        }
      }

      // convert half_shiftY to a multiplier for dots.draw()
      dot.dot_shiftY += (-half_shiftY);
      prev_dotted_space = line + half_shiftY;

      dot.setXShift(dot_shift);
      dot_shift += dot.getWidth() + dot_spacing; // spacing
      x_width = (dot_shift > x_width) ? dot_shift : x_width;
      last_line = line;
      last_note = note;
    }

    // Update state.
    state.right_shift += x_width;
  };

  Vex.Inherit(Dot, Modifier, {
    init: function() {
      Dot.superclass.init.call(this);

      this.note = null;
      this.index = null;
      this.position = Modifier.Position.RIGHT;

      this.radius = 2;
      this.setWidth(5);
      this.dot_shiftY = 0;
    },

    setNote: function(note){
      this.note = note;

      if (this.note.getCategory() === 'gracenotes') {
        this.radius *= 0.50;
        this.setWidth(3);
      }
    },

    setDotShiftY: function(y) { this.dot_shiftY = y; return this; },

    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw dot without a context.");
      if (!(this.note && (this.index != null))) throw new Vex.RERR("NoAttachedNote",
        "Can't draw dot without a note and index.");

      var line_space = this.note.stave.options.spacing_between_lines_px;

      var start = this.note.getModifierStartXY(this.position, this.index);

      // Set the starting y coordinate to the base of the stem for TabNotes
      if (this.note.getCategory() === 'tabnotes') {
        start.y = this.note.getStemExtents().baseY;
      }

      var dot_x = (start.x + this.x_shift) + this.width - this.radius;
      var dot_y = start.y + this.y_shift + (this.dot_shiftY * line_space);
      var ctx = this.context;

      ctx.beginPath();
      ctx.arc(dot_x, dot_y, this.radius, 0, Math.PI * 2, false);
      ctx.fill();
    }
  });

  return Dot;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements the formatting and layout algorithms that are used
// to position notes in a voice. The algorithm can align multiple voices both
// within a stave, and across multiple staves.
//
// To do this, the formatter breaks up voices into a grid of rational-valued
// `ticks`, to which each note is assigned. Then, minimum widths are assigned
// to each tick based on the widths of the notes and modifiers in that tick. This
// establishes the smallest amount of space required for each tick.
//
// Finally, the formatter distributes the left over space proportionally to
// all the ticks, setting the `x` values of the notes in each tick.
//
// See `tests/formatter_tests.js` for usage examples. The helper functions included
// here (`FormatAndDraw`, `FormatAndDrawTab`) also serve as useful usage examples.

Vex.Flow.Formatter = (function() {
  function Formatter() {
    // Minimum width required to render all the notes in the voices.
    this.minTotalWidth = 0;

    // This is set to `true` after `minTotalWidth` is calculated.
    this.hasMinTotalWidth = false;

    // The suggested amount of space for each tick.
    this.pixelsPerTick = 0;

    // Total number of ticks in the voice.
    this.totalTicks = new Vex.Flow.Fraction(0, 1);

    // Arrays of tick and modifier contexts.
    this.tContexts = null;
    this.mContexts = null;
  }

  // To enable logging for this class. Set `Vex.Flow.Formatter.DEBUG` to `true`.
  function L() { if (Formatter.DEBUG) Vex.L("Vex.Flow.Formatter", arguments); }

  // ## Private Helpers
  //
  // Helper function to locate the next non-rest note(s).
  function lookAhead(notes, rest_line, i, compare) {
    // If no valid next note group, next_rest_line is same as current.
    var next_rest_line = rest_line;

    // Get the rest line for next valid non-rest note group.
    i++;
    while (i < notes.length) {
      if (!notes[i].isRest() && !notes[i].shouldIgnoreTicks()) {
        next_rest_line = notes[i].getLineForRest();
        break;
      }
      i++;
    }

    // Locate the mid point between two lines.
    if (compare && rest_line != next_rest_line) {
      var top = Vex.Max(rest_line, next_rest_line);
      var bot = Vex.Min(rest_line, next_rest_line);
      next_rest_line = Vex.MidLine(top, bot);
    }
    return next_rest_line;
  }

  // Take an array of `voices` and place aligned tickables in the same context. Returns
  // a mapping from `tick` to `context_type`, a list of `tick`s, and the resolution
  // multiplier.
  //
  // Params:
  // * `voices`: Array of `Voice` instances.
  // * `context_type`: A context class (e.g., `ModifierContext`, `TickContext`)
  // * `add_fn`: Function to add tickable to context.
  function createContexts(voices, context_type, add_fn) {
    if (!voices || !voices.length) throw new Vex.RERR("BadArgument",
        "No voices to format");

    // Initialize tick maps.
    var totalTicks = voices[0].getTotalTicks();
    var tickToContextMap = {};
    var tickList = [];
    var contexts = [];

    var resolutionMultiplier = 1;

    // Find out highest common multiple of resolution multipliers.
    // The purpose of this is to find out a common denominator
    // for all fractional tick values in all tickables of all voices,
    // so that the values can be expanded and the numerator used
    // as an integer tick value.
    var i; // shared iterator
    var voice;
    for (i = 0; i < voices.length; ++i) {
      voice = voices[i];
      if (!(voice.getTotalTicks().equals(totalTicks))) {
        throw new Vex.RERR("TickMismatch",
            "Voices should have same total note duration in ticks.");
      }

      if (voice.getMode() == Vex.Flow.Voice.Mode.STRICT && !voice.isComplete())
        throw new Vex.RERR("IncompleteVoice",
          "Voice does not have enough notes.");

      var lcm = Vex.Flow.Fraction.LCM(resolutionMultiplier,
          voice.getResolutionMultiplier());
      if (resolutionMultiplier < lcm) {
        resolutionMultiplier = lcm;
      }
    }

    // For each voice, extract notes and create a context for every
    // new tick that hasn't been seen before.
    for (i = 0; i < voices.length; ++i) {
      voice = voices[i];

      var tickables = voice.getTickables();

      // Use resolution multiplier as denominator to expand ticks
      // to suitable integer values, so that no additional expansion
      // of fractional tick values is needed.
      var ticksUsed = new Vex.Flow.Fraction(0, resolutionMultiplier);

      for (var j = 0; j < tickables.length; ++j) {
        var tickable = tickables[j];
        var integerTicks = ticksUsed.numerator;

        // If we have no tick context for this tick, create one.
        if (!tickToContextMap[integerTicks]) {
          var newContext = new context_type();
          contexts.push(newContext);
          tickToContextMap[integerTicks] = newContext;
        }

        // Add this tickable to the TickContext.
        add_fn(tickable, tickToContextMap[integerTicks]);

        // Maintain a sorted list of tick contexts.
        tickList.push(integerTicks);
        ticksUsed.add(tickable.getTicks());
      }
    }

    return {
      map: tickToContextMap,
      array: contexts,
      list: Vex.SortAndUnique(tickList, function(a, b) { return a - b; },
          function(a, b) { return a === b; } ),
      resolutionMultiplier: resolutionMultiplier
    };
  }


  // ## Static Methods
  //
  // Helper function to format and draw a single voice. Returns a bounding
  // box for the notation.
  //
  // Parameters:
  // * `ctx` - The rendering context
  // * `stave` - The stave to which to draw (`Stave` or `TabStave`)
  // * `notes` - Array of `Note` instances (`StaveNote`, `TextNote`, `TabNote`, etc.)
  // * `params` - One of below:
  //    * Setting `autobeam` only `(context, stave, notes, true)` or `(ctx, stave, notes, {autobeam: true})`
  //    * Setting `align_rests` a struct is needed `(context, stave, notes, {align_rests: true})`
  //    * Setting both a struct is needed `(context, stave, notes, {autobeam: true, align_rests: true})`
  //
  // `autobeam` automatically generates beams for the notes.
  // `align_rests` aligns rests with nearby notes.
  Formatter.FormatAndDraw = function(ctx, stave, notes, params) {
    var opts = {
      auto_beam: false,
      align_rests: false
    };

    if (typeof params == "object") {
      Vex.Merge(opts, params);
    } else if (typeof params == "boolean") {
      opts.auto_beam = params;
    }

    // Start by creating a voice and adding all the notes to it.
    var voice = new Vex.Flow.Voice(Vex.Flow.TIME4_4).
      setMode(Vex.Flow.Voice.Mode.SOFT);
    voice.addTickables(notes);

    // Then create beams, if requested.
    var beams = null;
    if (opts.auto_beam) {
      beams = Vex.Flow.Beam.applyAndGetBeams(voice);
    }

    // Instantiate a `Formatter` and format the notes.
    new Formatter().
      joinVoices([voice], {align_rests: opts.align_rests}).
      formatToStave([voice], stave, {align_rests: opts.align_rests});

    // Render the voice and beams to the stave.
    voice.setStave(stave);
    voice.draw(ctx, stave);
    if (beams != null) {
      for (var i=0; i<beams.length; ++i) {
        beams[i].setContext(ctx).draw();
      }
    }

    // Return the bounding box of the voice.
    return voice.getBoundingBox();
  };

  // Helper function to format and draw aligned tab and stave notes in two
  // separate staves.
  //
  // Parameters:
  // * `ctx` - The rendering context
  // * `tabstave` - A `TabStave` instance on which to render `TabNote`s.
  // * `stave` - A `Stave` instance on which to render `Note`s.
  // * `notes` - Array of `Note` instances for the stave (`StaveNote`, `BarNote`, etc.)
  // * `tabnotes` - Array of `Note` instances for the tab stave (`TabNote`, `BarNote`, etc.)
  // * `autobeam` - Automatically generate beams.
  // * `params` - A configuration object:
  //    * `autobeam` automatically generates beams for the notes.
  //    * `align_rests` aligns rests with nearby notes.
  Formatter.FormatAndDrawTab = function(ctx,
      tabstave, stave, tabnotes, notes, autobeam, params) {
    var opts = {
      auto_beam: autobeam,
      align_rests: false
    };

    if (typeof params == "object") {
      Vex.Merge(opts, params);
    } else if (typeof params == "boolean") {
      opts.auto_beam = params;
    }

    // Create a `4/4` voice for `notes`.
    var notevoice = new Vex.Flow.Voice(Vex.Flow.TIME4_4).
      setMode(Vex.Flow.Voice.Mode.SOFT);
    notevoice.addTickables(notes);

    // Create a `4/4` voice for `tabnotes`.
    var tabvoice = new Vex.Flow.Voice(Vex.Flow.TIME4_4).
      setMode(Vex.Flow.Voice.Mode.SOFT);
    tabvoice.addTickables(tabnotes);

    // Generate beams if requested.
    var beams = null;
    if (opts.auto_beam) {
      beams = Vex.Flow.Beam.applyAndGetBeams(notevoice);
    }


    // Instantiate a `Formatter` and align tab and stave notes.
    new Formatter().
      joinVoices([notevoice], {align_rests: opts.align_rests}).
      joinVoices([tabvoice]).
      formatToStave([notevoice,tabvoice], stave, {align_rests: opts.align_rests});

    // Render voices and beams to staves.
    notevoice.draw(ctx, stave);
    tabvoice.draw(ctx, tabstave);
    if (beams != null) {
      for (var i=0; i<beams.length; ++i) {
        beams[i].setContext(ctx).draw();
      }
    }

    // Draw a connector between tab and note staves.
    (new Vex.Flow.StaveConnector(stave, tabstave)).setContext(ctx).draw();
  };

  // Auto position rests based on previous/next note positions.
  //
  // Params:
  // * `notes`: An array of notes.
  // * `align_all_notes`: If set to false, only aligns non-beamed notes.
  // * `align_tuplets`: If set to false, ignores tuplets.
  Formatter.AlignRestsToNotes = function(notes, align_all_notes, align_tuplets) {
    for (var i = 0; i < notes.length; ++i) {
      if (notes[i] instanceof Vex.Flow.StaveNote && notes[i].isRest()) {
        var note = notes[i];

        if (note.tuplet && !align_tuplets) continue;

        // If activated rests not on default can be rendered as specified.
        var position = note.getGlyph().position.toUpperCase();
        if (position != "R/4" && position != "B/4") {
          continue;
        }

        if (align_all_notes || note.beam != null) {
          // Align rests with previous/next notes.
          var props = note.getKeyProps()[0];
          if (i === 0) {
            props.line = lookAhead(notes, props.line, i, false);
            note.setKeyLine(0, props.line);
          } else if (i > 0 && i < notes.length) {
            // If previous note is a rest, use its line number.
            var rest_line;
            if (notes[i-1].isRest()) {
              rest_line = notes[i-1].getKeyProps()[0].line;
              props.line = rest_line;
            } else {
              rest_line = notes[i-1].getLineForRest();
              // Get the rest line for next valid non-rest note group.
              props.line = lookAhead(notes, rest_line, i, true);
            }
            note.setKeyLine(0, props.line);
          }
        }
      }
    }

    return this;
  };

  // ## Prototype Methods
  Formatter.prototype = {
    // Find all the rests in each of the `voices` and align them
    // to neighboring notes. If `align_all_notes` is `false`, then only
    // align non-beamed notes.
    alignRests: function(voices, align_all_notes) {
      if (!voices || !voices.length) throw new Vex.RERR("BadArgument",
          "No voices to format rests");
      for (var i = 0; i < voices.length; i++) {
        new Formatter.AlignRestsToNotes(voices[i].tickables, align_all_notes);
      }
    },

    // Calculate the minimum width required to align and format `voices`.
    preCalculateMinTotalWidth: function(voices) {
      // Cache results.
      if (this.hasMinTotalWidth) return;

      // Create tick contexts if not already created.
      if (!this.tContexts) {
        if (!voices) {
          throw new Vex.RERR("BadArgument",
                             "'voices' required to run preCalculateMinTotalWidth");
        }
        this.createTickContexts(voices);
      }

      var contexts = this.tContexts;
      var contextList = contexts.list;
      var contextMap = contexts.map;

      this.minTotalWidth = 0;

      // Go through each tick context and calculate total width.
      for (var i = 0; i < contextList.length; ++i) {
        var context = contextMap[contextList[i]];

        // `preFormat` gets them to descend down to their tickables and modifier
        // contexts, and calculate their widths.
        context.preFormat();
        this.minTotalWidth += context.getWidth();
      }

      this.hasMinTotalWidth = true;

      return this.minTotalWidth;
    },

    // Get minimum width required to render all voices. Either `format` or
    // `preCalculateMinTotalWidth` must be called before this method.
    getMinTotalWidth: function() {
      if (!this.hasMinTotalWidth) {
        throw new Vex.RERR("NoMinTotalWidth",
            "Need to call 'preCalculateMinTotalWidth' or 'preFormat' before" +
            " calling 'getMinTotalWidth'");
      }

      return this.minTotalWidth;
    },

    // Create `ModifierContext`s for each tick in `voices`.
    createModifierContexts: function(voices) {
      var contexts = createContexts(voices,
          Vex.Flow.ModifierContext,
          function(tickable, context) {
            tickable.addToModifierContext(context);
          });
      this.mContexts = contexts;
      return contexts;
    },

    // Create `TickContext`s for each tick in `voices`. Also calculate the
    // total number of ticks in voices.
    createTickContexts: function(voices) {
      var contexts = createContexts(voices,
          Vex.Flow.TickContext,
          function(tickable, context) { context.addTickable(tickable); });

      contexts.array.forEach(function(context) {
        context.tContexts = contexts.array;
      });

      this.totalTicks = voices[0].getTicksUsed().clone();
      this.tContexts = contexts;
      return contexts;
    },

    // This is the core formatter logic. Format voices and justify them
    // to `justifyWidth` pixels. `rendering_context` is required to justify elements
    // that can't retreive widths without a canvas. This method sets the `x` positions
    // of all the tickables/notes in the formatter.
    preFormat: function(justifyWidth, rendering_context, voices, stave) {
      // Initialize context maps.
      var contexts = this.tContexts;
      var contextList = contexts.list;
      var contextMap = contexts.map;

      // If voices and a stave were provided, set the Stave for each voice
      // and preFormat to apply Y values to the notes;
      if (voices && stave) {
        voices.forEach(function(voice) {
          voice.setStave(stave);
          voice.preFormat();
        });
      }

      // Figure out how many pixels to allocate per tick.
      if (!justifyWidth) {
        justifyWidth = 0;
        this.pixelsPerTick = 0;
      } else {
        this.pixelsPerTick = justifyWidth / (this.totalTicks.value() * contexts.resolutionMultiplier);
      }

      // Now distribute the ticks to each tick context, and assign them their
      // own X positions.
      var x = 0;
      var center_x = justifyWidth / 2;
      var white_space = 0; // White space to right of previous note
      var tick_space = 0;  // Pixels from prev note x-pos to curent note x-pos
      var prev_tick = 0;
      var prev_width = 0;
      var lastMetrics = null;
      var initial_justify_width = justifyWidth;
      this.minTotalWidth = 0;

      var i, tick, context;

      // Pass 1: Give each note maximum width requested by context.
      for (i = 0; i < contextList.length; ++i) {
        tick = contextList[i];
        context = contextMap[tick];
        if (rendering_context) context.setContext(rendering_context);

        // Make sure that all tickables in this context have calculated their
        // space requirements.
        context.preFormat();

        var thisMetrics = context.getMetrics();
        var width = context.getWidth();
        this.minTotalWidth += width;
        var min_x = 0;
        var pixels_used = width;

        // Calculate space between last note and next note.
        tick_space = Math.min((tick - prev_tick) * this.pixelsPerTick, pixels_used);

        // Shift next note up `tick_space` pixels.
        var set_x = x + tick_space;

        // Calculate the minimum next note position to allow for right modifiers.
        if (lastMetrics != null) {
          min_x = x + prev_width - lastMetrics.extraLeftPx;
        }

        // Determine the space required for the previous tick.
        // The `shouldIgnoreTicks` bool is true for elements in the stave
        // that don't consume ticks (bar lines, key and time signatures, etc.)
        set_x = context.shouldIgnoreTicks() ?
            (min_x + context.getWidth()) : Math.max(set_x, min_x);

        if (context.shouldIgnoreTicks() && justifyWidth) {
            // This note stole room... recalculate with new justification width.
            justifyWidth -= context.getWidth();
            this.pixelsPerTick = justifyWidth /
              (this.totalTicks.value() * contexts.resolutionMultiplier);
        }

        // Determine pixels needed for left modifiers.
        var left_px = thisMetrics.extraLeftPx;

        // Determine white space to right of previous tick (from right modifiers.)
        if (lastMetrics != null) {
          white_space = (set_x - x) - (prev_width -
                                       lastMetrics.extraLeftPx);
        }

        // Deduct pixels from white space quota.
        if (i > 0) {
          if (white_space > 0) {
            if (white_space >= left_px) {
              // Have enough white space for left modifiers - no offset needed.
              left_px = 0;
            } else {
              // Decrease left modifier offset by amount of white space.
              left_px -= white_space;
            }
          }
        }

        // Adjust the tick x position with the left modifier offset.
        set_x += left_px;

        // Set the `x` value for the context, which sets the `x` value for all
        // tickables in this context.
        context.setX(set_x);
        context.setPixelsUsed(pixels_used);  // ??? Remove this if nothing breaks

        lastMetrics = thisMetrics;
        prev_width = width;
        prev_tick = tick;
        x = set_x;
      }

      this.hasMinTotalWidth = true;
      if (justifyWidth > 0) {
        // Pass 2: Take leftover width, and distribute it to proportionately to
        // all notes.
        var remaining_x = initial_justify_width - (x + prev_width);
        var leftover_pixels_per_tick = remaining_x / (this.totalTicks.value() * contexts.resolutionMultiplier);
        var accumulated_space = 0;
        prev_tick = 0;

        for (i = 0; i < contextList.length; ++i) {
          tick = contextList[i];
          context = contextMap[tick];
          tick_space = (tick - prev_tick) * leftover_pixels_per_tick;
          accumulated_space = accumulated_space + tick_space;
          context.setX(context.getX() + accumulated_space);
          prev_tick = tick;

          // Move center aligned tickables to middle
          var centeredTickables = context.getCenterAlignedTickables();

          /*jshint -W083 */
          centeredTickables.forEach(function(tickable) {
            tickable.center_x_shift = center_x - context.getX();
          });
        }
      }
    },

    // This is the top-level call for all formatting logic completed
    // after `x` *and* `y` values have been computed for the notes
    // in the voices.
    postFormat: function() {
      // Postformat modifier contexts
      this.mContexts.list.forEach(function(mContext) {
        this.mContexts.map[mContext].postFormat();
      }, this);

      // Postformat tick contexts
      this.tContexts.list.forEach(function(tContext) {
        this.tContexts.map[tContext].postFormat();
      }, this);

      return this;
    },

    // Take all `voices` and create `ModifierContext`s out of them. This tells
    // the formatters that the voices belong on a single stave.
    joinVoices: function(voices) {
      this.createModifierContexts(voices);
      this.hasMinTotalWidth = false;
      return this;
    },

    // Align rests in voices, justify the contexts, and position the notes
    // so voices are aligned and ready to render onto the stave. This method
    // mutates the `x` positions of all tickables in `voices`.
    //
    // Voices are full justified to fit in `justifyWidth` pixels.
    //
    // Set `options.context` to the rendering context. Set `options.align_rests`
    // to true to enable rest alignment.
    format: function(voices, justifyWidth, options) {
      var opts = {
        align_rests: false,
        context: null,
        stave: null
      };

      Vex.Merge(opts, options);
      this.alignRests(voices, opts.align_rests);
      this.createTickContexts(voices);
      this.preFormat(justifyWidth, opts.context, voices, opts.stave);

      // Only postFormat if a stave was supplied for y value formatting
      if (opts.stave) this.postFormat();

      return this;
    },

    // This method is just like `format` except that the `justifyWidth` is inferred
    // from the `stave`.
    formatToStave: function(voices, stave, options) {
      var justifyWidth = stave.getNoteEndX() - stave.getNoteStartX() - 10;
      L("Formatting voices to width: ", justifyWidth);
      var opts = {context: stave.getContext()};
      Vex.Merge(opts, options);
      return this.format(voices, justifyWidth, opts);
    }
  };

  return Formatter;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// This class implements varies types of ties between contiguous notes. The
// ties include: regular ties, hammer ons, pull offs, and slides.

/**
 * Create a new tie from the specified notes. The notes must
 * be part of the same line, and have the same duration (in ticks).
 *
 * @constructor
 * @param {!Object} context The canvas context.
 * @param {!Object} notes The notes to tie up.
 * @param {!Object} Options
 */
Vex.Flow.StaveTie = (function() {
  function StaveTie(notes, text) {
    if (arguments.length > 0) this.init(notes, text);
  }

  StaveTie.prototype = {
    init: function(notes, text) {
      /**
       * Notes is a struct that has:
       *
       *  {
       *    first_note: Note,
       *    last_note: Note,
       *    first_indices: [n1, n2, n3],
       *    last_indices: [n1, n2, n3]
       *  }
       *
       **/
      this.notes = notes;
      this.context = null;
      this.text = text;

      this.render_options = {
          cp1: 8,      // Curve control point 1
          cp2: 12,      // Curve control point 2
          text_shift_x: 0,
          first_x_shift: 0,
          last_x_shift: 0,
          y_shift: 7,
          tie_spacing: 0,
          font: { family: "Arial", size: 10, style: "" }
        };

      this.font = this.render_options.font;
      this.setNotes(notes);
    },

    setContext: function(context) { this.context = context; return this; },
    setFont: function(font) { this.font = font; return this; },

    /**
     * Set the notes to attach this tie to.
     *
     * @param {!Object} notes The notes to tie up.
     */
    setNotes: function(notes) {
      if (!notes.first_note && !notes.last_note)
        throw new Vex.RuntimeError("BadArguments",
            "Tie needs to have either first_note or last_note set.");

      if (!notes.first_indices) notes.first_indices = [0];
      if (!notes.last_indices) notes.last_indices = [0];

      if (notes.first_indices.length != notes.last_indices.length)
        throw new Vex.RuntimeError("BadArguments", "Tied notes must have similar" +
          " index sizes");

      // Success. Lets grab 'em notes.
      this.first_note = notes.first_note;
      this.first_indices = notes.first_indices;
      this.last_note = notes.last_note;
      this.last_indices = notes.last_indices;
      return this;
    },

    /**
     * @return {boolean} Returns true if this is a partial bar.
     */
    isPartial: function() {
      return (!this.first_note || !this.last_note);
    },

    renderTie: function(params) {
      if (params.first_ys.length === 0 || params.last_ys.length === 0)
        throw new Vex.RERR("BadArguments", "No Y-values to render");

      var ctx = this.context;
      var cp1 = this.render_options.cp1;
      var cp2 = this.render_options.cp2;

      if (Math.abs(params.last_x_px - params.first_x_px) < 10) {
        cp1 = 2; cp2 = 8;
      }

      var first_x_shift = this.render_options.first_x_shift;
      var last_x_shift = this.render_options.last_x_shift;
      var y_shift = this.render_options.y_shift * params.direction;

      for (var i = 0; i < this.first_indices.length; ++i) {
        var cp_x = ((params.last_x_px + last_x_shift) +
                    (params.first_x_px + first_x_shift)) / 2;
        var first_y_px = params.first_ys[this.first_indices[i]] + y_shift;
        var last_y_px = params.last_ys[this.last_indices[i]] + y_shift;

        if (isNaN(first_y_px) || isNaN(last_y_px))
          throw new Vex.RERR("BadArguments", "Bad indices for tie rendering.");

        var top_cp_y = ((first_y_px + last_y_px) / 2) + (cp1 * params.direction);
        var bottom_cp_y = ((first_y_px + last_y_px) / 2) + (cp2 * params.direction);

        ctx.beginPath();
        ctx.moveTo(params.first_x_px + first_x_shift, first_y_px);
        ctx.quadraticCurveTo(cp_x, top_cp_y,
                             params.last_x_px + last_x_shift, last_y_px);
        ctx.quadraticCurveTo(cp_x, bottom_cp_y,
                             params.first_x_px + first_x_shift, first_y_px);

        ctx.closePath();
        ctx.fill();
      }
    },

    renderText: function(first_x_px, last_x_px) {
      if (!this.text) return;
      var center_x = (first_x_px + last_x_px) / 2;
      center_x -= this.context.measureText(this.text).width / 2;

      this.context.save();
      this.context.setFont(this.font.family, this.font.size, this.font.style);
      this.context.fillText(
          this.text, center_x + this.render_options.text_shift_x,
          (this.first_note || this.last_note).getStave().getYForTopText() - 1);
      this.context.restore();
    },

    draw: function() {
      if (!this.context)
        throw new Vex.RERR("NoContext", "No context to render tie.");
      var first_note = this.first_note;
      var last_note = this.last_note;
      var first_x_px, last_x_px, first_ys, last_ys, stem_direction;

      if (first_note) {
        first_x_px = first_note.getTieRightX() + this.render_options.tie_spacing;
        stem_direction = first_note.getStemDirection();
        first_ys = first_note.getYs();
      } else {
        first_x_px = last_note.getStave().getTieStartX();
        first_ys = last_note.getYs();
        this.first_indices = this.last_indices;
      }

      if (last_note) {
        last_x_px = last_note.getTieLeftX() + this.render_options.tie_spacing;
        stem_direction = last_note.getStemDirection();
        last_ys = last_note.getYs();
      } else {
        last_x_px = first_note.getStave().getTieEndX();
        last_ys = first_note.getYs();
        this.last_indices = this.first_indices;
      }

      this.renderTie({
        first_x_px: first_x_px,
        last_x_px: last_x_px,
        first_ys: first_ys,
        last_ys: last_ys,
        direction: stem_direction
      });

      this.renderText(first_x_px, last_x_px);
      return true;
    }
  };

  return StaveTie;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// This class implements varies types of ties between contiguous notes. The
// ties include: regular ties, hammer ons, pull offs, and slides.

/**
 * Create a new tie from the specified notes. The notes must
 * be part of the same line, and have the same duration (in ticks).
 *
 * @constructor
 * @param {!Object} context The canvas context.
 * @param {!Object} notes The notes to tie up.
 * @param {!Object} Options
 */
Vex.Flow.TabTie = (function() {
  function TabTie(notes, text) {
    if (arguments.length > 0) this.init(notes, text);
  }

  TabTie.createHammeron = function(notes) {
    return new TabTie(notes, "H");
  };

  TabTie.createPulloff = function(notes) {
    return new TabTie(notes, "P");
  };

  Vex.Inherit(TabTie, Vex.Flow.StaveTie, {
    init: function(notes, text) {
      /**
       * Notes is a struct that has:
       *
       *  {
       *    first_note: Note,
       *    last_note: Note,
       *    first_indices: [n1, n2, n3],
       *    last_indices: [n1, n2, n3]
       *  }
       *
       **/
      TabTie.superclass.init.call(this, notes, text);
      this.render_options.cp1 = 9;
      this.render_options.cp2 = 11;
      this.render_options.y_shift = 3;

      this.setNotes(notes);
    },

    draw: function() {
      if (!this.context)
        throw new Vex.RERR("NoContext", "No context to render tie.");
      var first_note = this.first_note;
      var last_note = this.last_note;
      var first_x_px, last_x_px, first_ys, last_ys;

      if (first_note) {
        first_x_px = first_note.getTieRightX() + this.render_options.tie_spacing;
        first_ys = first_note.getYs();
      } else {
        first_x_px = last_note.getStave().getTieStartX();
        first_ys = last_note.getYs();
        this.first_indices = this.last_indices;
      }

      if (last_note) {
        last_x_px = last_note.getTieLeftX() + this.render_options.tie_spacing;
        last_ys = last_note.getYs();
      } else {
        last_x_px = first_note.getStave().getTieEndX();
        last_ys = first_note.getYs();
        this.last_indices = this.first_indices;
      }

      this.renderTie({
        first_x_px: first_x_px,
        last_x_px: last_x_px,
        first_ys: first_ys,
        last_ys: last_ys,
        direction: -1           // Tab tie's are always face up.
      });

      this.renderText(first_x_px, last_x_px);
      return true;
    }
  });

  return TabTie;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// This class implements varies types of ties between contiguous notes. The
// ties include: regular ties, hammer ons, pull offs, and slides.

/**
 * Create a new tie from the specified notes. The notes must
 * be part of the same line, and have the same duration (in ticks).
 *
 * @constructor
 * @param {!Object} context The canvas context.
 * @param {!Object} notes The notes to tie up.
 * @param {!Object} Options
 */
Vex.Flow.TabSlide = (function() {
  function TabSlide(notes, direction) {
    if (arguments.length > 0) this.init(notes, direction);
  }

  TabSlide.SLIDE_UP = 1;
  TabSlide.SLIDE_DOWN = -1;

  TabSlide.createSlideUp = function(notes) {
    return new TabSlide(notes, TabSlide.SLIDE_UP);
  };

  TabSlide.createSlideDown = function(notes) {
    return new TabSlide(notes, TabSlide.SLIDE_DOWN);
  };

  Vex.Inherit(TabSlide, Vex.Flow.TabTie, {
    init: function(notes, direction) {
      /**
       * Notes is a struct that has:
       *
       *  {
       *    first_note: Note,
       *    last_note: Note,
       *    first_indices: [n1, n2, n3],
       *    last_indices: [n1, n2, n3]
       *  }
       *
       **/
      TabSlide.superclass.init.call(this, notes, "sl.");
      if (!direction) {
        var first_fret = notes.first_note.getPositions()[0].fret;
        var last_fret = notes.last_note.getPositions()[0].fret;

        direction = ((parseInt(first_fret, 10) > parseInt(last_fret, 10)) ?
          TabSlide.SLIDE_DOWN : TabSlide.SLIDE_UP);
      }

      this.slide_direction = direction;
      this.render_options.cp1 = 11;
      this.render_options.cp2 = 14;
      this.render_options.y_shift = 0.5;

      this.setFont({font: "Times", size: 10, style: "bold italic"});
      this.setNotes(notes);
    },

    renderTie: function(params) {
      if (params.first_ys.length === 0 || params.last_ys.length === 0)
        throw new Vex.RERR("BadArguments", "No Y-values to render");

      var ctx = this.context;
      var first_x_px = params.first_x_px;
      var first_ys = params.first_ys;
      var last_x_px = params.last_x_px;

      var direction = this.slide_direction;
      if (direction != TabSlide.SLIDE_UP &&
          direction != TabSlide.SLIDE_DOWN) {
        throw new Vex.RERR("BadSlide", "Invalid slide direction");
      }

      for (var i = 0; i < this.first_indices.length; ++i) {
        var slide_y = first_ys[this.first_indices[i]] +
          this.render_options.y_shift;

        if (isNaN(slide_y))
          throw new Vex.RERR("BadArguments", "Bad indices for slide rendering.");

        ctx.beginPath();
        ctx.moveTo(first_x_px, slide_y + (3 * direction));
        ctx.lineTo(last_x_px, slide_y - (3 * direction));
        ctx.closePath();
        ctx.stroke();
      }
    }
  });

  return TabSlide;
}());
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements tablature bends.

/**
   @param text Text for bend ("Full", "Half", etc.) (DEPRECATED)
   @param release If true, render a release. (DEPRECATED)
   @param phrase If set, ignore "text" and "release", and use the more
                 sophisticated phrase specified.

   Example of a phrase:

     [{
       type: UP,
       text: "whole"
       width: 8;
     },
     {
       type: DOWN,
       text: "whole"
       width: 8;
     },
     {
       type: UP,
       text: "half"
       width: 8;
     },
     {
       type: UP,
       text: "whole"
       width: 8;
     },
     {
       type: DOWN,
       text: "1 1/2"
       width: 8;
     }]
 */
Vex.Flow.Bend = (function() {
  function Bend(text, release, phrase) {
    if (arguments.length > 0) this.init(text, release, phrase);
  }
  Bend.CATEGORY = "bends";

  Bend.UP = 0;
  Bend.DOWN = 1;

  var Modifier = Vex.Flow.Modifier;

  // ## Static Methods
  // Arrange bends in `ModifierContext`
  Bend.format = function(bends, state) {
    if (!bends || bends.length === 0) return false;

    var last_width = 0;
    var text_line = state.text_line;

    // Format Bends
    for (var i = 0; i < bends.length; ++i) {
      var bend = bends[i];
      bend.setXShift(last_width);
      last_width = bend.getWidth();
      bend.setTextLine(text_line);
    }

    state.right_shift += last_width;
    state.text_line += 1;
    return true;
  };

  // ## Prototype Methods
  Vex.Inherit(Bend, Modifier, {
    init: function(text, release, phrase) {
      var superclass = Vex.Flow.Bend.superclass;
      superclass.init.call(this);

      this.text = text;
      this.x_shift = 0;
      this.release = release || false;
      this.font = "10pt Arial";
      this.render_options = {
        line_width: 1.5,
        line_style: "#777777",
        bend_width: 8,
        release_width: 8
      };

      if (phrase) {
        this.phrase = phrase;
      } else {
        // Backward compatibility
        this.phrase = [{type: Bend.UP, text: this.text}];
        if (this.release) this.phrase.push({type: Bend.DOWN, text: ""});
      }

      this.updateWidth();
    },

    setXShift: function(value) {
      this.x_shift = value;
      this.updateWidth();
    },

    setFont: function(font) { this.font = font; return this; },

    getText: function() { return this.text; },

    updateWidth: function() {
      var that = this;

      function measure_text(text) {
        var text_width;
        if (that.context) {
          text_width = that.context.measureText(text).width;
        } else {
          text_width = Vex.Flow.textWidth(text);
        }

        return text_width;
      }

      var total_width = 0;
      for (var i=0; i<this.phrase.length; ++i) {
        var bend = this.phrase[i];
        if ('width' in bend) {
          total_width += bend.width;
        } else {
          var additional_width = (bend.type == Bend.UP) ?
            this.render_options.bend_width : this.render_options.release_width;

          bend.width = Vex.Max(additional_width, measure_text(bend.text)) + 3;
          bend.draw_width = bend.width / 2;
          total_width += bend.width;
        }
      }

      this.setWidth(total_width + this.x_shift);
      return this;
    },

    draw: function() {
        if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw bend without a context.");
      if (!(this.note && (this.index != null))) throw new Vex.RERR("NoNoteForBend",
        "Can't draw bend without a note or index.");

      var start = this.note.getModifierStartXY(Modifier.Position.RIGHT,
          this.index);
      start.x += 3;
      start.y += 0.5;
      var x_shift = this.x_shift;

      var ctx = this.context;
      var bend_height = this.note.getStave().getYForTopText(this.text_line) + 3;
      var annotation_y = this.note.getStave().getYForTopText(this.text_line) - 1;
      var that = this;

      function renderBend(x, y, width, height) {
        var cp_x = x + width;
        var cp_y = y;

        ctx.save();
        ctx.beginPath();
        ctx.setLineWidth(that.render_options.line_width);
        ctx.setStrokeStyle(that.render_options.line_style);
        ctx.setFillStyle(that.render_options.line_style);
        ctx.moveTo(x, y);
        ctx.quadraticCurveTo(cp_x, cp_y, x + width, height);
        ctx.stroke();
        ctx.restore();
      }

      function renderRelease(x, y, width, height) {
        ctx.save();
        ctx.beginPath();
        ctx.setLineWidth(that.render_options.line_width);
        ctx.setStrokeStyle(that.render_options.line_style);
        ctx.setFillStyle(that.render_options.line_style);
        ctx.moveTo(x, height);
        ctx.quadraticCurveTo(
            x + width, height,
            x + width, y);
        ctx.stroke();
        ctx.restore();
      }

      function renderArrowHead(x, y, direction) {
        var width = 4;
        var dir = direction || 1;

        ctx.beginPath();
        ctx.moveTo(x, y);
        ctx.lineTo(x - width, y + width * dir);
        ctx.lineTo(x + width, y + width * dir);
        ctx.closePath();
        ctx.fill();
      }

      function renderText(x, text) {
        ctx.save();
        ctx.setRawFont(that.font);
        var render_x = x - (ctx.measureText(text).width / 2);
        ctx.fillText(text, render_x, annotation_y);
        ctx.restore();
      }

      var last_bend = null;
      var last_drawn_width = 0;
      for (var i=0; i<this.phrase.length; ++i) {
        var bend = this.phrase[i];
        if (i === 0) bend.draw_width += x_shift;

        last_drawn_width = bend.draw_width + (last_bend?last_bend.draw_width:0) - (i==1?x_shift:0);
        if (bend.type == Bend.UP) {
          if (last_bend && last_bend.type == Bend.UP) {
            renderArrowHead(start.x, bend_height);
          }

          renderBend(start.x, start.y, last_drawn_width, bend_height);
        }

        if (bend.type == Bend.DOWN) {
          if (last_bend && last_bend.type == Bend.UP) {
            renderRelease(start.x, start.y, last_drawn_width, bend_height);
          }

          if (last_bend && last_bend.type == Bend.DOWN) {
            renderArrowHead(start.x, start.y, -1);
            renderRelease(start.x, start.y, last_drawn_width, bend_height);
          }

          if (last_bend == null) {
            last_drawn_width = bend.draw_width;
            renderRelease(start.x, start.y, last_drawn_width, bend_height);
          }
        }

        renderText(start.x + last_drawn_width, bend.text);
        last_bend = bend;
        last_bend.x = start.x;

        start.x += last_drawn_width;
      }

      // Final arrowhead and text
      if (last_bend.type == Bend.UP) {
        renderArrowHead(last_bend.x + last_drawn_width, bend_height);
      } else if (last_bend.type == Bend.DOWN) {
        renderArrowHead(last_bend.x + last_drawn_width, start.y, -1);
      }
    }
  });

  return Bend;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This class implements vibratos.

Vex.Flow.Vibrato = (function() {
  function Vibrato() { this.init(); }
  Vibrato.CATEGORY = "vibratos";

  var Modifier = Vex.Flow.Modifier;

  // ## Static Methods
  // Arrange vibratos inside a `ModifierContext`.
  Vibrato.format = function(vibratos, state, context) {
    if (!vibratos || vibratos.length === 0) return false;

    var text_line = state.text_line;
    var width = 0;
    var shift = state.right_shift - 7;

    // If there's a bend, drop the text line
    var bends = context.getModifiers(Vex.Flow.Bend.CATEGORY);
    if (bends && bends.length > 0) {
      text_line--;
    }

    // Format Vibratos
    for (var i = 0; i < vibratos.length; ++i) {
      var vibrato = vibratos[i];
      vibrato.setXShift(shift);
      vibrato.setTextLine(text_line);
      width += vibrato.getWidth();
      shift += width;
    }

    state.right_shift += width;
    state.text_line += 1;
    return true;
  };

  // ## Prototype Methods
  Vex.Inherit(Vibrato, Modifier, {
    init: function() {
      var superclass = Vex.Flow.Vibrato.superclass;
      superclass.init.call(this);

      this.harsh = false;
      this.position = Vex.Flow.Modifier.Position.RIGHT;
      this.render_options = {
        vibrato_width: 20,
        wave_height: 6,
        wave_width: 4,
        wave_girth: 2
      };

      this.setVibratoWidth(this.render_options.vibrato_width);
    },

    setHarsh: function(harsh) { this.harsh = harsh; return this; },
    setVibratoWidth: function(width) {
      this.vibrato_width = width;
      this.setWidth(this.vibrato_width);
      return this;
    },

    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw vibrato without a context.");
      if (!this.note) throw new Vex.RERR("NoNoteForVibrato",
        "Can't draw vibrato without an attached note.");

      var start = this.note.getModifierStartXY(Vex.Flow.Modifier.Position.RIGHT,
          this.index);

      var ctx = this.context;
      var that = this;
      var vibrato_width = this.vibrato_width;

      function renderVibrato(x, y) {
        var wave_width = that.render_options.wave_width;
        var wave_girth = that.render_options.wave_girth;
        var wave_height = that.render_options.wave_height;
        var num_waves = vibrato_width / wave_width;

        ctx.beginPath();

        var i;
        if (that.harsh) {
          ctx.moveTo(x, y + wave_girth + 1);
          for (i = 0; i < num_waves / 2; ++i) {
            ctx.lineTo(x + wave_width, y - (wave_height / 2));
            x += wave_width;
            ctx.lineTo(x + wave_width, y + (wave_height / 2));
            x += wave_width;
          }
          for (i = 0; i < num_waves / 2; ++i) {
            ctx.lineTo(x - wave_width, (y - (wave_height / 2)) + wave_girth + 1);
            x -= wave_width;
            ctx.lineTo(x - wave_width, (y + (wave_height / 2)) + wave_girth + 1);
            x -= wave_width;
          }
          ctx.fill();
        } else {
          ctx.moveTo(x, y + wave_girth);
          for (i = 0; i < num_waves / 2; ++i) {
            ctx.quadraticCurveTo(x + (wave_width / 2), y - (wave_height / 2),
              x + wave_width, y);
            x += wave_width;
            ctx.quadraticCurveTo(x + (wave_width / 2), y + (wave_height / 2),
              x + wave_width, y);
            x += wave_width;
          }

          for (i = 0; i < num_waves / 2; ++i) {
            ctx.quadraticCurveTo(
                x - (wave_width / 2),
                (y + (wave_height / 2)) + wave_girth,
                x - wave_width, y + wave_girth);
            x -= wave_width;
            ctx.quadraticCurveTo(
                x - (wave_width / 2),
                (y - (wave_height / 2)) + wave_girth,
                x - wave_width, y + wave_girth);
            x -= wave_width;
          }
          ctx.fill();
        }
      }

      var vx = start.x + this.x_shift;
      var vy = this.note.getYForTopText(this.text_line) + 2;

      renderVibrato(vx, vy);
    }
  });

  return Vibrato;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements text annotations as modifiers that can be attached to
// notes.
//
// See `tests/annotation_tests.js` for usage examples.

Vex.Flow.Annotation = (function() {
  function Annotation(text) {
    if (arguments.length > 0) this.init(text);
  }
  Annotation.CATEGORY = "annotations";

  // To enable logging for this class. Set `Vex.Flow.Annotation.DEBUG` to `true`.
  function L() { if (Annotation.DEBUG) Vex.L("Vex.Flow.Annotation", arguments); }

  // Text annotations can be positioned and justified relative to the note.
  Annotation.Justify = {
    LEFT: 1,
    CENTER: 2,
    RIGHT: 3,
    CENTER_STEM: 4
  };

  Annotation.VerticalJustify = {
    TOP: 1,
    CENTER: 2,
    BOTTOM: 3,
    CENTER_STEM: 4
  };

  // Arrange annotations within a `ModifierContext`
  Annotation.format = function(annotations, state) {
    if (!annotations || annotations.length === 0) return false;

    var text_line = state.text_line;
    var max_width = 0;

    // Format Annotations
    var width;
    for (var i = 0; i < annotations.length; ++i) {
      var annotation = annotations[i];
      annotation.setTextLine(text_line);
      width = annotation.getWidth() > max_width ?
        annotation.getWidth() : max_width;
      text_line++;
    }

    state.left_shift += width / 2;
    state.right_shift += width / 2;
    return true;
  };

  // ## Prototype Methods
  //
  // Annotations inherit from `Modifier` and is positioned correctly when
  // in a `ModifierContext`.
  var Modifier = Vex.Flow.Modifier;
  Vex.Inherit(Annotation, Modifier, {
    // Create a new `Annotation` with the string `text`.
    init: function(text) {
      Annotation.superclass.init.call(this);

      this.note = null;
      this.index = null;
      this.text_line = 0;
      this.text = text;
      this.justification = Annotation.Justify.CENTER;
      this.vert_justification = Annotation.VerticalJustify.TOP;
      this.font = {
        family: "Arial",
        size: 10,
        weight: ""
      };

      // The default width is calculated from the text.
      this.setWidth(Vex.Flow.textWidth(text));
    },

    // Set the vertical position of the text relative to the stave.
    setTextLine: function(line) { this.text_line = line; return this; },

    // Set font family, size, and weight. E.g., `Arial`, `10pt`, `Bold`.
    setFont: function(family, size, weight) {
      this.font = { family: family, size: size, weight: weight };
      return this;
    },

    // Set vertical position of text (above or below stave). `just` must be
    // a value in `Annotation.VerticalJustify`.
    setVerticalJustification: function(just) {
      this.vert_justification = just;
      return this;
    },

    // Get and set horizontal justification. `justification` is a value in
    // `Annotation.Justify`.
    getJustification: function() { return this.justification; },
    setJustification: function(justification) {
      this.justification = justification; return this; },

    // Render text beside the note.
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw text annotation without a context.");
      if (!this.note) throw new Vex.RERR("NoNoteForAnnotation",
        "Can't draw text annotation without an attached note.");

      var start = this.note.getModifierStartXY(Modifier.Position.ABOVE,
          this.index);

      // We're changing context parameters. Save current state.
      this.context.save();
      this.context.setFont(this.font.family, this.font.size, this.font.weight);
      var text_width = this.context.measureText(this.text).width;

      // Estimate text height to be the same as the width of an 'm'.
      //
      // This is a hack to work around the inability to measure text height
      // in HTML5 Canvas (and SVG).
      var text_height = this.context.measureText("m").width;
      var x, y;

      if (this.justification == Annotation.Justify.LEFT) {
        x = start.x;
      } else if (this.justification == Annotation.Justify.RIGHT) {
        x = start.x - text_width;
      } else if (this.justification == Annotation.Justify.CENTER) {
        x = start.x - text_width / 2;
      } else /* CENTER_STEM */ {
        x = this.note.getStemX() - text_width / 2;
      }

      var stem_ext, spacing;
      var has_stem = this.note.hasStem();
      var stave = this.note.getStave();

      // The position of the text varies based on whether or not the note
      // has a stem.
      if (has_stem) {
        stem_ext = this.note.getStem().getExtents();
        spacing = stave.getSpacingBetweenLines();
      }

      if (this.vert_justification == Annotation.VerticalJustify.BOTTOM) {
        y = stave.getYForBottomText(this.text_line);
        if (has_stem) {
          var stem_base = (this.note.getStemDirection() === 1 ? stem_ext.baseY : stem_ext.topY);
          y = Math.max(y, stem_base + (spacing * (this.text_line + 2)));
        }
      } else if (this.vert_justification ==
                 Annotation.VerticalJustify.CENTER) {
        var yt = this.note.getYForTopText(this.text_line) - 1;
        var yb = stave.getYForBottomText(this.text_line);
        y = yt + ( yb - yt ) / 2 + text_height / 2;
      } else if (this.vert_justification ==
                 Annotation.VerticalJustify.TOP) {
        y = Math.min(stave.getYForTopText(this.text_line), this.note.getYs()[0] - 10);
        if (has_stem) {
          y = Math.min(y, (stem_ext.topY - 5) - (spacing * this.text_line));
        }
      } else /* CENTER_STEM */{
        var extents = this.note.getStemExtents();
        y = extents.topY + (extents.baseY - extents.topY) / 2 +
          text_height / 2;
      }

      L("Rendering annotation: ", this.text, x, y);
      this.context.fillText(this.text, x, y);
      this.context.restore();
    }
  });

  return Annotation;
}());
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
// Author: Larry Kuhns.
//
// ## Description
//
// This file implements articulations and accents as modifiers that can be
// attached to notes. The complete list of articulations is available in
// `tables.js` under `Vex.Flow.articulationCodes`.
//
// See `tests/articulation_tests.js` for usage examples.

Vex.Flow.Articulation = (function() {
  function Articulation(type) {
    if (arguments.length > 0) this.init(type);
  }
  Articulation.CATEGORY = "articulations";

  // To enable logging for this class. Set `Vex.Flow.Articulation.DEBUG` to `true`.
  function L() { if (Articulation.DEBUG) Vex.L("Vex.Flow.Articulation", arguments); }

  var Modifier = Vex.Flow.Modifier;

  // ## Static Methods
  // Arrange articulations inside `ModifierContext`
  Articulation.format = function(articulations, state) {
    if (!articulations || articulations.length === 0) return false;

    var text_line = state.text_line;
    var max_width = 0;

    // Format Articulations
    var width;
    for (var i = 0; i < articulations.length; ++i) {
      var articulation = articulations[i];
      articulation.setTextLine(text_line);
      width = articulation.getWidth() > max_width ?
        articulation.getWidth() : max_width;

      var type = Vex.Flow.articulationCodes(articulation.type);
      if(type.between_lines)
        text_line += 1;
      else
        text_line += 1.5;
    }

    state.left_shift += width / 2;
    state.right_shift += width / 2;
    state.text_line = text_line;
    return true;
  };

  // ## Prototype Methods
  Vex.Inherit(Articulation, Modifier, {
    // Create a new articulation of type `type`, which is an entry in
    // `Vex.Flow.articulationCodes` in `tables.js`.
    init: function(type) {
      Articulation.superclass.init.call(this);

      this.note = null;
      this.index = null;
      this.type = type;
      this.position = Modifier.Position.BELOW;

      this.render_options = {
        font_scale: 38
      };

      this.articulation = Vex.Flow.articulationCodes(this.type);
      if (!this.articulation) throw new Vex.RERR("ArgumentError",
         "Articulation not found: '" + this.type + "'");

      // Default width comes from articulation table.
      this.setWidth(this.articulation.width);
    },

    // Render articulation in position next to note.
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw Articulation without a context.");
      if (!(this.note && (this.index !== null))) throw new Vex.RERR("NoAttachedNote",
        "Can't draw Articulation without a note and index.");

      var stem_direction = this.note.getStemDirection();
      var stave = this.note.getStave();

      var is_on_head = (this.position === Modifier.Position.ABOVE &&
                        stem_direction === Vex.Flow.StaveNote.STEM_DOWN) ||
                       (this.position === Modifier.Position.BELOW &&
                        stem_direction === Vex.Flow.StaveNote.STEM_UP);

      var needsLineAdjustment = function(articulation, note_line, line_spacing) {
        var offset_direction = (articulation.position === Modifier.Position.ABOVE) ? 1 : -1;
        var duration = articulation.getNote().getDuration();
        if(!is_on_head && Vex.Flow.durationToNumber(duration) <= 1){
          // Add stem length, unless it's on a whole note.
          note_line += offset_direction * 3.5;
        }

        var articulation_line = note_line + (offset_direction * line_spacing);

        if(articulation_line >= 1 &&
           articulation_line <= 5 &&
           articulation_line % 1 === 0){
          return true;
        }

        return false;
      };

      // Articulations are centered over/under the note head.
      var start = this.note.getModifierStartXY(this.position, this.index);
      var glyph_y = start.y;
      var shiftY = 0;
      var line_spacing = 1;
      var spacing = stave.getSpacingBetweenLines();
      var is_tabnote = this.note.getCategory() === 'tabnotes';
      var stem_ext = this.note.getStem().getExtents();

      var top = stem_ext.topY;
      var bottom = stem_ext.baseY;

      if (stem_direction === Vex.Flow.StaveNote.STEM_DOWN) {
        top = stem_ext.baseY;
        bottom = stem_ext.topY;
      }

      // TabNotes don't have stems attached to them. Tab stems are rendered
      // outside the stave.
      if (is_tabnote) {
        if (this.note.hasStem()){
          if (stem_direction === Vex.Flow.StaveNote.STEM_UP) {
            bottom = stave.getYForBottomText(this.text_line - 2);
          } else if (stem_direction === Vex.Flow.StaveNote.STEM_DOWN ) {
            top = stave.getYForTopText(this.text_line - 1.5);
          }
        } else { // Without a stem
          top = stave.getYForTopText(this.text_line - 1);
          bottom = stave.getYForBottomText(this.text_line - 2);
        }
      }

      var is_above = (this.position === Modifier.Position.ABOVE) ? true : false;
      var note_line = this.note.getLineNumber(is_above);

      // Beamed stems are longer than quarter note stems.
      if (!is_on_head && this.note.beam) line_spacing += 0.5;

      // If articulation will overlap a line, reposition it.
      if (needsLineAdjustment(this, note_line, line_spacing)) line_spacing += 0.5;

      var glyph_y_between_lines;
      if (this.position === Modifier.Position.ABOVE) {
        shiftY = this.articulation.shift_up;
        glyph_y_between_lines = (top - 7) - (spacing * (this.text_line + line_spacing));

        if (this.articulation.between_lines)
          glyph_y = glyph_y_between_lines;
        else
          glyph_y = Math.min(stave.getYForTopText(this.text_line) - 3, glyph_y_between_lines);
      } else {
        shiftY = this.articulation.shift_down - 10;

        glyph_y_between_lines = bottom + 10 + spacing * (this.text_line + line_spacing);
        if (this.articulation.between_lines)
          glyph_y = glyph_y_between_lines;
        else
          glyph_y = Math.max(stave.getYForBottomText(this.text_line), glyph_y_between_lines);
      }

      var glyph_x = start.x + this.articulation.shift_right;
      glyph_y += shiftY + this.y_shift;

      L("Rendering articulation: ", this.articulation, glyph_x, glyph_y);
      Vex.Flow.renderGlyph(this.context, glyph_x, glyph_y,
                           this.render_options.font_scale, this.articulation.code);
    }
  });

  return Articulation;
}());
// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// This class implements varies types of tunings for tablature.

/**
 * @constructor
 */
Vex.Flow.Tuning = (function() {
  function Tuning(tuningString) {
    this.init(tuningString);
  }

  Tuning.names = {
    "standard": "E/5,B/4,G/4,D/4,A/3,E/3",
    "dagdad": "D/5,A/4,G/4,D/4,A/3,D/3",
    "dropd": "E/5,B/4,G/4,D/4,A/3,D/3",
    "eb": "Eb/5,Bb/4,Gb/4,Db/4,Ab/3,Db/3"
  };

  Tuning.prototype = {
    init: function(tuningString) {
      // Default to standard tuning.
      this.setTuning(tuningString || "E/5,B/4,G/4,D/4,A/3,E/3,B/2,E/2");
    },

    noteToInteger: function(noteString) {
      return Vex.Flow.keyProperties(noteString).int_value;
    },

    setTuning: function(noteString) {
      if (Vex.Flow.Tuning.names[noteString])
        noteString = Vex.Flow.Tuning.names[noteString];

      this.tuningString = noteString;
      this.tuningValues = [];
      this.numStrings = 0;

      var keys = noteString.split(/\s*,\s*/);
      if (keys.length === 0)
        throw new Vex.RERR("BadArguments", "Invalid tuning string: " + noteString);

      this.numStrings = keys.length;
      for (var i = 0; i < this.numStrings; ++i) {
        this.tuningValues[i] = this.noteToInteger(keys[i]);
      }
    },

    getValueForString: function(stringNum) {
      var s = parseInt(stringNum, 10);
      if (s < 1 || s > this.numStrings)
        throw new Vex.RERR("BadArguments", "String number must be between 1 and " +
            this.numStrings + ": " + stringNum);

      return this.tuningValues[s - 1];
    },

    getValueForFret: function(fretNum, stringNum) {
      var stringValue = this.getValueForString(stringNum);
      var f = parseInt(fretNum, 10);

      if (f < 0) {
        throw new Vex.RERR("BadArguments", "Fret number must be 0 or higher: " +
            fretNum);
      }

      return stringValue + f;
    },

    getNoteForFret: function(fretNum, stringNum) {
      var noteValue = this.getValueForFret(fretNum, stringNum);

      var octave = Math.floor(noteValue / 12);
      var value = noteValue % 12;

      return Vex.Flow.integerToNote(value) + "/" + octave;
    }
  };

  return Tuning;
}());

// VexFlow - Music Engraving for HTML5
//
// A base class for stave modifiers (e.g. clefs, key signatures)
//


/**
 * @constructor
 */
Vex.Flow.StaveModifier = (function() {
  function StaveModifier() {
    this.init();
  }

  StaveModifier.prototype = {
    init: function() {
      this.padding = 10;
    },

    getCategory: function() {return "";},
    makeSpacer: function(padding) {
      return {
        getContext: function() {return true;},
        setStave: function() {},
        renderToStave: function() {},
        getMetrics: function() {
          return {width: padding};
        }
      };
    },

    placeGlyphOnLine: function(glyph, stave, line) {
      glyph.setYShift(stave.getYForLine(line) - stave.getYForGlyphs());
    },

    setPadding: function(padding) {
      this.padding = padding;
    },

    addToStave: function(stave, firstGlyph) {
      if (!firstGlyph) {
        stave.addGlyph(this.makeSpacer(this.padding));
      }

      this.addModifier(stave);
      return this;
    },

    addToStaveEnd: function(stave, firstGlyph) {
      if (!firstGlyph) {
        stave.addEndGlyph(this.makeSpacer(this.padding));
      }
      else {
        stave.addEndGlyph(this.makeSpacer(2));
      }

      this.addEndModifier(stave);
      return this;
    },

    addModifier: function() {
      throw new Vex.RERR("MethodNotImplemented",
          "addModifier() not implemented for this stave modifier.");
    },

    addEndModifier: function() {
      throw new Vex.RERR("MethodNotImplemented",
          "addEndModifier() not implemented for this stave modifier.");
    }
  };

  return StaveModifier;
}());


// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
// Author: Cyril Silverman
//
// ## Description
//
// This file implements key signatures. A key signature sits on a stave
// and indicates the notes with implicit accidentals.
Vex.Flow.KeySignature = (function() {
  function KeySignature(keySpec) {
    if (arguments.length > 0) this.init(keySpec);
  }

  // Space between natural and following accidental depending
  // on vertical position
  KeySignature.accidentalSpacing = {
    '#': {
      above: 6,
      below: 4
    },
    'b': {
      above: 4,
      below: 7
    },
    'n': {
      above: 3,
      below: -1
    }
  };

  // ## Prototype Methods
  Vex.Inherit(KeySignature, Vex.Flow.StaveModifier, {
    // Create a new Key Signature based on a `key_spec`
    init: function(key_spec) {
      KeySignature.superclass.init();

      this.glyphFontScale = 38; // TODO(0xFE): Should this match StaveNote?
      this.accList = Vex.Flow.keySignature(key_spec);
    },

    // Add an accidental glyph to the `stave`. `acc` is the data of the
    // accidental to add. If the `next` accidental is also provided, extra
    // width will be added to the initial accidental for optimal spacing.
    addAccToStave: function(stave, acc, next) {
      var glyph_data = Vex.Flow.accidentalCodes(acc.type);
      var glyph = new Vex.Flow.Glyph(glyph_data.code, this.glyphFontScale);

      // Determine spacing between current accidental and the next accidental
      var extra_width = 0;
      if (acc.type === "n" && next) {
        var above = next.line >= acc.line;
        var space = KeySignature.accidentalSpacing[next.type];
        extra_width = above ? space.above : space.below;
      }

      // Set the width and place the glyph on the stave
      glyph.setWidth(glyph_data.width + extra_width);
      this.placeGlyphOnLine(glyph, stave, acc.line);
      stave.addGlyph(glyph);
    },

    // Cancel out a key signature provided in the `spec` parameter. This will
    // place appropriate natural accidentals before the key signature.
    cancelKey: function(spec) {
      // Get the accidental list for the cancelled key signature
      var cancel_accList = Vex.Flow.keySignature(spec);

      // If the cancelled key has a different accidental type, ie: # vs b
      var different_types = this.accList.length > 0 &&
                            cancel_accList[0].type !== this.accList[0].type;

      // Determine how many naturals needed to add
      var naturals = 0;
      if (different_types) {
        naturals = cancel_accList.length;
      } else {
        naturals = cancel_accList.length - this.accList.length;
      }

      // Return if no naturals needed
      if (naturals < 1) return;

      // Get the line position for each natural
      var cancelled = [];
      for (var i = 0; i < naturals; i++) {
        var index = i;
        if (!different_types) {
          index = cancel_accList.length - naturals + i;
        }

        var acc = cancel_accList[index];
        cancelled.push({type: "n", line: acc.line});
      }

      // Combine naturals with main accidental list for the key signature
      this.accList = cancelled.concat(this.accList);

      return this;
    },

    // Add the key signature to the `stave`. You probably want to use the 
    // helper method `.addToStave()` instead
    addModifier: function(stave) {
      this.convertAccLines(stave.clef, this.accList[0].type);
      for (var i = 0; i < this.accList.length; ++i) {
        this.addAccToStave(stave, this.accList[i], this.accList[i+1]);
      }
    },

    // Add the key signature to the `stave`, if it's the not the `firstGlyph`
    // a spacer will be added as well.
    addToStave: function(stave, firstGlyph) {
      if (this.accList.length === 0)
        return this;

      if (!firstGlyph) {
        stave.addGlyph(this.makeSpacer(this.padding));
      }

      this.addModifier(stave);
      return this;
    },

    // Apply the accidental staff line placement based on the `clef` and
    // the  accidental `type` for the key signature ('# or 'b').
    convertAccLines: function(clef, type) {
      var offset = 0.0; // if clef === "treble"
      var tenorSharps;
      var isTenorSharps = ((clef === "tenor") && (type === "#")) ? true : false;

      switch (clef) {
        case "bass":
          offset = 1;
          break;
        case "alto":
          offset = 0.5;
          break;
        case "tenor":
          if (!isTenorSharps) {
            offset = -0.5;
          }
          break;
      }

      // Special-case for TenorSharps
      var i;
      if (isTenorSharps) {
        tenorSharps = [3, 1, 2.5, 0.5, 2, 0, 1.5];
        for (i = 0; i < this.accList.length; ++i) {
          this.accList[i].line = tenorSharps[i];
        }
      }
      else {
        if (clef != "treble") {
          for (i = 0; i < this.accList.length; ++i) {
            this.accList[i].line += offset;
          }
        }
      }
    }
  });

  return KeySignature;
}());
// Vex Flow Notation
// Implements time signatures glyphs for staffs
// See tables.js for the internal time signatures
// representation
//

/**
 * @param {string} timeSpec time signature, i.e. "4/4"
 * @param {number} [customPadding] custom padding when using multi-stave/multi-instrument setting
 * to align key/time signature (in pixels), optional
 * @constructor
 */
Vex.Flow.TimeSignature = (function() {
  function TimeSignature(timeSpec, customPadding) {
    if (arguments.length > 0) this.init(timeSpec, customPadding);
  }

  TimeSignature.glyphs = {
    "C": {
      code: "v41",
      point: 40,
      line: 2
    },
    "C|": {
      code: "vb6",
      point: 40,
      line: 2
    }
  };

  Vex.Inherit(TimeSignature, Vex.Flow.StaveModifier, {
    init: function(timeSpec, customPadding) {
      TimeSignature.superclass.init();
       var padding = customPadding || 15;

      this.setPadding(padding);
      this.point = 40;
      this.topLine = 2;
      this.bottomLine = 4;
      this.timeSig = this.parseTimeSpec(timeSpec);
    },

    parseTimeSpec: function(timeSpec) {
      if (timeSpec == "C" || timeSpec == "C|") {
        var glyphInfo = TimeSignature.glyphs[timeSpec];
        return {num: false, line: glyphInfo.line,
          glyph: new Vex.Flow.Glyph(glyphInfo.code, glyphInfo.point)};
      }

      var topNums = [];
      var i, c;
      for (i = 0; i < timeSpec.length; ++i) {
        c = timeSpec.charAt(i);
        if (c == "/") {
          break;
        }
        else if (/[0-9]/.test(c)) {
          topNums.push(c);
        }
        else {
          throw new Vex.RERR("BadTimeSignature",
              "Invalid time spec: " + timeSpec);
        }
      }

      if (i === 0) {
        throw new Vex.RERR("BadTimeSignature",
              "Invalid time spec: " + timeSpec);
      }

      // skip the "/"
      ++i;

      if (i == timeSpec.length) {
        throw new Vex.RERR("BadTimeSignature",
              "Invalid time spec: " + timeSpec);
      }


      var botNums = [];
      for (; i < timeSpec.length; ++i) {
        c = timeSpec.charAt(i);
        if (/[0-9]/.test(c)) {
          botNums.push(c);
        }
        else {
          throw new Vex.RERR("BadTimeSignature",
              "Invalid time spec: " + timeSpec);
        }
      }


      return {num: true, glyph: this.makeTimeSignatureGlyph(topNums, botNums)};
    },

    makeTimeSignatureGlyph: function(topNums, botNums) {
      var glyph = new Vex.Flow.Glyph("v0", this.point);
      glyph["topGlyphs"] = [];
      glyph["botGlyphs"] = [];

      var topWidth = 0;
      var i, num;
      for (i = 0; i < topNums.length; ++i) {
        num = topNums[i];
        var topGlyph = new Vex.Flow.Glyph("v" + num, this.point);

        glyph.topGlyphs.push(topGlyph);
        topWidth += topGlyph.getMetrics().width;
      }

      var botWidth = 0;
      for (i = 0; i < botNums.length; ++i) {
        num = botNums[i];
        var botGlyph = new Vex.Flow.Glyph("v" + num, this.point);

        glyph.botGlyphs.push(botGlyph);
        botWidth += botGlyph.getMetrics().width;
      }

      var width = (topWidth > botWidth ? topWidth : botWidth);
      var xMin = glyph.getMetrics().x_min;

      glyph.getMetrics = function() {
        return {
          x_min: xMin,
          x_max: xMin + width,
          width: width
        };
      };

      var topStartX = (width - topWidth) / 2.0;
      var botStartX = (width - botWidth) / 2.0;

      var that = this;
      glyph.renderToStave = function(x) {
        var start_x = x + topStartX;
        var i, g;
        for (i = 0; i < this.topGlyphs.length; ++i) {
          g = this.topGlyphs[i];
          Vex.Flow.Glyph.renderOutline(this.context, g.metrics.outline,
              g.scale, start_x + g.x_shift, this.stave.getYForLine(that.topLine) + 1);
          start_x += g.getMetrics().width;
        }

        start_x = x + botStartX;
        for (i = 0; i < this.botGlyphs.length; ++i) {
          g = this.botGlyphs[i];
          that.placeGlyphOnLine(g, this.stave, g.line);
          Vex.Flow.Glyph.renderOutline(this.context, g.metrics.outline,
              g.scale, start_x + g.x_shift, this.stave.getYForLine(that.bottomLine) + 1);
          start_x += g.getMetrics().width;
        }
      };

      return glyph;
    },

    getTimeSig: function() {
      return this.timeSig;
    },

    addModifier: function(stave) {
      if (!this.timeSig.num) {
        this.placeGlyphOnLine(this.timeSig.glyph, stave, this.timeSig.line);
      }
      stave.addGlyph(this.timeSig.glyph);
    },

    addEndModifier: function(stave) {
      if (!this.timeSig.num) {
        this.placeGlyphOnLine(this.timeSig.glyph, stave, this.timeSig.line);
      }
      stave.addEndGlyph(this.timeSig.glyph);
    }
  });

  return TimeSignature;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna Cheppudira 2013.
// Co-author: Benjamin W. Bohl
//
// ## Description
//
// This file implements various types of clefs that can be rendered on a stave.
//
// See `tests/clef_tests.js` for usage examples.

Vex.Flow.Clef = (function() {
  function Clef(clef, size, annotation) {
    if (arguments.length > 0) this.init(clef, size, annotation);
  }

  // To enable logging for this class, set `Vex.Flow.Clef.DEBUG` to `true`.
  function L() { if (Vex.Flow.Clef.DEBUG) Vex.L("Vex.Flow.Clef", arguments); }

  // Every clef name is associated with a glyph code from the font file
  // and a default stave line number.
  Clef.types = {
    "treble": {
      code: "v83",
      line: 3
    },
    "bass": {
      code: "v79",
      line: 1
    },
    "alto": {
      code: "vad",
      line: 2
    },
    "tenor": {
      code: "vad",
      line: 1
    },
    "percussion": {
      code: "v59",
      line: 2
    },
    "soprano": {
      code: "vad",
      line: 4
    },
    "mezzo-soprano": {
      code: "vad",
      line: 3
    },
    "baritone-c": {
      code: "vad",
      line: 0
    },
    "baritone-f": {
      code: "v79",
      line: 2
    },
    "subbass": {
      code: "v79",
      line: 0
    },
    "french": {
      code: "v83",
      line: 4
    },
  };
  // Sizes affect the point-size of the clef.
  Clef.sizes = {
    "default": 40,
    "small": 32
  };

  // Annotations attach to clefs -- such as "8" for octave up or down.
  Clef.annotations = {
    "8va": {
      code: "v8",
      sizes: {
        "default": {
          point: 20,
          attachments: {
            "treble": {
              line: -1.2,
              x_shift: 11
            }
          }
        },
        "small": {
          point: 18,
          attachments: {
            "treble": {
              line: -0.4,
              x_shift: 8
            }
          }
        }
      }
    },
    "8vb": {
      code: "v8",
      sizes: {
        "default": {
          point: 20,
          attachments: {
            "treble": {
              line: 6.3,
              x_shift: 10
            },
            "bass": {
              line: 4,
              x_shift: 1
            }
          }
        },
        "small": {
          point: 18,
          attachments: {
            "treble": {
              line: 5.8,
              x_shift: 6
            },
            "bass": {
              line: 3.5,
              x_shift: 0.5
            }
          }
        }
      }
    },
  };
  // ## Prototype Methods
  Vex.Inherit(Clef, Vex.Flow.StaveModifier, {
    // Create a new clef. The parameter `clef` must be a key from
    // `Clef.types`.
    init: function(clef, size, annotation) {
      var superclass = Vex.Flow.Clef.superclass;
      superclass.init.call(this);

      this.clef = Vex.Flow.Clef.types[clef];
      if (size === undefined) {
        this.size = "default";
      } else {
        this.size = size;
      }
      this.clef.point = Vex.Flow.Clef.sizes[this.size];

      // If an annotation, such as 8va, is specified, add it to the Clef object.
      if (annotation !== undefined) {
        var anno_dict = Vex.Flow.Clef.annotations[annotation];
        this.annotation = {
          code: anno_dict.code,
          point: anno_dict.sizes[this.size].point,
          line: anno_dict.sizes[this.size].attachments[clef].line,
          x_shift: anno_dict.sizes[this.size].attachments[clef].x_shift
        };
      }
      L("Creating clef:", clef);
    },

    // Add this clef to the start of the given `stave`.
    addModifier: function(stave) {
      var glyph = new Vex.Flow.Glyph(this.clef.code, this.clef.point);
      this.placeGlyphOnLine(glyph, stave, this.clef.line);
      if (this.annotation !== undefined) {
        var attachment = new Vex.Flow.Glyph(this.annotation.code, this.annotation.point);
        attachment.metrics.x_max = 0;
        attachment.setXShift(this.annotation.x_shift);
        this.placeGlyphOnLine(attachment, stave, this.annotation.line);
        stave.addGlyph(attachment);
      }
      stave.addGlyph(glyph);
    },

    // Add this clef to the end of the given `stave`.
    addEndModifier: function(stave) {
      var glyph = new Vex.Flow.Glyph(this.clef.code, this.clef.point);
      this.placeGlyphOnLine(glyph, stave, this.clef.line);
      stave.addEndGlyph(glyph);
      if (this.annotation !== undefined) {
        var attachment = new Vex.Flow.Glyph(this.annotation.code, this.annotation.point);
        attachment.metrics.x_max = 0;
        attachment.setXShift(this.annotation.x_shift);
        this.placeGlyphOnLine(attachment, stave, this.annotation.line);
        stave.addEndGlyph(attachment);
      }
    }
  });

  return Clef;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// This class implements some standard music theory routines.
//
// requires: vex.js   (Vex)
// requires: flow.js  (Vex.Flow)

/**
 * @constructor
 */
Vex.Flow.Music = (function() {
  function Music() {
    this.init();
  }

  Music.NUM_TONES = 12;
  Music.roots = [ "c", "d", "e", "f", "g", "a", "b" ];
  Music.root_values = [ 0, 2, 4, 5, 7, 9, 11 ];
  Music.root_indices = {
    "c": 0,
    "d": 1,
    "e": 2,
    "f": 3,
    "g": 4,
    "a": 5,
    "b": 6
  };

  Music.canonical_notes = [
    "c", "c#", "d", "d#",
    "e", "f", "f#", "g",
    "g#", "a", "a#", "b"
  ];

  Music.diatonic_intervals = [
    "unison", "m2", "M2", "m3", "M3",
    "p4", "dim5", "p5", "m6", "M6",
    "b7", "M7", "octave"
  ];

  Music.diatonic_accidentals = {
    "unison": {note: 0, accidental: 0},
    "m2":     {note: 1, accidental: -1},
    "M2":     {note: 1, accidental: 0},
    "m3":     {note: 2, accidental: -1},
    "M3":     {note: 2, accidental: 0},
    "p4":     {note: 3, accidental: 0},
    "dim5":   {note: 4, accidental: -1},
    "p5":     {note: 4, accidental: 0},
    "m6":     {note: 5, accidental: -1},
    "M6":     {note: 5, accidental: 0},
    "b7":     {note: 6, accidental: -1},
    "M7":     {note: 6, accidental: 0},
    "octave": {note: 7, accidental: 0}
  };

  Music.intervals = {
    "u":  0, "unison": 0,
    "m2": 1, "b2": 1, "min2": 1, "S": 1, "H": 1,
    "2": 2, "M2": 2, "maj2": 2, "T": 2, "W": 2,
    "m3": 3, "b3": 3, "min3": 3,
    "M3": 4, "3": 4, "maj3": 4,
    "4":  5, "p4":  5,
    "#4": 6, "b5": 6, "aug4": 6, "dim5": 6,
    "5":  7, "p5":  7,
    "#5": 8, "b6": 8, "aug5": 8,
    "6":  9, "M6":  9, "maj6": 9,
    "b7": 10, "m7": 10, "min7": 10, "dom7": 10,
    "M7": 11, "maj7": 11,
    "8": 12, "octave": 12
  };

  Music.scales = {
    major: [2, 2, 1, 2, 2, 2, 1],
    dorian: [2, 1, 2, 2, 2, 1, 2],
    mixolydian: [2, 2, 1, 2, 2, 1, 2],
    minor: [2, 1, 2, 2, 1, 2, 2]
  };

  Music.accidentals = [ "bb", "b", "n", "#", "##" ];

  Music.noteValues = {
    'c':   { root_index: 0, int_val: 0 },
    'cn':  { root_index: 0, int_val: 0 },
    'c#':  { root_index: 0, int_val: 1 },
    'c##': { root_index: 0, int_val: 2 },
    'cb':  { root_index: 0, int_val: 11 },
    'cbb': { root_index: 0, int_val: 10 },
    'd':   { root_index: 1, int_val: 2 },
    'dn':  { root_index: 1, int_val: 2 },
    'd#':  { root_index: 1, int_val: 3 },
    'd##': { root_index: 1, int_val: 4 },
    'db':  { root_index: 1, int_val: 1 },
    'dbb': { root_index: 1, int_val: 0 },
    'e':   { root_index: 2, int_val: 4 },
    'en':  { root_index: 2, int_val: 4 },
    'e#':  { root_index: 2, int_val: 5 },
    'e##': { root_index: 2, int_val: 6 },
    'eb':  { root_index: 2, int_val: 3 },
    'ebb': { root_index: 2, int_val: 2 },
    'f':   { root_index: 3, int_val: 5 },
    'fn':  { root_index: 3, int_val: 5 },
    'f#':  { root_index: 3, int_val: 6 },
    'f##': { root_index: 3, int_val: 7 },
    'fb':  { root_index: 3, int_val: 4 },
    'fbb': { root_index: 3, int_val: 3 },
    'g':   { root_index: 4, int_val: 7 },
    'gn':  { root_index: 4, int_val: 7 },
    'g#':  { root_index: 4, int_val: 8 },
    'g##': { root_index: 4, int_val: 9 },
    'gb':  { root_index: 4, int_val: 6 },
    'gbb': { root_index: 4, int_val: 5 },
    'a':   { root_index: 5, int_val: 9 },
    'an':  { root_index: 5, int_val: 9 },
    'a#':  { root_index: 5, int_val: 10 },
    'a##': { root_index: 5, int_val: 11 },
    'ab':  { root_index: 5, int_val: 8 },
    'abb': { root_index: 5, int_val: 7 },
    'b':   { root_index: 6, int_val: 11 },
    'bn':  { root_index: 6, int_val: 11 },
    'b#':  { root_index: 6, int_val: 0 },
    'b##': { root_index: 6, int_val: 1 },
    'bb':  { root_index: 6, int_val: 10 },
    'bbb': { root_index: 6, int_val: 9 }
  };

  Music.prototype = {
    init: function() {},

    isValidNoteValue: function(note) {
      if (note == null || note < 0 || note >= Vex.Flow.Music.NUM_TONES)
        return false;
      return true;
    },

    isValidIntervalValue: function(interval) {
      return this.isValidNoteValue(interval);
    },

    getNoteParts: function(noteString) {
      if (!noteString || noteString.length < 1)
        throw new Vex.RERR("BadArguments", "Invalid note name: " + noteString);

      if (noteString.length > 3)
        throw new Vex.RERR("BadArguments", "Invalid note name: " + noteString);

      var note = noteString.toLowerCase();

      var regex = /^([cdefgab])(b|bb|n|#|##)?$/;
      var match = regex.exec(note);

      if (match != null) {
        var root = match[1];
        var accidental = match[2];

        return {
          'root': root,
          'accidental': accidental
        };
      } else {
        throw new Vex.RERR("BadArguments", "Invalid note name: " + noteString);
      }
    },

    getKeyParts: function(keyString) {
      if (!keyString || keyString.length < 1)
        throw new Vex.RERR("BadArguments", "Invalid key: " + keyString);

      var key = keyString.toLowerCase();

      // Support Major, Minor, Melodic Minor, and Harmonic Minor key types.
      var regex = /^([cdefgab])(b|#)?(mel|harm|m|M)?$/;
      var match = regex.exec(key);

      if (match != null) {
        var root = match[1];
        var accidental = match[2];
        var type = match[3];

        // Unspecified type implies major
        if (!type) type = "M";

        return {
          'root': root,
          'accidental': accidental,
          'type': type
        };
      } else {
        throw new Vex.RERR("BadArguments", "Invalid key: " + keyString);
      }
    },

    getNoteValue: function(noteString) {
      var value = Music.noteValues[noteString];
      if (value == null)
        throw new Vex.RERR("BadArguments", "Invalid note name: " + noteString);

      return value.int_val;
    },

    getIntervalValue: function(intervalString) {
      var value = Music.intervals[intervalString];
      if (value == null)
        throw new Vex.RERR("BadArguments",
                           "Invalid interval name: " + intervalString);

      return value;
    },

    getCanonicalNoteName: function(noteValue) {
      if (!this.isValidNoteValue(noteValue))
        throw new Vex.RERR("BadArguments",
                           "Invalid note value: " + noteValue);

      return Music.canonical_notes[noteValue];
    },

    getCanonicalIntervalName: function(intervalValue) {
      if (!this.isValidIntervalValue(intervalValue))
        throw new Vex.RERR("BadArguments",
                           "Invalid interval value: " + intervalValue);

      return Music.diatonic_intervals[intervalValue];
    },

    /* Given a note, interval, and interval direction, product the
     * relative note.
     */
    getRelativeNoteValue: function(noteValue, intervalValue, direction) {
      if (direction == null) direction = 1;
      if (direction != 1 && direction != -1)
        throw new Vex.RERR("BadArguments", "Invalid direction: " + direction);

      var sum = (noteValue + (direction * intervalValue)) % Music.NUM_TONES;
      if (sum < 0) sum += Music.NUM_TONES;

      return sum;
    },

    getRelativeNoteName: function(root, noteValue) {
      var parts = this.getNoteParts(root);
      var rootValue = this.getNoteValue(parts.root);
      var interval = noteValue - rootValue;

      if (Math.abs(interval) > Music.NUM_TONES - 3) {
        var multiplier = 1;
        if (interval > 0 ) multiplier = -1;

        // Possibly wrap around. (Add +1 for modulo operator)
        var reverse_interval = (((noteValue + 1) + (rootValue + 1)) %
          Music.NUM_TONES) * multiplier;

        if (Math.abs(reverse_interval) > 2) {
          throw new Vex.RERR("BadArguments", "Notes not related: " + root + ", " +
                            noteValue);
        } else {
          interval = reverse_interval;
        }
      }

      if (Math.abs(interval) > 2)
          throw new Vex.RERR("BadArguments", "Notes not related: " + root + ", " +
                            noteValue);

      var relativeNoteName = parts.root;
      var i;
      if (interval > 0) {
        for (i = 1; i <= interval; ++i)
          relativeNoteName += "#";
      } else if (interval < 0) {
        for (i = -1; i >= interval; --i)
          relativeNoteName += "b";
      }

      return relativeNoteName;
    },

    /* Return scale tones, given intervals. Each successive interval is
     * relative to the previous one, e.g., Major Scale:
     *
     *   TTSTTTS = [2,2,1,2,2,2,1]
     *
     * When used with key = 0, returns C scale (which is isomorphic to
     * interval list).
     */
    getScaleTones: function(key, intervals) {
      var tones = [];
      tones.push(key);

      var nextNote = key;
      for (var i = 0; i < intervals.length; ++i) {
        nextNote = this.getRelativeNoteValue(nextNote,
                                             intervals[i]);
        if (nextNote != key) tones.push(nextNote);
      }

      return tones;
    },

    /* Returns the interval of a note, given a diatonic scale.
     *
     * E.g., Given the scale C, and the note E, returns M3
     */
    getIntervalBetween: function(note1, note2, direction) {
      if (direction == null) direction = 1;
      if (direction != 1 && direction != -1)
        throw new Vex.RERR("BadArguments", "Invalid direction: " + direction);
      if (!this.isValidNoteValue(note1) || !this.isValidNoteValue(note2))
        throw new Vex.RERR("BadArguments",
                           "Invalid notes: " + note1 + ", " + note2);

      var difference;
      if (direction == 1)
        difference = note2 - note1;
      else
        difference = note1 - note2;

      if (difference < 0) difference += Music.NUM_TONES;
      return difference;
    },

    // Create a scale map that represents the pitch state for a
    // `keySignature`. For example, passing a `G` to `keySignature` would 
    // return a scale map with every note naturalized except for `F` which
    // has an `F#` state.
    createScaleMap: function(keySignature) {
      var keySigParts = this.getKeyParts(keySignature);
      var scaleName = Vex.Flow.KeyManager.scales[keySigParts.type];

      var keySigString = keySigParts.root;
      if (keySigParts.accidental) keySigString += keySigParts.accidental;

      if (!scaleName) throw new Vex.RERR("BadArguments", "Unsupported key type: " + keySignature);

      var scale = this.getScaleTones(this.getNoteValue(keySigString), scaleName);
      var noteLocation = Vex.Flow.Music.root_indices[keySigParts.root];

      var scaleMap = {};
      for (var i = 0; i < Vex.Flow.Music.roots.length; ++i) {
        var index = (noteLocation + i) % Vex.Flow.Music.roots.length;
        var rootName = Vex.Flow.Music.roots[index];
        var noteName = this.getRelativeNoteName(rootName, scale[i]);

        if (noteName.length === 1) {
          noteName += "n";
        }

        scaleMap[rootName] = noteName;
      }

      return scaleMap;
    }

  };

  return Music;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// This class implements diatonic key management.
//
// requires: vex.js   (Vex)
// requires: flow.js  (Vex.Flow)
// requires: music.js (Vex.Flow.Music)

/**
 * @constructor
 */
Vex.Flow.KeyManager = (function() {
  function KeyManager(key) {
    this.init(key);
  }

  KeyManager.scales = {
    "M": Vex.Flow.Music.scales.major,
    "m": Vex.Flow.Music.scales.minor
  };

  KeyManager.prototype = {
    init: function(key) {
      this.music = new Vex.Flow.Music();
      this.setKey(key);
    },

    setKey: function(key) {
      this.key = key;
      this.reset();
      return this;
    },

    getKey: function() { return this.key; },

    reset: function() {
      this.keyParts = this.music.getKeyParts(this.key);

      this.keyString = this.keyParts.root;
      if (this.keyParts.accidental) this.keyString += this.keyParts.accidental;

      var is_supported_type = KeyManager.scales[this.keyParts.type];
      if (!is_supported_type)
        throw new Vex.RERR("BadArguments", "Unsupported key type: " + this.key);

      this.scale = this.music.getScaleTones(
          this.music.getNoteValue(this.keyString),
          Vex.Flow.KeyManager.scales[this.keyParts.type]);

      this.scaleMap = {};
      this.scaleMapByValue = {};
      this.originalScaleMapByValue = {};

      var noteLocation = Vex.Flow.Music.root_indices[this.keyParts.root];

      for (var i = 0; i < Vex.Flow.Music.roots.length; ++i) {
        var index = (noteLocation + i) % Vex.Flow.Music.roots.length;
        var rootName = Vex.Flow.Music.roots[index];

        var noteName = this.music.getRelativeNoteName(rootName, this.scale[i]);
        this.scaleMap[rootName] = noteName;
        this.scaleMapByValue[this.scale[i]] = noteName;
        this.originalScaleMapByValue[this.scale[i]] = noteName;
      }

      return this;
    },

    getAccidental: function(key) {
      var root = this.music.getKeyParts(key).root;
      var parts = this.music.getNoteParts(this.scaleMap[root]);

      return {
        note: this.scaleMap[root],
        accidental: parts.accidental
      };
    },

    selectNote: function(note) {
      note = note.toLowerCase();
      var parts = this.music.getNoteParts(note);

      // First look for matching note in our altered scale
      var scaleNote = this.scaleMap[parts.root];
      var modparts = this.music.getNoteParts(scaleNote);

      if (scaleNote == note) return {
        "note": scaleNote,
        "accidental": parts.accidental,
        "change": false
      };

      // Then search for a note of equivalent value in our altered scale
      var valueNote = this.scaleMapByValue[this.music.getNoteValue(note)];
      if (valueNote != null) {
        return {
          "note": valueNote,
          "accidental": this.music.getNoteParts(valueNote).accidental,
          "change": false
        };
      }

      // Then search for a note of equivalent value in the original scale
      var originalValueNote = this.originalScaleMapByValue[
        this.music.getNoteValue(note)];
      if (originalValueNote != null) {
        this.scaleMap[modparts.root] = originalValueNote;
        delete this.scaleMapByValue[this.music.getNoteValue(scaleNote)];
        this.scaleMapByValue[this.music.getNoteValue(note)] = originalValueNote;
        return {
          "note": originalValueNote,
          "accidental": this.music.getNoteParts(originalValueNote).accidental,
          "change": true
        };
      }

      // Then try to unmodify a currently modified note.
      if (modparts.root == note) {
        delete this.scaleMapByValue[
          this.music.getNoteValue(this.scaleMap[parts.root])];
        this.scaleMapByValue[this.music.getNoteValue(modparts.root)] =
          modparts.root;
        this.scaleMap[modparts.root] = modparts.root;
        return {
          "note": modparts.root,
          "accidental": null,
          "change": true
        };
      }

      // Last resort -- shitshoot
      delete this.scaleMapByValue[
        this.music.getNoteValue(this.scaleMap[parts.root])];
      this.scaleMapByValue[this.music.getNoteValue(note)] = note;

      delete this.scaleMap[modparts.root];
      this.scaleMap[modparts.root] = note;

      return {
        "note": note,
        "accidental": parts.accidental,
        "change": true
      };
    }
  };

  return KeyManager;
}());

// Vex Flow
// Mohit Muthanna <mohit@muthanna.com>
//
// Support for different rendering contexts: Canvas, Raphael
//
// Copyright Mohit Cheppudira 2010

/* global document: false */

Vex.Flow.Renderer = (function() {
  function Renderer(sel, backend) {
    if (arguments.length > 0) this.init(sel, backend);
  }

  Renderer.Backends = {
    CANVAS: 1,
    RAPHAEL: 2,
    SVG: 3,
    VML: 4
  };

  //End of line types
  Renderer.LineEndType = {
      NONE: 1,        // No leg
      UP: 2,          // Upward leg
      DOWN: 3         // Downward leg
  };

  // Set this to true if you're using VexFlow inside a runtime
  // that does not allow modifiying canvas objects. There is a small
  // performance degradation due to the extra indirection.
  Renderer.USE_CANVAS_PROXY = false;

  Renderer.buildContext = function(sel,
      backend, width, height, background) {
    var renderer = new Renderer(sel, backend);
    if (width && height) { renderer.resize(width, height); }

    if (!background) background = "#FFF";
    var ctx = renderer.getContext();
    ctx.setBackgroundFillStyle(background);
    return ctx;
  };

  Renderer.getCanvasContext = function(sel, width, height, background) {
    return Renderer.buildContext(sel, Renderer.Backends.CANVAS,
        width, height, background);
  };

  Renderer.getRaphaelContext = function(sel, width, height, background) {
    return Renderer.buildContext(sel, Renderer.Backends.RAPHAEL,
        width, height, background);
  };

  Renderer.bolsterCanvasContext = function(ctx) {
    if (Renderer.USE_CANVAS_PROXY) {
      return new Vex.Flow.CanvasContext(ctx);
    }

    var methods = ["clear", "setFont", "setRawFont", "setFillStyle", "setBackgroundFillStyle",
                   "setStrokeStyle", "setShadowColor", "setShadowBlur", "setLineWidth",
                   "setLineCap", "setLineDash"];
    ctx.vexFlowCanvasContext = ctx;

    for (var i in methods) {
      var method = methods[i];
      ctx[method] = Vex.Flow.CanvasContext.prototype[method];
    }

    return ctx;
  };

  //Draw a dashed line (horizontal, vertical or diagonal
  //dashPattern = [3,3] draws a 3 pixel dash followed by a three pixel space.
  //setting the second number to 0 draws a solid line.
  Renderer.drawDashedLine = function(context, fromX, fromY, toX, toY, dashPattern) {
    context.beginPath();

    var dx = toX - fromX;
    var dy = toY - fromY;
    var angle = Math.atan2(dy, dx);
    var x = fromX;
    var y = fromY;
    context.moveTo(fromX, fromY);
    var idx = 0;
    var draw = true;
    while (!((dx < 0 ? x <= toX : x >= toX) && (dy < 0 ? y <= toY : y >= toY))) {
      var dashLength = dashPattern[idx++ % dashPattern.length];
      var nx = x + (Math.cos(angle) * dashLength);
      x = dx < 0 ? Math.max(toX, nx) : Math.min(toX, nx);
      var ny = y + (Math.sin(angle) * dashLength);
      y = dy < 0 ? Math.max(toY, ny) : Math.min(toY, ny);
      if (draw) {
        context.lineTo(x, y);
      } else {
        context.moveTo(x, y);
      }
        draw = !draw;
    }

    context.closePath();
    context.stroke();
  };

  Renderer.prototype = {
    init: function(sel, backend) {
      // Verify selector
      this.sel = sel;
      if (!this.sel) throw new Vex.RERR("BadArgument",
          "Invalid selector for renderer.");

      // Get element from selector
      this.element = document.getElementById(sel);
      if (!this.element) this.element = sel;

      // Verify backend and create context
      this.ctx = null;
      this.paper = null;
      this.backend = backend;
      if (this.backend == Renderer.Backends.CANVAS) {
        // Create context.
        if (!this.element.getContext) throw new Vex.RERR("BadElement",
          "Can't get canvas context from element: " + sel);
        this.ctx = Renderer.bolsterCanvasContext(
            this.element.getContext('2d'));
      } else if (this.backend == Renderer.Backends.RAPHAEL) {
        this.ctx = new Vex.Flow.RaphaelContext(this.element);
      } else {
        throw new Vex.RERR("InvalidBackend",
          "No support for backend: " + this.backend);
      }
    },

    resize: function(width, height) {
      if (this.backend == Renderer.Backends.CANVAS) {
        if (!this.element.getContext) throw new Vex.RERR("BadElement",
          "Can't get canvas context from element: " + this.sel);
        this.element.width = width;
        this.element.height = height;
        this.ctx = Renderer.bolsterCanvasContext(
            this.element.getContext('2d'));
      } else {
        this.ctx.resize(width, height);
      }

      return this;
    },

    getContext: function() { return this.ctx; }
  };

  return Renderer;
}());



// Vex Flow
// Mohit Muthanna <mohit@muthanna.com>
//
// A rendering context for the Raphael backend.
//
// Copyright Mohit Cheppudira 2010

/** @constructor */
Vex.Flow.RaphaelContext = (function() {
  function RaphaelContext(element) {
    if (arguments.length > 0) this.init(element);
  }

  RaphaelContext.prototype = {
    init: function(element) {
      this.element = element;
      this.paper = Raphael(element);
      this.path = "";
      this.pen = {x: 0, y: 0};
      this.lineWidth = 1.0;
      this.state = {
        scale: { x: 1, y: 1 },
        font_family: "Arial",
        font_size: 8,
        font_weight: 800
      };

      this.attributes = {
        "stroke-width": 0.3,
        "fill": "black",
        "stroke": "black",
        "font": "10pt Arial"
      };

      this.background_attributes = {
        "stroke-width": 0,
        "fill": "white",
        "stroke": "white",
        "font": "10pt Arial"
      };

      this.shadow_attributes = {
        width: 0,
        color: "black"
      };

      this.state_stack= [];
    },

    setFont: function(family, size, weight) {
      this.state.font_family = family;
      this.state.font_size = size;
      this.state.font_weight = weight;
      this.attributes.font = (this.state.font_weight || "") + " " +
        (this.state.font_size * this.state.scale.x) + "pt " +
        this.state.font_family;
      return this;
    },

    setRawFont: function(font) {
      this.attributes.font = font;
      return this;
    },

    setFillStyle: function(style) {
      this.attributes.fill = style;
      return this;
    },

    setBackgroundFillStyle: function(style) {
      this.background_attributes.fill = style;
      this.background_attributes.stroke = style;
      return this;
    },

    setStrokeStyle: function(style) {
      this.attributes.stroke = style;
      return this;
    },

    setShadowColor: function(style) {
      this.shadow_attributes.color = style;
      return this;
    },

    setShadowBlur: function(blur) {
      this.shadow_attributes.width = blur;
      return this;
    },

    setLineWidth: function(width) {
      this.attributes["stroke-width"] = width;
      this.lineWidth = width;
    },

    // Empty because there is no equivalent in SVG
    setLineDash: function() { return this; },
    setLineCap: function() { return this; },

    scale: function(x, y) {
      this.state.scale = { x: x, y: y };
      // The scale() method is deprecated as of Raphael.JS 2.0, and
      // can no longer be used as an option in an Element.attr() call.
      // It is preserved here for users running earlier versions of
      // Raphael.JS, though it has no effect on the SVG output in
      // Raphael 2 and higher. 
      this.attributes.transform = "S" + x + "," + y + ",0,0";
      this.attributes.scale = x + "," + y + ",0,0";
      this.attributes.font = this.state.font_size * this.state.scale.x + "pt " +
        this.state.font_family;
      this.background_attributes.transform = "S" + x + "," + y + ",0,0";
      this.background_attributes.font = this.state.font_size *
        this.state.scale.x + "pt " +
        this.state.font_family;
      return this;
    },

    clear: function() { this.paper.clear(); },

    resize: function(width, height) {
      this.element.style.width = width;
      this.paper.setSize(width, height);
      return this;
    },

    // Sets the SVG `viewBox` property, which results in auto scaling images when its container
    // is resized.
    //
    // Usage: `ctx.setViewBox("0 0 600 400")`
    setViewBox: function(viewBox) {
      this.paper.canvas.setAttribute('viewBox', viewBox);
    },

    rect: function(x, y, width, height) {
      if (height < 0) {
        y += height;
        height = -height;
      }

      this.paper.rect(x, y, width - 0.5, height - 0.5).
        attr(this.attributes).
        attr("fill", "none").
        attr("stroke-width", this.lineWidth);
      return this;
    },

    fillRect: function(x, y, width, height) {
      if (height < 0) {
        y += height;
        height = -height;
      }

      this.paper.rect(x, y, width - 0.5, height - 0.5).
        attr(this.attributes);
      return this;
    },

    clearRect: function(x, y, width, height) {
      if (height < 0) {
        y += height;
        height = -height;
      }

      this.paper.rect(x, y, width - 0.5, height - 0.5).
        attr(this.background_attributes);
      return this;
    },

    beginPath: function() {
      this.path = "";
      this.pen.x = 0;
      this.pen.y = 0;
      return this;
    },

    moveTo: function(x, y) {
      this.path += "M" + x + "," + y;
      this.pen.x = x;
      this.pen.y = y;
      return this;
    },

    lineTo: function(x, y) {
      this.path += "L" + x + "," + y;
      this.pen.x = x;
      this.pen.y = y;
      return this;
    },

    bezierCurveTo: function(x1, y1, x2, y2, x, y) {
      this.path += "C" +
        x1 + "," +
        y1 + "," +
        x2 + "," +
        y2 + "," +
        x + "," +
        y;
      this.pen.x = x;
      this.pen.y = y;
      return this;
    },

    quadraticCurveTo: function(x1, y1, x, y) {
      this.path += "Q" +
        x1 + "," +
        y1 + "," +
        x + "," +
        y;
      this.pen.x = x;
      this.pen.y = y;
      return this;
    },

    // This is an attempt (hack) to simulate the HTML5 canvas
    // arc method.
    arc: function(x, y, radius, startAngle, endAngle, antiClockwise) {
      function normalizeAngle(angle) {
        while (angle < 0) {
          angle += Math.PI * 2;
        }

        while (angle > Math.PI * 2) {
          angle -= Math.PI * 2;
        }
        return angle;
      }

      startAngle = normalizeAngle(startAngle);
      endAngle = normalizeAngle(endAngle);

      if (startAngle > endAngle) {
          var tmp = startAngle;
          startAngle = endAngle;
          endAngle = tmp;
          antiClockwise = !antiClockwise;
      }

      var delta = endAngle - startAngle;

      if (delta > Math.PI) {
          this.arcHelper(x, y, radius, startAngle, startAngle + delta / 2,
                         antiClockwise);
          this.arcHelper(x, y, radius, startAngle + delta / 2, endAngle,
                         antiClockwise);
      }
      else {
          this.arcHelper(x, y, radius, startAngle, endAngle, antiClockwise);
      }
      return this;
    },

    arcHelper: function(x, y, radius, startAngle, endAngle, antiClockwise) {
      var x1 = x + radius * Math.cos(startAngle);
      var y1 = y + radius * Math.sin(startAngle);

      var x2 = x + radius * Math.cos(endAngle);
      var y2 = y + radius * Math.sin(endAngle);

      var largeArcFlag = 0;
      var sweepFlag = 0;
      if (antiClockwise) {
        sweepFlag = 1;
        if (endAngle - startAngle < Math.PI)
          largeArcFlag = 1;
      }
      else if (endAngle - startAngle > Math.PI) {
          largeArcFlag = 1;
      }

      this.path += "M" + x1 + "," + y1 + "," + "A" +
        radius + "," + radius + "," + "0," + largeArcFlag + "," + sweepFlag + "," +
        x2 + "," + y2 + "M" + this.pen.x + "," + this.pen.y;
    },

    // Adapted from the source for Raphael's Element.glow
    glow: function() {
      var out = this.paper.set();
      if (this.shadow_attributes.width > 0) {
        var sa = this.shadow_attributes;
        var num_paths = sa.width / 2;
        for (var i = 1; i <= num_paths; i++) {
          out.push(this.paper.path(this.path).attr({
            stroke: sa.color,
            "stroke-linejoin": "round",
            "stroke-linecap": "round",
            "stroke-width": +(sa.width / num_paths * i).toFixed(3),
            opacity: +((sa.opacity || 0.3) / num_paths).toFixed(3),
            // See note in this.scale(): In Raphael the scale() method
            // is deprecated and removed as of Raphael 2.0 and replaced
            // by the transform() method.  It is preserved here for 
            // users with earlier versions of Raphael, but has no effect
            // on the output SVG in Raphael 2.0+.
            transform: this.attributes.transform,
            scale: this.attributes.scale
          }));
        }
      }
      return out;
    },

    fill: function() {
      var elem = this.paper.path(this.path).
        attr(this.attributes).
        attr("stroke-width", 0);
      this.glow(elem);
      return this;
    },

    stroke: function() {
      // The first line of code below is, unfortunately, a bit of a hack: 
      // Raphael's transform() scaling does not scale the stroke-width, so
      // in order to scale a stroke, we have to manually scale the 
      // stroke-width.
      //
      // This works well so long as the X & Y states for this.scale() are
      // relatively similar.  However, if they are very different, we
      // would expect horizontal and vertical lines to have different
      // stroke-widths.
      //
      // In the future, if we want to support very divergent values for
      // horizontal and vertical scaling, we may want to consider 
      // implementing SVG scaling with properties of the SVG viewBox & 
      // viewPort and removing it entirely from the Element.attr() calls.
      // This would more closely parallel the approach taken in 
      // canvascontext.js as well.

      var strokeWidth = this.lineWidth * (this.state.scale.x + this.state.scale.y)/2;
      var elem = this.paper.path(this.path).
        attr(this.attributes).
        attr("fill", "none").
        attr("stroke-width", strokeWidth);
      this.glow(elem);
      return this;
    },

    closePath: function() {
      this.path += "Z";
      return this;
    },

    measureText: function(text) {
      var txt = this.paper.text(0, 0, text).
        attr(this.attributes).
        attr("fill", "none").
        attr("stroke", "none");
      var bounds = txt.getBBox();
      txt.remove();

      return {
        width: bounds.width,
        height: bounds.height
      };
    },

    fillText: function(text, x, y) {
      this.paper.text(x + (this.measureText(text).width / 2),
          (y - (this.state.font_size / (2.25 * this.state.scale.y))), text).
        attr(this.attributes);
      return this;
    },

    save: function() {
      // TODO(mmuthanna): State needs to be deep-copied.
      this.state_stack.push({
        state: {
          font_family: this.state.font_family
        },
        attributes: {
          font: this.attributes.font,
          fill: this.attributes.fill,
          stroke: this.attributes.stroke,
          "stroke-width": this.attributes["stroke-width"]
        },
        shadow_attributes: {
          width: this.shadow_attributes.width,
          color: this.shadow_attributes.color
        }
      });
      return this;
    },

    restore: function() {
      // TODO(0xfe): State needs to be deep-restored.
      var state = this.state_stack.pop();
      this.state.font_family = state.state.font_family;
      this.attributes.font = state.attributes.font;
      this.attributes.fill = state.attributes.fill;
      this.attributes.stroke = state.attributes.stroke;
      this.attributes["stroke-width"] = state.attributes["stroke-width"];
      this.shadow_attributes.width = state.shadow_attributes.width;
      this.shadow_attributes.color = state.shadow_attributes.color;
      return this;
    }
  };

  return RaphaelContext;
}());

// Vex Flow
// Mohit Muthanna <mohit@muthanna.com>
//
// A rendering context for the Raphael backend.
//
// Copyright Mohit Cheppudira 2010

/** @constructor */
Vex.Flow.CanvasContext = (function() {
  function CanvasContext(context) {
    if (arguments.length > 0) this.init(context);
  }

  CanvasContext.WIDTH = 600;
  CanvasContext.HEIGHT = 400;

  CanvasContext.prototype = {
    init: function(context) {
      // Use a name that is unlikely to clash with a canvas context
      // property
      this.vexFlowCanvasContext = context;
      if (!context.canvas) {
        this.canvas = {
          width: CanvasContext.WIDTH,
          height: CanvasContext.HEIGHT
        };
      } else {
        this.canvas = context.canvas;
      }
    },

    clear: function() {
      this.vexFlowCanvasContext.clearRect(0, 0, this.canvas.width, this.canvas.height);
    },

    setFont: function(family, size, weight) {
      this.vexFlowCanvasContext.font = (weight || "") + " " + size + "pt " + family;
      return this;
    },

    setRawFont: function(font) {
      this.vexFlowCanvasContext.font = font;
      return this;
    },

    setFillStyle: function(style) {
      this.vexFlowCanvasContext.fillStyle = style;
      return this;
    },

    setBackgroundFillStyle: function(style) {
      this.background_fillStyle = style;
      return this;
    },

    setStrokeStyle: function(style) {
      this.vexFlowCanvasContext.strokeStyle = style;
      return this;
    },

    setShadowColor: function(style) {
      this.vexFlowCanvasContext.shadowColor = style;
      return this;
    },

    setShadowBlur: function(blur) {
      this.vexFlowCanvasContext.shadowBlur = blur;
      return this;
    },

    setLineWidth: function(width) {
      this.vexFlowCanvasContext.lineWidth = width;
      return this;
    },

    setLineCap: function(cap_type) {
      this.vexFlowCanvasContext.lineCap = cap_type;
      return this;
    },

    setLineDash: function(dash) {
      this.vexFlowCanvasContext.lineDash = dash;
    },

    scale: function(x, y) {
      return this.vexFlowCanvasContext.scale(parseFloat(x), parseFloat(y));
    },

    resize: function(width, height) {
      return this.vexFlowCanvasContext.resize(
          parseInt(width, 10), parseInt(height, 10));
    },

    rect: function(x, y, width, height) {
      return this.vexFlowCanvasContext.rect(x, y, width, height);
    },

    fillRect: function(x, y, width, height) {
      return this.vexFlowCanvasContext.fillRect(x, y, width, height);
    },

    clearRect: function(x, y, width, height) {
      return this.vexFlowCanvasContext.clearRect(x, y, width, height);
    },

    beginPath: function() {
      return this.vexFlowCanvasContext.beginPath();
    },

    moveTo: function(x, y) {
      return this.vexFlowCanvasContext.moveTo(x, y);
    },

    lineTo: function(x, y) {
      return this.vexFlowCanvasContext.lineTo(x, y);
    },

    bezierCurveTo: function(x1, y1, x2, y2, x, y) {
      return this.vexFlowCanvasContext.bezierCurveTo(x1, y1, x2, y2, x, y);
    },

    quadraticCurveTo: function(x1, y1, x, y) {
      return this.vexFlowCanvasContext.quadraticCurveTo(x1, y1, x, y);
    },

    // This is an attempt (hack) to simulate the HTML5 canvas
    // arc method.
    arc: function(x, y, radius, startAngle, endAngle, antiClockwise) {
      return this.vexFlowCanvasContext.arc(x, y, radius, startAngle, endAngle, antiClockwise);
    },

    // Adapted from the source for Raphael's Element.glow
    glow: function() {
      return this.vexFlowCanvasContext.glow();
    },

    fill: function() {
      return this.vexFlowCanvasContext.fill();
    },

    stroke: function() {
      return this.vexFlowCanvasContext.stroke();
    },

    closePath: function() {
      return this.vexFlowCanvasContext.closePath();
    },

    measureText: function(text) {
      return this.vexFlowCanvasContext.measureText(text);
    },

    fillText: function(text, x, y) {
      return this.vexFlowCanvasContext.fillText(text, x, y);
    },

    save: function() {
      return this.vexFlowCanvasContext.save();
    },

    restore: function() {
      return this.vexFlowCanvasContext.restore();
    }
  };

  return CanvasContext;
}());

// Vex Flow Notation
// Author Larry Kuhns 2011
// Implements barlines (single, double, repeat, end)
//
// Requires vex.js.

/**
 * @constructor
 */
Vex.Flow.Barline = (function() {
  function Barline(type, x) {
    if (arguments.length > 0) this.init(type, x);
  }

  Barline.type = {
    SINGLE: 1,
    DOUBLE: 2,
    END: 3,
    REPEAT_BEGIN: 4,
    REPEAT_END: 5,
    REPEAT_BOTH: 6,
    NONE: 7
  };

  Vex.Inherit(Barline, Vex.Flow.StaveModifier, {
    init: function(type, x) {
      Barline.superclass.init.call(this);
      this.thickness = Vex.Flow.STAVE_LINE_THICKNESS;
      this.barline = type;
      this.x = x;    // Left most x for the stave
    },

    getCategory: function() { return "barlines"; },
    setX: function(x) { this.x = x; return this; },

    // Draw barlines
    draw: function(stave, x_shift) {
      x_shift = typeof x_shift !== 'number' ? 0 : x_shift;

      switch (this.barline) {
        case Barline.type.SINGLE:
          this.drawVerticalBar(stave, this.x, false);
          break;
        case Barline.type.DOUBLE:
          this.drawVerticalBar(stave, this.x, true);
          break;
        case Barline.type.END:
          this.drawVerticalEndBar(stave, this.x);
          break;
        case Barline.type.REPEAT_BEGIN:
          // If the barline is shifted over (in front of clef/time/key)
          // Draw vertical bar at the beginning.
          if (x_shift > 0) {
            this.drawVerticalBar(stave, this.x);
          }
          this.drawRepeatBar(stave, this.x + x_shift, true);
          break;
        case Barline.type.REPEAT_END:
          this.drawRepeatBar(stave, this.x, false);
          break;
        case Barline.type.REPEAT_BOTH:
          this.drawRepeatBar(stave, this.x, false);
          this.drawRepeatBar(stave, this.x, true);
          break;
        default:
          // Default is NONE, so nothing to draw
          break;
      }
    },

    drawVerticalBar: function(stave, x, double_bar) {
      if (!stave.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");
      var topY = stave.getYForLine(0);
      var botY = stave.getYForLine(stave.getNumLines() - 1) + this.thickness;
      if (double_bar)
        stave.context.fillRect(x - 3, topY, 1, botY - topY);
      stave.context.fillRect(x, topY, 1, botY - topY);
    },

    drawVerticalEndBar: function(stave, x) {
      if (!stave.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");

      var topY = stave.getYForLine(0);
      var botY = stave.getYForLine(stave.getNumLines() - 1) + this.thickness;
      stave.context.fillRect(x - 5, topY, 1, botY - topY);
      stave.context.fillRect(x - 2, topY, 3, botY - topY);
    },

    drawRepeatBar: function(stave, x, begin) {
      if (!stave.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");

      var topY = stave.getYForLine(0);
      var botY = stave.getYForLine(stave.getNumLines() - 1) + this.thickness;
      var x_shift = 3;

      if (!begin) {
        x_shift = -5;
      }

      stave.context.fillRect(x + x_shift, topY, 1, botY - topY);
      stave.context.fillRect(x - 2, topY, 3, botY - topY);

      var dot_radius = 2;

      // Shift dots left or right
      if (begin) {
        x_shift += 4;
      } else {
        x_shift -= 4;
      }

      var dot_x = (x + x_shift) + (dot_radius / 2);

      // calculate the y offset based on number of stave lines
      var y_offset = (stave.getNumLines() - 1) *
        stave.getSpacingBetweenLines();
      y_offset = (y_offset / 2) -
                 (stave.getSpacingBetweenLines() / 2);
      var dot_y = topY + y_offset + (dot_radius / 2);

      // draw the top repeat dot
      stave.context.beginPath();
      stave.context.arc(dot_x, dot_y, dot_radius, 0, Math.PI * 2, false);
      stave.context.fill();

      //draw the bottom repeat dot
      dot_y += stave.getSpacingBetweenLines();
      stave.context.beginPath();
      stave.context.arc(dot_x, dot_y, dot_radius, 0, Math.PI * 2, false);
      stave.context.fill();
    }
  });

  return Barline;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
// This class by Raffaele Viglianti, 2012 http://itisnotsound.wordpress.com/
//
// This class implements hairpins between notes.
// Hairpins can be either Crescendo or Descrescendo.

/**
 * Create a new hairpin from the specified notes.
 *
 * @constructor
 * @param {!Object} notes The notes to tie up.
 * @param {!Object} type The type of hairpin
 */
Vex.Flow.StaveHairpin = (function() {
  function StaveHairpin(notes, type) {
    if (arguments.length > 0) this.init(notes, type);
  }

  StaveHairpin.type = {
    CRESC: 1,
    DECRESC: 2
  };

  /* Helper function to convert ticks into pixels.
   * Requires a Formatter with voices joined and formatted (to
   * get pixels per tick)
   *
   * options is struct that has:
   *
   *  {
   *   height: px,
   *   y_shift: px, //vertical offset
   *   left_shift_ticks: 0, //left horizontal offset expressed in ticks
   *   right_shift_ticks: 0 // right horizontal offset expressed in ticks
   *  }
   *
   **/
  StaveHairpin.FormatByTicksAndDraw = function(ctx, formatter, notes, type, position, options) {
    var ppt = formatter.pixelsPerTick;

    if (ppt == null){
      throw new Vex.RuntimeError("BadArguments",
          "A valid Formatter must be provide to draw offsets by ticks.");}

    var l_shift_px = ppt * options.left_shift_ticks;
    var r_shift_px = ppt * options.right_shift_ticks;

    var hairpin_options = {
      height: options.height,
      y_shift:options.y_shift,
      left_shift_px:l_shift_px,
      right_shift_px:r_shift_px};

    new StaveHairpin({
      first_note: notes.first_note,
      last_note: notes.last_note
    }, type)
      .setContext(ctx)
      .setRenderOptions(hairpin_options)
      .setPosition(position)
      .draw();
  };

  StaveHairpin.prototype = {
    init: function(notes, type) {
      /**
       * Notes is a struct that has:
       *
       *  {
       *    first_note: Note,
       *    last_note: Note,
       *  }
       *
       **/

      this.notes = notes;
      this.hairpin = type;
      this.position = Vex.Flow.Modifier.Position.BELOW;

      this.context = null;

      this.render_options = {
          height: 10,
          y_shift: 0, //vertical offset
          left_shift_px: 0, //left horizontal offset
          right_shift_px: 0 // right horizontal offset
        };

      this.setNotes(notes);
    },

    setContext: function(context) { this.context = context; return this; },

    setPosition: function(position) {
      if (position == Vex.Flow.Modifier.Position.ABOVE ||
          position == Vex.Flow.Modifier.Position.BELOW)
        this.position = position;
      return this;
    },

    setRenderOptions: function(options) {
      if (options.height != null &&
          options.y_shift != null &&
          options.left_shift_px != null &&
          options.right_shift_px != null){
        this.render_options = options;
      }
      return this;
    },

    /**
     * Set the notes to attach this hairpin to.
     *
     * @param {!Object} notes The start and end notes.
     */
    setNotes: function(notes) {
      if (!notes.first_note && !notes.last_note)
        throw new Vex.RuntimeError("BadArguments",
            "Hairpin needs to have either first_note or last_note set.");

      // Success. Lets grab 'em notes.
      this.first_note = notes.first_note;
      this.last_note = notes.last_note;
      return this;
    },

    renderHairpin: function(params) {
      var ctx = this.context;
      var dis = this.render_options.y_shift + 20;
      var y_shift = params.first_y;

      if (this.position == Vex.Flow.Modifier.Position.ABOVE) {
        dis = -dis +30;
        y_shift = params.first_y - params.staff_height;
      }

      var l_shift = this.render_options.left_shift_px;
      var r_shift = this.render_options.right_shift_px;

      switch (this.hairpin) {
        case StaveHairpin.type.CRESC:
          ctx.moveTo(params.last_x + r_shift, y_shift + dis);
          ctx.lineTo(params.first_x + l_shift, y_shift +(this.render_options.height/2) + dis);
          ctx.lineTo(params.last_x + r_shift, y_shift + this.render_options.height + dis);
          break;
        case StaveHairpin.type.DECRESC:
          ctx.moveTo(params.first_x + l_shift, y_shift + dis);
          ctx.lineTo(params.last_x + r_shift, y_shift +(this.render_options.height/2) + dis);
          ctx.lineTo(params.first_x + l_shift, y_shift + this.render_options.height + dis);
          break;
        default:
          // Default is NONE, so nothing to draw
          break;
      }

      ctx.stroke();
    },

    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw Hairpin without a context.");

      var first_note = this.first_note;
      var last_note = this.last_note;

      var start = first_note.getModifierStartXY(this.position, 0);
      var end = last_note.getModifierStartXY(this.position, 0);

      this.renderHairpin({
        first_x: start.x,
        last_x: end.x,
        first_y: first_note.getStave().y + first_note.getStave().height,
        last_y: last_note.getStave().y + last_note.getStave().height,
        staff_height: first_note.getStave().height
      });
     return true;
    }
  };
  return StaveHairpin;
}());


// Vex Flow Notation
// Author Larry Kuhns 2011
// Implements voltas (repeat brackets)
//
// Requires vex.js.

Vex.Flow.Volta = (function() {
  function Volta(type, number, x, y_shift) {
    if (arguments.length > 0) this.init(type, number, x, y_shift);
  }

  Volta.type = {
    NONE: 1,
    BEGIN: 2,
    MID: 3,
    END: 4,
    BEGIN_END: 5
  };

  Vex.Inherit(Volta, Vex.Flow.StaveModifier, {
    init: function(type, number, x, y_shift) {
      Volta.superclass.init.call(this);

      this.volta = type;
      this.x = x;
      this.y_shift = y_shift;
      this.number = number;
      this.font = {
        family: "sans-serif",
        size: 9,
        weight: "bold"
      };
    },

    getCategory: function() { return "voltas"; },
    setShiftY: function(y) { this.y_shift = y; return this; },

    draw: function(stave, x) {
      if (!stave.context) throw new Vex.RERR("NoCanvasContext",
        "Can't draw stave without canvas context.");
      var ctx = stave.context;
      var width = stave.width;
      var top_y = stave.getYForTopText(stave.options.num_lines) + this.y_shift;
      var vert_height = 1.5 * stave.options.spacing_between_lines_px;
      switch(this.volta) {
        case Vex.Flow.Volta.type.BEGIN:
          ctx.fillRect(this.x + x, top_y, 1, vert_height);
          break;
        case Vex.Flow.Volta.type.END:
          width -= 5;
          ctx.fillRect(this.x + x + width, top_y, 1, vert_height);
          break;
        case Vex.Flow.Volta.type.BEGIN_END:
          width -= 3;
          ctx.fillRect(this.x + x, top_y, 1, vert_height);
          ctx.fillRect(this.x + x + width, top_y, 1, vert_height);
          break;
      }
        // If the beginning of a volta, draw measure number
      if (this.volta == Volta.type.BEGIN ||
          this.volta == Volta.type.BEGIN_END) {
        ctx.save();
        ctx.setFont(this.font.family, this.font.size, this.font.weight);
        ctx.fillText(this.number, this.x + x + 5, top_y + 15);
        ctx.restore();
      }
      ctx.fillRect(this.x + x, top_y, width, 1);
      return this;
    }
  });

  return Volta;
}());
// Vex Flow Notation
// Author Larry Kuhns 2011
// Implements Repetitions (Coda, signo, D.C., etc.)
//
// Requires vex.js.

Vex.Flow.Repetition = (function() {
  function Repetition(type, x, y_shift) {
    if (arguments.length > 0) this.init(type, x, y_shift);
  }

  Repetition.type = {
    NONE: 1,         // no coda or segno
    CODA_LEFT: 2,    // coda at beginning of stave
    CODA_RIGHT: 3,   // coda at end of stave
    SEGNO_LEFT: 4,   // segno at beginning of stave
    SEGNO_RIGHT: 5,  // segno at end of stave
    DC: 6,           // D.C. at end of stave
    DC_AL_CODA: 7,   // D.C. al coda at end of stave
    DC_AL_FINE: 8,   // D.C. al Fine end of stave
    DS: 9,           // D.S. at end of stave
    DS_AL_CODA: 10,  // D.S. al coda at end of stave
    DS_AL_FINE: 11,  // D.S. al Fine at end of stave
    FINE: 12         // Fine at end of stave
  };

  Vex.Inherit(Repetition, Vex.Flow.StaveModifier, {
    init: function(type, x, y_shift) {
      Repetition.superclass.init.call(this);

      this.symbol_type = type;
      this.x = x;
      this.x_shift = 0;
      this.y_shift = y_shift;
      this.font = {
        family: "times",
        size: 12,
        weight: "bold italic"
      };
    },

    getCategory: function() { return "repetitions"; },
    setShiftX: function(x) { this.x_shift = x; return this; },
    setShiftY: function(y) { this.y_shift = y; return this; },

    draw: function(stave, x) {
      switch (this.symbol_type) {
        case Repetition.type.CODA_RIGHT:
          this.drawCodaFixed(stave, x + stave.width);
          break;
        case Repetition.type.CODA_LEFT:
          this.drawSymbolText(stave, x, "Coda", true);
          break;
        case Repetition.type.SEGNO_LEFT:
          this.drawSignoFixed(stave, x);
          break;
        case Repetition.type.SEGNO_RIGHT:
          this.drawSignoFixed(stave, x + stave.width);
          break;
        case Repetition.type.DC:
          this.drawSymbolText(stave, x, "D.C.", false);
          break;
        case Repetition.type.DC_AL_CODA:
          this.drawSymbolText(stave, x, "D.C. al", true);
          break;
        case Repetition.type.DC_AL_FINE:
          this.drawSymbolText(stave, x, "D.C. al Fine", false);
          break;
        case Repetition.type.DS:
          this.drawSymbolText(stave, x, "D.S.", false);
          break;
        case Repetition.type.DS_AL_CODA:
          this.drawSymbolText(stave, x, "D.S. al", true);
          break;
        case Repetition.type.DS_AL_FINE:
          this.drawSymbolText(stave, x, "D.S. al Fine", false);
          break;
        case Repetition.type.FINE:
          this.drawSymbolText(stave, x, "Fine", false);
          break;
        default:
          break;
      }

      return this;
    },

    drawCodaFixed: function(stave, x) {
      if (!stave.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");

      var y = stave.getYForTopText(stave.options.num_lines) + this.y_shift;
      Vex.Flow.renderGlyph(stave.context, this.x + x + this.x_shift,
                           y + 25, 40, "v4d", true);
      return this;
    },

    drawSignoFixed: function(stave, x) {
      if (!stave.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");
      var y = stave.getYForTopText(stave.options.num_lines) + this.y_shift;
      Vex.Flow.renderGlyph(stave.context, this.x + x + this.x_shift,
                           y + 25, 30, "v8c", true);
      return this;
    },

    drawSymbolText: function(stave, x, text, draw_coda) {
      if (!stave.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw stave without canvas context.");

      var ctx = stave.context;
      ctx.save();
      ctx.setFont(this.font.family, this.font.size, this.font.weight);
        // Default to right symbol
      var text_x = 0 + this.x_shift;
      var symbol_x = x + this.x_shift;
      if (this.symbol_type == Vex.Flow.Repetition.type.CODA_LEFT) {
          // Offset Coda text to right of stave beginning
        text_x = this.x + stave.options.vertical_bar_width;
        symbol_x = text_x + ctx.measureText(text).width + 12;
      } else {
          // Offset Signo text to left stave end
        symbol_x = this.x + x + stave.width - 5 + this.x_shift;
        text_x = symbol_x - + ctx.measureText(text).width - 12;
      }
      var y = stave.getYForTopText(stave.options.num_lines) + this.y_shift;
      if (draw_coda) {
        Vex.Flow.renderGlyph(ctx, symbol_x, y, 40, "v4d", true);
      }

      ctx.fillText(text, text_x, y + 5);
      ctx.restore();

      return this;
    }
  });

  return Repetition;
}());
// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
// Author Larry Kuhns 2011
// Implements stave section names.

/**
 * @constructor
 */
Vex.Flow.StaveSection = (function() {
  function StaveSection(section, x, shift_y) {
    if (arguments.length > 0) this.init(section, x, shift_y);
  }

  var Modifier = Vex.Flow.Modifier;
  Vex.Inherit(StaveSection, Modifier, {
    init: function(section, x, shift_y) {
      StaveSection.superclass.init.call(this);

      this.setWidth(16);
      this.section = section;
      this.position = Modifier.Position.ABOVE;
      this.x = x;
      this.shift_x = 0;
      this.shift_y = shift_y;
      this.font = {
        family: "sans-serif",
        size: 12,
        weight: "bold"
      };
    },

    getCategory: function() { return "stavesection"; },
    setStaveSection: function(section) { this.section = section; return this; },
    setShiftX: function(x) { this.shift_x = x; return this; },
    setShiftY: function(y) { this.shift_y = y; return this; },

    draw: function(stave, shift_x) {
      if (!stave.context) throw new Vex.RERR("NoContext",
        "Can't draw stave section without a context.");

      var ctx = stave.context;

      ctx.save();
      ctx.lineWidth = 2;
      ctx.setFont(this.font.family, this.font.size, this.font.weight);
      var text_width = ctx.measureText("" + this.section).width;
      var width = text_width + 6;  // add left & right padding
      if (width < 18) width = 18;
      var height = 20;
        //  Seems to be a good default y
      var y = stave.getYForTopText(3) + this.shift_y;
      var x = this.x + shift_x;
      ctx.beginPath();
      ctx.lineWidth = 2;
      ctx.rect(x, y, width, height);
      ctx.stroke();
      x += (width - text_width) / 2;
      ctx.fillText("" + this.section, x, y + 16);
      ctx.restore();
      return this;
    }
  });

  return StaveSection;
}());
// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
// Author Radosaw Eichler 2012
// Implements tempo marker.

/**
 * @constructor
 * @param {Object} tempo Tempo parameters: { name, duration, dots, bpm }
 */
Vex.Flow.StaveTempo = (function() {
  function StaveTempo(tempo, x, shift_y) {
    if (arguments.length > 0) this.init(tempo, x, shift_y);
  }

  Vex.Inherit(StaveTempo, Vex.Flow.StaveModifier, {
    init: function(tempo, x, shift_y) {
      StaveTempo.superclass.init.call(this);

      this.tempo = tempo;
      this.position = Vex.Flow.Modifier.Position.ABOVE;
      this.x = x;
      this.shift_x = 10;
      this.shift_y = shift_y;
      this.font = {
        family: "times",
        size: 14,
        weight: "bold"
      };
      this.render_options = {
        glyph_font_scale: 30  // font size for note
      };
    },

    getCategory: function() { return "stavetempo"; },
    setTempo: function(tempo) { this.tempo = tempo; return this; },
    setShiftX: function(x) { this.shift_x = x; return this; },
    setShiftY: function(y) { this.shift_y = y; return this; },

    draw: function(stave, shift_x) {
      if (!stave.context) throw new Vex.RERR("NoContext",
        "Can't draw stave tempo without a context.");

      var options = this.render_options;
      var scale = options.glyph_font_scale / 38;
      var name = this.tempo.name;
      var duration = this.tempo.duration;
      var dots = this.tempo.dots;
      var bpm = this.tempo.bpm;
      var font = this.font;
      var ctx = stave.context;
      var x = this.x + this.shift_x + shift_x;
      var y = stave.getYForTopText(1) + this.shift_y;

      ctx.save();

      if (name) {
        ctx.setFont(font.family, font.size, font.weight);
        ctx.fillText(name, x, y);
        x += ctx.measureText(name).width;
      }

      if (duration && bpm) {
        ctx.setFont(font.family, font.size, 'normal');

        if (name) {
          x += ctx.measureText(" ").width;
          ctx.fillText("(", x, y);
          x += ctx.measureText("(").width;
        }

        var code = Vex.Flow.durationToGlyph(duration);

        x += 3 * scale;
        Vex.Flow.renderGlyph(ctx, x, y, options.glyph_font_scale, code.code_head);
        x += code.head_width * scale;

        // Draw stem and flags
        if (code.stem) {
          var stem_height = 30;

          if (code.beam_count) stem_height += 3 * (code.beam_count - 1);

          stem_height *= scale;

          var y_top = y - stem_height;
          ctx.fillRect(x, y_top, scale, stem_height);

          if (code.flag) {
            Vex.Flow.renderGlyph(ctx, x + scale, y_top, options.glyph_font_scale,
                                 code.code_flag_upstem);

            if (!dots) x += 6 * scale;
          }
        }

        // Draw dot
        for (var i = 0; i < dots; i++) {
          x += 6 * scale;
          ctx.beginPath();
          ctx.arc(x, y + 2 * scale, 2 * scale, 0, Math.PI * 2, false);
          ctx.fill();
        }

        ctx.fillText(" = " + bpm + (name ? ")" : ""), x + 3 * scale, y);
      }

      ctx.restore();
      return this;
    }
  });

  return StaveTempo;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// Author Taehoon Moon 2014

/**
 * @constructor
 */
Vex.Flow.StaveText = (function() {
  function StaveText(text, position, options) {
    if (arguments.length > 0) this.init(text, position, options);
  }

  var Modifier = Vex.Flow.Modifier;
  Vex.Inherit(StaveText, Modifier, {
    init: function(text, position, options) {
      StaveText.superclass.init.call(this);

      this.setWidth(16);
      this.text = text;
      this.position = position;
      this.options = {
        shift_x: 0,
        shift_y: 0,
        justification: Vex.Flow.TextNote.Justification.CENTER
      };
      Vex.Merge(this.options, options);

      this.font = {
        family: "times",
        size: 16,
        weight: "normal"
      };
    },

    getCategory: function() { return "stavetext"; },
    setStaveText: function(text) { this.text = text; return this; },
    setShiftX: function(x) { this.shift_x = x; return this; },
    setShiftY: function(y) { this.shift_y = y; return this; },

    setFont: function(font) {
      Vex.Merge(this.font, font);
    },

    setText: function(text) {
      this.text = text;
    },

    draw: function(stave) {
      if (!stave.context) throw new Vex.RERR("NoContext",
        "Can't draw stave text without a context.");

      var ctx = stave.context;

      ctx.save();
      ctx.lineWidth = 2;
      ctx.setFont(this.font.family, this.font.size, this.font.weight);
      var text_width = ctx.measureText("" + this.text).width;

      var x, y;
      var Modifier = Vex.Flow.Modifier;
      switch(this.position) {
        case Modifier.Position.LEFT:
        case Modifier.Position.RIGHT:
          y = (stave.getYForLine(0) + stave.getBottomLineY()) / 2 + this.options.shift_y;
          if(this.position == Modifier.Position.LEFT) {
            x = stave.getX() - text_width - 24 + this.options.shift_x;
          }
          else {
            x = stave.getX() + stave.getWidth() + 24 + this.options.shift_x;
          }
          break;
        case Modifier.Position.ABOVE:
        case Modifier.Position.BELOW:
          var Justification = Vex.Flow.TextNote.Justification;
          x = stave.getX() + this.options.shift_x;
          if(this.options.justification == Justification.CENTER) {
            x += stave.getWidth() / 2 - text_width / 2;
          }
          else if(this.options.justification == Justification.RIGHT) {
            x += stave.getWidth() - text_width;
          }
          
          if(this.position == Modifier.Position.ABOVE) {
            y = stave.getYForTopText(2) + this.options.shift_y;
          }
          else {
            y = stave.getYForBottomText(2) + this.options.shift_y;
          }
          break;
        default:
          throw new Vex.RERR("InvalidPosition",
            "Value Must be in Modifier.Position.");
      }

      ctx.fillText("" + this.text, x, y + 4);
      ctx.restore();
      return this;
    }
  });

  return StaveText;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// A `BarNote` is used to render bar lines (from `barline.js`). `BarNote`s can
// be added to a voice and rendered in the middle of a stave. Since it has no
// duration, it consumes no `tick`s, and is dealt with appropriately by the formatter.
//
// See `tests/barnote_tests.js` for usage examples.

Vex.Flow.BarNote = (function() {
  function BarNote() { this.init(); }

  // To enable logging for this class. Set `Vex.Flow.BarNote.DEBUG` to `true`.
  function L() { if (BarNote.DEBUG) Vex.L("Vex.Flow.BarNote", arguments); }

  // ## Prototype Methods
  Vex.Inherit(BarNote, Vex.Flow.Note, {
    init: function() {
      BarNote.superclass.init.call(this, {duration: "b"});

      var TYPE = Vex.Flow.Barline.type;
      this.metrics = {
        widths: {}
      };

      // Defined this way to prevent lint errors.
      this.metrics.widths[TYPE.SINGLE] = 8;
      this.metrics.widths[TYPE.DOUBLE] = 12;
      this.metrics.widths[TYPE.END] = 15;
      this.metrics.widths[TYPE.REPEAT_BEGIN] = 14;
      this.metrics.widths[TYPE.REPEAT_END] = 14;
      this.metrics.widths[TYPE.REPEAT_BOTH] = 18;
      this.metrics.widths[TYPE.NONE] = 0;

      // Tell the formatter that bar notes have no duration.
      this.ignore_ticks = true;
      this.type = TYPE.SINGLE;

      // Set width to width of relevant `Barline`.
      this.setWidth(this.metrics.widths[this.type]);
    },

    // Get and set the type of Bar note. `type` must be one of `Vex.Flow.Barline.type`.
    getType: function() { return this.type; },
    setType: function(type) {
      this.type = type;
      this.setWidth(this.metrics.widths[this.type]);
      return this;
    },

    getBoundingBox: function() {
      return new Vex.Flow.BoundingBox(0, 0, 0, 0);
    },

    addToModifierContext: function() {
      /* overridden to ignore */
      return this;
    },

    preFormat: function() {
      /* overridden to ignore */
      this.setPreFormatted(true);
      return this;
    },

    // Render note to stave.
    draw: function() {
      if (!this.stave) throw new Vex.RERR("NoStave", "Can't draw without a stave.");
      L("Rendering bar line at: ", this.getAbsoluteX());
      var barline = new Vex.Flow.Barline(this.type, this.getAbsoluteX());
      barline.draw(this.stave);
    }
  });

  return BarNote;
}());

// VexFlow - Music Engraving for HTML5
// Author: Mike Corrigan <corrigan@gmail.com>
//
// This class implements tremolo notation.

/**
 * @constructor
 */
Vex.Flow.Tremolo = (function() {
  function Tremolo(num) {
    if (arguments.length > 0) this.init(num);
  }

  var Modifier = Vex.Flow.Modifier;
  Vex.Inherit(Tremolo, Modifier, {
    init: function(num) {
      Tremolo.superclass.init.call(this);

      this.num = num;
      this.note = null;
      this.index = null;
      this.position = Modifier.Position.CENTER;
      this.code = "v74";
      this.shift_right = -2;
      this.y_spacing = 4;

      this.render_options = {
        font_scale: 35,
        stroke_px: 3,
        stroke_spacing: 10
      };

      this.font = {
        family: "Arial",
        size: 16,
        weight: ""
      };
    },

    getCategory: function() { return "tremolo"; },

    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw Tremolo without a context.");
      if (!(this.note && (this.index != null))) throw new Vex.RERR("NoAttachedNote",
        "Can't draw Tremolo without a note and index.");

      var start = this.note.getModifierStartXY(this.position, this.index);
      var x = start.x;
      var y = start.y;

      x += this.shift_right;
      for (var i = 0; i < this.num; ++i) {
        Vex.Flow.renderGlyph(this.context, x, y,
                             this.render_options.font_scale, this.code);
        y += this.y_spacing;
      }
    }
  });

  return Tremolo;
}());

/**
 * Create a new tuplet from the specified notes. The notes must
 * be part of the same line, and have the same duration (in ticks).
 *
 * @constructor
 * @param {Array.<Vex.Flow.StaveNote>} A set of notes.
 */
Vex.Flow.Tuplet = (function() {
  function Tuplet(notes, options) {
    if (arguments.length > 0) this.init(notes, options);
  }

  Tuplet.LOCATION_TOP = 1;
  Tuplet.LOCATION_BOTTOM = -1;

  Tuplet.prototype = {
    init: function(notes, options) {
      if (!notes || notes == []) {
        throw new Vex.RuntimeError("BadArguments", "No notes provided for tuplet.");
      }

      if (notes.length == 1) {
        throw new Vex.RuntimeError("BadArguments", "Too few notes for tuplet.");
      }

      this.options = Vex.Merge({}, options);
      this.notes = notes;
      this.num_notes = 'num_notes' in this.options ?
        this.options.num_notes : notes.length;
      this.beats_occupied = 'beats_occupied' in this.options ?
        this.options.beats_occupied : 2;
      this.bracketed = (notes[0].beam == null);
      this.ratioed = false;
      this.point = 28;
      this.y_pos = 16;
      this.x_pos = 100;
      this.width = 200;
      this.location = Tuplet.LOCATION_TOP;

      Vex.Flow.Formatter.AlignRestsToNotes(notes, true, true);
      this.resolveGlyphs();
      this.attach();
    },

    attach: function () {
      for (var i = 0; i < this.notes.length; i++) {
        var note = this.notes[i];
        note.setTuplet(this);
      }
    },

    detach: function () {
      for (var i = 0; i < this.notes.length; i++) {
        var note = this.notes[i];
        note.setTuplet(null);
      }
    },

    setContext: function(context) {
      this.context = context;
      return this;
    },

    /**
     * Set whether or not the bracket is drawn.
     */
    setBracketed: function(bracketed) {
      this.bracketed = bracketed ? true : false;
      return this;
    },

    /**
     * Set whether or not the ratio is shown.
     */
    setRatioed: function(ratioed) {
      this.ratioed = ratioed ? true : false;
      return this;
    },

    /**
     * Set the tuplet to be displayed either on the top or bottom of the stave
     */
    setTupletLocation: function(location) {
      if (!location) location = Tuplet.LOCATION_TOP;
      else if (location != Tuplet.LOCATION_TOP &&
          location != Tuplet.LOCATION_BOTTOM) {
        throw new Vex.RERR("BadArgument", "Invalid tuplet location: " + location);
      }

      this.location = location;
      return this;
    },

    getNotes: function() {
      return this.notes;
    },

    getNoteCount: function() {
      return this.num_notes;
    },

    getBeatsOccupied: function() {
      return this.beats_occupied;
    },

    setBeatsOccupied: function(beats) {
      this.detach();
      this.beats_occupied = beats;
      this.resolveGlyphs();
      this.attach();
    },

    resolveGlyphs: function() {
      this.num_glyphs = [];
      var n = this.num_notes;
      while (n >= 1) {
        this.num_glyphs.push(new Vex.Flow.Glyph("v" + (n % 10), this.point));
        n = parseInt(n / 10, 10);
      }

      this.denom_glyphs = [];
      n = this.beats_occupied;
      while (n >= 1) {
        this.denom_glyphs.push(new Vex.Flow.Glyph("v" + (n % 10), this.point));
        n = parseInt(n / 10, 10);
      }
    },

    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");

      // determine x value of left bound of tuplet
      var first_note = this.notes[0];
      var last_note = this.notes[this.notes.length - 1];

      if (!this.bracketed) {
        this.x_pos = first_note.getStemX();
        this.width = last_note.getStemX() - this.x_pos;
      }
      else {
        this.x_pos = first_note.getTieLeftX() - 5;
        this.width = last_note.getTieRightX() - this.x_pos + 5;
      }

      // determine y value for tuplet
      var i;
      if (this.location == Tuplet.LOCATION_TOP) {
        this.y_pos = first_note.getStave().getYForLine(0) - 15;
        //this.y_pos = first_note.getStemExtents().topY - 10;

        for (i=0; i<this.notes.length; ++i) {
          var top_y = this.notes[i].getStemDirection() === Vex.Flow.Stem.UP ?
              this.notes[i].getStemExtents().topY - 10
            : this.notes[i].getStemExtents().baseY - 20;
          if (top_y < this.y_pos)
            this.y_pos = top_y;
        }
      }
      else {
        this.y_pos = first_note.getStave().getYForLine(4) + 20;

        for (i=0; i<this.notes.length; ++i) {
          var bottom_y = this.notes[i].getStemDirection() === Vex.Flow.Stem.UP ?
              this.notes[i].getStemExtents().baseY + 20
            : this.notes[i].getStemExtents().topY + 10;
          if (bottom_y > this.y_pos)
            this.y_pos = bottom_y;
        }
      }

      // calculate total width of tuplet notation
      var width = 0;
      var glyph;
      for (glyph in this.num_glyphs) {
        width += this.num_glyphs[glyph].getMetrics().width;
      }
      if (this.ratioed) {
        for (glyph in this.denom_glyphs) {
          width += this.denom_glyphs[glyph].getMetrics().width;
        }
        width += this.point * 0.32;
      }

      var notation_center_x = this.x_pos + (this.width/2);
      var notation_start_x = notation_center_x - (width/2);

      // draw bracket if the tuplet is not beamed
      if (this.bracketed) {
        var line_width = this.width/2 - width/2 - 5;

        // only draw the bracket if it has positive length
        if (line_width > 0) {
          this.context.fillRect(this.x_pos, this.y_pos,line_width, 1);
          this.context.fillRect(this.x_pos + this.width / 2 + width / 2 + 5,
                                this.y_pos,line_width, 1);
          this.context.fillRect(this.x_pos,
              this.y_pos + (this.location == Tuplet.LOCATION_BOTTOM),
              1, this.location * 10);
          this.context.fillRect(this.x_pos + this.width,
              this.y_pos + (this.location == Tuplet.LOCATION_BOTTOM),
              1, this.location * 10);
        }
      }

      // draw numerator glyphs
      var x_offset = 0;
      var size = this.num_glyphs.length;
      for (glyph in this.num_glyphs) {
        this.num_glyphs[size-glyph-1].render(
            this.context, notation_start_x + x_offset,
            this.y_pos + (this.point/3) - 2);
        x_offset += this.num_glyphs[size-glyph-1].getMetrics().width;
      }

      // display colon and denominator if the ratio is to be shown
      if (this.ratioed) {
        var colon_x = notation_start_x + x_offset + this.point*0.16;
        var colon_radius = this.point * 0.06;
        this.context.beginPath();
        this.context.arc(colon_x, this.y_pos - this.point*0.08,
                         colon_radius, 0, Math.PI*2, true);
        this.context.closePath();
        this.context.fill();
        this.context.beginPath();
        this.context.arc(colon_x, this.y_pos + this.point*0.12,
                         colon_radius, 0, Math.PI*2, true);
        this.context.closePath();
        this.context.fill();
        x_offset += this.point*0.32;
        size = this.denom_glyphs.length;
        for (glyph in this.denom_glyphs) {
          this.denom_glyphs[size-glyph-1].render(
              this.context, notation_start_x + x_offset,
              this.y_pos + (this.point/3) - 2);
          x_offset += this.denom_glyphs[size-glyph-1].getMetrics().width;
        }
      }
    }
  };

  return Tuplet;
}());

// Vex Music Notation
// Mohit Muthanna <mohit@muthanna.com>
//
// Copyright Mohit Muthanna 2010

// Bounding boxes for interactive notation

/** @constructor */
Vex.Flow.BoundingBox = (function() {
  function BoundingBox(x, y, w, h) { this.init(x, y, w, h); }
  BoundingBox.copy = function(that) {
    return new BoundingBox(that.x, that.y, that.w, that.h); };

  BoundingBox.prototype = {
    init: function(x, y, w, h) {
      this.x = x;
      this.y = y;
      this.w = w;
      this.h = h;
    },

    getX: function() { return this.x; },
    getY: function() { return this.y; },
    getW: function() { return this.w; },
    getH: function() { return this.h; },

    setX: function(x) { this.x = x; return this; },
    setY: function(y) { this.y = y; return this; },
    setW: function(w) { this.w = w; return this; },
    setH: function(h) { this.h = h; return this; },

    move: function(x, y) { this.x += x; this.y += y; },
    clone: function() { return BoundingBox.copy(this); },

    // Merge my box with given box. Creates a bigger bounding box unless
    // the given box is contained in this one.
    mergeWith: function(boundingBox, ctx) {
      var that = boundingBox;

      var new_x = this.x < that.x ? this.x : that.x;
      var new_y = this.y < that.y ? this.y : that.y;
      var new_w = (this.x + this.w) < (that.x + that.w) ? (that.x + that.w) - this.x : (this.x + this.w) - Vex.Min(this.x, that.x);
      var new_h = (this.y + this.h) < (that.y + that.h) ? (that.y + that.h) - this.y : (this.y + this.h) - Vex.Min(this.y, that.y);

      this.x = new_x;
      this.y = new_y;
      this.w = new_w;
      this.h = new_h;

      if (ctx) this.draw(ctx);
      return this;
    },

    draw: function(ctx, x, y) {
      if (!x) x = 0;
      if (!y) y = 0;
      ctx.rect(this.x + x, this.y + y, this.w, this.h);
      ctx.stroke();
    }
  };

  return BoundingBox;
}());
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// `TextNote` is a notation element that is positioned in time. Generally 
// meant for objects that sit above/below the staff and inline with each other.
// Examples of this would be such as dynamics, lyrics, chord changes, etc.
Vex.Flow.TextNote = (function() {
  function TextNote(text_struct) {
    if (arguments.length > 0) this.init(text_struct);
  }

  TextNote.Justification = {
    LEFT: 1,
    CENTER: 2,
    RIGHT: 3
  };

  // Glyph data
  TextNote.GLYPHS = {
    "segno": {
      code: "v8c",
      point: 40,
      x_shift: 0,
      y_shift: -10
      // width: 10 // optional
    },
    "tr": {
      code: "v1f",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
    "mordent_upper": {
      code: "v1e",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
    "mordent_lower": {
      code: "v45",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
    "f": {
      code: "vba",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
    "p": {
      code: "vbf",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
    "m": {
      code: "v62",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
    "s": {
      code: "v4a",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
    "z": {
      code: "v80",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
    "coda": {
      code: "v4d",
      point: 40,
      x_shift: 0,
      y_shift: -8
      // width: 10 // optional
    },
    "pedal_open": {
      code: "v36",
      point:40,
      x_shift:0,
      y_shift:0
    },
    "pedal_close": {
      code: "v5d",
      point:40,
      x_shift:0,
      y_shift:3
    },
    "caesura_straight": {
      code: "v34",
      point:40,
      x_shift:0,
      y_shift:2
    },
    "caesura_curved": {
      code: "v4b",
      point:40,
      x_shift:0,
      y_shift:2
    },
    "breath": {
      code: "v6c",
      point:40,
      x_shift:0,
      y_shift:0
    },
    "tick": {
      code: "v6f",
      point:50,
      x_shift:0,
      y_shift:0
    },
    "turn": {
      code: "v72",
      point:40,
      x_shift:0,
      y_shift:0
    },
    "turn_inverted": {
      code: "v33",
      point:40,
      x_shift:0,
      y_shift:0
    },

    // DEPRECATED - please use "mordent_upper" or "mordent_lower"
    "mordent": {
      code: "v1e",
      point: 40,
      x_shift: 0,
      y_shift: 0
      // width: 10 // optional
    },
  };

  // ## Prototype Methods
  Vex.Inherit(TextNote, Vex.Flow.Note, {
    init: function(text_struct) {
      TextNote.superclass.init.call(this, text_struct);

      // Note properties
      this.text = text_struct.text;
      this.superscript = text_struct.superscript;
      this.subscript = text_struct.subscript;
      this.glyph_type = text_struct.glyph;
      this.glyph = null;
      this.font = {
        family: "Arial",
        size: 12,
        weight: ""
      };

      // Set font
      if (text_struct.font) this.font = text_struct.font;

      // Determine and set initial note width. Note that the text width is 
      // an approximation and isn't very accurate. The only way to accurately
      // measure the length of text is with `canvasContext.measureText()`
      if (this.glyph_type) {
        var struct = TextNote.GLYPHS[this.glyph_type];
        if (!struct) throw new Vex.RERR("Invalid glyph type: " + this.glyph_type);

        this.glyph = new Vex.Flow.Glyph(struct.code, struct.point, {cache: false});

        if (struct.width)
          this.setWidth(struct.width);
        else
          this.setWidth(this.glyph.getMetrics().width);

        this.glyph_struct = struct;
      } else {
        this.setWidth(Vex.Flow.textWidth(this.text));
      }
      this.line = text_struct.line || 0;
      this.smooth = text_struct.smooth || false;
      this.ignore_ticks = text_struct.ignore_ticks || false;
      this.justification = TextNote.Justification.LEFT;
    },

    // Set the horizontal justification of the TextNote
    setJustification: function(just) {
      this.justification = just;
      return this;
    },

    // Set the Stave line on which the note should be placed
    setLine: function(line) {
      this.line = line;
      return this;
    },

    // Pre-render formatting
    preFormat: function() {
      if (!this.context) throw new Vex.RERR("NoRenderContext",
          "Can't measure text without rendering context.");
      if (this.preFormatted) return;

      if (this.smooth) {
        this.setWidth(0);
      } else {
        if (this.glyph) {
          // Width already set.
        } else {
          this.setWidth(this.context.measureText(this.text).width);
        }
      }

      if (this.justification == TextNote.Justification.CENTER) {
        this.extraLeftPx = this.width / 2;
      } else if (this.justification == TextNote.Justification.RIGHT) {
        this.extraLeftPx = this.width;
      }

      this.setPreFormatted(true);
    },

    // Renders the TextNote
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoCanvasContext",
          "Can't draw without a canvas context.");
      if (!this.stave) throw new Vex.RERR("NoStave", "Can't draw without a stave.");

      var ctx = this.context;
      var x = this.getAbsoluteX();
      if (this.justification == TextNote.Justification.CENTER) {
        x -= this.getWidth() / 2;
      } else if (this.justification == TextNote.Justification.RIGHT) {
        x -= this.getWidth();
      }

      var y;
      if (this.glyph) {
        y = this.stave.getYForLine(this.line + (-3));
        this.glyph.render(this.context,
                          x + this.glyph_struct.x_shift,
                          y + this.glyph_struct.y_shift);
      } else {
        y = this.stave.getYForLine(this.line + (-3));
        ctx.save();
        ctx.setFont(this.font.family, this.font.size, this.font.weight);
        ctx.fillText(this.text, x, y);

        // Width of the letter M gives us the approximate height of the text
        var height = ctx.measureText("M").width;
        // Get accurate width of text
        var width = ctx.measureText(this.text).width;

        // Write superscript
        if (this.superscript) {
          ctx.setFont(this.font.family, this.font.size / 1.3, this.font.weight);
          ctx.fillText(this.superscript, x + width + 2, y - (height/2.2));
        }

        // Write subscript
        if (this.subscript) {
          ctx.setFont(this.font.family, this.font.size / 1.3, this.font.weight);
          ctx.fillText(this.subscript, x + width + 2, y + (height/2.2) - 1);
        }

        ctx.restore();
      }
    }
  });

  return TextNote;
}());

// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
// Author Larry Kuhns 2013
// Class to draws string numbers into the notation.

/**
 * @constructor
 */
Vex.Flow.FretHandFinger = (function() {
  function FretHandFinger(number) {
    if (arguments.length > 0) this.init(number);
  }
  FretHandFinger.CATEGORY = "frethandfinger";

  var Modifier = Vex.Flow.Modifier;

  // Arrange fingerings inside a ModifierContext.
  FretHandFinger.format = function(nums, state) {
    var left_shift = state.left_shift;
    var right_shift = state.right_shift;
    var num_spacing = 1;

    if (!nums || nums.length === 0) return false;

    var nums_list = [];
    var prev_note = null;
    var shift_left = 0;
    var shift_right = 0;

    var i, num, note, pos, props_tmp;
    for (i = 0; i < nums.length; ++i) {
      num = nums[i];
      note = num.getNote();
      pos = num.getPosition();
      var props = note.getKeyProps()[num.getIndex()];
      if (note != prev_note) {
        for (var n = 0; n < note.keys.length; ++n) {
          props_tmp = note.getKeyProps()[n];
          if (left_shift === 0)
            shift_left = (props_tmp.displaced ? note.getExtraLeftPx() : shift_left);
          if (right_shift === 0)
            shift_right = (props_tmp.displaced ? note.getExtraRightPx() : shift_right);
        }
        prev_note = note;
      }

      nums_list.push({ line: props.line, pos: pos, shiftL: shift_left, shiftR: shift_right, note: note, num: num });
    }

    // Sort fingernumbers by line number.
    nums_list.sort(function(a, b) { return (b.line - a.line); });

    var num_shiftL = 0;
    var num_shiftR = 0;
    var x_widthL = 0;
    var x_widthR = 0;
    var last_line = null;
    var last_note = null;

    for (i = 0; i < nums_list.length; ++i) {
      var num_shift = 0;
      note = nums_list[i].note;
      pos = nums_list[i].pos;
      num = nums_list[i].num;
      var line = nums_list[i].line;
      var shiftL = nums_list[i].shiftL;
      var shiftR = nums_list[i].shiftR;

      // Reset the position of the string number every line.
      if (line != last_line || note != last_note) {
        num_shiftL = left_shift + shiftL;
        num_shiftR = right_shift + shiftR;
      }

      var num_width = num.getWidth() + num_spacing;
      if (pos == Vex.Flow.Modifier.Position.LEFT) {
        num.setXShift(left_shift + num_shiftL);
        num_shift = left_shift + num_width; // spacing
        x_widthL = (num_shift > x_widthL) ? num_shift : x_widthL;
      } else if (pos == Vex.Flow.Modifier.Position.RIGHT) {
        num.setXShift(num_shiftR);
        num_shift = shift_right + num_width; // spacing
        x_widthR = (num_shift > x_widthR) ? num_shift : x_widthR;
      }
      last_line = line;
      last_note = note;
    }

    state.left_shift += x_widthL;
    state.right_shift += x_widthR;
  };

  Vex.Inherit(FretHandFinger, Modifier, {
    init: function(number) {
      var superclass = Vex.Flow.FretHandFinger.superclass;
      superclass.init.call(this);

      this.note = null;
      this.index = null;
      this.finger = number;
      this.width = 7;
      this.position = Modifier.Position.LEFT;  // Default position above stem or note head
      this.x_shift = 0;
      this.y_shift = 0;
      this.x_offset = 0;       // Horizontal offset from default
      this.y_offset = 0;       // Vertical offset from default
      this.font = {
        family: "sans-serif",
        size: 9,
        weight: "bold"
      };
    },

    getNote: function() { return this.note; },
    setNote: function(note) { this.note = note; return this; },
    getIndex: function() { return this.index; },
    setIndex: function(index) { this.index = index; return this; },
    getPosition: function() { return this.position; },
    setPosition: function(position) {
      if (position >= Modifier.Position.LEFT &&
          position <= Modifier.Position.BELOW)
        this.position = position;
      return this;
    },
    setFretHandFinger: function(number) { this.finger = number; return this; },
    setOffsetX: function(x) { this.x_offset = x; return this; },
    setOffsetY: function(y) { this.y_offset = y; return this; },

    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw string number without a context.");
      if (!(this.note && (this.index != null))) throw new Vex.RERR("NoAttachedNote",
        "Can't draw string number without a note and index.");

      var ctx = this.context;
      var start = this.note.getModifierStartXY(this.position, this.index);
      var dot_x = (start.x + this.x_shift + this.x_offset);
      var dot_y = start.y + this.y_shift + this.y_offset + 5;

      switch (this.position) {
        case Modifier.Position.ABOVE:
          dot_x -= 4;
          dot_y -= 12;
          break;
        case Modifier.Position.BELOW:
          dot_x -= 2;
          dot_y += 10;
          break;
        case Modifier.Position.LEFT:
          dot_x -= this.width;
          break;
        case Modifier.Position.RIGHT:
          dot_x += 1;
          break;
      }

      ctx.save();
      ctx.setFont(this.font.family, this.font.size, this.font.weight);
      ctx.fillText("" + this.finger, dot_x, dot_y);

      ctx.restore();
    }
  });

  return FretHandFinger;
}());
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
// Author: Larry Kuhns
//
// ## Description
//
// This file implements the `StringNumber` class which renders string
// number annotations beside notes.

Vex.Flow.StringNumber = (function() {
  function StringNumber(number) {
    if (arguments.length > 0) this.init(number);
  }
  StringNumber.CATEGORY = "stringnumber";

  var Modifier = Vex.Flow.Modifier;

  // ## Static Methods
  // Arrange string numbers inside a `ModifierContext`
  StringNumber.format = function(nums, state) {
    var left_shift = state.left_shift;
    var right_shift = state.right_shift;
    var num_spacing = 1;

    if (!nums || nums.length === 0) return this;

    var nums_list = [];
    var prev_note = null;
    var shift_left = 0;
    var shift_right = 0;

    var i, num, note, pos, props_tmp;
    for (i = 0; i < nums.length; ++i) {
      num = nums[i];
      note = num.getNote();

      for (i = 0; i < nums.length; ++i) {
        num = nums[i];
        note = num.getNote();
        pos = num.getPosition();
        var props = note.getKeyProps()[num.getIndex()];

        if (note != prev_note) {
          for (var n = 0; n < note.keys.length; ++n) {
            props_tmp = note.getKeyProps()[n];
            if (left_shift === 0)
              shift_left = (props_tmp.displaced ? note.getExtraLeftPx() : shift_left);
            if (right_shift === 0)
              shift_right = (props_tmp.displaced ? note.getExtraRightPx() : shift_right);
          }
          prev_note = note;
        }

        nums_list.push({ line: props.line, pos: pos, shiftL: shift_left, shiftR: shift_right, note: note, num: num });
      }
    }

    // Sort string numbers by line number.
    nums_list.sort(function(a, b) { return (b.line - a.line); });

    var num_shiftL = 0;
    var num_shiftR = 0;
    var x_widthL = 0;
    var x_widthR = 0;
    var last_line = null;
    var last_note = null;
    for (i = 0; i < nums_list.length; ++i) {
      var num_shift = 0;
      note = nums_list[i].note;
      pos = nums_list[i].pos;
      num = nums_list[i].num;
      var line = nums_list[i].line;
      var shiftL = nums_list[i].shiftL;
      var shiftR = nums_list[i].shiftR;

      // Reset the position of the string number every line.
      if (line != last_line || note != last_note) {
        num_shiftL = left_shift + shiftL;
        num_shiftR = right_shift + shiftR;
      }

      var num_width = num.getWidth() + num_spacing;
      if (pos == Vex.Flow.Modifier.Position.LEFT) {
        num.setXShift(left_shift);
        num_shift = shift_left + num_width; // spacing
        x_widthL = (num_shift > x_widthL) ? num_shift : x_widthL;
      } else if (pos == Vex.Flow.Modifier.Position.RIGHT) {
        num.setXShift(num_shiftR);
        num_shift += num_width; // spacing
        x_widthR = (num_shift > x_widthR) ? num_shift : x_widthR;
      }
      last_line = line;
      last_note = note;
    }

    state.left_shift += x_widthL;
    state.right_shift += x_widthR;
    return true;
  };

  // ## Prototype Methods
  Vex.Inherit(StringNumber, Modifier, {
    init: function(number) {
      StringNumber.superclass.init.call(this);

      this.note = null;
      this.last_note = null;
      this.index = null;
      this.string_number = number;
      this.setWidth(20);                                 // ???
      this.position = Modifier.Position.ABOVE;  // Default position above stem or note head
      this.x_shift = 0;
      this.y_shift = 0;
      this.x_offset = 0;                               // Horizontal offset from default
      this.y_offset = 0;                               // Vertical offset from default
      this.dashed = true;                              // true - draw dashed extension  false - no extension
      this.leg = Vex.Flow.Renderer.LineEndType.NONE;   // draw upward/downward leg at the of extension line
      this.radius = 8;
      this.font = {
        family: "sans-serif",
        size: 10,
        weight: "bold"
      };
    },

    getNote: function() { return this.note; },
    setNote: function(note) { this.note = note; return this; },
    getIndex: function() { return this.index; },
    setIndex: function(index) { this.index = index; return this; },

    setLineEndType: function(leg) {
      if (leg >= Vex.Flow.Renderer.LineEndType.NONE &&
          leg <= Vex.Flow.Renderer.LineEndType.DOWN)
        this.leg = leg;
      return this;
    },

    getPosition: function() { return this.position; },
    setPosition: function(position) {
      if (position >= Modifier.Position.LEFT &&
          position <= Modifier.Position.BELOW)
        this.position = position;
      return this;
    },

    setStringNumber: function(number) { this.string_number = number; return this; },
    setOffsetX: function(x) { this.x_offset = x; return this; },
    setOffsetY: function(y) { this.y_offset = y; return this; },
    setLastNote: function(note) { this.last_note = note; return this; },
    setDashed: function(dashed) { this.dashed = dashed; return this; },

    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw string number without a context.");
      if (!(this.note && (this.index != null))) throw new Vex.RERR("NoAttachedNote",
        "Can't draw string number without a note and index.");

      var ctx = this.context;
      var line_space = this.note.stave.options.spacing_between_lines_px;

      var start = this.note.getModifierStartXY(this.position, this.index);
      var dot_x = (start.x + this.x_shift + this.x_offset);
      var dot_y = start.y + this.y_shift + this.y_offset;

      switch (this.position) {
        case Modifier.Position.ABOVE:
        case Modifier.Position.BELOW:
          var stem_ext = this.note.getStemExtents();
          var top = stem_ext.topY;
          var bottom = stem_ext.baseY + 2;

          if (this.note.stem_direction == Vex.Flow.StaveNote.STEM_DOWN) {
            top = stem_ext.baseY;
            bottom = stem_ext.topY - 2;
          }

          if (this.position == Modifier.Position.ABOVE) {
            dot_y = this.note.hasStem() ? top - (line_space * 1.75)
                                        : start.y - (line_space * 1.75);
        } else {
            dot_y = this.note.hasStem() ? bottom + (line_space * 1.5)
                                        : start.y + (line_space * 1.75);
          }

          dot_y += this.y_shift + this.y_offset;

          break;
        case Modifier.Position.LEFT:
          dot_x -= (this.radius / 2) + 5;
          break;
        case Modifier.Position.RIGHT:
          dot_x += (this.radius / 2) + 6;
          break;
      }

      ctx.save();
      ctx.beginPath();
      ctx.arc(dot_x, dot_y, this.radius, 0, Math.PI * 2, false);
      ctx.lineWidth = 1.5;
      ctx.stroke();
      ctx.setFont(this.font.family, this.font.size, this.font.weight);
      var x = dot_x - ctx.measureText(this.string_number).width / 2;
      ctx.fillText("" + this.string_number, x, dot_y + 4.5);

      if (this.last_note != null) {
        var end = this.last_note.getStemX() - this.note.getX() + 5;
        ctx.strokeStyle="#000000";
        ctx.lineCap = "round";
        ctx.lineWidth = 0.6;
        if (this.dashed)
          Vex.Flow.Renderer.drawDashedLine(ctx, dot_x + 10, dot_y, dot_x + end, dot_y, [3,3]);
        else
          Vex.Flow.Renderer.drawDashedLine(ctx, dot_x + 10, dot_y, dot_x + end, dot_y, [3,0]);

        var len, pattern;
        switch (this.leg) {
          case Vex.Flow.Renderer.LineEndType.UP:
            len = -10;
            pattern = this.dashed ? [3,3] : [3,0];
            Vex.Flow.Renderer.drawDashedLine(ctx, dot_x + end, dot_y, dot_x + end, dot_y + len, pattern);
            break;
          case Vex.Flow.Renderer.LineEndType.DOWN:
            len = 10;
            pattern = this.dashed ? [3,3] : [3,0];
            Vex.Flow.Renderer.drawDashedLine(ctx, dot_x + end, dot_y, dot_x + end, dot_y + len, pattern);
            break;
        }
      }

      ctx.restore();
    }
  });

  return StringNumber;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
// Author: Larry Kuhns
//
// ## Description
//
// This file implements the `Stroke` class which renders chord strokes
// that can be arpeggiated, brushed, rasquedo, etc.

Vex.Flow.Stroke = (function() {
  function Stroke(type, options) {
    if (arguments.length > 0) this.init(type, options);
  }
  Stroke.CATEGORY = "strokes";

  Stroke.Type = {
    BRUSH_DOWN: 1,
    BRUSH_UP: 2,
    ROLL_DOWN: 3,        // Arpegiated chord
    ROLL_UP: 4,          // Arpegiated chord
    RASQUEDO_DOWN: 5,
    RASQUEDO_UP: 6
  };

  var Modifier = Vex.Flow.Modifier;

  // ## Static Methods

  // Arrange strokes inside `ModifierContext`
  Stroke.format = function(strokes, state) {
    var left_shift = state.left_shift;
    var stroke_spacing = 0;

    if (!strokes || strokes.length === 0) return this;

    var str_list = [];
    var i, str, shift;
    for (i = 0; i < strokes.length; ++i) {
      str = strokes[i];
      var note = str.getNote();
      var props;
      if (note instanceof Vex.Flow.StaveNote) {
        props = note.getKeyProps()[str.getIndex()];
        shift = (props.displaced ? note.getExtraLeftPx() : 0);
        str_list.push({ line: props.line, shift: shift, str: str });
      } else {
        props = note.getPositions()[str.getIndex()];
        str_list.push({ line: props.str, shift: 0, str: str });
      }
    }

    var str_shift = left_shift;
    var x_shift = 0;

    // There can only be one stroke .. if more than one, they overlay each other
    for (i = 0; i < str_list.length; ++i) {
      str = str_list[i].str;
      shift = str_list[i].shift;

      str.setXShift(str_shift + shift);
      x_shift = Math.max(str.getWidth() + stroke_spacing, x_shift);
    }

    state.left_shift += x_shift;
    return true;
  };

  // ## Prototype Methods
  Vex.Inherit(Stroke, Modifier, {
    init: function(type, options) {
      Stroke.superclass.init.call(this);

      this.note = null;
      this.options = Vex.Merge({}, options);

      // multi voice - span stroke across all voices if true
      this.all_voices = 'all_voices' in this.options ?
        this.options.all_voices : true;

      // multi voice - end note of stroke, set in draw()
      this.note_end = null;
      this.index = null;
      this.type = type;
      this.position = Modifier.Position.LEFT;

      this.render_options = {
        font_scale: 38,
        stroke_px: 3,
        stroke_spacing: 10
      };

      this.font = {
       family: "serif",
       size: 10,
       weight: "bold italic"
     };

      this.setXShift(0);
      this.setWidth(10);
    },

    getPosition: function() { return this.position; },
    addEndNote: function(note) { this.note_end = note; return this; },

    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw stroke without a context.");
      if (!(this.note && (this.index != null))) throw new Vex.RERR("NoAttachedNote",
        "Can't draw stroke without a note and index.");
      var start = this.note.getModifierStartXY(this.position, this.index);
      var ys = this.note.getYs();
      var topY = start.y;
      var botY = start.y;
      var x = start.x - 5;
      var line_space = this.note.stave.options.spacing_between_lines_px;

      var notes = this.getModifierContext().getModifiers(this.note.getCategory());
      var i;
      for (i = 0; i < notes.length; i++) {
        ys = notes[i].getYs();
        for (var n = 0; n < ys.length; n++) {
          if (this.note == notes[i] || this.all_voices) {
            topY = Vex.Min(topY, ys[n]);
            botY = Vex.Max(botY, ys[n]);
          }
        }
      }

      var arrow, arrow_shift_x, arrow_y, text_shift_x, text_y;
      switch (this.type) {
        case Stroke.Type.BRUSH_DOWN:
          arrow = "vc3";
          arrow_shift_x = -3;
          arrow_y = topY - (line_space / 2) + 10;
          botY += (line_space / 2);
          break;
        case Stroke.Type.BRUSH_UP:
          arrow = "v11";
          arrow_shift_x = 0.5;
          arrow_y = botY + (line_space / 2);
          topY -= (line_space / 2);
          break;
        case Stroke.Type.ROLL_DOWN:
        case Stroke.Type.RASQUEDO_DOWN:
          arrow = "vc3";
          arrow_shift_x = -3;
          text_shift_x = this.x_shift + arrow_shift_x - 2;
          if (this.note instanceof Vex.Flow.StaveNote) {
            topY += 1.5 * line_space;
            if ((botY - topY) % 2 !== 0) {
              botY += 0.5 * line_space;
            } else {
              botY += line_space;
            }
            arrow_y = topY - line_space;
            text_y = botY + line_space + 2;
          } else {
            topY += 1.5 * line_space;
            botY += line_space;
            arrow_y = topY - 0.75 * line_space;
            text_y = botY + 0.25 * line_space;
          }
          break;
        case Stroke.Type.ROLL_UP:
        case Stroke.Type.RASQUEDO_UP:
          arrow = "v52";
          arrow_shift_x = -4;
          text_shift_x = this.x_shift + arrow_shift_x - 1;
          if (this.note instanceof Vex.Flow.StaveNote) {
            arrow_y = line_space / 2;
            topY += 0.5 * line_space;
            if ((botY - topY) % 2 === 0) {
              botY += line_space / 2;
            }
            arrow_y = botY + 0.5 * line_space;
            text_y = topY - 1.25 * line_space;
          } else {
            topY += 0.25 * line_space;
            botY += 0.5 * line_space;
            arrow_y = botY + 0.25 * line_space;
            text_y = topY - line_space;
          }
          break;
      }

      // Draw the stroke
      if (this.type == Stroke.Type.BRUSH_DOWN ||
          this.type == Stroke.Type.BRUSH_UP) {
        this.context.fillRect(x + this.x_shift, topY, 1, botY - topY);
      } else {
        if (this.note instanceof Vex.Flow.StaveNote) {
          for (i = topY; i <= botY; i += line_space) {
            Vex.Flow.renderGlyph(this.context, x + this.x_shift - 4,
                                 i,
                                 this.render_options.font_scale, "va3");
          }
        } else {
          for (i = topY; i <= botY; i+= 10) {
            Vex.Flow.renderGlyph(this.context, x + this.x_shift - 4,
                                 i,
                                 this.render_options.font_scale, "va3");
          }
          if (this.type == Vex.Flow.Stroke.Type.RASQUEDO_DOWN)
            text_y = i + 0.25 * line_space;
        }
      }

      // Draw the arrow head
      Vex.Flow.renderGlyph(this.context, x + this.x_shift + arrow_shift_x, arrow_y,
                           this.render_options.font_scale, arrow);

      // Draw the rasquedo "R"
      if (this.type == Stroke.Type.RASQUEDO_DOWN ||
          this.type == Stroke.Type.RASQUEDO_UP) {
        this.context.save();
        this.context.setFont(this.font.family, this.font.size, this.font.weight);
        this.context.fillText("R", x + text_shift_x, text_y);
        this.context.restore();
      }
    }
  });

  return Stroke;
}());
// VexFlow - Music Engraving for HTML5
// Copyright Mohit Muthanna 2010
//
// This class implements curves (for slurs)

Vex.Flow.Curve = (function() {
  // from: Start note
  // to: End note
  // options:
  //    cps: List of control points
  //    x_shift: pixels to shift
  //    y_shift: pixels to shift
  function Curve(from, to, options) {
    if (arguments.length > 0) this.init(from, to, options);
  }

  Curve.Position = {
    NEAR_HEAD: 1,
    NEAR_TOP: 2
  };

  Curve.DEBUG = true;

  Curve.prototype = {
    init: function(from, to, options) {
      this.render_options = {
        spacing: 2,
        thickness: 2,
        x_shift: 0,
        y_shift: 10,
        position: Curve.Position.NEAR_HEAD,
        invert: false,
        cps: [{x: 0, y: 10}, {x: 0, y: 10}]
      };

      Vex.Merge(this.render_options, options);
      this.setNotes(from, to);
    },

    setContext: function(context) { this.context = context; return this; },
    setNotes: function(from, to) {
      if (!from && !to)
        throw new Vex.RuntimeError("BadArguments",
            "Curve needs to have either first_note or last_note set.");

      this.from = from;
      this.to = to;
      return this;
    },

    /**
     * @return {boolean} Returns true if this is a partial bar.
     */
    isPartial: function() {
      return (!this.from || !this.to);
    },

    renderCurve: function(params) {
      var ctx = this.context;
      var cps = this.render_options.cps;

      var x_shift = this.render_options.x_shift;
      var y_shift = this.render_options.y_shift * params.direction;

      var first_x = params.first_x + x_shift;
      var first_y = params.first_y + y_shift;
      var last_x = params.last_x - x_shift;
      var last_y = params.last_y + y_shift;
      var thickness = this.render_options.thickness;

      var cp_spacing = (last_x - first_x) / (cps.length + 2);

      ctx.beginPath();
      ctx.moveTo(first_x, first_y);
      ctx.bezierCurveTo(first_x + cp_spacing + cps[0].x,
                        first_y + (cps[0].y * params.direction),
                        last_x - cp_spacing + cps[1].x,
                        last_y + (cps[1].y * params.direction),
                        last_x, last_y);
      ctx.bezierCurveTo(last_x - cp_spacing + cps[1].x,
                        last_y + ((cps[1].y + thickness) * params.direction),
                        first_x + cp_spacing + cps[0].x,
                        first_y + ((cps[0].y + thickness) * params.direction),
                        first_x, first_y);
      ctx.stroke();
      ctx.closePath();
      ctx.fill();
    },

    draw: function() {
      if (!this.context)
        throw new Vex.RERR("NoContext", "No context to render tie.");
      var first_note = this.from;
      var last_note = this.to;
      var first_x, last_x, first_y, last_y, stem_direction;

      var metric = "baseY";
      var end_metric = "baseY";
      var position = this.render_options.position;
      var position_end = this.render_options.position_end;

      if (position === Curve.Position.NEAR_TOP) {
        metric = "topY";
        end_metric = "topY";
      }

      if (position_end == Curve.Position.NEAR_HEAD) {
        end_metric = "baseY";
      } else if (position_end == Curve.Position.NEAR_TOP) {
        end_metric = "topY";
      }

      if (first_note) {
        first_x = first_note.getTieRightX();
        stem_direction = first_note.getStemDirection();
        first_y = first_note.getStemExtents()[metric];
      } else {
        first_x = last_note.getStave().getTieStartX();
        first_y = last_note.getStemExtents()[metric];
      }

      if (last_note) {
        last_x = last_note.getTieLeftX();
        stem_direction = last_note.getStemDirection();
        last_y = last_note.getStemExtents()[end_metric];
      } else {
        last_x = first_note.getStave().getTieEndX();
        last_y = first_note.getStemExtents()[end_metric];
      }

      this.renderCurve({
        first_x: first_x,
        last_x: last_x,
        first_y: first_y,
        last_y: last_y,
        direction: stem_direction *
          (this.render_options.invert === true ? -1 : 1)
      });
      return true;
    }
  };

  return Curve;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements `StaveLine` which are simply lines that connect
// two notes. This object is highly configurable, see the `render_options`.
// A simple line is often used for notating glissando articulations, but you
// can format a `StaveLine` with arrows or colors for more pedagogical
// purposes, such as diagrams.
Vex.Flow.StaveLine = (function() {
  function StaveLine(notes) {
    if (arguments.length > 0) this.init(notes);
  }

  // Text Positioning
  StaveLine.TextVerticalPosition = {
    TOP: 1,
    BOTTOM: 2
  };

  StaveLine.TextJustification = {
    LEFT: 1,
    CENTER: 2,
    RIGHT: 3
  };

  // ## Prototype Methods
  StaveLine.prototype = {
    // Initialize the StaveLine with the given `notes`.
    //
    // `notes` is a struct that has:
    //
    //  ```
    //  {
    //    first_note: Note,
    //    last_note: Note,
    //    first_indices: [n1, n2, n3],
    //    last_indices: [n1, n2, n3]
    //  }
    //  ```
    init: function(notes) {
      this.notes = notes;
      this.context = null;

      this.text = "";

      this.font = {
        family: "Arial",
        size: 10,
        weight: ""
      };

      this.render_options = {
        // Space to add to the left or the right
        padding_left: 4,
        padding_right: 3,

        // The width of the line in pixels
        line_width: 1,
        // An array of line/space lengths. Unsupported with Raphael (SVG)
        line_dash: null,
        // Can draw rounded line end, instead of a square. Unsupported with Raphael (SVG)
        rounded_end: true,
        // The color of the line and arrowheads
        color: null,

        // Flags to draw arrows on each end of the line
        draw_start_arrow: false,
        draw_end_arrow: false,

        // The length of the arrowhead sides
        arrowhead_length: 10,
        // The angle of the arrowhead
        arrowhead_angle: Math.PI / 8,

        // The position of the text
        text_position_vertical: StaveLine.TextVerticalPosition.TOP,
        text_justification: StaveLine.TextJustification.CENTER
      };

      this.setNotes(notes);
    },

    // Set the rendering context
    setContext: function(context) { this.context = context; return this; },
    // Set the font for the `StaveLine` text
    setFont: function(font) { this.font = font; return this; },
    // The the annotation for the `StaveLine`
    setText: function(text) { this.text = text; return this; },

    // Set the notes for the `StaveLine`
    setNotes: function(notes) {
      if (!notes.first_note && !notes.last_note)
        throw new Vex.RuntimeError("BadArguments",
            "Notes needs to have either first_note or last_note set.");

      if (!notes.first_indices) notes.first_indices = [0];
      if (!notes.last_indices) notes.last_indices = [0];

      if (notes.first_indices.length != notes.last_indices.length)
        throw new Vex.RuntimeError("BadArguments", "Connected notes must have similar" +
          " index sizes");

      // Success. Lets grab 'em notes.
      this.first_note = notes.first_note;
      this.first_indices = notes.first_indices;
      this.last_note = notes.last_note;
      this.last_indices = notes.last_indices;
      return this;
    },

    // Apply the style of the `StaveLine` to the context
    applyLineStyle: function() {
      if (!this.context) {
        throw new Vex.RERR("NoContext","No context to apply the styling to");
      }

      var render_options = this.render_options;
      var ctx = this.context;

      if (render_options.line_dash) {
        ctx.setLineDash(render_options.line_dash);
      }

      if (render_options.line_width) {
        ctx.setLineWidth(render_options.line_width);
      }

      if (render_options.rounded_end) {
        ctx.setLineCap("round");
      } else {
        ctx.setLineCap("square");
      }
    },

    // Apply the text styling to the context
    applyFontStyle: function() {
      if (!this.context) {
        throw new Vex.RERR("NoContext","No context to apply the styling to");
      }

      var ctx = this.context;

      if (this.font) {
        ctx.setFont(this.font.family, this.font.size, this.font.weight);
      }

      if (this.render_options.color) {
        ctx.setStrokeStyle(this.render_options.color);
        ctx.setFillStyle(this.render_options.color);
      }
    },

    // Renders the `StaveLine` on the context
    draw: function() {
      if (!this.context) {
        throw new Vex.RERR("NoContext", "No context to render StaveLine.");
      }

      var ctx = this.context;
      var first_note = this.first_note;
      var last_note = this.last_note;
      var render_options = this.render_options;

      ctx.save();
      this.applyLineStyle();

      // Cycle through each set of indices and draw lines
      var start_position;
      var end_position;
      this.first_indices.forEach(function(first_index, i) {
        var last_index = this.last_indices[i];

        // Get initial coordinates for the start/end of the line
        start_position = first_note.getModifierStartXY(2, first_index);
        end_position = last_note.getModifierStartXY(1, last_index);
        var upwards_slope = start_position.y > end_position.y;

        // Adjust `x` coordinates for modifiers
        start_position.x += first_note.getMetrics().modRightPx +
                            render_options.padding_left;
        end_position.x -= last_note.getMetrics().modLeftPx +
                          render_options.padding_right;


        // Adjust first `x` coordinates for displacements
        var notehead_width = first_note.getGlyph().head_width;
        var first_displaced = first_note.getKeyProps()[first_index].displaced;
        if (first_displaced && first_note.getStemDirection() === 1) {
          start_position.x += notehead_width + render_options.padding_left;
        }

        // Adjust last `x` coordinates for displacements
        var last_displaced = last_note.getKeyProps()[last_index].displaced;
        if (last_displaced && last_note.getStemDirection() === -1) {
          end_position.x -= notehead_width + render_options.padding_right;
        }

        // Adjust y position better if it's not coming from the center of the note
        start_position.y += upwards_slope ? -3 : 1;
        end_position.y += upwards_slope ? 2 : 0;

        drawArrowLine(ctx, start_position, end_position, this.render_options);

      }, this);

      ctx.restore();

      // Determine the x coordinate where to start the text
      var text_width = ctx.measureText(this.text).width;
      var justification = render_options.text_justification;
      var x = 0;
      if (justification === StaveLine.TextJustification.LEFT) {
        x = start_position.x;
      } else if (justification === StaveLine.TextJustification.CENTER) {
        var delta_x = (end_position.x - start_position.x);
        var center_x = (delta_x / 2 ) + start_position.x;
        x = center_x - (text_width / 2);
      } else if (justification === StaveLine.TextJustification.RIGHT) {
        x = end_position.x  -  text_width;
      }

      // Determine the y value to start the text
      var y;
      var vertical_position = render_options.text_position_vertical;
      if (vertical_position === StaveLine.TextVerticalPosition.TOP) {
        y = first_note.getStave().getYForTopText();
      } else if (vertical_position === StaveLine.TextVerticalPosition.BOTTOM) {
        y = first_note.getStave().getYForBottomText();
      }

      // Draw the text
      ctx.save();
      this.applyFontStyle();
      ctx.fillText(this.text, x, y);
      ctx.restore();

      return this;
    }
  };

  // ## Private Helpers
  // 
  // Attribution: Arrow rendering implementations based off of
  // Patrick Horgan's article, "Drawing lines and arcs with 
  // arrow heads on  HTML5 Canvas"
  // 
  // Draw an arrow head that connects between 3 coordinates
  function drawArrowHead(ctx, x0, y0, x1, y1, x2, y2) {
    // all cases do this.
    ctx.beginPath();
    ctx.moveTo(x0,y0);
    ctx.lineTo(x1,y1);
    ctx.lineTo(x2,y2);
    ctx.lineTo(x0, y0);
    ctx.closePath();

    ctx.fill();
  }

  // Helper function to draw a line with arrow heads
  function drawArrowLine(ctx, point1, point2, config) {
    var both_arrows = config.draw_start_arrow && config.draw_end_arrow;

    var x1 = point1.x;
    var y1 = point1.y;
    var x2 = point2.x;
    var y2 = point2.y;

    // For ends with arrow we actually want to stop before we get to the arrow
    // so that wide lines won't put a flat end on the arrow.
    var distance = Math.sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
    var ratio = (distance - config.arrowhead_length/3) / distance;
    var end_x, end_y, start_x, start_y;
    if (config.draw_end_arrow || both_arrows) {
      end_x = Math.round(x1 + (x2 - x1) * ratio);
      end_y = Math.round(y1 + (y2 - y1) * ratio);
    } else {
      end_x = x2;
      end_y = y2;
    }

    if (config.draw_start_arrow || both_arrows) {
      start_x = x1 + (x2 - x1) * (1 - ratio);
      start_y = y1 + (y2 - y1) * (1 - ratio);
    } else {
      start_x = x1;
      start_y = y1;
    }

    if (config.color) {
      ctx.setStrokeStyle(config.color);
      ctx.setFillStyle(config.color);
    }

    // Draw the shaft of the arrow
    ctx.beginPath();
    ctx.moveTo(start_x, start_y);
    ctx.lineTo(end_x,end_y);
    ctx.stroke();
    ctx.closePath();

    // calculate the angle of the line
    var line_angle = Math.atan2(y2 - y1, x2 - x1);
    // h is the line length of a side of the arrow head
    var h = Math.abs(config.arrowhead_length / Math.cos(config.arrowhead_angle));

    var angle1, angle2;
    var top_x, top_y;
    var bottom_x, bottom_y;

    if (config.draw_end_arrow || both_arrows) {
      angle1 = line_angle + Math.PI + config.arrowhead_angle;
      top_x = x2 + Math.cos(angle1) * h;
      top_y = y2 + Math.sin(angle1) * h;

      angle2 = line_angle + Math.PI - config.arrowhead_angle;
      bottom_x = x2 + Math.cos(angle2) * h;
      bottom_y = y2 + Math.sin(angle2) * h;

      drawArrowHead(ctx, top_x, top_y, x2, y2, bottom_x, bottom_y);
    }

    if (config.draw_start_arrow || both_arrows) {
      angle1 = line_angle + config.arrowhead_angle;
      top_x = x1 + Math.cos(angle1) * h;
      top_y = y1 + Math.sin(angle1) * h;

      angle2 = line_angle - config.arrowhead_angle;
      bottom_x = x1 + Math.cos(angle2) * h;
      bottom_y = y1 + Math.sin(angle2) * h;

      drawArrowHead(ctx, top_x, top_y, x1, y1, bottom_x, bottom_y);
    }
  }

  return StaveLine;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements the `Crescendo` object which draws crescendos and
// decrescendo dynamics markings. A `Crescendo` is initialized with a
// duration and formatted as part of a `Voice` like any other `Note`
// type in VexFlow. This object would most likely be formatted in a Voice
// with `TextNotes` - which are used to represent other dynamics markings.
Vex.Flow.Crescendo = (function() {
  function Crescendo(note_struct) {
    if (arguments.length > 0) this.init(note_struct);
  }

  // To enable logging for this class. Set `Vex.Flow.Crescendo.DEBUG` to `true`.
  function L() { if (Crescendo.DEBUG) Vex.L("Vex.Flow.Crescendo", arguments); }

  // Private helper to draw the hairpin
  function renderHairpin(ctx, params) {
    var begin_x = params.begin_x;
    var end_x = params.end_x;
    var y = params.y;
    var half_height =  params.height / 2;

    ctx.beginPath();

    if (params.reverse) {
        ctx.moveTo(begin_x, y - half_height);
        ctx.lineTo(end_x,  y);
        ctx.lineTo(begin_x, y + half_height);
    } else {
        ctx.moveTo(end_x,  y - half_height);
        ctx.lineTo(begin_x, y);
        ctx.lineTo(end_x,  y + half_height);
    }

    ctx.stroke();
    ctx.closePath();
  }

  // ## Prototype Methods
  Vex.Inherit(Crescendo, Vex.Flow.Note, {
    // Initialize the crescendo's properties
    init: function(note_struct) {
      Crescendo.superclass.init.call(this, note_struct);

      // Whether the object is a decrescendo
      this.decrescendo = false;

      // The staff line to be placed on
      this.line = note_struct.line || 0;

      // The height at the open end of the cresc/decresc
      this.height = 15;

      Vex.Merge(this.render_options, {
        // Extensions to the length of the crescendo on either side
        extend_left: 0,
        extend_right: 0,
        // Vertical shift
        y_shift: 0
      });
    },

    // Set the line to center the element on
    setLine: function(line) { this.line = line; return this; },

    // Set the full height at the open end
    setHeight: function(height) { this.height = height; return this; },

    // Set whether the sign should be a descresendo by passing a bool
    // to `decresc`
    setDecrescendo: function(decresc) {
      this.decrescendo = decresc;
      return this;
    },

    // Preformat the note
    preFormat: function() { this.preFormatted = true; return this; },

    // Render the Crescendo object onto the canvas
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw Hairpin without a context.");

      var tick_context = this.getTickContext();
      var next_context = Vex.Flow.TickContext.getNextContext(tick_context);

      var begin_x = this.getAbsoluteX();
      var end_x;
      if (next_context) {
        end_x = next_context.getX();
      } else {
        end_x = this.stave.x + this.stave.width;
      }

      var y = this.stave.getYForLine(this.line + (-3)) + 1;

      L("Drawing ",  this.decrescendo ? "decrescendo " : "crescendo ",
        this.height, "x", begin_x - end_x);

      renderHairpin(this.context, {
        begin_x: begin_x - this.render_options.extend_left,
        end_x: end_x + this.render_options.extend_right,
        y: y + this.render_options.y_shift,
        height: this.height,
        reverse: this.decrescendo
      });
    }
  });

  return Crescendo;
})();
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
// Author: Cyril Silverman
//
// ## Description
//
// This file implements ornaments as modifiers that can be
// attached to notes. The complete list of ornaments is available in
// `tables.js` under `Vex.Flow.ornamentCodes`.
//
// See `tests/ornament_tests.js` for usage examples.

Vex.Flow.Ornament = (function() {
  function Ornament(type) {
    if (arguments.length > 0) this.init(type);
  }
  Ornament.CATEGORY = "ornaments";

  // Accidental position modifications for each glyph
  var acc_mods = {
    "n": {
      shift_x: 1,
      shift_y_upper:0,
      shift_y_lower:0,
      height: 17
    },
    "#": {
      shift_x: 0,
      shift_y_upper: -2,
      shift_y_lower: -2,
      height: 20
    },
    "b": {
      shift_x: 1,
      shift_y_upper: 0,
      shift_y_lower: 3,
      height: 18
    },
    "##": {
      shift_x: 0,
      shift_y_upper: 0,
      shift_y_lower: 0,
      height: 12,
    },
    "bb": {
      shift_x: 0,
      shift_y_upper: 0,
      shift_y_lower: 4,
      height: 17
    },
    "db": {
      shift_x: -3,
      shift_y_upper: 0,
      shift_y_lower: 4,
      height: 17
    },
    "bbs": {
      shift_x: 0,
      shift_y_upper: 0,
      shift_y_lower: 4,
      height: 17
    },
    "d": {
      shift_x: 0,
      shift_y_upper: 0,
      shift_y_lower: 0,
      height: 17
    },
    "++": {
      shift_x: -2,
      shift_y_upper: -6,
      shift_y_lower: -3,
      height: 22
    },
    "+": {
      shift_x: 1,
      shift_y_upper: -4,
      shift_y_lower: -2,
      height: 20
    }
  };

  // To enable logging for this class. Set `Vex.Flow.Ornament.DEBUG` to `true`.
  function L() { if (Ornament.DEBUG) Vex.L("Vex.Flow.Ornament", arguments); }

  var Modifier = Vex.Flow.Modifier;

  // ## Static Methods
  // Arrange ornaments inside `ModifierContext`
  Ornament.format = function(ornaments, state) {
   if (!ornaments || ornaments.length === 0) return false;

    var text_line = state.text_line;
    var max_width = 0;

    // Format Articulations
    var width;
    for (var i = 0; i < ornaments.length; ++i) {
      var ornament = ornaments[i];
      ornament.setTextLine(text_line);
      width = ornament.getWidth() > max_width ?
        ornament.getWidth() : max_width;

      var type = Vex.Flow.ornamentCodes(ornament.type);
      if(type.between_lines)
        text_line += 1;
      else
        text_line += 1.5;
    }

    state.left_shift += width / 2;
    state.right_shift += width / 2;
    state.text_line = text_line;
    return true;
  };

  // ## Prototype Methods
  Vex.Inherit(Ornament, Modifier, {
    // Create a new ornament of type `type`, which is an entry in
    // `Vex.Flow.ornamentCodes` in `tables.js`.
    init: function(type) {
      Ornament.superclass.init.call(this);

      this.note = null;
      this.index = null;
      this.type = type;
      this.position = Modifier.Position.ABOVE;
      this.delayed = false;

      this.accidental_upper = "";
      this.accidental_lower = "";

      this.render_options = {
        font_scale: 38
      };

      this.ornament = Vex.Flow.ornamentCodes(this.type);
      if (!this.ornament) throw new Vex.RERR("ArgumentError",
         "Ornament not found: '" + this.type + "'");

      // Default width comes from ornament table.
      this.setWidth(this.ornament.width);
    },

    // Set whether the ornament is to be delayed
    setDelayed: function(delayed) { this.delayed = delayed; return this; },

    // Set the upper accidental for the ornament
    setUpperAccidental: function(acc) {
      this.accidental_upper = acc;
      return this;
    },

    // Set the lower accidental for the ornament
    setLowerAccidental: function(acc) {
      this.accidental_lower = acc;
      return this;
    },

    // Render ornament in position next to note.
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw Ornament without a context.");
      if (!(this.note && (this.index !== null))) throw new Vex.RERR("NoAttachedNote",
        "Can't draw Ornament without a note and index.");

      var ctx = this.context;
      var stem_direction = this.note.getStemDirection();
      var stave = this.note.getStave();

      // Get stem extents
      var stem_ext = this.note.getStem().getExtents();
      var top, bottom;
      if (stem_direction === Vex.Flow.StaveNote.STEM_DOWN) {
        top = stem_ext.baseY;
        bottom = stem_ext.topY;
      } else {
        top = stem_ext.topY;
        bottom = stem_ext.baseY;
      }

      // TabNotes don't have stems attached to them. Tab stems are rendered
      // outside the stave.
      var is_tabnote = this.note.getCategory() === 'tabnotes';
      if (is_tabnote) {
        if (this.note.hasStem()){
          if (stem_direction === Vex.Flow.StaveNote.STEM_UP) {
            bottom = stave.getYForBottomText(this.text_line - 2);
          } else if (stem_direction === Vex.Flow.StaveNote.STEM_DOWN ) {
            top = stave.getYForTopText(this.text_line - 1.5);
          }
        } else { // Without a stem
          top = stave.getYForTopText(this.text_line - 1);
          bottom = stave.getYForBottomText(this.text_line - 2);
        }
      }

      var is_on_head = stem_direction === Vex.Flow.StaveNote.STEM_DOWN;
      var spacing = stave.getSpacingBetweenLines();
      var line_spacing = 1;

      // Beamed stems are longer than quarter note stems, adjust accordingly
      if (!is_on_head && this.note.beam) {
        line_spacing += 0.5;
      }

      var total_spacing = spacing * (this.text_line + line_spacing);
      var glyph_y_between_lines = (top - 7) - total_spacing;

      // Get initial coordinates for the modifier position
      var start = this.note.getModifierStartXY(this.position, this.index);
      var glyph_x = start.x + this.ornament.shift_right;
      var glyph_y = Math.min(stave.getYForTopText(this.text_line) - 3, glyph_y_between_lines);
      glyph_y += this.ornament.shift_up + this.y_shift;

      // Ajdust x position if ornament is delayed
      if (this.delayed) {
        glyph_x += this.ornament.width;
        var next_context = Vex.Flow.TickContext.getNextContext(this.note.getTickContext());
        if (next_context) {
          glyph_x += (next_context.getX() - glyph_x) * 0.5;
        } else {
          glyph_x += (stave.x + stave.width - glyph_x) * 0.5;
        }
      }

      var ornament = this;
      function drawAccidental(ctx, code, upper) {
        var accidental = Vex.Flow.accidentalCodes(code);

        var acc_x = glyph_x - 3;
        var acc_y = glyph_y + 2;

        // Special adjustments for trill glyph
        if (upper) {
          acc_y -= mods ? mods.height : 18;
          acc_y +=  ornament.type === "tr" ? -8 : 0;
        } else {
          acc_y +=  ornament.type === "tr" ? -6 : 0;
        }

        // Fine tune position of accidental glyph
        var mods = acc_mods[code];
        if (mods) {
          acc_x += mods.shift_x;
          acc_y += upper ? mods.shift_y_upper : mods.shift_y_lower;
        }

        // Render the glyph
        var scale = ornament.render_options.font_scale/1.3;
        Vex.Flow.renderGlyph(ctx, acc_x, acc_y, scale, accidental.code);

        // If rendered a bottom accidental, increase the y value by the
        // accidental height so that the ornament's glyph is shifted up
        if (!upper) {
          glyph_y -= mods ? mods.height : 18;
        }
      }

      // Draw lower accidental for ornament
      if (this.accidental_lower) {
        drawAccidental(ctx, this.accidental_lower, false, glyph_x, glyph_y);
      }

      L("Rendering ornament: ", this.ornament, glyph_x, glyph_y);
      Vex.Flow.renderGlyph(ctx, glyph_x, glyph_y,
                           this.render_options.font_scale, this.ornament.code);

      // Draw upper accidental for ornament
      if (this.accidental_upper) {
        drawAccidental(ctx, this.accidental_upper, true, glyph_x, glyph_y);
      }

    }
  });

  return Ornament;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements different types of pedal markings. These notation
// elements indicate to the performer when to depress and release the a pedal.
//
// In order to create "Sostenuto", and "una corda" markings, you must set
// custom text for the release/depress pedal markings.
Vex.Flow.PedalMarking = (function() {
  function PedalMarking(type) {
    if (arguments.length > 0) this.init(type);
  }

  // To enable logging for this class. Set `Vex.Flow.PedalMarking.DEBUG` to `true`.
  function L() { if (PedalMarking.DEBUG) Vex.L("Vex.Flow.PedalMarking", arguments); }

  // Glyph data
  PedalMarking.GLYPHS = {
    "pedal_depress": {
      code: "v36",
      x_shift:-10,
      y_shift:0
    },
    "pedal_release": {
      code: "v5d",
      x_shift:-2,
      y_shift:3
    },
  };

  PedalMarking.Styles = {
    TEXT: 1,
    BRACKET: 2,
    MIXED: 3
  };


  // ## Public helpers
  //
  // Create a sustain pedal marking. Returns the defaults PedalMarking.
  // Which uses the traditional "Ped" and "*"" markings.
  PedalMarking.createSustain = function(notes) {
    var pedal = new PedalMarking(notes);
    return pedal;
  };

  // Create a sostenuto pedal marking
  PedalMarking.createSostenuto = function(notes) {
    var pedal = new PedalMarking(notes);
    pedal.setStyle(PedalMarking.Styles.MIXED);
    pedal.setCustomText("Sost. Ped.");
    return pedal;
  };

  // Create an una corda pedal marking
  PedalMarking.createUnaCorda = function(notes){
    var pedal = new PedalMarking(notes);
    pedal.setStyle(PedalMarking.Styles.TEXT);
    pedal.setCustomText("una corda", "tre corda");
    return pedal;
  };

  // ## Prototype Methods
  PedalMarking.prototype =  {
    init: function(notes) {
      this.notes = notes;
      this.style = Vex.Flow.PedalMarking.TEXT;
      this.line = 0;

      // Custom text for the release/depress markings
      this.custom_depress_text = "";
      this.custom_release_text = "";

      this.font = {
        family: "Times New Roman",
        size: 12,
        weight: "italic bold"
      };

      this.render_options = {
        bracket_height: 10,
        text_margin_right: 6,
        bracket_line_width: 1,
        glyph_point_size: 40,
        color: "black"
      };
    },

    // Set custom text for the `depress`/`release` pedal markings. No text is
    // set if the parameter is falsy.
    setCustomText: function(depress, release) {
      this.custom_depress_text = depress || "";
      this.custom_release_text = release || "";
      return this;
    },

    // Set the pedal marking style
    setStyle: function(style){
      if (style < 1 && style > 3)  {
        throw new Vex.RERR("InvalidParameter",
          "The style must be one found in PedalMarking.Styles");
      }

      this.style = style;
      return this;
    },

    // Set the staff line to render the markings on
    setLine: function(line) { this.line = line; return this; },

    // Set the rendering context
    setContext: function(context) { this.context = context; return this; },

    // Draw the bracket based pedal markings
    drawBracketed: function() {
      var ctx = this.context;
      var is_pedal_depressed = false;
      var prev_x;
      var prev_y;
      var pedal = this;

      // Iterate through each note
      this.notes.forEach(function(note, index, notes) {
        // Each note triggers the opposite pedal action
        is_pedal_depressed = !is_pedal_depressed;

        // Get the initial coordinates for the note
        var x = note.getAbsoluteX();
        var y = note.getStave().getYForBottomText(pedal.line + 3);

        // Throw if current note is positioned before the previous note
        if (x < prev_x) throw new Vex.RERR('InvalidConfiguration',
          'The notes provided must be in order of ascending x positions');

        // Determine if the previous or next note are the same
        // as the current note. We need to keep track of this for
        // when adjustments are made for the release+depress action
        var next_is_same = notes[index+1] === note;
        var prev_is_same = notes[index-1] === note;

        var x_shift = 0;
        if (is_pedal_depressed) {
          // Adjustment for release+depress
          x_shift =  prev_is_same ? 5 : 0;

          if (pedal.style === PedalMarking.Styles.MIXED && !prev_is_same) {
            // For MIXED style, start with text instead of bracket
            if (pedal.custom_depress_text) {
              // If we have custom text, use instead of the default "Ped" glyph
              var text_width = ctx.measureText(pedal.custom_depress_text).width;
              ctx.fillText(pedal.custom_depress_text, x - (text_width/2), y);
              x_shift = (text_width / 2) + pedal.render_options.text_margin_right;
            } else {
              // Render the Ped glyph in position
              drawPedalGlyph('pedal_depress', ctx, x, y, pedal.render_options.glyph_point_size);
              x_shift = 20 + pedal.render_options.text_margin_right;
            }
          } else {
            // Draw start bracket
            ctx.beginPath();
            ctx.moveTo(x, y - pedal.render_options.bracket_height);
            ctx.lineTo(x + x_shift, y);
            ctx.stroke();
            ctx.closePath();
          }
        } else {
          // Adjustment for release+depress
          x_shift = next_is_same ? -5 : 0;

          // Draw end bracket
          ctx.beginPath();
          ctx.moveTo(prev_x, prev_y);
          ctx.lineTo(x + x_shift, y);
          ctx.lineTo(x, y - pedal.render_options.bracket_height);
          ctx.stroke();
          ctx.closePath();
        }

        // Store previous coordinates
        prev_x = x + x_shift;
        prev_y = y;
      });
    },

    // Draw the text based pedal markings. This defaults to the traditional
    // "Ped" and "*"" symbols if no custom text has been provided.
    drawText: function() {
      var ctx = this.context;
      var is_pedal_depressed = false;
      var pedal = this;

      // The glyph point size
      var point = pedal.render_options.glyph_point_size;

      // Iterate through each note, placing glyphs or custom text accordingly
      this.notes.forEach(function(note) {
        is_pedal_depressed = !is_pedal_depressed;
        var stave = note.getStave();
        var x = note.getAbsoluteX();
        var y = stave.getYForBottomText(pedal.line + 3);

        var text_width = 0;
        if (is_pedal_depressed) {
          if (pedal.custom_depress_text) {
            text_width = ctx.measureText(pedal.custom_depress_text).width;
            ctx.fillText(pedal.custom_depress_text, x - (text_width/2), y);
          } else {
            drawPedalGlyph("pedal_depress", ctx, x, y, point);
          }
        } else {
          if (pedal.custom_release_text) {
            text_width = ctx.measureText(pedal.custom_release_text).width;
            ctx.fillText(pedal.custom_release_text, x - (text_width/2), y);
          } else {
            drawPedalGlyph("pedal_release", ctx, x, y, point);
          }
        }
      });
    },

    // Render the pedal marking in position on the rendering context 
    draw: function() {
      if (!this.context) throw new Vex.RERR("NoContext",
        "Can't draw PedalMarking without a context.");
      var ctx = this.context;

      ctx.save();
      ctx.setStrokeStyle(this.render_options.color);
      ctx.setFillStyle(this.render_options.color);
      ctx.setFont(this.font.family, this.font.size, this.font.weight);

      L("Rendering Pedal Marking");

      if (this.style === PedalMarking.Styles.BRACKET ||
          this.style === PedalMarking.Styles.MIXED) {
        ctx.setLineWidth(this.render_options.bracket_line_width);
        this.drawBracketed();
      } else if (this.style === Vex.Flow.PedalMarking.Styles.TEXT) {
        this.drawText();
      }

      ctx.restore();
    }
  };

  // ## Private Helper
  // 
  // Draws a pedal glyph with the provided `name` on a rendering `context` 
  // at the coordinates `x` and `y. Takes into account the glyph data
  // coordinate shifts.
  function drawPedalGlyph(name, context, x, y, point) {
    var glyph_data = PedalMarking.GLYPHS[name];
    var glyph = new Vex.Flow.Glyph(glyph_data.code, point);
    glyph.render(context, x + glyph_data.x_shift, y + glyph_data.y_shift);
  }

  return PedalMarking;
}());
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
// Author: Cyril Silverman
//
// ## Description
//
// This file implement `TextBrackets` which extend between two notes.
// The octave transposition markings (8va, 8vb, 15va, 15vb) can be created
// using this class.
//
Vex.Flow.TextBracket = (function() {
  function TextBracket(bracket_data) {
    if (arguments.length > 0) this.init(bracket_data);
  }

  // To enable logging for this class. Set `Vex.Flow.TextBracket.DEBUG` to `true`.
  function L() { if (TextBracket.DEBUG) Vex.L("Vex.Flow.TextBracket", arguments); }

  TextBracket.Positions = {
    TOP: 1,
    BOTTOM: -1
  };

  // ## Prototype Methods
  TextBracket.prototype =  {
    init: function(bracket_data) {
      this.start = bracket_data.start;
      this.stop = bracket_data.stop;

      this.text = bracket_data.text || "";
      this.superscript = bracket_data.superscript || "";

      this.position = bracket_data.position || TextBracket.Positions.TOP;
      this.line = 1;

      this.font = {
        family: "Serif",
        size: 15,
        weight: "italic"
      };

      this.render_options = {
        dashed: true,
        dash: [5],
        color: "black",
        line_width: 1,
        show_bracket: true,
        bracket_height: 8,

        // In the BOTTOM position, the bracket line can extend
        // under the superscript.
        underline_superscript: true
      };
    },

    // Apply the text backet styling to the provided `context`
    applyStyle: function(context) {
      // Apply style for the octave bracket
      context.setFont(this.font.family, this.font.size, this.font.weight);
      context.setStrokeStyle(this.render_options.color);
      context.setFillStyle(this.render_options.color);
      context.setLineWidth(this.render_options.line_width);

      return this;
    },

    // Set whether the bracket line should be `dashed`. You can also
    // optionally set the `dash` pattern by passing in an array of numbers
    setDashed: function(dashed, dash) {
      this.render_options.dashed = dashed;
      if (dash) this.render_options.dash = dash;
      return this;
    },

    // Set the font for the text
    setFont: function(font) { this.font = font; return this; },
    // Set the rendering `context` for the octave bracket
    setContext: function(context) { this.context = context; return this; },
    // Set the staff line to render the bracket on
    setLine: function(line) { this.line = line; return this; },

    // Draw the octave bracket on the rendering context
    draw: function() {
      var ctx = this.context;

      var y = 0;
      switch(this.position) {
        case TextBracket.Positions.TOP:
          y =  this.start.getStave().getYForTopText(this.line);
          break;
        case TextBracket.Positions.BOTTOM:
          y =  this.start.getStave().getYForBottomText(this.line);
          break;
      }

      // Get the preliminary start and stop coordintates for the bracket
      var start = { x: this.start.getAbsoluteX(), y: y};
      var stop = { x: this.stop.getAbsoluteX(), y: y };

      L("Rendering TextBracket: start:", start, "stop:", stop, "y:", y);

      var bracket_height = this.render_options.bracket_height * this.position;

      ctx.save();
      this.applyStyle(ctx);

      // Draw text
      ctx.fillText(this.text, start.x, start.y);

      // Get the width and height for the octave number
      var main_width = ctx.measureText(this.text).width;
      var main_height = ctx.measureText("M").width;

      // Calculate the y position for the super script
      var super_y = start.y - (main_height/2.5);

      // Draw the superscript
      ctx.setFont(this.font.family, this.font.size / 1.4, this.font.weight);
      ctx.fillText(this.superscript, start.x + main_width + 1, super_y);


      // Determine width and height of the superscript
      var superscript_width = ctx.measureText(this.superscript).width;
      var super_height = ctx.measureText("M").width;

      // Setup initial coordinates for the bracket line
      var start_x = start.x;
      var line_y = super_y;
      var end_x = stop.x + this.stop.getGlyph().head_width;

      // Adjust x and y coordinates based on position
      if (this.position === TextBracket.Positions.TOP) {
        start_x += main_width + superscript_width + 5;
        line_y -= super_height/2.7;
      } else if (this.position === TextBracket.Positions.BOTTOM) {
        line_y += super_height/2.7;
        start_x += main_width + 2;

        if (!this.render_options.underline_superscript) {
          start_x += superscript_width;
        }
      }

      if (this.render_options.dashed) {
        // Main line
        Vex.Flow.Renderer.drawDashedLine(ctx, start_x, line_y, end_x, line_y,
          this.render_options.dash);
        // Ending Bracket
        if (this.render_options.show_bracket) {
          Vex.Flow.Renderer.drawDashedLine(ctx, end_x, line_y + (1 * this.position),
            end_x, line_y + bracket_height, this.render_options.dash);
        }
      } else {
        ctx.beginPath();
        ctx.moveTo(start_x, line_y);
        // Main line
        ctx.lineTo(end_x, line_y);
        if (this.render_options.show_bracket) {
          // Ending bracket
          ctx.lineTo(end_x, line_y + bracket_height);
        }
        ctx.stroke();
        ctx.closePath();
      }

      ctx.restore();
    }
  };

  return TextBracket;
})();
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements the `TextDynamics` which renders traditional
// text dynamics markings, **ie: p, f, sfz, rfz, ppp**
//
// You can render any dynamics string that contains a combination of
// the following letters:  P, M, F, Z, R, S
Vex.Flow.TextDynamics = (function(){
  function TextDynamics(text_struct) {
    if (arguments.length > 0) this.init(text_struct);
  }

  // To enable logging for this class. Set `Vex.Flow.TextDynamics.DEBUG` to `true`.
  function L() { if (TextDynamics.DEBUG) Vex.L("Vex.Flow.TextDynamics", arguments); }

  // The glyph data for each dynamics letter
  TextDynamics.GLYPHS = {
    "f": {
      code: "vba",
      width: 12
    },
    "p": {
      code: "vbf",
      width: 14
    },
    "m": {
      code: "v62",
      width: 17
    },
    "s": {
      code: "v4a",
      width: 10
    },
    "z": {
      code: "v80",
      width: 12
    },
    "r": {
      code: "vb1",
      width: 12
    }
  };

  // ## Prototype Methods
  //
  // A `TextDynamics` object inherits from `Note` so that it can be formatted
  // within a `Voice`.
  Vex.Inherit(TextDynamics, Vex.Flow.Note, {
    // Create the dynamics marking. `text_struct` is an object
    // that contains a `duration` property and a `sequence` of
    // letters that represents the letters to render
    init: function(text_struct) {
      TextDynamics.superclass.init.call(this, text_struct);

      this.sequence = text_struct.text.toLowerCase();
      this.line = text_struct.line || 0;
      this.glyphs = [];

      Vex.Merge(this.render_options, {
        glyph_font_size: 40
      });

      L("New Dynamics Text: ", this.sequence);
    },

    // Set the Stave line on which the note should be placed
    setLine: function(line) { this.line = line;  return this; },

    // Preformat the dynamics text
    preFormat: function() {
      var total_width = 0;
      // Iterate through each letter
      this.sequence.split('').forEach(function(letter) {
        // Get the glyph data for the letter
        var glyph_data = TextDynamics.GLYPHS[letter];
        if (!glyph_data) throw new Vex.RERR("Invalid dynamics character: " + letter);

        var size =  this.render_options.glyph_font_size;
        var glyph = new Vex.Flow.Glyph(glyph_data.code, size);

        // Add the glyph
        this.glyphs.push(glyph);

        total_width += glyph_data.width;
      }, this);

      // Store the width of the text
      this.setWidth(total_width);
      this.preFormatted = true;
      return this;
    },

    // Draw the dynamics text on the rendering context
    draw: function() {
      var x = this.getAbsoluteX();
      var y = this.stave.getYForLine(this.line + (-3));

      L("Rendering Dynamics: ", this.sequence);

      var letter_x = x;
      this.glyphs.forEach(function(glyph, index) {
        var current_letter = this.sequence[index];
        glyph.render(this.context, letter_x, y);
        letter_x += TextDynamics.GLYPHS[current_letter].width;
      }, this);
    }
  });

  return TextDynamics;
})();
Vex.Flow.GraceNote = (function() {
  var GraceNote = function(note_struct) {
    if (arguments.length > 0) this.init(note_struct);
  };

  Vex.Inherit(GraceNote, Vex.Flow.StaveNote, {
    init: function(note_struct) {
      GraceNote.superclass.init.call(this, note_struct);

      this.render_options.glyph_font_scale = 22;
      this.render_options.stem_height = 20;
      this.render_options.stroke_px = 2;
      this.glyph.head_width = 6;

      this.slash = note_struct.slash;
      this.slur = true;

      this.buildNoteHeads();

      this.width = 3;
    },

    getStemExtension: function(){
      var glyph = this.getGlyph();

      if (this.stem_extension_override != null) {
        return this.stem_extension_override;
      }

      if (glyph) {
        return this.getStemDirection() === 1 ? glyph.gracenote_stem_up_extension :
          glyph.gracenote_stem_down_extension;
      }

      return 0;
    },

    getCategory: function() { return 'gracenotes'; },

    draw: function(){
      GraceNote.superclass.draw.call(this);
      var ctx = this.context;
      var stem_direction = this.getStemDirection();

      if (this.slash) {
        ctx.beginPath();

        var x = this.getAbsoluteX();
        var y = this.getYs()[0] - (this.stem.getHeight() / 2.8);
        if (stem_direction === 1) {
          x += 1;
          ctx.lineTo(x, y);
          ctx.lineTo(x + 13, y - 9);
        } else if (stem_direction === -1) {
          x -= 4;
          y += 1;
          ctx.lineTo(x, y);
          ctx.lineTo(x + 13, y + 9);
        }

        ctx.closePath();
        ctx.stroke();
      }
    }
  });

  return GraceNote;
}());

// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// This file implements `GraceNoteGroup` which is used to format and
// render grace notes.

Vex.Flow.GraceNoteGroup = (function(){
  function GraceNoteGroup(grace_notes, config) {
    if (arguments.length > 0) this.init(grace_notes, config);
  }

  GraceNoteGroup.CATEGORY = "gracenotegroups";

  // To enable logging for this class. Set `Vex.Flow.GraceNoteGroup.DEBUG` to `true`.
  function L() { if (GraceNoteGroup.DEBUG) Vex.L("Vex.Flow.GraceNoteGroup", arguments); }

  // Arrange groups inside a `ModifierContext`
  GraceNoteGroup.format = function(gracenote_groups, state) {
    var gracenote_spacing = 4;

    if (!gracenote_groups || gracenote_groups.length === 0) return false;

    var group_list = [];
    var hasStave = false;
    var prev_note = null;
    var shiftL = 0;

    var i, gracenote_group, props_tmp;
    for (i = 0; i < gracenote_groups.length; ++i) {
      gracenote_group = gracenote_groups[i];
      var note = gracenote_group.getNote();
      var stave = note.getStave();
      if (note != prev_note) {
         // Iterate through all notes to get the displaced pixels
         for (var n = 0; n < note.keys.length; ++n) {
            props_tmp = note.getKeyProps()[n];
            shiftL = (props_tmp.displaced ? note.getExtraLeftPx() : shiftL);
          }
          prev_note = note;
      }
      if (stave != null) {
        hasStave = true;
        group_list.push({shift: shiftL, gracenote_group: gracenote_group});
      } else {
        group_list.push({shift: shiftL, gracenote_group: gracenote_group });
      }
    }

    // If first note left shift in case it is displaced
    var group_shift = group_list[0].shift;
    for (i = 0; i < group_list.length; ++i) {
      gracenote_group = group_list[i].gracenote_group;
      gracenote_group.preFormat();
      group_shift = gracenote_group.getWidth() + gracenote_spacing;
    }

    state.left_shift += group_shift;
    return true;
  };

  // ## Prototype Methods
  //
  // `GraceNoteGroup` inherits from `Modifier` and is placed inside a
  // `ModifierContext`.
  Vex.Inherit(GraceNoteGroup, Vex.Flow.Modifier, {
    init: function(grace_notes, show_slur) {
      var superclass = GraceNoteGroup.superclass;
      superclass.init.call(this);

      this.note = null;
      this.index = null;
      this.position = Vex.Flow.Modifier.Position.LEFT;
      this.grace_notes = grace_notes;
      this.width = 0;

      this.preFormatted = false;

      this.show_slur = show_slur;
      this.slur = null;

      this.formatter = new Vex.Flow.Formatter();
      this.voice = new Vex.Flow.Voice({
        num_beats: 4,
        beat_value: 4,
        resolution: Vex.Flow.RESOLUTION
      }).setStrict(false);

      this.voice.addTickables(this.grace_notes);

      return this;
    },

    preFormat: function(){
      if (this.preFormatted) return;

      this.formatter.joinVoices([this.voice]).format([this.voice], 0);
      this.setWidth(this.formatter.getMinTotalWidth());

      this.preFormatted = true;
    },

    beamNotes: function(){
      if (this.grace_notes.length > 1) {
        var beam = new Vex.Flow.Beam(this.grace_notes);

        beam.render_options.beam_width = 3;
        beam.render_options.partial_beam_length = 4;

        this.beam = beam;
      }

      return this;
    },

    setNote: function(note) {
      this.note = note;
    },
    setWidth: function(width){
      this.width = width;
    },
    getWidth: function(){
      return this.width;
    },
    setXShift: function(x_shift) {
        this.x_shift = x_shift;
    },
    draw: function() {
      if (!this.context)  {
        throw new Vex.RuntimeError("NoContext",
          "Can't draw Grace note without a context.");
      }

      var note = this.getNote();

      L("Drawing grace note group for:", note);

      if (!(note && (this.index !== null))) {
        throw new Vex.RuntimeError("NoAttachedNote",
          "Can't draw grace note without a parent note and parent note index.");
      }

      function alignGraceNotesWithNote(grace_notes, note) {
        // Shift over the tick contexts of each note
        // So that th aligned with the note
        var tickContext = note.getTickContext();
        var extraPx = tickContext.getExtraPx();
        var x = tickContext.getX() - extraPx.left - extraPx.extraLeft;
        grace_notes.forEach(function(graceNote) {
            var tick_context = graceNote.getTickContext();
            var x_offset = tick_context.getX();
            graceNote.setStave(note.stave);
            tick_context.setX(x + x_offset);
        });
      }

      alignGraceNotesWithNote(this.grace_notes, note);

      // Draw notes
      this.grace_notes.forEach(function(graceNote) {
        graceNote.setContext(this.context).draw();
      }, this);

      // Draw beam
      if (this.beam) {
        this.beam.setContext(this.context).draw();
      }

      if (this.show_slur) {
        // Create and draw slur
        this.slur = new Vex.Flow.StaveTie({
          last_note: this.grace_notes[0],
          first_note: note,
          first_indices: [0],
          last_indices: [0]
        });

        this.slur.render_options.cp2 = 12;
        this.slur.setContext(this.context).draw();
      }
    }
  });

return GraceNoteGroup;
}());
},{}],11:[function(require,module,exports){

},{}],12:[function(require,module,exports){
(function (process){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

// resolves . and .. elements in a path array with directory names there
// must be no slashes, empty elements, or device names (c:\) in the array
// (so also no leading and trailing slashes - it does not distinguish
// relative and absolute paths)
function normalizeArray(parts, allowAboveRoot) {
  // if the path tries to go above the root, `up` ends up > 0
  var up = 0;
  for (var i = parts.length - 1; i >= 0; i--) {
    var last = parts[i];
    if (last === '.') {
      parts.splice(i, 1);
    } else if (last === '..') {
      parts.splice(i, 1);
      up++;
    } else if (up) {
      parts.splice(i, 1);
      up--;
    }
  }

  // if the path is allowed to go above the root, restore leading ..s
  if (allowAboveRoot) {
    for (; up--; up) {
      parts.unshift('..');
    }
  }

  return parts;
}

// Split a filename into [root, dir, basename, ext], unix version
// 'root' is just a slash, or nothing.
var splitPathRe =
    /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
var splitPath = function(filename) {
  return splitPathRe.exec(filename).slice(1);
};

// path.resolve([from ...], to)
// posix version
exports.resolve = function() {
  var resolvedPath = '',
      resolvedAbsolute = false;

  for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {
    var path = (i >= 0) ? arguments[i] : process.cwd();

    // Skip empty and invalid entries
    if (typeof path !== 'string') {
      throw new TypeError('Arguments to path.resolve must be strings');
    } else if (!path) {
      continue;
    }

    resolvedPath = path + '/' + resolvedPath;
    resolvedAbsolute = path.charAt(0) === '/';
  }

  // At this point the path should be resolved to a full absolute path, but
  // handle relative paths to be safe (might happen when process.cwd() fails)

  // Normalize the path
  resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {
    return !!p;
  }), !resolvedAbsolute).join('/');

  return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
};

// path.normalize(path)
// posix version
exports.normalize = function(path) {
  var isAbsolute = exports.isAbsolute(path),
      trailingSlash = substr(path, -1) === '/';

  // Normalize the path
  path = normalizeArray(filter(path.split('/'), function(p) {
    return !!p;
  }), !isAbsolute).join('/');

  if (!path && !isAbsolute) {
    path = '.';
  }
  if (path && trailingSlash) {
    path += '/';
  }

  return (isAbsolute ? '/' : '') + path;
};

// posix version
exports.isAbsolute = function(path) {
  return path.charAt(0) === '/';
};

// posix version
exports.join = function() {
  var paths = Array.prototype.slice.call(arguments, 0);
  return exports.normalize(filter(paths, function(p, index) {
    if (typeof p !== 'string') {
      throw new TypeError('Arguments to path.join must be strings');
    }
    return p;
  }).join('/'));
};


// path.relative(from, to)
// posix version
exports.relative = function(from, to) {
  from = exports.resolve(from).substr(1);
  to = exports.resolve(to).substr(1);

  function trim(arr) {
    var start = 0;
    for (; start < arr.length; start++) {
      if (arr[start] !== '') break;
    }

    var end = arr.length - 1;
    for (; end >= 0; end--) {
      if (arr[end] !== '') break;
    }

    if (start > end) return [];
    return arr.slice(start, end - start + 1);
  }

  var fromParts = trim(from.split('/'));
  var toParts = trim(to.split('/'));

  var length = Math.min(fromParts.length, toParts.length);
  var samePartsLength = length;
  for (var i = 0; i < length; i++) {
    if (fromParts[i] !== toParts[i]) {
      samePartsLength = i;
      break;
    }
  }

  var outputParts = [];
  for (var i = samePartsLength; i < fromParts.length; i++) {
    outputParts.push('..');
  }

  outputParts = outputParts.concat(toParts.slice(samePartsLength));

  return outputParts.join('/');
};

exports.sep = '/';
exports.delimiter = ':';

exports.dirname = function(path) {
  var result = splitPath(path),
      root = result[0],
      dir = result[1];

  if (!root && !dir) {
    // No dirname whatsoever
    return '.';
  }

  if (dir) {
    // It has a dirname, strip trailing slash
    dir = dir.substr(0, dir.length - 1);
  }

  return root + dir;
};


exports.basename = function(path, ext) {
  var f = splitPath(path)[2];
  // TODO: make this comparison case-insensitive on windows?
  if (ext && f.substr(-1 * ext.length) === ext) {
    f = f.substr(0, f.length - ext.length);
  }
  return f;
};


exports.extname = function(path) {
  return splitPath(path)[3];
};

function filter (xs, f) {
    if (xs.filter) return xs.filter(f);
    var res = [];
    for (var i = 0; i < xs.length; i++) {
        if (f(xs[i], i, xs)) res.push(xs[i]);
    }
    return res;
}

// String.prototype.substr - negative index don't work in IE8
var substr = 'ab'.substr(-1) === 'b'
    ? function (str, start, len) { return str.substr(start, len) }
    : function (str, start, len) {
        if (start < 0) start = str.length + start;
        return str.substr(start, len);
    }
;

}).call(this,require('_process'))
},{"_process":13}],13:[function(require,module,exports){
// shim for using process in browser

var process = module.exports = {};
var queue = [];
var draining = false;

function drainQueue() {
    if (draining) {
        return;
    }
    draining = true;
    var currentQueue;
    var len = queue.length;
    while(len) {
        currentQueue = queue;
        queue = [];
        var i = -1;
        while (++i < len) {
            currentQueue[i]();
        }
        len = queue.length;
    }
    draining = false;
}
process.nextTick = function (fun) {
    queue.push(fun);
    if (!draining) {
        setTimeout(drainQueue, 0);
    }
};

process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues

function noop() {}

process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;

process.binding = function (name) {
    throw new Error('process.binding is not supported');
};

// TODO(shtylman)
process.cwd = function () { return '/' };
process.chdir = function (dir) {
    throw new Error('process.chdir is not supported');
};
process.umask = function() { return 0; };

},{}]},{},[2]);