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complex-engine

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JS Component Entity Framework for Gamedevelopment

20 lines (15 loc) 346 B
'use strict'; import System from '../System'; /** * This System only renders once per update and is decoupled from the entities. This can be used to * update some data or clear the canvas on the screen * @abstract */ class VoidSystem extends System { /** * update System */ update() { } } export default VoidSystem;