complex-engine
Version:
JS Component Entity Framework for Gamedevelopment
20 lines (15 loc) • 346 B
JavaScript
;
import System from '../System';
/**
* This System only renders once per update and is decoupled from the entities. This can be used to
* update some data or clear the canvas on the screen
* @abstract
*/
class VoidSystem extends System {
/**
* update System
*/
update() {
}
}
export default VoidSystem;