complex-engine
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JS Component Entity Framework for Gamedevelopment
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<title>JSDoc: Class: VoidSystem</title>
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<h1 class="page-title">Class: VoidSystem</h1>
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<h2><span class="attribs"><span class="type-signature">(abstract) </span></span>VoidSystem<span class="signature">()</span><span class="type-signature"></span></h2>
<div class="class-description">This System only renders once per update and is decoupled from the entities. This can be used to
update some data or clear the canvas on the screen</div>
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<h2>Constructor</h2>
<h4 class="name" id="VoidSystem"><span class="type-signature">(abstract) </span>new VoidSystem<span class="signature">()</span><span class="type-signature"></span></h4>
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="System_VoidSystem.js.html">System/VoidSystem.js</a>, <a href="System_VoidSystem.js.html#line10">line 10</a>
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<h3 class="subsection-title">Methods</h3>
<h4 class="name" id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
<div class="description">
update System
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<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="System_VoidSystem.js.html">System/VoidSystem.js</a>, <a href="System_VoidSystem.js.html#line15">line 15</a>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Component.html">Component</a></li><li><a href="Engine.html">Engine</a></li><li><a href="Entity.html">Entity</a></li><li><a href="EntitySystem.html">EntitySystem</a></li><li><a href="GroupManager.html">GroupManager</a></li><li><a href="Manager.html">Manager</a></li><li><a href="Scene.html">Scene</a></li><li><a href="System.html">System</a></li><li><a href="VoidSystem.html">VoidSystem</a></li><li><a href="World.html">World</a></li></ul>
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Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.3</a> on Sun Sep 08 2019 20:40:30 GMT+0200 (Central European Summer Time)
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