complex-engine
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JS Component Entity Framework for Gamedevelopment
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<h1 class="page-title">Source: System/VoidSystem.js</h1>
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<pre class="prettyprint source linenums"><code>'use strict';
import System from '../System';
/**
* This System only renders once per update and is decoupled from the entities. This can be used to
* update some data or clear the canvas on the screen
* @abstract
*/
class VoidSystem extends System {
/**
* update System
*/
update() {
}
}
export default VoidSystem;
</code></pre>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Component.html">Component</a></li><li><a href="Engine.html">Engine</a></li><li><a href="Entity.html">Entity</a></li><li><a href="EntitySystem.html">EntitySystem</a></li><li><a href="GroupManager.html">GroupManager</a></li><li><a href="Manager.html">Manager</a></li><li><a href="Scene.html">Scene</a></li><li><a href="System.html">System</a></li><li><a href="VoidSystem.html">VoidSystem</a></li><li><a href="World.html">World</a></li></ul>
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Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.3</a> on Sun Sep 08 2019 20:40:30 GMT+0200 (Central European Summer Time)
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