complex-engine
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JS Component Entity Framework for Gamedevelopment
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<title>JSDoc: Source: System/EntitySystem.js</title>
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<h1 class="page-title">Source: System/EntitySystem.js</h1>
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<pre class="prettyprint source linenums"><code>'use strict';
import System from '../System';
import Entity from '../Entity';
import World from '../World';
/**
* This systems renders only entities that match the required components.
* @abstract
*/
class EntitySystem extends System {
/**
* Define required components
* @param {Function[]} components
*/
constructor(components = []) {
super();
/** @var {Function[]} */
this.components = components;
}
/**
* Process all entities matching the required components
* @param {Entity[]} entities
*/
processEntities(entities) {
for (let i = 0; i < entities.length; i++) {
this.update(entities[i]);
}
}
/**
* Get list of components to work with this system
* @returns {Function[]}
*/
getComponents() {
return this.components;
}
/**
* @param {Entity} entity
*/
update(entity) {
};
}
export default EntitySystem;
</code></pre>
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<nav>
<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Component.html">Component</a></li><li><a href="Engine.html">Engine</a></li><li><a href="Entity.html">Entity</a></li><li><a href="EntitySystem.html">EntitySystem</a></li><li><a href="GroupManager.html">GroupManager</a></li><li><a href="Manager.html">Manager</a></li><li><a href="Scene.html">Scene</a></li><li><a href="System.html">System</a></li><li><a href="VoidSystem.html">VoidSystem</a></li><li><a href="World.html">World</a></li></ul>
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Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.3</a> on Sun Sep 08 2019 20:40:30 GMT+0200 (Central European Summer Time)
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