complex-engine
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JS Component Entity Framework for Gamedevelopment
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<title>JSDoc: Source: Scene.js</title>
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<h1 class="page-title">Source: Scene.js</h1>
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<pre class="prettyprint source linenums"><code>import World from './World';
/**
* The current scene with is rendered on screen.
*/
class Scene {
/**
* @param {string} name
*/
constructor(name) {
/** @var {string} */
this.name = name;
/** @var {World} */
this.world = new World();
}
/**
* Is called as soon you use this scene
*/
prepare(){
this.world.init();
this.load();
}
/**
* Called when the world is loaded by the ComplexCore. In this method your stage should be loaded/created
* @abstract
*/
load() {
}
/**
* Updates the world object
*/
update() {
this.world.update();
}
}
export default Scene;
</code></pre>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Component.html">Component</a></li><li><a href="Engine.html">Engine</a></li><li><a href="Entity.html">Entity</a></li><li><a href="EntitySystem.html">EntitySystem</a></li><li><a href="GroupManager.html">GroupManager</a></li><li><a href="Manager.html">Manager</a></li><li><a href="Scene.html">Scene</a></li><li><a href="System.html">System</a></li><li><a href="VoidSystem.html">VoidSystem</a></li><li><a href="World.html">World</a></li></ul>
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Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.3</a> on Sun Sep 08 2019 20:40:30 GMT+0200 (Central European Summer Time)
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