complex-engine
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JS Component Entity Framework for Gamedevelopment
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<title>JSDoc: Source: Core.js</title>
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<h1 class="page-title">Source: Core.js</h1>
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<pre class="prettyprint source linenums"><code>import Scene from './Scene';
/**
* Complex Core. This class handles the rendering of the current scene.
*/
class Core {
constructor() {
/** @var {Scene | null} */
this.scene = null;
/** @var {Core | null} */
this.instance = null;
}
/**
* @returns {Core}
*/
static getInstance() {
if (!Core.instance) {
Core.instance = new Core();
}
return Core.instance;
}
/**
* load a scene to be rendered
* @param {Scene} scene
*/
loadScene(scene) {
this.scene = scene;
this.scene.load();
this.scene.run();
}
/**
* render the loaded scene
*/
update() {
if (this.scene) {
this.scene.update();
}
}
/**
* @returns {Scene | null}
*/
getScene() {
return this.scene;
}
}
export default Core;
</code></pre>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Component.html">Component</a></li><li><a href="Core.html">Core</a></li><li><a href="Entity.html">Entity</a></li><li><a href="EntitySystem.html">EntitySystem</a></li><li><a href="GroupManager.html">GroupManager</a></li><li><a href="Manager.html">Manager</a></li><li><a href="Scene.html">Scene</a></li><li><a href="System.html">System</a></li><li><a href="VoidSystem.html">VoidSystem</a></li><li><a href="World.html">World</a></li></ul>
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Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.3</a> on Thu Sep 05 2019 21:13:34 GMT+0200 (Central European Summer Time)
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