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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } function _createForOfIteratorHelperLoose(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (it) return (it = it.call(o)).next.bind(it); if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; return function () { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } /** * Set the mod for system to work * @param mod */ var setMod = function setMod(mod) { global.MOD_ = mod; global.MOD_CUT = 1099511627776 % mod; }; /** * @param args * @returns The sum of arguments after taking mod division */ var add = function add() { for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } for (var i = args.length - 1; i >= 1; i--) { args[0] += args[i]; args[0] = args[0] >= global.MOD_ ? args[0] - global.MOD_ : args[0]; } return args[0]; }; /** * @param a * @param b * @returns (a - b) % mod */ var sub = function sub(a, b) { a += global.MOD_ - b; return a >= global.MOD_ ? a - global.MOD_ : a; }; /** * Source: https://atcoder.jp/users/catoon * @param args * @returns Mod product of the arguments */ var mul = function mul() { var res = arguments.length <= 0 ? undefined : arguments[0]; for (var i = 1; i < arguments.length; i++) { res = ((res >> 20) * ((i < 0 || arguments.length <= i ? undefined : arguments[i]) >> 20) * global.MOD_CUT + (res & 4293918720) * ((i < 0 || arguments.length <= i ? undefined : arguments[i]) & 1048575) + (res & 1048575) * (i < 0 || arguments.length <= i ? undefined : arguments[i])) % global.MOD_; } return res; }; /** * * @param base * @param exponent * @returns Power in mod division */ var pow = function pow(base, exponent) { var res = 1; while (exponent) { if (exponent & 1) res = mul(res, base); base = mul(base, base); exponent >>>= 1; } return res; }; /** * * @param x * @returns The inverse modular of x */ var inv = function inv(x) { var a = 1; for (var b = 0, y = global.MOD_, q; y; _ref = [a, b - q * a], b = _ref[0], a = _ref[1], _ref) { var _ref, _ref2; q = y / x | 0, (_ref2 = [x, y - q * x], y = _ref2[0], x = _ref2[1], _ref2); } return a < 0 ? a + global.MOD_ : a; }; var min = function min(a, b) { return a < b ? a : b; }; var max = function max(a, b) { return a > b ? a : b; }; var gcd = function gcd(a, b) { return b === 0 ? a : gcd(b, a % b); }; var maxElement = function maxElement(elem) { var res = elem[0], pos = 0; for (var i = 0; i < elem.length; i++) { if (elem[i] > res) { res = elem[i]; pos = i; } } return { res: res, pos: pos }; }; var minElement = function minElement(elem) { var res = elem[0], pos = 0; for (var i = 0; i < elem.length; i++) { if (elem[i] < res) { res = elem[i]; pos = i; } } return { res: res, pos: pos }; }; var sort = function sort(array, comparator) { if (comparator === void 0) { comparator = function comparator(a, b) { return a < b; }; } array.sort(function (x, y) { return comparator(x, y) ? -1 : 1; }); }; var copy = function copy(from) { if (from == null || typeof from != 'object') return from; if (from.constructor != Object && from.constructor != Array) return from; if (from.constructor == Date || from.constructor == RegExp || from.constructor == Function || from.constructor == String || from.constructor == Number || from.constructor == Boolean) return new from.constructor(from); var to = new from.constructor(); for (var name in from) { to[name] = typeof to[name] == 'undefined' ? copy(from[name]) : to[name]; } return to; }; var array = function array(value) { for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } if (args.length === 0) { throw new Error('Please insert integer dimensional values'); } var recursionNonObject = function recursionNonObject(depth) { return depth === args.length - 1 ? Array(args[depth]).fill(value) : Array(args[depth]).fill(0).map(function () { return recursionNonObject(depth + 1); }); }; var recursionObject = function recursionObject(depth) { return depth === args.length ? copy(value) : Array(args[depth]).fill(0).map(function () { return recursionObject(depth + 1); }); }; return typeof value != 'object' ? recursionNonObject(0) : recursionObject(0); }; var setGlobalBuiltin = function setGlobalBuiltin() { global.MOD_ = 998244353; global.MOD_CUT = 444595123; global.min = min; global.max = max; global.gcd = gcd; global.minElement = minElement; global.maxElement = maxElement; global.sort = sort; global.copy = copy; // Math global.sqrt = function (x) { return Math.sqrt(x); }; global.ceil = function (x) { return Math.ceil(x); }; global.floor = function (x) { return Math.floor(x); }; global.round = function (x) { return Math.round(x); }; global.log = function (x, y) { if (y === undefined) { return Math.log(x); } else { return Math.log(y) / Math.log(x); } }; global.abs = function (x) { return x < 0 ? -x : x; }; global.popCount32 = function (n) { n = n - (n >> 1 & 0x55555555); n = (n & 0x33333333) + (n >> 2 & 0x33333333); return (n + (n >> 4) & 0xF0F0F0F) * 0x1010101 >> 24; }; global.popCount = function (n) { var bits = 0; while (n !== 0) { bits += global.popCount32(n | 0); n /= 0x100000000; } return bits; }; // Modint global.setMod = setMod; global.add = add; global.sub = sub; global.mul = mul; global.pow = pow; global.inv = inv; // Extra utils global.array = array; global.clog = function () { var _console; return (_console = console).log.apply(_console, arguments); }; // CONSTANT global.INT_MAX = Number.MAX_SAFE_INTEGER; global.INT_MIN = Number.MIN_SAFE_INTEGER; global.PI = Math.PI; // Override var originalSort = Array.prototype.sort; Array.prototype.sort = function (comp) { if (comp === void 0) { comp = function comp(x, y) { return +x < +y; }; } originalSort.call(this, function (x, y) { return comp(x, y) ? -1 : 1; }); }; }; /** * This will process your file into OJ's format * @param {any} main - The main function * @param {string} inputDir - The directory of input */ var fs = /*#__PURE__*/require('fs'); var configPath = './compe.config.json'; function proc(main, inputDir) { global.MOD_ = 998244353; global.MOD_CUT = 444595123; setGlobalBuiltin(); if (fs.existsSync(configPath)) { if (!inputDir.endsWith(".js")) { if (!fs.existsSync(inputDir)) { console.log('Input directory does not exist'); return; } var data = fs.readFileSync(inputDir, { encoding: 'utf-8' }); var dataIndex = 0; data = data.split(/ |\n|\r/g); var processedData = []; for (var _iterator = _createForOfIteratorHelperLoose(data), _step; !(_step = _iterator()).done;) { var chunk = _step.value; if (chunk.length > 0) processedData.push(chunk); } global.rnum = function (num) { return num ? processedData.slice(dataIndex, dataIndex += num).map(function (a) { return +a; }) : +processedData[dataIndex++]; }; global.rstr = function (num) { return num ? processedData.slice(dataIndex, dataIndex += num) : processedData[dataIndex++]; }; global.rbig = function (num) { return num ? processedData.slice(dataIndex, dataIndex += num).map(function (a) { return BigInt(a); }) : BigInt(processedData[dataIndex++]); }; global.print = function () { for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } for (var _i = 0, _args = args; _i < _args.length; _i++) { var printData = _args[_i]; process.stdout.write(String(printData)); } }; } else { var rawData = fs.readFileSync(inputDir, { encoding: "utf-8" }).split('\n'); var beginIndex = null, endIndex = null; for (var i = rawData.length - 1; i >= 0; i--) { if (rawData[i].startsWith("*/")) { endIndex = i; break; } } if (endIndex) { for (var _i2 = endIndex - 1; _i2 >= 0; _i2--) { if (rawData[_i2].startsWith("/*")) { beginIndex = _i2; break; } } } if (!beginIndex) { console.log("No input data at the end of file found"); return; } var _data = rawData.slice(beginIndex + 1, endIndex).join("\n").split(/ |\n|\r/g); var _processedData = []; var _dataIndex = 0; for (var _iterator2 = _createForOfIteratorHelperLoose(_data), _step2; !(_step2 = _iterator2()).done;) { var _chunk = _step2.value; if (_chunk.length > 0) _processedData.push(_chunk); } global.rnum = function (num) { return num ? _processedData.slice(_dataIndex, _dataIndex += num).map(function (a) { return +a; }) : +_processedData[_dataIndex++]; }; global.rstr = function (num) { return num ? _processedData.slice(_dataIndex, _dataIndex += num) : _processedData[_dataIndex++]; }; global.rbig = function (num) { return num ? _processedData.slice(_dataIndex, _dataIndex += num).map(function (a) { return BigInt(a); }) : BigInt(_processedData[_dataIndex++]); }; global.print = function () { for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { args[_key2] = arguments[_key2]; } for (var _i3 = 0, _args2 = args; _i3 < _args2.length; _i3++) { var printData = _args2[_i3]; process.stdout.write(String(printData)); } }; } main(); } else { var _data2 = ''; process.stdin.on('data', function (c) { _data2 += c; }); process.stdin.on('end', function () { var dataIndex = 0; _data2 = _data2.split(/ |\n|\r/g); var processedData = []; for (var _iterator3 = _createForOfIteratorHelperLoose(_data2), _step3; !(_step3 = _iterator3()).done;) { var _chunk2 = _step3.value; if (_chunk2.length > 0) processedData.push(_chunk2); } global.rnum = function (num) { return num ? processedData.slice(dataIndex, dataIndex += num).map(function (a) { return +a; }) : +processedData[dataIndex++]; }; global.rstr = function (num) { return num ? processedData.slice(dataIndex, dataIndex += num) : processedData[dataIndex++]; }; global.rbig = function (num) { return num ? processedData.slice(dataIndex, dataIndex += num).map(function (a) { return BigInt(a); }) : BigInt(processedData[dataIndex++]); }; var dataBuffer = ''; global.print = function () { for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) { args[_key3] = arguments[_key3]; } for (var _i4 = 0, _args3 = args; _i4 < _args3.length; _i4++) { var printData = _args3[_i4]; dataBuffer += String(printData); } }; main(); console.log(dataBuffer); }); } } var PriorityQueue = /*#__PURE__*/function () { /** * * @param comparator The comparator between 2 elements that return true if the left one will be smaller than the right one. By default it is A < B, resulting in a PQ returning biggest element. */ function PriorityQueue(comparator) { if (comparator) { this.comparator = comparator; } else { this.comparator = function (a, b) { return a < b; }; } this.elem = []; } /** * @returns Size of the PriorityQueue. */ var _proto = PriorityQueue.prototype; _proto.swap = function swap(indexLeft, indexRight) { var _ref = [this.elem[indexRight], this.elem[indexLeft]]; this.elem[indexLeft] = _ref[0]; this.elem[indexRight] = _ref[1]; } /** * * @param newElem * @returns Push the new element to the PriorityQueue */ ; _proto.push = function push(newElem) { var current = this.elem.push(newElem) - 1; var parent = 0; while (current > 0) { parent = current >> 1; if (this.comparator(this.elem[current], this.elem[parent])) { break; } this.swap(current, parent); current = parent; } return; } /** * Remove the highest element from the data structure. * @returns The highest element */ ; _proto.pop = function pop() { var first = this.top; var last = this.elem.pop(); var size = this.size; if (size == 0) return first; this.elem[0] = last; var current = 0; var largest = 0, left = 0, right = 0; while (current < size) { largest = current; left = (current << 1) + 1; right = (current << 1) + 2; if (left < size && !this.comparator(this.elem[left], this.elem[largest])) { largest = left; } if (right < size && !this.comparator(this.elem[right], this.elem[largest])) { largest = right; } if (largest == current) break; this.swap(largest, current); current = largest; } return first; }; _createClass(PriorityQueue, [{ key: "size", get: function get() { return this.elem.length; } /** * Return the biggest element. */ }, { key: "top", get: function get() { if (this.elem.length == 0) { throw new Error('PriorityQueue is empty'); } else { return this.elem[0]; } } }]); return PriorityQueue; }(); function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var runtime_1 = createCommonjsModule(function (module) { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var runtime = (function (exports) { var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined$1; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function define(obj, key, value) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); return obj[key]; } try { // IE 8 has a broken Object.defineProperty that only works on DOM objects. define({}, ""); } catch (err) { define = function(obj, key, value) { return obj[key] = value; }; } function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; define(IteratorPrototype, iteratorSymbol, function () { return this; }); var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = GeneratorFunctionPrototype; define(Gp, "constructor", GeneratorFunctionPrototype); define(GeneratorFunctionPrototype, "constructor", GeneratorFunction); GeneratorFunction.displayName = define( GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction" ); // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function(method) { define(prototype, method, function(arg) { return this._invoke(method, arg); }); }); } exports.isGeneratorFunction = function(genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; exports.mark = function(genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; define(genFun, toStringTagSymbol, "GeneratorFunction"); } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. exports.awrap = function(arg) { return { __await: arg }; }; function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return PromiseImpl.resolve(value.__await).then(function(value) { invoke("next", value, resolve, reject); }, function(err) { invoke("throw", err, resolve, reject); }); } return PromiseImpl.resolve(value).then(function(unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function(error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function(resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then( callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg ) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); define(AsyncIterator.prototype, asyncIteratorSymbol, function () { return this; }); exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) { if (PromiseImpl === void 0) PromiseImpl = Promise; var iter = new AsyncIterator( wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl ); return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function(result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined$1) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { // Note: ["return"] must be used for ES3 parsing compatibility. if (delegate.iterator["return"]) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined$1; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError( "The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (! info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined$1; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); define(Gp, toStringTagSymbol, "Generator"); // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. define(Gp, iteratorSymbol, function() { return this; }); define(Gp, "toString", function() { return "[object Generator]"; }); function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } exports.keys = function(object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined$1; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } exports.values = values; function doneResult() { return { value: undefined$1, done: true }; } Context.prototype = { constructor: Context, reset: function(skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined$1; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined$1; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined$1; } } } }, stop: function() { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function(exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined$1; } return !! caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function(record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function(iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined$1; } return ContinueSentinel; } }; // Regardless of whether this script is executing as a CommonJS module // or not, return the runtime object so that we can declare the variable // regeneratorRuntime in the outer scope, which allows this module to be // injected easily by `bin/regenerator --include-runtime script.js`. return exports; }( // If this script is executing as a CommonJS module, use module.exports // as the regeneratorRuntime namespace. Otherwise create a new empty // object. Either way, the resulting object will be used to initialize // the regeneratorRuntime variable at the top of this file. module.exports )); try { regeneratorRuntime = runtime; } catch (accidentalStrictMode) { // This module should not be running in strict mode, so the above // assignment should always work unless something is misconfigured. Just // in case runtime.js accidentally runs in strict mode, in modern engines // we can explicitly access globalThis. In older engines we can escape // strict mode using a global Function call. This could conceivably fail // if a Content Security Policy forbids using Function, but in that case // the proper solution is to fix the accidental strict mode problem. If // you've misconfigured your bundler to force strict mode and applied a // CSP to forbid Function, and you're not willing to fix either of those // problems, please detail your unique predicament in a GitHub issue. if (typeof globalThis === "object") { globalThis.regeneratorRuntime = runtime; } else { Function("r", "regeneratorRuntime = r")(runtime); } } }); var Deque = /*#__PURE__*/function (_Symbol$iterator) { function Deque(values) { this.head = 0; this.tail = 0; this.mask = 1; this.list = new Array(2); if (values) this.extend(values); } var _proto = Deque.prototype; _proto.extend = function extend(values) { for (var _iterator = _createForOfIteratorHelperLoose(values), _step; !(_step = _iterator()).done;) { var value = _step.value; this.push(value); } return this; }; _proto.extendFront = function extendFront(values) { for (var _iterator2 = _createForOfIteratorHelperLoose(values), _step2; !(_step2 = _iterator2()).done;) { var value = _step2.value; this.pushFront(value); } return this; } /** * * @returns Element at the front */ ; _proto._resize = function _resize(size, length) { var head = this.head, mask = this.mask; this.head = 0; this.tail = size; this.mask = length - 1; // Optimize resize when list is already sorted. if (head === 0) { this.list.length = length; return; } var sorted = new Array(length); for (var i = 0; i < size; i++) { sorted[i] = this.list[head + i & mask]; } this.list = sorted; } /** * Push element to the right / back * @param value * @returns */ ; _proto.push = function push(value) { this.list[this.tail] = value; this.tail = this.tail + 1 & this.mask; if (this.head === this.tail) this._resize(this.list.length, this.list.length << 1); return this; } /** * Push element to the left / front * @param value * @returns */ ; _proto.pushFront = function pushFront(value) { this.head = this.head - 1 & this.mask; this.list[this.head] = value; if (this.head === this.tail) this._resize(this.list.length, this.list.length << 1); return this; } /** * Clearing the deque */ ; _proto.clear = function clear() { this.head = 0; this.tail = 0; } /** * @param index * @returns The value at index */ ; _proto.at = function at(index) { var head = this.head, size = this.size, tail = this.tail, list = this.list; if ((index | 0) !== index || index >= size || index < -size) { throw new RangeError('deque index out of range'); } var pos = (index >= 0 ? head : tail) + index & this.mask; return list[pos]; } /** * * @param needle The value to search * @param start The index to start searching * @returns Index of the value to search */ ; _proto.indexOf = function indexOf(needle, start) { if (start === void 0) { start = 0; } var head = this.head, list = this.list, size = this.size, mask = this.mask; var offset = start >= 0 ? start : start < -size ? 0 : size + start; for (var i = offset; i < size; i++) { if (list[head + i & mask] === needle) return i; } return -1; } /** * * @param needle * @returns Check if the deque has the value */ ; _proto.has = function has(needle) { var head = this.head, list = this.list, size = this.size, mask = this.mask; for (var i = 0; i < size; i++) { if (list[head + i & mask] === needle) return true; } return false; } /** * * @param index * @param value * @returns Inserting the value at index */ ; _proto.insert = function insert(index, value) { var pos = this.head + index & this.mask; var cur = this.tail; // Increase tail position by 1. this.tail = this.tail + 1 & this.mask; // Shift items forward 1 to make space for insert. while (cur !== pos) { var prev = cur - 1 & this.mask; this.list[cur] = this.list[prev]; cur = prev; } this.list[pos] = value; if (this.head === this.tail) this._resize(this.list.length, this.list.length << 1); return this; } /** * Returns the size of the deque */ ; /** * Pop back / right * @returns The rightmost element */ _proto.pop = function pop() { if (this.head === this.tail) throw new RangeError('pop from an empty deque'); this.tail = this.tail - 1 & this.mask; var value = this.list[this.tail]; this.list[this.tail] = undefined; if (this.size < this.mask >>> 1) this._resize(this.size, this.list.length >>> 1); return value; } /** * Pop front / left * @returns The leftmost element */ ; _proto.popFront = function popFront() { if (this.head === this.tail) throw new RangeError('pop from an empty deque'); var value = this.list[this.head]; this.list[this.head] = undefined; this.head = this.head + 1 & this.mask; if (this.size < this.mask >>> 1) this._resize(this.size, this.list.length >>> 1); return value; } /** * * @param index * @returns Delete element at index */ ; _proto["delete"] = function _delete(index) { if (index >= this.size || index < 0) { throw new RangeError('deque index out of range'); } var pos = this.head + index & this.mask; var cur = pos; // Shift items backward 1 to erase position. while (cur !== this.tail) { var next = cur + 1 & this.mask; this.list[cur] = this.list[next]; cur = next; } // Decrease tail position by 1. this.tail = this.tail - 1 & this.mask; if (this.size < this.mask >>> 1) this._resize(this.size, this.list.length >>> 1); return this; } /** * * @returns The reversed deque */ ; _proto.reverse = function reverse() { var head = this.head, tail = this.tail, size = this.size, mask = this.mask; for (var i = 0; i < ~~(size / 2); i++) { var a = tail - i - 1 & mask; var b = head + i & mask; var temp = this.list[a]; this.list[a] = this.list[b]; this.list[b] = temp; } return this; }; _proto.rotate = function rotate(n) { if (n === void 0) { n = 1; } var head = this.head, tail = this.tail; if (n === 0 || head === tail) return this; this.head = head - n & this.mask; this.tail = tail - n & this.mask; if (n > 0) { for (var i = 1; i <= n; i++) { var a = head - i & this.mask; var b = tail - i & this.mask; this.list[a] = this.list[b]; this.list[b] = undefined; } } else { for (var _i = 0; _i > n; _i--) { var _a = tail - _i & this.mask; var _b = head - _i & this.mask; this.list[_a] = this.list[_b]; this.list[_b] = undefined; } } return this; }; _proto.entries = /*#__PURE__*/runtime_1.mark(function entries() { var head, size, list, mask, i; return runtime_1.wrap(function entries$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: head = this.head, size = this.size, list = this.list, mask = this.mask; i = 0; case 2: if (!(i < size)) { _context.next = 8; break; } _context.next = 5; return list[head + i & mask]; case 5: i++; _context.next = 2; break; case 8: case "end": return _context.stop(); } } }, entries, this); }); _proto.keys = function keys() { return this.entries(); }; _proto.values = function values() { return this.entries(); }; _proto[_Symbol$iterator] = function () { return this.entries(); }; _createClass(Deque, [{ key: "front", get: function get() { if (this.size) return this.list[this.head];else throw new RangeError('deque index out of range'); } /** * * @returns Element at the back */ }, { key: "back", get: function get() { if (this.size) return this.list[this.tail - 1 & this.mask];else throw new RangeError('deque index out of range'); } }, { key: "size", get: function get() { return this.tail - this.head & this.mask; } }]); return Deque; }(Symbol.iterator); /** * * @param value Cell value * @param args Dimensions of the array * @returns The multidimensional array */ var multi = function multi(value) { for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } if (args.length === 0) { throw new Error('Please insert integer dimensional values'); } var recursionNonObject = function recursionNonObject(depth) { return depth === args.length - 1 ? Array(args[depth]).fill(value) : Array(args[depth]).fill(0).map(function ()