compe
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JavaScript
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
function _defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
function _createClass(Constructor, protoProps, staticProps) {
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
if (staticProps) _defineProperties(Constructor, staticProps);
Object.defineProperty(Constructor, "prototype", {
writable: false
});
return Constructor;
}
function _inheritsLoose(subClass, superClass) {
subClass.prototype = Object.create(superClass.prototype);
subClass.prototype.constructor = subClass;
_setPrototypeOf(subClass, superClass);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _unsupportedIterableToArray(o, minLen) {
if (!o) return;
if (typeof o === "string") return _arrayLikeToArray(o, minLen);
var n = Object.prototype.toString.call(o).slice(8, -1);
if (n === "Object" && o.constructor) n = o.constructor.name;
if (n === "Map" || n === "Set") return Array.from(o);
if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
}
function _arrayLikeToArray(arr, len) {
if (len == null || len > arr.length) len = arr.length;
for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];
return arr2;
}
function _createForOfIteratorHelperLoose(o, allowArrayLike) {
var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
if (it) return (it = it.call(o)).next.bind(it);
if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") {
if (it) o = it;
var i = 0;
return function () {
if (i >= o.length) return {
done: true
};
return {
done: false,
value: o[i++]
};
};
}
throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
/**
* Set the mod for system to work
* @param mod
*/
var setMod = function setMod(mod) {
global.MOD_ = mod;
global.MOD_CUT = 1099511627776 % mod;
};
/**
* @param args
* @returns The sum of arguments after taking mod division
*/
var add = function add() {
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
for (var i = args.length - 1; i >= 1; i--) {
args[0] += args[i];
args[0] = args[0] >= global.MOD_ ? args[0] - global.MOD_ : args[0];
}
return args[0];
};
/**
* @param a
* @param b
* @returns (a - b) % mod
*/
var sub = function sub(a, b) {
a += global.MOD_ - b;
return a >= global.MOD_ ? a - global.MOD_ : a;
};
/**
* Source: https://atcoder.jp/users/catoon
* @param args
* @returns Mod product of the arguments
*/
var mul = function mul() {
var res = arguments.length <= 0 ? undefined : arguments[0];
for (var i = 1; i < arguments.length; i++) {
res = ((res >> 20) * ((i < 0 || arguments.length <= i ? undefined : arguments[i]) >> 20) * global.MOD_CUT + (res & 4293918720) * ((i < 0 || arguments.length <= i ? undefined : arguments[i]) & 1048575) + (res & 1048575) * (i < 0 || arguments.length <= i ? undefined : arguments[i])) % global.MOD_;
}
return res;
};
/**
*
* @param base
* @param exponent
* @returns Power in mod division
*/
var pow = function pow(base, exponent) {
var res = 1;
while (exponent) {
if (exponent & 1) res = mul(res, base);
base = mul(base, base);
exponent >>>= 1;
}
return res;
};
/**
*
* @param x
* @returns The inverse modular of x
*/
var inv = function inv(x) {
var a = 1;
for (var b = 0, y = global.MOD_, q; y; _ref = [a, b - q * a], b = _ref[0], a = _ref[1], _ref) {
var _ref, _ref2;
q = y / x | 0, (_ref2 = [x, y - q * x], y = _ref2[0], x = _ref2[1], _ref2);
}
return a < 0 ? a + global.MOD_ : a;
};
var min = function min(a, b) {
return a < b ? a : b;
};
var max = function max(a, b) {
return a > b ? a : b;
};
var gcd = function gcd(a, b) {
return b === 0 ? a : gcd(b, a % b);
};
var maxElement = function maxElement(elem) {
var res = elem[0],
pos = 0;
for (var i = 0; i < elem.length; i++) {
if (elem[i] > res) {
res = elem[i];
pos = i;
}
}
return {
res: res,
pos: pos
};
};
var minElement = function minElement(elem) {
var res = elem[0],
pos = 0;
for (var i = 0; i < elem.length; i++) {
if (elem[i] < res) {
res = elem[i];
pos = i;
}
}
return {
res: res,
pos: pos
};
};
var sort = function sort(array, comparator) {
if (comparator === void 0) {
comparator = function comparator(a, b) {
return a < b;
};
}
array.sort(function (x, y) {
return comparator(x, y) ? -1 : 1;
});
};
var copy = function copy(from) {
if (from == null || typeof from != 'object') return from;
if (from.constructor != Object && from.constructor != Array) return from;
if (from.constructor == Date || from.constructor == RegExp || from.constructor == Function || from.constructor == String || from.constructor == Number || from.constructor == Boolean) return new from.constructor(from);
var to = new from.constructor();
for (var name in from) {
to[name] = typeof to[name] == 'undefined' ? copy(from[name]) : to[name];
}
return to;
};
var array = function array(value) {
for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
if (args.length === 0) {
throw new Error('Please insert integer dimensional values');
}
var recursionNonObject = function recursionNonObject(depth) {
return depth === args.length - 1 ? Array(args[depth]).fill(value) : Array(args[depth]).fill(0).map(function () {
return recursionNonObject(depth + 1);
});
};
var recursionObject = function recursionObject(depth) {
return depth === args.length ? copy(value) : Array(args[depth]).fill(0).map(function () {
return recursionObject(depth + 1);
});
};
return typeof value != 'object' ? recursionNonObject(0) : recursionObject(0);
};
var setGlobalBuiltin = function setGlobalBuiltin() {
global.MOD_ = 998244353;
global.MOD_CUT = 444595123;
global.min = min;
global.max = max;
global.gcd = gcd;
global.minElement = minElement;
global.maxElement = maxElement;
global.sort = sort;
global.copy = copy; // Math
global.sqrt = function (x) {
return Math.sqrt(x);
};
global.ceil = function (x) {
return Math.ceil(x);
};
global.floor = function (x) {
return Math.floor(x);
};
global.round = function (x) {
return Math.round(x);
};
global.log = function (x, y) {
if (y === undefined) {
return Math.log(x);
} else {
return Math.log(y) / Math.log(x);
}
};
global.abs = function (x) {
return x < 0 ? -x : x;
};
global.popCount32 = function (n) {
n = n - (n >> 1 & 0x55555555);
n = (n & 0x33333333) + (n >> 2 & 0x33333333);
return (n + (n >> 4) & 0xF0F0F0F) * 0x1010101 >> 24;
};
global.popCount = function (n) {
var bits = 0;
while (n !== 0) {
bits += global.popCount32(n | 0);
n /= 0x100000000;
}
return bits;
}; // Modint
global.setMod = setMod;
global.add = add;
global.sub = sub;
global.mul = mul;
global.pow = pow;
global.inv = inv; // Extra utils
global.array = array;
global.clog = function () {
var _console;
return (_console = console).log.apply(_console, arguments);
}; // CONSTANT
global.INT_MAX = Number.MAX_SAFE_INTEGER;
global.INT_MIN = Number.MIN_SAFE_INTEGER;
global.PI = Math.PI; // Override
var originalSort = Array.prototype.sort;
Array.prototype.sort = function (comp) {
if (comp === void 0) {
comp = function comp(x, y) {
return +x < +y;
};
}
originalSort.call(this, function (x, y) {
return comp(x, y) ? -1 : 1;
});
};
};
/**
* This will process your file into OJ's format
* @param {any} main - The main function
* @param {string} inputDir - The directory of input
*/
var fs = /*#__PURE__*/require('fs');
var configPath = './compe.config.json';
function proc(main, inputDir) {
global.MOD_ = 998244353;
global.MOD_CUT = 444595123;
setGlobalBuiltin();
if (fs.existsSync(configPath)) {
if (!inputDir.endsWith(".js")) {
if (!fs.existsSync(inputDir)) {
console.log('Input directory does not exist');
return;
}
var data = fs.readFileSync(inputDir, {
encoding: 'utf-8'
});
var dataIndex = 0;
data = data.split(/ |\n|\r/g);
var processedData = [];
for (var _iterator = _createForOfIteratorHelperLoose(data), _step; !(_step = _iterator()).done;) {
var chunk = _step.value;
if (chunk.length > 0) processedData.push(chunk);
}
global.rnum = function (num) {
return num ? processedData.slice(dataIndex, dataIndex += num).map(function (a) {
return +a;
}) : +processedData[dataIndex++];
};
global.rstr = function (num) {
return num ? processedData.slice(dataIndex, dataIndex += num) : processedData[dataIndex++];
};
global.rbig = function (num) {
return num ? processedData.slice(dataIndex, dataIndex += num).map(function (a) {
return BigInt(a);
}) : BigInt(processedData[dataIndex++]);
};
global.print = function () {
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
for (var _i = 0, _args = args; _i < _args.length; _i++) {
var printData = _args[_i];
process.stdout.write(String(printData));
}
};
} else {
var rawData = fs.readFileSync(inputDir, {
encoding: "utf-8"
}).split('\n');
var beginIndex = null,
endIndex = null;
for (var i = rawData.length - 1; i >= 0; i--) {
if (rawData[i].startsWith("*/")) {
endIndex = i;
break;
}
}
if (endIndex) {
for (var _i2 = endIndex - 1; _i2 >= 0; _i2--) {
if (rawData[_i2].startsWith("/*")) {
beginIndex = _i2;
break;
}
}
}
if (!beginIndex) {
console.log("No input data at the end of file found");
return;
}
var _data = rawData.slice(beginIndex + 1, endIndex).join("\n").split(/ |\n|\r/g);
var _processedData = [];
var _dataIndex = 0;
for (var _iterator2 = _createForOfIteratorHelperLoose(_data), _step2; !(_step2 = _iterator2()).done;) {
var _chunk = _step2.value;
if (_chunk.length > 0) _processedData.push(_chunk);
}
global.rnum = function (num) {
return num ? _processedData.slice(_dataIndex, _dataIndex += num).map(function (a) {
return +a;
}) : +_processedData[_dataIndex++];
};
global.rstr = function (num) {
return num ? _processedData.slice(_dataIndex, _dataIndex += num) : _processedData[_dataIndex++];
};
global.rbig = function (num) {
return num ? _processedData.slice(_dataIndex, _dataIndex += num).map(function (a) {
return BigInt(a);
}) : BigInt(_processedData[_dataIndex++]);
};
global.print = function () {
for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
args[_key2] = arguments[_key2];
}
for (var _i3 = 0, _args2 = args; _i3 < _args2.length; _i3++) {
var printData = _args2[_i3];
process.stdout.write(String(printData));
}
};
}
main();
} else {
var _data2 = '';
process.stdin.on('data', function (c) {
_data2 += c;
});
process.stdin.on('end', function () {
var dataIndex = 0;
_data2 = _data2.split(/ |\n|\r/g);
var processedData = [];
for (var _iterator3 = _createForOfIteratorHelperLoose(_data2), _step3; !(_step3 = _iterator3()).done;) {
var _chunk2 = _step3.value;
if (_chunk2.length > 0) processedData.push(_chunk2);
}
global.rnum = function (num) {
return num ? processedData.slice(dataIndex, dataIndex += num).map(function (a) {
return +a;
}) : +processedData[dataIndex++];
};
global.rstr = function (num) {
return num ? processedData.slice(dataIndex, dataIndex += num) : processedData[dataIndex++];
};
global.rbig = function (num) {
return num ? processedData.slice(dataIndex, dataIndex += num).map(function (a) {
return BigInt(a);
}) : BigInt(processedData[dataIndex++]);
};
var dataBuffer = '';
global.print = function () {
for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
args[_key3] = arguments[_key3];
}
for (var _i4 = 0, _args3 = args; _i4 < _args3.length; _i4++) {
var printData = _args3[_i4];
dataBuffer += String(printData);
}
};
main();
console.log(dataBuffer);
});
}
}
var PriorityQueue = /*#__PURE__*/function () {
/**
*
* @param comparator The comparator between 2 elements that return true if the left one will be smaller than the right one. By default it is A < B, resulting in a PQ returning biggest element.
*/
function PriorityQueue(comparator) {
if (comparator) {
this.comparator = comparator;
} else {
this.comparator = function (a, b) {
return a < b;
};
}
this.elem = [];
}
/**
* @returns Size of the PriorityQueue.
*/
var _proto = PriorityQueue.prototype;
_proto.swap = function swap(indexLeft, indexRight) {
var _ref = [this.elem[indexRight], this.elem[indexLeft]];
this.elem[indexLeft] = _ref[0];
this.elem[indexRight] = _ref[1];
}
/**
*
* @param newElem
* @returns Push the new element to the PriorityQueue
*/
;
_proto.push = function push(newElem) {
var current = this.elem.push(newElem) - 1;
var parent = 0;
while (current > 0) {
parent = current >> 1;
if (this.comparator(this.elem[current], this.elem[parent])) {
break;
}
this.swap(current, parent);
current = parent;
}
return;
}
/**
* Remove the highest element from the data structure.
* @returns The highest element
*/
;
_proto.pop = function pop() {
var first = this.top;
var last = this.elem.pop();
var size = this.size;
if (size == 0) return first;
this.elem[0] = last;
var current = 0;
var largest = 0,
left = 0,
right = 0;
while (current < size) {
largest = current;
left = (current << 1) + 1;
right = (current << 1) + 2;
if (left < size && !this.comparator(this.elem[left], this.elem[largest])) {
largest = left;
}
if (right < size && !this.comparator(this.elem[right], this.elem[largest])) {
largest = right;
}
if (largest == current) break;
this.swap(largest, current);
current = largest;
}
return first;
};
_createClass(PriorityQueue, [{
key: "size",
get: function get() {
return this.elem.length;
}
/**
* Return the biggest element.
*/
}, {
key: "top",
get: function get() {
if (this.elem.length == 0) {
throw new Error('PriorityQueue is empty');
} else {
return this.elem[0];
}
}
}]);
return PriorityQueue;
}();
function createCommonjsModule(fn, module) {
return module = { exports: {} }, fn(module, module.exports), module.exports;
}
var runtime_1 = createCommonjsModule(function (module) {
/**
* Copyright (c) 2014-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
var runtime = (function (exports) {
var Op = Object.prototype;
var hasOwn = Op.hasOwnProperty;
var undefined$1; // More compressible than void 0.
var $Symbol = typeof Symbol === "function" ? Symbol : {};
var iteratorSymbol = $Symbol.iterator || "@@iterator";
var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
function define(obj, key, value) {
Object.defineProperty(obj, key, {
value: value,
enumerable: true,
configurable: true,
writable: true
});
return obj[key];
}
try {
// IE 8 has a broken Object.defineProperty that only works on DOM objects.
define({}, "");
} catch (err) {
define = function(obj, key, value) {
return obj[key] = value;
};
}
function wrap(innerFn, outerFn, self, tryLocsList) {
// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
var generator = Object.create(protoGenerator.prototype);
var context = new Context(tryLocsList || []);
// The ._invoke method unifies the implementations of the .next,
// .throw, and .return methods.
generator._invoke = makeInvokeMethod(innerFn, self, context);
return generator;
}
exports.wrap = wrap;
// Try/catch helper to minimize deoptimizations. Returns a completion
// record like context.tryEntries[i].completion. This interface could
// have been (and was previously) designed to take a closure to be
// invoked without arguments, but in all the cases we care about we
// already have an existing method we want to call, so there's no need
// to create a new function object. We can even get away with assuming
// the method takes exactly one argument, since that happens to be true
// in every case, so we don't have to touch the arguments object. The
// only additional allocation required is the completion record, which
// has a stable shape and so hopefully should be cheap to allocate.
function tryCatch(fn, obj, arg) {
try {
return { type: "normal", arg: fn.call(obj, arg) };
} catch (err) {
return { type: "throw", arg: err };
}
}
var GenStateSuspendedStart = "suspendedStart";
var GenStateSuspendedYield = "suspendedYield";
var GenStateExecuting = "executing";
var GenStateCompleted = "completed";
// Returning this object from the innerFn has the same effect as
// breaking out of the dispatch switch statement.
var ContinueSentinel = {};
// Dummy constructor functions that we use as the .constructor and
// .constructor.prototype properties for functions that return Generator
// objects. For full spec compliance, you may wish to configure your
// minifier not to mangle the names of these two functions.
function Generator() {}
function GeneratorFunction() {}
function GeneratorFunctionPrototype() {}
// This is a polyfill for %IteratorPrototype% for environments that
// don't natively support it.
var IteratorPrototype = {};
define(IteratorPrototype, iteratorSymbol, function () {
return this;
});
var getProto = Object.getPrototypeOf;
var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
if (NativeIteratorPrototype &&
NativeIteratorPrototype !== Op &&
hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
// This environment has a native %IteratorPrototype%; use it instead
// of the polyfill.
IteratorPrototype = NativeIteratorPrototype;
}
var Gp = GeneratorFunctionPrototype.prototype =
Generator.prototype = Object.create(IteratorPrototype);
GeneratorFunction.prototype = GeneratorFunctionPrototype;
define(Gp, "constructor", GeneratorFunctionPrototype);
define(GeneratorFunctionPrototype, "constructor", GeneratorFunction);
GeneratorFunction.displayName = define(
GeneratorFunctionPrototype,
toStringTagSymbol,
"GeneratorFunction"
);
// Helper for defining the .next, .throw, and .return methods of the
// Iterator interface in terms of a single ._invoke method.
function defineIteratorMethods(prototype) {
["next", "throw", "return"].forEach(function(method) {
define(prototype, method, function(arg) {
return this._invoke(method, arg);
});
});
}
exports.isGeneratorFunction = function(genFun) {
var ctor = typeof genFun === "function" && genFun.constructor;
return ctor
? ctor === GeneratorFunction ||
// For the native GeneratorFunction constructor, the best we can
// do is to check its .name property.
(ctor.displayName || ctor.name) === "GeneratorFunction"
: false;
};
exports.mark = function(genFun) {
if (Object.setPrototypeOf) {
Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
} else {
genFun.__proto__ = GeneratorFunctionPrototype;
define(genFun, toStringTagSymbol, "GeneratorFunction");
}
genFun.prototype = Object.create(Gp);
return genFun;
};
// Within the body of any async function, `await x` is transformed to
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
// `hasOwn.call(value, "__await")` to determine if the yielded value is
// meant to be awaited.
exports.awrap = function(arg) {
return { __await: arg };
};
function AsyncIterator(generator, PromiseImpl) {
function invoke(method, arg, resolve, reject) {
var record = tryCatch(generator[method], generator, arg);
if (record.type === "throw") {
reject(record.arg);
} else {
var result = record.arg;
var value = result.value;
if (value &&
typeof value === "object" &&
hasOwn.call(value, "__await")) {
return PromiseImpl.resolve(value.__await).then(function(value) {
invoke("next", value, resolve, reject);
}, function(err) {
invoke("throw", err, resolve, reject);
});
}
return PromiseImpl.resolve(value).then(function(unwrapped) {
// When a yielded Promise is resolved, its final value becomes
// the .value of the Promise<{value,done}> result for the
// current iteration.
result.value = unwrapped;
resolve(result);
}, function(error) {
// If a rejected Promise was yielded, throw the rejection back
// into the async generator function so it can be handled there.
return invoke("throw", error, resolve, reject);
});
}
}
var previousPromise;
function enqueue(method, arg) {
function callInvokeWithMethodAndArg() {
return new PromiseImpl(function(resolve, reject) {
invoke(method, arg, resolve, reject);
});
}
return previousPromise =
// If enqueue has been called before, then we want to wait until
// all previous Promises have been resolved before calling invoke,
// so that results are always delivered in the correct order. If
// enqueue has not been called before, then it is important to
// call invoke immediately, without waiting on a callback to fire,
// so that the async generator function has the opportunity to do
// any necessary setup in a predictable way. This predictability
// is why the Promise constructor synchronously invokes its
// executor callback, and why async functions synchronously
// execute code before the first await. Since we implement simple
// async functions in terms of async generators, it is especially
// important to get this right, even though it requires care.
previousPromise ? previousPromise.then(
callInvokeWithMethodAndArg,
// Avoid propagating failures to Promises returned by later
// invocations of the iterator.
callInvokeWithMethodAndArg
) : callInvokeWithMethodAndArg();
}
// Define the unified helper method that is used to implement .next,
// .throw, and .return (see defineIteratorMethods).
this._invoke = enqueue;
}
defineIteratorMethods(AsyncIterator.prototype);
define(AsyncIterator.prototype, asyncIteratorSymbol, function () {
return this;
});
exports.AsyncIterator = AsyncIterator;
// Note that simple async functions are implemented on top of
// AsyncIterator objects; they just return a Promise for the value of
// the final result produced by the iterator.
exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
if (PromiseImpl === void 0) PromiseImpl = Promise;
var iter = new AsyncIterator(
wrap(innerFn, outerFn, self, tryLocsList),
PromiseImpl
);
return exports.isGeneratorFunction(outerFn)
? iter // If outerFn is a generator, return the full iterator.
: iter.next().then(function(result) {
return result.done ? result.value : iter.next();
});
};
function makeInvokeMethod(innerFn, self, context) {
var state = GenStateSuspendedStart;
return function invoke(method, arg) {
if (state === GenStateExecuting) {
throw new Error("Generator is already running");
}
if (state === GenStateCompleted) {
if (method === "throw") {
throw arg;
}
// Be forgiving, per 25.3.3.3.3 of the spec:
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
return doneResult();
}
context.method = method;
context.arg = arg;
while (true) {
var delegate = context.delegate;
if (delegate) {
var delegateResult = maybeInvokeDelegate(delegate, context);
if (delegateResult) {
if (delegateResult === ContinueSentinel) continue;
return delegateResult;
}
}
if (context.method === "next") {
// Setting context._sent for legacy support of Babel's
// function.sent implementation.
context.sent = context._sent = context.arg;
} else if (context.method === "throw") {
if (state === GenStateSuspendedStart) {
state = GenStateCompleted;
throw context.arg;
}
context.dispatchException(context.arg);
} else if (context.method === "return") {
context.abrupt("return", context.arg);
}
state = GenStateExecuting;
var record = tryCatch(innerFn, self, context);
if (record.type === "normal") {
// If an exception is thrown from innerFn, we leave state ===
// GenStateExecuting and loop back for another invocation.
state = context.done
? GenStateCompleted
: GenStateSuspendedYield;
if (record.arg === ContinueSentinel) {
continue;
}
return {
value: record.arg,
done: context.done
};
} else if (record.type === "throw") {
state = GenStateCompleted;
// Dispatch the exception by looping back around to the
// context.dispatchException(context.arg) call above.
context.method = "throw";
context.arg = record.arg;
}
}
};
}
// Call delegate.iterator[context.method](context.arg) and handle the
// result, either by returning a { value, done } result from the
// delegate iterator, or by modifying context.method and context.arg,
// setting context.delegate to null, and returning the ContinueSentinel.
function maybeInvokeDelegate(delegate, context) {
var method = delegate.iterator[context.method];
if (method === undefined$1) {
// A .throw or .return when the delegate iterator has no .throw
// method always terminates the yield* loop.
context.delegate = null;
if (context.method === "throw") {
// Note: ["return"] must be used for ES3 parsing compatibility.
if (delegate.iterator["return"]) {
// If the delegate iterator has a return method, give it a
// chance to clean up.
context.method = "return";
context.arg = undefined$1;
maybeInvokeDelegate(delegate, context);
if (context.method === "throw") {
// If maybeInvokeDelegate(context) changed context.method from
// "return" to "throw", let that override the TypeError below.
return ContinueSentinel;
}
}
context.method = "throw";
context.arg = new TypeError(
"The iterator does not provide a 'throw' method");
}
return ContinueSentinel;
}
var record = tryCatch(method, delegate.iterator, context.arg);
if (record.type === "throw") {
context.method = "throw";
context.arg = record.arg;
context.delegate = null;
return ContinueSentinel;
}
var info = record.arg;
if (! info) {
context.method = "throw";
context.arg = new TypeError("iterator result is not an object");
context.delegate = null;
return ContinueSentinel;
}
if (info.done) {
// Assign the result of the finished delegate to the temporary
// variable specified by delegate.resultName (see delegateYield).
context[delegate.resultName] = info.value;
// Resume execution at the desired location (see delegateYield).
context.next = delegate.nextLoc;
// If context.method was "throw" but the delegate handled the
// exception, let the outer generator proceed normally. If
// context.method was "next", forget context.arg since it has been
// "consumed" by the delegate iterator. If context.method was
// "return", allow the original .return call to continue in the
// outer generator.
if (context.method !== "return") {
context.method = "next";
context.arg = undefined$1;
}
} else {
// Re-yield the result returned by the delegate method.
return info;
}
// The delegate iterator is finished, so forget it and continue with
// the outer generator.
context.delegate = null;
return ContinueSentinel;
}
// Define Generator.prototype.{next,throw,return} in terms of the
// unified ._invoke helper method.
defineIteratorMethods(Gp);
define(Gp, toStringTagSymbol, "Generator");
// A Generator should always return itself as the iterator object when the
// @@iterator function is called on it. Some browsers' implementations of the
// iterator prototype chain incorrectly implement this, causing the Generator
// object to not be returned from this call. This ensures that doesn't happen.
// See https://github.com/facebook/regenerator/issues/274 for more details.
define(Gp, iteratorSymbol, function() {
return this;
});
define(Gp, "toString", function() {
return "[object Generator]";
});
function pushTryEntry(locs) {
var entry = { tryLoc: locs[0] };
if (1 in locs) {
entry.catchLoc = locs[1];
}
if (2 in locs) {
entry.finallyLoc = locs[2];
entry.afterLoc = locs[3];
}
this.tryEntries.push(entry);
}
function resetTryEntry(entry) {
var record = entry.completion || {};
record.type = "normal";
delete record.arg;
entry.completion = record;
}
function Context(tryLocsList) {
// The root entry object (effectively a try statement without a catch
// or a finally block) gives us a place to store values thrown from
// locations where there is no enclosing try statement.
this.tryEntries = [{ tryLoc: "root" }];
tryLocsList.forEach(pushTryEntry, this);
this.reset(true);
}
exports.keys = function(object) {
var keys = [];
for (var key in object) {
keys.push(key);
}
keys.reverse();
// Rather than returning an object with a next method, we keep
// things simple and return the next function itself.
return function next() {
while (keys.length) {
var key = keys.pop();
if (key in object) {
next.value = key;
next.done = false;
return next;
}
}
// To avoid creating an additional object, we just hang the .value
// and .done properties off the next function object itself. This
// also ensures that the minifier will not anonymize the function.
next.done = true;
return next;
};
};
function values(iterable) {
if (iterable) {
var iteratorMethod = iterable[iteratorSymbol];
if (iteratorMethod) {
return iteratorMethod.call(iterable);
}
if (typeof iterable.next === "function") {
return iterable;
}
if (!isNaN(iterable.length)) {
var i = -1, next = function next() {
while (++i < iterable.length) {
if (hasOwn.call(iterable, i)) {
next.value = iterable[i];
next.done = false;
return next;
}
}
next.value = undefined$1;
next.done = true;
return next;
};
return next.next = next;
}
}
// Return an iterator with no values.
return { next: doneResult };
}
exports.values = values;
function doneResult() {
return { value: undefined$1, done: true };
}
Context.prototype = {
constructor: Context,
reset: function(skipTempReset) {
this.prev = 0;
this.next = 0;
// Resetting context._sent for legacy support of Babel's
// function.sent implementation.
this.sent = this._sent = undefined$1;
this.done = false;
this.delegate = null;
this.method = "next";
this.arg = undefined$1;
this.tryEntries.forEach(resetTryEntry);
if (!skipTempReset) {
for (var name in this) {
// Not sure about the optimal order of these conditions:
if (name.charAt(0) === "t" &&
hasOwn.call(this, name) &&
!isNaN(+name.slice(1))) {
this[name] = undefined$1;
}
}
}
},
stop: function() {
this.done = true;
var rootEntry = this.tryEntries[0];
var rootRecord = rootEntry.completion;
if (rootRecord.type === "throw") {
throw rootRecord.arg;
}
return this.rval;
},
dispatchException: function(exception) {
if (this.done) {
throw exception;
}
var context = this;
function handle(loc, caught) {
record.type = "throw";
record.arg = exception;
context.next = loc;
if (caught) {
// If the dispatched exception was caught by a catch block,
// then let that catch block handle the exception normally.
context.method = "next";
context.arg = undefined$1;
}
return !! caught;
}
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
var record = entry.completion;
if (entry.tryLoc === "root") {
// Exception thrown outside of any try block that could handle
// it, so set the completion value of the entire function to
// throw the exception.
return handle("end");
}
if (entry.tryLoc <= this.prev) {
var hasCatch = hasOwn.call(entry, "catchLoc");
var hasFinally = hasOwn.call(entry, "finallyLoc");
if (hasCatch && hasFinally) {
if (this.prev < entry.catchLoc) {
return handle(entry.catchLoc, true);
} else if (this.prev < entry.finallyLoc) {
return handle(entry.finallyLoc);
}
} else if (hasCatch) {
if (this.prev < entry.catchLoc) {
return handle(entry.catchLoc, true);
}
} else if (hasFinally) {
if (this.prev < entry.finallyLoc) {
return handle(entry.finallyLoc);
}
} else {
throw new Error("try statement without catch or finally");
}
}
}
},
abrupt: function(type, arg) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.tryLoc <= this.prev &&
hasOwn.call(entry, "finallyLoc") &&
this.prev < entry.finallyLoc) {
var finallyEntry = entry;
break;
}
}
if (finallyEntry &&
(type === "break" ||
type === "continue") &&
finallyEntry.tryLoc <= arg &&
arg <= finallyEntry.finallyLoc) {
// Ignore the finally entry if control is not jumping to a
// location outside the try/catch block.
finallyEntry = null;
}
var record = finallyEntry ? finallyEntry.completion : {};
record.type = type;
record.arg = arg;
if (finallyEntry) {
this.method = "next";
this.next = finallyEntry.finallyLoc;
return ContinueSentinel;
}
return this.complete(record);
},
complete: function(record, afterLoc) {
if (record.type === "throw") {
throw record.arg;
}
if (record.type === "break" ||
record.type === "continue") {
this.next = record.arg;
} else if (record.type === "return") {
this.rval = this.arg = record.arg;
this.method = "return";
this.next = "end";
} else if (record.type === "normal" && afterLoc) {
this.next = afterLoc;
}
return ContinueSentinel;
},
finish: function(finallyLoc) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.finallyLoc === finallyLoc) {
this.complete(entry.completion, entry.afterLoc);
resetTryEntry(entry);
return ContinueSentinel;
}
}
},
"catch": function(tryLoc) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.tryLoc === tryLoc) {
var record = entry.completion;
if (record.type === "throw") {
var thrown = record.arg;
resetTryEntry(entry);
}
return thrown;
}
}
// The context.catch method must only be called with a location
// argument that corresponds to a known catch block.
throw new Error("illegal catch attempt");
},
delegateYield: function(iterable, resultName, nextLoc) {
this.delegate = {
iterator: values(iterable),
resultName: resultName,
nextLoc: nextLoc
};
if (this.method === "next") {
// Deliberately forget the last sent value so that we don't
// accidentally pass it on to the delegate.
this.arg = undefined$1;
}
return ContinueSentinel;
}
};
// Regardless of whether this script is executing as a CommonJS module
// or not, return the runtime object so that we can declare the variable
// regeneratorRuntime in the outer scope, which allows this module to be
// injected easily by `bin/regenerator --include-runtime script.js`.
return exports;
}(
// If this script is executing as a CommonJS module, use module.exports
// as the regeneratorRuntime namespace. Otherwise create a new empty
// object. Either way, the resulting object will be used to initialize
// the regeneratorRuntime variable at the top of this file.
module.exports
));
try {
regeneratorRuntime = runtime;
} catch (accidentalStrictMode) {
// This module should not be running in strict mode, so the above
// assignment should always work unless something is misconfigured. Just
// in case runtime.js accidentally runs in strict mode, in modern engines
// we can explicitly access globalThis. In older engines we can escape
// strict mode using a global Function call. This could conceivably fail
// if a Content Security Policy forbids using Function, but in that case
// the proper solution is to fix the accidental strict mode problem. If
// you've misconfigured your bundler to force strict mode and applied a
// CSP to forbid Function, and you're not willing to fix either of those
// problems, please detail your unique predicament in a GitHub issue.
if (typeof globalThis === "object") {
globalThis.regeneratorRuntime = runtime;
} else {
Function("r", "regeneratorRuntime = r")(runtime);
}
}
});
var Deque = /*#__PURE__*/function (_Symbol$iterator) {
function Deque(values) {
this.head = 0;
this.tail = 0;
this.mask = 1;
this.list = new Array(2);
if (values) this.extend(values);
}
var _proto = Deque.prototype;
_proto.extend = function extend(values) {
for (var _iterator = _createForOfIteratorHelperLoose(values), _step; !(_step = _iterator()).done;) {
var value = _step.value;
this.push(value);
}
return this;
};
_proto.extendFront = function extendFront(values) {
for (var _iterator2 = _createForOfIteratorHelperLoose(values), _step2; !(_step2 = _iterator2()).done;) {
var value = _step2.value;
this.pushFront(value);
}
return this;
}
/**
*
* @returns Element at the front
*/
;
_proto._resize = function _resize(size, length) {
var head = this.head,
mask = this.mask;
this.head = 0;
this.tail = size;
this.mask = length - 1; // Optimize resize when list is already sorted.
if (head === 0) {
this.list.length = length;
return;
}
var sorted = new Array(length);
for (var i = 0; i < size; i++) {
sorted[i] = this.list[head + i & mask];
}
this.list = sorted;
}
/**
* Push element to the right / back
* @param value
* @returns
*/
;
_proto.push = function push(value) {
this.list[this.tail] = value;
this.tail = this.tail + 1 & this.mask;
if (this.head === this.tail) this._resize(this.list.length, this.list.length << 1);
return this;
}
/**
* Push element to the left / front
* @param value
* @returns
*/
;
_proto.pushFront = function pushFront(value) {
this.head = this.head - 1 & this.mask;
this.list[this.head] = value;
if (this.head === this.tail) this._resize(this.list.length, this.list.length << 1);
return this;
}
/**
* Clearing the deque
*/
;
_proto.clear = function clear() {
this.head = 0;
this.tail = 0;
}
/**
* @param index
* @returns The value at index
*/
;
_proto.at = function at(index) {
var head = this.head,
size = this.size,
tail = this.tail,
list = this.list;
if ((index | 0) !== index || index >= size || index < -size) {
throw new RangeError('deque index out of range');
}
var pos = (index >= 0 ? head : tail) + index & this.mask;
return list[pos];
}
/**
*
* @param needle The value to search
* @param start The index to start searching
* @returns Index of the value to search
*/
;
_proto.indexOf = function indexOf(needle, start) {
if (start === void 0) {
start = 0;
}
var head = this.head,
list = this.list,
size = this.size,
mask = this.mask;
var offset = start >= 0 ? start : start < -size ? 0 : size + start;
for (var i = offset; i < size; i++) {
if (list[head + i & mask] === needle) return i;
}
return -1;
}
/**
*
* @param needle
* @returns Check if the deque has the value
*/
;
_proto.has = function has(needle) {
var head = this.head,
list = this.list,
size = this.size,
mask = this.mask;
for (var i = 0; i < size; i++) {
if (list[head + i & mask] === needle) return true;
}
return false;
}
/**
*
* @param index
* @param value
* @returns Inserting the value at index
*/
;
_proto.insert = function insert(index, value) {
var pos = this.head + index & this.mask;
var cur = this.tail; // Increase tail position by 1.
this.tail = this.tail + 1 & this.mask; // Shift items forward 1 to make space for insert.
while (cur !== pos) {
var prev = cur - 1 & this.mask;
this.list[cur] = this.list[prev];
cur = prev;
}
this.list[pos] = value;
if (this.head === this.tail) this._resize(this.list.length, this.list.length << 1);
return this;
}
/**
* Returns the size of the deque
*/
;
/**
* Pop back / right
* @returns The rightmost element
*/
_proto.pop = function pop() {
if (this.head === this.tail) throw new RangeError('pop from an empty deque');
this.tail = this.tail - 1 & this.mask;
var value = this.list[this.tail];
this.list[this.tail] = undefined;
if (this.size < this.mask >>> 1) this._resize(this.size, this.list.length >>> 1);
return value;
}
/**
* Pop front / left
* @returns The leftmost element
*/
;
_proto.popFront = function popFront() {
if (this.head === this.tail) throw new RangeError('pop from an empty deque');
var value = this.list[this.head];
this.list[this.head] = undefined;
this.head = this.head + 1 & this.mask;
if (this.size < this.mask >>> 1) this._resize(this.size, this.list.length >>> 1);
return value;
}
/**
*
* @param index
* @returns Delete element at index
*/
;
_proto["delete"] = function _delete(index) {
if (index >= this.size || index < 0) {
throw new RangeError('deque index out of range');
}
var pos = this.head + index & this.mask;
var cur = pos; // Shift items backward 1 to erase position.
while (cur !== this.tail) {
var next = cur + 1 & this.mask;
this.list[cur] = this.list[next];
cur = next;
} // Decrease tail position by 1.
this.tail = this.tail - 1 & this.mask;
if (this.size < this.mask >>> 1) this._resize(this.size, this.list.length >>> 1);
return this;
}
/**
*
* @returns The reversed deque
*/
;
_proto.reverse = function reverse() {
var head = this.head,
tail = this.tail,
size = this.size,
mask = this.mask;
for (var i = 0; i < ~~(size / 2); i++) {
var a = tail - i - 1 & mask;
var b = head + i & mask;
var temp = this.list[a];
this.list[a] = this.list[b];
this.list[b] = temp;
}
return this;
};
_proto.rotate = function rotate(n) {
if (n === void 0) {
n = 1;
}
var head = this.head,
tail = this.tail;
if (n === 0 || head === tail) return this;
this.head = head - n & this.mask;
this.tail = tail - n & this.mask;
if (n > 0) {
for (var i = 1; i <= n; i++) {
var a = head - i & this.mask;
var b = tail - i & this.mask;
this.list[a] = this.list[b];
this.list[b] = undefined;
}
} else {
for (var _i = 0; _i > n; _i--) {
var _a = tail - _i & this.mask;
var _b = head - _i & this.mask;
this.list[_a] = this.list[_b];
this.list[_b] = undefined;
}
}
return this;
};
_proto.entries = /*#__PURE__*/runtime_1.mark(function entries() {
var head, size, list, mask, i;
return runtime_1.wrap(function entries$(_context) {
while (1) {
switch (_context.prev = _context.next) {
case 0:
head = this.head, size = this.size, list = this.list, mask = this.mask;
i = 0;
case 2:
if (!(i < size)) {
_context.next = 8;
break;
}
_context.next = 5;
return list[head + i & mask];
case 5:
i++;
_context.next = 2;
break;
case 8:
case "end":
return _context.stop();
}
}
}, entries, this);
});
_proto.keys = function keys() {
return this.entries();
};
_proto.values = function values() {
return this.entries();
};
_proto[_Symbol$iterator] = function () {
return this.entries();
};
_createClass(Deque, [{
key: "front",
get: function get() {
if (this.size) return this.list[this.head];else throw new RangeError('deque index out of range');
}
/**
*
* @returns Element at the back
*/
}, {
key: "back",
get: function get() {
if (this.size) return this.list[this.tail - 1 & this.mask];else throw new RangeError('deque index out of range');
}
}, {
key: "size",
get: function get() {
return this.tail - this.head & this.mask;
}
}]);
return Deque;
}(Symbol.iterator);
/**
*
* @param value Cell value
* @param args Dimensions of the array
* @returns The multidimensional array
*/
var multi = function multi(value) {
for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
if (args.length === 0) {
throw new Error('Please insert integer dimensional values');
}
var recursionNonObject = function recursionNonObject(depth) {
return depth === args.length - 1 ? Array(args[depth]).fill(value) : Array(args[depth]).fill(0).map(function ()