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commonui-lib-test

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"#common ui lib test"

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/** * @api {class} CErrorCodeHandler * @apiName CErrorCodeHandler * @apiGroup CErrorCodeHandler * @apiDescription ErrorCode Handler */ export default class CErrorCodeHandler { private gameRoot; constructor(root: any); /** * @api {function} onErrorMessage * @apiName onErrorMessage * @apiGroup CErrorCodeHandler * @apiDescription onErrorMessage */ onErrorMessage(gsError: number, platformError: number): void; /** * @api {function} dispose * @apiName dispose * @apiGroup CErrorCodeHandler * @apiDescription dispose CErrorCodeHandler */ dispose(): void; private onPlayerNotFound; private onGameRoomNotFound; private onPlayingInRoom; private onNotActionStep; private onMoneyNotEnough; private onTransactionFail; private onServerEntranceClosed; private onLoginError; private onMultiLogin; private onClientSendDataError; private onActorIsInQueue; private onKickOutByGM; private onServerIsClosed; private onGenDataError; private onGameNotStartWaitTimout; private onGameFinishWaitTimout; private onNonBettingNotify; private onNonBetOverTime; private onNoMoreBetting; private onDisconnectCauseClientLogout; private onDisconnectCauseClientDisconnect; private onDisconnectCauseRepeatLogin; private onDisconnectCauseLoginTimeout; private onDisconnectCauseLoginAuthError; private onDisconnectCauseLoginError; private onDisconnectCauseLoginProtocolError; private onDisconnectCauseSystemKickOut; private onDisconnectCauseUnderMaintenance; private onDisconnectCauseTransactionLock; private onDisconnectCauseGamePointError; private onDisconnectCausePlatformLoginError; private onDisconnectCauseGameProtocolErrorr; private onGameServerErrorToLobby; private onGameServerErrorToRedirectUrl; private onPlatformErrorToLobby; private onPlatformErrorToRedirectUrl; private showGameServerError; private showPlatformError; private maintainHelper; private redirectHelper; }