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commandbot

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A framework that helps you create your own Discord bot easier.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.PermissionGuildCommand = void 0; const PermissionCommand_js_1 = require("./PermissionCommand.js"); /** * Guild-scoped executable command with permissions attached * @class * @extends {PermissionCommand} * @implements {GuildCommand} */ class PermissionGuildCommand extends PermissionCommand_js_1.PermissionCommand { /** * Guild-scoped, executable, permissions command constructor * @constructor * @param {CommandManager} manager - command manager attached to this command * @param {CommandType} type - command type * @param {PermissionGuildCommandInit} options - command initialization options */ constructor(manager, type, options) { var _a; super(manager, type, { name: options.name, announceSuccess: options.announceSuccess, default_permission: options.default_permission, permissions: options.permissions, ephemeral: options.ephemeral, function: options.function, }); this.guilds = options.guilds; this.dm = (_a = options.dm) !== null && _a !== void 0 ? _a : true; } /** * Invoke the command * @param {InputManager} input - input data * @returns {Promise<void>} * @public * @async */ start(input) { const _super = Object.create(null, { start: { get: () => super.start } }); return __awaiter(this, void 0, void 0, function* () { if (!input.interaction.guild && !this.dm) throw new Error(`Command "${this.name}" is only available inside a guild.`); if (this.guilds && this.guilds.length > 0 && !this.guilds.find((id) => { var _a; return id === ((_a = input.interaction.guild) === null || _a === void 0 ? void 0 : _a.id); })) throw new Error(`Command "${this.name}" is not available.`); yield _super.start.call(this, input); }); } } exports.PermissionGuildCommand = PermissionGuildCommand;