com.wallstop-studios.unity-helpers
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<!doctype html><html lang=en class=no-js> <head><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=description content="Production-ready Unity utilities: 10-15x faster PRNGs, O(log n) spatial queries, zero-allocation pooling, Odin-level inspector tooling, and data-driven effects."><meta name=author content="Wallstop Studios"><link href=https://wallstop.github.io/unity-helpers/features/utilities/helper-utilities/ rel=canonical><link href=../reflection-helpers/ rel=prev><link href=../pooling-guide/ rel=next><link rel=icon href=../../../assets/images/favicon.png><meta name=generator content="mkdocs-1.6.1, mkdocs-material-9.7.3"><title>Helper Utilities - Unity Helpers</title><link rel=stylesheet href=../../../assets/stylesheets/main.484c7ddc.min.css><link rel=stylesheet 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md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_2_label aria-expanded=false> <label class=md-nav__title for=__nav_3_2> <span class="md-nav__icon md-icon"></span> Relational Components </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../relational-components/relational-components/ class=md-nav__link> <span class=md-ellipsis> Overview </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_3> <label class=md-nav__link for=__nav_3_3 id=__nav_3_3_label tabindex> <span class=md-ellipsis> Spatial Data Structures </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_3_label aria-expanded=false> <label class=md-nav__title for=__nav_3_3> <span class="md-nav__icon md-icon"></span> Spatial Data Structures </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../spatial/spatial-trees-2d-guide/ class=md-nav__link> <span class=md-ellipsis> 2D Spatial Trees </span> </a> </li> <li class=md-nav__item> <a href=../../spatial/spatial-trees-3d-guide/ class=md-nav__link> <span class=md-ellipsis> 3D Spatial Trees </span> </a> </li> <li class=md-nav__item> <a href=../../spatial/hulls/ class=md-nav__link> <span class=md-ellipsis> Hull Algorithms </span> </a> </li> <li class=md-nav__item> <a href=../../spatial/spatial-tree-semantics/ class=md-nav__link> <span class=md-ellipsis> Spatial Tree Semantics </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_4> <label class=md-nav__link for=__nav_3_4 id=__nav_3_4_label tabindex> <span class=md-ellipsis> Effects System </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_4_label aria-expanded=false> <label class=md-nav__title for=__nav_3_4> <span class="md-nav__icon md-icon"></span> Effects System </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../effects/effects-system/ class=md-nav__link> <span class=md-ellipsis> Overview </span> </a> </li> <li class=md-nav__item> <a href=../../effects/effects-system-tutorial/ class=md-nav__link> <span class=md-ellipsis> Tutorial </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_5> <label class=md-nav__link for=__nav_3_5 id=__nav_3_5_label tabindex> <span class=md-ellipsis> Serialization </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_5_label aria-expanded=false> <label class=md-nav__title for=__nav_3_5> <span class="md-nav__icon md-icon"></span> Serialization </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../serialization/serialization/ class=md-nav__link> <span class=md-ellipsis> Overview </span> </a> </li> <li class=md-nav__item> <a href=../../serialization/serialization-types/ class=md-nav__link> <span class=md-ellipsis> Serializable Types </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--active md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle " type=checkbox id=__nav_3_6 checked> <label class=md-nav__link for=__nav_3_6 id=__nav_3_6_label tabindex> <span class=md-ellipsis> Utilities </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_6_label aria-expanded=true> <label class=md-nav__title for=__nav_3_6> <span class="md-nav__icon md-icon"></span> Utilities </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../math-and-extensions/ class=md-nav__link> <span class=md-ellipsis> Math & Extensions </span> </a> </li> <li class=md-nav__item> <a href=../data-structures/ class=md-nav__link> <span class=md-ellipsis> Data Structures </span> </a> </li> <li class=md-nav__item> <a href=../random-generators/ class=md-nav__link> <span class=md-ellipsis> Random Generators </span> </a> </li> <li class=md-nav__item> <a href=../singletons/ class=md-nav__link> <span class=md-ellipsis> Singletons </span> </a> </li> <li class=md-nav__item> <a href=../reflection-helpers/ class=md-nav__link> <span class=md-ellipsis> Reflection Helpers </span> </a> </li> <li class="md-nav__item md-nav__item--active"> <input class="md-nav__toggle md-toggle" type=checkbox id=__toc> <label class="md-nav__link md-nav__link--active" for=__toc> <span class=md-ellipsis> Helper Utilities </span> <span class="md-nav__icon md-icon"></span> </label> <a href=./ class="md-nav__link md-nav__link--active"> <span class=md-ellipsis> Helper Utilities </span> </a> <nav class="md-nav md-nav--secondary" aria-label="Table of contents"> <label class=md-nav__title for=__toc> <span class="md-nav__icon md-icon"></span> Table of contents </label> <ul class=md-nav__list data-md-component=toc data-md-scrollfix> <li class=md-nav__item> <a href=#tldr-why-use-these class=md-nav__link> <span class=md-ellipsis> TL;DR — Why Use These </span> </a> </li> <li class=md-nav__item> <a href=#contents class=md-nav__link> <span class=md-ellipsis> Contents </span> </a> </li> <li class=md-nav__item> <a href=#coroutine-wait-pools class=md-nav__link> <span class=md-ellipsis> Coroutine Wait Pools </span> </a> </li> <li class=md-nav__item> <a href=#gameplay-helpers class=md-nav__link> <span class=md-ellipsis> Gameplay Helpers </span> </a> <nav class=md-nav aria-label="Gameplay Helpers"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#predictive-aiming class=md-nav__link> <span class=md-ellipsis> Predictive Aiming </span> </a> </li> <li class=md-nav__item> <a href=#spatial-sampling class=md-nav__link> <span class=md-ellipsis> Spatial Sampling </span> </a> </li> <li class=md-nav__item> <a href=#smooth-rotation-helpers class=md-nav__link> <span class=md-ellipsis> Smooth Rotation Helpers </span> </a> </li> <li class=md-nav__item> <a href=#delayed-execution class=md-nav__link> <span class=md-ellipsis> Delayed Execution </span> </a> </li> <li class=md-nav__item> <a href=#repeating-execution-with-jitter class=md-nav__link> <span class=md-ellipsis> Repeating Execution with Jitter </span> </a> </li> <li class=md-nav__item> <a href=#layer-label-queries class=md-nav__link> <span class=md-ellipsis> Layer & Label Queries </span> </a> </li> <li class=md-nav__item> <a href=#collider-syncing class=md-nav__link> <span class=md-ellipsis> Collider Syncing </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#gameobject-component-helpers class=md-nav__link> <span class=md-ellipsis> GameObject & Component Helpers </span> </a> <nav class=md-nav aria-label="GameObject & Component Helpers"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#cached-component-lookup class=md-nav__link> <span class=md-ellipsis> Cached Component Lookup </span> </a> </li> <li class=md-nav__item> <a href=#component-existence-checks class=md-nav__link> <span class=md-ellipsis> Component Existence Checks </span> </a> </li> <li class=md-nav__item> <a href=#get-or-add-pattern class=md-nav__link> <span class=md-ellipsis> Get-or-Add Pattern </span> </a> </li> <li class=md-nav__item> <a href=#hierarchical-enabledisable class=md-nav__link> <span class=md-ellipsis> Hierarchical Enable/Disable </span> </a> </li> <li class=md-nav__item> <a href=#bulk-child-destruction class=md-nav__link> <span class=md-ellipsis> Bulk Child Destruction </span> </a> </li> <li class=md-nav__item> <a href=#smart-destruction class=md-nav__link> <span class=md-ellipsis> Smart Destruction </span> </a> </li> <li class=md-nav__item> <a href=#prefab-utilities class=md-nav__link> <span class=md-ellipsis> Prefab Utilities </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#transform-helpers class=md-nav__link> <span class=md-ellipsis> Transform Helpers </span> </a> <nav class=md-nav aria-label="Transform Helpers"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#hierarchy-traversal-depth-first class=md-nav__link> <span class=md-ellipsis> Hierarchy Traversal (Depth-First) </span> </a> </li> <li class=md-nav__item> <a href=#hierarchy-traversal-breadth-first class=md-nav__link> <span class=md-ellipsis> Hierarchy Traversal (Breadth-First) </span> </a> </li> <li class=md-nav__item> <a href=#parent-traversal class=md-nav__link> <span class=md-ellipsis> Parent Traversal </span> </a> </li> <li class=md-nav__item> <a href=#direct-childrenparents class=md-nav__link> <span class=md-ellipsis> Direct Children/Parents </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#threading class=md-nav__link> <span class=md-ellipsis> Threading </span> </a> <nav class=md-nav aria-label=Threading> <ul class=md-nav__list> <li class=md-nav__item> <a href=#unitymainthreaddispatcher class=md-nav__link> <span class=md-ellipsis> UnityMainThreadDispatcher </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#logging class=md-nav__link> <span class=md-ellipsis> Logging </span> </a> </li> <li class=md-nav__item> <a href=#path-file-helpers class=md-nav__link> <span class=md-ellipsis> Path & File Helpers </span> </a> <nav class=md-nav aria-label="Path & File Helpers"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#path-sanitization class=md-nav__link> <span class=md-ellipsis> Path Sanitization </span> </a> </li> <li class=md-nav__item> <a href=#directory-utilities class=md-nav__link> <span class=md-ellipsis> Directory Utilities </span> </a> </li> <li class=md-nav__item> <a href=#path-conversion class=md-nav__link> <span class=md-ellipsis> Path Conversion </span> </a> </li> <li class=md-nav__item> <a href=#file-operations class=md-nav__link> <span class=md-ellipsis> File Operations </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#scene-helpers class=md-nav__link> <span class=md-ellipsis> Scene Helpers </span> </a> <nav class=md-nav aria-label="Scene Helpers"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#scene-queries class=md-nav__link> <span class=md-ellipsis> Scene Queries </span> </a> </li> <li class=md-nav__item> <a href=#temporary-scene-loading class=md-nav__link> <span class=md-ellipsis> Temporary Scene Loading </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#advanced-utilities class=md-nav__link> <span class=md-ellipsis> Advanced Utilities </span> </a> <nav class=md-nav aria-label="Advanced Utilities"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#unity-aware-null-checks class=md-nav__link> <span class=md-ellipsis> Unity-Aware Null Checks </span> </a> </li> <li class=md-nav__item> <a href=#deterministic-hashing class=md-nav__link> <span class=md-ellipsis> Deterministic Hashing </span> </a> </li> <li class=md-nav__item> <a href=#formatting class=md-nav__link> <span class=md-ellipsis> Formatting </span> </a> </li> <li class=md-nav__item> <a href=#multi-dimensional-array-iteration class=md-nav__link> <span class=md-ellipsis> Multi-Dimensional Array Iteration </span> </a> </li> <li class=md-nav__item> <a href=#binary-array-conversion class=md-nav__link> <span class=md-ellipsis> Binary Array Conversion </span> </a> </li> <li class=md-nav__item> <a href=#custom-comparers class=md-nav__link> <span class=md-ellipsis> Custom Comparers </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#environment-detection class=md-nav__link> <span class=md-ellipsis> Environment Detection </span> </a> <nav class=md-nav aria-label="Environment Detection"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#cicd-detection class=md-nav__link> <span class=md-ellipsis> CI/CD Detection </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#best-practices class=md-nav__link> <span class=md-ellipsis> Best Practices </span> </a> <nav class=md-nav aria-label="Best Practices"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#performance class=md-nav__link> <span class=md-ellipsis> Performance </span> </a> </li> <li class=md-nav__item> <a href=#threading_1 class=md-nav__link> <span class=md-ellipsis> Threading </span> </a> </li> <li class=md-nav__item> <a href=#architecture class=md-nav__link> <span class=md-ellipsis> Architecture </span> </a> </li> <li class=md-nav__item> <a href=#code-organization class=md-nav__link> <span class=md-ellipsis> Code Organization </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#related-documentation class=md-nav__link> <span class=md-ellipsis> Related Documentation </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=../pooling-guide/ class=md-nav__link> <span class=md-ellipsis> Pooling Guide </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_7> <label class=md-nav__link for=__nav_3_7 id=__nav_3_7_label tabindex> <span class=md-ellipsis> Logging </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_7_label aria-expanded=false> <label class=md-nav__title for=__nav_3_7> <span class="md-nav__icon md-icon"></span> Logging </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../logging/logging-extensions/ class=md-nav__link> <span class=md-ellipsis> Logging Extensions </span> </a> </li> <li class=md-nav__item> <a href=../../logging/unity-main-thread-dispatcher/ class=md-nav__link> <span class=md-ellipsis> Main Thread Dispatcher </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_8> <label class=md-nav__link for=__nav_3_8 id=__nav_3_8_label tabindex> <span class=md-ellipsis> Editor Tools </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_8_label aria-expanded=false> <label class=md-nav__title for=__nav_3_8> <span class="md-nav__icon md-icon"></span> Editor Tools </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../editor-tools/editor-tools-guide/ class=md-nav__link> <span class=md-ellipsis> Tools Guide </span> </a> </li> <li class=md-nav__item> <a href=../../editor-tools/unity-method-analyzer/ class=md-nav__link> <span class=md-ellipsis> Unity Method Analyzer </span> </a> </li> <li class=md-nav__item> <a href=../../editor-tools/asset-change-detection/ class=md-nav__link> <span class=md-ellipsis> Asset Change Detection </span> </a> </li> <li class=md-nav__item> <a href=../../editor-tools/failed-tests-exporter/ class=md-nav__link> <span class=md-ellipsis> Failed Tests Exporter </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_4> <label class=md-nav__link for=__nav_4 id=__nav_4_label tabindex=0> <span class=md-ellipsis> Performance </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_4_label aria-expanded=false> <label class=md-nav__title for=__nav_4> <span class="md-nav__icon md-icon"></span> Performance </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../../performance/random-performance/ class=md-nav__link> <span class=md-ellipsis> Random Generators </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/spatial-tree-2d-performance/ class=md-nav__link> <span class=md-ellipsis> Spatial Trees 2D </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/spatial-tree-3d-performance/ class=md-nav__link> <span class=md-ellipsis> Spatial Trees 3D </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/relational-components-performance/ class=md-nav__link> <span class=md-ellipsis> Relational Components </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/reflection-performance/ class=md-nav__link> <span class=md-ellipsis> Reflection Helpers </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/ilist-sorting-performance/ class=md-nav__link> <span class=md-ellipsis> IList Sorting </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/baseline-tests-performance/ class=md-nav__link> <span class=md-ellipsis> Baseline Tests </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_5> <label class=md-nav__link for=__nav_5 id=__nav_5_label tabindex=0> <span class=md-ellipsis> Guides </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_5_label aria-expanded=false> <label class=md-nav__title for=__nav_5> <span class="md-nav__icon md-icon"></span> Guides </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../../guides/odin-migration-guide/ class=md-nav__link> <span class=md-ellipsis> Odin Migration </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_6> <label class=md-nav__link for=__nav_6 id=__nav_6_label tabindex=0> <span class=md-ellipsis> Contributing </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_6_label aria-expanded=false> <label class=md-nav__title for=__nav_6> <span class="md-nav__icon md-icon"></span> Contributing </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../../project/contributing/ class=md-nav__link> <span class=md-ellipsis> Overview </span> </a> </li> <li class=md-nav__item> <a href=../../../contributing/testing-patterns/ class=md-nav__link> <span class=md-ellipsis> Testing Patterns </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_7> <label class=md-nav__link for=__nav_7 id=__nav_7_label tabindex=0> <span class=md-ellipsis> Project </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_7_label aria-expanded=false> <label class=md-nav__title for=__nav_7> <span class="md-nav__icon md-icon"></span> Project </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../../project/license/ class=md-nav__link> <span class=md-ellipsis> License </span> </a> </li> <li class=md-nav__item> <a href=../../../project/third-party-notices/ class=md-nav__link> <span class=md-ellipsis> Third-Party Notices </span> </a> </li> <li class=md-nav__item> <a href=../../../project/llms-txt/ class=md-nav__link> <span class=md-ellipsis> LLMs.txt </span> </a> </li> </ul> </nav> </li> </ul> </nav> </div> </div> </div> <div class=md-content data-md-component=content> <nav class=md-path aria-label=Navigation> <ol class=md-path__list> <li class=md-path__item> <a href=../../.. class=md-path__link> <span class=md-ellipsis> Home </span> </a> </li> <li class=md-path__item> <a href=../../inspector/inspector-overview/ class=md-path__link> <span class=md-ellipsis> Features </span> </a> </li> <li class=md-path__item> <a href=../math-and-extensions/ class=md-path__link> <span class=md-ellipsis> Utilities </span> </a> </li> </ol> </nav> <article class="md-content__inner md-typeset"> <a href=https://github.com/wallstop/unity-helpers/edit/main/docs/features/utilities/helper-utilities.md title="Edit this page" class="md-content__button md-icon" rel=edit> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M20.71 7.04c.39-.39.39-1.04 0-1.41l-2.34-2.34c-.37-.39-1.02-.39-1.41 0l-1.84 1.83 3.75 3.75M3 17.25V21h3.75L17.81 9.93l-3.75-3.75z"/></svg> </a> <a href=https://github.com/wallstop/unity-helpers/raw/main/docs/features/utilities/helper-utilities.md title="View source of this page" class="md-content__button md-icon"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M12 9a3 3 0 0 0-3 3 3 3 0 0 0 3 3 3 3 0 0 0 3-3 3 3 0 0 0-3-3m0 8a5 5 0 0 1-5-5 5 5 0 0 1 5-5 5 5 0 0 1 5 5 5 5 0 0 1-5 5m0-12.5C7 4.5 2.73 7.61 1 12c1.73 4.39 6 7.5 11 7.5s9.27-3.11 11-7.5c-1.73-4.39-6-7.5-11-7.5"/></svg> </a> <h1 id=helper-utilities-guide>Helper Utilities Guide<a class=headerlink href=#helper-utilities-guide title="Permanent link">¶</a></h1> <h2 id=tldr-why-use-these>TL;DR — Why Use These<a class=headerlink href=#tldr-why-use-these title="Permanent link">¶</a></h2> <p>Static helper classes and utilities that solve common programming problems without needing components on GameObjects. Use these for predictive aiming, path utilities, threading, hashing, formatting, and more.</p> <hr> <h2 id=contents>Contents<a class=headerlink href=#contents title="Permanent link">¶</a></h2> <ul> <li><a href=#gameplay-helpers>Gameplay Helpers</a> — Predictive aiming, spatial sampling, rotation</li> <li><a href=#gameobject--component-helpers>GameObject & Component Helpers</a> — Component discovery, hierarchy manipulation</li> <li><a href=#transform-helpers>Transform Helpers</a> — Hierarchy traversal</li> <li><a href=#coroutine-wait-pools>Coroutine Wait Pools</a> — Configure <code>Buffers.GetWaitForSeconds*</code> caching</li> <li><a href=#threading>Threading</a> — Main thread dispatcher</li> <li><a href=#path--file-helpers>Path & File Helpers</a> — Path resolution, file operations</li> <li><a href=#scene-helpers>Scene Helpers</a> — Scene queries and loading</li> <li><a href=#advanced-utilities>Advanced Utilities</a> — Null checks, hashing, formatting</li> <li><a href=#environment-detection>Environment Detection</a> — CI, batch mode, and runtime environment</li> </ul> <hr> <h2 id=coroutine-wait-pools>Coroutine Wait Pools<a class=headerlink href=#coroutine-wait-pools title="Permanent link">¶</a></h2> <p>Unity allocates a new <code>WaitForSeconds</code>/<code>WaitForSecondsRealtime</code> every time you yield with a literal. <code>Buffers.GetWaitForSeconds(...)</code> and <code>Buffers.GetWaitForSecondsRealTime(...)</code> pool those instructions to reduce coroutine allocations, but each distinct duration used to stick around forever. Large ranges (randomized cooldowns, tweens, etc.) could leak thousands of instances.</p> <p><strong>New pooling policy knobs (Runtime 2.2.1+):</strong></p> <table> <thead> <tr> <th>Setting</th> <th>Default</th> <th>Purpose</th> </tr> </thead> <tbody> <tr> <td><code>Buffers.WaitInstructionMaxDistinctEntries</code></td> <td><code>512</code></td> <td>Upper bound on distinct cached durations. Set to <code>0</code> to disable the cap, or tighten it for editor/dev builds. When the limit is reached the cache stops growing (or evicts, if LRU is enabled).</td> </tr> <tr> <td><code>Buffers.WaitInstructionQuantizationStepSeconds</code></td> <td><code>0</code> (off)</td> <td>Rounds requested durations to the nearest step before caching. Useful when you can tolerate millisecond snapping (e.g., <code>.005f</code> → <code>.01f</code>).</td> </tr> <tr> <td><code>Buffers.WaitInstructionUseLruEviction</code></td> <td><code>false</code></td> <td>When true, the cache becomes an LRU: it evicts the least recently used duration whenever it hits the max entry count instead of rejecting new ones. Diagnostics expose the eviction count.</td> </tr> <tr> <td><code>Buffers.TryGetWaitForSecondsPooled(float seconds)</code> / <code>TryGetWaitForSecondsRealtimePooled</code></td> <td>n/a</td> <td>Returns the cached instruction or <code>null</code> if the request would exceed the cap. Use this when you want to detect “unsafe” usages and allocate manually instead.</td> </tr> <tr> <td><code>Buffers.WaitForSecondsCacheDiagnostics</code> / <code>.WaitForSecondsRealtimeCacheDiagnostics</code></td> <td>snapshot</td> <td>Exposes <code>DistinctEntries</code>, <code>MaxDistinctEntries</code>, <code>LimitRefusals</code>, and whether quantization is active so you can surface metrics in your own tooling.</td> </tr> </tbody> </table> <blockquote> <p>⚙️ <strong>Project-wide defaults:</strong> Open the <strong>Coroutine Wait Instruction Buffers</strong> foldout under <strong>Project Settings ▸ Wallstop Studios ▸ Unity Helpers</strong> to edit these knobs. The settings asset lives at <code>Resources/Wallstop Studios/Unity Helpers/UnityHelpersBufferSettings.asset</code>, ships with your build, and automatically applies on script/domain reload or when a player starts (unless your code overrides the values at runtime). Use <strong>Apply Defaults Now</strong> to push the current sliders into the active domain or <strong>Capture Current Values</strong> to snapshot whatever <code>Buffers</code> is using in play mode.</p> <p>🔒 <strong>Persistence Behavior:</strong> When you click <strong>Apply Defaults Now</strong>, the settings are immediately:</p> <ol> <li><strong>Saved to disk</strong> — The asset is marked dirty and saved via <code>AssetDatabase.SaveAssets()</code></li> <li><strong>Applied to the runtime</strong> — <code>Buffers.WaitInstruction*</code> properties are updated immediately</li> </ol> <p>This ensures settings persist across:</p> <ul> <li><strong>Domain reloads</strong> (script recompilation, entering/exiting play mode) — Via <code>[InitializeOnLoadMethod]</code></li> <li><strong>Editor restarts</strong> — The asset is saved to disk and reloads automatically</li> <li><strong>Standalone builds</strong> — The asset ships under <code>Resources/</code> and auto-applies via <code>[RuntimeInitializeOnLoadMethod]</code></li> </ul> <p>Toggle <strong>Apply On Load</strong> to control whether the saved defaults auto-apply when the domain loads. If disabled, the asset serves as a reference and you must call <code>asset.ApplyToBuffers()</code> manually.</p> </blockquote> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-0-1> 1</a></span>
<span class=normal><a href=#__codelineno-0-2> 2</a></span>
<span class=normal><a href=#__codelineno-0-3> 3</a></span>
<span class=normal><a href=#__codelineno-0-4> 4</a></span>
<span class=normal><a href=#__codelineno-0-5> 5</a></span>
<span class=normal><a href=#__codelineno-0-6> 6</a></span>
<span class=normal><a href=#__codelineno-0-7> 7</a></span>
<span class=normal><a href=#__codelineno-0-8> 8</a></span>
<span class=normal><a href=#__codelineno-0-9> 9</a></span>
<span class=normal><a href=#__codelineno-0-10>10</a></span>
<span class=normal><a href=#__codelineno-0-11>11</a></span>
<span class=normal><a href=#__codelineno-0-12>12</a></span>
<span class=normal><a href=#__codelineno-0-13>13</a></span>
<span class=normal><a href=#__codelineno-0-14>14</a></span>
<span class=normal><a href=#__codelineno-0-15>15</a></span>
<span class=normal><a href=#__codelineno-0-16>16</a></span>
<span class=normal><a href=#__codelineno-0-17>17</a></span>
<span class=normal><a href=#__codelineno-0-18>18</a></span>
<span class=normal><a href=#__codelineno-0-19>19</a></span>
<span class=normal><a href=#__codelineno-0-20>20</a></span>
<span class=normal><a href=#__codelineno-0-21>21</a></span>
<span class=normal><a href=#__codelineno-0-22>22</a></span>
<span class=normal><a href=#__codelineno-0-23>23</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-0-1><a id=__codelineno-0-1 name=__codelineno-0-1></a><span class=c1>// Clamp the cache to 128 distinct waits, quantize to milliseconds, and reuse LRU entries.</span>
</span><span id=__span-0-2><a id=__codelineno-0-2 name=__codelineno-0-2></a><span class=n>Buffers</span><span class=p>.</span><span class=n>WaitInstructionMaxDistinctEntries</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mi>128</span><span class=p>;</span>
</span><span id=__span-0-3><a id=__codelineno-0-3 name=__codelineno-0-3></a><span class=n>Buffers</span><span class=p>.</span><span class=n>WaitInstructionQuantizationStepSeconds</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>0.001f</span><span class=p>;</span>
</span><span id=__span-0-4><a id=__codelineno-0-4 name=__codelineno-0-4></a><span class=n>Buffers</span><span class=p>.</span><span class=n>WaitInstructionUseLruEviction</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>true</span><span class=p>;</span>
</span><span id=__span-0-5><a id=__codelineno-0-5 name=__codelineno-0-5></a>
</span><span id=__span-0-6><a id=__codelineno-0-6 name=__codelineno-0-6></a><span class=n>IEnumerator</span><span class=w> </span><span class=nf>WeaponCooldown</span><span class=p>(</span><span class=n>Func</span><span class=o><</span><span class=kt>float</span><span class=o>></span><span class=w> </span><span class=n>cooldownSeconds</span><span class=p>)</span>
</span><span id=__span-0-7><a id=__codelineno-0-7 name=__codelineno-0-7></a><span class=p>{</span>
</span><span id=__span-0-8><a id=__codelineno-0-8 name=__codelineno-0-8></a><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>waitSeconds</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>cooldownSeconds</span><span class=p>();</span>
</span><span id=__span-0-9><a id=__codelineno-0-9 name=__codelineno-0-9></a>
</span><span id=__span-0-10><a id=__codelineno-0-10 name=__codelineno-0-10></a><span class=w> </span><span class=c1>// Prefer pooled waits, but fall back to a fresh instance if the cache refuses it.</span>
</span><span id=__span-0-11><a id=__codelineno-0-11 name=__codelineno-0-11></a><span class=w> </span><span class=n>WaitForSeconds</span><span class=w> </span><span class=n>pooled</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Buffers</span><span class=p>.</span><span class=n>TryGetWaitForSecondsPooled</span><span class=p>(</span><span class=n>waitSeconds</span><span class=p>)</span>
</span><span id=__span-0-12><a id=__codelineno-0-12 name=__codelineno-0-12></a><span class=w> </span><span class=o>??</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>WaitForSeconds</span><span class=p>(</span><span class=n>waitSeconds</span><span class=p>);</span>
</span><span id=__span-0-13><a id=__codelineno-0-13 name=__codelineno-0-13></a>
</span><span id=__span-0-14><a id=__codelineno-0-14 name=__codelineno-0-14></a><span class=w> </span><span class=k>yield</span><span class=w> </span><span class=k>return</span><span class=w> </span><span class=n>pooled</span><span class=p>;</span>
</span><span id=__span-0-15><a id=__codelineno-0-15 name=__codelineno-0-15></a><span class=p>}</span>
</span><span id=__span-0-16><a id=__codelineno-0-16 name=__codelineno-0-16></a>
</span><span id=__span-0-17><a id=__codelineno-0-17 name=__codelineno-0-17></a><span class=k>void</span><span class=w> </span><span class=nf>OnGUI</span><span class=p>()</span>
</span><span id=__span-0-18><a id=__codelineno-0-18 name=__codelineno-0-18></a><span class=p>{</span>
</span><span id=__span-0-19><a id=__codelineno-0-19 name=__codelineno-0-19></a><span class=w> </span><span class=n>WaitInstructionCacheDiagnostics</span><span class=w> </span><span class=n>stats</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Buffers</span><span class=p>.</span><span class=n>WaitForSecondsCacheDiagnostics</span><span class=p>;</span>
</span><span id=__span-0-20><a id=__codelineno-0-20 name=__codelineno-0-20></a><span class=w> </span><span class=n>GUILayout</span><span class=p>.</span><span class=n>Label</span><span class=p>(</span>
</span><span id=__span-0-21><a id=__codelineno-0-21 name=__codelineno-0-21></a><span class=w> </span><span class=s>$"Wait cache: {stats.DistinctEntries}/{stats.MaxDistinctEntries} (refusals={stats.LimitRefusals}, evictions={stats.Evictions})"</span>
</span><span id=__span-0-22><a id=__codelineno-0-22 name=__codelineno-0-22></a><span class=w> </span><span class=p>);</span>
</span><span id=__span-0-23><a id=__codelineno-0-23 name=__codelineno-0-23></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <blockquote> <p>⚠️ <strong>Limit warnings:</strong> In Editor and Development builds the first limit hit (and every 25<sup>th</sup> after) emits a warning so you can spot misuses quickly. Production builds skip the log to avoid noise.</p> <p>✅ <strong>Deterministic fallback:</strong> When the cache refuses a duration, <code>Buffers.GetWaitForSeconds*</code> still returns a valid instruction—it just isn’t cached, so highly variable waits no longer lead to unbounded memory growth.</p> </blockquote> <hr> <p><a id=gameplay-helpers></a></p> <h2 id=gameplay-helpers>Gameplay Helpers<a class=headerlink href=#gameplay-helpers title="Permanent link">¶</a></h2> <h3 id=predictive-aiming>Predictive Aiming<a class=headerlink href=#predictive-aiming title="Permanent link">¶</a></h3> <p><strong>What it does:</strong> Calculates where to aim when shooting at a moving target, accounting for projectile travel time.</p> <p><strong>Problem it solves:</strong> Shooting a bullet at where an enemy <em>is</em> misses if they're moving. You need to aim at where they <em>will be</em>.</p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-1-1> 1</a></span>
<span class=normal><a href=#__codelineno-1-2> 2</a></span>
<span class=normal><a href=#__codelineno-1-3> 3</a></span>
<span class=normal><a href=#__codelineno-1-4> 4</a></span>
<span class=normal><a href=#__codelineno-1-5> 5</a></span>
<span class=normal><a href=#__codelineno-1-6> 6</a></span>
<span class=normal><a href=#__codelineno-1-7> 7</a></span>
<span class=normal><a href=#__codelineno-1-8> 8</a></span>
<span class=normal><a href=#__codelineno-1-9> 9</a></span>
<span class=normal><a href=#__codelineno-1-10>10</a></span>
<span class=normal><a href=#__codelineno-1-11>11</a></span>
<span class=normal><a href=#__codelineno-1-12>12</a></span>
<span class=normal><a href=#__codelineno-1-13>13</a></span>
<span class=normal><a href=#__codelineno-1-14>14</a></span>
<span class=normal><a href=#__codelineno-1-15>15</a></span>
<span class=normal><a href=#__codelineno-1-16>16</a></span>
<span class=normal><a href=#__codelineno-1-17>17</a></span>
<span class=normal><a href=#__codelineno-1-18>18</a></span>
<span class=normal><a href=#__codelineno-1-19>19</a></span>
<span class=normal><a href=#__codelineno-1-20>20</a></span>
<span class=normal><a href=#__codelineno-1-21>21</a></span>
<span class=normal><a href=#__codelineno-1-22>22</a></span>
<span class=normal><a href=#__codelineno-1-23>23</a></span>
<span class=normal><a href=#__codelineno-1-24>24</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-1-1><a id=__codelineno-1-1 name=__codelineno-1-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-1-2><a id=__codelineno-1-2 name=__codelineno-1-2></a>
</span><span id=__span-1-3><a id=__codelineno-1-3 name=__codelineno-1-3></a><span class=n>Vector2</span><span class=w> </span><span class=n>enemyPos</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>enemy</span><span class=p>.</span><span class=n>transform</span><span class=p>.</span><span class=n>position</span><span class=p>;</span>
</span><span id=__span-1-4><a id=__codelineno-1-4 name=__codelineno-1-4></a><span class=n>Vector2</span><span class=w> </span><span class=n>enemyVelocity</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>enemy</span><span class=p>.</span><span class=n>GetComponent</span><span class=o><</span><span class=n>Rigidbody2D</span><span class=o>></span><span class=p>().</span><span class=n>velocity</span><span class=p>;</span>
</span><span id=__span-1-5><a id=__codelineno-1-5 name=__codelineno-1-5></a><span class=n>Vector2</span><span class=w> </span><span class=n>turretPos</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>turret</span><span class=p>.</span><span class=n>transform</span><span class=p>.</span><span class=n>position</span><span class=p>;</span>
</span><span id=__span-1-6><a id=__codelineno-1-6 name=__codelineno-1-6></a><span class=kt>float</span><span class=w> </span><span class=n>bulletSpeed</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>20f</span><span class=p>;</span>
</span><span id=__span-1-7><a id=__codelineno-1-7 name=__codelineno-1-7></a>
</span><span id=__span-1-8><a id=__codelineno-1-8 name=__codelineno-1-8></a><span class=n>Vector2</span><span class=o>?</span><span class=w> </span><span class=n>aimPosition</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>PredictCurrentTarget</span><span class=p>(</span>
</span><span id=__span-1-9><a id=__codelineno-1-9 name=__codelineno-1-9></a><span class=w> </span><span class=n>enemyPos</span><span class=p>,</span>
</span><span id=__span-1-10><a id=__codelineno-1-10 name=__codelineno-1-10></a><span class=w> </span><span class=n>enemyVelocity</span><span class=p>,</span>
</span><span id=__span-1-11><a id=__codelineno-1-11 name=__codelineno-1-11></a><span class=w> </span><span class=n>turretPos</span><span class=p>,</span>
</span><span id=__span-1-12><a id=__codelineno-1-12 name=__codelineno-1-12></a><span class=w> </span><span class=n>bulletSpeed</span>
</span><span id=__span-1-13><a id=__codelineno-1-13 name=__codelineno-1-13></a><span class=p>);</span>
</span><span id=__span-1-14><a id=__codelineno-1-14 name=__codelineno-1-14></a>
</span><span id=__span-1-15><a id=__codelineno-1-15 name=__codelineno-1-15></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>aimPosition</span><span class=p>.</span><span class=n>HasValue</span><span class=p>)</span>
</span><span id=__span-1-16><a id=__codelineno-1-16 name=__codelineno-1-16></a><span class=p>{</span>
</span><span id=__span-1-17><a id=__codelineno-1-17 name=__codelineno-1-17></a><span class=w> </span><span class=c1>// Aim at aimPosition to hit the moving target</span>
</span><span id=__span-1-18><a id=__codelineno-1-18 name=__codelineno-1-18></a><span class=w> </span><span class=n>Vector2</span><span class=w> </span><span class=n>aimDirection</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=p>(</span><span class=n>aimPosition</span><span class=p>.</span><span class=n>Value</span><span class=w> </span><span class=o>-</span><span class=w> </span><span class=n>turretPos</span><span class=p>).</span><span class=n>normalized</span><span class=p>;</span>
</span><span id=__span-1-19><a id=__codelineno-1-19 name=__codelineno-1-19></a><span class=w> </span><span class=n>FireProjectile</span><span class=p>(</span><span class=n>aimDirection</span><span class=p>,</span><span class=w> </span><span class=n>bulletSpeed</span><span class=p>);</span>
</span><span id=__span-1-20><a id=__codelineno-1-20 name=__codelineno-1-20></a><span class=p>}</span>
</span><span id=__span-1-21><a id=__codelineno-1-21 name=__codelineno-1-21></a><span class=k>else</span>
</span><span id=__span-1-22><a id=__codelineno-1-22 name=__codelineno-1-22></a><span class=p>{</span>
</span><span id=__span-1-23><a id=__codelineno-1-23 name=__codelineno-1-23></a><span class=w> </span><span class=c1>// Target is too fast, can't hit</span>
</span><span id=__span-1-24><a id=__codelineno-1-24 name=__codelineno-1-24></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>When to use:</strong></p> <ul> <li>Turrets shooting at moving enemies</li> <li>AI aiming at moving players</li> <li>Predictive targeting systems</li> <li>Guided missiles</li> </ul> <p><strong>When NOT to use:</strong></p> <ul> <li>Homing projectiles (use steering behaviors)</li> <li>Instant-hit weapons (use raycasts)</li> <li>Slow-moving or stationary targets (just aim directly)</li> </ul> <hr> <h3 id=spatial-sampling>Spatial Sampling<a class=headerlink href=#spatial-sampling title="Permanent link">¶</a></h3> <p><strong>Get random points in circles/spheres:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-2-1>1</a></span>
<span class=normal><a href=#__codelineno-2-2>2</a></span>
<span class=normal><a href=#__codelineno-2-3>3</a></span>
<span class=normal><a href=#__codelineno-2-4>4</a></span>
<span class=normal><a href=#__codelineno-2-5>5</a></span>
<span class=normal><a href=#__codelineno-2-6>6</a></span>
<span class=normal><a href=#__codelineno-2-7>7</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-2-1><a id=__codelineno-2-1 name=__codelineno-2-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-2-2><a id=__codelineno-2-2 name=__codelineno-2-2></a>
</span><span id=__span-2-3><a id=__codelineno-2-3 name=__codelineno-2-3></a><span class=c1>// Random point inside circle (uniform distribution)</span>
</span><span id=__span-2-4><a id=__codelineno-2-4 name=__codelineno-2-4></a><span class=n>Vector2</span><span class=w> </span><span class=n>spawnPoint</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>GetRandomPointInCircle</span><span class=p>(</span><span class=n>center</span><span class=p>,</span><span class=w> </span><span class=n>radius</span><span class=p>);</span>
</span><span id=__span-2-5><a id=__codelineno-2-5 name=__codelineno-2-5></a>
</span><span id=__span-2-6><a id=__codelineno-2-6 name=__codelineno-2-6></a><span class=c1>// Random point inside sphere (uniform distribution)</span>
</span><span id=__span-2-7><a id=__codelineno-2-7 name=__codelineno-2-7></a><span class=n>Vector3</span><span class=w> </span><span class=n>explosionPoint</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>GetRandomPointInSphere</span><span class=p>(</span><span class=n>center</span><span class=p>,</span><span class=w> </span><span class=n>radius</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Spawn points (enemies, pickups, particles)</li> <li>Explosion damage distribution</li> <li>Random movement destinations</li> <li>Scatter patterns</li> </ul> <hr> <h3 id=smooth-rotation-helpers>Smooth Rotation Helpers<a class=headerlink href=#smooth-rotation-helpers title="Permanent link">¶</a></h3> <p><strong>Get rotation speed for smooth turning:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-3-1> 1</a></span>
<span class=normal><a href=#__codelineno-3-2> 2</a></span>
<span class=normal><a href=#__codelineno-3-3> 3</a></span>
<span class=normal><a href=#__codelineno-3-4> 4</a></span>
<span class=normal><a href=#__codelineno-3-5> 5</a></span>
<span class=normal><a href=#__codelineno-3-6> 6</a></span>
<span class=normal><a href=#__codelineno-3-7> 7</a></span>
<span class=normal><a href=#__codelineno-3-8> 8</a></span>
<span class=normal><a href=#__codelineno-3-9> 9</a></span>
<span class=normal><a href=#__codelineno-3-10>10</a></span>
<span class=normal><a href=#__codelineno-3-11>11</a></span>
<span class=normal><a href=#__codelineno-3-12>12</a></span>
<span class=normal><a href=#__codelineno-3-13>13</a></span>
<span class=normal><a href=#__codelineno-3-14>14</a></span>
<span class=normal><a href=#__codelineno-3-15>15</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-3-1><a id=__codelineno-3-1 name=__codelineno-3-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-3-2><a id=__codelineno-3-2 name=__codelineno-3-2></a>
</span><span id=__span-3-3><a id=__codelineno-3-3 name=__codelineno-3-3></a><span class=c1>// Calculate how much to rotate this frame toward target</span>
</span><span id=__span-3-4><a id=__codelineno-3-4 name=__codelineno-3-4></a><span class=kt>float</span><span class=w> </span><span class=n>currentAngle</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>transform</span><span class=p>.</span><span class=n>eulerAngles</span><span class=p>.</span><span class=n>z</span><span class=p>;</span>
</span><span id=__span-3-5><a id=__codelineno-3-5 name=__codelineno-3-5></a><span class=kt>float</span><span class=w> </span><span class=n>targetAngle</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>GetTargetAngle</span><span class=p>();</span>
</span><span id=__span-3-6><a id=__codelineno-3-6 name=__codelineno-3-6></a><span class=kt>float</span><span class=w> </span><span class=n>maxDegreesPerSecond</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>180f</span><span class=p>;</span>
</span><span id=__span-3-7><a id=__codelineno-3-7 name=__codelineno-3-7></a>
</span><span id=__span-3-8><a id=__codelineno-3-8 name=__codelineno-3-8></a><span class=kt>float</span><span class=w> </span><span class=n>newAngle</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>GetAngleWithSpeed</span><span class=p>(</span>
</span><span id=__span-3-9><a id=__codelineno-3-9 name=__codelineno-3-9></a><span class=w> </span><span class=n>currentAngle</span><span class=p>,</span>
</span><span id=__span-3-10><a id=__codelineno-3-10 name=__codelineno-3-10></a><span class=w> </span><span class=n>targetAngle</span><span class=p>,</span>
</span><span id=__span-3-11><a id=__codelineno-3-11 name=__codelineno-3-11></a><span class=w> </span><span class=n>maxDegreesPerSecond</span><span class=p>,</span>
</span><span id=__span-3-12><a id=__codelineno-3-12 name=__codelineno-3-12></a><span class=w> </span><span class=n>Time</span><span class=p>.</span><span class=n>deltaTime</span>
</span><span id=__span-3-13><a id=__codelineno-3-13 name=__codelineno-3-13></a><span class=p>);</span>
</span><span id=__span-3-14><a id=__codelineno-3-14 name=__codelineno-3-14></a>
</span><span id=__span-3-15><a id=__codelineno-3-15 name=__codelineno-3-15></a><span class=n>transform</span><span class=p>.</span><span class=n>eulerAngles</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>Vector3</span><span class=p>(</span><span class=mi>0</span><span class=p>,</span><span class=w> </span><span class=mi>0</span><span class=p>,</span><span class=w> </span><span class=n>newAngle</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Handles:</strong></p> <ul> <li>Frame-rate independence</li> <li>Shortest rotation path (doesn't spin 270° when 90° is shorter)</li> <li>Angle wrapping (0-360°)</li> </ul> <hr> <h3 id=delayed-execution>Delayed Execution<a class=headerlink href=#delayed-execution title="Permanent link">¶</a></h3> <p><strong>Execute code after delay or next frame:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-4-1> 1</a></span>
<span class=normal><a href=#__codelineno-4-2> 2</a></span>
<span class=normal><a href=#__codelineno-4-3> 3</a></span>
<span class=normal><a href=#__codelineno-4-4> 4</a></span>
<span class=normal><a href=#__codelineno-4-5> 5</a></span>
<span class=normal><a href=#__codelineno-4-6> 6</a></span>
<span class=normal><a href=#__codelineno-4-7> 7</a></span>
<span class=normal><a href=#__codelineno-4-8> 8</a></span>
<span class=normal><a href=#__codelineno-4-9> 9</a></span>
<span class=normal><a href=#__codelineno-4-10>10</a></span>
<span class=normal><a href=#__codelineno-4-11>11</a></span>
<span class=normal><a href=#__codelineno-4-12>12</a></span>
<span class=normal><a href=#__codelineno-4-13>13</a></span>
<span class=normal><a href=#__codelineno-4-14>14</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-4-1><a id=__codelineno-4-1 name=__codelineno-4-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-4-2><a id=__codelineno-4-2 name=__codelineno-4-2></a>
</span><span id=__span-4-3><a id=__codelineno-4-3 name=__codelineno-4-3></a><span class=c1>// Execute after 2 seconds</span>
</span><span id=__span-4-4><a id=__codelineno-4-4 name=__codelineno-4-4></a><span class=n>Helpers</span><span class=p>.</span><span class=n>ExecuteFunctionAfterDelay</span><span class=p>(</span>
</span><span id=__span-4-5><a id=__codelineno-4-5 name=__codelineno-4-5></a><span class=w> </span><span class=n>monoBehaviour</span><span class=p>,</span>
</span><span id=__span-4-6><a id=__codelineno-4-6 name=__codelineno-4-6></a><span class=w> </span><span class=p>()</span><span class=w> </span><span class=o>=></span><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>"Delayed!"</span><span class=p>),</span>
</span><span id=__span-4-7><a id=__codelineno-4-7 name=__codelineno-4-7></a><span class=w> </span><span class=n>delayInSeconds</span><span class=p>:</span><span class=w> </span><span class=mf>2f</span>
</span><span id=__span-4-8><a id=__codelineno-4-8 name=__codelineno-4-8></a><span class=p>);</span>
</span><span id=__span-4-9><a id=__codelineno-4-9 name=__codelineno-4-9></a>
</span><span id=__span-4-10><a id=__codelineno-4-10 name=__codelineno-4-10></a><span class=c1>// Execute next frame</span>
</span><span id=__span-4-11><a id=__codelineno-4-11 name=__codelineno-4-11></a><span class=n>Helpers</span><span class=p>.</span><span class=n>ExecuteFunctionNextFrame</span><span class=p>(</span>
</span><span id=__span-4-12><a id=__codelineno-4-12 name=__codelineno-4-12></a><span class=w> </span><span class=n>monoBehaviour</span><span class=p>,</span>
</span><span id=__span-4-13><a id=__codelineno-4-13 name=__codelineno-4-13></a><span class=w> </span><span class=p>()</span><span class=w> </span><span class=o>=></span><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>"Next frame!"</span><span class=p>)</span>
</span><span id=__span-4-14><a id=__codelineno-4-14 name=__codelineno-4-14></a><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p>Uses coroutines under the hood.</p> <hr> <h3 id=repeating-execution-with-jitter>Repeating Execution with Jitter<a class=headerlink href=#repeating-execution-with-jitter title="Permanent link">¶</a></h3> <p><strong>Run function repeatedly with random timing variance:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-5-1> 1</a></span>
<span class=normal><a href=#__codelineno-5-2> 2</a></span>
<span class=normal><a href=#__codelineno-5-3> 3</a></span>
<span class=normal><a href=#__codelineno-5-4> 4</a></span>
<span class=normal><a href=#__codelineno-5-5> 5</a></span>
<span class=normal><a href=#__codelineno-5-6> 6</a></span>
<span class=normal><a href=#__codelineno-5-7> 7</a></span>
<span class=normal><a href=#__codelineno-5-8> 8</a></span>
<span class=normal><a href=#__codelineno-5-9> 9</a></span>
<span class=normal><a href=#__codelineno-5-10>10</a></span>
<span class=normal><a href=#__codelineno-5-11>11</a></span>
<span class=normal><a href=#__codelineno-5-12>12</a></span>
<span class=normal><a href=#__codelineno-5-13>13</a></span>
<span class=normal><a href=#__codelineno-5-14>14</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-5-1><a id=__codelineno-5-1 name=__codelineno-5-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-5-2><a id=__codelineno-5-2 name=__codelineno-5-2></a>
</span><span id=__span-5-3><a id=__codelineno-5-3 name=__codelineno-5-3></a><span class=c1>// Spawn enemy every 5-8 seconds</span>
</span><span id=__span-5-4><a id=__codelineno-5-4 name=__codelineno-5-4></a><span class=n>Helpers</span><span class=p>.</span><span class=n>StartFunctionAsCoroutine</span><span class=p>(</span>
</span><span id=__span-5-5><a id=__codelineno-5-5 name=__codelineno-5-5></a><span class=w> </span><span class=n>gameManager</span><span class=p>,</span>
</span><span id=__span-5-6><a id=__codelineno-5-6 name=__codelineno-5-6></a><span class=w> </span><span class=n>SpawnEnemy</span><span class=p>,</span>
</span><span id=__span-5-7><a id=__codelineno-5-7 name=__codelineno-5-7></a><span class=w> </span><span class=n>baseInterval</span><span class=p>:</span><span class=w> </span><span class=mf>5f</span><span class=p>,</span>
</span><span id=__span-5-8><a id=__codelineno-5-8 name=__codelineno-5-8></a><span class=w> </span><span class=n>intervalJitter</span><span class=p>:</span><span class=w> </span><span class=mf>3f</span><span class=w> </span><span class=c1>// Random ±3 seconds</span>
</span><span id=__span-5-9><a id=__codelineno-5-9 name=__codelineno-5-9></a><span class=p>);</span>
</span><span id=__span-5-10><a id=__codelineno-5-10 name=__codelineno-5-10></a>
</span><span id=__span-5-11><a id=__codelineno-5-11 name=__codelineno-5-11></a><span class=k>void</span><span class=w> </span><span class=nf>SpawnEnemy</span><span class=p>()</span>
</span><span id=__span-5-12><a id=__codelineno-5-12 name=__codelineno-5-12></a><span class=p>{</span>
</span><span id=__span-5-13><a id=__codelineno-5-13 name=__codelineno-5-13></a><span class=w> </span><span class=n>Instantiate</span><span class=p>(</span><span class=n>enemyPrefab</span><span class=p>,</span><span class=w> </span><span class=n>spawnPoint</span><span class=p>.</span><span class=n>position</span><span class=p>,</span><span class=w> </span><span class=n>Quaternion</span><span class=p>.</span><span class=n>identity</span><span class=p>);</span>
</span><span id=__span-5-14><a id=__codelineno-5-14 name=__codelineno-5-14></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Enemy spawning with variability</li> <li>Random event triggers</li> <li>Staggered updates to spread CPU load</li> <li>Natural-feeling timing</li> </ul> <hr> <h3 id=layer-label-queries>Layer & Label Queries<a class=headerlink href=#layer-label-queries title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-6-1>1</a></span>
<span class=normal><a href=#__codelineno-6-2>2</a></span>
<span class=normal><a href=#__codelineno-6-3>3</a></span>
<span class=normal><a href=#__codelineno-6-4>4</a></span>
<span class=normal><a href=#__codelineno-6-5>5</a></span>
<span class=normal><a href=#__codelineno-6-6>6</a></span>
<span class=normal><a href=#__codelineno-6-7>7</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-6-1><a id=__codelineno-6-1 name=__codelineno-6-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-6-2><a id=__codelineno-6-2 name=__codelineno-6-2></a>
</span><span id=__span-6-3><a id=__codelineno-6-3 name=__codelineno-6-3></a><span class=c1>// Get all layer names (cached after first call)</span>
</span><span id=__span-6-4><a id=__codelineno-6-4 name=__codelineno-6-4></a><span class=kt>string</span><span class=p>[]</span><span class=w> </span><span class=n>allLayers</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>GetAllLayerNames</span><span class=p>();</span>
</span><span id=__span-6-5><a id=__codelineno-6-5 name=__codelineno-6-5></a>
</span><span id=__span-6-6><a id=__codelineno-6-6 name=__codelineno-6-6></a><span class=c1>// Get all sprite label names (editor only, cached)</span>
</span><span id=__span-6-7><a id=__codelineno-6-7 name=__codelineno-6-7></a><span class=kt>string</span><span class=p>[]</span><span class=w> </span><span class=n>labels</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>GetAllSpriteLabelNames</span><span class=p>();</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Populating dropdowns in editor tools</li> <li>Runtime layer/label validation</li> <li>Configuration systems</li> </ul> <hr> <h3 id=collider-syncing>Collider Syncing<a class=headerlink href=#collider-syncing title="Permanent link">¶</a></h3> <p><strong>Update PolygonCollider2D to match sprite:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-7-1>1</a></span>
<span class=normal><a href=#__codelineno-7-2>2</a></span>
<span class=normal><a href=#__codelineno-7-3>3</a></span>
<span class=normal><a href=#__codelineno-7-4>4</a></span>
<span class=normal><a href=#__codelineno-7-5>5</a></span>
<span class=normal><a href=#__codelineno-7-6>6</a></span>
<span class=normal><a href=#__codelineno-7-7>7</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-7-1><a id=__codelineno-7-1 name=__codelineno-7-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-7-2><a id=__codelineno-7-2 name=__codelineno-7-2></a>
</span><span id=__span-7-3><a id=__codelineno-7-3 name=__codelineno-7-3></a><span class=n>SpriteRenderer</span><span class=w> </span><span class=n>renderer</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>GetComponent</span><span class=o><</span><span class=n>SpriteRenderer</span><span class=o>></span><span class=p>();</span>
</span><span id=__span-7-4><a id=__codelineno-7-4 name=__codelineno-7-4></a><span class=n>PolygonCollider2D</span><span class=w> </span><span class=n>collider</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>GetComponent</span><span class=o><</span><span class=n>PolygonCollider2D</span><span class=o>></span><span class=p>();</span>
</span><span id=__span-7-5><a id=__codelineno-7-5 name=__codelineno-7-5></a>
</span><span id=__span-7-6><a id=__codelineno-7-6 name=__codelineno-7-6></a><span class=n>Helpers</span><span class=p>.</span><span class=n>UpdateShapeToSprite</span><span class=p>(</span><span class=n>renderer</span><span class=p>,</span><span class=w> </span><span class=n>collider</span><span class=p>);</span>
</span><span id=__span-7-7><a id=__codelineno-7-7 name=__codelineno-7-7></a><span class=c1>// Collider now matches sprite's physics shape</span>
</span></code></pre></div></td></tr></table></div> <hr> <p><a id=gameobject--component-helpers></a></p> <h2 id=gameobject-component-helpers>GameObject & Component Helpers<a class=headerlink href=#gameobject-component-helpers title="Permanent link">¶</a></h2> <h3 id=cached-component-lookup>Cached Component Lookup<a class=headerlink href=#cached-component-lookup title="Permanent link">¶</a></h3> <p><strong>Tag-based component finding with caching:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-8-1> 1</a></span>
<span class=normal><a href=#__codelineno-8-2> 2</a></span>
<span class=normal><a href=#__codelineno-8-3> 3</a></span>
<span class=normal><a href=#__codelineno-8-4> 4</a></span>
<span class=normal><a href=#__codelineno-8-5> 5</a></span>
<span class=normal><a href=#__codelineno-8-6> 6</a></span>
<span class=normal><a href=#__codelineno-8-7> 7</a></span>
<span class=normal><a href=#__codelineno-8-8> 8</a></span>
<span class=normal><a href=#__codelineno-8-9> 9</a></span>
<span class=normal><a href=#__codelineno-8-10>10</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-8-1><a id=__codelineno-8-1 name=__codelineno-8-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-8-2><a id=__codelineno-8-2 name=__codelineno-8-2></a>
</span><span id=__span-8-3><a id=__codelineno-8-3 name=__codelineno-8-3></a><span class=c1>// First call searches scene, subsequent calls use cache</span>
</span><span id=__span-8-4><a id=__codelineno-8-4 name=__codelineno-8-4></a><span class=n>Player</span><span class=w> </span><span class=n>player</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>Find</span><span class=o><</span><span class=n>Player</span><span class=o>></span><span class=p>(</span><span class=s>"Player"</span><span class=p>);</span>
</span><span id=__span-8-5><a id=__codelineno-8-5 name=__codelineno-8-5></a>
</span><span id=__span-8-6><a id=__codelineno-8-6 name=__codelineno-8-6></a><span class=c1>// Clear cache manually if needed</span>
</span><span id=__span-8-7><a id=__codelineno-8-7 name=__codelineno-8-7></a><span class=n>Helpers</span><span class=p>.</span><span class=n>ClearInstance</span><span class=o><</span><span class=n>Player</span><span class=o>></span><span class=p>();</span>
</span><span id=__span-8-8><a id=__codelineno-8-8 name=__codelineno-8-8></a>
</span><span id=__span-8-9><a id=__codelineno-8-9 name=__codelineno-8-9></a><span class=c1>// Set cache manually (for dependency injection scenarios)</span>
</span><span id=__span-8-10><a id=__codelineno-8-10 name=__codelineno-8-10></a><span class=n>Helpers</span><span class=p>.</span><span class=n>SetInstance</span><span class=p>(</span><span class=n>playerInstance</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Performance:</strong> First call searches the scene using GameObject.FindWithTag; subsequent calls use a cached O(1) dictionary lookup. The cache persists until manually cleared.</p> <hr> <h3 id=component-existence-checks>Component Existence Checks<a class=headerlink href=#component-existence-checks title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-9-1>1</a></span>
<span class=normal><a href=#__codelineno-9-2>2</a></span>
<span class=normal><a href=#__codelineno-9-3>3</a></span>
<span class=normal><a href=#__codelineno-9-4>4</a></span>
<span class=normal><a href=#__codelineno-9-5>5</a></span>
<span class=normal><a href=#__codelineno-9-6>6</a></span>
<span class=normal><a href=#__codelineno-9-7>7</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-9-1><a id=__codelineno-9-1 name=__codelineno-9-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-9-2><a id=__codelineno-9-2 name=__codelineno-9-2></a>
</span><span id=__span-9-3><a id=__codelineno-9-3 name=__codelineno-9-3></a><span class=c1>// Check if component exists without allocating</span>
</span><span id=__span-9-4><a id=__codelineno-9-4 name=__codelineno-9-4></a><span class=kt>bool</span><span class=w> </span><span class=n>hasRigidbody</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>HasComponent</span><span class=o><</span><span class=n>Rigidbody2D</span><span class=o>></span><span class=p>(</span><span class=n>gameObject</span><span class=p>);</span>
</span><span id=__span-9-5><a id=__codelineno-9-5 name=__codelineno-9-5></a>
</span><span id=__span-9-6><a id=__codelineno-9-6 name=__codelineno-9-6></a><span class=c1>// Better than:</span>
</span><span id=__span-9-7><a id=__codelineno-9-7 name=__codelineno-9-7></a><span class=kt>bool</span><span class=w> </span><span class=n>hasRigidbody</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>GetComponent</span><span class=o><</span><span class=n>Rigidbody2D</span><span class=o>></span><span class=p>()</span><span class=w> </span><span class=o>!=</span><span class=w> </span><span class=k>null</span><span class=p>;</span><span class=w> </span><span class=c1>// Allocates</span>
</span></code></pre></div></td></tr></table></div> <hr> <h3 id=get-or-add-pattern>Get-or-Add Pattern<a class=headerlink href=#get-or-add-pattern title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-10-1>1</a></span>
<span class=normal><a href=#__codelineno-10-2>2</a></span>
<span class=normal><a href=#__codelineno-10-3>3</a></span>
<span class=normal><a href=#__codelineno-10-4>4</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-10-1><a id=__codelineno-10-1 name=__codelineno-10-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-10-2><a id=__codelineno-10-2 name=__codelineno-10-2></a>
</span><span id=__span-10-3><a id=__codelineno-10-3 name=__codelineno-10-3></a><span class=c1>// Get existing component or add if missing</span>
</span><span id=__span-10-4><a id=__codelineno-10-4 name=__codelineno-10-4></a><span class=n>Rigidbody2D</span><span class=w> </span><span class=n>rb</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>GetOrAddComponent</span><span class=o><</span><span class=n>Rigidbody2D</span><span class=o>></span><span class=p>(</span><span class=n>gameObject</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <hr> <h3 id=hierarchical-enabledisable>Hierarchical Enable/Disable<a class=headerlink href=#hierarchical-enabledisable title="Permanent link">¶</a></h3> <p><strong>Recursively enable/disable components:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-11-1>1</a></span>
<span class=normal><a href=#__codelineno-11-2>2</a></span>
<span class=normal><a href=#__codelineno-11-3>3</a></span>
<span class=normal><a href=#__codelineno-11-4>4</a></span>
<span class=normal><a href=#__codelineno-11-5>5</a></span>
<span class=normal><a href=#__codelineno-11-6>6</a></span>
<span class=normal><a href=#__codelineno-11-7>7</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-11-1><a id=__codelineno-11-1 name=__codelineno-11-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-11-2><a id=__codelineno-11-2 name=__codelineno-11-2></a>
</span><span id=__span-11-3><a id=__codelineno-11-3 name=__codelineno-11-3></a><span class=c1>// Enable all Collider2D components in children</span>
</span><span id=__span-11-4><a id=__codelineno-11-4 name=__codelineno-11-4></a><span class=n>Helpers</span><span class=p>.</span><span class=n>EnableRecursively</span><span class=o><</span><span class=n>Collider2D</span><span class=o>></span><span class=p>(</span><span class=n>rootObject</span><span class=p>,</span><span class=w> </span><span class=n>enable</span><span class=p>:</span><span class=w> </span><span class=k>true</span><span class=p>);</span>
</span><span id=__span-11-5><a id=__codelineno-11-5 name=__codelineno-11-5></a>
</span><span id=__span-11-6><a id=__codelineno-11-6 name=__codelineno-11-6></a><span class=c1>// Disable all renderers in hierarchy</span>
</span><span id=__span-11-7><a id=__codelineno-11-7 name=__codelineno-11-7></a><span class=n>Helpers</span><span class=p>.</span><span class=n>EnableRendererRecursively</span><span class=o><</span><span class=n>SpriteRenderer</span><span class=o>></span><span class=p>(</span><span class=n>rootObject</span><span class=p>,</span><span class=w> </span><span class=n>enable</span><span class=p>:</span><span class=w> </span><span class=k>false</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Toggling collision for entire character rigs</li> <li>Hiding/showing complex prefabs</li> <li>Debug visualization toggles</li> </ul> <hr> <h3 id=bulk-child-destruction>Bulk Child Destruction<a class=headerlink href=#bulk-child-destruction title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-12-1>1</a></span>
<span class=normal><a href=#__codelineno-12-2>2</a></span>
<span class=normal><a href=#__codelineno-12-3>3</a></span>
<span class=normal><a href=#__codelineno-12-4>4</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-12-1><a id=__codelineno-12-1 name=__codelineno-12-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-12-2><a id=__codelineno-12-2 name=__codelineno-12-2></a>
</span><span id=__span-12-3><a id=__codelineno-12-3 name=__codelineno-12-3></a><span class=c1>// Destroy all children (useful for clearing containers)</span>
</span><span id=__span-12-4><a id=__codelineno-12-4 name=__codelineno-12-4></a><span class=n>Helpers</span><span class=p>.</span><span class=n>DestroyAllChildrenGameObjects</span><span class=p>(</span><span class=n>parentTransform</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Clearing inventory UI</li> <li>Resetting spawn containers</li> <li>Cleanup before repopulating</li> </ul> <hr> <h3 id=smart-destruction>Smart Destruction<a class=headerlink href=#smart-destruction title="Permanent link">¶</a></h3> <p><strong>Editor/runtime aware destruction:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-13-1>1</a></span>
<span class=normal><a href=#__codelineno-13-2>2</a></span>
<span class=normal><a href=#__codelineno-13-3>3</a></span>
<span class=normal><a href=#__codelineno-13-4>4</a></span>
<span class=normal><a href=#__codelineno-13-5>5</a></span>
<span class=normal><a href=#__codelineno-13-6>6</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-13-1><a id=__codelineno-13-1 name=__codelineno-13-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-13-2><a id=__codelineno-13-2 name=__codelineno-13-2></a>
</span><span id=__span-13-3><a id=__codelineno-13-3 name=__codelineno-13-3></a><span class=c1>// Uses DestroyImmediate in editor, Destroy in play mode</span>
</span><span id=__span-13-4><a id=__codelineno-13-4 name=__codelineno-13-4></a><span class=n>Helpers</span><span class=p>.</span><span class=n>SmartDestroy</span><span class=p>(</span><span class=n>gameObject</span><span class=p>);</span>
</span><span id=__span-13-5><a id=__codelineno-13-5 name=__codelineno-13-5></a>
</span><span id=__span-13-6><a id=__codelineno-13-6 name=__codelineno-13-6></a><span class=c1>// Also handles assets correctly (won't destroy project assets)</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use in editor tools</strong> to avoid "Destroying assets is not permitted" errors.</p> <hr> <h3 id=prefab-utilities>Prefab Utilities<a class=headerlink href=#prefab-utilities title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-14-1> 1</a></span>
<span class=normal><a href=#__codelineno-14-2> 2</a></span>
<span class=normal><a href=#__codelineno-14-3> 3</a></span>
<span class=normal><a href=#__codelineno-14-4> 4</a></span>
<span class=normal><a href=#__codelineno-14-5> 5</a></span>
<span class=normal><a href=#__codelineno-14-6> 6</a></span>
<span class=normal><a href=#__codelineno-14-7> 7</a></span>
<span class=normal><a href=#__codelineno-14-8> 8</a></span>
<span class=normal><a href=#__codelineno-14-9> 9</a></span>
<span class=normal><a href=#__codelineno-14-10>10</a></span>
<span class=normal><a href=#__codelineno-14-11>11</a></span>
<span class=normal><a href=#__codelineno-14-12>12</a></span>
<span class=normal><a href=#__codelineno-14-13>13</a></span>
<span class=normal><a href=#__codelineno-14-14>14</a></span>
<span class=normal><a href=#__codelineno-14-15>15</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-14-1><a id=__codelineno-14-1 name=__codelineno-14-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-14-2><a id=__codelineno-14-2 name=__codelineno-14-2></a>
</span><span id=__span-14-3><a id=__codelineno-14-3 name=__codelineno-14-3></a><span class=c1>// Check if GameObject is a prefab asset or instance</span>
</span><span id=__span-14-4><a id=__codelineno-14-4 name=__codelineno-14-4></a><span class=kt>bool</span><span class=w> </span><span class=n>isPrefab</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>IsPrefab</span><span class=p>(</span><span class=n>gameObject</span><span class=p>);</span>
</span><span id=__span-14-5><a id=__codelineno-14-5 name=__codelineno-14-5></a>
</span><span id=__span-14-6><a id=__codelineno-14-6 name=__codelineno-14-6></a><span class=c1>// Safely modify prefab (editor only)</span>
</span><span id=__span-14-7><a id=__codelineno-14-7 name=__codelineno-14-7></a><span class=cp>#if UNITY_EDITOR</span>
</span><span id=__span-14-8><a id=__codelineno-14-8 name=__codelineno-14-8></a><span class=n>Helpers</span><span class=p>.</span><span class=n>ModifyAndSavePrefab</span><span class=p>(</span><span class=n>prefabAssetPath</span><span class=p>,</span><span class=w> </span><span class=n>prefab</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-14-9><a id=__codelineno-14-9 name=__codelineno-14-9></a><span class=p>{</span>
</span><span id=__span-14-10><a id=__codelineno-14-10 name=__codelineno-14-10></a><span class=w> </span><span class=c1>// Modify prefab here</span>
</span><span id=__span-14-11><a id=__codelineno-14-11 name=__codelineno-14-11></a><span class=w> </span><span class=kt>var</span><span class=w> </span><span class=n>component</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>prefab</span><span class=p>.</span><span class=n>AddComponent</span><span class=o><</span><span class=n>MyComponent</span><span class=o>></span><span class=p>();</span>
</span><span id=__span-14-12><a id=__codelineno-14-12 name=__codelineno-14-12></a><span class=w> </span><span class=n>component</span><span class=p>.</span><span class=k>value</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mi>42</span><span class=p>;</span>
</span><span id=__span-14-13><a id=__codelineno-14-13 name=__codelineno-14-13></a><span class=w> </span><span class=c1>// Changes saved automatically</span>
</span><span id=__span-14-14><a id=__codelineno-14-14 name=__codelineno-14-14></a><span class=p>});</span>
</span><span id=__span-14-15><a id=__codelineno-14-15 name=__codelineno-14-15></a><span class=cp>#endif</span>
</span></code></pre></div></td></tr></table></div> <hr> <p><a id=transform-helpers></a></p> <h2 id=transform-helpers>Transform Helpers<a class=headerlink href=#transform-helpers title="Permanent link">¶</a></h2> <h3 id=hierarchy-traversal-depth-first>Hierarchy Traversal (Depth-First)<a class=headerlink href=#hierarchy-traversal-depth-first title="Permanent link">¶</a></h3> <p><strong>Visit all children recursively:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-15-1> 1</a></span>
<span class=normal><a href=#__codelineno-15-2> 2</a></span>
<span class=normal><a href=#__codelineno-15-3> 3</a></span>
<span class=normal><a href=#__codelineno-15-4> 4</a></span>
<span class=normal><a href=#__codelineno-15-5> 5</a></span>
<span class=normal><a href=#__codelineno-15-6> 6</a></span>
<span class=normal><a href=#__codelineno-15-7> 7</a></span>
<span class=normal><a href=#__codelineno-15-8> 8</a></span>
<span class=normal><a href=#__codelineno-15-9> 9</a></span>
<span class=normal><a href=#__codelineno-15-10>10</a></span>
<span class=normal><a href=#__codelineno-15-11>11</a></span>
<span class=normal><a href=#__codelineno-15-12>12</a></span>
<span class=normal><a href=#__codelineno-15-13>13</a></span>
<span class=normal><a href=#__codelineno-15-14>14</a></span>
<span class=normal><a href=#__codelineno-15-15>15</a></span>
<span class=normal><a href=#__codelineno-15-16>16</a></span>
<span class=normal><a href=#__codelineno-15-17>17</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-15-1><a id=__codelineno-15-1 name=__codelineno-15-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-15-2><a id=__codelineno-15-2 name=__codelineno-15-2></a>
</span><span id=__span-15-3><a id=__codelineno-15-3 name=__codelineno-15-3></a><span class=c1>// Depth-first traversal (visits deepest children first)</span>
</span><span id=__span-15-4><a id=__codelineno-15-4 name=__codelineno-15-4></a><span class=n>Helpers</span><span class=p>.</span><span class=n>IterateOverAllChildrenRecursively</span><span class=o><</span><span class=n>SpriteRenderer</span><span class=o>></span><span class=p>(</span><span class=n>rootTransform</span><span class=p>,</span><span class=w> </span><span class=n>renderer</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-15-5><a id=__codelineno-15-5 name=__codelineno-15-5></a><span class=p>{</span>
</span><span id=__span-15-6><a id=__codelineno-15-6 name=__codelineno-15-6></a><span class=w> </span><span class=n>renderer</span><span class=p>.</span><span class=n>color</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Color</span><span class=p>.</span><span class=n>red</span><span class=p>;</span>
</span><span id=__span-15-7><a id=__codelineno-15-7 name=__codelineno-15-7></a><span class=p>});</span>
</span><span id=__span-15-8><a id=__codelineno-15-8 name=__codelineno-15-8></a>
</span><span id=__span-15-9><a id=__codelineno-15-9 name=__codelineno-15-9></a><span class=c1>// Buffered version (reduces allocations)</span>
</span><span id=__span-15-10><a id=__codelineno-15-10 name=__codelineno-15-10></a><span class=k>using</span><span class=w> </span><span class=p>(</span><span class=kt>var</span><span class=w> </span><span class=n>buffer</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Buffers</span><span class=o><</span><span class=n>Transform</span><span class=o>></span><span class=p>.</span><span class=n>List</span><span class=p>.</span><span class=n>Get</span><span class=p>())</span>
</span><span id=__span-15-11><a id=__codelineno-15-11 name=__codelineno-15-11></a><span class=p>{</span>
</span><span id=__span-15-12><a id=__codelineno-15-12 name=__codelineno-15-12></a><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>IterateOverAllChildrenRecursively</span><span class=p>(</span><span class=n>rootTransform</span><span class=p>,</span><span class=w> </span><span class=n>buffer</span><span class=p>.</span><span class=n>Value</span><span class=p>);</span>
</span><span id=__span-15-13><a id=__codelineno-15-13 name=__codelineno-15-13></a><span class=w> </span><span class=k>foreach</span><span class=w> </span><span class=p>(</span><span class=n>Transform</span><span class=w> </span><span class=n>child</span><span class=w> </span><span class=k>in</span><span class=w> </span><span class=n>buffer</span><span class=p>.</span><span class=n>Value</span><span class=p>)</span>
</span><span id=__span-15-14><a id=__codelineno-15-14 name=__codelineno-15-14></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-15-15><a id=__codelineno-15-15 name=__codelineno-15-15></a><span class=w> </span><span class=c1>// Process children</span>
</span><span id=__span-15-16><a id=__codelineno-15-16 name=__codelineno-15-16></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-15-17><a id=__codelineno-15-17 name=__codelineno-15-17></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <hr> <h3 id=hierarchy-traversal-breadth-first>Hierarchy Traversal (Breadth-First)<a class=headerlink href=#hierarchy-traversal-breadth-first title="Permanent link">¶</a></h3> <p><strong>Visit by depth level:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-16-1>1</a></span>
<span class=normal><a href=#__codelineno-16-2>2</a></span>
<span class=normal><a href=#__codelineno-16-3>3</a></span>
<span class=normal><a href=#__codelineno-16-4>4</a></span>
<span class=normal><a href=#__codelineno-16-5>5</a></span>
<span class=normal><a href=#__codelineno-16-6>6</a></span>
<span class=normal><a href=#__codelineno-16-7>7</a></span>
<span class=normal><a href=#__codelineno-16-8>8</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-16-1><a id=__codelineno-16-1 name=__codelineno-16-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-16-2><a id=__codelineno-16-2 name=__codelineno-16-2></a>
</span><span id=__span-16-3><a id=__codelineno-16-3 name=__codelineno-16-3></a><span class=c1>// Breadth-first traversal with depth limit</span>
</span><span id=__span-16-4><a id=__codelineno-16-4 name=__codelineno-16-4></a><span class=n>Helpers</span><span class=p>.</span><span class=n>IterateOverAllChildrenRecursivelyBreadthFirst</span><span class=p>(</span>
</span><span id=__span-16-5><a id=__codelineno-16-5 name=__codelineno-16-5></a><span class=w> </span><span class=n>rootTransform</span><span class=p>,</span>
</span><span id=__span-16-6><a id=__codelineno-16-6 name=__codelineno-16-6></a><span class=w> </span><span class=n>transform</span><span class=w> </span><span class=o>=></span><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=n>transform</span><span class=p>.</span><span class=n>name</span><span class=p>),</span>
</span><span id=__span-16-7><a id=__codelineno-16-7 name=__codelineno-16-7></a><span class=w> </span><span class=n>maxDepth</span><span class=p>:</span><span class=w> </span><span class=mi>3</span><span class=w> </span><span class=c1>// Only visit 3 levels deep</span>
</span><span id=__span-16-8><a id=__codelineno-16-8 name=__codelineno-16-8></a><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Finding immediate area (not entire tree)</li> <li>Level-based operations</li> <li>Performance-sensitive searches</li> </ul> <hr> <h3 id=parent-traversal>Parent Traversal<a class=headerlink href=#parent-traversal title="Permanent link">¶</a></h3> <p><strong>Walk up the hierarchy:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-17-1> 1</a></span>
<span class=normal><a href=#__codelineno-17-2> 2</a></span>
<span class=normal><a href=#__codelineno-17-3> 3</a></span>
<span class=normal><a href=#__codelineno-17-4> 4</a></span>
<span class=normal><a href=#__codelineno-17-5> 5</a></span>
<span class=normal><a href=#__codelineno-17-6> 6</a></span>
<span class=normal><a href=#__codelineno-17-7> 7</a></span>
<span class=normal><a href=#__codelineno-17-8> 8</a></span>
<span class=normal><a href=#__codelineno-17-9> 9</a></span>
<span class=normal><a href=#__codelineno-17-10>10</a></span>
<span class=normal><a href=#__codelineno-17-11>11</a></span>
<span class=normal><a href=#__codelineno-17-12>12</a></span>
<span class=normal><a href=#__codelineno-17-13>13</a></span>
<span class=normal><a href=#__codelineno-17-14>14</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-17-1><a id=__codelineno-17-1 name=__codelineno-17-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-17-2><a id=__codelineno-17-2 name=__codelineno-17-2></a>
</span><span id=__span-17-3><a id=__codelineno-17-3 name=__codelineno-17-3></a><span class=c1>// Find component in parents</span>
</span><span id=__span-17-4><a id=__codelineno-17-4 name=__codelineno-17-4></a><span class=n>Helpers</span><span class=p>.</span><span class=n>IterateOverAllParentComponentsRecursively</span><span class=o><</span><span class=n>Canvas</span><span class=o>></span><span class=p>(</span><span class=n>transform</span><span class=p>,</span><span class=w> </span><span class=n>canvas</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-17-5><a id=__codelineno-17-5 name=__codelineno-17-5></a><span class=p>{</span>
</span><span id=__span-17-6><a id=__codelineno-17-6 name=__codelineno-17-6></a><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>$"Found canvas: {canvas.name}"</span><span class=p>);</span>
</span><span id=__span-17-7><a id=__codelineno-17-7 name=__codelineno-17-7></a><span class=p>});</span>
</span><span id=__span-17-8><a id=__codelineno-17-8 name=__codelineno-17-8></a>
</span><span id=__span-17-9><a id=__codelineno-17-9 name=__codelineno-17-9></a><span class=c1>// Get all parents (no component filter)</span>
</span><span id=__span-17-10><a id=__codelineno-17-10 name=__codelineno-17-10></a><span class=k>using</span><span class=w> </span><span class=p>(</span><span class=kt>var</span><span class=w> </span><span class=n>buffer</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Buffers</span><span class=o><</span><span class=n>Transform</span><span class=o>></span><span class=p>.</span><span class=n>List</span><span class=p>.</span><span class=n>Get</span><span class=p>())</span>
</span><span id=__span-17-11><a id=__codelineno-17-11 name=__codelineno-17-11></a><span class=p>{</span>
</span><span id=__span-17-12><a id=__codelineno-17-12 name=__codelineno-17-12></a><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>IterateOverAllParents</span><span class=p>(</span><span class=n>transform</span><span class=p>,</span><span class=w> </span><span class=n>buffer</span><span class=p>.</span><span class=n>Value</span><span class=p>);</span>
</span><span id=__span-17-13><a id=__codelineno-17-13 name=__codelineno-17-13></a><span class=w> </span><span class=c1>// buffer contains all parent transforms up to root</span>
</span><span id=__span-17-14><a id=__codelineno-17-14 name=__codelineno-17-14></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Finding UI Canvas parents</li> <li>Inheritance checking (is this under X?)</li> <li>Walking to root of hierarchy</li> </ul> <hr> <h3 id=direct-childrenparents>Direct Children/Parents<a class=headerlink href=#direct-childrenparents title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-18-1>1</a></span>
<span class=normal><a href=#__codelineno-18-2>2</a></span>
<span class=normal><a href=#__codelineno-18-3>3</a></span>
<span class=normal><a href=#__codelineno-18-4>4</a></span>
<span class=normal><a href=#__codelineno-18-5>5</a></span>
<span class=normal><a href=#__codelineno-18-6>6</a></span>
<span class=normal><a href=#__codelineno-18-7>7</a></span>
<span class=normal><a href=#__codelineno-18-8>8</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-18-1><a id=__codelineno-18-1 name=__codelineno-18-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-18-2><a id=__codelineno-18-2 name=__codelineno-18-2></a>
</span><span id=__span-18-3><a id=__codelineno-18-3 name=__codelineno-18-3></a><span class=c1>// Get immediate children (non-recursive)</span>
</span><span id=__span-18-4><a id=__codelineno-18-4 name=__codelineno-18-4></a><span class=k>using</span><span class=w> </span><span class=p>(</span><span class=kt>var</span><span class=w> </span><span class=n>buffer</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Buffers</span><span class=o><</span><span class=n>Transform</span><span class=o>></span><span class=p>.</span><span class=n>List</span><span class=p>.</span><span class=n>Get</span><span class=p>())</span>
</span><span id=__span-18-5><a id=__codelineno-18-5 name=__codelineno-18-5></a><span class=p>{</span>
</span><span id=__span-18-6><a id=__codelineno-18-6 name=__codelineno-18-6></a><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>IterateOverAllChildren</span><span class=p>(</span><span class=n>transform</span><span class=p>,</span><span class=w> </span><span class=n>buffer</span><span class=p>.</span><span class=n>Value</span><span class=p>);</span>
</span><span id=__span-18-7><a id=__codelineno-18-7 name=__codelineno-18-7></a><span class=w> </span><span class=c1>// Only direct children, no grandchildren</span>
</span><span id=__span-18-8><a id=__codelineno-18-8 name=__codelineno-18-8></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <hr> <p><a id=threading></a></p> <h2 id=threading>Threading<a class=headerlink href=#threading title="Permanent link">¶</a></h2> <h3 id=unitymainthreaddispatcher>UnityMainThreadDispatcher<a class=headerlink href=#unitymainthreaddispatcher title="Permanent link">¶</a></h3> <p><strong>Execute code on Unity's main thread from background threads:</strong></p> <p><strong>Problem it solves:</strong> Unity APIs can only be called from the main thread. Background Tasks/threads can't directly manipulate GameObjects. This marshals callbacks back to the main thread.</p> <p>See the dedicated <a href=../../logging/unity-main-thread-dispatcher/ >Unity Main Thread Dispatcher guide</a> for details about auto-creation, queue limits, the <code>AutoCreationScope</code> helper, and the <code>CreateTestScope(...)</code> convenience method that packages can use in their own test fixtures.</p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-19-1> 1</a></span>
<span class=normal><a href=#__codelineno-19-2> 2</a></span>
<span class=normal><a href=#__codelineno-19-3> 3</a></span>
<span class=normal><a href=#__codelineno-19-4> 4</a></span>
<span class=normal><a href=#__codelineno-19-5> 5</a></span>
<span class=normal><a href=#__codelineno-19-6> 6</a></span>
<span class=normal><a href=#__codelineno-19-7> 7</a></span>
<span class=normal><a href=#__codelineno-19-8> 8</a></span>
<span class=normal><a href=#__codelineno-19-9> 9</a></span>
<span class=normal><a href=#__codelineno-19-10>10</a></span>
<span class=normal><a href=#__codelineno-19-11>11</a></span>
<span class=normal><a href=#__codelineno-19-12>12</a></span>
<span class=normal><a href=#__codelineno-19-13>13</a></span>
<span class=normal><a href=#__codelineno-19-14>14</a></span>
<span class=normal><a href=#__codelineno-19-15>15</a></span>
<span class=normal><a href=#__codelineno-19-16>16</a></span>
<span class=normal><a href=#__codelineno-19-17>17</a></span>
<span class=normal><a href=#__codelineno-19-18>18</a></span>
<span class=normal><a href=#__codelineno-19-19>19</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-19-1><a id=__codelineno-19-1 name=__codelineno-19-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-19-2><a id=__codelineno-19-2 name=__codelineno-19-2></a><span class=k>using</span><span class=w> </span><span class=nn>System.Threading.Tasks</span><span class=p>;</span>
</span><span id=__span-19-3><a id=__codelineno-19-3 name=__codelineno-19-3></a>
</span><span id=__span-19-4><a id=__codelineno-19-4 name=__codelineno-19-4></a><span class=k>async</span><span class=w> </span><span class=n>Task</span><span class=w> </span><span class=nf>LoadDataInBackground</span><span class=p>()</span>
</span><span id=__span-19-5><a id=__codelineno-19-5 name=__codelineno-19-5></a><span class=p>{</span>
</span><span id=__span-19-6><a id=__codelineno-19-6 name=__codelineno-19-6></a><span class=w> </span><span class=c1>// Background thread work</span>
</span><span id=__span-19-7><a id=__codelineno-19-7 name=__codelineno-19-7></a><span class=w> </span><span class=k>await</span><span class=w> </span><span class=n>Task</span><span class=p>.</span><span class=n>Run</span><span class=p>(()</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-19-8><a id=__codelineno-19-8 name=__codelineno-19-8></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-19-9><a id=__codelineno-19-9 name=__codelineno-19-9></a><span class=w> </span><span class=c1>// Expensive computation</span>
</span><span id=__span-19-10><a id=__codelineno-19-10 name=__codelineno-19-10></a><span class=w> </span><span class=kt>var</span><span class=w> </span><span class=n>data</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>LoadFromDatabase</span><span class=p>();</span>
</span><span id=__span-19-11><a id=__codelineno-19-11 name=__codelineno-19-11></a>
</span><span id=__span-19-12><a id=__codelineno-19-12 name=__codelineno-19-12></a><span class=w> </span><span class=c1>// Need to update UI - marshal back to main thread</span>
</span><span id=__span-19-13><a id=__codelineno-19-13 name=__codelineno-19-13></a><span class=w> </span><span class=n>UnityMainThreadDispatcher</span><span class=p>.</span><span class=n>Instance</span><span class=p>.</span><span class=n>RunOnMainThread</span><span class=p>(()</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-19-14><a id=__codelineno-19-14 name=__codelineno-19-14></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-19-15><a id=__codelineno-19-15 name=__codelineno-19-15></a><span class=w> </span><span class=c1>// Safe to call Unity APIs here</span>
</span><span id=__span-19-16><a id=__codelineno-19-16 name=__codelineno-19-16></a><span class=w> </span><span class=n>uiText</span><span class=p>.</span><span class=n>text</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>data</span><span class=p>.</span><span class=n>ToString</span><span class=p>();</span>
</span><span id=__span-19-17><a id=__codelineno-19-17 name=__codelineno-19-17></a><span class=w> </span><span class=p>});</span>
</span><span id=__span-19-18><a id=__codelineno-19-18 name=__codelineno-19-18></a><span class=w> </span><span class=p>});</span>
</span><span id=__span-19-19><a id=__codelineno-19-19 name=__codelineno-19-19></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Async version with result:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-20-1> 1</a></span>
<span class=normal><a href=#__codelineno-20-2> 2</a></span>
<span class=normal><a href=#__codelineno-20-3> 3</a></span>
<span class=normal><a href=#__codelineno-20-4> 4</a></span>
<span class=normal><a href=#__codelineno-20-5> 5</a></span>
<span class=normal><a href=#__codelineno-20-6> 6</a></span>
<span class=normal><a href=#__codelineno-20-7> 7</a></span>
<span class=normal><a href=#__codelineno-20-8> 8</a></span>
<span class=normal><a href=#__codelineno-20-9> 9</a></span>
<span class=normal><a href=#__codelineno-20-10>10</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-20-1><a id=__codelineno-20-1 name=__codelineno-20-1></a><span class=k>async</span><span class=w> </span><span class=n>Task</span><span class=o><</span><span class=kt>string</span><span class=o>></span><span class=w> </span><span class=n>GetTextFromMainThread</span><span class=p>()</span>
</span><span id=__span-20-2><a id=__codelineno-20-2 name=__codelineno-20-2></a><span class=p>{</span>
</span><span id=__span-20-3><a id=__codelineno-20-3 name=__codelineno-20-3></a><span class=w> </span><span class=c1>// Called from background thread, executes on main thread</span>
</span><span id=__span-20-4><a id=__codelineno-20-4 name=__codelineno-20-4></a><span class=w> </span><span class=kt>string</span><span class=w> </span><span class=n>text</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>await</span><span class=w> </span><span class=n>UnityMainThreadDispatcher</span><span class=p>.</span><span class=n>Instance</span><span class=p>.</span><span class=n>Post</span><span class=p>(()</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-20-5><a id=__codelineno-20-5 name=__codelineno-20-5></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-20-6><a id=__codelineno-20-6 name=__codelineno-20-6></a><span class=w> </span><span class=k>return</span><span class=w> </span><span class=n>uiText</span><span class=p>.</span><span class=n>text</span><span class=p>;</span><span class=w> </span><span class=c1>// Safe to access Unity objects</span>
</span><span id=__span-20-7><a id=__codelineno-20-7 name=__codelineno-20-7></a><span class=w> </span><span class=p>});</span>
</span><span id=__span-20-8><a id=__codelineno-20-8 name=__codelineno-20-8></a>
</span><span id=__span-20-9><a id=__codelineno-20-9 name=__codelineno-20-9></a><span class=w> </span><span class=k>return</span><span class=w> </span><span class=n>text</span><span class=p>;</span>
</span><span id=__span-20-10><a id=__codelineno-20-10 name=__codelineno-20-10></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <hr> <h2 id=logging>Logging<a class=headerlink href=#logging title="Permanent link">¶</a></h2> <p>Use the <a href=../../logging/logging-extensions/ >Logging Extensions guide</a> for:</p> <ul> <li>Rich text tags applied directly inside interpolated strings (<code>$"{value:b,color=red}"</code>)</li> <li>Thread-aware logging helpers (<code>this.Log</code>, <code>this.LogWarn</code>, <code>this.LogError</code>, <code>this.LogDebug</code>)</li> <li>Tips for registering custom decorations and gating logs per-object or globally</li> </ul> <p>These helpers rely on the same dispatcher utilities above, so logging from jobs/background threads stays safe.</p> <p><strong>Fire-and-forget on main thread:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-21-1>1</a></span>
<span class=normal><a href=#__codelineno-21-2>2</a></span>
<span class=normal><a href=#__codelineno-21-3>3</a></span>
<span class=normal><a href=#__codelineno-21-4>4</a></span>
<span class=normal><a href=#__codelineno-21-5>5</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-21-1><a id=__codelineno-21-1 name=__codelineno-21-1></a><span class=c1>// From background thread</span>
</span><span id=__span-21-2><a id=__codelineno-21-2 name=__codelineno-21-2></a><span class=n>UnityMainThreadDispatcher</span><span class=p>.</span><span class=n>Instance</span><span class=p>.</span><span class=n>RunOnMainThread</span><span class=p>(()</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-21-3><a id=__codelineno-21-3 name=__codelineno-21-3></a><span class=p>{</span>
</span><span id=__span-21-4><a id=__codelineno-21-4 name=__codelineno-21-4></a><span class=w> </span><span class=n>Instantiate</span><span class=p>(</span><span class=n>prefab</span><span class=p>,</span><span class=w> </span><span class=n>position</span><span class=p>,</span><span class=w> </span><span class=n>rotation</span><span class=p>);</span>
</span><span id=__span-21-5><a id=__codelineno-21-5 name=__codelineno-21-5></a><span class=p>});</span>
</span></code></pre></div></td></tr></table></div> <p><strong>When to use:</strong></p> <ul> <li>Async file loading callbacks</li> <li>Network request callbacks</li> <li>Database query results</li> <li>Background computation results that update UI</li> </ul> <p><strong>Important:</strong></p> <ul> <li>Works in both edit mode and play mode</li> <li>Actions queued during edit mode execute in next editor update</li> <li>Don't block the main thread with long operations</li> </ul> <hr> <p><a id=path--file-helpers></a></p> <h2 id=path-file-helpers>Path & File Helpers<a class=headerlink href=#path-file-helpers title="Permanent link">¶</a></h2> <h3 id=path-sanitization>Path Sanitization<a class=headerlink href=#path-sanitization title="Permanent link">¶</a></h3> <p><strong>Normalize path separators:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-22-1>1</a></span>
<span class=normal><a href=#__codelineno-22-2>2</a></span>
<span class=normal><a href=#__codelineno-22-3>3</a></span>
<span class=normal><a href=#__codelineno-22-4>4</a></span>
<span class=normal><a href=#__codelineno-22-5>5</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-22-1><a id=__codelineno-22-1 name=__codelineno-22-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-22-2><a id=__codelineno-22-2 name=__codelineno-22-2></a>
</span><span id=__span-22-3><a id=__codelineno-22-3 name=__codelineno-22-3></a><span class=kt>string</span><span class=w> </span><span class=n>windowsPath</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=s>@"Assets\Sprites\Player.png"</span><span class=p>;</span>
</span><span id=__span-22-4><a id=__codelineno-22-4 name=__codelineno-22-4></a><span class=kt>string</span><span class=w> </span><span class=n>unityPath</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>PathHelper</span><span class=p>.</span><span class=n>Sanitize</span><span class=p>(</span><span class=n>windowsPath</span><span class=p>);</span>
</span><span id=__span-22-5><a id=__codelineno-22-5 name=__codelineno-22-5></a><span class=c1>// Result: "Assets/Sprites/Player.png"</span>
</span></code></pre></div></td></tr></table></div> <p>Unity prefers forward slashes. Use this for cross-platform paths.</p> <hr> <h3 id=directory-utilities>Directory Utilities<a class=headerlink href=#directory-utilities title="Permanent link">¶</a></h3> <p><strong>Create directories safely:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-23-1>1</a></span>
<span class=normal><a href=#__codelineno-23-2>2</a></span>
<span class=normal><a href=#__codelineno-23-3>3</a></span>
<span class=normal><a href=#__codelineno-23-4>4</a></span>
<span class=normal><a href=#__codelineno-23-5>5</a></span>
<span class=normal><a href=#__codelineno-23-6>6</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-23-1><a id=__codelineno-23-1 name=__codelineno-23-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-23-2><a id=__codelineno-23-2 name=__codelineno-23-2></a>
</span><span id=__span-23-3><a id=__codelineno-23-3 name=__codelineno-23-3></a><span class=cp>#if UNITY_EDITOR</span>
</span><span id=__span-23-4><a id=__codelineno-23-4 name=__codelineno-23-4></a><span class=c1>// Creates directory and updates AssetDatabase</span>
</span><span id=__span-23-5><a id=__codelineno-23-5 name=__codelineno-23-5></a><span class=n>DirectoryHelper</span><span class=p>.</span><span class=n>EnsureDirectoryExists</span><span class=p>(</span><span class=s>"Assets/Generated/Data"</span><span class=p>);</span>
</span><span id=__span-23-6><a id=__codelineno-23-6 name=__codelineno-23-6></a><span class=cp>#endif</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Find package root:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-24-1>1</a></span>
<span class=normal><a href=#__codelineno-24-2>2</a></span>
<span class=normal><a href=#__codelineno-24-3>3</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-24-1><a id=__codelineno-24-1 name=__codelineno-24-1></a><span class=c1>// Walk hierarchy to find package.json</span>
</span><span id=__span-24-2><a id=__codelineno-24-2 name=__codelineno-24-2></a><span class=kt>string</span><span class=w> </span><span class=n>packageRoot</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>DirectoryHelper</span><span class=p>.</span><span class=n>FindPackageRootPath</span><span class=p>();</span>
</span><span id=__span-24-3><a id=__codelineno-24-3 name=__codelineno-24-3></a><span class=c1>// Returns path to package containing calling script</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Editor tools generating assets</li> <li>Finding package-relative paths</li> <li>Build scripts creating folders</li> </ul> <hr> <h3 id=path-conversion>Path Conversion<a class=headerlink href=#path-conversion title="Permanent link">¶</a></h3> <p><strong>Convert between absolute and Unity-relative paths:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-25-1>1</a></span>
<span class=normal><a href=#__codelineno-25-2>2</a></span>
<span class=normal><a href=#__codelineno-25-3>3</a></span>
<span class=normal><a href=#__codelineno-25-4>4</a></span>
<span class=normal><a href=#__codelineno-25-5>5</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-25-1><a id=__codelineno-25-1 name=__codelineno-25-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-25-2><a id=__codelineno-25-2 name=__codelineno-25-2></a>
</span><span id=__span-25-3><a id=__codelineno-25-3 name=__codelineno-25-3></a><span class=kt>string</span><span class=w> </span><span class=n>absolute</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=s>"C:/Projects/MyGame/Assets/Textures/player.png"</span><span class=p>;</span>
</span><span id=__span-25-4><a id=__codelineno-25-4 name=__codelineno-25-4></a><span class=kt>string</span><span class=w> </span><span class=n>relative</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>DirectoryHelper</span><span class=p>.</span><span class=n>AbsoluteToUnityRelativePath</span><span class=p>(</span><span class=n>absolute</span><span class=p>);</span>
</span><span id=__span-25-5><a id=__codelineno-25-5 name=__codelineno-25-5></a><span class=c1>// Result: "Assets/Textures/player.png"</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Get calling script's directory:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-26-1>1</a></span>
<span class=normal><a href=#__codelineno-26-2>2</a></span>
<span class=normal><a href=#__codelineno-26-3>3</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-26-1><a id=__codelineno-26-1 name=__codelineno-26-1></a><span class=c1>// Uses [CallerFilePath] magic</span>
</span><span id=__span-26-2><a id=__codelineno-26-2 name=__codelineno-26-2></a><span class=kt>string</span><span class=w> </span><span class=n>scriptDir</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>DirectoryHelper</span><span class=p>.</span><span class=n>GetCallerScriptDirectory</span><span class=p>();</span>
</span><span id=__span-26-3><a id=__codelineno-26-3 name=__codelineno-26-3></a><span class=c1>// Returns directory containing the calling .cs file</span>
</span></code></pre></div></td></tr></table></div> <hr> <h3 id=file-operations>File Operations<a class=headerlink href=#file-operations title="Permanent link">¶</a></h3> <p><strong>Initialize file if missing:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-27-1>1</a></span>
<span class=normal><a href=#__codelineno-27-2>2</a></span>
<span class=normal><a href=#__codelineno-27-3>3</a></span>
<span class=normal><a href=#__codelineno-27-4>4</a></span>
<span class=normal><a href=#__codelineno-27-5>5</a></span>
<span class=normal><a href=#__codelineno-27-6>6</a></span>
<span class=normal><a href=#__codelineno-27-7>7</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-27-1><a id=__codelineno-27-1 name=__codelineno-27-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-27-2><a id=__codelineno-27-2 name=__codelineno-27-2></a>
</span><span id=__span-27-3><a id=__codelineno-27-3 name=__codelineno-27-3></a><span class=c1>// Create config.json with default contents if it doesn't exist</span>
</span><span id=__span-27-4><a id=__codelineno-27-4 name=__codelineno-27-4></a><span class=n>FileHelper</span><span class=p>.</span><span class=n>InitializePath</span><span class=p>(</span>
</span><span id=__span-27-5><a id=__codelineno-27-5 name=__codelineno-27-5></a><span class=w> </span><span class=s>"Assets/config.json"</span><span class=p>,</span>
</span><span id=__span-27-6><a id=__codelineno-27-6 name=__codelineno-27-6></a><span class=w> </span><span class=s>"{ \"version\": 1 }"</span>
</span><span id=__span-27-7><a id=__codelineno-27-7 name=__codelineno-27-7></a><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Async file copy:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-28-1> 1</a></span>
<span class=normal><a href=#__codelineno-28-2> 2</a></span>
<span class=normal><a href=#__codelineno-28-3> 3</a></span>
<span class=normal><a href=#__codelineno-28-4> 4</a></span>
<span class=normal><a href=#__codelineno-28-5> 5</a></span>
<span class=normal><a href=#__codelineno-28-6> 6</a></span>
<span class=normal><a href=#__codelineno-28-7> 7</a></span>
<span class=normal><a href=#__codelineno-28-8> 8</a></span>
<span class=normal><a href=#__codelineno-28-9> 9</a></span>
<span class=normal><a href=#__codelineno-28-10>10</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-28-1><a id=__codelineno-28-1 name=__codelineno-28-1></a><span class=k>using</span><span class=w> </span><span class=nn>System.Threading</span><span class=p>;</span>
</span><span id=__span-28-2><a id=__codelineno-28-2 name=__codelineno-28-2></a>
</span><span id=__span-28-3><a id=__codelineno-28-3 name=__codelineno-28-3></a><span class=n>CancellationTokenSource</span><span class=w> </span><span class=n>cts</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>CancellationTokenSource</span><span class=p>();</span>
</span><span id=__span-28-4><a id=__codelineno-28-4 name=__codelineno-28-4></a>
</span><span id=__span-28-5><a id=__codelineno-28-5 name=__codelineno-28-5></a><span class=k>await</span><span class=w> </span><span class=n>FileHelper</span><span class=p>.</span><span class=n>CopyFileAsync</span><span class=p>(</span>
</span><span id=__span-28-6><a id=__codelineno-28-6 name=__codelineno-28-6></a><span class=w> </span><span class=s>"source.txt"</span><span class=p>,</span>
</span><span id=__span-28-7><a id=__codelineno-28-7 name=__codelineno-28-7></a><span class=w> </span><span class=s>"destination.txt"</span><span class=p>,</span>
</span><span id=__span-28-8><a id=__codelineno-28-8 name=__codelineno-28-8></a><span class=w> </span><span class=n>bufferSize</span><span class=p>:</span><span class=w> </span><span class=mi>81920</span><span class=p>,</span><span class=w> </span><span class=c1>// 80KB buffer</span>
</span><span id=__span-28-9><a id=__codelineno-28-9 name=__codelineno-28-9></a><span class=w> </span><span class=n>cts</span><span class=p>.</span><span class=n>Token</span>
</span><span id=__span-28-10><a id=__codelineno-28-10 name=__codelineno-28-10></a><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Large file operations without blocking</li> <li>Cancellable copy operations</li> <li>Streaming file operations</li> </ul> <hr> <p><a id=scene-helpers></a></p> <h2 id=scene-helpers>Scene Helpers<a class=headerlink href=#scene-helpers title="Permanent link">¶</a></h2> <h3 id=scene-queries>Scene Queries<a class=headerlink href=#scene-queries title="Permanent link">¶</a></h3> <p><strong>Check if scene is loaded:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-29-1>1</a></span>
<span class=normal><a href=#__codelineno-29-2>2</a></span>
<span class=normal><a href=#__codelineno-29-3>3</a></span>
<span class=normal><a href=#__codelineno-29-4>4</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-29-1><a id=__codelineno-29-1 name=__codelineno-29-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-29-2><a id=__codelineno-29-2 name=__codelineno-29-2></a>
</span><span id=__span-29-3><a id=__codelineno-29-3 name=__codelineno-29-3></a><span class=kt>bool</span><span class=w> </span><span class=n>loaded</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>SceneHelper</span><span class=p>.</span><span class=n>IsSceneLoaded</span><span class=p>(</span><span class=s>"GameLevel"</span><span class=p>);</span>
</span><span id=__span-29-4><a id=__codelineno-29-4 name=__codelineno-29-4></a><span class=c1>// Checks by scene name or path</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Get all scene paths (editor):</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-30-1>1</a></span>
<span class=normal><a href=#__codelineno-30-2>2</a></span>
<span class=normal><a href=#__codelineno-30-3>3</a></span>
<span class=normal><a href=#__codelineno-30-4>4</a></span>
<span class=normal><a href=#__codelineno-30-5>5</a></span>
<span class=normal><a href=#__codelineno-30-6>6</a></span>
<span class=normal><a href=#__codelineno-30-7>7</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-30-1><a id=__codelineno-30-1 name=__codelineno-30-1></a><span class=cp>#if UNITY_EDITOR</span>
</span><span id=__span-30-2><a id=__codelineno-30-2 name=__codelineno-30-2></a><span class=kt>string</span><span class=p>[]</span><span class=w> </span><span class=n>allScenes</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>SceneHelper</span><span class=p>.</span><span class=n>GetAllScenePaths</span><span class=p>();</span>
</span><span id=__span-30-3><a id=__codelineno-30-3 name=__codelineno-30-3></a><span class=c1>// Returns all .unity files in project</span>
</span><span id=__span-30-4><a id=__codelineno-30-4 name=__codelineno-30-4></a>
</span><span id=__span-30-5><a id=__codelineno-30-5 name=__codelineno-30-5></a><span class=kt>string</span><span class=p>[]</span><span class=w> </span><span class=n>buildScenes</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>SceneHelper</span><span class=p>.</span><span class=n>GetScenesInBuild</span><span class=p>();</span>
</span><span id=__span-30-6><a id=__codelineno-30-6 name=__codelineno-30-6></a><span class=c1>// Returns only scenes in Build Settings</span>
</span><span id=__span-30-7><a id=__codelineno-30-7 name=__codelineno-30-7></a><span class=cp>#endif</span>
</span></code></pre></div></td></tr></table></div> <hr> <h3 id=temporary-scene-loading>Temporary Scene Loading<a class=headerlink href=#temporary-scene-loading title="Permanent link">¶</a></h3> <p><strong>Load scene, extract data, auto-unload:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-31-1> 1</a></span>
<span class=normal><a href=#__codelineno-31-2> 2</a></span>
<span class=normal><a href=#__codelineno-31-3> 3</a></span>
<span class=normal><a href=#__codelineno-31-4> 4</a></span>
<span class=normal><a href=#__codelineno-31-5> 5</a></span>
<span class=normal><a href=#__codelineno-31-6> 6</a></span>
<span class=normal><a href=#__codelineno-31-7> 7</a></span>
<span class=normal><a href=#__codelineno-31-8> 8</a></span>
<span class=normal><a href=#__codelineno-31-9> 9</a></span>
<span class=normal><a href=#__codelineno-31-10>10</a></span>
<span class=normal><a href=#__codelineno-31-11>11</a></span>
<span class=normal><a href=#__codelineno-31-12>12</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-31-1><a id=__codelineno-31-1 name=__codelineno-31-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-31-2><a id=__codelineno-31-2 name=__codelineno-31-2></a>
</span><span id=__span-31-3><a id=__codelineno-31-3 name=__codelineno-31-3></a><span class=c1>// RAII pattern - scene unloaded when disposed</span>
</span><span id=__span-31-4><a id=__codelineno-31-4 name=__codelineno-31-4></a><span class=k>using</span><span class=w> </span><span class=p>(</span><span class=kt>var</span><span class=w> </span><span class=n>scope</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>SceneHelper</span><span class=p>.</span><span class=n>GetObjectOfTypeInScene</span><span class=o><</span><span class=n>LevelConfig</span><span class=o>></span><span class=p>(</span><span class=s>"Scenes/LevelData"</span><span class=p>))</span>
</span><span id=__span-31-5><a id=__codelineno-31-5 name=__codelineno-31-5></a><span class=p>{</span>
</span><span id=__span-31-6><a id=__codelineno-31-6 name=__codelineno-31-6></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>scope</span><span class=p>.</span><span class=n>HasObject</span><span class=p>)</span>
</span><span id=__span-31-7><a id=__codelineno-31-7 name=__codelineno-31-7></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-31-8><a id=__codelineno-31-8 name=__codelineno-31-8></a><span class=w> </span><span class=n>LevelConfig</span><span class=w> </span><span class=n>config</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>scope</span><span class=p>.</span><span class=n>Object</span><span class=p>;</span>
</span><span id=__span-31-9><a id=__codelineno-31-9 name=__codelineno-31-9></a><span class=w> </span><span class=c1>// Use config data</span>
</span><span id=__span-31-10><a id=__codelineno-31-10 name=__codelineno-31-10></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-31-11><a id=__codelineno-31-11 name=__codelineno-31-11></a><span class=w> </span><span class=c1>// Scene automatically unloaded here</span>
</span><span id=__span-31-12><a id=__codelineno-31-12 name=__codelineno-31-12></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Extracting data from data-only scenes</li> <li>Editor tools reading scene contents</li> <li>Validation scripts</li> <li>Testing scene contents</li> </ul> <hr> <p><a id=advanced-utilities></a></p> <h2 id=advanced-utilities>Advanced Utilities<a class=headerlink href=#advanced-utilities title="Permanent link">¶</a></h2> <h3 id=unity-aware-null-checks>Unity-Aware Null Checks<a class=headerlink href=#unity-aware-null-checks title="Permanent link">¶</a></h3> <p><strong>The problem:</strong> Unity's <code>==</code> operator overload can be slow, and destroyed UnityEngine.Objects return <code>true</code> for <code>== null</code> but <code>false</code> for <code>is null</code>.</p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-32-1>1</a></span>
<span class=normal><a href=#__codelineno-32-2>2</a></span>
<span class=normal><a href=#__codelineno-32-3>3</a></span>
<span class=normal><a href=#__codelineno-32-4>4</a></span>
<span class=normal><a href=#__codelineno-32-5>5</a></span>
<span class=normal><a href=#__codelineno-32-6>6</a></span>
<span class=normal><a href=#__codelineno-32-7>7</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-32-1><a id=__codelineno-32-1 name=__codelineno-32-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-32-2><a id=__codelineno-32-2 name=__codelineno-32-2></a>
</span><span id=__span-32-3><a id=__codelineno-32-3 name=__codelineno-32-3></a><span class=n>GameObject</span><span class=w> </span><span class=n>obj</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>GetMaybeDestroyedObject</span><span class=p>();</span>
</span><span id=__span-32-4><a id=__codelineno-32-4 name=__codelineno-32-4></a>
</span><span id=__span-32-5><a id=__codelineno-32-5 name=__codelineno-32-5></a><span class=c1>// Proper Unity null check</span>
</span><span id=__span-32-6><a id=__codelineno-32-6 name=__codelineno-32-6></a><span class=kt>bool</span><span class=w> </span><span class=n>isNull</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Objects</span><span class=p>.</span><span class=n>Null</span><span class=p>(</span><span class=n>obj</span><span class=p>);</span>
</span><span id=__span-32-7><a id=__codelineno-32-7 name=__codelineno-32-7></a><span class=kt>bool</span><span class=w> </span><span class=n>notNull</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Objects</span><span class=p>.</span><span class=n>NotNull</span><span class=p>(</span><span class=n>obj</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p>Handles:</p> <ul> <li>Destroyed UnityEngine.Objects</li> <li>Actual null references</li> <li>Optimized checks for non-Unity types</li> </ul> <hr> <h3 id=deterministic-hashing>Deterministic Hashing<a class=headerlink href=#deterministic-hashing title="Permanent link">¶</a></h3> <p><strong>Combine hash codes correctly:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-33-1> 1</a></span>
<span class=normal><a href=#__codelineno-33-2> 2</a></span>
<span class=normal><a href=#__codelineno-33-3> 3</a></span>
<span class=normal><a href=#__codelineno-33-4> 4</a></span>
<span class=normal><a href=#__codelineno-33-5> 5</a></span>
<span class=normal><a href=#__codelineno-33-6> 6</a></span>
<span class=normal><a href=#__codelineno-33-7> 7</a></span>
<span class=normal><a href=#__codelineno-33-8> 8</a></span>
<span class=normal><a href=#__codelineno-33-9> 9</a></span>
<span class=normal><a href=#__codelineno-33-10>10</a></span>
<span class=normal><a href=#__codelineno-33-11>11</a></span>
<span class=normal><a href=#__codelineno-33-12>12</a></span>
<span class=normal><a href=#__codelineno-33-13>13</a></span>
<span class=normal><a href=#__codelineno-33-14>14</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-33-1><a id=__codelineno-33-1 name=__codelineno-33-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-33-2><a id=__codelineno-33-2 name=__codelineno-33-2></a>
</span><span id=__span-33-3><a id=__codelineno-33-3 name=__codelineno-33-3></a><span class=k>public</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>CompositeKey</span>
</span><span id=__span-33-4><a id=__codelineno-33-4 name=__codelineno-33-4></a><span class=p>{</span>
</span><span id=__span-33-5><a id=__codelineno-33-5 name=__codelineno-33-5></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=kt>string</span><span class=w> </span><span class=n>Name</span><span class=p>;</span>
</span><span id=__span-33-6><a id=__codelineno-33-6 name=__codelineno-33-6></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=kt>int</span><span class=w> </span><span class=n>Level</span><span class=p>;</span>
</span><span id=__span-33-7><a id=__codelineno-33-7 name=__codelineno-33-7></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=n>Vector2</span><span class=w> </span><span class=n>Position</span><span class=p>;</span>
</span><span id=__span-33-8><a id=__codelineno-33-8 name=__codelineno-33-8></a>
</span><span id=__span-33-9><a id=__codelineno-33-9 name=__codelineno-33-9></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=k>override</span><span class=w> </span><span class=kt>int</span><span class=w> </span><span class=nf>GetHashCode</span><span class=p>()</span>
</span><span id=__span-33-10><a id=__codelineno-33-10 name=__codelineno-33-10></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-33-11><a id=__codelineno-33-11 name=__codelineno-33-11></a><span class=w> </span><span class=c1>// FNV-1a based hash combination</span>
</span><span id=__span-33-12><a id=__codelineno-33-12 name=__codelineno-33-12></a><span class=w> </span><span class=k>return</span><span class=w> </span><span class=n>Objects</span><span class=p>.</span><span class=n>HashCode</span><span class=p>(</span><span class=n>Name</span><span class=p>,</span><span class=w> </span><span class=n>Level</span><span class=p>,</span><span class=w> </span><span class=n>Position</span><span class=p>);</span>
</span><span id=__span-33-13><a id=__codelineno-33-13 name=__codelineno-33-13></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-33-14><a id=__codelineno-33-14 name=__codelineno-33-14></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p>Supports up to 11 parameters. Uses FNV-1a algorithm for good distribution.</p> <p><strong>Hash entire collections:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-34-1>1</a></span>
<span class=normal><a href=#__codelineno-34-2>2</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-34-1><a id=__codelineno-34-1 name=__codelineno-34-1></a><span class=n>List</span><span class=o><</span><span class=kt>int</span><span class=o>></span><span class=w> </span><span class=n>numbers</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>List</span><span class=o><</span><span class=kt>int</span><span class=o>></span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=mi>1</span><span class=p>,</span><span class=w> </span><span class=mi>2</span><span class=p>,</span><span class=w> </span><span class=mi>3</span><span class=p>,</span><span class=w> </span><span class=mi>4</span><span class=p>,</span><span class=w> </span><span class=mi>5</span><span class=w> </span><span class=p>};</span>
</span><span id=__span-34-2><a id=__codelineno-34-2 name=__codelineno-34-2></a><span class=kt>int</span><span class=w> </span><span class=n>hash</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Objects</span><span class=p>.</span><span class=n>EnumerableHashCode</span><span class=p>(</span><span class=n>numbers</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Custom GetHashCode implementations</li> <li>Dictionary keys with multiple fields</li> <li>Networking determinism</li> <li>Save file hashing</li> </ul> <hr> <h3 id=formatting>Formatting<a class=headerlink href=#formatting title="Permanent link">¶</a></h3> <p><strong>Human-readable byte counts:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-35-1>1</a></span>
<span class=normal><a href=#__codelineno-35-2>2</a></span>
<span class=normal><a href=#__codelineno-35-3>3</a></span>
<span class=normal><a href=#__codelineno-35-4>4</a></span>
<span class=normal><a href=#__codelineno-35-5>5</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-35-1><a id=__codelineno-35-1 name=__codelineno-35-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-35-2><a id=__codelineno-35-2 name=__codelineno-35-2></a>
</span><span id=__span-35-3><a id=__codelineno-35-3 name=__codelineno-35-3></a><span class=kt>long</span><span class=w> </span><span class=n>bytes</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mi>1536000</span><span class=p>;</span>
</span><span id=__span-35-4><a id=__codelineno-35-4 name=__codelineno-35-4></a><span class=kt>string</span><span class=w> </span><span class=n>formatted</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>FormattingHelpers</span><span class=p>.</span><span class=n>FormatBytes</span><span class=p>(</span><span class=n>bytes</span><span class=p>);</span>
</span><span id=__span-35-5><a id=__codelineno-35-5 name=__codelineno-35-5></a><span class=c1>// Result: "1.46 MB"</span>
</span></code></pre></div></td></tr></table></div> <p>Auto-scales to B, KB, MB, GB, TB.</p> <p><strong>Use for:</strong></p> <ul> <li>File size displays</li> <li>Memory usage UI</li> <li>Profiling output</li> <li>Download progress</li> </ul> <hr> <h3 id=multi-dimensional-array-iteration>Multi-Dimensional Array Iteration<a class=headerlink href=#multi-dimensional-array-iteration title="Permanent link">¶</a></h3> <p><strong>Enumerate 2D/3D array indices:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-36-1> 1</a></span>
<span class=normal><a href=#__codelineno-36-2> 2</a></span>
<span class=normal><a href=#__codelineno-36-3> 3</a></span>
<span class=normal><a href=#__codelineno-36-4> 4</a></span>
<span class=normal><a href=#__codelineno-36-5> 5</a></span>
<span class=normal><a href=#__codelineno-36-6> 6</a></span>
<span class=normal><a href=#__codelineno-36-7> 7</a></span>
<span class=normal><a href=#__codelineno-36-8> 8</a></span>
<span class=normal><a href=#__codelineno-36-9> 9</a></span>
<span class=normal><a href=#__codelineno-36-10>10</a></span>
<span class=normal><a href=#__codelineno-36-11>11</a></span>
<span class=normal><a href=#__codelineno-36-12>12</a></span>
<span class=normal><a href=#__codelineno-36-13>13</a></span>
<span class=normal><a href=#__codelineno-36-14>14</a></span>
<span class=normal><a href=#__codelineno-36-15>15</a></span>
<span class=normal><a href=#__codelineno-36-16>16</a></span>
<span class=normal><a href=#__codelineno-36-17>17</a></span>
<span class=normal><a href=#__codelineno-36-18>18</a></span>
<span class=normal><a href=#__codelineno-36-19>19</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-36-1><a id=__codelineno-36-1 name=__codelineno-36-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-36-2><a id=__codelineno-36-2 name=__codelineno-36-2></a>
</span><span id=__span-36-3><a id=__codelineno-36-3 name=__codelineno-36-3></a><span class=kt>int</span><span class=p>[,]</span><span class=w> </span><span class=n>grid</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=kt>int</span><span class=p>[</span><span class=mi>10</span><span class=p>,</span><span class=w> </span><span class=mi>10</span><span class=p>];</span>
</span><span id=__span-36-4><a id=__codelineno-36-4 name=__codelineno-36-4></a>
</span><span id=__span-36-5><a id=__codelineno-36-5 name=__codelineno-36-5></a><span class=c1>// Get all indices as tuples</span>
</span><span id=__span-36-6><a id=__codelineno-36-6 name=__codelineno-36-6></a><span class=k>foreach</span><span class=w> </span><span class=p>(</span><span class=kt>var</span><span class=w> </span><span class=p>(</span><span class=n>x</span><span class=p>,</span><span class=w> </span><span class=n>y</span><span class=p>)</span><span class=w> </span><span class=k>in</span><span class=w> </span><span class=n>IterationHelpers</span><span class=p>.</span><span class=n>IndexOver</span><span class=p>(</span><span class=n>grid</span><span class=p>))</span>
</span><span id=__span-36-7><a id=__codelineno-36-7 name=__codelineno-36-7></a><span class=p>{</span>
</span><span id=__span-36-8><a id=__codelineno-36-8 name=__codelineno-36-8></a><span class=w> </span><span class=n>grid</span><span class=p>[</span><span class=n>x</span><span class=p>,</span><span class=w> </span><span class=n>y</span><span class=p>]</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>x</span><span class=w> </span><span class=o>+</span><span class=w> </span><span class=n>y</span><span class=p>;</span>
</span><span id=__span-36-9><a id=__codelineno-36-9 name=__codelineno-36-9></a><span class=p>}</span>
</span><span id=__span-36-10><a id=__codelineno-36-10 name=__codelineno-36-10></a>
</span><span id=__span-36-11><a id=__codelineno-36-11 name=__codelineno-36-11></a><span class=c1>// Buffered (reduces allocations)</span>
</span><span id=__span-36-12><a id=__codelineno-36-12 name=__codelineno-36-12></a><span class=k>using</span><span class=w> </span><span class=p>(</span><span class=kt>var</span><span class=w> </span><span class=n>buffer</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Buffers</span><span class=o><</span><span class=p>(</span><span class=kt>int</span><span class=p>,</span><span class=w> </span><span class=kt>int</span><span class=p>)</span><span class=o>></span><span class=p>.</span><span class=n>List</span><span class=p>.</span><span class=n>Get</span><span class=p>())</span>
</span><span id=__span-36-13><a id=__codelineno-36-13 name=__codelineno-36-13></a><span class=p>{</span>
</span><span id=__span-36-14><a id=__codelineno-36-14 name=__codelineno-36-14></a><span class=w> </span><span class=n>IterationHelpers</span><span class=p>.</span><span class=n>IndexOver</span><span class=p>(</span><span class=n>grid</span><span class=p>,</span><span class=w> </span><span class=n>buffer</span><span class=p>.</span><span class=n>Value</span><span class=p>);</span>
</span><span id=__span-36-15><a id=__codelineno-36-15 name=__codelineno-36-15></a><span class=w> </span><span class=k>foreach</span><span class=w> </span><span class=p>(</span><span class=kt>var</span><span class=w> </span><span class=p>(</span><span class=n>x</span><span class=p>,</span><span class=w> </span><span class=n>y</span><span class=p>)</span><span class=w> </span><span class=k>in</span><span class=w> </span><span class=n>buffer</span><span class=p>.</span><span class=n>Value</span><span class=p>)</span>
</span><span id=__span-36-16><a id=__codelineno-36-16 name=__codelineno-36-16></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-36-17><a id=__codelineno-36-17 name=__codelineno-36-17></a><span class=w> </span><span class=c1>// Process</span>
</span><span id=__span-36-18><a id=__codelineno-36-18 name=__codelineno-36-18></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-36-19><a id=__codelineno-36-19 name=__codelineno-36-19></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p>Also supports 3D arrays with <code>(int, int, int)</code> tuples.</p> <hr> <h3 id=binary-array-conversion>Binary Array Conversion<a class=headerlink href=#binary-array-conversion title="Permanent link">¶</a></h3> <p><strong>Marshalling between int[] and byte[]:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-37-1>1</a></span>
<span class=normal><a href=#__codelineno-37-2>2</a></span>
<span class=normal><a href=#__codelineno-37-3>3</a></span>
<span class=normal><a href=#__codelineno-37-4>4</a></span>
<span class=normal><a href=#__codelineno-37-5>5</a></span>
<span class=normal><a href=#__codelineno-37-6>6</a></span>
<span class=normal><a href=#__codelineno-37-7>7</a></span>
<span class=normal><a href=#__codelineno-37-8>8</a></span>
<span class=normal><a href=#__codelineno-37-9>9</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-37-1><a id=__codelineno-37-1 name=__codelineno-37-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-37-2><a id=__codelineno-37-2 name=__codelineno-37-2></a>
</span><span id=__span-37-3><a id=__codelineno-37-3 name=__codelineno-37-3></a><span class=kt>int</span><span class=p>[]</span><span class=w> </span><span class=n>ints</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=p>{</span><span class=w> </span><span class=mi>1</span><span class=p>,</span><span class=w> </span><span class=mi>2</span><span class=p>,</span><span class=w> </span><span class=mi>3</span><span class=p>,</span><span class=w> </span><span class=mi>4</span><span class=p>,</span><span class=w> </span><span class=mi>5</span><span class=w> </span><span class=p>};</span>
</span><span id=__span-37-4><a id=__codelineno-37-4 name=__codelineno-37-4></a>
</span><span id=__span-37-5><a id=__codelineno-37-5 name=__codelineno-37-5></a><span class=c1>// Convert to bytes (uses Buffer.BlockCopy)</span>
</span><span id=__span-37-6><a id=__codelineno-37-6 name=__codelineno-37-6></a><span class=kt>byte</span><span class=p>[]</span><span class=w> </span><span class=n>bytes</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>ArrayConverter</span><span class=p>.</span><span class=n>IntArrayToByteArrayBlockCopy</span><span class=p>(</span><span class=n>ints</span><span class=p>);</span>
</span><span id=__span-37-7><a id=__codelineno-37-7 name=__codelineno-37-7></a>
</span><span id=__span-37-8><a id=__codelineno-37-8 name=__codelineno-37-8></a><span class=c1>// Convert back</span>
</span><span id=__span-37-9><a id=__codelineno-37-9 name=__codelineno-37-9></a><span class=kt>int</span><span class=p>[]</span><span class=w> </span><span class=n>restored</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>ArrayConverter</span><span class=p>.</span><span class=n>ByteArrayToIntArrayBlockCopy</span><span class=p>(</span><span class=n>bytes</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Network serialization</li> <li>Binary file formats</li> <li>Save game data</li> <li>High-performance data conversion</li> </ul> <p><strong>Performance:</strong> Uses native memory copy (Buffer.BlockCopy) which is faster than element-by-element loops due to optimized native implementation, though both are O(n).</p> <hr> <h3 id=custom-comparers>Custom Comparers<a class=headerlink href=#custom-comparers title="Permanent link">¶</a></h3> <p><strong>Create IComparer from lambda:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-38-1>1</a></span>
<span class=normal><a href=#__codelineno-38-2>2</a></span>
<span class=normal><a href=#__codelineno-38-3>3</a></span>
<span class=normal><a href=#__codelineno-38-4>4</a></span>
<span class=normal><a href=#__codelineno-38-5>5</a></span>
<span class=normal><a href=#__codelineno-38-6>6</a></span>
<span class=normal><a href=#__codelineno-38-7>7</a></span>
<span class=normal><a href=#__codelineno-38-8>8</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-38-1><a id=__codelineno-38-1 name=__codelineno-38-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-38-2><a id=__codelineno-38-2 name=__codelineno-38-2></a>
</span><span id=__span-38-3><a id=__codelineno-38-3 name=__codelineno-38-3></a><span class=kt>var</span><span class=w> </span><span class=n>enemies</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>List</span><span class=o><</span><span class=n>Enemy</span><span class=o>></span><span class=p>();</span>
</span><span id=__span-38-4><a id=__codelineno-38-4 name=__codelineno-38-4></a>
</span><span id=__span-38-5><a id=__codelineno-38-5 name=__codelineno-38-5></a><span class=c1>// Sort by health descending</span>
</span><span id=__span-38-6><a id=__codelineno-38-6 name=__codelineno-38-6></a><span class=n>enemies</span><span class=p>.</span><span class=n>Sort</span><span class=p>(</span><span class=k>new</span><span class=w> </span><span class=n>FuncBasedComparer</span><span class=o><</span><span class=n>Enemy</span><span class=o>></span><span class=p>((</span><span class=n>a</span><span class=p>,</span><span class=w> </span><span class=n>b</span><span class=p>)</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-38-7><a id=__codelineno-38-7 name=__codelineno-38-7></a><span class=w> </span><span class=n>b</span><span class=p>.</span><span class=n>health</span><span class=p>.</span><span class=n>CompareTo</span><span class=p>(</span><span class=n>a</span><span class=p>.</span><span class=n>health</span><span class=p>)</span><span class=w> </span><span class=c1>// Descending</span>
</span><span id=__span-38-8><a id=__codelineno-38-8 name=__codelineno-38-8></a><span class=p>));</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Reverse any comparer:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-39-1>1</a></span>
<span class=normal><a href=#__codelineno-39-2>2</a></span>
<span class=normal><a href=#__codelineno-39-3>3</a></span>
<span class=normal><a href=#__codelineno-39-4>4</a></span>
<span class=normal><a href=#__codelineno-39-5>5</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-39-1><a id=__codelineno-39-1 name=__codelineno-39-1></a><span class=kt>var</span><span class=w> </span><span class=n>comparer</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Comparer</span><span class=o><</span><span class=kt>int</span><span class=o>></span><span class=p>.</span><span class=n>Default</span><span class=p>;</span>
</span><span id=__span-39-2><a id=__codelineno-39-2 name=__codelineno-39-2></a><span class=kt>var</span><span class=w> </span><span class=n>reversed</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>new</span><span class=w> </span><span class=n>ReverseComparer</span><span class=o><</span><span class=kt>int</span><span class=o>></span><span class=p>(</span><span class=n>comparer</span><span class=p>);</span>
</span><span id=__span-39-3><a id=__codelineno-39-3 name=__codelineno-39-3></a>
</span><span id=__span-39-4><a id=__codelineno-39-4 name=__codelineno-39-4></a><span class=c1>// Now sorts descending</span>
</span><span id=__span-39-5><a id=__codelineno-39-5 name=__codelineno-39-5></a><span class=n>list</span><span class=p>.</span><span class=n>Sort</span><span class=p>(</span><span class=n>reversed</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <hr> <p><a id=environment-detection></a></p> <h2 id=environment-detection>Environment Detection<a class=headerlink href=#environment-detection title="Permanent link">¶</a></h2> <h3 id=cicd-detection>CI/CD Detection<a class=headerlink href=#cicd-detection title="Permanent link">¶</a></h3> <p><strong>Detect if running in a CI environment:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-40-1> 1</a></span>
<span class=normal><a href=#__codelineno-40-2> 2</a></span>
<span class=normal><a href=#__codelineno-40-3> 3</a></span>
<span class=normal><a href=#__codelineno-40-4> 4</a></span>
<span class=normal><a href=#__codelineno-40-5> 5</a></span>
<span class=normal><a href=#__codelineno-40-6> 6</a></span>
<span class=normal><a href=#__codelineno-40-7> 7</a></span>
<span class=normal><a href=#__codelineno-40-8> 8</a></span>
<span class=normal><a href=#__codelineno-40-9> 9</a></span>
<span class=normal><a href=#__codelineno-40-10>10</a></span>
<span class=normal><a href=#__codelineno-40-11>11</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-40-1><a id=__codelineno-40-1 name=__codelineno-40-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-40-2><a id=__codelineno-40-2 name=__codelineno-40-2></a>
</span><span id=__span-40-3><a id=__codelineno-40-3 name=__codelineno-40-3></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>Helpers</span><span class=p>.</span><span class=n>IsRunningInContinuousIntegration</span><span class=p>)</span>
</span><span id=__span-40-4><a id=__codelineno-40-4 name=__codelineno-40-4></a><span class=p>{</span>
</span><span id=__span-40-5><a id=__codelineno-40-5 name=__codelineno-40-5></a><span class=w> </span><span class=c1>// Skip interactive dialogs, use defaults</span>
</span><span id=__span-40-6><a id=__codelineno-40-6 name=__codelineno-40-6></a><span class=p>}</span>
</span><span id=__span-40-7><a id=__codelineno-40-7 name=__codelineno-40-7></a>
</span><span id=__span-40-8><a id=__codelineno-40-8 name=__codelineno-40-8></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>Helpers</span><span class=p>.</span><span class=n>IsRunningInBatchMode</span><span class=p>)</span>
</span><span id=__span-40-9><a id=__codelineno-40-9 name=__codelineno-40-9></a><span class=p>{</span>
</span><span id=__span-40-10><a id=__codelineno-40-10 name=__codelineno-40-10></a><span class=w> </span><span class=c1>// Running headless (no graphics device)</span>
</span><span id=__span-40-11><a id=__codelineno-40-11 name=__codelineno-40-11></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Supported CI systems (checked via environment variables):</strong></p> <table> <thead> <tr> <th>CI System</th> <th>Environment Variable</th> </tr> </thead> <tbody> <tr> <td>Generic CI</td> <td><code>CI</code></td> </tr> <tr> <td>GitHub Actions</td> <td><code>GITHUB_ACTIONS</code></td> </tr> <tr> <td>GitLab CI</td> <td><code>GITLAB_CI</code></td> </tr> <tr> <td>Jenkins</td> <td><code>JENKINS_URL</code></td> </tr> <tr> <td>Travis CI</td> <td><code>TRAVIS</code></td> </tr> <tr> <td>CircleCI</td> <td><code>CIRCLECI</code></td> </tr> <tr> <td>Azure Pipelines</td> <td><code>TF_BUILD</code></td> </tr> <tr> <td>TeamCity</td> <td><code>TEAMCITY_VERSION</code></td> </tr> <tr> <td>Buildkite</td> <td><code>BUILDKITE</code></td> </tr> <tr> <td>AWS CodeBuild</td> <td><code>CODEBUILD_BUILD_ID</code></td> </tr> <tr> <td>Bitbucket Pipelines</td> <td><code>BITBUCKET_BUILD_NUMBER</code></td> </tr> <tr> <td>AppVeyor</td> <td><code>APPVEYOR</code></td> </tr> <tr> <td>Drone CI</td> <td><code>DRONE</code></td> </tr> <tr> <td>Unity CI</td> <td><code>UNITY_CI</code></td> </tr> <tr> <td>Unity Tests</td> <td><code>UNITY_TESTS</code></td> </tr> </tbody> </table> <p><strong>Check specific environment variables:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-41-1> 1</a></span>
<span class=normal><a href=#__codelineno-41-2> 2</a></span>
<span class=normal><a href=#__codelineno-41-3> 3</a></span>
<span class=normal><a href=#__codelineno-41-4> 4</a></span>
<span class=normal><a href=#__codelineno-41-5> 5</a></span>
<span class=normal><a href=#__codelineno-41-6> 6</a></span>
<span class=normal><a href=#__codelineno-41-7> 7</a></span>
<span class=normal><a href=#__codelineno-41-8> 8</a></span>
<span class=normal><a href=#__codelineno-41-9> 9</a></span>
<span class=normal><a href=#__codelineno-41-10>10</a></span>
<span class=normal><a href=#__codelineno-41-11>11</a></span>
<span class=normal><a href=#__codelineno-41-12>12</a></span>
<span class=normal><a href=#__codelineno-41-13>13</a></span>
<span class=normal><a href=#__codelineno-41-14>14</a></span>
<span class=normal><a href=#__codelineno-41-15>15</a></span>
<span class=normal><a href=#__codelineno-41-16>16</a></span>
<span class=normal><a href=#__codelineno-41-17>17</a></span>
<span class=normal><a href=#__codelineno-41-18>18</a></span>
<span class=normal><a href=#__codelineno-41-19>19</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-41-1><a id=__codelineno-41-1 name=__codelineno-41-1></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Core.Helper</span><span class=p>;</span>
</span><span id=__span-41-2><a id=__codelineno-41-2 name=__codelineno-41-2></a>
</span><span id=__span-41-3><a id=__codelineno-41-3 name=__codelineno-41-3></a><span class=c1>// Check if a specific environment variable is set (non-empty, non-whitespace)</span>
</span><span id=__span-41-4><a id=__codelineno-41-4 name=__codelineno-41-4></a><span class=kt>bool</span><span class=w> </span><span class=n>onGitHub</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>IsEnvironmentVariableSet</span><span class=p>(</span>
</span><span id=__span-41-5><a id=__codelineno-41-5 name=__codelineno-41-5></a><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>CiEnvironmentVariables</span><span class=p>.</span><span class=n>GitHubActions</span>
</span><span id=__span-41-6><a id=__codelineno-41-6 name=__codelineno-41-6></a><span class=p>);</span>
</span><span id=__span-41-7><a id=__codelineno-41-7 name=__codelineno-41-7></a>
</span><span id=__span-41-8><a id=__codelineno-41-8 name=__codelineno-41-8></a><span class=kt>bool</span><span class=w> </span><span class=n>onJenkins</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>IsEnvironmentVariableSet</span><span class=p>(</span>
</span><span id=__span-41-9><a id=__codelineno-41-9 name=__codelineno-41-9></a><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>CiEnvironmentVariables</span><span class=p>.</span><span class=n>JenkinsUrl</span>
</span><span id=__span-41-10><a id=__codelineno-41-10 name=__codelineno-41-10></a><span class=p>);</span>
</span><span id=__span-41-11><a id=__codelineno-41-11 name=__codelineno-41-11></a>
</span><span id=__span-41-12><a id=__codelineno-41-12 name=__codelineno-41-12></a><span class=c1>// Access all known CI variable names</span>
</span><span id=__span-41-13><a id=__codelineno-41-13 name=__codelineno-41-13></a><span class=k>foreach</span><span class=w> </span><span class=p>(</span><span class=kt>string</span><span class=w> </span><span class=n>varName</span><span class=w> </span><span class=k>in</span><span class=w> </span><span class=n>Helpers</span><span class=p>.</span><span class=n>CiEnvironmentVariables</span><span class=p>.</span><span class=n>All</span><span class=p>)</span>
</span><span id=__span-41-14><a id=__codelineno-41-14 name=__codelineno-41-14></a><span class=p>{</span>
</span><span id=__span-41-15><a id=__codelineno-41-15 name=__codelineno-41-15></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>Helpers</span><span class=p>.</span><span class=n>IsEnvironmentVariableSet</span><span class=p>(</span><span class=n>varName</span><span class=p>))</span>
</span><span id=__span-41-16><a id=__codelineno-41-16 name=__codelineno-41-16></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-41-17><a id=__codelineno-41-17 name=__codelineno-41-17></a><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>$"CI detected via: {varName}"</span><span class=p>);</span>
</span><span id=__span-41-18><a id=__codelineno-41-18 name=__codelineno-41-18></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-41-19><a id=__codelineno-41-19 name=__codelineno-41-19></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Use for:</strong></p> <ul> <li>Skipping interactive dialogs in CI</li> <li>Disabling expensive editor visualizations</li> <li>Conditional test behavior</li> <li>Build automation scripts</li> <li>Asset processors that shouldn't run headless</li> </ul> <hr> <h2 id=best-practices>Best Practices<a class=headerlink href=#best-practices title="Permanent link">¶</a></h2> <h3 id=performance>Performance<a class=headerlink href=#performance title="Permanent link">¶</a></h3> <ul> <li><strong>Cache lookups</strong>: <code>Helpers.Find<T>()</code> caches, but don't call every frame anyway</li> <li><strong>Use buffered variants</strong>: <code>IterateOverAllChildrenRecursively</code> with buffers for hot paths</li> <li><strong>Main thread dispatch</strong>: Don't send hundreds of tiny tasks, batch work</li> <li><strong>Hierarchy traversal</strong>: Use breadth-first with depth limits for large hierarchies</li> </ul> <h3 id=threading_1>Threading<a class=headerlink href=#threading_1 title="Permanent link">¶</a></h3> <ul> <li><strong>Main thread rule</strong>: Only Unity APIs need main thread, pure C# can stay on background threads</li> <li><strong>Avoid blocking</strong>: Don't wait for main thread results in tight loops</li> <li><strong>CancellationToken</strong>: Support cancellation for long operations</li> </ul> <h3 id=architecture>Architecture<a class=headerlink href=#architecture title="Permanent link">¶</a></h3> <ul> <li><strong>Component vs Helper</strong>: Components (MonoBehaviours) for per-object state, Helpers for stateless operations</li> <li><strong>Static method smell</strong>: If you need instance state, use a component instead</li> <li><strong>Editor/Runtime split</strong>: Use <code>#if UNITY_EDITOR</code> guards for editor-only helpers</li> </ul> <h3 id=code-organization>Code Organization<a class=headerlink href=#code-organization title="Permanent link">¶</a></h3> <ul> <li><strong>Namespace imports</strong>: Use <code>using WallstopStudios.UnityHelpers.Core.Helper;</code> at top of file</li> <li><strong>Don't extend helpers</strong>: These are sealed utility classes, not inheritance hierarchies</li> <li><strong>Prefer composition</strong>: Use helpers from components, don't try to combine them</li> </ul> <hr> <h2 id=related-documentation>Related Documentation<a class=headerlink href=#related-documentation title="Permanent link">¶</a></h2> <ul> <li><a href=../pooling-guide/ >Intelligent Pooling System</a> - 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