com.wallstop-studios.unity-helpers
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<!doctype html><html lang=en class=no-js> <head><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=description content="Production-ready Unity utilities: 10-15x faster PRNGs, O(log n) spatial queries, zero-allocation pooling, Odin-level inspector tooling, and data-driven effects."><meta name=author content="Wallstop Studios"><link href=https://wallstop.github.io/unity-helpers/features/effects/effects-system-tutorial/ rel=canonical><link href=../effects-system/ rel=prev><link href=../../serialization/serialization/ rel=next><link rel=icon href=../../../assets/images/favicon.png><meta name=generator content="mkdocs-1.6.1, mkdocs-material-9.7.3"><title>Tutorial - Unity Helpers</title><link rel=stylesheet href=../../../assets/stylesheets/main.484c7ddc.min.css><link rel=stylesheet 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class=md-ellipsis> Relational Components </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_2_label aria-expanded=false> <label class=md-nav__title for=__nav_3_2> <span class="md-nav__icon md-icon"></span> Relational Components </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../relational-components/relational-components/ class=md-nav__link> <span class=md-ellipsis> Overview </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_3> <label class=md-nav__link for=__nav_3_3 id=__nav_3_3_label tabindex> <span class=md-ellipsis> Spatial Data Structures </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_3_label aria-expanded=false> <label class=md-nav__title for=__nav_3_3> <span class="md-nav__icon md-icon"></span> Spatial Data Structures </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../spatial/spatial-trees-2d-guide/ class=md-nav__link> <span class=md-ellipsis> 2D Spatial Trees </span> </a> </li> <li class=md-nav__item> <a href=../../spatial/spatial-trees-3d-guide/ class=md-nav__link> <span class=md-ellipsis> 3D Spatial Trees </span> </a> </li> <li class=md-nav__item> <a href=../../spatial/hulls/ class=md-nav__link> <span class=md-ellipsis> Hull Algorithms </span> </a> </li> <li class=md-nav__item> <a href=../../spatial/spatial-tree-semantics/ class=md-nav__link> <span class=md-ellipsis> Spatial Tree Semantics </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--active md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle " type=checkbox id=__nav_3_4 checked> <label class=md-nav__link for=__nav_3_4 id=__nav_3_4_label tabindex> <span class=md-ellipsis> Effects System </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_4_label aria-expanded=true> <label class=md-nav__title for=__nav_3_4> <span class="md-nav__icon md-icon"></span> Effects System </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../effects-system/ class=md-nav__link> <span class=md-ellipsis> Overview </span> </a> </li> <li class="md-nav__item md-nav__item--active"> <input class="md-nav__toggle md-toggle" type=checkbox id=__toc> <label class="md-nav__link md-nav__link--active" for=__toc> <span class=md-ellipsis> Tutorial </span> <span class="md-nav__icon md-icon"></span> </label> <a href=./ class="md-nav__link md-nav__link--active"> <span class=md-ellipsis> Tutorial </span> </a> <nav class="md-nav md-nav--secondary" aria-label="Table of contents"> <label class=md-nav__title for=__toc> <span class="md-nav__icon md-icon"></span> Table of contents </label> <ul class=md-nav__list data-md-component=toc data-md-scrollfix> <li class=md-nav__item> <a href=#what-youll-build class=md-nav__link> <span class=md-ellipsis> What You'll Build </span> </a> </li> <li class=md-nav__item> <a href=#why-use-the-effects-system class=md-nav__link> <span class=md-ellipsis> Why Use the Effects System? </span> </a> </li> <li class=md-nav__item> <a href=#step-1-create-your-first-attributescomponent-2-minutes class=md-nav__link> <span class=md-ellipsis> Step 1: Create Your First AttributesComponent (2 minutes) </span> </a> </li> <li class=md-nav__item> <a href=#step-2-add-stats-to-your-player-30-seconds class=md-nav__link> <span class=md-ellipsis> Step 2: Add Stats to Your Player (30 seconds) </span> </a> </li> <li class=md-nav__item> <a href=#step-3-create-a-haste-effect-2-minutes class=md-nav__link> <span class=md-ellipsis> Step 3: Create a Haste Effect (2 minutes) </span> </a> <nav class=md-nav aria-label="Step 3: Create a Haste Effect (2 minutes)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#31-create-the-scriptableobject class=md-nav__link> <span class=md-ellipsis> 3.1 Create the ScriptableObject </span> </a> </li> <li class=md-nav__item> <a href=#32-configure-the-effect class=md-nav__link> <span class=md-ellipsis> 3.2 Configure the Effect </span> </a> </li> <li class=md-nav__item> <a href=#33-add-visual-effects-optional class=md-nav__link> <span class=md-ellipsis> 3.3 Add Visual Effects (Optional) </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#step-4-apply-the-effect-30-seconds class=md-nav__link> <span class=md-ellipsis> Step 4: Apply the Effect (30 seconds) </span> </a> </li> <li class=md-nav__item> <a href=#step-5-create-a-stun-debuff-2-minutes class=md-nav__link> <span class=md-ellipsis> Step 5: Create a Stun Debuff (2 minutes) </span> </a> <nav class=md-nav aria-label="Step 5: Create a Stun Debuff (2 minutes)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#51-create-the-effect class=md-nav__link> <span class=md-ellipsis> 5.1 Create the Effect </span> </a> </li> <li class=md-nav__item> <a href=#52-configure-stun class=md-nav__link> <span class=md-ellipsis> 5.2 Configure Stun </span> </a> </li> <li class=md-nav__item> <a href=#53-query-tags-in-gameplay class=md-nav__link> <span class=md-ellipsis> 5.3 Query Tags in Gameplay </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#step-6-advanced-features-5-minutes class=md-nav__link> <span class=md-ellipsis> Step 6: Advanced Features (5 minutes) </span> </a> <nav class=md-nav aria-label="Step 6: Advanced Features (5 minutes)"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#stacking-effects class=md-nav__link> <span class=md-ellipsis> Stacking Effects </span> </a> </li> <li class=md-nav__item> <a href=#manual-removal class=md-nav__link> <span class=md-ellipsis> Manual Removal </span> </a> </li> <li class=md-nav__item> <a href=#multiple-modifications-per-effect class=md-nav__link> <span class=md-ellipsis> Multiple Modifications Per Effect </span> </a> </li> <li class=md-nav__item> <a href=#infinite-duration-effects class=md-nav__link> <span class=md-ellipsis> Infinite Duration Effects </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#common-patterns class=md-nav__link> <span class=md-ellipsis> Common Patterns </span> </a> <nav class=md-nav aria-label="Common Patterns"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#damage-over-time-dot class=md-nav__link> <span class=md-ellipsis> Damage Over Time (DOT) </span> </a> </li> <li class=md-nav__item> <a href=#cooldown-reduction class=md-nav__link> <span class=md-ellipsis> Cooldown Reduction </span> </a> </li> <li class=md-nav__item> <a href=#conditional-effects class=md-nav__link> <span class=md-ellipsis> Conditional Effects </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#troubleshooting class=md-nav__link> <span class=md-ellipsis> Troubleshooting </span> </a> <nav class=md-nav aria-label=Troubleshooting> <ul class=md-nav__list> <li class=md-nav__item> <a href=#should-i-use-currenthealth-as-an-attribute class=md-nav__link> <span class=md-ellipsis> "Should I use CurrentHealth as an Attribute?" </span> </a> </li> <li class=md-nav__item> <a href=#attribute-speed-not-found class=md-nav__link> <span class=md-ellipsis> "Attribute 'Speed' not found" </span> </a> </li> <li class=md-nav__item> <a href=#effect-doesnt-apply class=md-nav__link> <span class=md-ellipsis> Effect doesn't apply </span> </a> </li> <li class=md-nav__item> <a href=#particles-dont-spawn class=md-nav__link> <span class=md-ellipsis> Particles don't spawn </span> </a> </li> <li class=md-nav__item> <a href=#value-isnt-changing class=md-nav__link> <span class=md-ellipsis> Value isn't changing </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#next-steps class=md-nav__link> <span class=md-ellipsis> Next Steps </span> </a> <nav class=md-nav aria-label="Next Steps"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#create-more-effects class=md-nav__link> <span class=md-ellipsis> Create More Effects </span> </a> </li> <li class=md-nav__item> <a href=#build-systems-around-tags class=md-nav__link> <span class=md-ellipsis> Build Systems Around Tags </span> </a> </li> <li class=md-nav__item> <a href=#designer-workflows class=md-nav__link> <span class=md-ellipsis> Designer Workflows </span> </a> </li> </ul> </nav> </li> <li class=md-nav__item> <a href=#related-documentation class=md-nav__link> <span class=md-ellipsis> 📚 Related Documentation </span> </a> <nav class=md-nav aria-label="📚 Related Documentation"> <ul class=md-nav__list> <li class=md-nav__item> <a href=#made-with-by-wallstop-studios class=md-nav__link> <span class=md-ellipsis> Made with ❤️ by Wallstop Studios </span> </a> </li> </ul> </nav> </li> </ul> </nav> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_5> <label class=md-nav__link for=__nav_3_5 id=__nav_3_5_label tabindex> <span class=md-ellipsis> Serialization </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_5_label aria-expanded=false> <label class=md-nav__title for=__nav_3_5> <span class="md-nav__icon md-icon"></span> Serialization </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../serialization/serialization/ class=md-nav__link> <span class=md-ellipsis> Overview </span> </a> </li> <li class=md-nav__item> <a href=../../serialization/serialization-types/ class=md-nav__link> <span class=md-ellipsis> Serializable Types </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_6> <label class=md-nav__link for=__nav_3_6 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class=md-nav__item> <a href=../../logging/logging-extensions/ class=md-nav__link> <span class=md-ellipsis> Logging Extensions </span> </a> </li> <li class=md-nav__item> <a href=../../logging/unity-main-thread-dispatcher/ class=md-nav__link> <span class=md-ellipsis> Main Thread Dispatcher </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--section md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_3_8> <label class=md-nav__link for=__nav_3_8 id=__nav_3_8_label tabindex> <span class=md-ellipsis> Editor Tools </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=2 aria-labelledby=__nav_3_8_label aria-expanded=false> <label class=md-nav__title for=__nav_3_8> <span class="md-nav__icon md-icon"></span> Editor Tools </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../editor-tools/editor-tools-guide/ class=md-nav__link> <span 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<span class="md-nav__icon md-icon"></span> Performance </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../../performance/random-performance/ class=md-nav__link> <span class=md-ellipsis> Random Generators </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/spatial-tree-2d-performance/ class=md-nav__link> <span class=md-ellipsis> Spatial Trees 2D </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/spatial-tree-3d-performance/ class=md-nav__link> <span class=md-ellipsis> Spatial Trees 3D </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/relational-components-performance/ class=md-nav__link> <span class=md-ellipsis> Relational Components </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/reflection-performance/ class=md-nav__link> <span class=md-ellipsis> Reflection Helpers </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/ilist-sorting-performance/ class=md-nav__link> <span class=md-ellipsis> IList Sorting </span> </a> </li> <li class=md-nav__item> <a href=../../../performance/baseline-tests-performance/ class=md-nav__link> <span class=md-ellipsis> Baseline Tests </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_5> <label class=md-nav__link for=__nav_5 id=__nav_5_label tabindex=0> <span class=md-ellipsis> Guides </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_5_label aria-expanded=false> <label class=md-nav__title for=__nav_5> <span class="md-nav__icon md-icon"></span> Guides </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../../guides/odin-migration-guide/ class=md-nav__link> <span class=md-ellipsis> Odin Migration </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_6> <label class=md-nav__link for=__nav_6 id=__nav_6_label tabindex=0> <span class=md-ellipsis> Contributing </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_6_label aria-expanded=false> <label class=md-nav__title for=__nav_6> <span class="md-nav__icon md-icon"></span> Contributing </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../../project/contributing/ class=md-nav__link> <span class=md-ellipsis> Overview </span> </a> </li> <li class=md-nav__item> <a href=../../../contributing/testing-patterns/ class=md-nav__link> <span class=md-ellipsis> Testing Patterns </span> </a> </li> </ul> </nav> </li> <li class="md-nav__item md-nav__item--nested"> <input class="md-nav__toggle md-toggle md-toggle--indeterminate" type=checkbox id=__nav_7> <label class=md-nav__link for=__nav_7 id=__nav_7_label tabindex=0> <span class=md-ellipsis> Project </span> <span class="md-nav__icon md-icon"></span> </label> <nav class=md-nav data-md-level=1 aria-labelledby=__nav_7_label aria-expanded=false> <label class=md-nav__title for=__nav_7> <span class="md-nav__icon md-icon"></span> Project </label> <ul class=md-nav__list data-md-scrollfix> <li class=md-nav__item> <a href=../../../project/license/ class=md-nav__link> <span class=md-ellipsis> License </span> </a> </li> <li class=md-nav__item> <a href=../../../project/third-party-notices/ class=md-nav__link> <span class=md-ellipsis> Third-Party Notices </span> </a> </li> <li class=md-nav__item> <a href=../../../project/llms-txt/ class=md-nav__link> <span class=md-ellipsis> LLMs.txt </span> </a> </li> </ul> </nav> </li> </ul> </nav> </div> </div> </div> <div class=md-content data-md-component=content> <nav class=md-path aria-label=Navigation> <ol class=md-path__list> <li class=md-path__item> <a href=../../.. class=md-path__link> <span class=md-ellipsis> Home </span> </a> </li> <li class=md-path__item> <a href=../../inspector/inspector-overview/ class=md-path__link> <span class=md-ellipsis> Features </span> </a> </li> <li class=md-path__item> <a href=../effects-system/ class=md-path__link> <span class=md-ellipsis> Effects System </span> </a> </li> </ol> </nav> <article class="md-content__inner md-typeset"> <a href=https://github.com/wallstop/unity-helpers/edit/main/docs/features/effects/effects-system-tutorial.md title="Edit this page" class="md-content__button md-icon" rel=edit> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M20.71 7.04c.39-.39.39-1.04 0-1.41l-2.34-2.34c-.37-.39-1.02-.39-1.41 0l-1.84 1.83 3.75 3.75M3 17.25V21h3.75L17.81 9.93l-3.75-3.75z"/></svg> </a> <a href=https://github.com/wallstop/unity-helpers/raw/main/docs/features/effects/effects-system-tutorial.md title="View source of this page" class="md-content__button md-icon"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M12 9a3 3 0 0 0-3 3 3 3 0 0 0 3 3 3 3 0 0 0 3-3 3 3 0 0 0-3-3m0 8a5 5 0 0 1-5-5 5 5 0 0 1 5-5 5 5 0 0 1 5 5 5 5 0 0 1-5 5m0-12.5C7 4.5 2.73 7.61 1 12c1.73 4.39 6 7.5 11 7.5s9.27-3.11 11-7.5c-1.73-4.39-6-7.5-11-7.5"/></svg> </a> <h1 id=effects-system-tutorial-build-your-first-buff-in-5-minutes>Effects System Tutorial - Build Your First Buff in 5 Minutes<a class=headerlink href=#effects-system-tutorial-build-your-first-buff-in-5-minutes title="Permanent link">¶</a></h1> <h2 id=what-youll-build>What You'll Build<a class=headerlink href=#what-youll-build title="Permanent link">¶</a></h2> <p>By the end of this tutorial, you'll have a complete working buff system with:</p> <ul> <li>A "Haste" buff that increases speed by 50%</li> <li>Visual particle effects that spawn/despawn with the buff</li> <li>A "Stunned" debuff that prevents player movement</li> <li>Tags you can query in gameplay code</li> </ul> <p><strong>Time required:</strong> 5-10 minutes</p> <hr> <h2 id=why-use-the-effects-system>Why Use the Effects System?<a class=headerlink href=#why-use-the-effects-system title="Permanent link">¶</a></h2> <p><strong>The Old Way:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-0-1> 1</a></span>
<span class=normal><a href=#__codelineno-0-2> 2</a></span>
<span class=normal><a href=#__codelineno-0-3> 3</a></span>
<span class=normal><a href=#__codelineno-0-4> 4</a></span>
<span class=normal><a href=#__codelineno-0-5> 5</a></span>
<span class=normal><a href=#__codelineno-0-6> 6</a></span>
<span class=normal><a href=#__codelineno-0-7> 7</a></span>
<span class=normal><a href=#__codelineno-0-8> 8</a></span>
<span class=normal><a href=#__codelineno-0-9> 9</a></span>
<span class=normal><a href=#__codelineno-0-10>10</a></span>
<span class=normal><a href=#__codelineno-0-11>11</a></span>
<span class=normal><a href=#__codelineno-0-12>12</a></span>
<span class=normal><a href=#__codelineno-0-13>13</a></span>
<span class=normal><a href=#__codelineno-0-14>14</a></span>
<span class=normal><a href=#__codelineno-0-15>15</a></span>
<span class=normal><a href=#__codelineno-0-16>16</a></span>
<span class=normal><a href=#__codelineno-0-17>17</a></span>
<span class=normal><a href=#__codelineno-0-18>18</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-0-1><a id=__codelineno-0-1 name=__codelineno-0-1></a><span class=c1>// 50-100 lines per effect type</span>
</span><span id=__span-0-2><a id=__codelineno-0-2 name=__codelineno-0-2></a><span class=k>public</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>HasteEffect</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>MonoBehaviour</span><span class=w> </span><span class=p>{</span>
</span><span id=__span-0-3><a id=__codelineno-0-3 name=__codelineno-0-3></a><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>duration</span><span class=p>;</span>
</span><span id=__span-0-4><a id=__codelineno-0-4 name=__codelineno-0-4></a><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>speedMultiplier</span><span class=p>;</span>
</span><span id=__span-0-5><a id=__codelineno-0-5 name=__codelineno-0-5></a><span class=w> </span><span class=n>GameObject</span><span class=w> </span><span class=n>particles</span><span class=p>;</span>
</span><span id=__span-0-6><a id=__codelineno-0-6 name=__codelineno-0-6></a>
</span><span id=__span-0-7><a id=__codelineno-0-7 name=__codelineno-0-7></a><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>Update</span><span class=p>()</span><span class=w> </span><span class=p>{</span>
</span><span id=__span-0-8><a id=__codelineno-0-8 name=__codelineno-0-8></a><span class=w> </span><span class=n>duration</span><span class=w> </span><span class=o>-=</span><span class=w> </span><span class=n>Time</span><span class=p>.</span><span class=n>deltaTime</span><span class=p>;</span>
</span><span id=__span-0-9><a id=__codelineno-0-9 name=__codelineno-0-9></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>duration</span><span class=w> </span><span class=o><=</span><span class=w> </span><span class=mi>0</span><span class=p>)</span><span class=w> </span><span class=n>RemoveSelf</span><span class=p>();</span>
</span><span id=__span-0-10><a id=__codelineno-0-10 name=__codelineno-0-10></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-0-11><a id=__codelineno-0-11 name=__codelineno-0-11></a>
</span><span id=__span-0-12><a id=__codelineno-0-12 name=__codelineno-0-12></a><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>RemoveSelf</span><span class=p>()</span><span class=w> </span><span class=p>{</span>
</span><span id=__span-0-13><a id=__codelineno-0-13 name=__codelineno-0-13></a><span class=w> </span><span class=c1>// Remove speed modifier...</span>
</span><span id=__span-0-14><a id=__codelineno-0-14 name=__codelineno-0-14></a><span class=w> </span><span class=c1>// Destroy particles...</span>
</span><span id=__span-0-15><a id=__codelineno-0-15 name=__codelineno-0-15></a><span class=w> </span><span class=c1>// Handle stacking...</span>
</span><span id=__span-0-16><a id=__codelineno-0-16 name=__codelineno-0-16></a><span class=w> </span><span class=c1>// 40 more lines...</span>
</span><span id=__span-0-17><a id=__codelineno-0-17 name=__codelineno-0-17></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-0-18><a id=__codelineno-0-18 name=__codelineno-0-18></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>The New Way:</strong></p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-1-1>1</a></span>
<span class=normal><a href=#__codelineno-1-2>2</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-1-1><a id=__codelineno-1-1 name=__codelineno-1-1></a><span class=c1>// Zero lines - everything configured in editor</span>
</span><span id=__span-1-2><a id=__codelineno-1-2 name=__codelineno-1-2></a><span class=n>player</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>hasteEffect</span><span class=p>);</span><span class=w> </span><span class=c1>// Done!</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Result:</strong> Designers create hundreds of effects without programmer involvement.</p> <hr> <h2 id=step-1-create-your-first-attributescomponent-2-minutes>Step 1: Create Your First AttributesComponent (2 minutes)<a class=headerlink href=#step-1-create-your-first-attributescomponent-2-minutes title="Permanent link">¶</a></h2> <p>This component will hold the stats that effects can modify.</p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-2-1> 1</a></span>
<span class=normal><a href=#__codelineno-2-2> 2</a></span>
<span class=normal><a href=#__codelineno-2-3> 3</a></span>
<span class=normal><a href=#__codelineno-2-4> 4</a></span>
<span class=normal><a href=#__codelineno-2-5> 5</a></span>
<span class=normal><a href=#__codelineno-2-6> 6</a></span>
<span class=normal><a href=#__codelineno-2-7> 7</a></span>
<span class=normal><a href=#__codelineno-2-8> 8</a></span>
<span class=normal><a href=#__codelineno-2-9> 9</a></span>
<span class=normal><a href=#__codelineno-2-10>10</a></span>
<span class=normal><a href=#__codelineno-2-11>11</a></span>
<span class=normal><a href=#__codelineno-2-12>12</a></span>
<span class=normal><a href=#__codelineno-2-13>13</a></span>
<span class=normal><a href=#__codelineno-2-14>14</a></span>
<span class=normal><a href=#__codelineno-2-15>15</a></span>
<span class=normal><a href=#__codelineno-2-16>16</a></span>
<span class=normal><a href=#__codelineno-2-17>17</a></span>
<span class=normal><a href=#__codelineno-2-18>18</a></span>
<span class=normal><a href=#__codelineno-2-19>19</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-2-1><a id=__codelineno-2-1 name=__codelineno-2-1></a><span class=k>using</span><span class=w> </span><span class=nn>UnityEngine</span><span class=p>;</span>
</span><span id=__span-2-2><a id=__codelineno-2-2 name=__codelineno-2-2></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Tags</span><span class=p>;</span>
</span><span id=__span-2-3><a id=__codelineno-2-3 name=__codelineno-2-3></a>
</span><span id=__span-2-4><a id=__codelineno-2-4 name=__codelineno-2-4></a><span class=k>public</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>PlayerStats</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>AttributesComponent</span>
</span><span id=__span-2-5><a id=__codelineno-2-5 name=__codelineno-2-5></a><span class=p>{</span>
</span><span id=__span-2-6><a id=__codelineno-2-6 name=__codelineno-2-6></a><span class=w> </span><span class=c1>// Define attributes that effects can modify</span>
</span><span id=__span-2-7><a id=__codelineno-2-7 name=__codelineno-2-7></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=n>Attribute</span><span class=w> </span><span class=n>Speed</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>5f</span><span class=p>;</span>
</span><span id=__span-2-8><a id=__codelineno-2-8 name=__codelineno-2-8></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=n>Attribute</span><span class=w> </span><span class=n>MaxHealth</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>100f</span><span class=p>;</span>
</span><span id=__span-2-9><a id=__codelineno-2-9 name=__codelineno-2-9></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=n>Attribute</span><span class=w> </span><span class=n>AttackDamage</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>10f</span><span class=p>;</span>
</span><span id=__span-2-10><a id=__codelineno-2-10 name=__codelineno-2-10></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=n>Attribute</span><span class=w> </span><span class=n>Defense</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>5f</span><span class=p>;</span>
</span><span id=__span-2-11><a id=__codelineno-2-11 name=__codelineno-2-11></a>
</span><span id=__span-2-12><a id=__codelineno-2-12 name=__codelineno-2-12></a><span class=w> </span><span class=k>protected</span><span class=w> </span><span class=k>override</span><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>Awake</span><span class=p>()</span>
</span><span id=__span-2-13><a id=__codelineno-2-13 name=__codelineno-2-13></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-2-14><a id=__codelineno-2-14 name=__codelineno-2-14></a><span class=w> </span><span class=k>base</span><span class=p>.</span><span class=n>Awake</span><span class=p>();</span>
</span><span id=__span-2-15><a id=__codelineno-2-15 name=__codelineno-2-15></a><span class=w> </span><span class=c1>// Optional: Log when attributes change</span>
</span><span id=__span-2-16><a id=__codelineno-2-16 name=__codelineno-2-16></a><span class=w> </span><span class=n>OnAttributeModified</span><span class=w> </span><span class=o>+=</span><span class=w> </span><span class=p>(</span><span class=n>attributeName</span><span class=p>,</span><span class=w> </span><span class=n>oldVal</span><span class=p>,</span><span class=w> </span><span class=n>newVal</span><span class=p>)</span><span class=w> </span><span class=o>=></span>
</span><span id=__span-2-17><a id=__codelineno-2-17 name=__codelineno-2-17></a><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>$"{attributeName} changed: {oldVal} → {newVal}"</span><span class=p>);</span>
</span><span id=__span-2-18><a id=__codelineno-2-18 name=__codelineno-2-18></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-2-19><a id=__codelineno-2-19 name=__codelineno-2-19></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>What's an Attribute?</strong></p> <ul> <li>Holds a base value (e.g., Speed = 5)</li> <li>Tracks modifications from multiple sources</li> <li>Calculates final value automatically (Add → Multiply → Override)</li> <li>Raises events when value changes</li> </ul> <p><strong>⚠️ Important: Use Attributes for "max" or "rate" values, NOT "current" depleting values!</strong></p> <ul> <li>✅ <strong>MaxHealth</strong> - modified by buffs (good)</li> <li>❌ <strong>CurrentHealth</strong> - modified by damage/healing from many systems (bad - causes state conflicts)</li> <li>✅ <strong>AttackDamage</strong> - modified by strength buffs (good)</li> <li>✅ <strong>Speed</strong> - modified by haste/slow effects (good)</li> </ul> <p>If a value is frequently modified by systems outside the effects system (like health being reduced by damage), use a regular field instead. See the main documentation for details.</p> <hr> <h2 id=step-2-add-stats-to-your-player-30-seconds>Step 2: Add Stats to Your Player (30 seconds)<a class=headerlink href=#step-2-add-stats-to-your-player-30-seconds title="Permanent link">¶</a></h2> <ol> <li>Open your Player prefab/GameObject</li> <li>Add Component → <code>PlayerStats</code></li> <li>Set values in Inspector:</li> <li>Speed: <code>5</code></li> <li>MaxHealth: <code>100</code></li> <li>AttackDamage: <code>10</code></li> <li>Defense: <code>5</code></li> </ol> <p>That's it! Your player now has modifiable attributes.</p> <hr> <h2 id=step-3-create-a-haste-effect-2-minutes>Step 3: Create a Haste Effect (2 minutes)<a class=headerlink href=#step-3-create-a-haste-effect-2-minutes title="Permanent link">¶</a></h2> <h3 id=31-create-the-scriptableobject>3.1 Create the ScriptableObject<a class=headerlink href=#31-create-the-scriptableobject title="Permanent link">¶</a></h3> <ol> <li>In Project window: <code>Right-click</code> → <code>Create</code> → <code>Wallstop Studios</code> → <code>Unity Helpers</code> → <code>Attribute Effect</code></li> <li>Name it: <code>HasteEffect</code></li> </ol> <h3 id=32-configure-the-effect>3.2 Configure the Effect<a class=headerlink href=#32-configure-the-effect title="Permanent link">¶</a></h3> <p>Select <code>HasteEffect</code> and set these values in Inspector:</p> <p><strong>Modifications:</strong></p> <ul> <li>Click <strong>"+"</strong> to add a modification</li> <li>Attribute Name: <code>Speed</code> (must match field name exactly)</li> <li>Action: <code>Multiplication</code></li> <li>Value: <code>1.5</code> (150% of base speed)</li> </ul> <p><strong>Duration:</strong></p> <ul> <li>Modifier Duration Type: <code>Duration</code></li> <li>Duration: <code>5</code> (seconds)</li> <li>Can Reapply: ✅ (checking this resets timer when reapplied)</li> </ul> <p><strong>Tags:</strong></p> <ul> <li>Effect Tags: Add <code>"Haste"</code> (used for both gameplay queries via <code>HasTag()</code> and effect organization)</li> </ul> <h3 id=33-add-visual-effects-optional>3.3 Add Visual Effects (Optional)<a class=headerlink href=#33-add-visual-effects-optional title="Permanent link">¶</a></h3> <p><strong>Cosmetic Effects:</strong></p> <ul> <li>Size: <code>1</code></li> <li>Element 0:</li> <li>Prefab: Drag a particle system prefab (or create one)</li> <li>Requires Instancing: ✅ (creates a new instance per application)</li> </ul> <hr> <h2 id=step-4-apply-the-effect-30-seconds>Step 4: Apply the Effect (30 seconds)<a class=headerlink href=#step-4-apply-the-effect-30-seconds title="Permanent link">¶</a></h2> <p>Add this code to test your effect:</p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-3-1> 1</a></span>
<span class=normal><a href=#__codelineno-3-2> 2</a></span>
<span class=normal><a href=#__codelineno-3-3> 3</a></span>
<span class=normal><a href=#__codelineno-3-4> 4</a></span>
<span class=normal><a href=#__codelineno-3-5> 5</a></span>
<span class=normal><a href=#__codelineno-3-6> 6</a></span>
<span class=normal><a href=#__codelineno-3-7> 7</a></span>
<span class=normal><a href=#__codelineno-3-8> 8</a></span>
<span class=normal><a href=#__codelineno-3-9> 9</a></span>
<span class=normal><a href=#__codelineno-3-10>10</a></span>
<span class=normal><a href=#__codelineno-3-11>11</a></span>
<span class=normal><a href=#__codelineno-3-12>12</a></span>
<span class=normal><a href=#__codelineno-3-13>13</a></span>
<span class=normal><a href=#__codelineno-3-14>14</a></span>
<span class=normal><a href=#__codelineno-3-15>15</a></span>
<span class=normal><a href=#__codelineno-3-16>16</a></span>
<span class=normal><a href=#__codelineno-3-17>17</a></span>
<span class=normal><a href=#__codelineno-3-18>18</a></span>
<span class=normal><a href=#__codelineno-3-19>19</a></span>
<span class=normal><a href=#__codelineno-3-20>20</a></span>
<span class=normal><a href=#__codelineno-3-21>21</a></span>
<span class=normal><a href=#__codelineno-3-22>22</a></span>
<span class=normal><a href=#__codelineno-3-23>23</a></span>
<span class=normal><a href=#__codelineno-3-24>24</a></span>
<span class=normal><a href=#__codelineno-3-25>25</a></span>
<span class=normal><a href=#__codelineno-3-26>26</a></span>
<span class=normal><a href=#__codelineno-3-27>27</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-3-1><a id=__codelineno-3-1 name=__codelineno-3-1></a><span class=k>using</span><span class=w> </span><span class=nn>UnityEngine</span><span class=p>;</span>
</span><span id=__span-3-2><a id=__codelineno-3-2 name=__codelineno-3-2></a><span class=k>using</span><span class=w> </span><span class=nn>WallstopStudios.UnityHelpers.Tags</span><span class=p>;</span>
</span><span id=__span-3-3><a id=__codelineno-3-3 name=__codelineno-3-3></a>
</span><span id=__span-3-4><a id=__codelineno-3-4 name=__codelineno-3-4></a><span class=k>public</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>PlayerController</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>MonoBehaviour</span>
</span><span id=__span-3-5><a id=__codelineno-3-5 name=__codelineno-3-5></a><span class=p>{</span>
</span><span id=__span-3-6><a id=__codelineno-3-6 name=__codelineno-3-6></a><span class=w> </span><span class=na>[SerializeField]</span><span class=w> </span><span class=k>private</span><span class=w> </span><span class=n>AttributeEffect</span><span class=w> </span><span class=n>hasteEffect</span><span class=p>;</span>
</span><span id=__span-3-7><a id=__codelineno-3-7 name=__codelineno-3-7></a><span class=w> </span><span class=k>private</span><span class=w> </span><span class=n>PlayerStats</span><span class=w> </span><span class=n>stats</span><span class=p>;</span>
</span><span id=__span-3-8><a id=__codelineno-3-8 name=__codelineno-3-8></a>
</span><span id=__span-3-9><a id=__codelineno-3-9 name=__codelineno-3-9></a><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>Start</span><span class=p>()</span>
</span><span id=__span-3-10><a id=__codelineno-3-10 name=__codelineno-3-10></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-3-11><a id=__codelineno-3-11 name=__codelineno-3-11></a><span class=w> </span><span class=n>stats</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>GetComponent</span><span class=o><</span><span class=n>PlayerStats</span><span class=o>></span><span class=p>();</span>
</span><span id=__span-3-12><a id=__codelineno-3-12 name=__codelineno-3-12></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-3-13><a id=__codelineno-3-13 name=__codelineno-3-13></a>
</span><span id=__span-3-14><a id=__codelineno-3-14 name=__codelineno-3-14></a><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>Update</span><span class=p>()</span>
</span><span id=__span-3-15><a id=__codelineno-3-15 name=__codelineno-3-15></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-3-16><a id=__codelineno-3-16 name=__codelineno-3-16></a><span class=w> </span><span class=c1>// Apply haste when pressing H</span>
</span><span id=__span-3-17><a id=__codelineno-3-17 name=__codelineno-3-17></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>Input</span><span class=p>.</span><span class=n>GetKeyDown</span><span class=p>(</span><span class=n>KeyCode</span><span class=p>.</span><span class=n>H</span><span class=p>))</span>
</span><span id=__span-3-18><a id=__codelineno-3-18 name=__codelineno-3-18></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-3-19><a id=__codelineno-3-19 name=__codelineno-3-19></a><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>hasteEffect</span><span class=p>);</span>
</span><span id=__span-3-20><a id=__codelineno-3-20 name=__codelineno-3-20></a><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>$"Speed is now: {stats.Speed.CurrentValue}"</span><span class=p>);</span>
</span><span id=__span-3-21><a id=__codelineno-3-21 name=__codelineno-3-21></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-3-22><a id=__codelineno-3-22 name=__codelineno-3-22></a>
</span><span id=__span-3-23><a id=__codelineno-3-23 name=__codelineno-3-23></a><span class=w> </span><span class=c1>// Move with current speed</span>
</span><span id=__span-3-24><a id=__codelineno-3-24 name=__codelineno-3-24></a><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>h</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Input</span><span class=p>.</span><span class=n>GetAxis</span><span class=p>(</span><span class=s>"Horizontal"</span><span class=p>);</span>
</span><span id=__span-3-25><a id=__codelineno-3-25 name=__codelineno-3-25></a><span class=w> </span><span class=n>transform</span><span class=p>.</span><span class=n>position</span><span class=w> </span><span class=o>+=</span><span class=w> </span><span class=n>Vector3</span><span class=p>.</span><span class=n>right</span><span class=w> </span><span class=o>*</span><span class=w> </span><span class=n>h</span><span class=w> </span><span class=o>*</span><span class=w> </span><span class=n>stats</span><span class=p>.</span><span class=n>Speed</span><span class=w> </span><span class=o>*</span><span class=w> </span><span class=n>Time</span><span class=p>.</span><span class=n>deltaTime</span><span class=p>;</span>
</span><span id=__span-3-26><a id=__codelineno-3-26 name=__codelineno-3-26></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-3-27><a id=__codelineno-3-27 name=__codelineno-3-27></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Test it:</strong></p> <ol> <li>Assign <code>HasteEffect</code> to the Inspector field</li> <li>Press Play</li> <li>Press <code>H</code> to apply haste</li> <li>Notice: Speed increases to 7.5, particle effect spawns</li> <li>After 5 seconds: Speed returns to 5, particles disappear</li> </ol> <hr> <h2 id=step-5-create-a-stun-debuff-2-minutes>Step 5: Create a Stun Debuff (2 minutes)<a class=headerlink href=#step-5-create-a-stun-debuff-2-minutes title="Permanent link">¶</a></h2> <p>Let's make a more complex effect that prevents movement.</p> <h3 id=51-create-the-effect>5.1 Create the Effect<a class=headerlink href=#51-create-the-effect title="Permanent link">¶</a></h3> <ol> <li><code>Right-click</code> → <code>Create</code> → <code>Wallstop Studios</code> → <code>Unity Helpers</code> → <code>Attribute Effect</code></li> <li>Name it: <code>StunEffect</code></li> </ol> <h3 id=52-configure-stun>5.2 Configure Stun<a class=headerlink href=#52-configure-stun title="Permanent link">¶</a></h3> <p><strong>Modifications:</strong></p> <ul> <li>Attribute Name: <code>Speed</code></li> <li>Action: <code>Override</code></li> <li>Value: <code>0</code> (completely override speed to 0)</li> </ul> <p><strong>Duration:</strong></p> <ul> <li>Modifier Duration Type: <code>Duration</code></li> <li>Duration: <code>3</code></li> <li>Can Reapply: ✅</li> </ul> <p><strong>Tags:</strong></p> <ul> <li>Effect Tags: <code>"Stunned"</code>, <code>"Stun"</code>, <code>"Debuff"</code>, <code>"CC"</code> (for gameplay queries and organization)</li> </ul> <h3 id=53-query-tags-in-gameplay>5.3 Query Tags in Gameplay<a class=headerlink href=#53-query-tags-in-gameplay title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-4-1> 1</a></span>
<span class=normal><a href=#__codelineno-4-2> 2</a></span>
<span class=normal><a href=#__codelineno-4-3> 3</a></span>
<span class=normal><a href=#__codelineno-4-4> 4</a></span>
<span class=normal><a href=#__codelineno-4-5> 5</a></span>
<span class=normal><a href=#__codelineno-4-6> 6</a></span>
<span class=normal><a href=#__codelineno-4-7> 7</a></span>
<span class=normal><a href=#__codelineno-4-8> 8</a></span>
<span class=normal><a href=#__codelineno-4-9> 9</a></span>
<span class=normal><a href=#__codelineno-4-10>10</a></span>
<span class=normal><a href=#__codelineno-4-11>11</a></span>
<span class=normal><a href=#__codelineno-4-12>12</a></span>
<span class=normal><a href=#__codelineno-4-13>13</a></span>
<span class=normal><a href=#__codelineno-4-14>14</a></span>
<span class=normal><a href=#__codelineno-4-15>15</a></span>
<span class=normal><a href=#__codelineno-4-16>16</a></span>
<span class=normal><a href=#__codelineno-4-17>17</a></span>
<span class=normal><a href=#__codelineno-4-18>18</a></span>
<span class=normal><a href=#__codelineno-4-19>19</a></span>
<span class=normal><a href=#__codelineno-4-20>20</a></span>
<span class=normal><a href=#__codelineno-4-21>21</a></span>
<span class=normal><a href=#__codelineno-4-22>22</a></span>
<span class=normal><a href=#__codelineno-4-23>23</a></span>
<span class=normal><a href=#__codelineno-4-24>24</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-4-1><a id=__codelineno-4-1 name=__codelineno-4-1></a><span class=k>public</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>PlayerController</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>MonoBehaviour</span>
</span><span id=__span-4-2><a id=__codelineno-4-2 name=__codelineno-4-2></a><span class=p>{</span>
</span><span id=__span-4-3><a id=__codelineno-4-3 name=__codelineno-4-3></a><span class=w> </span><span class=na>[SerializeField]</span><span class=w> </span><span class=k>private</span><span class=w> </span><span class=n>AttributeEffect</span><span class=w> </span><span class=n>hasteEffect</span><span class=p>;</span>
</span><span id=__span-4-4><a id=__codelineno-4-4 name=__codelineno-4-4></a><span class=w> </span><span class=na>[SerializeField]</span><span class=w> </span><span class=k>private</span><span class=w> </span><span class=n>AttributeEffect</span><span class=w> </span><span class=n>stunEffect</span><span class=p>;</span>
</span><span id=__span-4-5><a id=__codelineno-4-5 name=__codelineno-4-5></a><span class=w> </span><span class=k>private</span><span class=w> </span><span class=n>PlayerStats</span><span class=w> </span><span class=n>stats</span><span class=p>;</span>
</span><span id=__span-4-6><a id=__codelineno-4-6 name=__codelineno-4-6></a>
</span><span id=__span-4-7><a id=__codelineno-4-7 name=__codelineno-4-7></a><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>Update</span><span class=p>()</span>
</span><span id=__span-4-8><a id=__codelineno-4-8 name=__codelineno-4-8></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-4-9><a id=__codelineno-4-9 name=__codelineno-4-9></a><span class=w> </span><span class=c1>// Apply effects</span>
</span><span id=__span-4-10><a id=__codelineno-4-10 name=__codelineno-4-10></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>Input</span><span class=p>.</span><span class=n>GetKeyDown</span><span class=p>(</span><span class=n>KeyCode</span><span class=p>.</span><span class=n>H</span><span class=p>))</span><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>hasteEffect</span><span class=p>);</span>
</span><span id=__span-4-11><a id=__codelineno-4-11 name=__codelineno-4-11></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>Input</span><span class=p>.</span><span class=n>GetKeyDown</span><span class=p>(</span><span class=n>KeyCode</span><span class=p>.</span><span class=n>S</span><span class=p>))</span><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>stunEffect</span><span class=p>);</span>
</span><span id=__span-4-12><a id=__codelineno-4-12 name=__codelineno-4-12></a>
</span><span id=__span-4-13><a id=__codelineno-4-13 name=__codelineno-4-13></a><span class=w> </span><span class=c1>// Check if player is stunned before allowing movement</span>
</span><span id=__span-4-14><a id=__codelineno-4-14 name=__codelineno-4-14></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=k>this</span><span class=p>.</span><span class=n>HasTag</span><span class=p>(</span><span class=s>"Stunned"</span><span class=p>))</span>
</span><span id=__span-4-15><a id=__codelineno-4-15 name=__codelineno-4-15></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-4-16><a id=__codelineno-4-16 name=__codelineno-4-16></a><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>"Player is stunned! Cannot move."</span><span class=p>);</span>
</span><span id=__span-4-17><a id=__codelineno-4-17 name=__codelineno-4-17></a><span class=w> </span><span class=k>return</span><span class=p>;</span>
</span><span id=__span-4-18><a id=__codelineno-4-18 name=__codelineno-4-18></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-4-19><a id=__codelineno-4-19 name=__codelineno-4-19></a>
</span><span id=__span-4-20><a id=__codelineno-4-20 name=__codelineno-4-20></a><span class=w> </span><span class=c1>// Normal movement</span>
</span><span id=__span-4-21><a id=__codelineno-4-21 name=__codelineno-4-21></a><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>h</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>Input</span><span class=p>.</span><span class=n>GetAxis</span><span class=p>(</span><span class=s>"Horizontal"</span><span class=p>);</span>
</span><span id=__span-4-22><a id=__codelineno-4-22 name=__codelineno-4-22></a><span class=w> </span><span class=n>transform</span><span class=p>.</span><span class=n>position</span><span class=w> </span><span class=o>+=</span><span class=w> </span><span class=n>Vector3</span><span class=p>.</span><span class=n>right</span><span class=w> </span><span class=o>*</span><span class=w> </span><span class=n>h</span><span class=w> </span><span class=o>*</span><span class=w> </span><span class=n>stats</span><span class=p>.</span><span class=n>Speed</span><span class=w> </span><span class=o>*</span><span class=w> </span><span class=n>Time</span><span class=p>.</span><span class=n>deltaTime</span><span class=p>;</span>
</span><span id=__span-4-23><a id=__codelineno-4-23 name=__codelineno-4-23></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-4-24><a id=__codelineno-4-24 name=__codelineno-4-24></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p><strong>Test it:</strong></p> <ol> <li>Press <code>S</code> to stun yourself</li> <li>Try to move - you can't!</li> <li>After 3 seconds, movement returns</li> </ol> <hr> <h2 id=step-6-advanced-features-5-minutes>Step 6: Advanced Features (5 minutes)<a class=headerlink href=#step-6-advanced-features-5-minutes title="Permanent link">¶</a></h2> <h3 id=stacking-effects>Stacking Effects<a class=headerlink href=#stacking-effects title="Permanent link">¶</a></h3> <p>Effects stack independently by default:</p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-5-1>1</a></span>
<span class=normal><a href=#__codelineno-5-2>2</a></span>
<span class=normal><a href=#__codelineno-5-3>3</a></span>
<span class=normal><a href=#__codelineno-5-4>4</a></span>
<span class=normal><a href=#__codelineno-5-5>5</a></span>
<span class=normal><a href=#__codelineno-5-6>6</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-5-1><a id=__codelineno-5-1 name=__codelineno-5-1></a><span class=c1>// Apply haste 3 times</span>
</span><span id=__span-5-2><a id=__codelineno-5-2 name=__codelineno-5-2></a><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>hasteEffect</span><span class=p>);</span><span class=w> </span><span class=c1>// Speed = 7.5</span>
</span><span id=__span-5-3><a id=__codelineno-5-3 name=__codelineno-5-3></a><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>hasteEffect</span><span class=p>);</span><span class=w> </span><span class=c1>// Speed = 11.25 (1.5 × 1.5 × 5)</span>
</span><span id=__span-5-4><a id=__codelineno-5-4 name=__codelineno-5-4></a><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>hasteEffect</span><span class=p>);</span><span class=w> </span><span class=c1>// Speed = 16.875 (1.5 × 1.5 × 1.5 × 5)</span>
</span><span id=__span-5-5><a id=__codelineno-5-5 name=__codelineno-5-5></a>
</span><span id=__span-5-6><a id=__codelineno-5-6 name=__codelineno-5-6></a><span class=c1>// Each stack has its own duration and can be removed independently</span>
</span></code></pre></div></td></tr></table></div> <h3 id=manual-removal>Manual Removal<a class=headerlink href=#manual-removal title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-6-1> 1</a></span>
<span class=normal><a href=#__codelineno-6-2> 2</a></span>
<span class=normal><a href=#__codelineno-6-3> 3</a></span>
<span class=normal><a href=#__codelineno-6-4> 4</a></span>
<span class=normal><a href=#__codelineno-6-5> 5</a></span>
<span class=normal><a href=#__codelineno-6-6> 6</a></span>
<span class=normal><a href=#__codelineno-6-7> 7</a></span>
<span class=normal><a href=#__codelineno-6-8> 8</a></span>
<span class=normal><a href=#__codelineno-6-9> 9</a></span>
<span class=normal><a href=#__codelineno-6-10>10</a></span>
<span class=normal><a href=#__codelineno-6-11>11</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-6-1><a id=__codelineno-6-1 name=__codelineno-6-1></a><span class=c1>// Apply and save handle</span>
</span><span id=__span-6-2><a id=__codelineno-6-2 name=__codelineno-6-2></a><span class=n>EffectHandle</span><span class=o>?</span><span class=w> </span><span class=n>handle</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>hasteEffect</span><span class=p>);</span>
</span><span id=__span-6-3><a id=__codelineno-6-3 name=__codelineno-6-3></a>
</span><span id=__span-6-4><a id=__codelineno-6-4 name=__codelineno-6-4></a><span class=c1>// Remove specific stack early</span>
</span><span id=__span-6-5><a id=__codelineno-6-5 name=__codelineno-6-5></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>handle</span><span class=p>.</span><span class=n>HasValue</span><span class=p>)</span>
</span><span id=__span-6-6><a id=__codelineno-6-6 name=__codelineno-6-6></a><span class=p>{</span>
</span><span id=__span-6-7><a id=__codelineno-6-7 name=__codelineno-6-7></a><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>RemoveEffect</span><span class=p>(</span><span class=n>handle</span><span class=p>.</span><span class=n>Value</span><span class=p>);</span>
</span><span id=__span-6-8><a id=__codelineno-6-8 name=__codelineno-6-8></a><span class=p>}</span>
</span><span id=__span-6-9><a id=__codelineno-6-9 name=__codelineno-6-9></a>
</span><span id=__span-6-10><a id=__codelineno-6-10 name=__codelineno-6-10></a><span class=c1>// Remove all haste effects</span>
</span><span id=__span-6-11><a id=__codelineno-6-11 name=__codelineno-6-11></a><span class=k>this</span><span class=p>.</span><span class=n>RemoveEffects</span><span class=p>(</span><span class=k>this</span><span class=p>.</span><span class=n>GetHandlesWithTag</span><span class=p>(</span><span class=s>"Haste"</span><span class=p>));</span>
</span></code></pre></div></td></tr></table></div> <h3 id=multiple-modifications-per-effect>Multiple Modifications Per Effect<a class=headerlink href=#multiple-modifications-per-effect title="Permanent link">¶</a></h3> <p>One effect can modify multiple attributes:</p> <p><strong>Create "Berserker Rage" effect:</strong></p> <ul> <li>Modification 1: Speed × 1.3</li> <li>Modification 2: AttackDamage × 2.0</li> <li>Modification 3: Defense × 0.5 (trade-off - more damage but less defense!)</li> <li>Duration: 10 seconds</li> <li>Tags: <code>"Berserker"</code>, <code>"Buff"</code></li> </ul> <h3 id=infinite-duration-effects>Infinite Duration Effects<a class=headerlink href=#infinite-duration-effects title="Permanent link">¶</a></h3> <p>For permanent buffs (e.g., equipment):</p> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-7-1> 1</a></span>
<span class=normal><a href=#__codelineno-7-2> 2</a></span>
<span class=normal><a href=#__codelineno-7-3> 3</a></span>
<span class=normal><a href=#__codelineno-7-4> 4</a></span>
<span class=normal><a href=#__codelineno-7-5> 5</a></span>
<span class=normal><a href=#__codelineno-7-6> 6</a></span>
<span class=normal><a href=#__codelineno-7-7> 7</a></span>
<span class=normal><a href=#__codelineno-7-8> 8</a></span>
<span class=normal><a href=#__codelineno-7-9> 9</a></span>
<span class=normal><a href=#__codelineno-7-10>10</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-7-1><a id=__codelineno-7-1 name=__codelineno-7-1></a><span class=c1>// In Inspector:</span>
</span><span id=__span-7-2><a id=__codelineno-7-2 name=__codelineno-7-2></a><span class=c1>// - Modifier Duration Type: Infinite</span>
</span><span id=__span-7-3><a id=__codelineno-7-3 name=__codelineno-7-3></a><span class=c1>// - (Duration field is ignored)</span>
</span><span id=__span-7-4><a id=__codelineno-7-4 name=__codelineno-7-4></a>
</span><span id=__span-7-5><a id=__codelineno-7-5 name=__codelineno-7-5></a><span class=c1>// Apply permanent buff</span>
</span><span id=__span-7-6><a id=__codelineno-7-6 name=__codelineno-7-6></a><span class=n>EffectHandle</span><span class=o>?</span><span class=w> </span><span class=n>handle</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>permanentStrengthBonus</span><span class=p>);</span>
</span><span id=__span-7-7><a id=__codelineno-7-7 name=__codelineno-7-7></a>
</span><span id=__span-7-8><a id=__codelineno-7-8 name=__codelineno-7-8></a><span class=c1>// Later, remove when equipment is unequipped</span>
</span><span id=__span-7-9><a id=__codelineno-7-9 name=__codelineno-7-9></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>handle</span><span class=p>.</span><span class=n>HasValue</span><span class=p>)</span>
</span><span id=__span-7-10><a id=__codelineno-7-10 name=__codelineno-7-10></a><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>RemoveEffect</span><span class=p>(</span><span class=n>handle</span><span class=p>.</span><span class=n>Value</span><span class=p>);</span>
</span></code></pre></div></td></tr></table></div> <hr> <h2 id=common-patterns>Common Patterns<a class=headerlink href=#common-patterns title="Permanent link">¶</a></h2> <h3 id=damage-over-time-dot>Damage Over Time (DOT)<a class=headerlink href=#damage-over-time-dot title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-8-1> 1</a></span>
<span class=normal><a href=#__codelineno-8-2> 2</a></span>
<span class=normal><a href=#__codelineno-8-3> 3</a></span>
<span class=normal><a href=#__codelineno-8-4> 4</a></span>
<span class=normal><a href=#__codelineno-8-5> 5</a></span>
<span class=normal><a href=#__codelineno-8-6> 6</a></span>
<span class=normal><a href=#__codelineno-8-7> 7</a></span>
<span class=normal><a href=#__codelineno-8-8> 8</a></span>
<span class=normal><a href=#__codelineno-8-9> 9</a></span>
<span class=normal><a href=#__codelineno-8-10>10</a></span>
<span class=normal><a href=#__codelineno-8-11>11</a></span>
<span class=normal><a href=#__codelineno-8-12>12</a></span>
<span class=normal><a href=#__codelineno-8-13>13</a></span>
<span class=normal><a href=#__codelineno-8-14>14</a></span>
<span class=normal><a href=#__codelineno-8-15>15</a></span>
<span class=normal><a href=#__codelineno-8-16>16</a></span>
<span class=normal><a href=#__codelineno-8-17>17</a></span>
<span class=normal><a href=#__codelineno-8-18>18</a></span>
<span class=normal><a href=#__codelineno-8-19>19</a></span>
<span class=normal><a href=#__codelineno-8-20>20</a></span>
<span class=normal><a href=#__codelineno-8-21>21</a></span>
<span class=normal><a href=#__codelineno-8-22>22</a></span>
<span class=normal><a href=#__codelineno-8-23>23</a></span>
<span class=normal><a href=#__codelineno-8-24>24</a></span>
<span class=normal><a href=#__codelineno-8-25>25</a></span>
<span class=normal><a href=#__codelineno-8-26>26</a></span>
<span class=normal><a href=#__codelineno-8-27>27</a></span>
<span class=normal><a href=#__codelineno-8-28>28</a></span>
<span class=normal><a href=#__codelineno-8-29>29</a></span>
<span class=normal><a href=#__codelineno-8-30>30</a></span>
<span class=normal><a href=#__codelineno-8-31>31</a></span>
<span class=normal><a href=#__codelineno-8-32>32</a></span>
<span class=normal><a href=#__codelineno-8-33>33</a></span>
<span class=normal><a href=#__codelineno-8-34>34</a></span>
<span class=normal><a href=#__codelineno-8-35>35</a></span>
<span class=normal><a href=#__codelineno-8-36>36</a></span>
<span class=normal><a href=#__codelineno-8-37>37</a></span>
<span class=normal><a href=#__codelineno-8-38>38</a></span>
<span class=normal><a href=#__codelineno-8-39>39</a></span>
<span class=normal><a href=#__codelineno-8-40>40</a></span>
<span class=normal><a href=#__codelineno-8-41>41</a></span>
<span class=normal><a href=#__codelineno-8-42>42</a></span>
<span class=normal><a href=#__codelineno-8-43>43</a></span>
<span class=normal><a href=#__codelineno-8-44>44</a></span>
<span class=normal><a href=#__codelineno-8-45>45</a></span>
<span class=normal><a href=#__codelineno-8-46>46</a></span>
<span class=normal><a href=#__codelineno-8-47>47</a></span>
<span class=normal><a href=#__codelineno-8-48>48</a></span>
<span class=normal><a href=#__codelineno-8-49>49</a></span>
<span class=normal><a href=#__codelineno-8-50>50</a></span>
<span class=normal><a href=#__codelineno-8-51>51</a></span>
<span class=normal><a href=#__codelineno-8-52>52</a></span>
<span class=normal><a href=#__codelineno-8-53>53</a></span>
<span class=normal><a href=#__codelineno-8-54>54</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-8-1><a id=__codelineno-8-1 name=__codelineno-8-1></a><span class=c1>// Create "Poison" effect:</span>
</span><span id=__span-8-2><a id=__codelineno-8-2 name=__codelineno-8-2></a><span class=c1>// - periodicEffects: interval = 1s, maxTicks = 10, modifications = []</span>
</span><span id=__span-8-3><a id=__codelineno-8-3 name=__codelineno-8-3></a><span class=c1>// - behaviors: PoisonDamageBehavior (below)</span>
</span><span id=__span-8-4><a id=__codelineno-8-4 name=__codelineno-8-4></a><span class=c1>// - Duration: 10 seconds</span>
</span><span id=__span-8-5><a id=__codelineno-8-5 name=__codelineno-8-5></a><span class=c1>// - Tags: "Poisoned", "DoT", "Debuff"</span>
</span><span id=__span-8-6><a id=__codelineno-8-6 name=__codelineno-8-6></a>
</span><span id=__span-8-7><a id=__codelineno-8-7 name=__codelineno-8-7></a><span class=k>void</span><span class=w> </span><span class=nf>ApplyPoison</span><span class=p>(</span><span class=n>GameObject</span><span class=w> </span><span class=n>target</span><span class=p>)</span>
</span><span id=__span-8-8><a id=__codelineno-8-8 name=__codelineno-8-8></a><span class=p>{</span>
</span><span id=__span-8-9><a id=__codelineno-8-9 name=__codelineno-8-9></a><span class=w> </span><span class=n>target</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>poisonEffect</span><span class=p>);</span>
</span><span id=__span-8-10><a id=__codelineno-8-10 name=__codelineno-8-10></a><span class=p>}</span>
</span><span id=__span-8-11><a id=__codelineno-8-11 name=__codelineno-8-11></a>
</span><span id=__span-8-12><a id=__codelineno-8-12 name=__codelineno-8-12></a><span class=na>[CreateAssetMenu(menuName = "Combat/Effects/Poison Damage")]</span>
</span><span id=__span-8-13><a id=__codelineno-8-13 name=__codelineno-8-13></a><span class=k>public</span><span class=w> </span><span class=k>sealed</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>PoisonDamageBehavior</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>EffectBehavior</span>
</span><span id=__span-8-14><a id=__codelineno-8-14 name=__codelineno-8-14></a><span class=p>{</span>
</span><span id=__span-8-15><a id=__codelineno-8-15 name=__codelineno-8-15></a><span class=w> </span><span class=na>[SerializeField]</span>
</span><span id=__span-8-16><a id=__codelineno-8-16 name=__codelineno-8-16></a><span class=w> </span><span class=k>private</span><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>damagePerTick</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>2f</span><span class=p>;</span>
</span><span id=__span-8-17><a id=__codelineno-8-17 name=__codelineno-8-17></a>
</span><span id=__span-8-18><a id=__codelineno-8-18 name=__codelineno-8-18></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=k>override</span><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>OnPeriodicTick</span><span class=p>(</span>
</span><span id=__span-8-19><a id=__codelineno-8-19 name=__codelineno-8-19></a><span class=w> </span><span class=n>EffectBehaviorContext</span><span class=w> </span><span class=n>context</span><span class=p>,</span>
</span><span id=__span-8-20><a id=__codelineno-8-20 name=__codelineno-8-20></a><span class=w> </span><span class=n>PeriodicEffectTickContext</span><span class=w> </span><span class=n>tickContext</span>
</span><span id=__span-8-21><a id=__codelineno-8-21 name=__codelineno-8-21></a><span class=w> </span><span class=p>)</span>
</span><span id=__span-8-22><a id=__codelineno-8-22 name=__codelineno-8-22></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-8-23><a id=__codelineno-8-23 name=__codelineno-8-23></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=o>!</span><span class=n>context</span><span class=p>.</span><span class=n>Target</span><span class=p>.</span><span class=n>TryGetComponent</span><span class=p>(</span><span class=k>out</span><span class=w> </span><span class=n>PlayerHealth</span><span class=w> </span><span class=n>health</span><span class=p>))</span>
</span><span id=__span-8-24><a id=__codelineno-8-24 name=__codelineno-8-24></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-8-25><a id=__codelineno-8-25 name=__codelineno-8-25></a><span class=w> </span><span class=k>return</span><span class=p>;</span>
</span><span id=__span-8-26><a id=__codelineno-8-26 name=__codelineno-8-26></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-8-27><a id=__codelineno-8-27 name=__codelineno-8-27></a>
</span><span id=__span-8-28><a id=__codelineno-8-28 name=__codelineno-8-28></a><span class=w> </span><span class=n>health</span><span class=p>.</span><span class=n>ApplyDamage</span><span class=p>(</span><span class=n>damagePerTick</span><span class=p>);</span>
</span><span id=__span-8-29><a id=__codelineno-8-29 name=__codelineno-8-29></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-8-30><a id=__codelineno-8-30 name=__codelineno-8-30></a><span class=p>}</span>
</span><span id=__span-8-31><a id=__codelineno-8-31 name=__codelineno-8-31></a>
</span><span id=__span-8-32><a id=__codelineno-8-32 name=__codelineno-8-32></a><span class=k>public</span><span class=w> </span><span class=k>sealed</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>PlayerHealth</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>MonoBehaviour</span>
</span><span id=__span-8-33><a id=__codelineno-8-33 name=__codelineno-8-33></a><span class=p>{</span>
</span><span id=__span-8-34><a id=__codelineno-8-34 name=__codelineno-8-34></a><span class=w> </span><span class=na>[SerializeField]</span>
</span><span id=__span-8-35><a id=__codelineno-8-35 name=__codelineno-8-35></a><span class=w> </span><span class=k>private</span><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>currentHealth</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>100f</span><span class=p>;</span>
</span><span id=__span-8-36><a id=__codelineno-8-36 name=__codelineno-8-36></a>
</span><span id=__span-8-37><a id=__codelineno-8-37 name=__codelineno-8-37></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>CurrentHealth</span><span class=w> </span><span class=o>=></span><span class=w> </span><span class=n>currentHealth</span><span class=p>;</span>
</span><span id=__span-8-38><a id=__codelineno-8-38 name=__codelineno-8-38></a>
</span><span id=__span-8-39><a id=__codelineno-8-39 name=__codelineno-8-39></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>ApplyDamage</span><span class=p>(</span><span class=kt>float</span><span class=w> </span><span class=n>amount</span><span class=p>)</span>
</span><span id=__span-8-40><a id=__codelineno-8-40 name=__codelineno-8-40></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-8-41><a id=__codelineno-8-41 name=__codelineno-8-41></a><span class=w> </span><span class=n>currentHealth</span><span class=w> </span><span class=o>-=</span><span class=w> </span><span class=n>amount</span><span class=p>;</span>
</span><span id=__span-8-42><a id=__codelineno-8-42 name=__codelineno-8-42></a>
</span><span id=__span-8-43><a id=__codelineno-8-43 name=__codelineno-8-43></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>currentHealth</span><span class=w> </span><span class=o><=</span><span class=w> </span><span class=mf>0f</span><span class=p>)</span>
</span><span id=__span-8-44><a id=__codelineno-8-44 name=__codelineno-8-44></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-8-45><a id=__codelineno-8-45 name=__codelineno-8-45></a><span class=w> </span><span class=n>currentHealth</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>0f</span><span class=p>;</span>
</span><span id=__span-8-46><a id=__codelineno-8-46 name=__codelineno-8-46></a><span class=w> </span><span class=n>Die</span><span class=p>();</span>
</span><span id=__span-8-47><a id=__codelineno-8-47 name=__codelineno-8-47></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-8-48><a id=__codelineno-8-48 name=__codelineno-8-48></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-8-49><a id=__codelineno-8-49 name=__codelineno-8-49></a>
</span><span id=__span-8-50><a id=__codelineno-8-50 name=__codelineno-8-50></a><span class=w> </span><span class=k>private</span><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>Die</span><span class=p>()</span>
</span><span id=__span-8-51><a id=__codelineno-8-51 name=__codelineno-8-51></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-8-52><a id=__codelineno-8-52 name=__codelineno-8-52></a><span class=w> </span><span class=c1>// Handle player death</span>
</span><span id=__span-8-53><a id=__codelineno-8-53 name=__codelineno-8-53></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-8-54><a id=__codelineno-8-54 name=__codelineno-8-54></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <p>This keeps <code>CurrentHealth</code> as a regular gameplay field while the effect system triggers damage through behaviours.</p> <h3 id=cooldown-reduction>Cooldown Reduction<a class=headerlink href=#cooldown-reduction title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-9-1> 1</a></span>
<span class=normal><a href=#__codelineno-9-2> 2</a></span>
<span class=normal><a href=#__codelineno-9-3> 3</a></span>
<span class=normal><a href=#__codelineno-9-4> 4</a></span>
<span class=normal><a href=#__codelineno-9-5> 5</a></span>
<span class=normal><a href=#__codelineno-9-6> 6</a></span>
<span class=normal><a href=#__codelineno-9-7> 7</a></span>
<span class=normal><a href=#__codelineno-9-8> 8</a></span>
<span class=normal><a href=#__codelineno-9-9> 9</a></span>
<span class=normal><a href=#__codelineno-9-10>10</a></span>
<span class=normal><a href=#__codelineno-9-11>11</a></span>
<span class=normal><a href=#__codelineno-9-12>12</a></span>
<span class=normal><a href=#__codelineno-9-13>13</a></span>
<span class=normal><a href=#__codelineno-9-14>14</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-9-1><a id=__codelineno-9-1 name=__codelineno-9-1></a><span class=c1>// Create "Haste" effect (for abilities):</span>
</span><span id=__span-9-2><a id=__codelineno-9-2 name=__codelineno-9-2></a><span class=c1>// - Modification: CooldownRate × 1.5 (50% faster cooldowns)</span>
</span><span id=__span-9-3><a id=__codelineno-9-3 name=__codelineno-9-3></a>
</span><span id=__span-9-4><a id=__codelineno-9-4 name=__codelineno-9-4></a><span class=k>public</span><span class=w> </span><span class=k>class</span><span class=w> </span><span class=nc>AbilitySystem</span><span class=w> </span><span class=p>:</span><span class=w> </span><span class=n>AttributesComponent</span>
</span><span id=__span-9-5><a id=__codelineno-9-5 name=__codelineno-9-5></a><span class=p>{</span>
</span><span id=__span-9-6><a id=__codelineno-9-6 name=__codelineno-9-6></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=n>Attribute</span><span class=w> </span><span class=n>CooldownRate</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mf>1f</span><span class=p>;</span>
</span><span id=__span-9-7><a id=__codelineno-9-7 name=__codelineno-9-7></a><span class=w> </span><span class=k>private</span><span class=w> </span><span class=kt>float</span><span class=w> </span><span class=n>cooldown</span><span class=p>;</span>
</span><span id=__span-9-8><a id=__codelineno-9-8 name=__codelineno-9-8></a>
</span><span id=__span-9-9><a id=__codelineno-9-9 name=__codelineno-9-9></a><span class=w> </span><span class=k>public</span><span class=w> </span><span class=k>void</span><span class=w> </span><span class=nf>UseAbility</span><span class=p>()</span>
</span><span id=__span-9-10><a id=__codelineno-9-10 name=__codelineno-9-10></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-9-11><a id=__codelineno-9-11 name=__codelineno-9-11></a><span class=w> </span><span class=c1>// Cooldown respects rate</span>
</span><span id=__span-9-12><a id=__codelineno-9-12 name=__codelineno-9-12></a><span class=w> </span><span class=n>cooldown</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=n>baseCooldown</span><span class=w> </span><span class=o>/</span><span class=w> </span><span class=n>CooldownRate</span><span class=p>.</span><span class=n>Value</span><span class=p>;</span>
</span><span id=__span-9-13><a id=__codelineno-9-13 name=__codelineno-9-13></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-9-14><a id=__codelineno-9-14 name=__codelineno-9-14></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <h3 id=conditional-effects>Conditional Effects<a class=headerlink href=#conditional-effects title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-10-1> 1</a></span>
<span class=normal><a href=#__codelineno-10-2> 2</a></span>
<span class=normal><a href=#__codelineno-10-3> 3</a></span>
<span class=normal><a href=#__codelineno-10-4> 4</a></span>
<span class=normal><a href=#__codelineno-10-5> 5</a></span>
<span class=normal><a href=#__codelineno-10-6> 6</a></span>
<span class=normal><a href=#__codelineno-10-7> 7</a></span>
<span class=normal><a href=#__codelineno-10-8> 8</a></span>
<span class=normal><a href=#__codelineno-10-9> 9</a></span>
<span class=normal><a href=#__codelineno-10-10>10</a></span>
<span class=normal><a href=#__codelineno-10-11>11</a></span>
<span class=normal><a href=#__codelineno-10-12>12</a></span>
<span class=normal><a href=#__codelineno-10-13>13</a></span>
<span class=normal><a href=#__codelineno-10-14>14</a></span>
<span class=normal><a href=#__codelineno-10-15>15</a></span>
<span class=normal><a href=#__codelineno-10-16>16</a></span>
<span class=normal><a href=#__codelineno-10-17>17</a></span>
<span class=normal><a href=#__codelineno-10-18>18</a></span>
<span class=normal><a href=#__codelineno-10-19>19</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-10-1><a id=__codelineno-10-1 name=__codelineno-10-1></a><span class=c1>// Only apply effect if conditions met</span>
</span><span id=__span-10-2><a id=__codelineno-10-2 name=__codelineno-10-2></a><span class=k>void</span><span class=w> </span><span class=nf>TryApplyBuff</span><span class=p>(</span><span class=n>AttributeEffect</span><span class=w> </span><span class=n>effect</span><span class=p>)</span>
</span><span id=__span-10-3><a id=__codelineno-10-3 name=__codelineno-10-3></a><span class=p>{</span>
</span><span id=__span-10-4><a id=__codelineno-10-4 name=__codelineno-10-4></a><span class=w> </span><span class=c1>// Check if player already has max buffs</span>
</span><span id=__span-10-5><a id=__codelineno-10-5 name=__codelineno-10-5></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=k>this</span><span class=p>.</span><span class=n>TryGetTagCount</span><span class=p>(</span><span class=s>"Buff"</span><span class=p>,</span><span class=w> </span><span class=k>out</span><span class=w> </span><span class=kt>int</span><span class=w> </span><span class=n>buffCount</span><span class=p>)</span><span class=w> </span><span class=o>&&</span><span class=w> </span><span class=n>buffCount</span><span class=w> </span><span class=o>>=</span><span class=w> </span><span class=mi>5</span><span class=p>)</span>
</span><span id=__span-10-6><a id=__codelineno-10-6 name=__codelineno-10-6></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-10-7><a id=__codelineno-10-7 name=__codelineno-10-7></a><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>"Too many buffs active!"</span><span class=p>);</span>
</span><span id=__span-10-8><a id=__codelineno-10-8 name=__codelineno-10-8></a><span class=w> </span><span class=k>return</span><span class=p>;</span>
</span><span id=__span-10-9><a id=__codelineno-10-9 name=__codelineno-10-9></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-10-10><a id=__codelineno-10-10 name=__codelineno-10-10></a>
</span><span id=__span-10-11><a id=__codelineno-10-11 name=__codelineno-10-11></a><span class=w> </span><span class=c1>// Check if effect is already active</span>
</span><span id=__span-10-12><a id=__codelineno-10-12 name=__codelineno-10-12></a><span class=w> </span><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=k>this</span><span class=p>.</span><span class=n>HasTag</span><span class=p>(</span><span class=s>"Haste"</span><span class=p>)</span><span class=w> </span><span class=o>&&</span><span class=w> </span><span class=n>effect</span><span class=w> </span><span class=o>==</span><span class=w> </span><span class=n>hasteEffect</span><span class=p>)</span>
</span><span id=__span-10-13><a id=__codelineno-10-13 name=__codelineno-10-13></a><span class=w> </span><span class=p>{</span>
</span><span id=__span-10-14><a id=__codelineno-10-14 name=__codelineno-10-14></a><span class=w> </span><span class=n>Debug</span><span class=p>.</span><span class=n>Log</span><span class=p>(</span><span class=s>"Haste already active!"</span><span class=p>);</span>
</span><span id=__span-10-15><a id=__codelineno-10-15 name=__codelineno-10-15></a><span class=w> </span><span class=k>return</span><span class=p>;</span>
</span><span id=__span-10-16><a id=__codelineno-10-16 name=__codelineno-10-16></a><span class=w> </span><span class=p>}</span>
</span><span id=__span-10-17><a id=__codelineno-10-17 name=__codelineno-10-17></a>
</span><span id=__span-10-18><a id=__codelineno-10-18 name=__codelineno-10-18></a><span class=w> </span><span class=k>this</span><span class=p>.</span><span class=n>ApplyEffect</span><span class=p>(</span><span class=n>effect</span><span class=p>);</span>
</span><span id=__span-10-19><a id=__codelineno-10-19 name=__codelineno-10-19></a><span class=p>}</span>
</span></code></pre></div></td></tr></table></div> <hr> <h2 id=troubleshooting>Troubleshooting<a class=headerlink href=#troubleshooting title="Permanent link">¶</a></h2> <h3 id=should-i-use-currenthealth-as-an-attribute>"Should I use CurrentHealth as an Attribute?"<a class=headerlink href=#should-i-use-currenthealth-as-an-attribute title="Permanent link">¶</a></h3> <ul> <li><strong>No!</strong> Use <code>MaxHealth</code> as an Attribute (modified by buffs), but keep <code>CurrentHealth</code> as a regular field (modified by damage/healing)</li> <li><strong>Why:</strong> CurrentHealth is modified by many systems (combat, regeneration, etc.). Using it as an Attribute causes state conflicts when effects and other systems both try to modify it</li> <li><strong>Pattern:</strong> Attribute for max/cap, regular field for current/depleting value</li> <li><strong>See:</strong> "Understanding Attributes: What to Model and What to Avoid" in the main documentation</li> </ul> <h3 id=attribute-speed-not-found>"Attribute 'Speed' not found"<a class=headerlink href=#attribute-speed-not-found title="Permanent link">¶</a></h3> <ul> <li><strong>Cause:</strong> Attribute name in effect doesn't match the field name in AttributesComponent</li> <li><strong>Fix:</strong> Names must match exactly (case-sensitive): <code>Speed</code> not <code>speed</code></li> <li><strong>Tip:</strong> Use Attribute Metadata Cache generator for dropdown validation</li> </ul> <h3 id=effect-doesnt-apply>Effect doesn't apply<a class=headerlink href=#effect-doesnt-apply title="Permanent link">¶</a></h3> <ul> <li><strong>Check:</strong> Does target GameObject have an <code>AttributesComponent</code>?</li> <li><strong>Check:</strong> Is <code>EffectHandler</code> component added? (Usually added automatically)</li> <li><strong>Check:</strong> Are there any errors in the console?</li> </ul> <h3 id=particles-dont-spawn>Particles don't spawn<a class=headerlink href=#particles-dont-spawn title="Permanent link">¶</a></h3> <ul> <li><strong>Check:</strong> Cosmetic Effects → Prefab is assigned</li> <li><strong>Check:</strong> Prefab has a <code>CosmeticEffectData</code> component</li> <li><strong>Check:</strong> Requires Instancing is checked if using per-application instances</li> </ul> <h3 id=value-isnt-changing>Value isn't changing<a class=headerlink href=#value-isnt-changing title="Permanent link">¶</a></h3> <ul> <li><strong>Check:</strong> Attribute name matches exactly</li> <li><strong>Check:</strong> Modification value is non-zero</li> <li><strong>Check:</strong> Action type is correct (Multiplication needs > 0, Addition can be negative)</li> <li><strong>Debug:</strong> Log <code>attribute.Value</code> before and after applying effect</li> </ul> <hr> <h2 id=next-steps>Next Steps<a class=headerlink href=#next-steps title="Permanent link">¶</a></h2> <p>You now have a complete buff/debuff system! Here are some ideas to expand:</p> <h3 id=create-more-effects>Create More Effects<a class=headerlink href=#create-more-effects title="Permanent link">¶</a></h3> <ul> <li><strong>Shield:</strong> MaxHealth × 1.5, visual shield sprite</li> <li><strong>Slow:</strong> Speed × 0.5, "Slowed" tag</li> <li><strong>Critical Strike:</strong> AttackDamage × 2.0, "CriticalHit" tag, brief flash effect</li> <li><strong>Invisibility:</strong> Just tags ("Invisible"), no stat changes, transparency effect</li> <li><strong>Armor Buff:</strong> Defense + 10, metallic sheen cosmetic</li> <li><strong>Strength Potion:</strong> AttackDamage × 1.5, red particle aura</li> </ul> <h3 id=build-systems-around-tags>Build Systems Around Tags<a class=headerlink href=#build-systems-around-tags title="Permanent link">¶</a></h3> <div class="language-csharp highlight"><table class=highlighttable><tr><th colspan=2 class=filename><span class=filename>C#</span></th></tr><tr><td class=linenos><div class=linenodiv><pre><span></span><span class=normal><a href=#__codelineno-11-1> 1</a></span>
<span class=normal><a href=#__codelineno-11-2> 2</a></span>
<span class=normal><a href=#__codelineno-11-3> 3</a></span>
<span class=normal><a href=#__codelineno-11-4> 4</a></span>
<span class=normal><a href=#__codelineno-11-5> 5</a></span>
<span class=normal><a href=#__codelineno-11-6> 6</a></span>
<span class=normal><a href=#__codelineno-11-7> 7</a></span>
<span class=normal><a href=#__codelineno-11-8> 8</a></span>
<span class=normal><a href=#__codelineno-11-9> 9</a></span>
<span class=normal><a href=#__codelineno-11-10>10</a></span>
<span class=normal><a href=#__codelineno-11-11>11</a></span>
<span class=normal><a href=#__codelineno-11-12>12</a></span>
<span class=normal><a href=#__codelineno-11-13>13</a></span>
<span class=normal><a href=#__codelineno-11-14>14</a></span>
<span class=normal><a href=#__codelineno-11-15>15</a></span>
<span class=normal><a href=#__codelineno-11-16>16</a></span>
<span class=normal><a href=#__codelineno-11-17>17</a></span></pre></div></td><td class=code><div><pre><span></span><code><span id=__span-11-1><a id=__codelineno-11-1 name=__codelineno-11-1></a><span class=c1>// AI ignores invisible players</span>
</span><span id=__span-11-2><a id=__codelineno-11-2 name=__codelineno-11-2></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=o>!</span><span class=n>target</span><span class=p>.</span><span class=n>HasTag</span><span class=p>(</span><span class=s>"Invisible"</span><span class=p>))</span>
</span><span id=__span-11-3><a id=__codelineno-11-3 name=__codelineno-11-3></a><span class=p>{</span>
</span><span id=__span-11-4><a id=__codelineno-11-4 name=__codelineno-11-4></a><span class=w> </span><span class=n>ChasePlayer</span><span class=p>(</span><span class=n>target</span><span class=p>);</span>
</span><span id=__span-11-5><a id=__codelineno-11-5 name=__codelineno-11-5></a><span class=p>}</span>
</span><span id=__span-11-6><a id=__codelineno-11-6 name=__codelineno-11-6></a>
</span><span id=__span-11-7><a id=__codelineno-11-7 name=__codelineno-11-7></a><span class=c1>// UI shows status icons</span>
</span><span id=__span-11-8><a id=__codelineno-11-8 name=__codelineno-11-8></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>player</span><span class=p>.</span><span class=n>HasTag</span><span class=p>(</span><span class=s>"Poisoned"</span><span class=p>))</span>
</span><span id=__span-11-9><a id=__codelineno-11-9 name=__codelineno-11-9></a><span class=w> </span><span class=n>ShowPoisonIcon</span><span class=p>();</span>
</span><span id=__span-11-10><a id=__codelineno-11-10 name=__codelineno-11-10></a>
</span><span id=__span-11-11><a id=__codelineno-11-11 name=__codelineno-11-11></a><span class=c1>// Abilities check prerequisites</span>
</span><span id=__span-11-12><a id=__codelineno-11-12 name=__codelineno-11-12></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>player</span><span class=p>.</span><span class=n>HasTag</span><span class=p>(</span><span class=s>"Stunned"</span><span class=p>)</span><span class=w> </span><span class=o>||</span><span class=w> </span><span class=n>player</span><span class=p>.</span><span class=n>HasTag</span><span class=p>(</span><span class=s>"Silenced"</span><span class=p>))</span>
</span><span id=__span-11-13><a id=__codelineno-11-13 name=__codelineno-11-13></a><span class=w> </span><span class=k>return</span><span class=p>;</span><span class=w> </span><span class=c1>// Can't cast</span>
</span><span id=__span-11-14><a id=__codelineno-11-14 name=__codelineno-11-14></a>
</span><span id=__span-11-15><a id=__codelineno-11-15 name=__codelineno-11-15></a><span class=c1>// Interactions respect state</span>
</span><span id=__span-11-16><a id=__codelineno-11-16 name=__codelineno-11-16></a><span class=k>if</span><span class=w> </span><span class=p>(</span><span class=n>player</span><span class=p>.</span><span class=n>HasTag</span><span class=p>(</span><span class=s>"Invulnerable"</span><span class=p>))</span>
</span><span id=__span-11-17><a id=__codelineno-11-17 name=__codelineno-11-17></a><span class=w> </span><span class=n>damage</span><span class=w> </span><span class=o>=</span><span class=w> </span><span class=mi>0</span><span class=p>;</span>
</span></code></pre></div></td></tr></table></div> <h3 id=designer-workflows>Designer Workflows<a class=headerlink href=#designer-workflows title="Permanent link">¶</a></h3> <ol> <li>Create an effect library (30+ common effects)</li> <li>Designers mix/match on items, abilities, enemies</li> <li>Programmers never touch effect code again!</li> </ol> <hr> <h2 id=related-documentation>📚 Related Documentation<a class=headerlink href=#related-documentation title="Permanent link">¶</a></h2> <p><strong>Core Guides:</strong></p> <ul> <li><a href=../effects-system/ >Effects System Full Guide</a> - Complete API reference and advanced patterns</li> <li><a href=../../../overview/getting-started/ >Getting Started</a> - Your first 5 minutes with Unity Helpers</li> <li><a href=../../../readme/ >Main README</a> - Complete feature overview</li> </ul> <p><strong>Related Features:</strong></p> <ul> <li><a href=../../relational-components/relational-components/ >Relational Components</a> - Auto-wire components (pairs well with effects)</li> <li><a href=../../serialization/serialization/ >Serialization</a> - Save/load effects and attributes</li> </ul> <p><strong>Need help?</strong> <a href=https://github.com/wallstop/unity-helpers/issues>Open an issue</a></p> <hr> <h3 id=made-with-by-wallstop-studios>Made with ❤️ by Wallstop Studios<a class=headerlink href=#made-with-by-wallstop-studios title="Permanent link">¶</a></h3> <p><em>Effects System tutorial complete! Your designers can now create gameplay effects without code.</em></p> <aside class=md-source-file> <span class=md-source-file__fact> <span class=md-icon title="Last update"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1zM12.5 7v5.2l4 2.4-1 1L11 13V7zM11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2z"/></svg> </span> <span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-timeago" title="January 24, 2026 21:39:53 UTC"><span class=timeago datetime=2026-01-24T21:39:53+00:00 locale=en></span></span><span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-iso_date" title="January 24, 2026 21:39:53 UTC">2026-01-24</span> </span> <span class=md-source-file__fact> <span class=md-icon title=Created> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M14.47 15.08 11 13V7h1.5v5.25l3.08 1.83c-.41.28-.79.62-1.11 1m-1.39 4.84c-.36.05-.71.08-1.08.08-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8c0 .37-.03.72-.08 1.08.69.1 1.33.32 1.92.64.1-.56.16-1.13.16-1.72 0-5.5-4.5-10-10-10S2 6.5 2 12s4.47 10 10 10c.59 0 1.16-.06 1.72-.16-.32-.59-.54-1.23-.64-1.92M18 15v3h-3v2h3v3h2v-3h3v-2h-3v-3z"/></svg> </span> <span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-timeago" title="October 12, 2025 20:23:53 UTC"><span class=timeago datetime=2025-10-12T20:23:53+00:00 locale=en></span></span><span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-iso_date" title="October 12, 2025 20:23:53 UTC">2025-10-12</span> </span> </aside> </article> </div> <script>var tabs=__md_get("__tabs");if(Array.isArray(tabs))e:for(var set of document.querySelectorAll(".tabbed-set")){var labels=set.querySelector(".tabbed-labels");for(var tab of tabs)for(var label of labels.getElementsByTagName("label"))if(label.innerText.trim()===tab){var input=document.getElementById(label.htmlFor);input.checked=!0;continue e}}</script> <script>var target=document.getElementById(location.hash.slice(1));target&&target.name&&(target.checked=target.name.startsWith("__tabbed_"))</script> </div> <button type=button class="md-top md-icon" data-md-component=top hidden> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M13 20h-2V8l-5.5 5.5-1.42-1.42L12 4.16l7.92 7.92-1.42 1.42L13 8z"/></svg> Back to top </button> </main> <footer class=md-footer> <nav class="md-footer__inner md-grid" aria-label=Footer> <a href=../effects-system/ class="md-footer__link md-footer__link--prev" aria-label="Previous: Overview"> <div class="md-footer__button md-icon"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M20 11v2H8l5.5 5.5-1.42 1.42L4.16 12l7.92-7.92L13.5 5.5 8 11z"/></svg> </div> <div class=md-footer__title> <span class=md-footer__direction> Previous </span> <div class=md-ellipsis> Overview </div> </div> </a> <a href=../../serialization/serialization/ class="md-footer__link md-footer__link--next" aria-label="Next: Overview"> <div class=md-footer__title> <span class=md-footer__direction> Next </span> <div class=md-ellipsis> Overview </div> </div> <div class="md-footer__button md-icon"> <svg xmlns=http://www.w3.org/2000/svg viewbox="0 0 24 24"><path d="M4 11v2h12l-5.5 5.5 1.42 1.42L19.84 12l-7.92-7.92L10.5 5.5 16 11z"/></svg> </div> </a> </nav> <div class="md-footer-meta md-typeset"> <div class="md-footer-meta__inner md-grid"> <div class=md-copyright> <div class=md-copyright__highlight> Copyright © 2024-2026 Wallstop Studios - 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