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com.wallstop-studios.dxcommandterminal

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*Documentation for internal features of the Terminal. For documentation on how to register commands, please refer to the [README](./README.md).* ### Terminal structure: | | Description | |:-------------|:-------------------------------------------------------------------| | Buffer | Handles incoming logs | | Autocomplete | Keeps a list of known words and uses it to autocomplete text | | Shell | Responsible for parsing and executing commands | | History | Keeps a list of issued commands and can traverse through that list | ### Variables: ```csharp Terminal.Shell.SetVariable("level", SceneManager.GetActiveScene().name); ``` In the console: ``` > print $level Main > set greet Hello World! > print $greet Hello World! > set LEVEL : Main GREET : Hello World! ``` ### Add words to autocomplete: ```csharp Terminal.Autocomplete.Register("foo"); ``` ### Run a command: ```csharp Terminal.Shell.RunCommand("print Hello World!")); ``` ### Log without adding to Unity debug logs: ```csharp Terminal.Log("Value of foo: {0}", foo); ``` ### Clear logs: ```csharp Terminal.Buffer.Clear(); ``` ### Modify the command history: ```csharp Terminal.History.Clear(); // Clear history Terminal.History.Push("foo"); // Add item to history string a = Terminal.History.Next(); // Get next item string b = Terminal.History.Previous(); // Get previous item ```