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com.vovgou.loxodon-framework-addressable

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This is a plugin that uses Unity's addressable asset system to load resources.

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![](docs/images/icon.png) # Loxodon Framework Addressable [![license](https://img.shields.io/badge/license-MIT-blue.png)](https://github.com/vovgou/loxodon-framework/blob/master/LICENSE) [![release](https://img.shields.io/badge/release-v2.0.0-blue.png)](https://github.com/vovgou/loxodon-framework/releases) *Developed by Clark* Requires Unity 2018.4 or higher. This is a Addressable plugin for Loxodon.Framework. ## Installation ### Install via OpenUPM (recommended) [OpenUPM](https://openupm.com/) can automatically manage dependencies, it is recommended to use it to install the framework. Requires [nodejs](https://nodejs.org/en/download/)'s npm and openupm-cli, if not installed please install them first. # Install openupm-cli,please ignore if it is already installed. npm install -g openupm-cli #Go to the root directory of your project cd F:/workspace/New Unity Project #Install loxodon-framework-addressable openupm add com.vovgou.loxodon-framework-addressable ### Install via Packages/manifest.json Modify the Packages/manifest.json file in your project, add the third-party repository "package.openupm.com"'s configuration and add "com.vovgou.loxodon-framework-addressable" in the "dependencies" node. Installing the framework in this way does not require nodejs and openm-cli. { "dependencies": { ... "com.unity.modules.xr": "1.0.0", "com.vovgou.loxodon-framework-addressable": "2.0.1" }, "scopedRegistries": [ { "name": "package.openupm.com", "url": "https://package.openupm.com", "scopes": [ "com.vovgou", "com.openupm" ] } ] } ### Install via git URL After Unity 2019.3.4f1 that support path query parameter of git package. You can add https://github.com/vovgou/loxodon-framework.git?path=Loxodon.Framework/Assets/LoxodonFramework to Package Manager Loxodon.Framework.Addressable depends on Loxodon.Framework, please install Loxodon.Framework first. - Loxodon.Framework: https://github.com/vovgou/loxodon-framework.git?path=Loxodon.Framework/Assets/LoxodonFramework - Loxodon.Framework.Addressable: https://github.com/vovgou/loxodon-framework.git?path=Loxodon.Framework.Addressable/Assets/LoxodonFramework/Addressable ![](docs/images/install_via_git.png) ### Install via *.unitypackage file Download Loxodon.Framework.unitypackage and Loxodon.Framework.Addressable.unitypackage, import them into your project. - [Releases](https://github.com/vovgou/loxodon-framework/releases) ## Examples ![](docs/images/addressable_localization.png) ### Loads localized assets using the Addressable Assets System async void Start() { Localization localization = Localization.Current; localization.CultureInfo = CultureInfo.CurrentCulture; //Load localized resources from Assetbundles based on asset label. await localization.AddDataProvider(new XmlAddressableDataProvider("localization")); //Load localized resources from Assetbundles based on asset address. string filename = "Localizations/default/tutorials.asset"; await localization.AddDataProvider(new AddressableLocalizationSourceDataProvider(filename)); // or //Load localized resources from Assetbundles based on asset label and file names. //await localization.AddDataProvider(new AddressableLocalizationSourceDataProvider("localization", // new string[] { "tutorials.asset" })); string name = localization.GetText("app.name"); Debug.LogFormat("name:{0}", name); } ### Loads the window using the Addressable Assets System async void Start() { IUIViewLocator locator = new AddressableUIViewLocator(); IWindow window =await locator.LoadWindowAsync<ExampleWindow>("UI/Window.prefab"); await window.Show(); } ## Contact Us Email: [yangpc.china@gmail.com](mailto:yangpc.china@gmail.com) Website: [https://vovgou.github.io/loxodon-framework/](https://vovgou.github.io/loxodon-framework/) QQ Group: 622321589 [![](https://pub.idqqimg.com/wpa/images/group.png)](https:////shang.qq.com/wpa/qunwpa?idkey=71c1e43c24900ee84aeffc76fb67c0bacddc3f62a516fe80eae6b9521f872c59)