com.phantomsxr.unityfusion
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# 2.0.0-pre.69
## Added
- Added UnityFusion Log Redirection
## Fixed
- Fixed XRMODBehaviour.Adapter NicifyName
## Changed
- Changed package dependencies
# 2.0.0-pre.68
## Fixed
- Fixed XRMODBehaviour not work when call InstantiateAsync
# 2.0.0-pre.67
## Fixed
- Fixed GetComponentsInParent,GetComponentsInChild type error
## Changed
- Removed useless files
# 2.0.0-pre.66
## Fixed
- Fixed the error of using LayerMask directly instead of LayerMask.Value
- Fixed an issue with MonoBinder/MonoInspector not parsing DataProperty fields with non-public types but with
SerializeField
# 2.0.0-pre.65
## Added
- Added List<T> inject support
## Changed
- Changed DataProperty display style
# 2.0.0-pre.64
## Added
- Added Custom Data Property for MonoBinder support(Class Model)
# 2.0.0-pre.63
## Fixed
- Fixed List<UnityComponent>.AddRange bug
- Fixed batch convert To MonoBinder
- Add new clrs
## Changed
- Add `priority` for menu item
# 2.0.0-pre.62
## Fixed
- Fixed error after first-time installing
## Changed
- Combined all editor scripts into one editor folder
# 2.0.0-pre.61
## Fixed
- Fixed build error. Because the editor asmdef is not only Editor
# 2.0.0-pre.60
## Add
- Add support Localization component fixing
## Changed
- Remove the extra editor asmdef file. Merge them into UnityFusion.Editor.
# 2.0.0-pre.59
## Fixed
- Fixed RuntimeAssetReferenceDatabase load failed
- Fixed the Changelog's fixed tag from the previous version
# 2.0.0-pre.58
## Fixed
- Fixed load RuntimeAssetReferenceDatabase asset failed with in legacy project
# 2.0.0-pre.57
## Added
- Added load RuntimeAssetReferenceDatabase when xr-experience loaded
- Added auto collection Runtime asset references data when ConvertToMonoBinder
## Fixed
- Fixed incorrect type of Sprite and Texture2D when auto add asset reference object to Package tools contents
- Fixed List<T>/Array<T>/Unity Object support for ConvertToXRMODBehaviour
## Changed
- Separate ConvertToMonoBinder and ConvertToXRMODBehaviour from main file
# 2.0.0-pre.56
## Added
- Added add asset reference record for RuntimeAssetReferenceDatabase when ConvertToXRMODBinder
## Fixed
- Fixed Unity Component set value incorrect when Convert To XRMODBehaviour
# 2.0.0-pre.55
## Updated
- Update to support Unity6.1(Supported)
# 2.0.0-pre.54
## Fixed
- Fixed the error that the child object component could not be retrieved when MonoBinder was converted to
XRMODBehaviour.
- Fixed serializer field data
# 2.0.0-pre.53
## Fixed
- Fixed Cross-domain multiple inheritance bug
```C#
public class PlayerBase:XRMODBehaviour,IDamaage{}
public class AIPlayer:PlayerBase{}
// Error when call GetComponent<TutorialPlayer>()
public class TutorialPlayer:AIPlayer{}
```
# 2.0.0-pre.52
## Added
- Added MonoBinder to XRMODBehaviour
## Fixed
- Fixed Primitives data binding
- Fixed AnimationCurveArray data binding
- Fixed Vector2/3/4,Quaternion Array data binding
## Changed
- Changed MenuItem path to Tools/XR-MOD/Tools
# 2.0.0-pre.51
## Fixed
- Fixed **GetComponentsInChildren** Type error bug
# 2.0.0-pre.50
## Removed
- Removed useless adapter scripts of XRI
# 2.0.0-pre.49
## Added
- Add fix SDKInformation.asset process
# 2.0.0-pre.48
## Improved
- Improved UnityFusion Core. Slightly improved performance on accessing fields through aggressive inlining
# 2.0.0-pre.47
## Added
- Add XRMOD_INSTALL to defineconstraits
# 2.0.0-pre.46
## Added
- Add MaskableGraphic adapter
- Add Selectable adapter
- Add TMPro TextMesh clr
## Fixed
- Fix InvokeConstructor for MonoBinder
## Removed
- Remove **BundleDetails_Binding**
# 2.0.0-pre.45
## Added
- Add **InstantiateAsync** support
- Add **Diagnostics Stopwatch** Binding
- Add **AsyncInstantiateOperation GameObject** Binding
- Add **AsyncInstantiateOperation GameObject Awaiter** Binding
- Add **InstantiateParameters** Binding
- Add **LineRenderer List** Binding
- Add **Sprite List** Binding
- Add **Button List** Binding
- Add **UIImage List** Binding
- Add **RectTransform List** Binding
- Add **Canvas List** Binding
- Add **Canvas Group List** Binding
- Add **Toggle Group List** Binding
- Add **Toggle List** Binding
- Add **Dropdown List** Binding
- Add **TextMeshPro List** Binding
- Add **TextMeshProUGUI List** Binding
- Add **RawImage List** Binding
- Add **Slider List** Binding
- Add **Scrollbar List** Binding
- Add **InputField List** Binding
- Add **Particle System List** Binding
- Add **BoxCollider List** Binding
- Add **SphereCollider List** Binding
- Add **MeshCollider List** Binding
- Add **CapsuleCollider List** Binding
- Add **Character List** Binding
- Add **Animation List** Binding
- Add **Animator List** Binding
- Add **Quaternion List** Binding
- Add **MeshFilter List** Binding
- Add **MeshRenderer List** Binding
- Add **SplineContainer List** Binding
- Add **AudioSource List** Binding
- Add **AudioClip List** Binding
- Add **Light List** Binding
- Add **Sorting Group List** Binding
- Add **SpriteRenderer List** Binding
- Add **VideoPlayer List** Binding
- Add **Camera List** Binding
## Improved
- Optimize InstantiateCLRRedirection parameters name
# 2.0.0-pre.44
## Added
- Add trigger action to start process MonoBinder via ActionNotificationCenter
- Add DateTime getNow clr
- Add UnityFusion Debug Service
## Fix
- Fix CLR direction and Optimize
## Remove
- Remove Convert To MonoBinder Button on XRMODBehaviour component. Use Right-click component context menu insead.
- Remove On Multiplayer Event callback
## Improved
- Optimize code struct
- Optimize XRMODBehaviourAdapter
- Optimize XRMODBehaviourAdapter Component display name
# 2.0.0-pre.43
## Added
- Add AudioClipData asset load
## Fix
- Fix List<System.Int32> delegate Adapter missing error
- Fix MonoBinder error when bind the LayerMask field
- Fix when PackageTools does not have a project or is not opened, using binder to fill in asset will result in an error.
## Change
- Change Instantiate function name to DoBinding in the Hooks/Runtime/Utility.cs
- Change Convert To MonoBinder button to Context Menu(Right click the target)
## Improved
- Improved Delegate register of primitive types
# 2.0.0-pre.42
## Improved
- Improved location Services useage
# 2.0.0-pre.41
## Removed
- Remove Try catch in ILIntepreter
# 2.0.0-pre.40
## Fix
- Fix module clr not injected into application domain
# 2.0.0-pre.39
## Add
- Add Particle sub mode clrs
## Fix
- List\<GameObject\> Binding failed
## Fix
- Fix ConstrainSource not found error
- Fix [Particle]Cannot find method:set_enabled in type:UnityEngine.ParticleSystem+RotationOverLifetimeModule
# 2.0.0-pre.38
## Fix
- Fix does not work with start method when script componenthas not OnEnable method
# 2.0.0-pre.37
## Fix
- Fix when the object is in the Deactivate state, MonoBinder start still executes.
# 2.0.0-pre.36
## Removed
- Removed Fusion2 dependency from Clr. Move fusion2 clr to photon module UnityFusion.
# 2.0.0-pre.35
## Added
- Add Events,Particles clrs
- Add missing clr types
## Improved
- Reduce GC
- Improved OnEvent GC
# 2.0.0-pre.34
## Fix
- Fixed the issue that a large number of GCs were generated when loading Assetbundles.
# 2.0.0-pre.33
## Fix
- Fix component array render of mono behaviour adapter inspector.
## Removed
- Removed uesless code.
# 2.0.0-pre.32
## Fix
- Fix double-click log redirection
# 2.0.0-pre.31
## Removed
- Removed LoadTTypeAssetRedirection.cs. And move to XRMODAPI UnityFusion
- Removed XRMOD-API Reference
# 2.0.0-pre.30
# 2.0.0-pre.29
# 2.0.0-pre.28
## Added
- [CLRs]: Added CLRs
- [Cores]: Move to Cores folder
- [Hooks]: Added Hooks
- [Adapters]: Added Adapters