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com.phantomsxr.unityfusion

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# 2.0.0-pre.43 ## Added - Add AudioClipData asset load ## Fix - Fix List<System.Int32> delegate Adapter missing error - Fix MonoBinder error when bind the LayerMask field - Fix when PackageTools does not have a project or is not opened, using binder to fill in asset will result in an error. ## Change - Change Instantiate function name to DoBinding in the Hooks/Runtime/Utility.cs - Change Convert To MonoBinder button to Context Menu(Right click the target) ## Improved - Improved Delegate register of primitive types # 2.0.0-pre.42 ## Improved - Improved location Services useage # 2.0.0-pre.41 ## Removed - Remove Try catch in ILIntepreter # 2.0.0-pre.40 ## Fix - Fix module clr not injected into application domain # 2.0.0-pre.39 ## Add - Add Particle sub mode clrs ## Fix - List\<GameObject\> Binding failed ## Fix - Fix ConstrainSource not found error - Fix [Particle]Cannot find method:set_enabled in type:UnityEngine.ParticleSystem+RotationOverLifetimeModule # 2.0.0-pre.38 ## Fix - Fix does not work with start method when script componenthas not OnEnable method # 2.0.0-pre.37 ## Fix - Fix when the object is in the Deactivate state, MonoBinder start still executes. # 2.0.0-pre.36 ## Removed - Removed Fusion2 dependency from Clr. Move fusion2 clr to photon module UnityFusion. # 2.0.0-pre.35 ## Added - Add Events,Particles clrs - Add missing clr types ## Improved - Reduce GC - Improved OnEvent GC # 2.0.0-pre.34 ## Fix - Fixed the issue that a large number of GCs were generated when loading Assetbundles. # 2.0.0-pre.33 ## Fix - Fix component array render of mono behaviour adapter inspector. ## Removed - Removed uesless code. # 2.0.0-pre.32 ## Fix - Fix double-click log redirection # 2.0.0-pre.31 ## Removed - Removed LoadTTypeAssetRedirection.cs. And move to XRMODAPI UnityFusion - Removed XRMOD-API Reference # 2.0.0-pre.30 # 2.0.0-pre.29 # 2.0.0-pre.28 ## Added - [CLRs]: Added CLRs - [Cores]: Move to Cores folder - [Hooks]: Added Hooks - [Adapters]: Added Adapters