com.nickmaltbie.openkcc
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Open Source Kinematic Character Controller project.
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{
"name": "com.nickmaltbie.openkcc",
"displayName": "OpenKCC",
"version": "1.5.0",
"unity": "2019.4",
"unityRelease": "40f1",
"description": "Open Source Kinematic Character Controller project.",
"author": {
"name": "Nick Maltbie",
"email": "nick.dmalt@gmail.com",
"url": "https://nickmaltbie.com"
},
"documentationUrl": "https://nickmaltbie.com/OpenKCC/docs",
"keywords": [
"character controller",
"kinematic",
"physics"
],
"samples": [
{
"displayName": "Example First Person Character",
"description": "Contains example of basic kinematic character controller avatar.",
"path": "Samples~/ExampleFirstPersonKCC"
},
{
"displayName": "Simplified KCC Demo Character",
"description": "Simplified script example of KCC Movement.",
"path": "Samples~/SimplifiedDemoKCC"
},
{
"displayName": "Various Collider Shapes",
"description": "Example collider shapes besides basic capsule for a player.",
"path": "Samples~/ExampleColliderShapes"
},
{
"displayName": "Example OpenKCC and Navmesh",
"description": "Example navmesh agent controlled by OpenKCC movement engine.",
"path": "Samples~/NavmeshExample"
}
],
"dependencies": {
"com.nickmaltbie.screenmanager": "3.2.0",
"com.nickmaltbie.statemachineunity": "1.4.0",
"com.nickmaltbie.testutilsunity": "1.1.0",
"com.unity.editorcoroutines": "1.0.0",
"com.unity.inputsystem": "1.5.0",
"com.unity.textmeshpro": "1.0.0"
},
"testables": [
"com.unity.inputsystem"
],
"license": "MIT"
}