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com.nickmaltbie.openkcc

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Open Source Kinematic Character Controller project.

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{ "name": "com.nickmaltbie.openkcc", "displayName": "OpenKCC", "version": "1.5.0", "unity": "2019.4", "unityRelease": "40f1", "description": "Open Source Kinematic Character Controller project.", "author": { "name": "Nick Maltbie", "email": "nick.dmalt@gmail.com", "url": "https://nickmaltbie.com" }, "documentationUrl": "https://nickmaltbie.com/OpenKCC/docs", "keywords": [ "character controller", "kinematic", "physics" ], "samples": [ { "displayName": "Example First Person Character", "description": "Contains example of basic kinematic character controller avatar.", "path": "Samples~/ExampleFirstPersonKCC" }, { "displayName": "Simplified KCC Demo Character", "description": "Simplified script example of KCC Movement.", "path": "Samples~/SimplifiedDemoKCC" }, { "displayName": "Various Collider Shapes", "description": "Example collider shapes besides basic capsule for a player.", "path": "Samples~/ExampleColliderShapes" }, { "displayName": "Example OpenKCC and Navmesh", "description": "Example navmesh agent controlled by OpenKCC movement engine.", "path": "Samples~/NavmeshExample" } ], "dependencies": { "com.nickmaltbie.screenmanager": "3.2.0", "com.nickmaltbie.statemachineunity": "1.4.0", "com.nickmaltbie.testutilsunity": "1.1.0", "com.unity.editorcoroutines": "1.0.0", "com.unity.inputsystem": "1.5.0", "com.unity.textmeshpro": "1.0.0" }, "testables": [ "com.unity.inputsystem" ], "license": "MIT" }