com.jeffbert.unity-component-pool
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Pooling system designed to work with Unity components. Reduces memory allocations by reusing disabled components.
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# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [1.0.9] - 2024-02-11
### Fixed
- Fixed objects not getting unpooled when they were reactivated without going through the component pool API (enabling component or activating game object).
## [1.0.8] - 2024-02-01
### Changes
- ComponentPool.GetMany List parameter type changed to ICollection.
## [1.0.7] - 2024-01-29
### Changes
- Added preprocessor directives for unit tests.
## [1.0.3] - 2022-11-21
### Fixed
- Fixed README image urls