com.fluid.state-machine
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A finite state machine micro-framework for Unity3D focused on a pure code implementation.
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## [2.0.1](https://github.com/ashblue/fluid-state-machine/compare/v2.0.0...v2.0.1) (2019-06-13)
### Bug Fixes
* **fsm:** state not initially set on build ([8e7e67a](https://github.com/ashblue/fluid-state-machine/commit/8e7e67a))
# [2.0.0](https://github.com/ashblue/fluid-state-machine/compare/v1.0.0...v2.0.0) (2019-06-02)
### Code Refactoring
* **namespaces:** changed to match fluid behavior tree ([6afdbe8](https://github.com/ashblue/fluid-state-machine/commit/6afdbe8))
### Features
* **builders:** removed class inheritance in favor of c# extensions ([be1618a](https://github.com/ashblue/fluid-state-machine/commit/be1618a))
* **git:** added commitizen support ([db87261](https://github.com/ashblue/fluid-state-machine/commit/db87261))
### BREAKING CHANGES
* **namespaces:** Namespace must be converted from CleverCrow.FluidStateMachine to
CleverCrow.Fluid.FSMs with a simple find a replace across your scripts
* **builders:** Current custom builders must be replaced with C# extensions that target the builder
directly. See README.md section on extension for an example.