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com.fluid.state-machine

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A finite state machine micro-framework for Unity3D focused on a pure code implementation.

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## [2.0.1](https://github.com/ashblue/fluid-state-machine/compare/v2.0.0...v2.0.1) (2019-06-13) ### Bug Fixes * **fsm:** state not initially set on build ([8e7e67a](https://github.com/ashblue/fluid-state-machine/commit/8e7e67a)) # [2.0.0](https://github.com/ashblue/fluid-state-machine/compare/v1.0.0...v2.0.0) (2019-06-02) ### Code Refactoring * **namespaces:** changed to match fluid behavior tree ([6afdbe8](https://github.com/ashblue/fluid-state-machine/commit/6afdbe8)) ### Features * **builders:** removed class inheritance in favor of c# extensions ([be1618a](https://github.com/ashblue/fluid-state-machine/commit/be1618a)) * **git:** added commitizen support ([db87261](https://github.com/ashblue/fluid-state-machine/commit/db87261)) ### BREAKING CHANGES * **namespaces:** Namespace must be converted from CleverCrow.FluidStateMachine to CleverCrow.Fluid.FSMs with a simple find a replace across your scripts * **builders:** Current custom builders must be replaced with C# extensions that target the builder directly. See README.md section on extension for an example.