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com.ellyality.prototype.road_architech

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Generate roads on the terrain

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# RoadArchitect [![Maintainers Wanted](https://img.shields.io/badge/maintainers-wanted-red.svg)](https://github.com/pickhardt/maintainers-wanted) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/MicroGSD/RoadArchitect/master/LICENSE.txt) [![Gitter](https://badges.gitter.im/RoadArchitect/Lobby.svg)](https://gitter.im/RoadArchitect/Lobby) [![GitHub release](https://img.shields.io/github/release/MicroGSD/RoadArchitect.svg)]() [![Gendarme issues](https://img.shields.io/badge/Gendarme_Issues-3056-red.svg)](https://djohns451.github.io/RoadArchitect/report.html) [![Github All Releases](https://img.shields.io/github/downloads/MicroGSD/RoadArchitect/total.svg)]() [![GitHub contributors](https://img.shields.io/github/contributors/MicroGSD/RoadArchitect.svg)]() Road Architect for Unity. Road architect is a professional quality road system creator featuring dynamic intersections, bridges and many other road objects. Now with HDRP support: Check the `hdrp` branch for details. Working with 2018.3.0. If interested in contributing contact support@microgsd.com. ## - The recommended way to install Road Architect is to use the unity package on the releases page. - https://github.com/MicroGSD/RoadArchitect/releases - Documentation https://github.com/MicroGSD/RoadArchitect/wiki/Documentation - Note: The Road Architect menu is located under the "Window" menu. ## Videos - Overview: https://www.youtube.com/watch?v=AUwud3XklJ8 - 2.5 minutes: https://www.youtube.com/watch?v=DZWYfgDNSoo - Road Architect Tutorial #1: Road Creation: http://youtu.be/IR4lwbnuPVQ - Road Architect Tutorial #2: Bridges: http://youtu.be/Dq4c2Q0wlAs - Road Architect Tutorial #3: Intersections: http://youtu.be/05Pg7U1FHyg - Road Architect Tutorial #4: Extrusion & Edge Objects: http://youtu.be/jQT15NlWIV4 - Road Architect Tutorial #5: Splatmap Creation: http://youtu.be/qy71HXR4VBg - Tutorial playlist: http://www.youtube.com/playlist?list=PLr4BO0oWm3C85qgyakKca4pGSAgZyS3nl ## Intersections ![Intersections](ManualImages/Extra/SS6-640.jpg) - Dynamic Procedurally generated based upon lanes, road width and angle of attack. - Turn lanes Complete left and right optional turn lanes. - Traffic lights Fully functioning and heavily detailed traffic light system including left on yield and right turn lane only lights. - Assets Includes several assets such as traffic light poles, street lights, traffic lights, stop signs and more. Most include rigid body versions for dynamic environments. ## Bridges ![Bridges](ManualImages/Extra/SS4-640.jpg) - Bridge wizard Allows for instant creation of professional quality bridges such as causeway, arch, suspension and more. All bridge creation aspects are generated instantly allowing quick iteration. - Customization Custom extrusion allows for mix and match of bridge parts. Over 50 bridge parts included. - Details Many different types of railing, bases, center dividers included. - Curvature Curvature of bridges supported including arch and suspension bridges. ## Railing and extrusions ![Railing](ManualImages/Extra/SS5-640.jpg) - Railing 12+ Railing types included such as K-Rails and W Beams. - Center dividers Many center divider options including the most popular configurations such as K-Rails with blinders or street lights. All aspects of mesh extrusion are performed instantly allowing quick iteration. - Collision barriers Water barrels and other collision barriers come with prefabricated rigid or static body configurations. - Custom extrusion Extrude any custom mesh along the spline with almost limitless customization. ## Assets ![Assets](ManualImages/Extra/SS3-640.jpg) - Road assets several road assets included such as street lights, double lights, stop signs and more. All aspects of road asset placement are done instantly, allowing for quick iterations. - Custom assets Place any custom mesh along the spline with an extreme amount of customization options. - Signs 300+ U.S. federal and state road signs are pre-built and available for use. - Future assets Assets will be added and freely available as time progresses. ## Quality ![Quality](ManualImages/Extra/SS2-640.jpg) - Speed All mesh extrusion, bridge extrusion and road asset placement actions are instantaneous. Optimized road generation results in an average 100ms per (2km road + 1 intersection). Multithreaded support. - Quality Most road textures at least 1024x1024 resolution. Most materials include normal and specular maps. Most assets created to federal or state specification.