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com.dss.atmosphere

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# Bruneton's Improved Atmospheric Scattering for Unity A physically-based atmospheric skybox shader for Unity. Based on work by [Eric Bruneton](https://github.com/ebruneton/precomputed_atmospheric_scattering) and [Scrawk](https://github.com/Scrawk/Brunetons-Improved-Atmospheric-Scattering). ## Requirements This tool requires a graphics card that supports the following Unity features: - Compute Shader - Texture3D - RenderTexture ## Usage ### 1. Generating the atmosphere 1. Select "DSS/Atmosphere/Generate" from the menu bar. 2. Set the precomputation parameters as desired. 3. Press "Precompute". 4. Choose paths to save the generated material and textures. ### 2. Using it as a skybox 1. Select "Window > Lighting > Settings" from the menu bar. 2. Locate the "Environment" heading in the lighting window. 3. Drag generated material into the *Skybox Material* slot. 4. Drag your scene's main directional light into the "Sun Source" slot. ## A note on color space - For best results, ensure that your projects color space is set to **linear**, rather than gamma. - If you are using the tonemap post-processing effect, then be sure to disable the **tonemap** checkbox on the material. ## Results ![midday](https://i.imgur.com/ewiTBgX.png) ![sunset](https://i.imgur.com/FI0mD97.png) ![twilight](https://i.imgur.com/FRgBzV9.png)