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com.didabu.core.unity

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Didabu Unity Core

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# Didabu # Installtion 修改Packages目录下的manifest.json文件,增加scopedRegistries节(如果没有的话),然后增加以下仓库配置: ```json "scopedRegistries": [ { "name": "npmjs", "url": "https://registry.npmjs.org", "scopes": [ "com.onesignal", "com.modesttree.zenject", "com.applovin.max.unity", "com.mogafa", "com.didabu", "com.bugly.unity", "com.facebook.unity" ] } ] ``` 在dependencies下添加: 开发环境(Github) ```json "com.didabu.core.unity": "ssh://git@github.com/didabu/unity-core.git#upm_dev", ``` 开发环境(aliyun) ```json "com.didabu.core.unity": "ssh://git@code.aliyun.com/didabu/unity-core.git#upm_dev", ``` 正式环境 ```json "com.didabu.core.unity": "0.2.2", ``` # 初始化 在网站创建App后,设置好参数,然后下载参数json文件,放置到Resources中(如果更新App版本时,最好同时更新json文件),调用Didabu.Application.Init方法初始化Didabu: ```csharp Didabu.Application.Init("YOUR_DIDABU_APP_ID","YOUR_APP_DEV_KEY"); ``` ## 沙箱环境 开发过程中设置沙箱环境为true,正式环境设置为false: ```csharp //开发环境 Didabu.Application.IsSandbox = true; //正式环境 Didabu.Application.IsSandbox = false; ``` ## 日志等级 ```csharp //设置日志级别 Didabu.Application.LogLevel = LogLevel.Debug; //获取日志组件 var logger = IocContainer.Resolve<ILogger>(); logger.LogDebug("Test log."); ``` 或者继承自MogafaBase(MogafaMonoBehaviourBase),可以在类中直接使用Logger来记录日志 ```csharp public class TestClass : MogafaBase //MogafaMonoBehaviourBase { public void TestMethod() { Logger.LogDebug("Enter TestMethod."); } public async void SaveDataTest() { await LocalStorage.SetString("testname1", "testvalue"); await LocalStorage.SetInt("testname2", 100); await LocalStorage.SetLong("testname3", 1000L); await LocalStorage.SetFloat("testname4", 0.01f); } } ``` ## 选择HttpClient Didabu提供两种内置的HttpClient供选择,一种是.net提供的HttpClient,另外一种是Unity提供WebRequest,通过以下方式来选择: ```csharp //选择.net提供的HttpClient Didabu.Application.UseDefaultHttpClient(); //选择unity的WebRequest Didabu.Application.UseUnityWebRequestHttpClient(); ``` # Features ## 资产操作 ```csharp var assetCode = "0301"; //增加资产 Didabu.Application.AddAsset(assetCode, 500); //减少资产 Didabu.Application.SubAsset(assetCode, 100); //获取资产 var assetValue = Didabu.Application.GetAsset(assetCode); //获取资产排行榜 ``` ## 用户行为操作 ```csharp var behaviourCode = "7001"; //记录用户行为次数 var times = await Didabu.Application.AddBehaviour(behaviourCode, 1); //获取用户行为次数 var behaviourCode = await Didabu.Application.GetBehaviour(behaviourCode); ``` ## App数据操作 ```csharp var appDataCode = "5001"; //记录app数据 Didabu.Application.SetAppData(appDataCode, "00:02.635"); //获取app数据 var appData = Didabu.Application.GetAppData(appDataCode); //获取app数据的排行榜 List<AppDataLeaderboardDto> leaderboards = await Didabu.Application.GetAppDataLeaderboard(appDataCode); //倒序获取app数据排行榜 leaderboards = await Didabu.Application.GetAppDataLeaderboard(appDataCode, true); ``` ## AB分组操作 ```csharp if(Didabu.Application.IsAbGroup("ABGroup", "A")) { //如果ABGroup分组为A,则作相应处理 } ```