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Caffeine package is a collection of utility methods, design patterns, and extensions for creating, previewing, and distributing interactive courses within Unity.
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# MixedRealityToolkit/Standard shader
The MixedRealityToolkit/Standard shader is a collection of shading techniques for mimicking [**Microsoft's Fluent Design System**](https://fluent.microsoft.com/) within Unity 3D.
The goal of this shader is to have a single, flexible shader that can achieve visuals similar to Unity's Standard Shader, implement Fluent Design System principles, and remain performant on mixed reality devices.
## Example scenes
To explore a Unity scene demonstrating materials which use many of the MixedRealityToolkit/Standard's features open **Scenes\MaterialGallery.unity** within Unity's editor, or deploy to a mixed reality device.
To compare the Unity Standard shader to the MRTK Standard shader open **Scenes\StandardMaterialComparison.unity** within Unity's editor, or deploy to a mixed reality device.
For a gallery of common MRTK materials open **Scenes\StandardMaterials.unity** within Unity's editor, or deploy to a mixed reality device.
## Limitations
- Only one light source is supported, the directional light (additional light can be achieved using lightmapping).