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com.bonjour-lab.monoculardepth

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# Unity3D-MonocularDepthEstimation ![gif](https://i.imgur.com/T04Wrng.gif) Unity3D Monocular depth estimation using Barracuda based on: https://medium.com/xrpractices/monocular-depth-sensing-point-cloud-from-webcam-feed-using-unity-barracuda-d9f1496b5932 ### DephSensor.cs This script computes depth estimation on RenderTexture source image. Please note the model return a depth image at 224×244 RFloat. You can grab the RenderTexture containing the Depth value from script by calling ```DephSensor.GetRawOutput()``` ### Install Package This package uses the scoped registry feature to import dependent packages. Please add the following sections to the package manifest file (Packages/manifest.json). To the scopedRegistries section: ``` { "name": "Bonjour-lab", "url": "https://registry.npmjs.com", "scopes": [ "com.bonjour-lab" ] } ``` To the dependencies section: ``` "com.bonjour-lab.monoculardepth": "1.0.8-preview", ``` After changes, the manifest file should look like below: ``` { "scopedRegistries": [ { "name": "Bonjour-lab", "url": "https://registry.npmjs.com", "scopes": [ "com.bonjour-lab" ] } ], "dependencies": { "com.bonjour-lab.monoculardepth": "1.0.8-preview", ... ``` Tested on ------- * Unity 2020 & 2019