com.beanbag.firebase.crashlytics
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Prioritize and fix stability issues faster. Firebase Crashlytics helps you track, prioritize, and fix stability issues that erode game quality, in realtime. Spend less time triaging and troubleshooting crashes and more time building game content and feat
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Firebase Unity SDK
==================
The Firebase Unity SDK provides Unity packages for the following Firebase
features on *iOS*, *tvOS* and *Android*.
Note: Firebase Dynamic Links is not supported on tvOS.
| Feature | Unity Package |
|:-----------------------------------:|:---------------------------------:|
| Firebase Analytics | FirebaseAnalytics.unitypackage |
| Firebase App Check | FirebaseAppCheck.unitypackage |
| Firebase Authentication | FirebaseAuth.unitypackage |
| Firebase Crashlytics | FirebaseCrashlytics.unitypackage |
| Firebase Dynamic Links (deprecated) | FirebaseDynamicLinks.unitypackage |
| Cloud Firestore | FirebaseFirestore.unitypackage |
| Firebase Functions | FirebaseFunctions.unitypackage |
| Firebase Installations | FirebaseInstallations.unitypackage|
| Firebase Messaging | FirebaseMessaging.unitypackage |
| Firebase Realtime Database | FirebaseDatabase.unitypackage |
| Firebase Remote Config | FirebaseRemoteConfig.unitypackage |
| Firebase Storage | FirebaseStorage.unitypackage |
The SDK provides .NET 4.x compatible packages
## Desktop Workflow Implementations
The Firebase Unity SDK includes desktop workflow support for the following
Firebase features, enabling their use in the Unity editor and in standalone
desktop builds on Windows, OS X, and Linux:
| Feature | Unity Package |
|:----------------------------------:|:---------------------------------:|
| Firebase Authentication | FirebaseAuth.unitypackage |
| Firebase App Check | FirebaseAppCheck.unitypackage |
| Firebase Realtime Database* | FirebaseDatabase.unitypackage |
| Cloud Firestore | FirebaseFirestore.unitypackage |
| Firebase Functions | FirebaseFunctions.unitypackage |
| Firebase Remote Config | FirebaseRemoteConfig.unitypackage |
| Firebase Storage | FirebaseStorage.unitypackage |
(* See Known Issues in the Release Notes below.)
This is a Beta feature, and is intended for workflow use only during the
development of your app, not for publicly shipping code.
## Stub Implementations
Stub (non-functional) implementations of the remaining libraries are provided
for convenience when building for Windows, OS X, and Linux, so that you don't
need to conditionally compile code when also targeting the desktop.
## AdMob
The AdMob Unity plugin is distributed separately and is available from the
[AdMob Get Started](https://firebase.google.com/docs/admob/unity/start) guide.
Setup
-----
You need to follow the
[SDK setup instructions](https://firebase.google.com/docs/unity/setup).
Each Firebase package requires configuration in the
[Firebase Console](https://firebase.google.com/console). If you fail to
configure your project your app's initialization will fail.
Support
-------
[Firebase Support](http://firebase.google.com/support/)
Release Notes
-------------
### 12.0.0
- Changes
- General: Update to Firebase C++ SDK version 12.0.0.
- General (Android): Update to Firebase Android BoM version 33.0.0.
- General (Android): Updated minSdkVersion to 23, and targetSdkVersion
and compileSdkVersion to 34.
- General (iOS): Update to Firebase Cocoapods version 10.25.0.
- General (iOS): Minimum iOS deployment target is now 13.0.
- General: Minimum supported editor version is now Unity 2020.
- Auth: Remove deprecated calls involving `SignInResult`, most of
which were appended with `_DEPRECATED`.
- Remote Config: Remove deprecated `ConfigSettings.MinimumFetchInternalInMilliseconds`,
use `ConfigSettings.MinimumFetchIntervalInMilliseconds` instead.
### 11.9.0
- Changes
- General: Update to Firebase C++ SDK version 11.10.0.
- General (Android): Update to Firebase Android BoM version 32.8.1.
- General (iOS): Update to Firebase Cocoapods version 10.24.0.
- App Check: Fix potential crash when fetching a token.
([#877](https://github.com/firebase/firebase-unity-sdk/issues/877)).
- Storage (Desktop): Removed 5-minute timeout for uploads and downloads.
([#968](https://github.com/firebase/firebase-unity-sdk/issues/968)).
### 11.8.1
- Changes
- Firestore (iOS): Fix undefined absl symbols error.
([#974](https://github.com/firebase/firebase-unity-sdk/issues/974))
### 11.8.0
- Changes
- General: Update to Firebase C++ SDK version 11.9.0.
- General (Android): Update to Firebase Android BoM version 32.7.4.
- General (iOS): Update to Firebase Cocoapods version 10.22.0.
- General (Android): Improve how property tag logic handles Unity 2022+.
- Auth: Add FirebaseUser.SendEmailVerificationBeforeUpdatingEmailAsync,
a new method to verify and change the User's email.
- Auth: Deprecate the older method of updating emails, UpdateEmail.
- Dynamic Links: The Dynamic Links SDK is now deprecated. See the [support
documentation](https://firebase.google.com/support/dynamic-links-faq)
for more information.
### 11.7.0
- Changes
- General: Update to Firebase C++ SDK version 11.8.0.
- General (Android): Update to Firebase Android BoM version 32.7.1.
- General (iOS): Update to Firebase Cocoapods version 10.20.0.
- Analytics: Updated the consent management API to include new consent
signals.
- Auth: Fix a bug where an anonymous account can't be linked with
email password credential. For background, see [Email Enumeration
Protection](https://cloud.google.com/identity-platform/docs/admin/email-enumeration-protection)
### 11.6.0
- Changes
- General: Update to Firebase C++ SDK version 11.6.0.
- General (iOS): Update to Firebase Cocoapods version 10.16.0.
- App Check: Fixed a crash when there are errors creating a provider.
([#877](https://github.com/firebase/firebase-unity-sdk/issues/877))
### 11.5.0
- Changes
- General: Update to Firebase C++ SDK version 11.5.0.
- General (Android): Update to Firebase Android BoM version 32.3.1.
- General (iOS): Update to Firebase Cocoapods version 10.15.0.
- General (Android): Made dynamic code files read only to comply with new
Android 14 security requirements. This fixes a crash at API level 34+.
- Analytics (iOS): Added InitiateOnDeviceConversionMeasurementWithPhoneNumber
function to facilitate the [on-device conversion
measurement](https://support.google.com/google-ads/answer/12119136) API.
### 11.4.0
- Changes
- General: Update to Firebase C++ SDK version 11.4.0.
- General (Android): Update to Firebase Android BoM version 32.2.2.
- General (iOS): Update to Firebase Cocoapods version 10.13.0.
- General (iOS): 32-bit iOS builds (i386 and armv7) are no longer supported.
- Auth: Fixed a potential crash with holding onto FirebaseUser objects
after the AuthResult has been disposed.
### 11.3.0
- Changes
- General: Update to Firebase C++ SDK version 11.3.0.
- General (Android): Update to Firebase Android BoM version 32.2.0.
- General (iOS): Update to Firebase Cocoapods version 10.12.0.
- General (Desktop): Fixed an error loading google-services.json and
google-services-desktop.json from paths with international characters on
Windows.
- Auth (Android): Fixed an issue where VerifyPhoneNumber's internal builder
failed to create PhoneAuthOptions with certain compiler settings.
- Auth (iOS): Fixed an issue where functions that return AuthResult were not
including updated credentials when encountering errors.
- Firestore (Android) Fix the intermittent global references exhaustion
crash when working with documents with a large number of keys and/or large
map and/or array fields.
([#569](https://github.com/firebase/firebase-unity-sdk/issues/569)).
- Remote Config (Desktop): Additional fix for handling of non-English time
zone names on Windows.
### 11.2.0
- Changes
- General: Update to Firebase C++ SDK version 11.2.0.
- General (Android): Update Firebase Android BoM dependencies to v32.1.1.
- General (iOS): Update Firebase Cocoapods dependencies to v10.11.0.
- Remote Config (Desktop): Fixed numeric conversion when the system
language's number format uses commas as decimal points.
- Remote Config (Desktop): Fixed handling of time zones on Windows when the
time zone name in the current system language contains an accented
character or apostrophe.
### 11.1.0
- Changes
- General: Update to Firebase C++ SDK version 11.1.0.
- General (Android): Update Firebase Android BoM dependencies to v32.1.0.
- General (iOS): Update Firebase Cocoapods dependencies to v10.10.0.
- General (Android): Fix for deadlock within JniResultCallback, commonly seen
within Messaging, but affecting other products as well.
- General: Fix an [issue](https://github.com/firebase/firebase-unity-sdk/issues/726)
where AppCheck bundles were unintentionally included in App in the tgz.
- Auth: Fix a [crash](https://github.com/firebase/firebase-unity-sdk/issues/733)
that could occur when referencing CurrentUser.
- Auth: Remove internal methods.
- Database/Firestore (Desktop): Fixed a crash on Windows when the user's home
directory contains non-ANSI characters (Unicode above U+00FF).
- Storage (Desktop): Fixed a crash on Windows when uploading files from a path
containing non-ANSI characters (Unicode above U+00FF).
- Firestore: Add multi-database support. ([#738](https://github.com/firebase/firebase-unity-sdk/pull/738)).
### 11.0.0
- Changes
- App Check: Adds support for Firebase App Check on Android, iOS, tvOS,
and desktop platforms. To learn more, see
https://firebase.google.com/docs/app-check
- Messaging: Remove deprecated calls `Send`, `Subscribe`, and `Unsubscribe`.
- Remote Config (Android/iOS): Added support for real-time config updates. Use the new
`OnConfigUpdateListener` API to get real-time updates. Existing
`FetchAsync` and `ActivateAsync` APIs aren't affected by this change.
To learn more, see
[Get started with Firebase Remote Config](https://firebase.google.com/docs/remote-config/get-started?platform=unity#add-real-time-listener).
- Auth: Deprecated a number of methods, appending `_DEPRECATED` to some of
their names. This is a breaking change; you must either modify your code
to refer to the `_DEPRECATED` methods, or switch to the new methods, which
have new return types `AuthResult` (rather than `SignInResult`). The
deprecated methods will be removed in the *next* major release of the
Firebase Unity SDK. *(Note: do not mix and match using the old
and new methods or undefined behavior may result.)*
- Firestore: Added `Query.Count()`, which fetches the number of documents in
the result set without actually downloading the documents
([#659](https://github.com/firebase/firebase-unity-sdk/pull/659)).
### 10.7.0
- Changes
- General: Update to Firebase C++ SDK version 10.7.0.
- General (Android): Update Firebase Android BoM dependencies to v31.3.0.
- General (iOS): Update Firebase Cocoapods dependencies to v10.7.0.
- Messaging (Android): Generate the custom MessagingUnityPlayerActivity
as a Java file instead of precompiling it. This is to better support
changes with the UnityPlayerActivity, and GameActivity options, in
the Unity 2023 editor.
### 10.6.0
- Changes
- General (Android): Update to Firebase Android BoM version 31.2.3.
- General (iOS): Update to Firebase Cocoapods version 10.6.0.
### 10.5.0
- Changes
- General (Android): Update to Firebase Android BoM version 31.2.1.
- General (iOS): Update to Firebase Cocoapods version 10.5.0.
### 10.4.0
- Changes
- General (Android): Update to Firebase Android BoM version 31.2.0.
- General (iOS): Update to Firebase Cocoapods version 10.4.0.
- Firebase introduces Unity SDK support for tvOS, for Analytics,
Authentication, Crashlytics, Database, Firestore, Cloud Functions,
Installations, Messaging, Remote Config and Storage.
- Analytics: Added `SetConsent()` and `GetSessionIdAsync()` APIs.
- Crashlytics: Added `ReportUncaughtExceptionsAsFatal` property and `LogExceptionAsFatal` API.
### 10.3.0
- Changes
- General (Android): Update to Firebase Android BoM version 31.1.1.
- General (iOS): Update to Firebase Cocoapods version 10.3.0.
- Remote Config: Added `ConfigSettings.MinimumFetchIntervalInMilliseconds`,
which should be used instead of `MinimumFetchInternalInMilliseconds`. The
old one is considered deprecated, and will be removed with the next major release.
### 10.2.0
- Changes
- General (Android): Update to Firebase Android BoM version 31.1.0.
- General (iOS): Update to Firebase Cocoapods version 10.2.0.
### 10.1.1
- Changes
- General (Android): Update to Firebase Android BoM version 31.0.3.
- Crashlytics (Android): Fixed an [issue](https://github.com/firebase/firebase-android-sdk/issues/4313)
preventing native crashes from being reported for Android API 29+.
### 10.1.0
- Changes
- General: Update to Firebase C++ SDK version 10.1.0.
- General (Android): Update to Firebase Android BoM version 31.0.2.
- General (iOS): Update to Firebase Cocoapods version 10.1.0.
- Crashlytics (Android): Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/1116)
with symbols being stripped when using the tgz package.
- Firestore (Android): Reduce the number of JNI global references consumed
when creating or updating documents
([#1111](https://github.com/firebase/firebase-cpp-sdk/pull/1111)).
### 10.0.1
- Changes
- Crashlytics (Android): Fixed a critical [issue](https://github.com/firebase/firebase-android-sdk/issues/4223)
that was causing background crashes in specific cases.
### 10.0.0
- Changes
- General: Updated Firebase C++ SDK dependencies to v10.0.0.
- General (Android): Update Firebase Android BoM dependencies to v31.0.0.
- General (iOS): Update Firebase Cocoapods dependencies to v10.0.0.
- General: Minimum supported editor version is now Unity 2019.
- General: Removed dependency on Parse Tasks.
- Auth (Android/iOS): Deprecate `PhoneAuthProvider.MaxTimeoutMs`. The actual
range is determined by the underlying SDK, ex. [PhoneAuthOptions.Builder in Android SDK](https://firebase.google.com/docs/reference/android/com/google/firebase/auth/PhoneAuthOptions.Builder).
- Remote Config: Improve performance when setting default parameters
with long strings.
### 9.6.0
- Changes
- General: Updated Firebase C++ SDK dependencies to v9.6.0.
- General (Android): Update Firebase Android BoM dependencies to v30.5.0.
- General (iOS): Update Firebase Cocoapods dependencies to v9.6.0.
### 9.5.0
- Changes
- General: Updated Firebase C++ SDK dependencies to v9.5.0.
- Crashlytics: Fix #218 that Firebase editor tool not loading when iOS
build support is not installed.
### 9.4.0
- Changes
- General: Updated Firebase C++ SDK dependencies to v9.4.0.
### 9.3.0
- Changes
- General (Android, Linux): Fixed a concurrency bug where waiting for an
event with a timeout could occasionally return prematurely, as if the
timeout had occurred
([#1021](https://github.com/firebase/firebase-cpp-sdk/pull/1021)).
### 9.2.0
- Changes
- Crashlytics: Fix requiring user code to reference Crashlytics when using il2cpp.
- Firestore: Added `TransactionOptions` to control how many times a
transaction will retry commits before failing
([#318](https://github.com/firebase/firebase-unity-sdk/pull/318)).
- Database (Desktop): If the app data directory doesn't exist, create it.
This fixes an issue with disk persistence on Linux.
- Messaging (Android): Make sure all the resources are closed in
`RegistrationIntentService`.
([#973](https://github.com/firebase/firebase-cpp-sdk/issues/973)).
### 9.1.0
- Changes
- General: Added a missing namespace to the Google.MiniJson.dll.
- General (iOS): Fix an issue with bitcode not being enabled correctly.
- Functions: Add a new method `GetHttpsCallableFromURL`, to create callables
with URLs other than cloudfunctions.net.
- Analytics (iOS): Added InitiateOnDeviceConversionMeasurementWithEmail function to facilitate the
[on-device conversion measurement](https://support.google.com/google-ads/answer/12119136) API.
### 9.0.0
- Changes
- General: Minimum supported editor version is now Unity 2018.
- General (Editor, macOS): Add support for Apple Silicon chips.
- General (iOS): Firebase Unity on iOS is now built using Xcode 13.3.1.
- General (iOS): Fixed crash when running on iPhoneOS 12 and older.
- Analytics: Removed deprecated event names and parameters.
- Crashlytics (Android): Fixed a bug with missing symbols when enabling
minification via proguard.
- Messaging (Android): Fixed a bug with duplicate symbols when also
using Functions.
- Realtime Database (Desktop): Fixed a bug handling server timestamps
on 32-bit CPUs.
- Storage (Desktop): Set Content-Type HTTP header when uploading with
custom metadata.
### 8.10.1
- Changes
- General (Android): Fix an issue when building with mainTemplate.gradle.
### 8.10.0
- Changes
- General (Editor, macOS): Fix an issue when finding "python" executable.
- General : Firebase Unity SDK starts to build using Unity 2019,
and releases from git repo.
### 8.9.0
- Changes
- General (Editor, macOS): Support non-default "python" executable names,
common in newer macOS versions.
- General (iOS): Fixed additional issues on iOS 15 caused by early
initialization of Firebase iOS SDK.
- Remote Config: Fixed default FetchAsync() timeout being too high.
- Storage (Desktop): Added retry logic to PutFileAsync, GetFileAsync, and
other operations.
### 8.8.1
- Changes
- General (iOS): Fixed additional issues on iOS 15 caused by early
initialization of Firebase iOS SDK.
### 8.8.0
- Changes
- General (iOS): Another possible fix for an intermittent crash on iOS 15
caused by constructing C++ objects during Objective-C's `+load` method.
- Storage: Added a method to access the url of a storage instance.
- Crashlytics (Android): Updated internal Crashpad version to commit
`281ba7`. With this change, disabling tagged pointers is no longer
required, so the following can be removed from your manifest's
application tag: `android:allowNativeHeapPointerTagging=false`.
- Crashlytics (Android): Improved runtime efficiency of the
[`SetCustomKey` functions](/docs/crashlytics/customize-crash-reports?platform=unity#add-keys),
significantly reducing the number objects created and disk writes when
keys are updated frequently.
- Remote Config: Fixed an issue where the TimeSpan field of FetchDataAsync
was being used incorrectly.
### 8.7.0:
- Changes
- General (iOS): Fixed an intermittent crash on iOS 15 caused by
constructing C++ objects during Objective-C's `+load` method.
([#706](https://github.com/firebase/firebase-cpp-sdk/pull/706))
([#783](https://github.com/firebase/firebase-cpp-sdk/pull/783))
- Crashlytics (Android): Fixed a bug that prevented some Crashlytics session
files from being removed after the session ended. All session-specific
files are now properly cleaned up.
([#737](https://github.com/firebase/firebase-cpp-sdk/issues/737))
### 8.6.2:
- Changes
- Messaging (Android): Clean up callbacks on termination, to possibly fix
ANR issues in CheckAndFixDependenciesAsync
([#1160](https://github.com/firebase/quickstart-unity/issues/1160)).
### 8.6.1:
- Changes
- Crashlytics (Android): Updated the pinned dependency to fix a missing
method error
([#1177](https://github.com/firebase/quickstart-unity/issues/1177)).
### 8.6.0:
- Changes
- General (Android): Minimum SDK version is now 19.
- General: Variant double type now supports 64-bit while saving to json.
([#1133](https://github.com/firebase/quickstart-unity/issues/1133)).
- Firestore: Released to general availability for Android and iOS (desktop
support remains in beta).
- Firestore (iOS): Fixed intermittent crashes and empty results when
retrieving the contents of a document.
([#1171](https://github.com/firebase/quickstart-unity/issues/1171)).
- Firestore (iOS): Fixed intermittent "start after" query filters failing
to have any effects on the queries.
- Firestore (iOS): Fixed intermittent cases where specifying
ServerTimestampBehavior.Previous would return empty values instead of the
previous values.
- Crashlytics: Improved crash reporting for Unity Android apps using the
IL2CPP scripting backend. To display symbolicated IL2CPP stack traces in
the Crashlytics console, Android customers will need to upload symbol
files for their builds. See the [Getting Started with Crashlytics Unity]
(https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
Guide for more details.
- Messaging (Android): Fixed crash resulting in ANR on termination.
([#1151](https://github.com/firebase/quickstart-unity/issues/1151)).
### 8.5.0:
- Changes
- General (iOS): iOS SDKs are now built using Xcode 13.0.0.
- Firestore: Fixed an issue where the `Equals()` and `GetHashCode()` methods
of `DocumentSnapshot` would sometimes be inconsistent
([#8647](https://github.com/firebase/firebase-ios-sdk/pull/8647)).
### 8.4.0:
- Changes
- General: Added support for Android x86 64.
- Firestore: Improved the efficiency of progress callbacks in
`LoadBundleAsync()`.
- Firestore: Fixed crashes in Unity Editor on Linux caused by C++ exceptions
failing to be converted to C# exceptions.
- Firestore: Fixed intermittent hangs on Android when exceptions are thrown
by callbacks.
- Firestore: Fixed a crash on Android when `DocumentReference.Set()` was
invoked with an invalid `documentData` value (e.g. an int).
- Firestore: Fixed race conditions in the instance caching, terminate, and
disposal logic of `FirebaseFirestore`.
### 8.3.0:
- Changes
- Firestore: Simplified the API for modifying the settings of a
`FirebaseFirestore` instance. This is a backwards-incompatible change and
requires updates to code that sets `FirebaseFirestore.Settings`.
- Firestore: Changed an argument to `Query.WhereNotIn()` from `List` to
`IEnumerable`, to be consistent with `Query.WhereIn()`.
- Messaging (Android): Fixes an issue with receiving tokens when
initializing the app.
### 8.2.0:
- Changes
- Firestore: Removed `Equals` and `GetHashCode` methods from `Query`,
`QuerySnapshot`, and `DocumentSnapshot` classes. These methods were
unimplemented, and we plan to add proper support for them in a future
release.
- Crashlytics: Upload UnityFramework symbols in addition to the main app
dSYM file to improve symbolication
([#673](https://github.com/firebase/quickstart-unity/issues/673)).
- Messaging: Fixed a duplicate class error when building an application
which also uses Firebase Functions.
### 8.1.0:
- Changes
- Database: Fixed a crash around using DataSnapshots within Coroutines
([#635](https://github.com/firebase/quickstart-unity/issues/635)).
- Firestore: Implemented `IDisposable` for `ListenerRegistration`
([#746](https://github.com/firebase/quickstart-unity/issues/746)).
- Firestore: Added `null` and empty string argument checks to all
public methods, which now throw exceptions instead of crashing
([#1053](https://github.com/firebase/quickstart-unity/issues/1053)).
- Firestore: Fixed Android crash due to missing QueryEventListener class
([#1080](https://github.com/firebase/quickstart-unity/issues/1080)).
- Firestore: Added support for Firestore Bundles via
`FirebaseFirestore.LoadBundleAsync()` and
`FirebaseFirestore.GetNamedQueryAsync()`. Bundles contain pre-packaged
data produced with the Firestore Server SDKs and can be used to populate
Firestore's cache without reading documents from the backend.
### 8.0.0:
- Breaking Changes
- Instance Id: Removed support for the previously-deprecated Instance ID
SDK.
- Remote Config: The previously-deprecated class
`FirebaseRemoteConfigDeprecated` and the property
`ConfigSettings.IsDeveloperMode` have been removed.
- Changes
- Firestore: Internal assertions will now trigger C# exceptions (possible
exception types are `ArgumentException`, `InvalidOperationException` and
`FirestoreException` with `ErrorCode` set to `Internal`). These exceptions
are not meant to be caught -- rather, they are to help with debugging and
to avoid crashing the Unity editor instance.
*Important*: on iOS, you would need to change two settings on the exported
XCode project for this feature to work properly. Open `Build Settings` and
make sure that `Enable C++ Exceptions` and `Enable C++ Runtime Types`
settings are set to `Yes` for _all_ of the following: the `Unity-iPhone`
scheme, the `UnityFramework` scheme (for Unity versions 2019.3 and above)
_and_ the `Unity-iPhone` project. If you're doing incremental iOS builds
(i.e., if you use `Append` instead of `Replace` when doing the build),
these settings will persist between rebuilds, so you would only have to do
this once per project.
- Firestore: Fix `RunTransactionAsync()` to roll back the transaction if
the task returned from the given callback faults
([#1042](https://github.com/firebase/quickstart-unity/issues/1042)).
### 7.2.0:
- Changes
- Database: Fixed a potential crash that can occur as a result of a race
condition when adding, removing and deleting `ValueListener`s or
`ChildListener`s rapidly.
- Database: Fixed a crash when setting large values on Windows and Mac
systems ([#517](https://github.com/firebase/quickstart-unity/issues/517)].
- FCM (Android): Fixed triggering of callback handlers for background
notifications. Using `enqueueWork` instead of `startService`.
- Crashlytics: Added new Unity-specific metadata to help diagnose tricky
crashes around specific hardware setups.
### 7.1.0:
- Breaking Changes
- Remote Config: Changed `FirebaseRemoteConfig` to be an instanced class,
with new APIs to better manage fetching config data. The old static
methods are now deprecated, and can be accessed in the new class
`FirebaseRemoteConfigDeprecated`.
- Remote Config: `ConfigSettings.IsDeveloperMode` is now obsolete and does
nothing. `ConfigSettings.MinimumFetchInternalInMilliseconds` should be
adjusted instead.
- Changes
- General: Add GoogleServices-Info.plist to `Unity-iPhone` target in
Unity 2019.3+.
- Firestore: Fixed partial updates in `UpdateAsync()` with
`FieldValue.Delete`
([#882](https://github.com/firebase/quickstart-unity/issues/882)).
- Firestore: Fixed `DocumentSnapshot.ToDictionary()` on non-existent
documents when running on Android
([#887](https://github.com/firebase/quickstart-unity/issues/887)).
- Firestore: Fixed crash setting FirebaseFirestore.LogLevel on Android
before any instances have been created
([#888](https://github.com/firebase/quickstart-unity/issues/888)).
- Auth: Fixed a flaky crash when accessing the result from the task returned
by `FetchProvidersForEmailAsync`.
- Auth: You can now specify a language for emails and text messages sent
from your apps using UseAppLanguage() or setting the
FirebaseAuth.LanguageCode property.
- Messaging (Android): Using `enqueueWork` instead of `startService`.
Fixes bug where we lost messages with data payloads received when app
is in background.
([#877](https://github.com/firebase/quickstart-unity/issues/877)
- Remote Config: Fixed numeric value conversion `ConfigValue.DoubleValue`
and `ConfigValue.LongValue` to be locale independent.
- Installations: Fixed pod version to 7.5.0.
### 7.0.1:
- Changes
- Remote Config (Android): Fixed the crash bug introduced in 7.0.0.
### 7.0.0:
- Changes
- General (iOS): iOS SDKs are now built using Xcode 11.7.
- App (Editor): Remove deprecated service account APIs.
- App: Remove `FirebaseApp.CheckDependencies()` API.
- Analytics: Remove deprecated SetMinimumSessionDuration call.
- Installations: Added Installations SDK. See [Documentations](http://firebase.google.com/docs/reference/unity/namespace/firebase/installations) for
details.
- Instance Id: Marked Instance Id as deprecated.
- Messaging: Added getToken, deleteToken apis.
- Messaging: Removed deprecated Send() function.
- Storage: Remove deprecated `DownloadUrl` and `DownloadUrls` properties in
`StorageMetadata`.
- Messaging: raw_data has been changed from a std::string to a byte array.
- Dynamic Links: Remove deprecated `DynamicLinkComponents.DynamicLinkDomain`
. Please use `DynamicLinkComponents.DomainUriPrefix` instead.
- Dynamic Links (Android): Bump up Android library version and remove
dependency to GMS app invite.
- Firestore: Added support for `WhereNotEqualTo` and `WhereNotIn` queries.
- Firestore: Added new internal HTTP headers to the gRPC connection.
- Firestore: Fixed a Unity Editor hang on Windows when restarting an app
after listening to a query, document, or snapshots in sync
([#845](https://github.com/firebase/quickstart-unity/issues/845)).
- Firestore: Added support for `FirebaseFirestoreSettings.CacheSizeBytes`.
- Firestore: Fixed an intermittent crash in the Unity Editor when the app is
restarted while a transaction is in progress
([#783](https://github.com/firebase/quickstart-unity/issues/783)).
- Firestore: Fixed a crash when writing to a document after having been
offline for long enough that the auth token expired
([#872](https://github.com/firebase/quickstart-unity/issues/872)).
### 6.16.1:
- Changes
- General (Android): Fixes regression in 6.16.0 about Android build error
"Program type already present: com.google.firebase.unity.BuildConfig" when
make Android build with Crashlytics SDK in Unity 2019 and below.
- General: Significantly reduced the filesize of the Linux libraries.
- Database (Desktop): Added a function to create directories recursively
for persistent storage that fixes segfaults.
### 6.16.0:
- Changes
- General: Prevent Firebase SDK from causing GC in every frame.
- General (Editor): Improved the performance of Firebase Editor tools by
delay initialization when condition met and improve asset searching.
- General: Deprecate Firebase.Unity.Editor.FirebaseEditorExtensions. Most of
the functions is noop now and will be removed soon.
- General: **Breaking Change** Remove deprecated functions
`FirebaseApp.SetEditorAuthUserId()` and
`FirebaseApp.GetEditorAuthUserId()` in order to improve performance.
- General: (Android) Fixed that FirebaseApp failed to create for builds
created by Unity 2020+ due to google-services.json not found. All Firebase
Android resource files are moved to directories with `androidlib`
extension.
- General: (Android) Remove android:minSdkVersion from AndroidManifest.xml
under `Assets/Plugins/Android/Firebase` which is causing build error in
Unity 2020.
- Database (Desktop): Enabled offline persistence.
- Firestore: Fixed FirebaseFirestore.LogLevel for some log levels.
- Firestore: Added `Error.None` as a synonym for `Error.Ok`, which is more
consistent with other Firebase Unity APIs.
- auth.SWIG: Fix typo (across).
- Firestore: Fixed leaked memory in FirebaseFirestore C# objects.
- Crashlytics: Fixed an issue on iOS where the Crashlytics Run Script would fail to get added on versions of Unity 2018 and below [#5569](https://github.com/firebase/firebase-ios-sdk/issues/5569)
- Crashlytics: (Android) Fixed crashes for builds created by Unity 2020+ due
to build ID is missing. Generated Crashlytics Android resource files are
moved to `Plugins/Android/FirebaseCrashlytics.androidlib`.
- Firestore: Fixed `CollectionReference.AddAsync()` to propagate errors.
- Firestore: Changed async tasks to fault with `FirestoreException`.
- Firestore: Renamed the `Error` enum to `FirestoreError`.
- Messaging (Android): Updated library to be compatible with Android O,
which should resolve a IllegalStateException that could occur under
certain conditions.
- Messaging: Deprecated the `Send` function.
- Firestore: Added meaningful error messages to the exceptions with which
`ListenerRegistration.ListenerTask` tasks fault.
### 6.15.2
- Overview
- Changes
- Firestore (iOS): Fixed the missing Dispose symbol by updating to the
correct Cocoapod version.
### 6.15.1
- Overview
- Changes
- Firestore: Significantly improved stability when reentering play mode,
addressing [this issue](https://github.com/firebase/quickstart-unity/issues/638).
- Firestore: Fixed memory leaks that could cause a global reference table
overflow on Android, addressing [this
issue](https://github.com/firebase/quickstart-unity/issues/627).
- Fixed an issue that warns about Future handle not released properly.
- Firestore: Added the `ListenerRegistration.ListenerTask` property which
facilitates discovering an error that causes the listener stream to stop.
- Fixed an issue that cause Editor crash on the second time click play.
### 6.15.0
- Overview
- Replaced legacy Fabric Crashlytics Android and iOS SDKs with updated
Firebase Crashlytics SDKs.
- Reduce editor freeze when play mode starts.
- Changes
- Crashlytics (Android and iOS): Updated with the Firebase Crashlytics
Android & iOS SDKs, which now use Firebase-specific endpoints rather than
the deprecated Fabric endpoints. Crashlytics C# APIs have not changed.
- Crashlytics (Editor): Removed UI for managing Fabric API keys, which are
no longer required. Migrated Fabric apps will automatically use the Google
App Id as defined in the `GoogleServicesInfo.plist` and
`google-services.json` files.
- Crashlytics (Editor): Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/652)
that occurs when Crashlytics is imported using the Unity Package Manager.
- Crashlytics: Added `[assembly: Preserve]` attribute to
Firebase.Crashlytics namespace, to prevent stripping of Crashlytics code
by the UnityLinker.
- Firestore: Fixed several serialization issues on iOS.
- Firestore: Added `WaitForPendingWritesAsync` method which allows users to
wait on a task that completes when all pending writes are acknowledged
by the firestore backend.
- Firestore: Added `TerminateAsync` method which terminates the instance,
releasing any held resources.
- Firestore: Added `ClearPersistenceAsync` method which clears the
persistent cache, allowing unit/integration tests to be more isolated.
- Firestore: Added `Query.LimitToLast(int n)`, which returns the last
`n` documents as the result.
- Firestore: Added support for changing Firestore settings.
- Test Lab: Experimental release of Test Lab is now available on all
supported platforms.
- Firestore: Removed the `DocumentReference.ListenerDelegate` and
`Query.ListenerDelegate` delegates. These were intended to be
internal-only types.
- General: Reduce editor freeze when play mode starts by not running
XcodeProjectPatcher, GeneratedXmlFromGoogleServices and
AndroidManifestPatcher if the editor is in play mode or about to start
play mode.
- Messaging: (Android) Using the MessagingUnityPlayerActivity will no longer
interfere with Unity's built-in handling of deep links.
### 6.14.1
- Changes
- Auth: Added a new method: Firebase.Auth.Credential.IsValid().
- Auth: Added Firebase.Auth.FirebaseAccountLinkException which may be thrown
by LinkAndRetrieveDataWithCredentialAsync. The exception includes a
Firebase.Auth.UserInfo object which may contain additional information
about the user's account.
- Auth (iOS): Added Firebase.Auth.UserInfo.UpdatedCredential. This
credential may be valid in FirebaseAccountLinkExceptions indicating that
the credential may be used to sign into Firebase as the Apple-linked user.
### 6.14.0
- Changes
- Firestore: `Firestore.LoggingEnabled` is replaced by `Firestore.LogLevel`
for consistency with other Firebase Unity APIs. The getter for this
property has been removed.
- Crashlytics (iOS): Removes references to UIWebView APIs to prevent App
Store rejections.
### 6.13.0
- Changes
- General: Update asset labels so that External Dependency Manager works
even if files in Firebase SDK are moved.
- Firestore: Added `Query.WhereArrayContains()` query operator to find
documents where an array field contains a specific element.
- Firestore: Added `FieldValue.ArrayUnion()` and `FieldValue.ArrayRemove()`
to atomically add and remove elements from an array field in a document.
- Firestore: Added `Query.WhereIn()` and `Query.WhereArrayContainsAny()`
query operators. `Query.WhereIn()` finds documents where a specified
field’s value is IN a specified array. `Query.WhereArrayContainsAny()`
finds documents where a specified field is an array and contains ANY
element of a specified array.
- Firestore: Fixed QuerySnapshot.GetEnumerator() to not throw an
InvalidCastException.
### 6.12.0
- Overview
- Added experimental support for Cloud Firestore SDK.
- Changes
- Firestore: Experimental release of Firestore is now available on all
supported platforms.
### 6.11.0
- Overview
- Updated dependencies, changed minimum Xcode, and fixed an issue in
Database handling Auth token revocation.
- Changes
- General (Editor): Added FirebaseAuth manifest file to
FirebaseDatabase.unitypackage and FirebaseStorage.unitypackage for better
package management through Play Services Resolver.
- General (iOS): Minimum Xcode version is now 10.3.
- General: When creating a FirebaseApp, the ProjectId from the default
FirebaseApp is used if one is not provided.
- Database (Desktop): Fixed that database stops reconnecting to server after
the auth token is revoked.
### 6.10.0
- Overview
- Auth bug fixes and resource generation improvements.
- Changes
- Auth (iOS): Enabled the method OAuthProvider.GetCredential. This method
takes a nonce parameter as required by Apple Sign-in.
- Auth (Desktop): Fixed a deadlock that could cause the Unity Editor to
freeze when disposing FirebaseAuth.
- Editor: Python 3 compatibility for resource generation script and added
a fallback to use the Python interpreter on Windows 7/8.
- Editor: Removed debug logging when the resource generator script is
executed.
### 6.9.0
- Overview
- Updated dependencies, added support for Apple Sign-in to Auth,
support for signing-in using a 3rd party web providers and
configuration of BigQuery export in Messaging, fixed a Crashlytics
build reporting bug with Python 3 and fixed core editor plugin loading
issue on Windows.
- Changes
- Auth: Added API for invoking FirebaseAuth.SignInWithProvider and User
FirebaseUser.LinkWithProvider and FirebaseUser.ReauthenticateWithProvider
for sign in with third party auth providers.
- Auth: Added constant ProviderId strings to the provider classes.
- Auth (iOS): Added support for linking Apple Sign-in credentials.
- Crashlytics: Fixed build event reporting when Python 3 is installed on
Mac or Linux machines.
- Messaging (Android): Added the option to enable or disable message
delivery metrics export to BigQuery. This functionality is currently only
available on Android. Stubs are provided on iOS for cross platform
compatibility.
- Editor: Fixed core editor plugin so that it loads without the iOS Unity
extension installed on Windows.
### 6.8.1
- Overview
- Fixed Crashlytics and core editor plugin.
- Changes
- Crashlytics (Editor): Fixed Crashlytics editor plugin so that it loads
without the iOS Unity extension installed.
- Editor: Fixed core editor plugin so that it loads without the iOS Unity
extension installed.
### 6.8.0
- Overview
- Updated dependencies and fixed resource generation issue with python3.
- Changes
- Editor: Fixed an issue where resource generation from
google-services.json or GoogleService-Info.plist would fail if python3
was used to execute the resource generation script.
### 6.7.0
- Overview
- Updated dependencies, fixed issues in Analytics, Database, Dynamic Links,
Crashlytics, and Storage.
- Changes
- Storage (iOS/Android): Fixed an issue where
FirebaseStorage.GetReferenceFromUrl would return an invalid
StorageReference.
- Dynamic Links: Fixed an issue where removing delegate from
DynamicLinks.DynamicLinkReceived does not stop the delegate from being
called.
- Database: Fixed an issue causing timestamps to not be populated correctly
when using DatabaseReference.UpdateChildren().
- Database (Desktop): Fixed an issue preventing listener events from being
triggered after DatabaseReference.UpdateChildren() is called.
- Database (Desktop): Functions that take string parameters will now
fail gracefully if passed a null pointer.
- Database (Desktop): Fixed an issue that could result in an incorrect
snapshot being passed to listeners under specific circumstances.
- Database (Desktop): Fixed an issue causing
DatabaseReference.RunTransaction() to fail due to datastale when the
location previously stored a list with more than 10 items or a dictionary
with integer keys.
- Crashlytics: Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/493)
on iOS with Unity 2019.3 beta where the plugin fails to create a XCode run
script to upload symbols.
- Analytics (iOS): Fixed the racy behavior of
`FirebaseAnalytics.GetAnalyticsInstanceId()` after calling
`FirebaseAnalytics.ResetAnalyticsData()`.
### 6.6.0
- Overview
- Updated dependencies, fixed issues in Auth & Database.
- Changes
- Auth (Desktop): Fixed not loading provider list from cached user data.
- Database (Desktop): Fixed a crash that could occur when trying to keep a
location in the database synced when you do not have permission.
- Database (Desktop): Queries on locations in the database with query rules
now function properly, instead of always returning "Permission denied".
- Database (Desktop): Fixed the map-to-vector conversion when firing events
that have maps containing enitrely integer keys.
### 6.5.0
- Overview
- Updated dependencies, improved logging for Auth and Database, and fixed
the freeze in the editor.
- Changes
- General: The instance of FirebaseApp, FirebaseAuth, FirebaseDatabase,
FirebaseFunctions, FirebaseInstanceId and FirebaseStorage will be kept
alive after creation until explicitly disposed.
- Auth (Linux): Improved error logging if libsecret (required for login
persistence) is not installed on Linux.
- Database: The database now supports setting the log level independently of
the system level logger.
- Auth/Database (Desktop): Fixed the freeze when playing in the editor for
the more than once or when closing the editor, when keeping a static
reference to either FirebaseAuth or FirebaseDatabase instances.
### 6.4.0
- Overview
- Updated dependencies, improved error handling in the iOS build logic,
improved error handling with deleted objects, fixed an issue with Auth
persistence, and fixed a crash in Database.
- Changes
- General: Added more underlying null checks when accessing objects that can
potentially be deleted, throwing exceptions instead of crashing.
- General (iOS): Handle malformed Info.plist files when patching Xcode
projects.
- Auth (Desktop): Fixed an issue with updated user info not being persisted.
- Database (Desktop): Fixed a crash with saving a ServerTimestamp during
a transaction.
### 6.3.0
- Overview
- Auth (iOS): Fixed an exception in Firebase.AuthVerifyPhoneNumber.
- Changes
- General (Editor): Fixed spurious errors about missing google-services.json
file.
- General (iOS/Android): Fixed a bug that allows custom FirebaseApp
instances to be created after the app has been restarted
- Auth (Desktop): Changed destruction behavior. Instead of waiting for all
async operations to finish, now Auth will cancel all async operations and
quit. For callbacks that are already running, this will protect against
cases where auth instances might not exist anymore.
- Auth (iOS): Fixed an exception in PhoneAuthProvider.verifyPhoneNumber.
- Auth (iOS): Stopped Auth from hanging on destruction if any local tasks
remain in scope.
- Database (Desktop): Fixed an issue that could cause a crash when updating
the descendant of a location with a listener attached.
### 6.2.2
- Overview
- Bug fixes.
- Changes
- General (Editor): Worked around regression in Unity 2019.2 and 2019.3
which caused DllNotFoundException.
- General (Editor, macOS): Add support for macOS 10.11.x.
- Auth (Editor): After loading a persisted user data, ensure token is
not expired.
- Auth (desktop): Ensure Database, Storage and Functions do not use an
expired token after it's loaded from persistent storage.
- Database (Editor): Fixed a crash when calling UpdateChildrenAsync.
- Database (Editor): Deprecated service account authentication.
- Database (Editor): Fixed DatabaseReference.RunTransaction() sending
invalid data to the server which causes error message "Error on
incoming message" and freeze.
- Known Issues
- Database/Storage/Functions may fail to send authentication token to server
if FirebaseAuth is garbage-collected. If you are unable to access to
the server due to "Permission Denied", please try to keep FirebaseAuth
alive.
### 6.2.1
- Overview
- Fixed Crashlytics on Android not working correctly.
- Changes
- Crashlytics (Android): Fixed an issue causing Crashlytics to believe it
was shut down, blocking all functionality.
### 6.2.0
- Overview
- Moved Realtime Database to a C++ implementation on desktop, added support
for custom domains to Dynamic Links, and fixed issues in Database,
Instance ID, and Crashlytics.
- Changes
- General (Editor): Fixed an issue that could cause errors when trying to
read a google-services.json file with unicode characters in its path.
- General (Editor, iOS): Added support for patching Xcode projects in
Unity 2019.3+.
- General: Fixed a race that could lead to a crash when gabarge collecting
FirebaseApp objects.
- General: Updated Play Services Resolver from 1.2.116 to 1.2.121
For more information, see [this document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12121---jun-27-2019).
Added support for the [Jetpack Jetifier](https://developer.android.com/studio/command-line/jetifier)
, this allows the use of legacy Android support libraries with the latest
release of Google Play Services that uses AndroidX.
- Crashlytics (Android): Fixed a crash when logging large call stacks.
- Crashlytics (Android): Fixed a crash in exception logging when the
application is shutting down.
- Instance ID (Android):