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colyseus

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Multiplayer Game Server for Node.js.

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/// <reference types="node" /> import ClockTimer from "clock-timer.js"; import { EventEmitter } from "events"; import { Timeline } from "timeframe"; import { Client } from "./index"; export declare abstract class Room<T> extends EventEmitter { clock: ClockTimer; timeline?: Timeline; roomId: number; roomName: string; clients: Client[]; options: any; state: T; protected _previousState: any; protected _previousStateEncoded: any; private _simulationInterval; private _patchInterval; constructor(options?: any); abstract onMessage(client: Client, data: any): void; abstract onJoin(client: Client, options?: any): void; abstract onLeave(client: Client): void; abstract onDispose(): void; requestJoin(options: any): boolean; setSimulationInterval(callback: Function, delay?: number): void; setPatchRate(milliseconds: number): void; useTimeline(maxSnapshots?: number): void; setState(newState: any): void; lock(): void; unlock(): void; send(client: Client, data: any): void; broadcast(data: any): boolean; disconnect(): void; protected sendState(client: Client): void; private broadcastPatch(); private _onJoin(client, options?); private _onLeave(client, isDisconnect?); }