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colyseus

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Multiplayer Game Server for Node.js.

18 lines (17 loc) 786 B
// Use codes between 0~127 for lesser throughput (1 byte) "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var Protocol; (function (Protocol) { // User-related (1~10) Protocol[Protocol["USER_ID"] = 1] = "USER_ID"; // Room-related (10~20) Protocol[Protocol["JOIN_ROOM"] = 10] = "JOIN_ROOM"; Protocol[Protocol["JOIN_ERROR"] = 11] = "JOIN_ERROR"; Protocol[Protocol["LEAVE_ROOM"] = 12] = "LEAVE_ROOM"; Protocol[Protocol["ROOM_DATA"] = 13] = "ROOM_DATA"; Protocol[Protocol["ROOM_STATE"] = 14] = "ROOM_STATE"; Protocol[Protocol["ROOM_STATE_PATCH"] = 15] = "ROOM_STATE_PATCH"; // Generic messages (50~60) Protocol[Protocol["BAD_REQUEST"] = 50] = "BAD_REQUEST"; })(Protocol = exports.Protocol || (exports.Protocol = {}));