colyseus
Version:
Multiplayer Game Server for Node.js.
18 lines (17 loc) • 786 B
JavaScript
// Use codes between 0~127 for lesser throughput (1 byte)
;
Object.defineProperty(exports, "__esModule", { value: true });
var Protocol;
(function (Protocol) {
// User-related (1~10)
Protocol[Protocol["USER_ID"] = 1] = "USER_ID";
// Room-related (10~20)
Protocol[Protocol["JOIN_ROOM"] = 10] = "JOIN_ROOM";
Protocol[Protocol["JOIN_ERROR"] = 11] = "JOIN_ERROR";
Protocol[Protocol["LEAVE_ROOM"] = 12] = "LEAVE_ROOM";
Protocol[Protocol["ROOM_DATA"] = 13] = "ROOM_DATA";
Protocol[Protocol["ROOM_STATE"] = 14] = "ROOM_STATE";
Protocol[Protocol["ROOM_STATE_PATCH"] = 15] = "ROOM_STATE_PATCH";
// Generic messages (50~60)
Protocol[Protocol["BAD_REQUEST"] = 50] = "BAD_REQUEST";
})(Protocol = exports.Protocol || (exports.Protocol = {}));