colyseus
Version:
Multiplayer Game Server for Node.js.
20 lines (19 loc) • 847 B
TypeScript
import { Room } from "./Room";
import { Client } from "./index";
export declare class MatchMaker {
private handlers;
private availableRooms;
private roomsById;
private roomCount;
addHandler(name: string, handler: Function, options?: any): void;
hasHandler(roomName: string): boolean;
hasAvailableRoom(roomName: string): boolean;
getRoomById(roomId: number): Room<any>;
joinById(client: Client, roomId: number, clientOptions: any): Room<any>;
joinOrCreateByName(client: Client, roomName: string, clientOptions: any): Room<any>;
requestJoin(client: Client, roomName: string, clientOptions: any): Room<any>;
create(client: Client, roomName: string, clientOptions: any): Room<any>;
private lockRoom(roomName, room);
private unlockRoom(roomName, room);
private disposeRoom(roomName, room);
}