colyseus.js
Version:
Colyseus Multiplayer SDK for JavaScript/TypeScript
44 lines • 1.94 kB
JavaScript
;
/**
* The MIT License (MIT)
*
* Copyright 2016 Andrey Sitnik <andrey@sitnik.ru>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.createNanoEvents = void 0;
const createNanoEvents = () => ({
emit(event, ...args) {
let callbacks = this.events[event] || [];
for (let i = 0, length = callbacks.length; i < length; i++) {
callbacks[i](...args);
}
},
events: {},
on(event, cb) {
var _a;
((_a = this.events[event]) === null || _a === void 0 ? void 0 : _a.push(cb)) || (this.events[event] = [cb]);
return () => {
var _a;
this.events[event] = (_a = this.events[event]) === null || _a === void 0 ? void 0 : _a.filter(i => cb !== i);
};
}
});
exports.createNanoEvents = createNanoEvents;
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