colyseus.js
Version:
Colyseus Multiplayer SDK for JavaScript/TypeScript
28 lines • 1.53 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ErrorCode = exports.Protocol = void 0;
// Use codes between 0~127 for lesser throughput (1 byte)
var Protocol;
(function (Protocol) {
// Room-related (10~19)
Protocol[Protocol["HANDSHAKE"] = 9] = "HANDSHAKE";
Protocol[Protocol["JOIN_ROOM"] = 10] = "JOIN_ROOM";
Protocol[Protocol["ERROR"] = 11] = "ERROR";
Protocol[Protocol["LEAVE_ROOM"] = 12] = "LEAVE_ROOM";
Protocol[Protocol["ROOM_DATA"] = 13] = "ROOM_DATA";
Protocol[Protocol["ROOM_STATE"] = 14] = "ROOM_STATE";
Protocol[Protocol["ROOM_STATE_PATCH"] = 15] = "ROOM_STATE_PATCH";
Protocol[Protocol["ROOM_DATA_SCHEMA"] = 16] = "ROOM_DATA_SCHEMA";
Protocol[Protocol["ROOM_DATA_BYTES"] = 17] = "ROOM_DATA_BYTES";
})(Protocol || (exports.Protocol = Protocol = {}));
var ErrorCode;
(function (ErrorCode) {
ErrorCode[ErrorCode["MATCHMAKE_NO_HANDLER"] = 4210] = "MATCHMAKE_NO_HANDLER";
ErrorCode[ErrorCode["MATCHMAKE_INVALID_CRITERIA"] = 4211] = "MATCHMAKE_INVALID_CRITERIA";
ErrorCode[ErrorCode["MATCHMAKE_INVALID_ROOM_ID"] = 4212] = "MATCHMAKE_INVALID_ROOM_ID";
ErrorCode[ErrorCode["MATCHMAKE_UNHANDLED"] = 4213] = "MATCHMAKE_UNHANDLED";
ErrorCode[ErrorCode["MATCHMAKE_EXPIRED"] = 4214] = "MATCHMAKE_EXPIRED";
ErrorCode[ErrorCode["AUTH_FAILED"] = 4215] = "AUTH_FAILED";
ErrorCode[ErrorCode["APPLICATION_ERROR"] = 4216] = "APPLICATION_ERROR";
})(ErrorCode || (exports.ErrorCode = ErrorCode = {}));
//# sourceMappingURL=Protocol.js.map