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colyseus.js

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Colyseus Multiplayer SDK for JavaScript/TypeScript

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// colyseus.js@0.16.22 'use strict'; require('./legacy.js'); var Client = require('./Client.js'); var Protocol = require('./Protocol.js'); var Room = require('./Room.js'); var Auth = require('./Auth.js'); var Errors = require('./errors/Errors.js'); var SchemaSerializer = require('./serializer/SchemaSerializer.js'); var NoneSerializer = require('./serializer/NoneSerializer.js'); var Serializer = require('./serializer/Serializer.js'); Serializer.registerSerializer('schema', SchemaSerializer.SchemaSerializer); Serializer.registerSerializer('none', NoneSerializer.NoneSerializer); exports.Client = Client.Client; exports.MatchMakeError = Client.MatchMakeError; Object.defineProperty(exports, "ErrorCode", { enumerable: true, get: function () { return Protocol.ErrorCode; } }); Object.defineProperty(exports, "Protocol", { enumerable: true, get: function () { return Protocol.Protocol; } }); exports.Room = Room.Room; exports.Auth = Auth.Auth; exports.ServerError = Errors.ServerError; exports.SchemaSerializer = SchemaSerializer.SchemaSerializer; exports.getStateCallbacks = SchemaSerializer.getStateCallbacks; exports.registerSerializer = Serializer.registerSerializer; //# sourceMappingURL=index.js.map