colyseus.js
Version:
Colyseus Multiplayer SDK for JavaScript/TypeScript
52 lines (49 loc) • 1.61 kB
JavaScript
// colyseus.js@0.16.15
import { ServerError } from './errors/ServerError.mjs';
import * as httpie from 'httpie';
class HTTP {
client;
headers;
authToken;
constructor(client, headers = {}) {
this.client = client;
this.headers = headers;
}
get(path, options = {}) {
return this.request("get", path, options);
}
post(path, options = {}) {
return this.request("post", path, options);
}
del(path, options = {}) {
return this.request("del", path, options);
}
put(path, options = {}) {
return this.request("put", path, options);
}
request(method, path, options = {}) {
return httpie[method](this.client['getHttpEndpoint'](path), this.getOptions(options)).catch((e) => {
const status = e.statusCode; // || -1
const message = e.data?.error || e.statusMessage || e.message; // || "offline"
if (!status && !message) {
throw e;
}
throw new ServerError(status, message);
});
}
getOptions(options) {
// merge default custom headers with user headers
options.headers = Object.assign({}, this.headers, options.headers);
if (this.authToken) {
options.headers['Authorization'] = `Bearer ${this.authToken}`;
}
if (typeof (cc) !== 'undefined' && cc.sys && cc.sys.isNative) ;
else {
// always include credentials
options.withCredentials = true;
}
return options;
}
}
export { HTTP };
//# sourceMappingURL=HTTP.mjs.map