colorjs.io
Version:
Let’s get serious about color
119 lines (101 loc) • 3.2 kB
JavaScript
import ColorSpace from "../space.js";
import {multiplyMatrices} from "../util.js";
import XYZ_Abs_D65 from "./xyz-abs-d65.js";
const b = 1.15;
const g = 0.66;
const n = 2610 / (2 ** 14);
const ninv = (2 ** 14) / 2610;
const c1 = 3424 / (2 ** 12);
const c2 = 2413 / (2 ** 7);
const c3 = 2392 / (2 ** 7);
const p = 1.7 * 2523 / (2 ** 5);
const pinv = (2 ** 5) / (1.7 * 2523);
const d = -0.56;
const d0 = 1.6295499532821566E-11;
const XYZtoCone_M = [
[ 0.41478972, 0.579999, 0.0146480 ],
[ -0.2015100, 1.120649, 0.0531008 ],
[ -0.0166008, 0.264800, 0.6684799 ],
];
// XYZtoCone_M inverted
const ConetoXYZ_M = [
[ 1.9242264357876067, -1.0047923125953657, 0.037651404030618 ],
[ 0.35031676209499907, 0.7264811939316552, -0.06538442294808501 ],
[ -0.09098281098284752, -0.3127282905230739, 1.5227665613052603 ],
];
const ConetoIab_M = [
[ 0.5, 0.5, 0 ],
[ 3.524000, -4.066708, 0.542708 ],
[ 0.199076, 1.096799, -1.295875 ],
];
// ConetoIab_M inverted
const IabtoCone_M = [
[ 1, 0.1386050432715393, 0.05804731615611886 ],
[ 0.9999999999999999, -0.1386050432715393, -0.05804731615611886 ],
[ 0.9999999999999998, -0.09601924202631895, -0.8118918960560388 ],
];
export default new ColorSpace({
id: "jzazbz",
name: "Jzazbz",
coords: {
jz: {
refRange: [0, 1],
name: "Jz",
},
az: {
refRange: [-0.5, 0.5],
},
bz: {
refRange: [-0.5, 0.5],
},
},
base: XYZ_Abs_D65,
fromBase (XYZ) {
// First make XYZ absolute, not relative to media white
// Maximum luminance in PQ is 10,000 cd/m²
// Relative XYZ has Y=1 for media white
// BT.2048 says media white Y=203 at PQ 58
let [ Xa, Ya, Za ] = XYZ;
// modify X and Y
let Xm = (b * Xa) - ((b - 1) * Za);
let Ym = (g * Ya) - ((g - 1) * Xa);
// move to LMS cone domain
let LMS = multiplyMatrices(XYZtoCone_M, [ Xm, Ym, Za ]);
// PQ-encode LMS
let PQLMS = LMS.map (function (val) {
let num = c1 + (c2 * ((val / 10000) ** n));
let denom = 1 + (c3 * ((val / 10000) ** n));
return (num / denom) ** p;
});
// almost there, calculate Iz az bz
let [ Iz, az, bz] = multiplyMatrices(ConetoIab_M, PQLMS);
// console.log({Iz, az, bz});
let Jz = ((1 + d) * Iz) / (1 + (d * Iz)) - d0;
return [Jz, az, bz];
},
toBase (Jzazbz) {
let [Jz, az, bz] = Jzazbz;
let Iz = (Jz + d0) / (1 + d - d * (Jz + d0));
// bring into LMS cone domain
let PQLMS = multiplyMatrices(IabtoCone_M, [ Iz, az, bz ]);
// convert from PQ-coded to linear-light
let LMS = PQLMS.map(function (val) {
let num = (c1 - (val ** pinv));
let denom = (c3 * (val ** pinv)) - c2;
let x = 10000 * ((num / denom) ** ninv);
return (x); // luminance relative to diffuse white, [0, 70 or so].
});
// modified abs XYZ
let [ Xm, Ym, Za ] = multiplyMatrices(ConetoXYZ_M, LMS);
// restore standard D50 relative XYZ, relative to media white
let Xa = (Xm + ((b - 1) * Za)) / b;
let Ya = (Ym + ((g - 1) * Xa)) / g;
return [ Xa, Ya, Za ];
},
formats: {
// https://drafts.csswg.org/css-color-hdr/#Jzazbz
"color": {
coords: ["<number> | <percentage>", "<number> | <percentage>[-1,1]", "<number> | <percentage>[-1,1]"],
},
},
});