colorizr
Version:
Manipulate colors like a boss
80 lines (62 loc) • 2.61 kB
text/typescript
import { LAB_TO_LMS, LSM_TO_RGB, MESSAGES, PRECISION, SRGB_TO_P3 } from '~/modules/constants';
import { invariant } from '~/modules/invariant';
import { round } from '~/modules/utils';
import { isNumber, isString } from '~/modules/validators';
import { oklch2oklab } from '~/converters';
import parseCSS from '~/parse-css';
import { ColorTuple, LCH } from '~/types';
function multiplyMatrix(matrix: number[][], vector: ColorTuple): ColorTuple {
return [
matrix[0][0] * vector[0] + matrix[0][1] * vector[1] + matrix[0][2] * vector[2],
matrix[1][0] * vector[0] + matrix[1][1] * vector[1] + matrix[1][2] * vector[2],
matrix[2][0] * vector[0] + matrix[2][1] * vector[1] + matrix[2][2] * vector[2],
];
}
function isInP3Gamut(color: ColorTuple): boolean {
const epsilon = 0.000001;
return color.every(component => component >= 0 - epsilon && component <= 1 + epsilon);
}
function oklabToLinearSRGB(L: number, a: number, b: number): ColorTuple {
const l = (L + LAB_TO_LMS.l[0] * a + LAB_TO_LMS.l[1] * b) ** 3;
const m = (L + LAB_TO_LMS.m[0] * a + LAB_TO_LMS.m[1] * b) ** 3;
const s = (L + LAB_TO_LMS.s[0] * a + LAB_TO_LMS.s[1] * b) ** 3;
return [
LSM_TO_RGB.r[0] * l + LSM_TO_RGB.r[1] * m + LSM_TO_RGB.r[2] * s,
LSM_TO_RGB.g[0] * l + LSM_TO_RGB.g[1] * m + LSM_TO_RGB.g[2] * s,
LSM_TO_RGB.b[0] * l + LSM_TO_RGB.b[1] * m + LSM_TO_RGB.b[2] * s,
];
}
function oklabToLinearP3(L: number, a: number, b: number): ColorTuple {
const srgb = oklabToLinearSRGB(L, a, b);
return multiplyMatrix(SRGB_TO_P3, srgb);
}
/**
* Get the maximum chroma for a given lightness and hue in the OkLCH color space
*/
export function getOkLCHMaxChroma(input: string | LCH, precision = PRECISION): number {
const { l, h } = isString(input) ? parseCSS(input, 'oklch') : input;
invariant(isNumber(l) && l >= 0 && l <= 1, MESSAGES.lightnessRange);
invariant(isNumber(h) && h >= 0 && h <= 360, MESSAGES.hueRange);
// Binary search parameters
const epsilon = 0.000001;
let low = 0;
let high = 0.5; // Increased max theoretical chroma
while (high - low > epsilon) {
const mid = (low + high) / 2;
const { l: L, a, b } = oklch2oklab({ l, c: mid, h }, 16);
const p3Color = oklabToLinearP3(L, a, b);
if (isInP3Gamut(p3Color)) {
low = mid;
} else {
high = mid;
}
}
return round(low, precision);
}
/**
* Get a OkLCH color in the P3 color space.
*/
export function getP3Color(input: string | LCH): string {
const lch = isString(input) ? parseCSS(input, 'oklch') : input;
return `oklch(${lch.l} ${getOkLCHMaxChroma(lch)} ${lch.h})`;
}