color-hash
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Generate color based on the given string (using HSL color space and SHA256).
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Markdown
# Color Hash
Generate color based on the given string.
## Demo
https://zenozeng.github.io/color-hash/demo/
## Usage
### Deno
```typescript
import ColorHash from "https://deno.land/x/color_hash@v2.0.0/mod.ts"
```
### Node.js
```bash
npm install color-hash
```
```typescript
import ColorHash from 'color-hash'
```
or
```javascript
const ColorHash = require('color-hash').default;
```
### <script type="module">
```html
<script type="module">
import ColorHash from '../dist/esm.js';
</script>
```
#### Basic
```javascript
var colorHash = new ColorHash();
// in HSL, Hue ∈ [0, 360), Saturation ∈ [0, 1], Lightness ∈ [0, 1]
colorHash.hsl('Hello World'); // [ 225, 0.65, 0.35 ]
// in RGB, R, G, B ∈ [0, 255]
colorHash.rgb('Hello World'); // [ 135, 150, 197 ]
// in HEX
colorHash.hex('Hello World'); // '#8796c5'
```
#### Custom Hash Function
```javascript
var customHash = function(str) {
var hash = 0;
for(var i = 0; i < str.length; i++) {
hash += str.charCodeAt(i);
}
return hash;
};
var colorHash = new ColorHash({hash: customHash});
colorHash.hsl('Hello World!');
colorHash.rgb('Hello World!');
colorHash.hex('Hello World!');
```
#### Custom Hue
```javascript
var colorHash = new ColorHash({hue: 90});
```
```javascript
var colorHash = new ColorHash({hue: {min: 90, max: 270}});
```
```javascript
var colorHash = new ColorHash({hue: [ {min: 30, max: 90}, {min: 180, max: 210}, {min: 270, max: 285} ]});
```
#### Custom Lightness
```javascript
var colorHash = new ColorHash({lightness: 0.5});
```
```javascript
var colorHash = new ColorHash({lightness: [0.35, 0.5, 0.65]});
```
#### Custom Saturation
```javascript
var colorHash = new ColorHash({saturation: 0.5});
```
```javascript
var colorHash = new ColorHash({saturation: [0.35, 0.5, 0.65]});
```
## License
MIT.
## FAQ
### How does it work?
It uses the `hash` function (default is BKDRHash) to calculate the hash of the given string.
```
Hue = hash % 359. (Note that 359 is a prime)
Saturation = SaturationArray[hash / 360 % SaturationArray.length]
Lightness = LightnessArray[hash / 360 / SaturationArray.length % LightnessArray.length]
By default,
SaturationArray = LightnessArray = [0.35, 0.5, 0.65]
```
### Why not LAB?
Though LAB is more perceptually uniform, HSL is easier to control.
Simply sets lightness and saturation and change hue uniformly can generate uniform colors.
## Dev
### Test
```bash
deno test
```
#### Coverage Report
https://zenozeng.github.io/color-hash/coverage/lcov-report/lib/index.html
### Follow Semantic Versioning
http://semver.org/lang/zh-CN/