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collisionwasm

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Simple but very useful image collision check written in Rust which is compiled to WebAssembly.

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let wasm; let cachedUint8ArrayMemory0 = null; function getUint8ArrayMemory0() { if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) { cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer); } return cachedUint8ArrayMemory0; } let WASM_VECTOR_LEN = 0; function passArray8ToWasm0(arg, malloc) { const ptr = malloc(arg.length * 1, 1) >>> 0; getUint8ArrayMemory0().set(arg, ptr / 1); WASM_VECTOR_LEN = arg.length; return ptr; } /** * @param {Uint8Array} data_a * @param {number} width_a * @param {number} height_a * @param {number} offset_x_a * @param {number} offset_y_a * @param {Uint8Array} data_b * @param {number} width_b * @param {number} height_b * @param {number} offset_x_b * @param {number} offset_y_b * @param {number} alpha_threshold * @returns {boolean} */ export function check_collision(data_a, width_a, height_a, offset_x_a, offset_y_a, data_b, width_b, height_b, offset_x_b, offset_y_b, alpha_threshold) { const ptr0 = passArray8ToWasm0(data_a, wasm.__wbindgen_malloc); const len0 = WASM_VECTOR_LEN; const ptr1 = passArray8ToWasm0(data_b, wasm.__wbindgen_malloc); const len1 = WASM_VECTOR_LEN; const ret = wasm.check_collision(ptr0, len0, width_a, height_a, offset_x_a, offset_y_a, ptr1, len1, width_b, height_b, offset_x_b, offset_y_b, alpha_threshold); return ret !== 0; } async function __wbg_load(module, imports) { if (typeof Response === 'function' && module instanceof Response) { if (typeof WebAssembly.instantiateStreaming === 'function') { try { return await WebAssembly.instantiateStreaming(module, imports); } catch (e) { if (module.headers.get('Content-Type') != 'application/wasm') { console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e); } else { throw e; } } } const bytes = await module.arrayBuffer(); return await WebAssembly.instantiate(bytes, imports); } else { const instance = await WebAssembly.instantiate(module, imports); if (instance instanceof WebAssembly.Instance) { return { instance, module }; } else { return instance; } } } function __wbg_get_imports() { const imports = {}; imports.wbg = {}; imports.wbg.__wbindgen_init_externref_table = function() { const table = wasm.__wbindgen_export_0; const offset = table.grow(4); table.set(0, undefined); table.set(offset + 0, undefined); table.set(offset + 1, null); table.set(offset + 2, true); table.set(offset + 3, false); ; }; return imports; } function __wbg_init_memory(imports, memory) { } function __wbg_finalize_init(instance, module) { wasm = instance.exports; __wbg_init.__wbindgen_wasm_module = module; cachedUint8ArrayMemory0 = null; wasm.__wbindgen_start(); return wasm; } function initSync(module) { if (wasm !== undefined) return wasm; if (typeof module !== 'undefined') { if (Object.getPrototypeOf(module) === Object.prototype) { ({module} = module) } else { console.warn('using deprecated parameters for `initSync()`; pass a single object instead') } } const imports = __wbg_get_imports(); __wbg_init_memory(imports); if (!(module instanceof WebAssembly.Module)) { module = new WebAssembly.Module(module); } const instance = new WebAssembly.Instance(module, imports); return __wbg_finalize_init(instance, module); } async function __wbg_init(module_or_path) { if (wasm !== undefined) return wasm; if (typeof module_or_path !== 'undefined') { if (Object.getPrototypeOf(module_or_path) === Object.prototype) { ({module_or_path} = module_or_path) } else { console.warn('using deprecated parameters for the initialization function; pass a single object instead') } } if (typeof module_or_path === 'undefined') { module_or_path = new URL('collisionwasm_bg.wasm', import.meta.url); } const imports = __wbg_get_imports(); if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) { module_or_path = fetch(module_or_path); } __wbg_init_memory(imports); const { instance, module } = await __wbg_load(await module_or_path, imports); return __wbg_finalize_init(instance, module); } export { initSync }; export default __wbg_init;