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collisionwasm

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Simple but very useful image collision check written in Rust which is compiled to WebAssembly.

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/* tslint:disable */ /* eslint-disable */ export function check_collision(data_a: Uint8Array, width_a: number, height_a: number, offset_x_a: number, offset_y_a: number, data_b: Uint8Array, width_b: number, height_b: number, offset_x_b: number, offset_y_b: number, alpha_threshold: number): boolean; export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module; export interface InitOutput { readonly memory: WebAssembly.Memory; readonly check_collision: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => number; readonly __wbindgen_export_0: WebAssembly.Table; readonly __wbindgen_malloc: (a: number, b: number) => number; readonly __wbindgen_start: () => void; } export type SyncInitInput = BufferSource | WebAssembly.Module; /** * Instantiates the given `module`, which can either be bytes or * a precompiled `WebAssembly.Module`. * * @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated. * * @returns {InitOutput} */ export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput; /** * If `module_or_path` is {RequestInfo} or {URL}, makes a request and * for everything else, calls `WebAssembly.instantiate` directly. * * @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated. * * @returns {Promise<InitOutput>} */ export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;