collisionwasm
Version:
Simple but very useful image collision check written in Rust which is compiled to WebAssembly.
35 lines (30 loc) • 1.65 kB
TypeScript
/* tslint:disable */
/* eslint-disable */
export function check_collision(data_a: Uint8Array, width_a: number, height_a: number, offset_x_a: number, offset_y_a: number, data_b: Uint8Array, width_b: number, height_b: number, offset_x_b: number, offset_y_b: number, alpha_threshold: number): boolean;
export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
export interface InitOutput {
readonly memory: WebAssembly.Memory;
readonly check_collision: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => number;
readonly __wbindgen_export_0: WebAssembly.Table;
readonly __wbindgen_malloc: (a: number, b: number) => number;
readonly __wbindgen_start: () => void;
}
export type SyncInitInput = BufferSource | WebAssembly.Module;
/**
* Instantiates the given `module`, which can either be bytes or
* a precompiled `WebAssembly.Module`.
*
* @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
*
* @returns {InitOutput}
*/
export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;
/**
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
* for everything else, calls `WebAssembly.instantiate` directly.
*
* @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
*
* @returns {Promise<InitOutput>}
*/
export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;