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collider2d

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A 2D collision checker for modern JavaScript games.

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); Object.defineProperty(exports, "Box", { enumerable: true, get: function get() { return _box["default"]; } }); Object.defineProperty(exports, "Circle", { enumerable: true, get: function get() { return _circle["default"]; } }); Object.defineProperty(exports, "Vector", { enumerable: true, get: function get() { return _vector["default"]; } }); Object.defineProperty(exports, "Polygon", { enumerable: true, get: function get() { return _polygon["default"]; } }); Object.defineProperty(exports, "Collider2d", { enumerable: true, get: function get() { return _collider2d["default"]; } }); var _box = _interopRequireDefault(require("./geometry/box")); var _circle = _interopRequireDefault(require("./geometry/circle")); var _vector = _interopRequireDefault(require("./geometry/vector")); var _polygon = _interopRequireDefault(require("./geometry/polygon")); var _collider2d = _interopRequireDefault(require("./collider2d")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } //# sourceMappingURL=data:application/json;charset=utf-8;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbIi4uL3NyYy9pbmRleC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQTs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7O0FBRUE7O0FBQ0E7O0FBQ0E7O0FBQ0E7O0FBRUEiLCJzb3VyY2VzQ29udGVudCI6WyIndXNlIHN0cmljdCdcclxuXHJcbmltcG9ydCBCb3ggZnJvbSAnLi9nZW9tZXRyeS9ib3gnO1xyXG5pbXBvcnQgQ2lyY2xlIGZyb20gJy4vZ2VvbWV0cnkvY2lyY2xlJztcclxuaW1wb3J0IFZlY3RvciBmcm9tICcuL2dlb21ldHJ5L3ZlY3Rvcic7XHJcbmltcG9ydCBQb2x5Z29uIGZyb20gJy4vZ2VvbWV0cnkvcG9seWdvbic7XHJcblxyXG5pbXBvcnQgQ29sbGlkZXIyZCBmcm9tICcuL2NvbGxpZGVyMmQnO1xyXG5cclxuZXhwb3J0IHtcclxuICBCb3gsXHJcbiAgQ2lyY2xlLFxyXG4gIFZlY3RvcixcclxuICBQb2x5Z29uLFxyXG4gIENvbGxpZGVyMmRcclxufSJdfQ==