collider2d
Version:
A 2D collision checker for modern JavaScript games.
48 lines (41 loc) • 1.85 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
Object.defineProperty(exports, "Box", {
enumerable: true,
get: function get() {
return _box["default"];
}
});
Object.defineProperty(exports, "Circle", {
enumerable: true,
get: function get() {
return _circle["default"];
}
});
Object.defineProperty(exports, "Vector", {
enumerable: true,
get: function get() {
return _vector["default"];
}
});
Object.defineProperty(exports, "Polygon", {
enumerable: true,
get: function get() {
return _polygon["default"];
}
});
Object.defineProperty(exports, "Collider2d", {
enumerable: true,
get: function get() {
return _collider2d["default"];
}
});
var _box = _interopRequireDefault(require("./geometry/box"));
var _circle = _interopRequireDefault(require("./geometry/circle"));
var _vector = _interopRequireDefault(require("./geometry/vector"));
var _polygon = _interopRequireDefault(require("./geometry/polygon"));
var _collider2d = _interopRequireDefault(require("./collider2d"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
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;